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  • *drawlogic - web, mobile, game + interactive development
    Snap svg being based on the SVG standard makes it a better fit for mobile and smaller computing Snap svg is like Raphaël and actually made by the same author Dmitry Baranovskiy This library is sponsored by Adobe so this not only looks great as a library but has the right support Snap svg is a very usable way to get vector graphics more accessible to creative iteration and into more content on mobile It also makes working with SVG very simple over the verboseness of the declarative svg tags Silverlight and other xml based declarative markup vector graphics libraries are nice for interop but it also causes problems with support across many browsers exporters etc It is getting easier and there needs to be a way to get vector based content animating on mobile devices in browsers d3 js another awesome svg library has made it easy to combine data and svg vector based beautiful charts maps and more But Snap svg has the library that looks more friendly to Flash type architecture and libraries combined with the simplicity of jquery like javascript selectors and control The binary nature of Flash content can t compare on the standard front so having Adobe interested in sponsoring a vector library that is standard is great In the end neither Silverlight or Flash won but a combined vector and declarative vector framework in SVG has found new life with mobile and it appears a new contender in vector animation and interactive content Adobe along with CreateJS and Cordova PhoneGap has really been moving in good directions with sponsoring libraries and open source toolkits for mobile content creators Snap svg makes it easier to use SVG and you can animate it Another unique feature of Snap is its ability to work with existing SVG That means your SVG content does not have to be generated with Snap for you to be able to use Snap to work with it think jQuery or Zepto for SVG That means you create SVG content in tools like Illustrator Inkscape or Sketch then animate or otherwise manipulate it using Snap You can even work with strings of SVG for example SVG files loaded via Ajax without having to actually render it first which means you can do things like query specific shapes out of an SVG file essentially turning it into a resource container or sprite sheet Finally Snap supports animation By providing a simple and intuitive JavaScript API for animation Snap can help make your SVG content more interactive and engaging Snap svg Demos Snap svg at Adobe Tags html5 JAVASCRIPT library snap svg VECTOR Posted in ADOBE Comments Off Unity 4 2 Includes New Platforms Features Windows Phone July 22nd 2013 Unity 4 2 update has been released and includes Windows Phone Windows Apps for free and also included Blackberry 10 basic exporting Many other great features like source control support text based assets realtime shadows and NavMeshes are now mostly available in free versions Text based assets is the biggest helper when working with teams that use Unity Basic for assets or shared repos for basic pro versions New platforms Unity 4 2 comes with three new platforms Windows Phone 8 Windows Store apps and BlackBerry 10 That s right we ve doubled the number of mobile platforms Unity supports Now it s up to you guys to create new games and port existing titles to these platforms so even more people can benefit from your creative talents In Unity 4 2 all users of the free version of Unity can publish to any mobile platform they wish be it Windows Phone 8 Windows Store iOS Android or BlackBerry 10 without it costing a dime In addition Unity Pro users can use the Windows Store Pro deployment option which includes the Windows Phone 8 and Windows Store apps platforms absolutely free of charge Plus Unity Pro users can benefit from advanced Unity features when deploying their iOS Android or BlackBerry 10 projects by purchasing Unity iOS Pro Android Pro or BlackBerry 10 Pro Add On products from the Unity Store I like the moves to free for all mobile platforms for basic and the Windows Phone and Apps Pro upgrades for free for Unity Pro users Blackberry 10 Pro upgrade still is 1500 I was hoping over time the Asset Store and a lower subscription would emerge and the ecosystem would grow The Windows addition for free is great for Microsoft s platforms growing like iOS and Android did as Unity is a big push on game content to those stores markets Other great feature updates in Unity 4 2 Shuriken Particle Collisions Shuriken Collision Event Callback Scripting Interface Efficient callbacks on GameObjects and Particle Systems are issued when Shuriken particle collisions occur Per particle callback data includes collision positions incident velocities surface normals and Collider references Use this feature to can cause damage to GameObjects and apply forces to rigidbodies OpenGL ES 3 0 for Android ES3 has nicer shadow filtering ETC2 texture compression GPU skinning via transform feedback HDR rendering multiple render targets derivative instructions in shaders etc Requires an ES3 compatible GPU for example Qualcomm Adreno 3xx or ARM Mali T6xx Note that the official Android version does not support ES3 yet So to test it you should install ES3 drivers directly from the GPU makers e g Qualcomm Platform switching player building and asset importing can now be cancelled How cool is that Platform Switching Platform switching player building and asset importing can now be cancelled How cool is that 64 bit Mac Universal Exports Mac OS X 64 bit standalone player support x86 64 and Universal Tags 3d 4 2 android blackberry GAMEDEV ios OPENGL unity unity 3d windows phone Posted in 3D ENGINES TECHNOLOGY Comments Off New Micro Game Consoles TV Apps Games Controlled with Phones Tablets and Handhelds June 27th 2013 There is a revolution going on in game consoles It is a new micro console movement that is driven by the openness of mobile casual markets stores and self publishing that have disrupted handheld gaming That is now about set to disrupt the living room and game console markets Apple TV Apple TV has not yet officially announced apps games for Apple TV other than AirPlay but that is coming when Apple TV launches the SDK Largely this most likely will be a push type of platform where you have your tablet or phone pod device to flick or push games and apps onto the big screen Then your device becomes a remote or gamepad Apple TV will also be able to download these apps much like iTunes but it will largely be driven by the hardware tablets and handheld iPhones iPods Apple also has a gamepad support api in iOS7 for the virtual pad haters and this will create some great gamepads and experiences to play longer in front of the TV or other big screens Android Google OUYA Others Google has recently also gotten into the game after OUYA has now launched GameStick on the way and because Apple is getting in Google is wise to as well Both iTunes and Google Play will be extended by these game consoles tv apps devices The people briefed on the matter said Google is reacting in part to expectations that rival Apple will launch a video game console as part of its next Apple TV product release Self Publishing App store Models Self publishing is a large reason indies small medium