archive-com.com » COM » D » DRAWLOGIC.COM

Total: 771

Choose link from "Titles, links and description words view":

Or switch to "Titles and links view".
  • *drawlogic » cocos2d-javascript - web, mobile, game + interactive development » cocos2d-javascript » cocos2d-javascript
    engine oolongengine C ios engine Tags android cocos2d cocos2d iphone cocos2d javascript cocos2d x GAMEDEV ios oolongengine unity xna Posted in 3d 3D ENGINES ARCHITECT GAMEDEV TECHNOLOGY 5 Comments Cocos2D Javascript Javascript Port of Cocos2D Game Engine Sunday January 16th 2011 Cocos2D has been ported to run in javascript and called cocos2d javascript by Ryan Williams Cocos2D is a game engine similar to Flash in that it is a 2d engine but it natively renders to OpenGL ES Cocos2D iphone was originally a port of Cocos2D a python game engine But the similarities to Flash and DisplayObjects Nodes Sprites Scenes Layers etc This helps to port games over fairly quickly or start in productive in cocos2D Having this in javascript is a great thing It runs on html5 canvas javascript What is cocos2d javascript Cocos2d javascript is a 2D game graphics engine based on cocos2d iphone but designed to run in the web browser It uses the latest features available in HTML 5 allowing real time rendering of 2D graphics without the need for plug ins such as Adobe Flash While HTML 5 is still new and not fully supported across all browsers it won t be long before the vast majority of web users are able to enjoy all that it offers When this time comes cocos2d javascript will be an excellent way to develop games and applications To see a small sample of what is on offer please check out the demo section cocos2d engines are now available on almost all platforms so if you are building a 2d game and need a 2d engine typically with Box2D physics cocos2d offers lots of ways to get the game out there with some porting work cocos2d javascript web c ocos2D javascript site cocos2d javascript at github cocos2d javascript docs demos Sprites Tile Maps Jump n Run Mario demo Breakout demo cocos2d iphone mobile cocos2d iphone site objective c cocos2d android 1 java cocos2d android java cocos2d original python desktop cocos2d site cocos2d python download cocos2d other cocos2d x c C port for win iphone android ndk Similar to cocos2d andengine android java Tags canvas cocos2d cocos2d iphone cocos2d javascript GAMEDEV html5 JAVASCRIPT Posted in GAMEDEV TECHNOLOGY 4 Comments Recent Posts Unity 5 WebGL and the Plugin pocalypse Lime OpenFL Haxe Cross Platform Development Breakouts Comparison of JavaScript Game Engines via Breakout Snap svg SVG Vector Javascript Library Unity 4 2 Includes New Platforms Features Windows Phone New Micro Game Consoles TV Apps Games Controlled with Phones Tablets and Handhelds Unity 4 1 Apple TV AirPlay and the New Consoles Unity 4 Live Unity 4 Public Beta Cocos2d x C Port of Cocos2d for iOS Android Desktop Unity 3 5 Available Awesome Flash Export NaCL Export Needed Pipeline Improvements Unity 3 5 Preview Available Includes Unity to Flash Stage3D Export HTML5 Market Ready A Gift to html5 Web Developers and Web Users from Microsoft Silent Automatic IE Updates Onward Unreal Engine 3 Exporting to Flash 11 Stage3D Unity Exporting to

    Original URL path: http://drawlogic.com/tag/cocos2d-javascript/ (2016-02-09)
    Open archived version from archive

  • *drawlogic » cocos2d-x - web, mobile, game + interactive development » cocos2d-x » cocos2d-x
    That is actually pretty sweet to have similar logic to reach Windows Phone Unity and others bypass because there is no native access by developers sadly still must use XNA strange considering Unity pushes C development quite heavily but I digress drawlogic originally mentioned cocos2d x over a year ago in a post about cocos2d javascript just in an other ports category but it has really come along and is quite stable as the game lists are showing Take it for a spin if you need a cross platform 2D game If I need to work on cocos2D games I would definitely go with the C Objective C engine since it is now stable and gets you many platforms I also still like developing in C which is very common in games for performance and multiplatform performance especially cocos2d x downloads cocos2d xna downloads cocos2d iphone the original cocos2d from sweet python list of cocos2d x games list of cocos2d iphone games Other mentions Unity andengine cocos2d based android 2d engine oolongengine C ios engine Tags android cocos2d cocos2d iphone cocos2d javascript cocos2d x GAMEDEV ios oolongengine unity xna Posted in 3d 3D ENGINES ARCHITECT GAMEDEV TECHNOLOGY 5 Comments Recent Posts Unity 5 WebGL and the Plugin pocalypse Lime OpenFL Haxe Cross Platform Development Breakouts Comparison of JavaScript Game Engines via Breakout Snap svg SVG Vector Javascript Library Unity 4 2 Includes New Platforms Features Windows Phone New Micro Game Consoles TV Apps Games Controlled with Phones Tablets and Handhelds Unity 4 1 Apple TV AirPlay and the New Consoles Unity 4 Live Unity 4 Public Beta Cocos2d x C Port of Cocos2d for iOS Android Desktop Unity 3 5 Available Awesome Flash Export NaCL Export Needed Pipeline Improvements Unity 3 5 Preview Available Includes Unity to Flash Stage3D Export HTML5 Market Ready A Gift to html5 Web Developers and Web Users from Microsoft Silent Automatic IE Updates Onward Unreal Engine 3 Exporting to Flash 11 Stage3D Unity Exporting to Flash 3D Molehill now called Stage3D Preview Hardware Acceleration on the Web The Next Interactive Web is Materializing Microsoft s Answer to WebGL Silverlight 5 3D Hardware Acceleration XNA RageSpline for Unity 2D Spline Vector Tool cocos2d Now 1 0 and New Project cocos3d WebGL Spec 1 0 Now Final From Khronos Adobe AIR and Flash 3D API Molehill Preview Released Unity Building In Flash 3D Molehill Export Support Cocos2D Javascript Javascript Port of Cocos2D Game Engine Firefox 4 WebGL enabled Hardware Acceleration Faster Javascript WebConsole Adobe Flash Vs Unity The Near Future Of Hardware Accelerated Web Games EaselJS html5 Flash like Javascript Library by Grant Skinner WebGL Will Be Part of Chrome 9 Regular Releases WebSockets Now Available Across iOS Devices with 4 2 Update Adobe Illustrator AI to Canvas Exporter for html5 Adobe Demos Flash to HTML5 Conversion Tool Is Silverlight Done Microsoft Shift in Strategy to html5 Adobe Finally Hardware Accelerating Flash for 3D Impact Javascript Game Engine Demo for iOS Archives March 2014 2 December 2013

