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  • *drawlogic » Adobe Illustrator (AI) to Canvas Exporter for html5 - web, mobile, game + interactive development » Adobe Illustrator (AI) to Canvas Exporter for html5 » Adobe Illustrator (AI) to Canvas Exporter for html5
    Public Beta Cocos2d x C Port of Cocos2d for iOS Android Desktop Unity 3 5 Available Awesome Flash Export NaCL Export Needed Pipeline Improvements Unity 3 5 Preview Available Includes Unity to Flash Stage3D Export HTML5 Market Ready A Gift to html5 Web Developers and Web Users from Microsoft Silent Automatic IE Updates Onward Unreal Engine 3 Exporting to Flash 11 Stage3D Unity Exporting to Flash 3D Molehill now called Stage3D Preview Hardware Acceleration on the Web The Next Interactive Web is Materializing Microsoft s Answer to WebGL Silverlight 5 3D Hardware Acceleration XNA RageSpline for Unity 2D Spline Vector Tool cocos2d Now 1 0 and New Project cocos3d WebGL Spec 1 0 Now Final From Khronos Adobe AIR and Flash 3D API Molehill Preview Released Unity Building In Flash 3D Molehill Export Support Cocos2D Javascript Javascript Port of Cocos2D Game Engine Firefox 4 WebGL enabled Hardware Acceleration Faster Javascript WebConsole Adobe Flash Vs Unity The Near Future Of Hardware Accelerated Web Games EaselJS html5 Flash like Javascript Library by Grant Skinner WebGL Will Be Part of Chrome 9 Regular Releases WebSockets Now Available Across iOS Devices with 4 2 Update Adobe Illustrator AI to Canvas Exporter for html5 Adobe Demos Flash to HTML5 Conversion Tool Is Silverlight Done Microsoft Shift in Strategy to html5 Adobe Finally Hardware Accelerating Flash for 3D Impact Javascript Game Engine Demo for iOS Archives March 2014 2 December 2013 1 November 2013 1 July 2013 1 June 2013 1 March 2013 1 November 2012 2 May 2012 1 February 2012 1 December 2011 2 October 2011 1 September 2011 1 July 2011 1 May 2011 1 April 2011 2 March 2011 1 February 2011 2 January 2011 3 December 2010 2 November 2010 1 October 2010 5 September 2010 3 August 2010 2 July

    Original URL path: http://drawlogic.com/2010/10/31/adobe-illustrator-ai-to-canvas-exporter-for-html5/ (2016-02-09)
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  • *drawlogic » Adobe Demos Flash to HTML5 Conversion Tool - web, mobile, game + interactive development » Adobe Demos Flash to HTML5 Conversion Tool » Adobe Demos Flash to HTML5 Conversion Tool
    TV Apps Games Controlled with Phones Tablets and Handhelds Unity 4 1 Apple TV AirPlay and the New Consoles Unity 4 Live Unity 4 Public Beta Cocos2d x C Port of Cocos2d for iOS Android Desktop Unity 3 5 Available Awesome Flash Export NaCL Export Needed Pipeline Improvements Unity 3 5 Preview Available Includes Unity to Flash Stage3D Export HTML5 Market Ready A Gift to html5 Web Developers and Web Users from Microsoft Silent Automatic IE Updates Onward Unreal Engine 3 Exporting to Flash 11 Stage3D Unity Exporting to Flash 3D Molehill now called Stage3D Preview Hardware Acceleration on the Web The Next Interactive Web is Materializing Microsoft s Answer to WebGL Silverlight 5 3D Hardware Acceleration XNA RageSpline for Unity 2D Spline Vector Tool cocos2d Now 1 0 and New Project cocos3d WebGL Spec 1 0 Now Final From Khronos Adobe AIR and Flash 3D API Molehill Preview Released Unity Building In Flash 3D Molehill Export Support Cocos2D Javascript Javascript Port of Cocos2D Game Engine Firefox 4 WebGL enabled Hardware Acceleration Faster Javascript WebConsole Adobe Flash Vs Unity The Near Future Of Hardware Accelerated Web Games EaselJS html5 Flash like Javascript Library by Grant Skinner WebGL Will Be Part of Chrome 9 Regular Releases WebSockets Now Available Across iOS Devices with 4 2 Update Adobe Illustrator AI to Canvas Exporter for html5 Adobe Demos Flash to HTML5 Conversion Tool Is Silverlight Done Microsoft Shift in Strategy to html5 Adobe Finally Hardware Accelerating Flash for 3D Impact Javascript Game Engine Demo for iOS Archives March 2014 2 December 2013 1 November 2013 1 July 2013 1 June 2013 1 March 2013 1 November 2012 2 May 2012 1 February 2012 1 December 2011 2 October 2011 1 September 2011 1 July 2011 1 May 2011 1 April 2011 2 March

    Original URL path: http://drawlogic.com/2010/10/29/adobe-demos-flash-to-html5-conversion-tool/ (2016-02-09)