studios are flourishing and these devices will continue the disruption of the game industry Mobile web open desktop games will spill into the TV in droves Limiting publisher control by allowing self publishing will sell lots of hardware and games bigger economies always sell more hardware and games Whether it s making games or distributing them the focus for Valve going forward is going to be how it can provide the framework for its customers to be entertained and to make entertainment Games are goods and services that are part of a large economy For Newell the next step is to expand that economy Economies get better the bigger they are Gabe Newell Big Consoles React to Mobile Openness The new big consoles in Sony PS4 Nintendo WiiU and the XBox One are also launching this year or have launched WiiU The smart ones are allowing self publishing as that will grow their games and fun factor by allowing indies small and medium sized companies to play again So far Microsoft is the only company not embracing the open self publish model that will sell more hardware and software strange considering they are about developers developers developers and were one of the first to allow indies on the platform albeit in a flawed way Both Apple Microsoft and possibly Google are the only companies that really have the hardware software OS and the ability to publish games to handheld phones pods tablets desktop OS OSX Windows and now consoles soon Apple TV and XBox But only Apple is embracing openness across all Google will also hopefully not duplicating the Google games limited market debacle Let s hope Microsoft changes tune again on XBox One and allows self publishing instead of only approved developers and let the market decide on good games Old Skool Arcade Fun Pure Play The best part of all this is game creation and playing is going back to the fun factor times of arcade and early web games where experimentation and fun factor is the main goal Even John Carmack agrees mobile focuses on pure play I was really happy that when mobile came along with the more pure games they didn t have to be a 50 game that had man centuries in them Carmack tells Ars Technica You can have these small things that cost people a couple bucks I don t have a lot of free time and I don t have 50 hours for Skyrim That s not to take anything away from the massive titles but it s great to have this broad spectrum of gaming Carmack added Tags appletv consoles GAMEDEV google MICROSOFT ouya ps4 sony TECHNOLOGY xboxone Posted in GAMEDEV TECHNOLOGY Comments Off Unity 4 1 Apple TV AirPlay and the New Consoles March 14th 2013 Unity 4 1 is out Although this blog appears to have become a release watch for Unity it is because Unity has been nailing it Apple TV AirPlay This 4 1 update that brings AirPlay to Unity games is a big leap in the new consoles allowing many more games to easily stream to the big screen AirPlay support Unity 4 1 brings you full multi screen AirPlay support iOS device users running version 4 3 or later can use AirPlay to stream content direct to their HDTV What s more with AirPlay they can use their iPad or iPhone as a game controller running and controlling the game from their iOS handheld device whilst watching the action unfold on the big screen Read more about Unity for iOS here Apple TV and AirPlay streaming Ouya Steambox buzz and probably a Play device soon chromebox or buy up Oyua and more are bringing a big change to the openness of console tv game development Everywhere games you take with you and new consoles really This is a huge change in that sea Native apps on the devices will also improve this new perception a s soon as Apple TV SDK is updated for apps the other important part of this system it will be a game changer for tv apps games Apple is allegedly planning a special event for March that could introduce a software development kit SDK for the Apple TV according to a research note to investors from Jefferies analyst Peter Misek Basically an SDK would allow developers to start submitting applications that would be optimized for your television screen and available for purchase via Apple TV It could be the start of a whole new era of TV and even gaming by some predictions Just like chronically incorrect Piper Jaffray analyst Gene Munster Misek is under the assumption that Apple will eventually release a television set which is what the SDK would pave the way for He also expects the fabled Apple television set will have a screen size in the range of 42 inches to 55 inches that costs about 1 500 And while Misek doesn t expect Apple to mention the TV set at the rumored March event he does anticipate that the Apple TV SDK will be available in September or October of this year Read more at http venturebeat com 2013 02 13 apple tv sdk launch date lXSIOTAYkr3qb6G8 99 AirPlay has always been possible and TV Out on Apple devices since they added it but Airplay for apps and games is a big change for consoles Having that easily accessible for many game developers Regarding apps on the actual Apple TV device h opefully Apple does launch the SDK this year and it isn t false hope like before but when Unity3D adds support for AirPlay it gets interesting Lots of other games have this but it will be more common Gaming in your living room with tablets essentially the WiiU is becoming more a reality Lots of fun ideas for multiplayer switching airplay streams for spectating and more Yes tablets and pads might be more expensive but the game markets are entirely different and tablets phones pods etc are all challenging both traditional console markets and traditional handheld markets and their pricing Get started in Unity 4 1 with some help from AngryAnt AngryAnt s DeviceDisplay sample on porting screen out to AirPlay in unity gist Unity also updated the Memory Profiler which is excellent the profiling tools are getting better and in combination with XCode Profiling embedded is getting easier to iterate on Developers more than ever need to make multiplatform games and support iOS Android possibly Windows Phone new console markets and the web html5 webgl unity flash and desktop Win Mac that exist and are still quite large Lots of opportunity ahead in disruption Unity is in the apex Tags AirPlay apple Apple TV consoles ouya sdk tv unity unity3d Posted in 3D ENGINES TECHNOLOGY Comments Off Unity 4 Live November 14th 2012 Unity 4 is live very fast after public beta Flash export Linux export DirectX 11 animation system and loads of cleanup needed are included Lots of great things in there but a huge one is namespaces in MonoBehaviours Scripting MonoBehaviours can now be inside namespaces Previous to 4 you could have namespaces in dlls libs you created with the overhead of managing separate dll builds for each platform define but within the unity project this was not possible Finally classes with the same name can be in the same project under different namespaces Yes their can now be two GameController or UIButton classes if they are in multi game loader and you don t have to rename them GameShooterController and UIShooterButton just put them in a namespace welcome to the future of the past I prototype lots of games and have a prototype project with helpers that I test many prototypes in I hate having to name them so specific or devise hierarchies and base