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  • *drawlogic » WebGL Spec 1.0 Now Final From Khronos - web, mobile, game + interactive development » WebGL Spec 1.0 Now Final From Khronos » WebGL Spec 1.0 Now Final From Khronos
    WebGL is OpenGL for the web currently at the OpenGL ES 2 0 level which is nice because that is big on mobile mobile and web games are at about the same level Khronos is also today announcing the formation of the WebCL working group to explore defining a JavaScript binding to the Khronos OpenCL standard for heterogeneous parallel computing WebCL creates the potential to harness GPU and multi core CPU parallel processing from a Web browser enabling significant acceleration of applications such as image and video processing and advanced physics for WebGL games Tags 3d browser GAMEDEV khronos three js web webgl This entry was posted on Friday March 4th 2011 at 12 59 pm and is filed under 3d 3D ENGINES PERFORMANCE STANDARDS TECHNOLOGY You can follow any responses to this entry through the RSS 2 0 feed Both comments and pings are currently closed Pingback krzysztofcieslak com Flash Player 11 Molehill resources Dav WebGL in FF4 and Chrome 10 11 don t support my videocard it was a good one while molehill run smoothly And IE will not support it I don t see a bright future for WebGL now Recent Posts Unity 5 WebGL and the Plugin pocalypse Lime OpenFL Haxe Cross Platform Development Breakouts Comparison of JavaScript Game Engines via Breakout Snap svg SVG Vector Javascript Library Unity 4 2 Includes New Platforms Features Windows Phone New Micro Game Consoles TV Apps Games Controlled with Phones Tablets and Handhelds Unity 4 1 Apple TV AirPlay and the New Consoles Unity 4 Live Unity 4 Public Beta Cocos2d x C Port of Cocos2d for iOS Android Desktop Unity 3 5 Available Awesome Flash Export NaCL Export Needed Pipeline Improvements Unity 3 5 Preview Available Includes Unity to Flash Stage3D Export HTML5 Market Ready A Gift to html5 Web Developers and Web Users from Microsoft Silent Automatic IE Updates Onward Unreal Engine 3 Exporting to Flash 11 Stage3D Unity Exporting to Flash 3D Molehill now called Stage3D Preview Hardware Acceleration on the Web The Next Interactive Web is Materializing Microsoft s Answer to WebGL Silverlight 5 3D Hardware Acceleration XNA RageSpline for Unity 2D Spline Vector Tool cocos2d Now 1 0 and New Project cocos3d WebGL Spec 1 0 Now Final From Khronos Adobe AIR and Flash 3D API Molehill Preview Released Unity Building In Flash 3D Molehill Export Support Cocos2D Javascript Javascript Port of Cocos2D Game Engine Firefox 4 WebGL enabled Hardware Acceleration Faster Javascript WebConsole Adobe Flash Vs Unity The Near Future Of Hardware Accelerated Web Games EaselJS html5 Flash like Javascript Library by Grant Skinner WebGL Will Be Part of Chrome 9 Regular Releases WebSockets Now Available Across iOS Devices with 4 2 Update Adobe Illustrator AI to Canvas Exporter for html5 Adobe Demos Flash to HTML5 Conversion Tool Is Silverlight Done Microsoft Shift in Strategy to html5 Adobe Finally Hardware Accelerating Flash for 3D Impact Javascript Game Engine Demo for iOS Archives March 2014 2 December 2013 1 November 2013 1 July 2013

    Original URL path: http://drawlogic.com/2011/03/04/webgl-spec-1-0-now-final-from-khronos/ (2016-02-09)
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  • *drawlogic » Adobe AIR and Flash 3D API ‘Molehill’ Preview Released - web, mobile, game + interactive development » Adobe AIR and Flash 3D API ‘Molehill’ Preview Released » Adobe AIR and Flash 3D API ‘Molehill’ Preview Released
