archive-com.com » COM » D » DESIGNCAFFEINE.COM

Total: 264

Choose link from "Titles, links and description words view":

Or switch to "Titles and links view".
  • Case Study: ThirstyPocket iPhone App for Neighborhood eCommerce
    App Problem Thirsty Pocket needed a compelling intuitive selling flow and GPS based local finding UI that was easy to use Solution Designed the entire application from the ground up Deliver the fastest and easiest selling flow anywhere on any device using a built in iPhone camera Use GPS and the iPhone s multi touch features to replicate a simple compelling shopping experience of a neighborhood garage sale Services vision

    Original URL path: http://www.designcaffeine.com/case-studies/thirsty-pocket-iphone-app/ (2016-04-27)
    Open archived version from archive

  • Cross Channel UX Elements Framework
    arranged in complimentary pairs Each pair exists as a tension of complimentary left and right brained elements with the logical deliberate thought form on the left and it s right brained compliment that relies on intuition and integration on the right side of the diagram Here is a brief description of each elemental pair Typing vs Multi Touch Sensors How much button pushing does one have to do in the particular stage of the workflow Does the workflow allow users to bypass buttons in favor of using natural motions or by gathering data from the on board sensors User Inputs vs Environmental Inputs How much of the data input is driven by a deliberate action from a user and how much gathered from the environment using on board sensors or through natural interactions that dissolve in behavior Small Screen vs Large Screen Device ergonomics for which screen size is often a good proxy drive the mode of interaction common gestures and movements as well as mode of use Personal vs Social Is the data personal or is it shared If shared then with whom Can the burden of input decision or selection be shifted to the user s social network Task Switching vs Flow How does this experience feel on a macro level Is the experience one of immersion and flow or is it fragmented What opportunities exist for empowering the user through making the task switching clean and simple The pairs are arranged in order from the Micro level on the top e g inputs to Macro level UX design elements that deal with the overall task control and flow arranged on the bottom Each Magic Moment can be thought of as falling somewhere along the line in the continuum of each of the 5 pairs emphasizing one or

    Original URL path: http://www.designcaffeine.com/articles/cross-channel-ux-elements-framework/ (2016-04-27)
    Open archived version from archive

  • 5 Experience Design Considerations for NFC (Near Field Communication) Mobile Apps: Security, Tutorials & Alternatives. The Ultimate Guide to Designing NFC Mobile Apps You Won’t be Ashamed Of
    of the entire service It might strike some mobile peeps living in the San Francisco Bay Area as odd but I can virtually guarantee you that some locations in the heart of the American Heartland may not yet have NFC enabled card readers Conversely some of your cave dwelling customers will not yet have NFC enabled phones Should you still provide the service to these folks If you want more than 6 people to show up the answer is Yes I d like to suggest a way to marry the old and the new by combining the tried and true QR Code with an embedded smart NFC tag To let customers know that there are two ways to interact with the tag we can start by embedding the standard NFC wave symbol into the QR code to indicate dual functionality A sample is shown below This tag design makes it clear that NFC enabled devices can simply tap the QR code sticker while those iPhone 4GS carrying cavemen will just have to launch RedLaser in order skin or scan the thing 3 Show how to use the NFC Wave Here Tap there Why is it that the simplest technology often seems the most complicated It s easy to miss this simple step when it seems so obvious Take a look at the Google Wallet home screen for example A naïve customer might ask How do I use this From the engineering stand point for which Google is so famous this seems obvious just wave the damn thing over the payment terminal already However from the customers stand point the last thing they want is to look like a fool with their stupid shiny new NFC phone that doesn t even work fumbling for real money in front of their friends or their significant other Just search for Google Wallet on YouTube and watch some of the videos People are unsure This NFC thing is new how do I use it Until a new technology enters the consumer consciousness you need an Inukshuk an Inuit UX term coined by the incomparable Jared Spool to indicate content that provides little factual information Instead the sole purpose of Inukshuk content is to cradle the customer in the luxury of care and comfort Inukshuk is a little human touch in our information dense digital universe Someone been this way They used this It works You won t look like an idiot You won t lose money It s alright Let me show you How much better a new comer s experience would be if Google took the care to include just one tiny little Inukshuk One additional button How to Pay as shown in my wireframe below The NFC functionality is currently pretty limited which gives you plenty of real estate even on the tiny mobile screen How to Pay section would also be the perfect place to educate the consumer about security time out and other useful considerations And the perfect place to