    Original URL path: http://drawlogic.com/tag/cocos2d-x/ (2016-02-09)
    Open archived version from archive

  • *drawlogic » oolongengine - web, mobile, game + interactive development » oolongengine » oolongengine
    is actually pretty sweet to have similar logic to reach Windows Phone Unity and others bypass because there is no native access by developers sadly still must use XNA strange considering Unity pushes C development quite heavily but I digress drawlogic originally mentioned cocos2d x over a year ago in a post about cocos2d javascript just in an other ports category but it has really come along and is quite stable as the game lists are showing Take it for a spin if you need a cross platform 2D game If I need to work on cocos2D games I would definitely go with the C Objective C engine since it is now stable and gets you many platforms I also still like developing in C which is very common in games for performance and multiplatform performance especially cocos2d x downloads cocos2d xna downloads cocos2d iphone the original cocos2d from sweet python list of cocos2d x games list of cocos2d iphone games Other mentions Unity andengine cocos2d based android 2d engine oolongengine C ios engine Tags android cocos2d cocos2d iphone cocos2d javascript cocos2d x GAMEDEV ios oolongengine unity xna Posted in 3d 3D ENGINES ARCHITECT GAMEDEV TECHNOLOGY 5 Comments Recent Posts Unity 5 WebGL and the Plugin pocalypse Lime OpenFL Haxe Cross Platform Development Breakouts Comparison of JavaScript Game Engines via Breakout Snap svg SVG Vector Javascript Library Unity 4 2 Includes New Platforms Features Windows Phone New Micro Game Consoles TV Apps Games Controlled with Phones Tablets and Handhelds Unity 4 1 Apple TV AirPlay and the New Consoles Unity 4 Live Unity 4 Public Beta Cocos2d x C Port of Cocos2d for iOS Android Desktop Unity 3 5 Available Awesome Flash Export NaCL Export Needed Pipeline Improvements Unity 3 5 Preview Available Includes Unity to Flash Stage3D Export HTML5 Market Ready A Gift to html5 Web Developers and Web Users from Microsoft Silent Automatic IE Updates Onward Unreal Engine 3 Exporting to Flash 11 Stage3D Unity Exporting to Flash 3D Molehill now called Stage3D Preview Hardware Acceleration on the Web The Next Interactive Web is Materializing Microsoft s Answer to WebGL Silverlight 5 3D Hardware Acceleration XNA RageSpline for Unity 2D Spline Vector Tool cocos2d Now 1 0 and New Project cocos3d WebGL Spec 1 0 Now Final From Khronos Adobe AIR and Flash 3D API Molehill Preview Released Unity Building In Flash 3D Molehill Export Support Cocos2D Javascript Javascript Port of Cocos2D Game Engine Firefox 4 WebGL enabled Hardware Acceleration Faster Javascript WebConsole Adobe Flash Vs Unity The Near Future Of Hardware Accelerated Web Games EaselJS html5 Flash like Javascript Library by Grant Skinner WebGL Will Be Part of Chrome 9 Regular Releases WebSockets Now Available Across iOS Devices with 4 2 Update Adobe Illustrator AI to Canvas Exporter for html5 Adobe Demos Flash to HTML5 Conversion Tool Is Silverlight Done Microsoft Shift in Strategy to html5 Adobe Finally Hardware Accelerating Flash for 3D Impact Javascript Game Engine Demo for iOS Archives March 2014 2 December 2013 1

    Original URL path: http://drawlogic.com/tag/oolongengine/ (2016-02-09)
    Open archived version from archive