    27th 2011 at 6 09 pm and is filed under 3d 3D ENGINES ACTIONSCRIPT3 ADOBE TECHNOLOGY You can follow any responses to this entry through the RSS 2 0 feed Both comments and pings are currently closed Spi That s a good news But I have to report the following bug running the 2D animation with Molehill when I checked my CPU Ctrl Alt supp The object was disposed by an earlier call of dispose on it at flash display3D Context3D clear at Sprite3DDemo enterFrame Great job Is there any other tutorials for 2d accelerated Flash with Molehill Devu Yeap that seems to be very common bug across any available examples at the moment Thomas Pujolle Hi guys I m sorry I m trying to make this molehill work in AIR but I just cannot get to this point On the download page I cannot find any airglobal swc there is just a playerglobal that I cannot integrate using FDT in AIR config playerglobal is locked up and replaced by airglobal If someone can provide me a little help that would be awesome Recent Posts Unity 5 WebGL and the Plugin pocalypse Lime OpenFL Haxe Cross Platform Development Breakouts Comparison of JavaScript Game Engines via Breakout Snap svg SVG Vector Javascript Library Unity 4 2 Includes New Platforms Features Windows Phone New Micro Game Consoles TV Apps Games Controlled with Phones Tablets and Handhelds Unity 4 1 Apple TV AirPlay and the New Consoles Unity 4 Live Unity 4 Public Beta Cocos2d x C Port of Cocos2d for iOS Android Desktop Unity 3 5 Available Awesome Flash Export NaCL Export Needed Pipeline Improvements Unity 3 5 Preview Available Includes Unity to Flash Stage3D Export HTML5 Market Ready A Gift to html5 Web Developers and Web Users from Microsoft Silent Automatic IE Updates Onward Unreal Engine 3 Exporting to Flash 11 Stage3D Unity Exporting to Flash 3D Molehill now called Stage3D Preview Hardware Acceleration on the Web The Next Interactive Web is Materializing Microsoft s Answer to WebGL Silverlight 5 3D Hardware Acceleration XNA RageSpline for Unity 2D Spline Vector Tool cocos2d Now 1 0 and New Project cocos3d WebGL Spec 1 0 Now Final From Khronos Adobe AIR and Flash 3D API Molehill Preview Released Unity Building In Flash 3D Molehill Export Support Cocos2D Javascript Javascript Port of Cocos2D Game Engine Firefox 4 WebGL enabled Hardware Acceleration Faster Javascript WebConsole Adobe Flash Vs Unity The Near Future Of Hardware Accelerated Web Games EaselJS html5 Flash like Javascript Library by Grant Skinner WebGL Will Be Part of Chrome 9 Regular Releases WebSockets Now Available Across iOS Devices with 4 2 Update Adobe Illustrator AI to Canvas Exporter for html5 Adobe Demos Flash to HTML5 Conversion Tool Is Silverlight Done Microsoft Shift in Strategy to html5 Adobe Finally Hardware Accelerating Flash for 3D Impact Javascript Game Engine Demo for iOS Archives March 2014 2 December 2013 1 November 2013 1 July 2013 1 June 2013 1 March 2013 1 November 2012 2

    Original URL path: http://drawlogic.com/2011/02/27/adobe-air-and-flash-3d-api-molehill-preview-released/ (2016-02-09)
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  • *drawlogic » Unity Building In Flash 3D ‘Molehill’ Export Support - web, mobile, game + interactive development » Unity Building In Flash 3D ‘Molehill’ Export Support » Unity Building In Flash 3D ‘Molehill’ Export Support
    Player and all of its features with Unity but there will be plenty of experiences that the Unity plugin is better suited for It will be up to developers in the end to decide whether they want to target only the Flash Player only the Unity Web Player or some combination of the two now things are getting interesting Q What programming language will I use You ll have two options For people with a Flash background Target our ActionScript API directly from Flash Think var go GameObject new GameObject Just normal ActionScript 3 code For people with a Unity background Script your content in C JavaScript Boo like you re used to and have Unity automatically translate it to ActionScript when you hit publish Adobe is good to move to a model where hardware acceleration is part of the platform Since Molehill is low level and