classes that facilitate that during prototyping or make a new project for similar naming just want to see the gameplay and iterate fast This actually helps that big time With the asset store and many products using the same class names this is a welcome big change that is lost in all the other new features Another great feature is supporting Android extra OBB apk files for storage on larger games This can also be used in Unity 3 5 via an asset store plugin from Unity Android Support for APK Expansion Files OBBs effectively enabling applications larger than 50Mb in the Google Play Store I don t see Shuriken full particle system scaling in editor or runtime yet Shuriken particle system added in 3 5 is much nicer but scaling the systems is more difficult not all properties were exposed to do that easily outside of the editor like scaling at runtime There is a Particle Scaler asset on the store that scales all the internals nicely but having this as a feature is needed yesterday One project I worked on with loaded asset bundles at different scales had this problem and caused lots of rework scaling up the systems to work at the correct scale in the base app using the bundles Unity is a great system and there are lots of great changes in Unity 4 cleanup being some of the best of them It has flaws but it makes up for it in intense help on shipping and getting to all platforms It is a mammoth task to democratize game development and support so many platforms and developer types Pick it up I have to figure out the best time to upgrade and move all current projects to it I guess the holiday tasks are identified Unity 4 Released Unity 4 What s New Tags release unity unity 3d unity 4 Posted in 3D ENGINES TECHNOLOGY Comments Off Unity 4 Public Beta November 1st 2012 Pick up the public beta of Unity 4 Looking forward to trying the Mecanim animation system Mecanim combined with NavMeshAgents could be fun Once imported as muscle clips animations can be used with all humanoid characters with no additional conversions needed Use the same animations on different proportion characters with no overhead or need for storing multiple versions of the clip Map the bones of your model to human muscles with a single click or fine tune the setup for full control Slice up your authored or motion captured animations directly inside Unity with the industry s best tool for the job Preview the animation as your drag the

    Original URL path: http://drawlogic.com/ (2016-02-09)
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  • *drawlogic » Unity 5, WebGL and the Plugin-pocalypse - web, mobile, game + interactive development » Unity 5, WebGL and the Plugin-pocalypse » Unity 5, WebGL and the Plugin-pocalypse
    by then but from what it looks it may be there although full support can take some time The plugin pocalypse is here but there is a path forward granted game portals and other sites that host current Unity player content may have alot of work to do this year This change couldn t come soon enough as we had to start thinking about other options for web content Unity successfully hurdled this one There are tons of other great things in Unity 5 currently up for pre order and will be out later this year but WebGL and plugin less exporting is the driver on this version and we are bought in for the next round Unity 5 0 Announced Features The aforementioned Early Access to WebGL support meaning no plugins required in compatible browsers 64 bit CPU support Real Time Global Illumination the over simplified version the lighting system used by games like Battlefield 4 and Eve Online a system called Enlighten for their more advanced lighting tricks is now built into Unity Light baking previews Light mapping can take a while because every little tweak required a complete rebake Light maps can now be previewed in real time Unity Cloud Remember the built in ad solution that Unity announced around the middle of last year That ll launch with Unity 5 New audio system Both more efficient and more powerful Unity 5 0 has a proper audio mixing board to help developers tweak the way things sound in different in game environments Nvidia PhysX 3 3 While Unity has used Nvidia s physics engine for years the version built into Unity 4 0 has been outdated for a while now 5 0 taps PhysX 3 3 which is up to 2x as fast Unity 5 will probably be available later in the year and may launch around Q3 Q4 can t wait to play with the WebGL exporter Here s hoping it is solid by the end of the year Tags asm js chrome GAMEDEV html5 npapi plugin ppapi unity unity3d webgl This entry was posted on Tuesday March 18th 2014 at 2 24 pm and is filed under 3D ENGINES unity3d You can follow any responses to this entry through the RSS 2 0 feed Both comments and pings are currently closed Comments are closed Recent Posts Unity 5 WebGL and the Plugin pocalypse Lime OpenFL Haxe Cross Platform Development Breakouts Comparison of JavaScript Game Engines via Breakout Snap svg SVG Vector Javascript Library Unity 4 2 Includes New Platforms Features Windows Phone New Micro Game Consoles TV Apps Games Controlled with Phones Tablets and Handhelds Unity 4 1 Apple TV AirPlay and the New Consoles Unity 4 Live Unity 4 Public Beta Cocos2d x C Port of Cocos2d for iOS Android Desktop Unity 3 5 Available Awesome Flash Export NaCL Export Needed Pipeline Improvements Unity 3 5 Preview Available Includes Unity to Flash Stage3D Export HTML5 Market Ready A Gift to html5 Web Developers and

    Original URL path: http://drawlogic.com/2014/03/18/unity-webgl/ (2016-02-09)
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  • *drawlogic » asm.js - web, mobile, game + interactive development » asm.js » asm.js
    period where Chrome exports need to be NaCL for a while if the WebGL support isn t ready for primetime by then but from what it looks it may be there although full support can take some time The plugin pocalypse is here but there is a path forward granted game portals and other sites that host current Unity player content may have alot of work to do this year This change couldn t come soon enough as we had to start thinking about other options for web content Unity successfully hurdled this one There are tons of other great things in Unity 5 currently up for pre order and will be out later this year but WebGL and plugin less exporting is the driver on this version and we are bought in for the next round Unity 5 0 Announced Features The aforementioned Early Access to WebGL support meaning no plugins required in compatible browsers 64 bit CPU support Real Time Global Illumination the over simplified version the lighting system used by games like Battlefield 4 and Eve Online a system called Enlighten for their more advanced lighting tricks is now built into Unity Light baking previews Light mapping can take a while because every little tweak required a complete rebake Light maps can now be previewed in real time Unity Cloud Remember the built in ad solution that Unity announced around the middle of last year That ll launch with Unity 5 New audio system Both more efficient and more powerful Unity 5 0 has a proper audio mixing board to help developers tweak the way things sound in different in game environments Nvidia PhysX 3 3 While Unity has used Nvidia s physics engine for years the version built into Unity 4 