    Original URL path: http://www.designcaffeine.com/articles/ultimate-guide-to-designing-nfc-mobile-apps/ (2016-04-27)
    Open archived version from archive

  • Greg Nudelman's Posts
    Under 56 Articles on Digital Strategy Mobile and Search Mobile and Tablet UX Design Articles Tagged With 1 Prototype Agile android Google iPhone Material Design Mobile and Tablet UX Design Articles Search UX Design Articles UX Design Workshop Visual Guide to Android L Material Design 7 Insights Every Serious Designer Needs to Know Nov 14th 2014 by Greg Nudelman Material Design is a new Google design language that Google hopes to port to everything from mobile phones and tablets to websites and desktop apps Here are 7 hard won insights from 4 Material Design workshops I recently facilitated with my top clients in Argentina Abu Dhabi and United States Filed Under 56 Articles on Digital Strategy Mobile and Search Featured UX Design Articles Mobile and Tablet UX Design Articles Tagged With 1 Prototype android Material Design Mobile and Tablet UX Design Articles paper prototypes tablet UX Design 7 Mobile Trends for 2014 and How to Profit From Them with Case Studies Dec 24th 2013 by Greg Nudelman The importance of mobile to your company s digital strategy cannot be overstated But where to focus your energies Here are 7 trends we see emerging in many of our clients businesses from financial and banking services to ecommerce and social media Filed Under 56 Articles on Digital Strategy Mobile and Search Design Strategy Articles Featured UX Design Articles Mobile and Tablet UX Design Articles Tagged With 2014 Mobile and Tablet UX Design Articles strategy tips trends UX Android 4 0 Siri and Tangible Future of Voice Search UX Jun 12th 2012 by Greg Nudelman Today Apple announced a bunch of enhancements to Siri and voice search How does Siri UX compare with Android 4 0 What s just around the corner for Voice Search Don t tell your phone or tablet anything else until you ve read the article Filed Under 56 Articles on Digital Strategy Mobile and Search Featured UX Design Articles Mobile and Tablet UX Design Articles Search UX Design Articles Tagged With android Mobile and Tablet UX Design Articles Search UX Design Articles siri tablet UX UX Design voice HULT University Course Advanced User Experience July 2 August 3 2011 San Francisco CA Jun 1st 2012 by Greg Nudelman Course Description This course teaches how to create best of class cross channel customer experiences on the mobile tablet and web Using Mobile First design principles students will learn the practical modern UX methods and best design approaches for each channel with special focus on critical elements of mobile apps search navigation forms and workflows Although no technical expertise Filed Under Speaking Tagged With Agile best practices courses Design Strategy ecommerce iPad iPhone Kindle Fire landing pages paper prototypes Presentation prototyping Social Networking Software Engineering speaking teaching UX UX Design UX Research workshops Digital Cream June 19 2012 San Jose California May 22nd 2012 by Greg Nudelman E Consultancy s exclusive invitation only roundtable event Digital Cream San Jose is an opportunity for senior client side digital marketers to discuss

    Original URL path: http://www.designcaffeine.com/author/greg/ (2016-04-27)
    Open archived version from archive

