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  • DINO's Tips for Making the Most out of Book^2 Unconference - davidnunez
    will be on all sides of you and speak loudly if you turn heads with your volume you did it right LISTEN to other people s words and try to identify 2 3 people you will walk over to and introduce yourself to IMMEDIATELY after the 3 words session Bonus hint These 2 3 people may be interested in organizing a session with you I don t know if Book 2 will use Three Words it s a pretty common one but assume you ll need a pithy intro of some kind A Conference with No Content When you pay thousands of dollars to attend the typical industry conference you expect a lot in the ideal case hundreds or thousands of attendees side field trips rigid schedules w mostly deeply vetted and well compensated experts offering advice or ideas that reinvigorate your work heck maybe a fancy dinner w celebrity keynotes While this is also arguably the case for normal conferences I cannot stress enough that you will get out of an unconference no more than what you put into it Your ROI of participation pays back many times over in the value you derive from the experience Be present Be proactive Be ready to talk Ask questions There will come a time during the event where you will have the opportunity to propose a session on the agenda I highly recommend making a suggestion for something that you are genuinely interested in LEARNING about and not PREACHING about Find like minds around you and band together to talk For what it s worth at Book 2 DINO is likely going to propose a panel discussion with ourselves and 2 other smaller indie publishers in the iPad tablet storybook space We intend it to be an opportunity for us to share some newly earned wisdom as smaller scrappy studios facing the challenges of trying to develop premium content on limited budgets Here s a great resource that has more tips about preparing sessions Scott Berkun How to Run A Great Unconference Session Avoid Energy Vacuums It s my observation that unconferences attract smart motivated people with really interesting things to say Here s something that nobody ever mentions outloud but I wish they would It is quite likely that you are the expert at something The people around you are are also experts at things and dare I say collectively smarter than you on most things Nothing ruins an unconference session faster than a blowhard who insists on dominating conversations Make no assumptions about the skill levels or interests of your audience or you will be wrong And when you DO end up in a room with an Expert who is insisting on proving how much he or she knows you are both empowered and requrired to vote with your feet i e walk out and go find another session that better allows you to participate Like most conference like events sometimes the better content happens in the hallway conversation

    Original URL path: http://www.davidnunez.com/2011/02/11/dinos-tips-for-making-the-most-out-of-book2-unconference/ (2016-04-26)
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  • Week 40/41 Increasing Capacity - davidnunez
    her new heating pad finally went through so she s in a good mood overall Also we re thinking she may be gravid Current mode at DINO Aaron and I have found that while we re simultaneously running the day to day side of our studio getting current and future work through the sales and production pipeline and building the tools and frameworks to support even more work and income we re slamming face first into important decisions about the best use of our time At any given moment we have a number of competing concerns Obviously we take care of our clients customers first This often means we have to steal hours and attention away from the projects and activities we need to work on for DINO 2011 It s a vicious and classic cycle of the opportunity cost of using services to bootstrap your product development In services we have proven that we do a really good job of finding opportunities and helping clients feel comfortable with starting to work with us However I d give us a solid B for our ability to efficiently move through projects once they are in production Our clients I hope are pretty happy with our work admittedly sometimes things go way over schedule but we do deliver good stuff in the end The root cause of friction is context switching i e trying to spin too many plates we re raising the red flag that this could eventually take a toll on our business and frankly our personal sanity It s an area where we could improve It happens to healthy studios I think We have growing spurts and pains The dam of work is bursting at the seams as we re trying to balance a reasonable workload with the pressure