0 has been outdated for a while now 5 0 taps PhysX 3 3 which is up to 2x as fast Unity 5 will probably be available later in the year and may launch around Q3 Q4 can t wait to play with the WebGL exporter Here s hoping it is solid by the end of the year Tags asm js chrome GAMEDEV html5 npapi plugin ppapi unity unity3d webgl Posted in 3D ENGINES unity3d Comments Off Recent Posts Unity 5 WebGL and the Plugin pocalypse Lime OpenFL Haxe Cross Platform Development Breakouts Comparison of JavaScript Game Engines via Breakout Snap svg SVG Vector Javascript Library Unity 4 2 Includes New Platforms Features Windows Phone New Micro Game Consoles TV Apps Games Controlled with Phones Tablets and Handhelds Unity 4 1 Apple TV AirPlay and the New Consoles Unity 4 Live Unity 4 Public Beta Cocos2d x C Port of Cocos2d for iOS Android Desktop Unity 3 5 Available Awesome Flash Export NaCL Export Needed Pipeline Improvements Unity 3 5 Preview Available Includes Unity to Flash Stage3D Export HTML5 Market Ready A Gift to html5 Web Developers and Web Users from Microsoft Silent Automatic IE Updates Onward Unreal Engine 3 Exporting to Flash 11 Stage3D

    Original URL path: http://drawlogic.com/tag/asm-js/ (2016-02-09)
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  • *drawlogic » chrome - web, mobile, game + interactive development » chrome » chrome
    path to a 1 0 release and we re very excited to see this be used in the wild Hardware acceleration has finally arrived even though it should have been in nearly all platforms for web last decade but we ll take it Firefox 4 supports full hardware acceleration on Windows 7 and Windows Vista via a combination of D2D DX9 and DX10 This allows us to accelerate everything from Canvas drawing to video rendering Windows XP users will also enjoy hardware acceleration for many operations because we re using our new Layers infrastructure along with DX9 And of course OSX users have excellent OpenGL support so we ve got that covered as well The javascript engine JaegerMonkey is comparably fast to SunSpider and V 8 javascript benchmarks and has support for EC5 javascript And you might have noticed that it s really fast This is the world s first third generation JavaScript engine using Baseline JIT technology similar to engines found in other browsers and kicked up a level with the Tracing engine found in Firefox 3 6 As such we re competitive on benchmarks such as Sunspider and V8 but we re also fast at a whole mess of things that we expect to see in the set of next generation web applications hence Kraken WebConsole looks like they are joining Chrome and Safari with built in inspection tools similar to Firebug however Firebug still available Firefox 4 will include the Web Console This is a new tool that will let you inspect a web page as it s running see network activity see messages logged with console log see warnings for a page s CSS and a number of other things Note this that is something that we ll be including with Firefox 4 directly It s not an add on Also Firebug will be ready for the final Firefox 4 release Firefox 4 has other improvements like layering in memory retained layers caching scheduling improvements and lots of other performance enhancements 2011 is looking like the year all this is coming together at least for Chrome Firefox possibly Safari need WebGL in main release and IE is still the biggest problem to getting WebGL At this point WebGL looks like it is still over a year out as it may not come to IE until IE10 or possibly never the WebGL 1 0 spec is on the fast track though don t we all love Khronos They have been amazing with OpenGL since they took over html5 is looking like it will be close to mainstream by the end of this year depending on the install rate of IE9 when released The world is waiting to see if Microsoft implements WebGL or tries the old DirectX D2D only ways Nevertheless getting a push for hardware acceleration and fast renders in 2d 3d is a very sweet direction Tags browsers canvas chrome firefox html5 ie PERFORMANCE RENDERING Safari webgl Posted in STANDARDS TECHNOLOGY Comments Off Chromium to Hardware Accelerate Rendering Using GPU including WebGL Canvas and the Last Mile Final Pass Friday August 27th 2010 Chromium is moving to GPU hardware accelerate rendering all types of web content as much as possibly with their latest efforts For some time now there s been a lot of work going on to overhaul Chromium s graphics system New APIs and markup like WebGL and 3D CSS transforms are a major motivation for this work but it also lets Chromium begin to take advantage of the GPU to speed up its entire drawing model including many common 2D operations such as compositing and image scaling As a lot of that work has been landing in tip of tree Chromium lately we figured it was time for a primer The primer they are looking at is not just rendering the content made in WebGL CSS3 3d transformations and more but the entire final pass of the output This leads to some very interesting years ahead in browsers With Chromium IE9 Firefox and Safari all now with aspects of hardware rendering and acceleration via the GPU anyone not doing GPU acceleration is seemingly behind the curve that seemed to start in 2007ish to a culmination of today s latest browsers After these layers are rendered there s still a crucial last step to blend them all onto a single page as quickly as possible Performing this last step on the CPU would have erased most of the performance gains achieved by accelerating individual layers so Chromium now composites layers on the GPU when run with the enable accelerated compositing flag Web content will get really interesting over the next couple years Even basic computers now have a GPU and bottom of 32MB video memory Why aren t we using those GPUs as much as possible for web content and web games The time of software rendering might be coming to an end now that processors seem to have topped out and the bottom level computer is capable of handling a decent amount of video memory It will be easier to justify useful graphics acceleration with a better user experience when we can take advantage of all the computer device has to offer Chromium Blog post about this development Differences between Chrome and Chromium the project behind Chrome Tags acceleration browser chrome chromium google gpu hardware Posted in 3d 3D ENGINES DEVELOPMENT ENGINE GAMEDEV GAMES PERFORMANCE PIXEL PROGRAMMING RENDERING STANDARDS TECHNOLOGY USER EXPERIENCE Comments Off Web Sockets in Google Chrome and Proposed Standard for HTML5 Wednesday December 9th 2009 Google is pushing Web Sockets into Chrome based on the Web Socket standards being developed at all major engineering standards groups Web Socket is an interesting direction but it is great to couple that with O3G or WebGL for some multiplayer 3d game development with just a browser Starting in the Google Chrome developer channel release 4 0 249 0 Web Sockets are available and enabled by default Web Sockets are TCP for the

    Original URL path: http://drawlogic.com/tag/chrome/ (2016-02-09)
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  • *drawlogic » GAMEDEV - web, mobile, game + interactive development » GAMEDEV » GAMEDEV
