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  • *drawlogic » 2011 » September - web, mobile, game + interactive development » 2011 » September » 2011 » September
    Hz With the new Stage3D APIs developers can expect hundreds of thousands of z buffered triangles to be rendered at HD resolution in full screen at around 60 Hz Using the new 3D APIs in Flash Player and AIR will make it possible to deliver sophisticated 3D experiences across almost every computer and device connected to the Internet Why is Adobe adding 3D functionality to Flash Player 3D has been one of the most popular requests from our customers Enabling true 3D experiences in Flash Player aligns with Adobe s commitment to innovation and delivering a more complete Flash Platform Adobe evolved the web with video and now we are going to evolve the web again with 3D From interactive websites e commerce and marketing to gaming 3D will be available to everyone everywhere Does this mean the 3D APIs introduced in Flash Player 10 will be deprecated No the initial 3D APIs introduced in Flash Player 10 continue to provide designers interactive designers and developers a simple way to apply 3D effects to 2D content The new low level 3D APIs are targeted to advanced developers for building complex 3D experiences leveraging GPU hardware acceleration Choosing one API over another one will depend on the use case and type of content created What are the requirements for 3D to work in Flash Player We are working to ensure 3D content always works with the best performance regardless of context and hardware configuration The 3D APIs will rely on DirectX 9 on Windows and OpenGL 1 3 on MacOS and Linux For mobile platforms Flash Player will rely on OpenGL ES 2 0 For those graphics cards that aren t supported Flash Player will elegantly fallback to a fast software rasterizer called SwiftShader a technology licensed from TransGaming How do the Stage3D APIs compare to WebGL s proposal to have the capability be available through browsers and HTML5 In terms of design our approach is very similar to the WebGL design However we offer a consistent browser agnostic solution that will enable advanced 3D experiences on almost every computer and device connected to the Internet Additionally GPU accelerated 3D in Flash Player will build on all the expressiveness features that exist today in Adobe Flash Player Tags 3d ENGINE export FLASH molehill plugin stage3d unity Posted in 3D ENGINES ACTIONSCRIPT3 ADOBE 2 Comments Recent Posts Unity 5 WebGL and the Plugin pocalypse Lime OpenFL Haxe Cross Platform Development Breakouts Comparison of JavaScript Game Engines via Breakout Snap svg SVG Vector Javascript Library Unity 4 2 Includes New Platforms Features Windows Phone New Micro Game Consoles TV Apps Games Controlled with Phones Tablets and Handhelds Unity 4 1 Apple TV AirPlay and the New Consoles Unity 4 Live Unity 4 Public Beta Cocos2d x C Port of Cocos2d for iOS Android Desktop Unity 3 5 Available Awesome Flash Export NaCL Export Needed Pipeline Improvements Unity 3 5 Preview Available Includes Unity to Flash Stage3D Export HTML5 Market Ready A Gift to

    Original URL path: http://drawlogic.com/2011/09/ (2016-02-09)
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  • *drawlogic » 2011 » July - web, mobile, game + interactive development » 2011 » July » 2011 » July
    acceleration ADOBE browser canvas chrome firefox GAMEDEV GAMES hardware acceleration html5 MICROSOFT SILVERLIGHT three js unity web webgl xna Posted in INTERACTIVE TECHNOLOGY 1 Comment Recent Posts Unity 5 WebGL and the Plugin pocalypse Lime OpenFL Haxe Cross Platform Development Breakouts Comparison of JavaScript Game Engines via Breakout Snap svg SVG Vector Javascript Library Unity 4 2 Includes New Platforms Features Windows Phone New Micro Game Consoles TV Apps Games Controlled with Phones Tablets and Handhelds Unity 4 1 Apple TV AirPlay and the New Consoles Unity 4 Live Unity 4 Public Beta Cocos2d x C Port of Cocos2d for iOS Android Desktop Unity 3 5 Available Awesome Flash Export NaCL Export Needed Pipeline Improvements Unity 3 5 Preview Available Includes Unity to Flash Stage3D Export HTML5 Market Ready A Gift to html5 Web Developers and Web Users from Microsoft Silent Automatic IE Updates Onward Unreal Engine 3 Exporting to Flash 11 Stage3D Unity Exporting to Flash 3D Molehill now called Stage3D Preview Hardware Acceleration on the Web The Next Interactive Web is Materializing Microsoft s Answer to WebGL Silverlight 5 3D Hardware Acceleration XNA RageSpline for Unity 2D Spline Vector Tool cocos2d Now 1 0 and New Project cocos3d WebGL Spec 1 0 Now Final From Khronos Adobe AIR and Flash 3D API Molehill Preview Released Unity Building In Flash 3D Molehill Export Support Cocos2D Javascript Javascript Port of Cocos2D Game Engine Firefox 4 WebGL enabled Hardware Acceleration Faster Javascript WebConsole Adobe Flash Vs Unity The Near Future Of Hardware Accelerated Web Games EaselJS html5 Flash like Javascript Library by Grant Skinner WebGL Will Be Part of Chrome 9 Regular Releases WebSockets Now Available Across iOS Devices with 4 2 Update Adobe Illustrator AI to Canvas Exporter for html5 Adobe Demos Flash to HTML5 Conversion Tool Is Silverlight Done