    Original URL path: http://www.davidnunez.com/2010/11/04/week-4041-increasing-capacity/ (2016-04-26)
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  • DINO Week 39 - What the heck is DINO doing? - davidnunez
    right Saying no is basically forcing you to put up or shut up to have confidence in what you are doing and adds responsibility for driving the direction of your work rather than reacting to whatever might come up So what DO we do We are a small studio feeding ourselves on client projects while rapidly building up some important assets for some products we expect to be launching next year First we have 3 main creative book projects in production 1 of which is internal We ve averaged 7 8 open projects for most of the year so this pace feels downright luxurious These projects have allowed us to spend engineering time in building a framework for this general concept we somewhat tounge in cheek call Book 3 0 Storytelling is going to dramatically define the services DINO will provide to clients ongoing We think ebooks are part of this but it s just the tip of the iceberg While Storytelling Technology as a thing we do is a very hard idea to sell establishing our studio as forward thinkers on generating narrative and emotional experiences through technology is becoming easier as we start chalking up successful real world projects We ve been conducting a variety of internal experiments and are revving up a strategy that focuses on our becoming VERY vocal in this space We re going to be everywhere all of a sudden Should be fun Second we ll continue to do more kids or narrative games for clients or ourselves for the foreseeable future we have a nice track record there and let s face it kids properties do dovetail nicely into Book 3 0 ideas We re good at this and it s fun work and budgets are realistic Finally we are starting to work

    Original URL path: http://www.davidnunez.com/2010/10/16/dino-week-39-what-the-heck-is-dino-doing/ (2016-04-26)
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  • Apple unleashes four new FaceTime ads (with video) - davidnunez
    s FaceTime ads are really beautiful They emphasize emotional connections we can create with and through our technological artifacts The critical mass isn t there yet needs to be about 20 of my address book having an iPhone w FaceTime for this to be a realistic way for us to communicate regularly Posted via email from davidnunez s posterous RELATED POSTS Am I Becoming a Spammer Roller Girl Video art

    Original URL path: http://www.davidnunez.com/2010/07/12/apple-unleashes-four-new-facetime-ads-with-video/ (2016-04-26)
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  • DINO Weeknotes 001 - davidnunez
    was some basic office reconfiguration as Em got her second monitor installed on her drafting table and we managed to hook up the printer so we can all actually use it rather than emailing documents to the one machine that was configured correctly Aaron consolidated a lot of extra craft supplies so that we could donate those to our friends and landlords at Sprout Em and Aaron made multiple trips to Pearl to stock up on some great paper and art supplies an incredible sale Em has been a powerhouse all week business cards document templates and an initial set of designs for our website She s been helping with project management and will be doing PM for upcoming clients I pulled some long hours trying to finish off a couple web projects that have persisted through the New Year while also handling a few sales leads and getting a contract out to a new client Aaron continued his solid track record of hitting milestones and getting great compliments from clients about communication he s building playables and solving some memory issues for the codenamed Awesome Safari project And as if that wasn t enough Aaron s Meta Nixie Clock project was featured on the Make blog and CrunchGear I can t speak highly enough of Pipelinedeals com I have a dozen or so opportunities at various stages being tracked through this service and I would say I haven t even scratched the surface of its utility As I refine some of the funnel processes I should be able to scale up my efforts in business development and really start to take advantage of having a central simple tool to manage strong communication with both potential and active clients In fact over the past few projects we ve been developing processes and templates which over time we think will both increase our capacity but also help us move projects along efficiently with a higher quality client experience Upcoming Week We re technically operating through my old consulting business where I was sole proprietor but we have a couple of pressing potential contracts of a larger size that we do not want to sign w o at least an LLC in place So Em is handling setting up our business structure and administration legal registration w the state bank account etc We have a number of client projects coming due in the next couple of weeks so that ll be dominating Aaron s and my time In particular we have 2 web projects that are due this week an iPhone app to be submitted for a client on Monday deliverables for 2 other apps and a kick off for a new client The iPhone game we re developing Awesome Safari is due in a couple of weeks can you say Crunch time We manage our projects in Basecamp and it s been a lifesaver The encouraging thing is that if we can deliver some results for our active clients this week