    you the control of a custom engine with the rails of a community definitely check it out Lime Github OpenFL Open Source Flash Engine OpenFL Site Tags GAMEDEV HAXE lime MOBILE neko openfl Posted in TECHNOLOGY Comments Off Breakouts Comparison of JavaScript Game Engines via Breakout Tuesday December 3rd 2013 There are tons of javascript engines out there that are partial or full game engines for javascript and html Choosing one is quite difficult so Breakouts is there to help you compare with a common game Breakout across all your favorites and some you might not know Feature Comparison Feature Comparison of Javascript Engines Current Breakouts Crafty play source home CreateJS play source home FriGame play source home Frozen play source home Impact play source home Lime play source home Melon play source home Phaser play source home Platypus play source home Quintus play source home Tags comparison ENGINE game GAMEDEV html html5 JAVASCRIPT js Posted in JAVASCRIPT 2 Comments Unity 4 2 Includes New Platforms Features Windows Phone Monday July 22nd 2013 Unity 4 2 update has been released and includes Windows Phone Windows Apps for free and also included Blackberry 10 basic exporting Many other great features like source control support text based assets realtime shadows and NavMeshes are now mostly available in free versions Text based assets is the biggest helper when working with teams that use Unity Basic for assets or shared repos for basic pro versions New platforms Unity 4 2 comes with three new platforms Windows Phone 8 Windows Store apps and BlackBerry 10 That s right we ve doubled the number of mobile platforms Unity supports Now it s up to you guys to create new games and port existing titles to these platforms so even more people can benefit from your creative talents In Unity 4 2 all users of the free version of Unity can publish to any mobile platform they wish be it Windows Phone 8 Windows Store iOS Android or BlackBerry 10 without it costing a dime In addition Unity Pro users can use the Windows Store Pro deployment option which includes the Windows Phone 8 and Windows Store apps platforms absolutely free of charge Plus Unity Pro users can benefit from advanced Unity features when deploying their iOS Android or BlackBerry 10 projects by purchasing Unity iOS Pro Android Pro or BlackBerry 10 Pro Add On products from the Unity Store I like the moves to free for all mobile platforms for basic and the Windows Phone and Apps Pro upgrades for free for Unity Pro users Blackberry 10 Pro upgrade still is 1500 I was hoping over time the Asset Store and a lower subscription would emerge and the ecosystem would grow The Windows addition for free is great for Microsoft s platforms growing like iOS and Android did as Unity is a big push on game content to those stores markets Other great feature updates in Unity 4 2 Shuriken Particle Collisions Shuriken Collision Event Callback Scripting Interface Efficient callbacks on GameObjects and Particle Systems are issued when Shuriken particle collisions occur Per particle callback data includes collision positions incident velocities surface normals and Collider references Use this feature to can cause damage to GameObjects and apply forces to rigidbodies OpenGL ES 3 0 for Android ES3 has nicer shadow filtering ETC2 texture compression GPU skinning via transform feedback HDR rendering multiple render targets derivative instructions in shaders etc Requires an ES3 compatible GPU for example Qualcomm Adreno 3xx or ARM Mali T6xx Note that the official Android version does not support ES3 yet So to test it you should install ES3 drivers directly from the GPU makers e g Qualcomm Platform switching player building and asset importing can now be cancelled How cool is that Platform Switching Platform switching player building and asset importing can now be cancelled How cool is that 64 bit Mac Universal Exports Mac OS X 64 bit standalone player support x86 64 and Universal Tags 3d 4 2 android blackberry GAMEDEV ios OPENGL unity unity 3d windows phone Posted in 3D ENGINES TECHNOLOGY Comments Off New Micro Game Consoles TV Apps Games Controlled with Phones Tablets and Handhelds Thursday June 27th 2013 There is a revolution going on in game consoles It is a new micro console movement that is driven by the openness of mobile casual markets stores and self publishing that have disrupted handheld gaming That is now about set to disrupt the living room and game console markets Apple TV Apple TV has not yet officially announced apps games for Apple TV other than AirPlay but that is coming when Apple TV launches the SDK Largely this most likely will be a push type of platform where you have your tablet or phone pod device to flick or push games and apps onto the big screen Then your device becomes a remote or gamepad Apple TV will also be able to download these apps much like iTunes but it will largely be driven by the hardware tablets and handheld iPhones iPods Apple also has a gamepad support api in iOS7 for the virtual pad haters and this will create some great gamepads and experiences to play longer in front of the TV or other big screens Android Google OUYA Others Google has recently also gotten into the game after OUYA has now launched GameStick on the way and because Apple is getting in Google is wise to as well Both iTunes and Google Play will be extended by these game consoles tv apps devices The people briefed on the matter said Google is reacting in part to expectations that rival Apple will launch a video game console as part of its next Apple TV product release Self Publishing App store Models Self publishing is a large reason indies small medium studios are flourishing and these devices will continue the disruption of the game industry Mobile web open desktop games will spill into the TV in droves Limiting publisher control by allowing self publishing will sell lots of hardware and games bigger economies always sell more hardware and games Whether it s making games or distributing them the focus for Valve going forward is going to be how it can provide the framework for its customers to be entertained and to make entertainment Games are goods and services that are part of a large economy For Newell the next step is to expand that economy Economies get better the bigger they are Gabe Newell Big Consoles React to Mobile Openness The new big consoles in Sony PS4 Nintendo WiiU and the XBox One are also launching this year or have launched WiiU The smart ones are allowing self publishing as that will grow their games and fun factor by allowing indies small and medium sized companies to play again So far Microsoft is the only company not embracing the open self publish model that will sell more hardware and software strange considering they are about developers developers developers and were one of the first to allow indies on the platform albeit in a flawed way Both Apple Microsoft and possibly Google are the only companies that really have the hardware software OS and the ability to publish games to handheld phones pods tablets desktop OS OSX Windows and now consoles soon Apple TV and XBox But only Apple is embracing openness across all Google will also hopefully not duplicating the Google games limited market debacle Let s hope Microsoft changes tune again on XBox One and allows self publishing instead of only approved developers and let the market decide on good games Old Skool