competing products like Unity WebGL and others would take that in time opening it so others can build tools on their platform will attract interesting new developments like this Tags ADOBE AS3 C GAMEDEV gdc molehill platform unity unity 3d This entry was posted on Sunday February 27th 2011 at 5 52 pm and is filed under 3d 3D ENGINES ADOBE AS3 ENGINE TECHNOLOGY You can follow any responses to this entry through the RSS 2 0 feed Both comments and pings are currently closed Pingback Paper3d Over The Lab Neo Pangea Pingback lovedev s me2day Recent Posts Unity 5 WebGL and the Plugin pocalypse Lime OpenFL Haxe Cross Platform Development Breakouts Comparison of JavaScript Game Engines via Breakout Snap svg SVG Vector Javascript Library Unity 4 2 Includes New Platforms Features Windows Phone New Micro Game Consoles TV Apps Games Controlled with Phones Tablets and Handhelds Unity 4 1 Apple TV AirPlay and the New Consoles Unity 4 Live Unity 4 Public Beta Cocos2d x C Port of Cocos2d for iOS Android Desktop Unity 3 5 Available Awesome Flash Export NaCL Export Needed Pipeline Improvements Unity 3 5 Preview Available Includes Unity to Flash Stage3D Export HTML5 Market Ready A Gift to html5 Web Developers and Web Users from Microsoft Silent Automatic IE Updates Onward Unreal Engine 3 Exporting to Flash 11 Stage3D Unity Exporting to Flash 3D Molehill now called Stage3D Preview Hardware Acceleration on the Web The Next Interactive Web is Materializing Microsoft s Answer to WebGL Silverlight 5 3D Hardware Acceleration XNA RageSpline for Unity 2D Spline Vector Tool cocos2d Now 1 0 and New Project cocos3d WebGL Spec 1 0 Now Final From Khronos Adobe AIR and Flash 3D API Molehill Preview Released Unity Building In Flash 3D Molehill Export Support Cocos2D Javascript Javascript Port of Cocos2D Game Engine Firefox 4 WebGL enabled Hardware Acceleration Faster Javascript WebConsole Adobe Flash Vs Unity The Near Future Of Hardware Accelerated Web Games EaselJS html5 Flash like Javascript Library by Grant Skinner WebGL Will Be Part of Chrome 9 Regular Releases WebSockets Now Available Across iOS Devices with 4 2 Update

    Original URL path: http://drawlogic.com/2011/02/27/unity-building-in-flash-3d-molehill-export-support/ (2016-02-09)
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  • *drawlogic » Firefox 4: WebGL enabled, Hardware Acceleration, Faster Javascript, WebConsole, … - web, mobile, game + interactive development » Firefox 4: WebGL enabled, Hardware Acceleration, Faster Javascript, WebConsole, … » Firefox 4: WebGL enabled, Hardware Acceleration, Faster Javascript, WebConsole, …
    a new tool that will let you inspect a web page as it s running see network activity see messages logged with console log see warnings for a page s CSS and a number of other things Note this that is something that we ll be including with Firefox 4 directly It s not an add on Also Firebug will be ready for the final Firefox 4 release Firefox 4 has other improvements like layering in memory retained layers caching scheduling improvements and lots of other performance enhancements 2011 is looking like the year all this is coming together at least for Chrome Firefox possibly Safari need WebGL in main release and IE is still the biggest problem to getting WebGL At this point WebGL looks like it is still over a year out as it may not come to IE until IE10 or possibly never the WebGL 1 0 spec is on the fast track though don t we all love Khronos They have been amazing with OpenGL since they took over html5 is looking like it will be close to mainstream by the end of this year depending on the install rate of IE9 when released The world is waiting to see if Microsoft implements WebGL or tries the old DirectX D2D only ways Nevertheless getting a push for hardware acceleration and fast renders in 2d 3d is a very sweet direction Tags browsers canvas chrome