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  • *drawlogic » 2013 » July - web, mobile, game + interactive development » 2013 » July » 2013 » July
    for free is great for Microsoft s platforms growing like iOS and Android did as Unity is a big push on game content to those stores markets Other great feature updates in Unity 4 2 Shuriken Particle Collisions Shuriken Collision Event Callback Scripting Interface Efficient callbacks on GameObjects and Particle Systems are issued when Shuriken particle collisions occur Per particle callback data includes collision positions incident velocities surface normals and Collider references Use this feature to can cause damage to GameObjects and apply forces to rigidbodies OpenGL ES 3 0 for Android ES3 has nicer shadow filtering ETC2 texture compression GPU skinning via transform feedback HDR rendering multiple render targets derivative instructions in shaders etc Requires an ES3 compatible GPU for example Qualcomm Adreno 3xx or ARM Mali T6xx Note that the official Android version does not support ES3 yet So to test it you should install ES3 drivers directly from the GPU makers e g Qualcomm Platform switching player building and asset importing can now be cancelled How cool is that Platform Switching Platform switching player building and asset importing can now be cancelled How cool is that 64 bit Mac Universal Exports Mac OS X 64 bit standalone player support x86 64 and Universal Tags 3d 4 2 android blackberry GAMEDEV ios OPENGL unity unity 3d windows phone Posted in 3D ENGINES TECHNOLOGY Comments Off Recent Posts Unity 5 WebGL and the Plugin pocalypse Lime OpenFL Haxe Cross Platform Development Breakouts Comparison of JavaScript Game Engines via Breakout Snap svg SVG Vector Javascript Library Unity 4 2 Includes New Platforms Features Windows Phone New Micro Game Consoles TV Apps Games Controlled with Phones Tablets and Handhelds Unity 4 1 Apple TV AirPlay and the New Consoles Unity 4 Live Unity 4 Public Beta Cocos2d x C Port of Cocos2d for iOS Android Desktop Unity 3 5 Available Awesome Flash Export NaCL Export Needed Pipeline Improvements Unity 3 5 Preview Available Includes Unity to Flash Stage3D Export HTML5 Market Ready A Gift to html5 Web Developers and Web Users from Microsoft Silent Automatic IE Updates Onward Unreal Engine 3 Exporting to Flash 11 Stage3D Unity Exporting to Flash 3D Molehill now called Stage3D Preview Hardware Acceleration on the Web The Next Interactive Web is Materializing Microsoft s Answer to WebGL Silverlight 5 3D Hardware Acceleration XNA RageSpline for Unity 2D Spline Vector Tool cocos2d Now 1 0 and New Project cocos3d WebGL Spec 1 0 Now Final From Khronos Adobe AIR and Flash 3D API Molehill Preview Released Unity Building In Flash 3D Molehill Export Support Cocos2D Javascript Javascript Port of Cocos2D Game Engine Firefox 4 WebGL enabled Hardware Acceleration Faster Javascript WebConsole Adobe Flash Vs Unity The Near Future Of Hardware Accelerated Web Games EaselJS html5 Flash like Javascript Library by Grant Skinner WebGL Will Be Part of Chrome 9 Regular Releases WebSockets Now Available Across iOS Devices with 4 2 Update Adobe Illustrator AI to Canvas Exporter for html5 Adobe Demos Flash to HTML5 Conversion Tool Is

    Original URL path: http://drawlogic.com/2013/07/ (2016-02-09)
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  • *drawlogic » 2013 » June - web, mobile, game + interactive development » 2013 » June » 2013 » June
    The new big consoles in Sony PS4 Nintendo WiiU and the XBox One are also launching this year or have launched WiiU The smart ones are allowing self publishing as that will grow their games and fun factor by allowing indies small and medium sized companies to play again So far Microsoft is the only company not embracing the open self publish model that will sell more hardware and software strange considering they are about developers developers developers and were one of the first to allow indies on the platform albeit in a flawed way Both Apple Microsoft and possibly Google are the only companies that really have the hardware software OS and the ability to publish games to handheld phones pods tablets desktop OS OSX Windows and now consoles soon Apple TV and XBox But only Apple is embracing openness across all Google will also hopefully not duplicating the Google games limited market debacle Let s hope Microsoft changes tune again on XBox One and allows self publishing instead of only approved developers and let the market decide on good games Old Skool Arcade Fun Pure Play The best part of all this is game creation and playing is going back to the fun factor times of arcade and early web games where experimentation and fun factor is the main goal Even John Carmack agrees mobile focuses on pure play I was really happy that when mobile came along with the more pure games they didn t