Arcade Fun Pure Play The best part of all this is game creation and playing is going back to the fun factor times of arcade and early web games where experimentation and fun factor is the main goal Even John Carmack agrees mobile focuses on pure play I was really happy that when mobile came along with the more pure games they didn t have to be a 50 game that had man centuries in them Carmack tells Ars Technica You can have these small things that cost people a couple bucks I don t have a lot of free time and I don t have 50 hours for Skyrim That s not to take anything away from the massive titles but it s great to have this broad spectrum of gaming Carmack added Tags appletv consoles GAMEDEV google MICROSOFT ouya ps4 sony TECHNOLOGY xboxone Posted in GAMEDEV TECHNOLOGY Comments Off Cocos2d x C Port of Cocos2d for iOS Android Desktop Thursday May 17th 2012 cocos2d x is the natural evolution of the cocos2d iphone engine to C and it is stable and producing multiplatform games cocos2d iphone is a great Objective C game engine and the first really that began as a python engine called cocos2d and was ported to Objective C iOS early on in the iPhone SDK days Arguably Unity and cocos2d are the two biggest indie engines on the App store Cocos2D is a very simple engine and coming from Flash development many of the concepts are similar i e Sprite Actions easing Layers Scenes although slightly different etc But getting your Objective C game to Android and other platforms is not a fun task There are other options like andengine for android from cocos2d port but each port only gets you so far as you still have two codebases for one game on iOS and Android Unity obviously can open up platforms for you but cocos2D x can also do that for 2D games across iOS Android Blackberry Playbook Windows Linux and more This is possible because like oolong engine and other custom multiplatform engines for mobile the core is in C with presentation view wrappers stubs in Objective C C for iOS Java C NDK for Android etc The list of games shows that it is stable and a well treaded engine including games like Hero Academy from Robot Entertainment cocos2D x even has a port of cocos to C XNA for Windows Phone development using all the classes you know and love from cocos2d That is actually pretty sweet to have similar logic to reach Windows Phone Unity and others bypass because there is no native access by developers sadly still must use XNA strange considering Unity pushes C development quite heavily but I digress drawlogic originally mentioned cocos2d x over a year ago in a post about cocos2d javascript just in an other ports category but it has really come along and is quite stable as the game lists are showing Take it for a spin if you need a cross platform 2D game If I need to work on cocos2D games I would definitely go with the C Objective C engine since it is now stable and gets you many platforms I also still like developing in C which is very common in games for performance and multiplatform performance especially cocos2d x downloads cocos2d xna downloads cocos2d iphone the original cocos2d from sweet python list of cocos2d x games list of cocos2d iphone games Other mentions Unity andengine cocos2d based android 2d engine oolongengine C ios engine Tags android cocos2d cocos2d iphone cocos2d javascript cocos2d x GAMEDEV ios oolongengine unity xna Posted in 3d 3D ENGINES ARCHITECT GAMEDEV TECHNOLOGY 5 Comments Unreal Engine 3 Exporting to Flash 11 Stage3D Tuesday October 4th 2011 It just got unreal Unreal Engine 3 can export to Flash 11 with Stage3D as an export platform This is amazing news for game development and provides a strong competitor to Unity for high end gaming experiences that run in Flash The news was announced at MAX by Tim Sweeney On Tuesday during the Adobe Max conference in L A Epic CEO founder and technical director Tim Sweeney announced UE3 support for Adobe s Flash player Industry veteran Sweeney showed a live demonstration of UE3 running inside the recently released Adobe Flash 11 during his keynote at the conference using the PC Xbox 360 and PlayStation 3 game Unreal Tournament 3 as an example UE3 works well thanks to Flash 11 s hardware accelerated programmable graphics pipeline Adobe said Flash is now capable of running triple A gaming content authored for high end platforms using the industry s latest tools and technologies the company said in a statement UE3 licensees will be able to access new Flash features and more information is available at the engine s official website Hopefully this will be included in the UDK soon if not in next months release But to calm the hype a bit the reality is it costs much more to develop a high end game in Unreal 3 compared to current web games but this will open up a whole new high end market and allow game developers to add another platform to export to Game sites will become full on consoles Next gen consoles for XBOX and Playstation aren t being updated until 2013 14 that seems a long way away and they just might not exist as we know them when that time comes The next console just might be the web on any device TV pad hardware consoles Unreal and Epic are preparing for this multi platform game development world along with Unity Flash and others Tags 3d FLASH GAMEDEV GAMES stage3d udk unreal Posted in 3D ENGINES TECHNOLOGY 9 Comments Hardware Acceleration on the Web The Next Interactive Web is Materializing Saturday July 2nd 2011 Interactive on the web is changing at a rapid clip The path of the next wave of ineractive and gaming on the web is beginning to materialize WebGL Canvas grouped with html5 are final and providing new landscapes to draw on and new ways to make levels to beat Most browsers and platforms are supporting this technology Tools like Three js make that very fun Mozilla Firefox Chrome and Safari are including WebGL canvas and mostly hardware accelerated making Javascript an even more powerful glue of the web Adobe is going low level with Flash Molehill 3D and hardware acceleration platform that companies like Unity will be including as an export target Microsoft has finally laid out their plans Silverlight is alive with Silverlight 5 3D powered by XNA any surprise guess it isn t dead and hardware acceleration throughout Internet Explorer this appears to be Microsoft s version of the future Plugins like Flash Unity Silverlight others will continue to push the bounds cross platform where standards cement the technology behind it for a platform to reach the next innovative step Mobile has blown up the scene with native and low level focus causing web platforms to also go low level for more performance thanks to Apple and now Android Native languages like C C and Objective C came roaring back as the hardware was reset a bit back to late 90s early 2000s processor and graphics power However with mobile and cpu cost on platform as service system native will stay more over the coming years Games interactive and entertainment projects and apps are going to be even more fun New opportunities all over the place Game on Tags 3d acceleration ADOBE browser canvas chrome firefox GAMEDEV GAMES hardware acceleration html5 MICROSOFT SILVERLIGHT three js unity web webgl xna Posted in INTERACTIVE TECHNOLOGY 1 Comment RageSpline for Unity 2D Spline Vector Tool Saturday April 30th 