  • *drawlogic » xna - web, mobile, game + interactive development » xna » xna
    Other mentions Unity andengine cocos2d based android 2d engine oolongengine C ios engine Tags android cocos2d cocos2d iphone cocos2d javascript cocos2d x GAMEDEV ios oolongengine unity xna Posted in 3d 3D ENGINES ARCHITECT GAMEDEV TECHNOLOGY 5 Comments Hardware Acceleration on the Web The Next Interactive Web is Materializing Saturday July 2nd 2011 Interactive on the web is changing at a rapid clip The path of the next wave of ineractive and gaming on the web is beginning to materialize WebGL Canvas grouped with html5 are final and providing new landscapes to draw on and new ways to make levels to beat Most browsers and platforms are supporting this technology Tools like Three js make that very fun Mozilla Firefox Chrome and Safari are including WebGL canvas and mostly hardware accelerated making Javascript an even more powerful glue of the web Adobe is going low level with Flash Molehill 3D and hardware acceleration platform that companies like Unity will be including as an export target Microsoft has finally laid out their plans Silverlight is alive with Silverlight 5 3D powered by XNA any surprise guess it isn t dead and hardware acceleration throughout Internet Explorer this appears to be Microsoft s version of the future Plugins like Flash Unity Silverlight others will continue to push the bounds cross platform where standards cement the technology behind it for a platform to reach the next innovative step Mobile has blown up the scene with native and low level focus causing web platforms to also go low level for more performance thanks to Apple and now Android Native languages like C C and Objective C came roaring back as the hardware was reset a bit back to late 90s early 2000s processor and graphics power However with mobile and cpu cost on platform as service system native will stay more over the coming years Games interactive and entertainment projects and apps are going to be even more fun New opportunities all over the place Game on Tags 3d acceleration ADOBE browser canvas chrome firefox GAMEDEV GAMES hardware acceleration html5 MICROSOFT SILVERLIGHT three js unity web webgl xna Posted in INTERACTIVE TECHNOLOGY 1 Comment Recent Posts Unity 5 WebGL and the Plugin pocalypse Lime OpenFL Haxe Cross Platform Development Breakouts Comparison of JavaScript Game Engines via Breakout Snap svg SVG Vector Javascript Library Unity 4 2 Includes New Platforms Features Windows Phone New Micro Game Consoles TV Apps Games Controlled with Phones Tablets and Handhelds Unity 4 1 Apple TV AirPlay and the New Consoles Unity 4 Live Unity 4 Public Beta Cocos2d x C Port of Cocos2d for iOS Android Desktop Unity 3 5 Available Awesome Flash Export NaCL Export Needed Pipeline Improvements Unity 3 5 Preview Available Includes Unity to Flash Stage3D Export HTML5 Market Ready A Gift to html5 Web Developers and Web Users from Microsoft Silent Automatic IE Updates Onward Unreal Engine 3 Exporting to Flash 11 Stage3D Unity Exporting to Flash 3D Molehill now called Stage3D Preview Hardware Acceleration on

    Original URL path: http://drawlogic.com/tag/xna/ (2016-02-09)
    Open archived version from archive