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  • *drawlogic » Is Silverlight Done? Microsoft Shift in Strategy to html5 - web, mobile, game + interactive development » Is Silverlight Done? Microsoft Shift in Strategy to html5 » Is Silverlight Done? Microsoft Shift in Strategy to html5
    Builder that was switched to Flash Builder since many were confusing the tool with the framework mobile devices support no web browser plugins at all let alone Flash or Silverlight Android 2 2 and the Palm Pre 2 support Flash Player 10 1 All mayor smartphone companies except for Apple are working to bring Flash to mobile Even Windows Phone 7 is supposed to get Flash support in early 2011 I think part of the switch in stragedy from Microsoft is that they were so behind in getting a mobile version of Silverlight plugin working Even Windows Phone 7 won t play Silverlight content inside of the browser it has to be compiled down and installed as a native app That said I imagine Microsoft will keep supporting Silverlight for quite some time Apparently Silverlight 5 is still in the works it s just I don t think it will grow anymore as Microsoft scales back on adding new features http drawlabs com drawcode Yes I meant Flash Builder As people actually thought it was a separate platform people did have some trouble integrating the two it was really just a framework and what brought in AS3 which was a good thing Consistent naming for the tools was needed but they probably only kept the Flex name at all to help all the existing Flex developers Flex vs Flash developers were segmenting What I meant by plugins is all plugins Yes some phones support Flash 10 1 such as Android 2 2 and Pre but as Webkit is a common browser on mobile no plugins are really running there yet Flash just got there but Unity Java Silverlight or custom plugins aren t there On iOS the biggest web user mobile experience no web browser plugins are available at all in mobile Safari You don t want to be using the tool that Microsoft decides to stop pushing VB6 VB NET COM MTS etc you ll find yourself the only one there in Microsoft s ecosystem mind you I developed net for nearly a decade for a good portion of my time along with python flash php and native C C To be a successful Microsoft dev the way it is setup is you jump on the newest Microsoft technology to help it succeed and reap the momentum I think launching a phone on a strategy that is changing is just a very unclear message Shawn unity flash in about 6 12 mths Pingback ASVGuy SWFBlog Pingback Swf hu 2 0 flash és webfejlesztés Silverlight alul maradt Flash el szemben Laurent Bugnion Disclaimer I am a Silverlight MVP and book author and as such I have an interest some would say a passion for Silverlight Also I do have a privileged relationship with Microsoft giving me early access to tech previews and confidential information Obviously I cannot talk about these in public forums Update it was pointed out to me that it is not fair to MaryJo Foley to use

    Original URL path: http://drawlogic.com/2010/10/29/is-silverlight-done-microsoft-shift-in-strategy/ (2016-02-09)
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  • *drawlogic » Adobe Finally Hardware Accelerating Flash for 3D - web, mobile, game + interactive development » Adobe Finally Hardware Accelerating Flash for 3D » Adobe Finally Hardware Accelerating Flash for 3D
    approach is very similar to the WebGL design However we offer a consistent browser agnostic solution that will enable advanced 3D experiences on almost every computer and device connected to the Internet Additionally GPU accelerated 3D in Flash Player will build on all the expressiveness features that exist today in Adobe Flash Player We are very excited about this development and what it means to Unity WebGL and other technologies that have filled the gap With Adobe making this change and recent tool support for html5 it seems the old Macromedia innovative spirit has been awoken I only wish it could have kicked into high gear in 2007 2008 when mobile made native and hardware acceleration necessary again and probably for good As we learn more and get our hands on it we will be posting much more