firefox html5 ie PERFORMANCE RENDERING Safari webgl This entry was posted on Saturday January 15th 2011 at 10 34 am and is filed under STANDARDS TECHNOLOGY You can follow any responses to this entry through the RSS 2 0 feed Both comments and pings are currently closed Comments are closed Recent Posts Unity 5 WebGL and the Plugin pocalypse Lime OpenFL Haxe Cross Platform Development Breakouts Comparison of JavaScript Game Engines via Breakout Snap svg SVG Vector Javascript Library Unity 4 2 Includes New Platforms Features Windows Phone New Micro Game Consoles TV Apps Games Controlled with Phones Tablets and Handhelds Unity 4 1 Apple TV AirPlay and the New Consoles Unity 4 Live Unity 4 Public Beta Cocos2d x C Port of Cocos2d for iOS Android Desktop Unity 3 5 Available Awesome Flash Export NaCL Export Needed Pipeline Improvements Unity 3 5 Preview Available Includes Unity to Flash Stage3D Export HTML5 Market Ready A Gift to html5 Web Developers and Web Users from Microsoft Silent Automatic IE Updates Onward Unreal Engine 3 Exporting to Flash 11 Stage3D Unity Exporting to Flash 3D Molehill now called Stage3D Preview Hardware Acceleration on the Web The Next Interactive Web is Materializing Microsoft s Answer to WebGL Silverlight 5 3D Hardware Acceleration XNA RageSpline for Unity 2D Spline Vector Tool cocos2d Now 1 0 and New Project cocos3d WebGL Spec 1 0 Now Final From Khronos Adobe AIR and Flash 3D API Molehill Preview Released Unity Building In Flash 3D Molehill Export Support Cocos2D Javascript Javascript Port of Cocos2D Game Engine Firefox 4 WebGL enabled

    Original URL path: http://drawlogic.com/2011/01/15/firefox-4-webgl-enabled-hardware-acceleration-faster-javascript-webconsole/ (2016-02-09)
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  • *drawlogic » Adobe Flash Vs. Unity: The Near Future Of Hardware Accelerated Web Games - web, mobile, game + interactive development » Adobe Flash Vs. Unity: The Near Future Of Hardware Accelerated Web Games » Adobe Flash Vs. Unity: The Near Future Of Hardware Accelerated Web Games
    to be relevant or they will be surpassed I have great hopes for html5 and WebGL and hardware acceleration really changing the capabilities of browsers and changing expanding the game industry in ways never before seen RIchD I disagree The only way anything like WebGL will win whatever that means is if each and every browser can render the content the same exact way pixel by pixel If history can teach us anything it s that browsers have done an abysmal job in the past 10 years of supporting a standard I just don t buy the whole html5 WebGL take over the world mentality I don t mean this to be disrespectful but it seems like many of the hypsters are too young to even realize that the browser developers have fell short time and time again and these empty promises to support standards should be taken with a grain of salt Jarrad Unity needs to support linux to stay in the game at the moment they have 0 support You might scoff at this but look at the stats of the latest humble indie bundle http www humblebundle com stats aside its the web it shouldnt matter what os your running WebGL is just around the corner firefox 4 releases with in in Febuary chrome will probably do so sooner and I m actually enjoying using it IE users can install chrome frame I disagree with Dirk Flash has a huge install base and the implementation looks great I just wish they would let us start playing with it now http drawlabs com drawcode I agree WebGL is alot of fun and it is finally getting into the main browsers releases rather than running in nightly builds This is great But until IE is on board it might be a hard sell I for one will be developing for it but convincing clients or game portals to use it is another story Kongregate for instance just started supporting Unity games http unity3d com kongregate