  • *drawlogic » 3d - web, mobile, game + interactive development » 3d » 3d
    with hardware acceleration Adobe has finally delivered or will so in 2011 on this pressing need It s a good thing ByteArray Thibault Imbert the man inside got in there at Adobe he has been there delivering killer stuff and presents a video on Molehill on Adobe Labs showing this new tech Molehill is the code name for a new set of low level GPU accelerated 3D APIs that will enable advanced 3D experiences across screens through the Adobe Flash Platform runtimes These new low level APIs will provide advanced 3D and 3D engine developers the flexibility to leverage GPU hardware acceleration for significant performance gains Today Adobe Flash Player 10 1 renders thousands of non z buffered triangles at approximately 30 Hz With the new 3D APIs developers can expect hundreds of thousands of z buffered triangles to be rendered at HD resolution in full screen at around 60 Hz Using the new 3D APIs in Flash Player and AIR will make it possible to deliver sophisticated 3D experiences across almost every computer and device connected to the Internet When will developers designers be able to create 3D content using the Molehill APIs and what tools will they use Developers will be able to create content through the upcoming Flash Player beta program starting in the first half of 2011 To leverage the 3D features exposed in Flash Player during the beta period developers will use Adobe Flash Builder or the Adobe Flex SDK with an updated SWC exposing the required APIs More on the capabilities and rendering tech Developers were told to expect hundreds of thousands of z buffered triangles to be rendered at HD resolution in full screen at around 60 H z under the new APIs compared to thousands of un z buffered 30Hz triangles under the current Flash Player 10 1 The acceleration will rely on DirectX 9 standards on Windows OpenGL ES 1 3 on Macs and OpenGL ES 2 0 on mobile platforms and potentially puts Flash more directly into competition with 3D centric web game engines such as Unity How do the 3D APIs compare to WebGL s proposal to have the capability be available through browsers and HTML5 In terms of design our approach is very similar to the WebGL design However we offer a consistent browser agnostic solution that will enable advanced 3D experiences on almost every computer and device connected to the Internet Additionally GPU accelerated 3D in Flash Player will build on all the expressiveness features that exist today in Adobe Flash Player We are very excited about this development and what it means to Unity WebGL and other technologies that have filled the gap With Adobe making this change and recent tool support for html5 it seems the old Macromedia innovative spirit has been awoken I only wish it could have kicked into high gear in 2007 2008 when mobile made native and hardware acceleration necessary again and probably for good As we learn more and get our hands on it we will be posting much more on Molehill Tags 3d acceleration ADOBE FLASH GAMEDEV hardware molehill overdue Posted in 3d 3D ENGINES ACTIONSCRIPT ACTIONSCRIPT3 ADOBE 7 Comments Unity 3 Released Tuesday September 28th 2010 Unity 3 has been released It was released to the world late yesterday I have been using it for a few beta releases and it is very nice and many great improvements One awesome improvement is the occlusion culling was ported from iPhone to all Unity builds Other notable features are a unified editor for all platforms deferrered rendering and more Grab Unity 3 and take a spin Occlusion Culling Demo Unity 3 Feature Occlusion Culling with Umbra from Unity3D on Vimeo Tags 3d engines new release unity unity 3 unity 3d unity3d Posted in 3d 3D ENGINES TECHNOLOGY 2 Comments Handheld and Console Gaming is Changing How Apple is Changing It Wednesday September 1st 2010 Apple and other mobile platforms like Android might change the big three in gaming consoles faster than people think Gamasutra has an article about Apple s assault on the gaming industry Besides recently becoming the most popular configuration in the entire iPod lineup the iPod Touch has become the most popular portable game player in the world Jobs chimed The iPod Touch outsells Nintendo and Sony portable game players combined It has over 50 percent market share for both the U S and worldwide Small caveat is that the DS still has the most units but that will only last for a month or two more DS 125m iOS devices 120m PSP 62m Game sales DS 718m games sold PSP 252m iOS games 1 5B games and entertainment But as far as devices Apple will surpass Nintendo this quarter as Apple handily beats them each month currently source I believe that the Apple TV is also a notch in the future to console gaming replacing the console with a thin client that can be controlled by handheld devices such as iOS devices This may or may not happen but I think it will and it may be an Apple TV feature in the next year or two The Apple TV is an iOS device However as Mike Capps commented to Gamasutra in our interview immediately following the event Right now I can display from my iPad to my Apple TV on a big screen TV How far away are we from That s my game console and it s displaying wirelessly to my television set It s not far away What will that mean What form will it take How soon will it come All unanswerable But Sony Nintendo and even Microsoft are all officially on notice as of today Do consoles anchored to a TV suddenly seem like the old way To the argument that the Appstore is full of bad games it is but it is also the secret to their success Apple built a platform and let indies in Apple was very critisized

    Original URL path: http://drawlogic.com/category/3d/ (2016-02-09)
    Open archived version from archive