2011 Making 2D games in Unity is getting better with products like RageSpline for making vector like splines to create objects texturable or color by far one of the best additions to the Unity Asset Store The Unity Asset store is a great new place for inspiring products that are excellent RageSpline shows why 50 in the Unity Asset Store but worth it I hope it is expanded to import many vector formats The author is Juha Kiili is the author of this awesome piece of tech and it is seemingly doing well This could be a full fledged 2d toolkit easily with many import export capabilities Features of RageSpline Creating 2D meshes and lines with bézier based splines Outlining with single color variable width per control point natural sharp switch per point Solid one color fills Linear gradient fills with two colors and GUI adjustable scale offset position and rotation Emboss styling with two colors and GUI adjustable adjustable scale rotation and smoothness variable Texturing support with GUI adjustable scale offset and rotation Automatic physics generator Adjustable vertex count for outline fill emboss and physics Example game included RageCar Other Asset Store must haves like EZ GUI and Sprite Manager make the 2D game creation experience in Unity very focused on the game development and design with performance handled Tags 2d asset store GAMEDEV GAMES ragespline unity VECTOR Posted in 3D ENGINES TECHNOLOGY Comments Off cocos2d Now 1 0 and New Project cocos3d Sunday April 17th 2011 Recently cocos2d iphone reached version 1 0 and they have started a new cocos3d project cocos2d is a great objective c engine for iOS development and Mac development It has it s limitations but for small 2d based games with physics or platformers with sprites it rocks It has made it to 1 0 and many games are made with it on the Appstore Unity and Cocos2D make up a good portion of the games in terms of engines used on the Apple Appstore for small to midsize game studios and indies 2500 games are made with cocos2d cocos3d cocos2d is getting a 3d extension in cocos3d for using 3d mesh models etc Currently it only imports POD models but this could be good for smaller isometric 3d games or 2d using 3d models It is early so this will take some time to mature but good news for improving engine performance needed to handle 3d This could easily become the most popular used 3d engine made with objective c as cocos2d has done with 2d there aren t

    Original URL path: http://drawlogic.com/tag/gamedev/ (2016-02-09)
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  • *drawlogic » html5 - web, mobile, game + interactive development » html5 » html5
    progress and users For many clients that were risky on projects this wasn t an issue but deciding what tech to use and convincing others with so much old IE out there was difficult Hopefully this helps soon Ryan Gavin Microsoft s senior director for Internet Explorer pointed out several benefits The overall security of the Windows user community will be improved as outdated browsers are replaced developers can focus their attention on building sites using modern web code and those who surf with IE will be able to enjoy the full Beauty of the Web Browsers that silently update like Chrome are the best model but automatic software updates are also good html5 is on soon when this kicks in across the world it seems Microsoft plans to do this at different times around the world And so from now on Internet Explorer will quietly update itself just as Windows does Starting in January users in Australia and Brazil will be the begin receiving automatic IE updates Microsoft will then gradually extend coverage to other parts of the world as time goes on This news comes on the same day that Chrome 15 is now the most used browser in the world IE9 could take the top spot for a while if all IE versions move to IE9 as IE is still 40 of the world share in browsers for all versions Ship it html5 has entered the arena officially And so it begins source from geek com microsoft Tags browser html html5 ie ie9 MICROSOFT TECHNOLOGY Posted in STANDARDS TECHNOLOGY 4 Comments Hardware Acceleration on the Web The Next Interactive Web is Materializing Saturday July 2nd 2011 Interactive on the web is changing at a rapid clip The path of the next wave of ineractive and gaming on the web is beginning to materialize WebGL Canvas grouped with html5 are final and providing new landscapes to draw on and new ways to make levels to beat Most browsers and platforms are supporting this technology Tools like Three js make that very fun Mozilla Firefox Chrome and Safari are including WebGL canvas and mostly hardware accelerated making Javascript an even more powerful glue of the web Adobe is going low level with Flash Molehill 3D and hardware acceleration platform that companies like Unity will be including as an export target Microsoft has finally laid out their plans Silverlight is alive with Silverlight 5 3D powered by XNA any surprise guess it isn t dead and hardware acceleration throughout Internet Explorer this appears to be Microsoft s version of the future Plugins like Flash Unity Silverlight others will continue to push the bounds cross platform where standards cement the technology behind it for a platform to reach the next innovative step Mobile has blown up the scene with native and low level focus causing web platforms to also go low level for more performance thanks to Apple and now Android Native languages like C C and Objective C came roaring back as the hardware was reset a bit back to late 90s early 2000s processor and graphics power However with mobile and cpu cost on platform as service system native will stay more over the coming years Games interactive and entertainment projects and apps are going to be even more fun New opportunities all over the place Game on Tags 3d acceleration ADOBE browser canvas chrome firefox GAMEDEV GAMES hardware acceleration html5 MICROSOFT SILVERLIGHT three js unity web webgl xna Posted in INTERACTIVE TECHNOLOGY 1 Comment Cocos2D Javascript Javascript Port of Cocos2D Game Engine Sunday January 16th 2011 Cocos2D has been ported to run in javascript and called cocos2d javascript by Ryan Williams Cocos2D is a game engine similar to Flash in that it is a 2d engine but it natively renders to OpenGL ES Cocos2D iphone was originally a port of Cocos2D a python game engine But the similarities to Flash and DisplayObjects Nodes Sprites Scenes Layers etc This helps to port games over fairly quickly or start in productive in cocos2D Having this in javascript is a great thing It runs on html5 canvas javascript What is cocos2d javascript Cocos2d javascript is a 2D game graphics engine based on cocos2d iphone but designed to run in the web browser It uses the latest features available in HTML 5 allowing real time rendering of 2D graphics without the need for plug ins such as Adobe Flash While HTML 5 is still new and not fully supported across all browsers it won t be long before the vast majority of web users are able to enjoy all that it offers When this time comes cocos2d javascript will be an excellent way to develop games and applications To see a small sample of what is on offer please check out the demo section cocos2d engines are now available on almost all platforms so if you are building a 2d game and need a 2d engine typically with Box2D physics cocos2d offers lots of ways to get the game out there with some porting work cocos2d javascript web c ocos2D javascript site cocos2d javascript at github cocos2d javascript docs demos Sprites Tile Maps Jump n Run Mario demo Breakout demo cocos2d iphone mobile cocos2d iphone site objective c cocos2d android 1 java cocos2d android java cocos2d original python desktop cocos2d site cocos2d python download cocos2d other cocos2d x c C port for win iphone android ndk Similar to cocos2d andengine android java Tags canvas cocos2d cocos2d iphone cocos2d javascript GAMEDEV html5 JAVASCRIPT Posted in GAMEDEV TECHNOLOGY 4 Comments Firefox 4 WebGL enabled Hardware Acceleration Faster Javascript WebConsole Saturday January 15th 2011 Firefox 4 in beta to be released soon also joins the WebGL ranks with Chrome 9 Safari has it in nightlies and IE hasn t even mentioned it There really is too much to list as this release is feature packed Of course the most exciting being WebGL and hardware acceleration from our perspective Firefox 4 now has WebGL enabled by