    Original URL path: http://www.davidnunez.com/2010/01/24/dino-weeknotes-001/ (2016-04-26)
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  • art&code workshop on OF and iPhone - davidnunez
    program memo and zach did a great patient job of going through the IDE and the file placement idiosyncrasies of OF The class proved that OF can be quite cross platform right out of the box There are some obvious exceptions ex multitouch isn t available on all platforms These unique features are handled as addons to the basic OF project As expected the most difficult part of getting an iPhone OF project to work is the whole provisioning signing process Luckily I ve done quite a bit of iPhone work before so this was somewhat smooth for me once I made sure that the correct SDK was selected in XCode that messed me up a bit I didn t realize that iPhone OF creates legitimate iPhone apps that are acceptable for app store submission and sale What s especially exciting about working with something like OF for iPhone is that the platform encourages building art toy pretty apps so the scope of interestingly designed applications that can be offered is small enough that you could iterate through many experiments with ease That being said in my experience since OF can also be essentially use any library that compiles c

    Original URL path: http://www.davidnunez.com/2009/11/06/artcode-workshop-on-of-and-iphone/ (2016-04-26)
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  • art&code workshop on OF and iPhone - davidnunez
    because it exposed the basic structure of an OF program memo and zach did a great patient job of going through the IDE and the file placement idiosyncrasies of OF The class proved that OF can be quite cross platform right out of the box There are some obvious exceptions ex multitouch isn t available on all platforms These unique features are handled as addons to the basic OF project As expected the most difficult part of getting an iPhone OF project to work is the whole provisioning signing process Luckily I ve done quite a bit of iPhone work before so this was somewhat smooth for me once I made sure that the correct SDK was selected in XCode that messed me up a bit I didn t realize that iPhone OF creates legitimate iPhone apps that are acceptable for app store submission and sale What s especially exciting about working with something like OF for iPhone is that the platform encourages building art toy pretty apps so the scope of interestingly designed applications that can be offered is small enough that you could iterate through many experiments with ease That being said in my experience since OF can

    Original URL path: http://www.davidnunez.com/2009/11/06/artcode-workshop-on-of-and-iphone-2/ (2016-04-26)
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  • dorkbot diyCHI - davidnunez
    their current projects We then ask audience members to bring forward any works in progress during a freewheeling peer review session called opendork It s like geek show and tell Chapters in other cities might host workshops or curate art shows In Boston communication online is active but not overwhelming We share a weekly summary of art and technology events and opportunities on our mailing list and members will often ask technical questions to the list and expect several answers within a few hours You can learn more and find a schedule of Boston gatherings at dorkbotboston com and you can find all dorkbot gatherings at dorkbot org It is useful to ask why these communities choose to self organize I ve only been doing dorkbot like things for about a decade and dorkbot itself only for a little over 4 years first in Texas and now here so I can only offer a very anecdotal opinion To be honest I can t even say I speak for the members of dorkbot boston much less dorkbot itself but let me give it a go because this is kind of ranting is what I love the most dorkbot DIY Manifesto my own take a dorkbot gathering is a transitory thing It exists as dorkbot only as defined by the people that gather in those bars galleries coffeehouses and apartments all around the world It persists in the conversations that happen during the events but also afterwards online on mailing lists and in the new projects spawned from some new technique learned at dorkbot the community has a belief in the freedom to tinker to tear apart our technology our clothes our food and even our bodies to use these raw materials to build something new and better something only we could have imagined through the summation of our personal experience and curiosity Whether we use a soldering gun software debugger sewing machine or welding torch we tinker every day first for the pure love of making things with our hands and second for the joy we derive from showing our friends something new and interesting We look at the world as a collection of parts that can be broken reassembled and recontextualized for whatever beautifully strange ideas haunt our idle thoughts We laugh at the artificial rules companies put on how we use their products and we willfully void our warranties to make sure we really do own the things we own We are the passionate hackers who believe that we must teach our foundational skills to each other and to the public We insist that young students be encouraged to do undocumented dangerous and weird things with their toys tools and especially electricity because they will surprise us with what they choose to invent the next Tesla is running around some primary school playground both empowered and drowned by the staggering amount of stimuli streaming into her mobile internet device Let s rip that cell phone out of her hand

    Original URL path: http://www.davidnunez.com/2009/04/07/dorkbot-diychi/ (2016-04-26)
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