have to be a 50 game that had man centuries in them Carmack tells Ars Technica You can have these small things that cost people a couple bucks I don t have a lot of free time and I don t have 50 hours for Skyrim That s not to take anything away from the massive titles but it s great to have this broad spectrum of gaming Carmack added Tags appletv consoles GAMEDEV google MICROSOFT ouya ps4 sony TECHNOLOGY xboxone Posted in GAMEDEV TECHNOLOGY Comments Off Recent Posts Unity 5 WebGL and the Plugin pocalypse Lime OpenFL Haxe Cross Platform Development Breakouts Comparison of JavaScript Game Engines via Breakout Snap svg SVG Vector Javascript Library Unity 4 2 Includes New Platforms Features Windows Phone New Micro Game Consoles TV Apps Games Controlled with Phones Tablets and Handhelds Unity 4 1 Apple TV AirPlay and the New Consoles Unity 4 Live Unity 4 Public Beta Cocos2d x C Port of Cocos2d for iOS Android Desktop Unity 3 5 Available Awesome Flash Export NaCL Export Needed Pipeline Improvements Unity 3 5 Preview Available Includes Unity to Flash Stage3D Export HTML5 Market Ready A Gift to html5 Web Developers and Web Users from Microsoft Silent Automatic IE Updates Onward Unreal Engine 3 Exporting to Flash 11 Stage3D Unity Exporting to Flash 3D Molehill now called Stage3D Preview Hardware Acceleration on the Web The Next Interactive Web is Materializing Microsoft s Answer to WebGL Silverlight 5 3D Hardware Acceleration XNA RageSpline for Unity 2D Spline

    Original URL path: http://drawlogic.com/2013/06/ (2016-02-09)
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  • *drawlogic » 2013 » March - web, mobile, game + interactive development » 2013 » March » 2013 » March
    to mention the TV set at the rumored March event he does anticipate that the Apple TV SDK will be available in September or October of this year Read more at http venturebeat com 2013 02 13 apple tv sdk launch date lXSIOTAYkr3qb6G8 99 AirPlay has always been possible and TV Out on Apple devices since they added it but Airplay for apps and games is a big change for consoles Having that easily accessible for many game developers Regarding apps on the actual Apple TV device h opefully Apple does launch the SDK this year and it isn t false hope like before but when Unity3D adds support for AirPlay it gets interesting Lots of other games have this but it will be more common Gaming in your living room with tablets essentially the WiiU is becoming more a reality Lots of fun ideas for multiplayer switching airplay streams for spectating and more Yes tablets and pads might be more expensive but the game markets are entirely different and tablets phones pods etc are all challenging both traditional console markets and traditional handheld markets and their pricing Get started in Unity 4 1 with some help from AngryAnt AngryAnt s DeviceDisplay sample on porting screen out to AirPlay in unity gist Unity also updated the Memory Profiler which is excellent the profiling tools are getting better and in combination with XCode Profiling embedded is getting easier to iterate on Developers more than ever need to make multiplatform games and support iOS Android possibly Windows Phone new console markets and the web html5 webgl unity flash and desktop Win Mac that exist and are still quite large Lots of opportunity ahead in disruption Unity is in the apex Tags AirPlay apple Apple TV consoles ouya sdk tv unity unity3d Posted in 3D ENGINES TECHNOLOGY Comments Off Recent Posts Unity 5 WebGL and the Plugin pocalypse Lime OpenFL Haxe Cross Platform Development Breakouts Comparison of JavaScript Game Engines via Breakout Snap svg SVG Vector Javascript Library Unity 4 2 Includes New Platforms Features Windows Phone New Micro Game Consoles TV Apps Games Controlled with Phones Tablets and Handhelds Unity 4 1 Apple TV AirPlay and the New Consoles Unity 4 Live Unity 4 Public Beta Cocos2d x C Port of Cocos2d for iOS Android Desktop Unity 3 5 Available Awesome Flash Export NaCL Export Needed Pipeline Improvements Unity 3 5 Preview Available Includes Unity to Flash Stage3D Export HTML5 Market Ready A Gift to html5 Web Developers and Web Users from Microsoft Silent Automatic IE Updates Onward Unreal Engine 3 Exporting to Flash 11 Stage3D Unity Exporting to Flash 3D Molehill now called Stage3D Preview Hardware Acceleration on the Web The Next Interactive Web is Materializing Microsoft s Answer to WebGL Silverlight 5 3D Hardware Acceleration XNA RageSpline for Unity 2D Spline Vector Tool cocos2d Now 1 0 and New Project cocos3d WebGL Spec 1 0 Now Final From Khronos Adobe AIR and Flash 3D API Molehill Preview Released Unity Building

    Original URL path: http://drawlogic.com/2013/03/ (2016-02-09)
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  • *drawlogic » 2012 » November - web, mobile, game + interactive development » 2012 » November » 2012 » November