  • *drawlogic » ARCHITECT - web, mobile, game + interactive development » ARCHITECT » ARCHITECT
    We shall see how things play out but I still think Silverlight has a long way to go in winning over developers myself included but competition is never a bad thing when you are wanting to see innovation Tags FLASH MARKET release SILVERLIGHT VIDEO Posted in NET APPLICATIONS ARCHITECT blender DEVELOPMENT EXPRESSION INTERACTIVE MARKET MICROSOFT PROGRAMMING SILVERLIGHT TECHNOLOGY VIDEO Comments Off AS3 Library for OAuth with Twitter for AIR Apps Wednesday July 8th 2009 AIR is very popular for creating twitter clients Sönke Rohde just made it much easier to make AIR apps for twitter with an AS3 library for Twitter This library is built on top of core oauth as3 library by iotashin Core OAuth as3 library is a standard OAuth library this can be used for your own OAuth backends or connecting to other OAuth services as well A very nice feature of this library in addition to being coded cleanly and as3 style is the ability to have the Twitter OAuth page render inside of Flash Instead of opening the Twitter authorization page in the browser the library also contains OAuthLoader which is a wrapper around HTMLLoader which enables to directly show the authorization page within an AIR window use this in the requestTokenHandler instead of navigateToURL var loader OAuthLoader new OAuthLoader loader load request loader percentWidth 100 loader percentHeight 100 var w Window new Window w width 800 w height 400 w title req url w addChild loader w open Shannon Hicks core oauth as3 library High level AS3 Flex library for OAuth oauth as3 Google Code page OAuth Twitter OAuth FAQ Twitter API Documentation Getting Started with OAuth Tags ACTIONSCRIPT AIR API application AS3 CODE core library oauth twitter Posted in ACTIONSCRIPT ACTIONSCRIPT3 APPLICATIONS ARCHITECT AS3 DEVELOPMENT FLASH FLEX OPEN SOURCE STANDARDS SYNDICATION TECHNOLOGY 5 Comments V8 GL Hardware Accelerated Desktop Apps with OpenGL in Javascript Sunday June 21st 2009 This is a very cool project called V8 GL It is an OpenGL engine with 80 of the API converted to run on the V8 Javascript engine the same engine that runs Google Chrome This is exciting as more productive languages like Javascript get speed boosts from engines like V8 and are capable of manipulating more complex systems like OpenGL Google is also pursing this in the browser with O3D with javascript manipulation of hardware rendering Also a Google funded project called Unladen Swallow is converting Python to the LLVM virtual machine so that it can have increasing speeds to compete with gcc speeds Making things easier to produce and control with more simplified and minimal languages like Javascript Python and Actionscript etc that control more complex systems that typically you would need to invest more time in such as a platform on C is the goal V8 GL has this goal in mind V8 GL from the author states V8 GL intends to provide a high level JavaScript API for creating 2D 3D hardware accelerated desktop graphics In other words you can hack some JavaScript code that opens a desktop window and renders some 3D hardware accelerated graphics Bindings are made using the V8 JavaScript engine V8 GL blog post V8 GL source on Github Also check out the SpiderMonkey jslibs project with other javascript wrappers for libraries like ode sdl and more using the engine by Mozilla Tags 3d DESKTOP ENGINE JAVASCRIPT OPENGL v8 Posted in 3d 3D ENGINES APPLICATIONS ARCHITECT DESKTOP ENGINE GAMEDEV GAMES JAVASCRIPT MARKET OPEN SOURCE OPENGL PERFORMANCE PROGRAMMING RENDERING STANDARDS TECHNOLOGY Uncategorized 3 Comments haXe on the iPhone with hxcpp Flash 9 API to C for Mobile Friday June 19th 2009 haXe is an interesting programming language that allows abstracting the source from platform target It outputs for targets such as Actionscript and Javascript from haxe language source But haXe can also output to native code to run on Windows Mac OSX and Linux Well because of this it is possible to run haXe on the iPhone The gamehaXe site has found a way to get haXe to compile to iPhone via hxcpp which creates a C output from haXe code very similar to Actionscript 3 I am a bit late to the party but this is great news It uses the NME library which will allows code to mostly be written to the Flash 9 API and create the C for XCode to compile and run on the iPhone and Touch This creates a path to port Flash games to iPhone Touch This project is one to watch and participate in Native compilation to the iPhone from haXe is a more simplified code to write in while providing lower level performance which is needed on mobile devices as processors cache and ram are much lower than desktop and below what is capable of running the Flash AVM2 currently If you have more interest in haXe there are some other great demos on as3 haXe at the game haXe site Also Tony at touchmypixel com has posted some very useful information to help you get started with hxcpp The hxcpp project is a newer output target along with a java one but this could be interesting if actionscript like code and many libraries like Physaxe or AS3 libraries could be ported to haXe to output to the iPhone Tags AS3 cpp FLASH HAXE hxcpp iPhone MOBILE neash neko physaxe Posted in ACTIONSCRIPT ACTIONSCRIPT3 ARCHITECT AS3 HAXE iPhone LIBRARIES PHYSICS PROGRAMMING 4 Comments AS3 Flash Efficient Code Techniques Vectors in Flash 10 Faster JPEG Encoding Other Optimization Notes Friday May 22nd 2009 Flash 10 will be ready for mainstream hopefully by the end of this year or early 10 when the penetration numbers will be up in or around the 90 range via zeh fernando based on previous trajectories With that Flash 10 has many great new things such as the Vector structure that allows a collection of a certain type which results in a faster collection because of the known type So anywhere where Arrays are used that is

    Original URL path: http://drawlogic.com/category/architect/ (2016-02-09)
    Open archived version from archive