  • Design Strategy Articles
    short of explosive and the changes have been sweeping and profound With the release of Ice Cream Sandwich OS the UI standards and design elements have changed dramatically and the platform has really matured and even stabilized somewhat Nevertheless the OS has retained it s rebellious hacker DNA with unique features that are authentically Android Filed Under 56 Articles on Digital Strategy Mobile and Search Design Strategy Articles Featured UX Design Articles Mobile and Tablet UX Design Articles Tagged With android best practices Design Strategy Mobile and Tablet UX Design Articles tablet UX UX Design Mobile Welcome UX Antipattern End User License Agreement EULA Jan 2nd 2013 by contributor Like the overzealous zombie cross breed between a lawyer and a customs agent End User License Agreements EULAs require multiple forms to be filled out in triplicate while keeping the customers from enjoying the app they have so laboriously invested time and flash memory space to download Filed Under 56 Articles on Digital Strategy Mobile and Search Design Strategy Articles Featured UX Design Articles Mobile and Tablet UX Design Articles Tagged With android best practices BoxesandArrows Design Strategy iPad iPhone Mobile and Tablet UX Design Articles strategy tablet UX UX Design Essential Design Patterns For Mobile Banking Jul 5th 2012 by contributor Despite a great deal of mobile innovation many creators of financial apps still copy their interface patterns from the desktop Web even though these patterns are not as well suited to the mobile space Small screens custom controls divided attention and fat fingers demand different thinking when designing for mobile taking what works on the Web and converting it into authentically mobile flows using simple effective design patterns Filed Under 56 Articles on Digital Strategy Mobile and Search Design Strategy Articles Featured UX Design Articles Mobile and Tablet UX Design Articles Tagged With android best practices iPad iPhone Mobile and Tablet UX Design Articles Mobile Banking Mobile Payments prototyping Smashing Magazine tablet UX Cross Channel UX Elements Framework Apr 26th 2012 by Greg Nudelman The Cross Channel UX Elements framework is a practical design tool you can use to create Magic Moments of flow and delight for your customers across the different channels in a more deliberate fashion rather than arriving at great designs only through occasional happenstance Filed Under 56 Articles on Digital Strategy Mobile and Search Design Strategy Articles Featured UX Design Articles Mobile and Tablet UX Design Articles Tagged With android best practices Design Strategy IASummit iPad iPhone Kindle Fire Mobile and Tablet UX Design Articles tablet UX Design virtual webinar Mobile Magic Moments Transform the Trivial Apr 19th 2012 by contributor When mobile or tablet design is executed well the device feels like the extension of our bodies Because interfaces respond even before we consciously give them a command Often the interface dissolves in behavior and we feel empowered as though the device we hold in our hand is the equivalent of Iron Man s suit of cybernetic armor or Batman s utility belt I

    Original URL path: http://www.designcaffeine.com/category/articles/design-strategy-articles/ (2016-04-27)
    Open archived version from archive