    Original URL path: http://drawlogic.com/2011/07/ (2016-02-09)
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  • *drawlogic » 2011 » May - web, mobile, game + interactive development » 2011 » May » 2011 » May
    Vector Javascript Library Unity 4 2 Includes New Platforms Features Windows Phone New Micro Game Consoles TV Apps Games Controlled with Phones Tablets and Handhelds Unity 4 1 Apple TV AirPlay and the New Consoles Unity 4 Live Unity 4 Public Beta Cocos2d x C Port of Cocos2d for iOS Android Desktop Unity 3 5 Available Awesome Flash Export NaCL Export Needed Pipeline Improvements Unity 3 5 Preview Available Includes Unity to Flash Stage3D Export HTML5 Market Ready A Gift to html5 Web Developers and Web Users from Microsoft Silent Automatic IE Updates Onward Unreal Engine 3 Exporting to Flash 11 Stage3D Unity Exporting to Flash 3D Molehill now called Stage3D Preview Hardware Acceleration on the Web The Next Interactive Web is Materializing Microsoft s Answer to WebGL Silverlight 5 3D Hardware Acceleration XNA RageSpline for Unity 2D Spline Vector Tool cocos2d Now 1 0 and New Project cocos3d WebGL Spec 1 0 Now Final From Khronos Adobe AIR and Flash 3D API Molehill Preview Released Unity Building In Flash 3D Molehill Export Support Cocos2D Javascript Javascript Port of Cocos2D Game Engine Firefox 4 WebGL enabled Hardware Acceleration Faster Javascript WebConsole Adobe Flash Vs Unity The Near Future Of Hardware Accelerated Web Games EaselJS html5 Flash like Javascript Library by Grant Skinner WebGL Will Be Part of Chrome 9 Regular Releases WebSockets Now Available Across iOS Devices with 4 2 Update Adobe Illustrator AI to Canvas Exporter for html5 Adobe Demos Flash to HTML5 Conversion Tool Is Silverlight Done Microsoft Shift in Strategy to html5 Adobe Finally Hardware Accelerating Flash for 3D Impact Javascript Game Engine Demo for iOS Archives March 2014 2 December 2013 1 November 2013 1 July 2013 1 June 2013 1 March 2013 1 November 2012 2 May 2012 1 February 2012 1 December 2011 2