  • *drawlogic - web, mobile, game + interactive development
    becomes Flash The integration could be good but also bad for Unity if they don t keep their player going so they don t have to wait for the Flash Player standard from Adobe There is an immense market waiting for hardware accelerated games in the browser even for 2D games from core to social games all of them need to move lots of sprites logic and game renders around that require performance Unity to Flash 3D has a slight edge over WebGL in that is is a single player and compiled assets and supported by the best 3D 2D game interactive editor out there in terms of production pipeline Flash Player is still compiled and a bit faster than WebGL scripted but there is still limitations on what you can do without a compiled app to run interpreted code still adds heavy weight and delays to the 33ms needed on each frame for 30fps An example of performance using Box2D across native to scripted rendering Unity has given us all a present to play with for the holidays I am sure it will take some time to get right But having this tool to iterate on and seeing what Flash 11 Stage3D can do as an export target will be fun There is even a contest that you can enter over the holidays to win some prizes and the entries are judged by none other than UnitZeroOne aka Ralph Hauwert as well as Lucas Meijer and Unity s CEO David David Helgason Unity 3 5 Preview Overview of Unity 3 5 Preview Download Unity 3 5 Preview Cache Server NavMesh Demo Pro Features Demo Shuriken Examples Contest Tags 3 5 3d export FLASH flash 11 stage3d unity Posted in 3D ENGINES TECHNOLOGY 5 Comments HTML5 Market Ready A Gift to html5 Web Developers and Web Users from Microsoft Silent Automatic IE Updates Onward December 15th 2011 Thank you Microsoft You have helped to make it easier to produce and convince clients and collegues to use html5 with your latest decision Since you are updating Internet Explorer in automatic updates to IE9 currently and hopefully for the future versions Developing for the web became better as html5 with canvas goodness is now market ready in a nearer term rather than a year or two possibly still some time to propagate Good news everyone Microsoft has decided that the time has come to make sure that all users of Internet Explorer are using the most current version possible To accomplish that goal they re turning on automatic updates Yes Internet Explorer patches and new major versions are already available via Windows Update But to move from one version to the next it s never been a fully automatic process There s a separate install window that appears for installing say Internet Explorer 9 For many users the additional steps required were often enough to prevent them from installing a new version To clients developers can now say that IE9 and up is the best target since Microsoft themselves are updating the browser in Automatic Updates for security and a better experience They can tell clients that is is acceptable to build in html5 with canvas and with less tedium in making things work for IE7 and IE8 less middle man proxy technologies Microsoft will also be less of a bad name for developers stemming from IE6 and lagged slow upgrading software progress and users For many clients that were risky on projects this wasn t an issue but deciding what tech to use and convincing others with so much old IE out there was difficult Hopefully this helps soon Ryan Gavin Microsoft s senior director for Internet Explorer pointed out several benefits The overall security of the Windows user community will be improved as outdated browsers are replaced developers can focus their attention on building sites using modern web code and those who surf with IE will be able to enjoy the full Beauty of the Web Browsers that silently update like Chrome are the best model but automatic software updates are also good html5 is on soon when this kicks in across the world it seems Microsoft plans to do this at different times around the world And so from now on Internet Explorer will quietly update itself just as Windows does Starting in January users in Australia and Brazil will be the begin receiving automatic IE updates Microsoft will then gradually extend coverage to other parts of the world as time goes on This news comes on the same day that Chrome 15 is now the most used browser in the world IE9 could take the top spot for a while if all IE versions move to IE9 as IE is still 40 of the world share in browsers for all versions Ship it html5 has entered the arena officially And so it begins source from geek com microsoft Tags browser html html5 ie ie9 MICROSOFT TECHNOLOGY Posted in STANDARDS TECHNOLOGY 4 Comments Unreal Engine 3 Exporting to Flash 11 Stage3D October 4th 2011 It just got unreal Unreal Engine 3 can export to Flash 11 with Stage3D as an export platform This is amazing news for game development and provides a strong competitor to Unity for high end gaming experiences that run in Flash The news was announced at MAX by Tim Sweeney On Tuesday during the Adobe Max conference in L A Epic CEO founder and technical director Tim Sweeney announced UE3 support for Adobe s Flash player Industry veteran Sweeney showed a live demonstration of UE3 running inside the recently released Adobe Flash 11 during his keynote at the conference using the PC Xbox 360 and PlayStation 3 game Unreal Tournament 3 as an example UE3 works well thanks to Flash 11 s hardware accelerated programmable graphics pipeline Adobe said Flash is now capable of running triple A gaming content authored for high end platforms using the industry s latest tools and technologies the company said in a statement UE3 licensees will be able to access new Flash features and more information is available at the engine s official website Hopefully this will be included in the UDK soon if not in next months release But to calm the hype a bit the reality is it costs much more to develop a high end game in Unreal 3 compared to current web games but this will open up a whole new high end market and allow game developers to add another platform to export to Game sites will become full on consoles Next gen consoles for XBOX and Playstation aren t being updated until 2013 14 that seems a long way away and they just might not exist as we know them when that time comes The next console just might be the web on any device TV pad hardware consoles Unreal and Epic are preparing for this multi platform game development world along with Unity Flash and others Tags 3d FLASH GAMEDEV GAMES stage3d udk unreal Posted in 3D ENGINES TECHNOLOGY 9 Comments Unity Exporting to Flash 3D Molehill now called Stage3D Preview September 1st 2011 It s alive Unity Technologies has a preview of their Unity export to Flash 3D Molehill now called Stage3D posted Unity and Flash exporting was announced earlier this year This is great as it provides huge benefits for Unity developers and Flash developers for games Over the last few months here at Unity we have been hard at work on amongst many other cool things the ability to publish from Unity to the Flash Player This means that next to the already existing build targets of a Unity project one will be able to target Flash with Stage3D announced for Flash Player 11 A sneak preview This video preview shows the Shadowgun game demo by Madfinger Games a highly anticipated iOS Android Unity built game Except now it is exported for and running in the Flash Player Unity provides the 3d editor pipeline tools that are arguably the best for web mobile desktop console games Flash it ubiquitous across all browsers and Unity content will be seen more often if users already have Flash and don t need to download the Unity WebPlayer plugin I do hope the Unity WebPlayer stays strong but if Flash 3D Stage3D low level player can integrate 3d with user interfaces kind of like how games use scaleform for killer interfaces layers on and into high quality hardware accelerated games then we are all in for a treat both developers designers and consumers Unity is smart to provide more and more platform exports that are solid but I d also like to see exporting to html5 WebGL But for controlling the experience entirely in a plugin today Unity and Flash are the top two interactive and gaming plugins that provide tremendous content and opportunity for the web Unity also provides for better low level export to Android and iOS in addition to desktop mac and pc consoles Seems like Adobe should buy Unity soon but hope that they don t sometimes as the competition is nice How are the new Stage3D APIs different from the 