  • Featured UX Design Articles
    Fragmentation On Android Mar 25th 2013 by contributor There are 3 997 different Android devices Your navigation should work with all of them C Swipe can help It is an alternative navigation pattern for tablets and mobile devices that is novel ergonomic and localized This article provides a detailed walk through of the design and code and provides a downloadable mini app so that you can try out C Swipe to see whether it s right for your app Filed Under 56 Articles on Digital Strategy Mobile and Search Featured UX Design Articles Inventions Mobile and Tablet UX Design Articles Tagged With android design pattern invention ios Mobile and Tablet UX Design Articles navigation Patent Smashing Magazine tablet Let Them Pee Avoiding the Sign Up Sign In Mobile Antipattern Mar 17th 2013 by contributor Anything that slows down customers or gets in their way after they download your app is a bad thing That includes sign up sign in forms that show up even before potential customers can figure out if the app is actually worth using Filed Under 56 Articles on Digital Strategy Mobile and Search Design Strategy Articles Featured UX Design Articles Mobile and Tablet UX Design Articles Tagged With BoxesandArrows Design Strategy iPad iPhone Mobile and Tablet UX Design Articles tablet UX UX Design The Definitive Guide To The Android Carousel Design Pattern Feb 1st 2013 by contributor We ll use the analogy of a real world amusement park carousel to explain what makes for an authentically mobile user experience and we ll give you the design the complete source code and a downloadable mini app which you can use today to add an enjoyable and effective carousel to your own app on phones and tablets Filed Under 56 Articles on Digital Strategy Mobile and Search Featured UX Design Articles Mobile and Tablet UX Design Articles Tagged With android carousel design pattern ios Mobile and Tablet UX Design Articles Smashing Magazine tablet Three essentials of Android design DNA Jan 25th 2013 by contributor For many years since its release the Android OS has been behaving like a teenager in the grip of raging hormones Growth has been nothing short of explosive and the changes have been sweeping and profound With the release of Ice Cream Sandwich OS the UI standards and design elements have changed dramatically and the platform has really matured and even stabilized somewhat Nevertheless the OS has retained it s rebellious hacker DNA with unique features that are authentically Android Filed Under 56 Articles on Digital Strategy Mobile and Search Design Strategy Articles Featured UX Design Articles Mobile and Tablet UX Design Articles Tagged With android best practices Design Strategy Mobile and Tablet UX Design Articles tablet UX UX Design Mobile Welcome UX Antipattern End User License Agreement EULA Jan 2nd 2013 by contributor Like the overzealous zombie cross breed between a lawyer and a customs agent End User License Agreements EULAs require multiple forms to be filled out in triplicate while keeping the

    Original URL path: http://www.designcaffeine.com/category/articles/featured/ (2016-04-27)
    Open archived version from archive

  • 2015
    Nudelman This year we continue our Holiday tradition of predicting the key trends in the mobile UX industry you will have to face in the coming year Without further ado here s our count down to 1 Filed Under 56 Articles on Digital Strategy Mobile and Search Design Strategy Articles Featured UX Design Articles Tagged With 2015 Agile Lean LeanIn2015 Mobile and Tablet UX Design Articles Predictions strategy Popular Upcoming

    Original URL path: http://www.designcaffeine.com/tag/2015/ (2016-04-27)
    Open archived version from archive

  • Agile
    Strategy Mobile and Search Mobile and Tablet UX Design Articles Tagged With 1 Prototype Agile android Google iPhone Material Design Mobile and Tablet UX Design Articles Search UX Design Articles UX Design Workshop HULT University Course Advanced User Experience July 2 August 3 2011 San Francisco CA Jun 1st 2012 by Greg Nudelman Course Description This course teaches how to create best of class cross channel customer experiences on the mobile tablet and web Using Mobile First design principles students will learn the practical modern UX methods and best design approaches for each channel with special focus on critical elements of mobile apps search navigation forms and workflows Although no technical expertise Filed Under Speaking Tagged With Agile best practices courses Design Strategy ecommerce iPad iPhone Kindle Fire landing pages paper prototypes Presentation prototyping Social Networking Software Engineering speaking teaching UX UX Design UX Research workshops Mobile Magic Moments Transform the Trivial Apr 19th 2012 by contributor When mobile or tablet design is executed well the device feels like the extension of our bodies Because interfaces respond even before we consciously give them a command Often the interface dissolves in behavior and we feel empowered as though the device we hold in our hand is the equivalent of Iron Man s suit of cybernetic armor or Batman s utility belt I call this empowering experience a Magic Moment Filed Under 56 Articles on Digital Strategy Mobile and Search Design Strategy Articles Featured UX Design Articles Mobile and Tablet UX Design Articles Uncategorized Tagged With Agile android best practices Design Strategy iPad iPhone Mobile and Tablet UX Design Articles tablet UX UX Design Why we don t do mobile usability tests and neither should you Mar 14th 2012 by Greg Nudelman In my experience mobile usability tests as they are popularly

    Original URL path: http://www.designcaffeine.com/tag/agile/ (2016-04-27)
    Open archived version from archive