http www kongregate com unity game contest So the market has to really catch up and the capabilities of browsers are still about 1 2 years out before game on there As for linux that is one area where WebGL will help browser gaming on nix It may also spur Adobe and Unity to make nix players Jarrad Absolutely agree with you there Im actually trying to get Unity 3 working under WINE at the moment it s now at bronze status and the main window works http www codeweavers com compatibility browse name app id 7152 Also I just moved to linux ubuntu and installed Adobes 10 3 64 bit beta player in chrome and it runs REALLY well 10 points to gryffindor there Im so torn between webgl and flash atm 353345ewtew http bit ly hsLk4G http bit ly bwl12N http mediacdn disqus com uploads mediaembed images 146 9484 original jpg http www thefas solutions com John Williams he Flash format of

    Original URL path: http://drawlogic.com/2011/01/12/adobe-flash-vs-unity-the-near-future-of-hardware-accelerated-web-games/ (2016-02-09)
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  • *drawlogic » EaselJS html5 Flash-like Javascript Library by Grant Skinner - web, mobile, game + interactive development » EaselJS html5 Flash-like Javascript Library by Grant Skinner » EaselJS html5 Flash-like Javascript Library by Grant Skinner
    webgl This entry was posted on Friday December 17th 2010 at 11 11 pm and is filed under Uncategorized You can follow any responses to this entry through the RSS 2 0 feed Both comments and pings are currently closed Comments are closed Recent Posts Unity 5 WebGL and the Plugin pocalypse Lime OpenFL Haxe Cross Platform Development Breakouts Comparison of JavaScript Game Engines via Breakout Snap svg SVG Vector Javascript Library Unity 4 2 Includes New Platforms Features Windows Phone New Micro Game Consoles TV Apps Games Controlled with Phones Tablets and Handhelds Unity 4 1 Apple TV AirPlay and the New Consoles Unity 4 Live Unity 4 Public Beta Cocos2d x C Port of Cocos2d for iOS Android Desktop Unity 3 5 Available Awesome Flash Export NaCL Export Needed Pipeline Improvements Unity 3 5 Preview Available Includes Unity to Flash Stage3D Export HTML5 Market Ready A Gift to html5 Web Developers and Web Users from Microsoft Silent Automatic IE Updates Onward Unreal Engine 3 Exporting to Flash 11 Stage3D Unity Exporting to Flash 3D Molehill now called Stage3D Preview Hardware Acceleration on the Web The Next Interactive Web is Materializing Microsoft s Answer to WebGL Silverlight 5 3D Hardware Acceleration XNA RageSpline for Unity 2D Spline Vector Tool cocos2d Now 1 0 and New Project cocos3d WebGL Spec 1 0 Now Final From Khronos Adobe AIR and Flash 3D API Molehill Preview Released Unity Building In Flash 3D Molehill Export Support Cocos2D Javascript Javascript Port of Cocos2D Game Engine Firefox 4 WebGL enabled Hardware Acceleration Faster Javascript WebConsole Adobe Flash Vs Unity The Near Future Of Hardware Accelerated Web Games EaselJS html5 Flash like Javascript Library by Grant Skinner WebGL Will Be Part of Chrome 9 Regular Releases WebSockets Now Available Across iOS Devices with 4 2 Update

    Original URL path: http://drawlogic.com/2010/12/17/easeljs-html5-flash-like-javascript-library-by-grant-skinner/ (2016-02-09)
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  • *drawlogic » WebGL Will Be Part of Chrome 9 Regular Releases - web, mobile, game + interactive development » WebGL Will Be Part of Chrome 9 Regular Releases » WebGL Will Be Part of Chrome 9 Regular Releases