3D functionality introduced in Flash Player 10 In Flash Player 10 we introduced APIs that allowed ActionScript developers and designers to apply 3D effects to 2D content Those 3D effects allow developers to add perspective and projection to content which could also be described as 2 5D or postcards in space Additionally these 3D effects are software rendered and cannot be used for highly complex scenes with a lot of content to render The new low level APIs will provide advanced 3D and 3D engine developers the flexibility to leverage GPU hardware acceleration for significant performance gains Today Flash Player renders thousands of non z buffered triangles at approximately 30 Hz With the new Stage3D APIs developers can expect hundreds of thousands of z buffered triangles to be rendered at HD resolution in full screen at around 60 Hz Using the new 3D APIs in Flash Player and AIR will make it possible to deliver sophisticated 3D experiences across almost every computer and device connected to the Internet Why is Adobe adding 3D functionality to Flash Player 3D has been one of the most popular requests from our customers Enabling true 3D experiences in Flash Player aligns with Adobe s commitment to innovation and delivering a more complete Flash Platform Adobe evolved the web with video and now we are going to evolve the web again with 3D From interactive websites e commerce and marketing to gaming 3D will be available to everyone everywhere Does this mean the 3D APIs introduced in Flash Player 10 will be deprecated No the initial 3D APIs introduced in Flash Player 10 continue to provide designers interactive designers and developers a simple way to apply 3D effects to 2D content The new low level 3D APIs are targeted to advanced developers for building complex 3D experiences leveraging GPU hardware acceleration Choosing one API over another one will depend on the use case and type of content created What are the requirements for 3D to work in Flash Player We are working to ensure 3D content always works with the best performance regardless of context and hardware configuration The 3D APIs will rely on DirectX 9 on Windows and OpenGL 1 3 on MacOS and Linux For mobile platforms Flash Player will rely on OpenGL ES 2 0 For those graphics cards that aren t supported Flash Player will elegantly fallback to a fast software rasterizer called SwiftShader a technology licensed from TransGaming How do the Stage3D APIs compare to WebGL s proposal to have the capability be available through browsers and HTML5 In terms of design our approach is very similar to the WebGL design However we offer a consistent browser agnostic solution that will enable advanced 3D experiences on almost every computer and device connected to the Internet Additionally GPU accelerated 3D in Flash Player will build on all the expressiveness features that exist today in Adobe Flash Player Tags 3d ENGINE export FLASH molehill plugin stage3d unity Posted in 3D ENGINES ACTIONSCRIPT3 ADOBE 2 Comments Hardware Acceleration on the Web The Next Interactive Web is Materializing July 2nd 2011 Interactive on the web is changing at a rapid clip The path of the next wave of ineractive and gaming on the web is beginning to materialize WebGL Canvas grouped with html5 are final and providing new landscapes to draw on and new ways to make levels to beat Most browsers and platforms are supporting this technology Tools like Three js make that very fun Mozilla Firefox Chrome and Safari are including WebGL canvas and mostly hardware accelerated making Javascript an even more powerful glue of the web Adobe is going low level with Flash Molehill 3D and hardware acceleration platform that companies like Unity will be including as an export target Microsoft has finally laid out their plans Silverlight is alive with Silverlight 5 3D powered by XNA any surprise guess it isn t dead and hardware acceleration throughout Internet Explorer this appears to be Microsoft s version of the future Plugins like Flash Unity Silverlight others will continue to push the bounds cross platform where standards cement the technology behind it for a platform to reach the next innovative step Mobile has blown up the scene with native and low level focus causing web platforms to also go low level for more performance thanks to Apple and now Android Native languages like C C and Objective C came roaring back as the hardware was reset a bit back to late 90s early 2000s processor and graphics power However with mobile and cpu cost on platform as service system native will stay more over the coming years Games interactive and entertainment projects and apps are going to be even more fun New opportunities all over the place Game on Tags 3d acceleration ADOBE browser canvas chrome firefox GAMEDEV GAMES hardware acceleration html5 MICROSOFT SILVERLIGHT three js unity web webgl xna Posted in INTERACTIVE TECHNOLOGY 1 Comment Microsoft s Answer to WebGL Silverlight 5 3D Hardware Acceleration XNA May 18th 2011 Microsoft has finally laid out their plans Silverlight is alive with Silverlight 5 3D powered by XNA any surprise guess it isn t dead and hardware acceleration throughout Internet Explorer for canvas html5 focus apparently aloongside Silverlight for deeper graphical needs or changes It was originally outlined back in April at MIX 2011 but it shows their path and answer to WebGL Canvas and standards for interactive and game development on the web plus I have been busy on two titles one for iOS and one for both iOS and Android gotta say it is nice to see how fast your app gets posted to Android store compared to iOS There are some nice examples of toolkits being developed such as Balder 3D and JigLibX pulled from this experiment Pick it up and try Silverlight 5 with 3D XNA out Silverlight 5 Beta Developer Runtime for Windows Silverlight 5 Beta Developer Runtime for Mac Silverlight 5 Beta SDK WCF RIA Services for Silverlight 5 Beta We might have to wait a while for Moonlight to catch up on this one guess that would take an OpenGL rendering layer like WebGL Tags 3d INTERACTIVE MICROSOFT SILVERLIGHT web Posted in 3D ENGINES INTERACTIVE TECHNOLOGY 3 Comments RageSpline for Unity 2D Spline Vector Tool April 30th 2011 Making 2D games in Unity is getting better with products like RageSpline for making vector like splines to create objects texturable or color by far one of the best additions to the Unity Asset Store The Unity Asset store is a great new place for inspiring products that are excellent RageSpline shows why 50 in the Unity Asset Store but worth it I hope it is expanded to import many vector formats The author is Juha Kiili is the author of this awesome piece of tech and it is seemingly doing well This could be a full fledged 2d toolkit easily with many import export capabilities Features of RageSpline Creating 2D meshes and lines with bézier based splines Outlining with single color variable width per control point natural sharp switch per point Solid one color fills Linear gradient fills with two colors and GUI adjustable scale offset position and rotation Emboss styling with two colors and GUI adjustable adjustable scale rotation and smoothness variable Texturing support with GUI adjustable scale offset and rotation Automatic physics generator Adjustable vertex count for outline fill emboss and physics Example game included RageCar Other Asset Store must haves like EZ GUI and Sprite Manager make the 2D game creation experience in Unity very focused on the game development and design with performance handled Tags 2d asset store GAMEDEV GAMES ragespline unity VECTOR Posted in 3D ENGINES TECHNOLOGY Comments Off cocos2d Now 1 0 and New Project cocos3d April 17th 2011 Recently cocos2d iphone reached version 1 0 and they have started a new cocos3d project cocos2d is a great objective c engine for iOS development and Mac development It has it s limitations but for small 2d based games with physics or platformers with sprites it rocks It has made it to 1 0 and many games are made with it on the Appstore Unity and Cocos2D make up a good portion of the games in terms of engines used on the Apple Appstore for small to midsize game studios and indies 2500 games are made with cocos2d cocos3d cocos2d is getting a 3d extension in cocos3d for using 3d mesh models etc Currently it only imports POD models but this could be good for smaller isometric 3d games or 2d using 3d models It is early so this will take some time to mature but good news for improving engine performance needed to handle 3d This could easily become the most popular used 3d engine made with objective c as