    and support so many platforms and developer types Pick it up I have to figure out the best time to upgrade and move all current projects to it I guess the holiday tasks are identified Unity 4 Released Unity 4 What s New Tags release unity unity 3d unity 4 Posted in 3D ENGINES TECHNOLOGY Comments Off Unity 4 Public Beta Thursday November 1st 2012 Pick up the public beta of Unity 4 Looking forward to trying the Mecanim animation system Mecanim combined with NavMeshAgents could be fun Once imported as muscle clips animations can be used with all humanoid characters with no additional conversions needed Use the same animations on different proportion characters with no overhead or need for storing multiple versions of the clip Map the bones of your model to human muscles with a single click or fine tune the setup for full control Slice up your authored or motion captured animations directly inside Unity with the industry s best tool for the job Preview the animation as your drag the ranges of a clip Indicators for pose looping quality and motion looping quality lets you easily pick the range with optimal looping Differences between start and end pose is smoothed out by the importer to ensure perfect looping Real time shadows on mobile to see if magic carpets are no longer needed in some cases Then again we are still on mobile with a tight rendering budget on low end Unity 4 includes one of your most requested features dynamic shadows on mobile devices Add more realism to your mobile games with Unity 4 by casting hard dynamic shadows from directional lights One nice welcome is a licensing system it is a pain when getting a new computer and it looks like Unity is going more self managed for this which is great License New activation system was developed Ability to un license a machine yourself Continuous license and content updates Unity Account login for certain license types Also of course looking forward to the final Flash and Linux exporters And any improvement to large lightmapped scenes is good Tags mecanim real time shadows unity unity 4 Posted in TECHNOLOGY Comments Off Recent Posts Unity 5 WebGL and the Plugin pocalypse Lime OpenFL Haxe Cross Platform Development Breakouts Comparison of JavaScript Game Engines via Breakout Snap svg SVG Vector Javascript Library Unity 4 2 Includes New Platforms Features Windows Phone New Micro Game Consoles TV Apps Games Controlled with Phones Tablets and Handhelds Unity 4 1 Apple TV AirPlay and the New Consoles Unity 4 Live Unity 4 Public Beta Cocos2d x C Port of Cocos2d for iOS Android Desktop Unity 3 5 Available Awesome Flash Export NaCL Export Needed Pipeline Improvements Unity 3 5 Preview Available Includes Unity to Flash Stage3D Export HTML5 Market Ready A Gift to html5 Web Developers and Web Users from Microsoft Silent Automatic IE Updates Onward Unreal Engine 3 Exporting to Flash 11 Stage3D Unity Exporting to Flash 3D Molehill

    Original URL path: http://drawlogic.com/2012/11/ (2016-02-09)
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  • *drawlogic » 2012 » May - web, mobile, game + interactive development » 2012 » May » 2012 » May
    That is actually pretty sweet to have similar logic to reach Windows Phone Unity and others bypass because there is no native access by developers sadly still must use XNA strange considering Unity pushes C development quite heavily but I digress drawlogic originally mentioned cocos2d x over a year ago in a post about cocos2d javascript just in an other ports category but it has really come along and is quite stable as the game lists are showing Take it for a spin if you need a cross platform 2D game If I need to work on cocos2D games I would definitely go with the C Objective C engine since it is now stable and gets you many platforms I also still like developing in C which is very common in games for performance and multiplatform performance especially cocos2d x downloads cocos2d xna downloads cocos2d iphone the original cocos2d from sweet python list of cocos2d x games list of cocos2d iphone games Other mentions Unity andengine cocos2d based android 2d engine oolongengine C ios engine Tags android cocos2d cocos2d iphone cocos2d javascript cocos2d x GAMEDEV ios oolongengine unity xna Posted in 3d 3D ENGINES ARCHITECT GAMEDEV TECHNOLOGY 5 Comments Recent Posts Unity 5 WebGL and the Plugin pocalypse Lime OpenFL Haxe Cross Platform Development Breakouts Comparison of JavaScript Game Engines via Breakout Snap svg SVG Vector Javascript Library Unity 4 2 Includes New Platforms Features Windows Phone New Micro Game Consoles TV Apps Games Controlled with Phones Tablets and Handhelds Unity 4 1 Apple TV AirPlay and the New Consoles Unity 4 Live Unity 4 Public Beta Cocos2d x C Port of Cocos2d for iOS Android Desktop Unity 3 5 Available Awesome Flash Export NaCL Export Needed Pipeline Improvements Unity 3 5 Preview Available