on Molehill Tags 3d acceleration ADOBE FLASH GAMEDEV hardware molehill overdue This entry was posted on Tuesday October 26th 2010 at 11 48 am and is filed under 3d 3D ENGINES ACTIONSCRIPT ACTIONSCRIPT3 ADOBE You can follow any responses to this entry through the RSS 2 0 feed Both comments and pings are currently closed http www wonderwhy er com wonderwhy er Not sure if it is awoken innovative spirit I was speculating back when WebGL was gaining momentum that Adobe will be forced to do this Unity3D is one thing but not competing with WebGL just does not make much sense to me So Hurray HTML5 and all it brings also for pushing Adobe to do things we waited for years Now bring in competition for web workers threads and bring AS3 closer to C Java performance and feature richness and I will be a very happy man who does not know what he wants more from the core of the platform http drawlabs com drawcode I was hoping WebGL would be further supported right now I think it will be a big pusher of tech to get web gaming and mobile gaming in the browser much farther along Love this change as the next level will be very performance friendly apps allowing web and mobile solutions to compete Pingback Prog Hu Pingback drawlogic Is Silverlight Done Microsoft Shift in Strategy drawlogic AppleSux this is the future Pingback Linking In Unity vs hardware accelerated Flash http www flashxml net flash menu Flash has the advantage of being highly integrated graphics with coding so I can see even if delayed in 3d 3d once you have a great advantage that you can develop applications faster while having much delicacy in the animations Recent Posts Unity 5 WebGL and the Plugin pocalypse Lime OpenFL Haxe Cross Platform Development Breakouts Comparison of JavaScript Game Engines via Breakout Snap svg SVG Vector Javascript Library Unity 4 2 Includes New Platforms Features Windows Phone New Micro Game Consoles TV Apps Games Controlled with Phones Tablets and Handhelds Unity 4 1 Apple TV AirPlay and the New Consoles Unity 4 Live Unity 4 Public Beta Cocos2d x

    Original URL path: http://drawlogic.com/2010/10/26/adobe-finally-hardware-accelerating-flash-for-3d/ (2016-02-09)
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  • *drawlogic » Impact Javascript Game Engine Demo for iOS - web, mobile, game + interactive development » Impact Javascript Game Engine Demo for iOS » Impact Javascript Game Engine Demo for iOS
    pocalypse Lime OpenFL Haxe Cross Platform Development Breakouts Comparison of JavaScript Game Engines via Breakout Snap svg SVG Vector Javascript Library Unity 4 2 Includes New Platforms Features Windows Phone New Micro Game Consoles TV Apps Games Controlled with Phones Tablets and Handhelds Unity 4 1 Apple TV AirPlay and the New Consoles Unity 4 Live Unity 4 Public Beta Cocos2d x C Port of Cocos2d for iOS Android Desktop Unity 3 5 Available Awesome Flash Export NaCL Export Needed Pipeline Improvements Unity 3 5 Preview Available Includes Unity to Flash Stage3D Export HTML5 Market Ready A Gift to html5 Web Developers and Web Users from Microsoft Silent Automatic IE Updates Onward Unreal Engine 3 Exporting to Flash 11 Stage3D Unity Exporting to Flash 3D Molehill now called Stage3D Preview Hardware Acceleration on the Web The Next Interactive Web is Materializing Microsoft s Answer to WebGL Silverlight 5 3D Hardware Acceleration XNA RageSpline for Unity 2D Spline Vector Tool cocos2d Now 1 0 and New Project cocos3d WebGL Spec 1 0 Now Final From Khronos Adobe AIR and Flash 3D API Molehill Preview Released Unity Building In Flash 3D Molehill Export Support Cocos2D Javascript Javascript Port of Cocos2D Game Engine Firefox 4 WebGL enabled Hardware Acceleration Faster Javascript WebConsole Adobe Flash Vs Unity The Near Future Of Hardware Accelerated Web Games EaselJS html5 Flash like Javascript Library by Grant Skinner WebGL Will Be Part of Chrome 9 Regular Releases WebSockets Now Available Across iOS Devices with 4 2 Update Adobe Illustrator AI to Canvas Exporter for html5 Adobe Demos Flash to HTML5 Conversion Tool Is Silverlight Done Microsoft Shift in Strategy to html5 Adobe Finally Hardware Accelerating Flash for 3D Impact Javascript Game Engine Demo for iOS Archives March 2014 2 December 2013 1 November 2013 1 July 2013 1