    Original URL path: http://drawlogic.com/page/2/ (2016-02-09)
    Open archived version from archive

  • *drawlogic » Unity 3.5 Available + Awesome, Flash Export, NaCL Export, Needed Pipeline Improvements - web, mobile, game + interactive development » Unity 3.5 Available + Awesome, Flash Export, NaCL Export, Needed Pipeline Improvements » Unity 3.5 Available + Awesome, Flash Export, NaCL Export, Needed Pipeline Improvements
    require extra license when final The big daddy setup to scrape up all the Flash developers You can now develop Flash games inUnity using a better programming platform that Adobe was just too protective of Flash old guard to pursue 4 years ago at least they are now Flash 11 to Stage3D exporting to lower level Flash was a very smart move for Adobe at this point to keep evolving Flash However with them dropping mobile player Flash s future is still a little shaky as it loses developer mind share typically that is fatal One way to keep great game and interactive developers is what they are doing with Stage3D and Flash 11 Unity is very smart to jump in here and it is a great opportunity for both Adobe and Unity 2 big pieces missing from the Flash version are terrain export and use of non Flash classes like WWW class Unfortunately since this is the only supported Unity WWW class that works across all platforms well this may require some if defs to route around web service calls and rewriting web and or networking classes in AS3 Since this is the first version and has such great potential for overtaking Flash gaming on the web with more native and lower level hardware access watch this space to grow and be a game changer Flash features that are in and out of the current iteration Supported Lightmapping Occlusion culling Basic scripting Editor scripting JavaScript C Boo Note for JavaScript use pragma strict Custom shaders Animation skinning Basic audio features such as AudioSource AudioListener Physics Navigation meshes Baked substance textures PlayerPrefs UnityGUI except for text input Realtime shadows Limited support features with potential issues Image Effects Some work some don t Not all parts of NET scripting work lambda expressions and LINQ aren t supported for example GUIText will have a dramatic impact on performance The new Particle System Shuriken works but scripts that use the Shuriken API will fail to convert to flash Not supported Unity profiler Asset bundles Text input in UnityGUI WWW classes Note that you can write your own ActionScript that uses Adobe networking APIs Raknet networking if you need networking you can write it in Action Script 3 directly using flash API Terrain Cloth Using VertexLit shaders in combination with Specular highlights Spot lights Emissive material color Advanced audio features such as audio effects Also pitch manipulation is not supported Deferred rendering AnimationEvents that carry arguments More on Unity 3 5 What s New in Unity 3 5 Download Unity 3 5 Flash Player Export FAQ Tags 3 5 FLASH NaCL release stage3d unity This entry was posted on Wednesday February 29th 2012 at 12 58 pm and is filed under 3D ENGINES TECHNOLOGY You can follow any responses to this entry through the RSS 2 0 feed Both comments and pings are currently closed http twitter com retrogamer4ever Joseph Burchett I am really curious on this part WWW classes Note that you can

    Original URL path: http://drawlogic.com/2012/02/29/unity-3-5-available-awesome-flash-export-nacl-export-needed-pipeline-improvements/ (2016-02-09)
    Open archived version from archive



  •