Includes Unity to Flash Stage3D Export HTML5 Market Ready A Gift to html5 Web Developers and Web Users from Microsoft Silent Automatic IE Updates Onward Unreal Engine 3 Exporting to Flash 11 Stage3D Unity Exporting to Flash 3D Molehill now called Stage3D Preview Hardware Acceleration on the Web The Next Interactive Web is Materializing Microsoft s Answer to WebGL Silverlight 5 3D Hardware Acceleration XNA RageSpline for Unity 2D Spline Vector Tool cocos2d Now 1 0 and New Project cocos3d WebGL Spec 1 0 Now Final From Khronos Adobe AIR and Flash 3D API Molehill Preview Released Unity Building In Flash 3D Molehill Export Support Cocos2D Javascript Javascript Port of Cocos2D Game Engine Firefox 4 WebGL enabled Hardware Acceleration Faster Javascript WebConsole Adobe Flash Vs Unity The Near Future Of Hardware Accelerated Web Games EaselJS html5 Flash like Javascript Library by Grant Skinner WebGL Will Be Part of Chrome 9 Regular Releases WebSockets Now Available Across iOS Devices with 4 2 Update Adobe Illustrator AI to Canvas Exporter for html5 Adobe Demos Flash to HTML5 Conversion Tool Is Silverlight Done Microsoft Shift in Strategy to html5 Adobe Finally Hardware Accelerating Flash for 3D Impact Javascript Game Engine Demo for iOS Archives March 2014 2 December 2013

    Original URL path: http://drawlogic.com/2012/05/ (2016-02-09)
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  • *drawlogic » 2012 » February - web, mobile, game + interactive development » 2012 » February » 2012 » February
    is adopted widely this also helps with the Chrome Web store and again taking your game to places that individual development of the engine to do so would be non economical Unity knows when to even overlook their own WebPlayer in favor of other players such as Flash and NaCL from Google Flash Player Export note Still preview and will require extra license when final The big daddy setup to scrape up all the Flash developers You can now develop Flash games inUnity using a better programming platform that Adobe was just too protective of Flash old guard to pursue 4 years ago at least they are now Flash 11 to Stage3D exporting to lower level Flash was a very smart move for Adobe at this point to keep evolving Flash However with them dropping mobile player Flash s future is still a little shaky as it loses developer mind share typically that is fatal One way to keep great game and interactive developers is what they are doing with Stage3D and Flash 11 Unity is very smart to jump in here and it is a great opportunity for both Adobe and Unity 2 big pieces missing from the Flash version are terrain export and use of non Flash classes like WWW class Unfortunately since this is the only supported Unity WWW class that works across all platforms well this may require some if defs to route around web service calls and rewriting web and or networking classes in AS3 Since this is the first version and has such great potential for overtaking Flash gaming on the web with more native and lower level hardware access watch this space to grow and be a game changer Flash features that are in and out of the current iteration Supported Lightmapping Occlusion culling Basic scripting Editor scripting JavaScript C Boo Note for JavaScript use pragma strict Custom shaders Animation skinning Basic audio features such as AudioSource AudioListener Physics Navigation meshes Baked substance textures PlayerPrefs UnityGUI except for text input Realtime shadows Limited support features with potential issues Image Effects Some work some don t Not all parts of NET scripting work lambda expressions and LINQ aren t supported for example GUIText will have a dramatic impact on performance The new Particle System Shuriken works but scripts that use the Shuriken API will fail to convert to flash Not supported Unity profiler Asset bundles Text input in UnityGUI WWW classes Note that you can write your own ActionScript that uses Adobe networking APIs Raknet networking if you need networking you can write it in Action Script 3 directly using flash API Terrain Cloth Using VertexLit shaders in combination with Specular highlights Spot lights Emissive material color Advanced audio features such as audio effects Also pitch manipulation is not supported Deferred rendering AnimationEvents that carry arguments More on Unity 3 5 What s New in Unity 3 5 Download Unity 3 5 Flash Player Export FAQ Tags 3 5 FLASH NaCL release stage3d unity

    Original URL path: http://drawlogic.com/2012/02/ (2016-02-09)
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  • *drawlogic » 2011 » December - web, mobile, game + interactive development » 2011 » December » 2011 » December