    Original URL path: http://drawlogic.com/2010/10/11/impact-javascript-game-engine-demo-for-ios/ (2016-02-09)
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  • *drawlogic » 2014 » March - web, mobile, game + interactive development » 2014 » March » 2014 » March
    Features The aforementioned Early Access to WebGL support meaning no plugins required in compatible browsers 64 bit CPU support Real Time Global Illumination the over simplified version the lighting system used by games like Battlefield 4 and Eve Online a system called Enlighten for their more advanced lighting tricks is now built into Unity Light baking previews Light mapping can take a while because every little tweak required a complete rebake Light maps can now be previewed in real time Unity Cloud Remember the built in ad solution that Unity announced around the middle of last year That ll launch with Unity 5 New audio system Both more efficient and more powerful Unity 5 0 has a proper audio mixing board to help developers tweak the way things sound in different in game environments Nvidia PhysX 3 3 While Unity has used Nvidia s physics engine for years the version built into Unity 4 0 has been outdated for a while now 5 0 taps PhysX 3 3 which is up to 2x as fast Unity 5 will probably be available later in the year and may launch around Q3 Q4 can t wait to play with the WebGL exporter Here s hoping it is solid by the end of the year Tags asm js chrome GAMEDEV html5 npapi plugin ppapi unity unity3d webgl Posted in 3D ENGINES unity3d Comments Off Lime OpenFL Haxe Cross Platform Development Monday March 10th 2014 An interesting awesome project that is getting momentum is Lime OpenFL Lime Light Media Engine is an abstraction layer that makes it simple to go cross platform with only one codebase without the compromise of relying upon a scripting language or a virtual machine Lime is a lower level cross platform toolkit that uses Haxe to target multiple platforms OpenFL uses it to make a very similar API to Flash much like the origins of Haxe itself Lime wraps WebGL OpenGL ES and more to get started quickly with the boilerplate for each platform much like Cocos2D x and other cross platform toolkits Lime currently supports the following platforms Windows Mac Linux iOS Android BlackBerry Tizen Emscripten HTML5 Haxe has been a cross platform toolkit targeting many platforms from one codebase since its inception The timing of mobile web gaming WebGL OpenGL ES apps and the subsequent demands for cross platform codebases toolkits to be productive Unity Cocos2D x MonoGame etc suit to Haxe s strengths Lime and Haxe fit that well and it looks to be a great start that includes very fun base platform easy syntax and js as3 like lower level Lime OpenGL access higher level OpenFL native access when needed easily and targeting all worthy platforms including deeper ones like Blackberry and Windows Just like Cocos2D x and others you can do more natively on the device and it gives you the control of a custom engine with the rails of a community definitely check it out Lime Github OpenFL Open Source Flash Engine OpenFL

    Original URL path: http://drawlogic.com/2014/03/ (2016-02-09)
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  • *drawlogic » 2013 » December - web, mobile, game + interactive development » 2013 » December » 2013 » December
    iOS Android Desktop Unity 3 5 Available Awesome Flash Export NaCL Export Needed Pipeline Improvements Unity 3 5 Preview Available Includes Unity to Flash Stage3D Export HTML5 Market Ready A Gift to html5 Web Developers and Web Users from Microsoft Silent Automatic IE Updates Onward Unreal Engine 3 Exporting to Flash 11 Stage3D Unity Exporting to Flash 3D Molehill now called Stage3D Preview Hardware Acceleration on the Web The Next Interactive Web is Materializing Microsoft s Answer to WebGL Silverlight 5 3D Hardware Acceleration XNA RageSpline for Unity 2D Spline Vector Tool cocos2d Now 1 0 and New Project cocos3d WebGL Spec 1 0 Now Final From Khronos Adobe AIR and Flash 3D API Molehill Preview Released Unity Building In Flash 3D Molehill Export Support Cocos2D Javascript Javascript Port of Cocos2D Game Engine Firefox 4 WebGL enabled Hardware Acceleration