    Snap svg SVG Vector Javascript Library Unity 4 2 Includes New Platforms Features Windows Phone New Micro Game Consoles TV Apps Games Controlled with Phones Tablets and Handhelds Unity 4 1 Apple TV AirPlay and the New Consoles Unity 4 Live Unity 4 Public Beta Cocos2d x C Port of Cocos2d for iOS Android Desktop Unity 3 5 Available Awesome Flash Export NaCL Export Needed Pipeline Improvements Unity 3 5 Preview Available Includes Unity to Flash Stage3D Export HTML5 Market Ready A Gift to html5 Web Developers and Web Users from Microsoft Silent Automatic IE Updates Onward Unreal Engine 3 Exporting to Flash 11 Stage3D Unity Exporting to Flash 3D Molehill now called Stage3D Preview Hardware Acceleration on the Web The Next Interactive Web is Materializing Microsoft s Answer to WebGL Silverlight 5 3D Hardware Acceleration XNA RageSpline for Unity 2D Spline Vector Tool cocos2d Now 1 0 and New Project cocos3d WebGL Spec 1 0 Now Final From Khronos Adobe AIR and Flash 3D API Molehill Preview Released Unity Building In Flash 3D Molehill Export Support Cocos2D Javascript Javascript Port of Cocos2D Game Engine Firefox 4 WebGL enabled Hardware Acceleration Faster Javascript WebConsole Adobe Flash Vs Unity The Near Future Of Hardware Accelerated Web Games EaselJS html5 Flash like Javascript Library by Grant Skinner WebGL Will Be Part of Chrome 9 Regular Releases WebSockets Now Available Across iOS Devices with 4 2 Update Adobe Illustrator AI to Canvas Exporter for html5 Adobe Demos Flash to HTML5 Conversion Tool Is Silverlight Done Microsoft Shift in Strategy to html5 Adobe Finally Hardware Accelerating Flash for 3D Impact Javascript Game Engine Demo for iOS Archives March 2014 2 December 2013 1 November 2013 1 July 2013 1 June 2013 1 March 2013 1 November 2012 2 May 2012 1 February 2012 1

    Original URL path: http://drawlogic.com/2010/12/16/webgl-will-be-part-of-chrome-9-regular-releases/ (2016-02-09)
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  • *drawlogic » WebSockets Now Available Across iOS Devices with 4.2 Update - web, mobile, game + interactive development » WebSockets Now Available Across iOS Devices with 4.2 Update » WebSockets Now Available Across iOS Devices with 4.2 Update
    Breakout Snap svg SVG Vector Javascript Library Unity 4 2 Includes New Platforms Features Windows Phone New Micro Game Consoles TV Apps Games Controlled with Phones Tablets and Handhelds Unity 4 1 Apple TV AirPlay and the New Consoles Unity 4 Live Unity 4 Public Beta Cocos2d x C Port of Cocos2d for iOS Android Desktop Unity 3 5 Available Awesome Flash Export NaCL Export Needed Pipeline Improvements Unity 3 5 Preview Available Includes Unity to Flash Stage3D Export HTML5 Market Ready A Gift to html5 Web Developers and Web Users from Microsoft Silent Automatic IE Updates Onward Unreal Engine 3 Exporting to Flash 11 Stage3D Unity Exporting to Flash 3D Molehill now called Stage3D Preview Hardware Acceleration on the Web The Next Interactive Web is Materializing Microsoft s Answer to WebGL Silverlight 5 3D Hardware Acceleration XNA RageSpline for Unity 2D Spline Vector Tool cocos2d Now 1 0 and New Project cocos3d WebGL Spec 1 0 Now Final From Khronos Adobe AIR and Flash 3D API Molehill Preview Released Unity Building In Flash 3D Molehill Export Support Cocos2D Javascript Javascript Port of Cocos2D Game Engine Firefox 4 WebGL enabled Hardware Acceleration Faster Javascript WebConsole Adobe Flash Vs Unity The Near Future Of Hardware Accelerated Web Games EaselJS html5 Flash like Javascript Library by Grant Skinner WebGL Will Be Part of Chrome 9 Regular Releases WebSockets Now Available Across iOS Devices with 4 2 Update Adobe Illustrator AI to Canvas Exporter for html5 Adobe Demos Flash to HTML5 Conversion Tool Is Silverlight Done Microsoft Shift in Strategy to html5 Adobe Finally Hardware Accelerating Flash for 3D Impact Javascript Game Engine Demo for iOS Archives March 2014 2 December 2013 1 November 2013 1 July 2013 1 June 2013 1 March 2013 1 November 2012 2 May 2012 1 February 2012

    Original URL path: http://drawlogic.com/2010/11/22/websockets-now-available-across-ios-devices-with-4-2-update/ (2016-02-09)
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