    Shuriken Examples Contest Tags 3 5 3d export FLASH flash 11 stage3d unity Posted in 3D ENGINES TECHNOLOGY 5 Comments HTML5 Market Ready A Gift to html5 Web Developers and Web Users from Microsoft Silent Automatic IE Updates Onward Thursday December 15th 2011 Thank you Microsoft You have helped to make it easier to produce and convince clients and collegues to use html5 with your latest decision Since you are updating Internet Explorer in automatic updates to IE9 currently and hopefully for the future versions Developing for the web became better as html5 with canvas goodness is now market ready in a nearer term rather than a year or two possibly still some time to propagate Good news everyone Microsoft has decided that the time has come to make sure that all users of Internet Explorer are using the most current version possible To accomplish that goal they re turning on automatic updates Yes Internet Explorer patches and new major versions are already available via Windows Update But to move from one version to the next it s never been a fully automatic process There s a separate install window that appears for installing say Internet Explorer 9 For many users the additional steps required were often enough to prevent them from installing a new version To clients developers can now say that IE9 and up is the best target since Microsoft themselves are updating the browser in Automatic Updates for security and a better experience They can tell clients that is is acceptable to build in html5 with canvas and with less tedium in making things work for IE7 and IE8 less middle man proxy technologies Microsoft will also be less of a bad name for developers stemming from IE6 and lagged slow upgrading software progress and users For many clients that were risky on projects this wasn t an issue but deciding what tech to use and convincing others with so much old IE out there was difficult Hopefully this helps soon Ryan Gavin Microsoft s senior director for Internet Explorer pointed out several benefits The overall security of the Windows user community will be improved as outdated browsers are replaced developers can focus their attention on building sites using modern web code and those who surf with IE will be able to enjoy the full Beauty of the Web Browsers that silently update like Chrome are the best model but automatic software updates are also good html5 is on soon when this kicks in across the world it seems Microsoft plans to do this at different times around the world And so from now on Internet Explorer will quietly update itself just as Windows does Starting in January users in Australia and Brazil will be the begin receiving automatic IE updates Microsoft will then gradually extend coverage to other parts of the world as time goes on This news comes on the same day that Chrome 15 is now the most used browser in the world IE9

    Original URL path: http://drawlogic.com/2011/12/ (2016-02-09)
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  • *drawlogic » 2011 » October - web, mobile, game + interactive development » 2011 » October » 2011 » October
    TV pad hardware consoles Unreal and Epic are preparing for this multi platform game development world along with Unity Flash and others Tags 3d FLASH GAMEDEV GAMES stage3d udk unreal Posted in 3D ENGINES TECHNOLOGY 9 Comments Recent Posts Unity 5 WebGL and the Plugin pocalypse Lime OpenFL Haxe Cross Platform Development Breakouts Comparison of JavaScript Game Engines via Breakout Snap svg SVG Vector Javascript Library Unity 4 2 Includes New Platforms Features Windows Phone New Micro Game Consoles TV Apps Games Controlled with Phones Tablets and Handhelds Unity 4 1 Apple TV AirPlay and the New Consoles Unity 4 Live Unity 4 Public Beta Cocos2d x C Port of Cocos2d for iOS Android Desktop Unity 3 5 Available Awesome Flash Export NaCL Export Needed Pipeline Improvements Unity 3 5 Preview Available Includes Unity to Flash Stage3D Export HTML5 Market Ready A Gift to html5 Web Developers and Web Users from Microsoft Silent Automatic IE Updates Onward Unreal Engine 3 Exporting to Flash 11 Stage3D Unity Exporting to Flash 3D Molehill now called Stage3D Preview Hardware Acceleration on the Web The Next Interactive Web is Materializing Microsoft s Answer to WebGL Silverlight 5 3D Hardware Acceleration XNA RageSpline for Unity 2D Spline Vector Tool cocos2d Now 1 0 and New Project cocos3d WebGL Spec 1 0 Now Final From Khronos Adobe AIR and Flash 3D API Molehill Preview Released Unity Building In Flash 3D Molehill Export Support Cocos2D Javascript Javascript Port of Cocos2D Game Engine Firefox 4 WebGL enabled Hardware Acceleration Faster Javascript WebConsole Adobe Flash Vs Unity The Near Future Of Hardware Accelerated Web Games EaselJS html5 Flash like Javascript Library by Grant Skinner WebGL Will Be Part of Chrome 9 Regular Releases WebSockets Now Available Across iOS Devices with 4 2 Update Adobe Illustrator AI to Canvas Exporter

    Original URL path: http://drawlogic.com/2011/10/ (2016-02-09)
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