Faster Javascript WebConsole Adobe Flash Vs Unity The Near Future Of Hardware Accelerated Web Games EaselJS html5 Flash like Javascript Library by Grant Skinner WebGL Will Be Part of Chrome 9 Regular Releases WebSockets Now Available Across iOS Devices with 4 2 Update Adobe Illustrator AI to Canvas Exporter for html5 Adobe Demos Flash to HTML5 Conversion Tool Is Silverlight Done Microsoft Shift in Strategy to html5 Adobe Finally Hardware Accelerating Flash for 3D Impact Javascript Game Engine Demo for iOS Archives March 2014 2 December 2013 1 November 2013 1 July 2013 1 June 2013 1 March 2013 1 November 2012 2 May 2012 1 February 2012 1 December 2011 2 October 2011 1 September 2011 1 July 2011 1 May 2011 1 April 2011 2 March 2011 1 February 2011 2 January 2011 3 December 2010 2 November 2010 1 October 2010 5 September 2010 3 August 2010 2 July 2010 5 June 2010 1 May 2010 1 April

    Original URL path: http://drawlogic.com/2013/12/ (2016-02-09)
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  • *drawlogic » 2013 » November - web, mobile, game + interactive development » 2013 » November » 2013 » November
    animation and interactive content Adobe along with CreateJS and Cordova PhoneGap has really been moving in good directions with sponsoring libraries and open source toolkits for mobile content creators Snap svg makes it easier to use SVG and you can animate it Another unique feature of Snap is its ability to work with existing SVG That means your SVG content does not have to be generated with Snap for you to be able to use Snap to work with it think jQuery or Zepto for SVG That means you create SVG content in tools like Illustrator Inkscape or Sketch then animate or otherwise manipulate it using Snap You can even work with strings of SVG for example SVG files loaded via Ajax without having to actually render it first which means you can do things like query specific shapes out of an SVG file essentially turning it into a resource container or sprite sheet Finally Snap supports animation By providing a simple and intuitive JavaScript API for animation Snap can help make your SVG content more interactive and engaging Snap svg Demos Snap svg at Adobe Tags html5 JAVASCRIPT library snap svg VECTOR Posted in ADOBE Comments Off Recent Posts Unity 5 WebGL and the Plugin pocalypse Lime OpenFL Haxe Cross Platform Development Breakouts Comparison of JavaScript Game Engines via Breakout Snap svg SVG Vector Javascript Library Unity 4 2 Includes New Platforms Features Windows Phone New Micro Game Consoles TV Apps Games Controlled with Phones Tablets and Handhelds Unity 4 1 Apple TV AirPlay and the New Consoles Unity 4 Live Unity 4 Public Beta Cocos2d x C Port of Cocos2d for iOS Android Desktop Unity 3 5 Available Awesome Flash Export NaCL Export Needed Pipeline Improvements Unity 3 5 Preview Available Includes Unity to Flash Stage3D Export HTML5 Market Ready A Gift to html5 Web Developers and Web Users from Microsoft Silent Automatic IE Updates Onward Unreal Engine 3 Exporting to Flash 11 Stage3D Unity Exporting to Flash 3D Molehill now called Stage3D Preview Hardware Acceleration on the Web The Next Interactive Web is Materializing Microsoft s Answer to WebGL Silverlight 5 3D Hardware Acceleration XNA RageSpline for Unity 2D Spline Vector Tool cocos2d Now 1 0 and New Project cocos3d WebGL Spec 1 0 Now Final From Khronos Adobe AIR and Flash 3D API Molehill Preview Released Unity Building In Flash 3D Molehill Export Support Cocos2D Javascript Javascript Port of Cocos2D Game Engine Firefox 4 WebGL enabled Hardware Acceleration Faster Javascript WebConsole Adobe Flash Vs Unity The Near Future Of Hardware Accelerated Web Games EaselJS html5 Flash like Javascript Library by Grant Skinner WebGL Will Be Part of Chrome 9 Regular Releases WebSockets Now Available Across iOS Devices with 4 2 Update Adobe Illustrator AI to Canvas Exporter for html5 Adobe Demos Flash to HTML5 Conversion Tool Is Silverlight Done Microsoft Shift in Strategy to html5 Adobe Finally Hardware Accelerating Flash for 3D Impact Javascript Game Engine Demo for iOS Archives March 2014 2 December 2013 1

    Original URL path: http://drawlogic.com/2013/11/ (2016-02-09)
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