    Original URL path: http://drawlogic.com/tag/html5/ (2016-02-09)
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  • *drawlogic » npapi - web, mobile, game + interactive development » npapi » npapi
    where Chrome exports need to be NaCL for a while if the WebGL support isn t ready for primetime by then but from what it looks it may be there although full support can take some time The plugin pocalypse is here but there is a path forward granted game portals and other sites that host current Unity player content may have alot of work to do this year This change couldn t come soon enough as we had to start thinking about other options for web content Unity successfully hurdled this one There are tons of other great things in Unity 5 currently up for pre order and will be out later this year but WebGL and plugin less exporting is the driver on this version and we are bought in for the next round Unity 5 0 Announced Features The aforementioned Early Access to WebGL support meaning no plugins required in compatible browsers 64 bit CPU support Real Time Global Illumination the over simplified version the lighting system used by games like Battlefield 4 and Eve Online a system called Enlighten for their more advanced lighting tricks is now built into Unity Light baking previews Light mapping can take a while because every little tweak required a complete rebake Light maps can now be previewed in real time Unity Cloud Remember the built in ad solution that Unity announced around the middle of last year That ll launch with Unity 5 New audio system Both more efficient and more powerful Unity 5 0 has a proper audio mixing board to help developers tweak the way things sound in different in game environments Nvidia PhysX 3 3 While Unity has used Nvidia s physics engine for years the version built into Unity 4 0 has been outdated for a while now 5 0 taps PhysX 3 3 which is up to 2x as fast Unity 5 will probably be available later in the year and may launch around Q3 Q4 can t wait to play with the WebGL exporter Here s hoping it is solid by the end of the year Tags asm js chrome GAMEDEV html5 npapi plugin ppapi unity unity3d webgl Posted in 3D ENGINES unity3d Comments Off Recent Posts Unity 5 WebGL and the Plugin pocalypse Lime OpenFL Haxe Cross Platform Development Breakouts Comparison of JavaScript Game Engines via Breakout Snap svg SVG Vector Javascript Library Unity 4 2 Includes New Platforms Features Windows Phone New Micro Game Consoles TV Apps Games Controlled with Phones Tablets and Handhelds Unity 4 1 Apple TV AirPlay and the New Consoles Unity 4 Live Unity 4 Public Beta Cocos2d x C Port of Cocos2d for iOS Android Desktop Unity 3 5 Available Awesome Flash Export NaCL Export Needed Pipeline Improvements Unity 3 5 Preview Available Includes Unity to Flash Stage3D Export HTML5 Market Ready A Gift to html5 Web Developers and Web Users from Microsoft Silent Automatic IE Updates Onward Unreal Engine 3 Exporting to Flash 11 Stage3D Unity

    Original URL path: http://drawlogic.com/tag/npapi/ (2016-02-09)
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  • *drawlogic » plugin - web, mobile, game + interactive development » plugin » plugin
    download the Unity WebPlayer plugin I do hope the Unity WebPlayer stays strong but if Flash 3D Stage3D low level player can integrate 3d with user interfaces kind of like how games use scaleform for killer interfaces layers on and into high quality hardware accelerated games then we are all in for a treat both developers designers and consumers Unity is smart to provide more and more platform exports that are solid but I d also like to see exporting to html5 WebGL But for controlling the experience entirely in a plugin today Unity and Flash are the top two interactive and gaming plugins that provide tremendous content and opportunity for the web Unity also provides for better low level export to Android and iOS in addition to desktop mac and pc consoles Seems like Adobe should buy Unity soon but hope that they don t sometimes as the competition is nice How are the new Stage3D APIs different from the 3D functionality introduced in Flash Player 10 In Flash Player 10 we introduced APIs that allowed ActionScript developers and designers to apply 3D effects to 2D content Those 3D effects allow developers to add perspective and projection to content which could also be described as 2 5D or postcards in space Additionally these 3D effects are software rendered and cannot be used for highly complex scenes with a lot of content to render The new low level APIs will provide advanced 3D and 3D engine developers the flexibility to leverage GPU hardware acceleration for significant performance gains Today Flash Player renders thousands of non z buffered triangles at approximately 30 Hz With the new Stage3D APIs developers can expect hundreds of thousands of z buffered triangles to be rendered at HD resolution in full screen at around 60 Hz Using the new 3D APIs in Flash Player and AIR will make it possible to deliver sophisticated 3D experiences across almost every computer and device connected to the Internet Why is Adobe adding 3D functionality to Flash Player 3D has been one of the most popular requests from our customers Enabling true 3D experiences in Flash Player aligns with Adobe s commitment to innovation and delivering a more complete Flash Platform Adobe evolved the web with video and now we are going to evolve the web again with 3D From interactive websites e commerce and marketing to gaming 3D will be available to everyone everywhere Does this mean the 3D APIs introduced in Flash Player 10 will be deprecated No the initial 3D APIs introduced in Flash Player 10 continue to provide designers interactive designers and developers a simple way to apply 3D effects to 2D content The new low level 3D APIs are targeted to advanced developers for building complex 3D experiences leveraging GPU hardware acceleration Choosing one API over another one will depend on the use case and type of content created What are the requirements for 3D to work in Flash Player We are working to ensure

    Original URL path: http://drawlogic.com/tag/plugin/ (2016-02-09)
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