    Original URL path: http://drawlogic.com/2011/05/ (2016-02-09)
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  • *drawlogic » 2011 » April - web, mobile, game + interactive development » 2011 » April » 2011 » April
    be used as desktop and other platforms this way But for iOS development cocos2D is great cocos3d Features Some of the key features of cocos3d are highlighted in the following list Seamless integration with cocos2d Rendering of all 3D model objects occurs within a special cocos2d layer which fits seamlessly into the cocos2d node hierarchy allowing 2D nodes such as controls labels and health bars to be drawn under over or beside 3D model objects Pluggable loading framework for 3D models exported from familiar 3D editors such as Blender 3ds Max or Cheetah3D or through industry standard 3D object files such as Collada or PowerVR POD or even from your own customized object file formats Imported 3D models can include animation sequences 3D model objects can be arranged in sophisticated structural assemblies allowing child objects to be moved and oriented relative to their parent structure 3D models cameras and lighting can be manipulated and animated using familiar cocos2d CCActions allowing you to quickly and easily control the dynamics of your 3D world in a familiar and easy to use programming paradigm 3D objects can be covered with dynamic materials and textures to create rich realistic imagery Mesh data can be shared between 3D objects thereby saving precious device memory Mesh data can freely and automatically use OpenGL vertex buffer objects to improve performance and memory management Culling of 3D objects outside of the camera frustum is automatic based on pluggable customizable object bounding volumes Automatic ordering and grouping of 3D objects minimizes OpenGL state changes and improves rendering performance Pluggable sorters allow easy customization of object sorting ordering and grouping for optimal application performance Automatic OpenGL state machine shadowing means that the OpenGL functions are invoked only when a state really has changed thereby reducing OpenGL engine calls and increasing OpenGL throughput Sophisticated math library eliminates the need to use OpenGL ES function calls for matrix mathematics Fully documented API written entirely in familiar Objective C No need to switch to C or C to work with 3D artifacts Extensive logging framework to trace program execution including all OpenGL ES function calls Includes demo applications and Xcode templates to get you up and running quickly Learn cocos3d You can learn more about writing 3D iOS applications using cocos3d by referring to cocos3d homepage cocos3d Programming Guide cocos3d API Demo applications in the Demos folder in your cocos3d distribution cocos3d Development Roadmap cocos3d Forum cocos3d Importing Converting COLLADA to POD Tags cocos2d cocos3d GAMEDEV ios mac objective c TECHNOLOGY Posted in 3D ENGINES GAMEDEV GAMES Comments Off Recent Posts Unity 5 WebGL and the Plugin pocalypse Lime OpenFL Haxe Cross Platform Development Breakouts Comparison of JavaScript Game Engines via Breakout Snap svg SVG Vector Javascript Library Unity 4 2 Includes New Platforms Features Windows Phone New Micro Game Consoles TV Apps Games Controlled with Phones Tablets and Handhelds Unity 4 1 Apple TV AirPlay and the New Consoles Unity 4 Live Unity 4 Public Beta Cocos2d x C Port of Cocos2d

    Original URL path: http://drawlogic.com/2011/04/ (2016-02-09)
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  • *drawlogic » 2011 » March - web, mobile, game + interactive development » 2011 » March » 2011 » March
    harness GPU and multi core CPU parallel processing from a Web browser enabling significant acceleration of applications such as image and video processing and advanced physics for WebGL games Tags 3d browser GAMEDEV khronos three js web webgl Posted in 3d 3D ENGINES PERFORMANCE STANDARDS TECHNOLOGY 2 Comments Recent Posts Unity 5 WebGL and the Plugin pocalypse Lime OpenFL Haxe Cross Platform Development Breakouts Comparison of JavaScript Game Engines via Breakout Snap svg SVG Vector Javascript Library Unity 4 2 Includes New Platforms Features Windows Phone New Micro Game Consoles TV Apps Games Controlled with Phones Tablets and Handhelds Unity 4 1 Apple TV AirPlay and the New Consoles Unity 4 Live Unity 4 Public Beta Cocos2d x C Port of Cocos2d for iOS Android Desktop Unity 3 5 Available Awesome Flash Export NaCL Export Needed Pipeline Improvements Unity 3 5 Preview Available Includes Unity to Flash Stage3D Export HTML5 Market Ready A Gift to html5 Web Developers and Web Users from Microsoft Silent Automatic IE Updates Onward Unreal Engine 3 Exporting to Flash 11 Stage3D Unity Exporting to Flash 3D Molehill now called Stage3D Preview Hardware Acceleration on the Web The Next Interactive Web is Materializing Microsoft s Answer to WebGL Silverlight 5 3D Hardware Acceleration XNA RageSpline for Unity 2D Spline Vector Tool cocos2d Now 1 0 and New Project cocos3d WebGL Spec 1 0 Now Final From Khronos Adobe AIR and Flash 3D API Molehill Preview Released Unity Building In Flash 3D Molehill Export Support Cocos2D Javascript Javascript Port of Cocos2D Game Engine Firefox 4 WebGL enabled Hardware Acceleration Faster Javascript WebConsole Adobe Flash Vs Unity The Near Future Of Hardware Accelerated Web Games EaselJS html5 Flash like Javascript Library by Grant Skinner WebGL Will Be Part of Chrome 9 Regular Releases WebSockets Now Available Across iOS

    Original URL path: http://drawlogic.com/2011/03/ (2016-02-09)
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  • *drawlogic » 2011 » February - web, mobile, game + interactive development » 2011 » February » 2011 » February
    decide when to target Flash or Unity Players or other platforms like desktop mobile that are currently available and use the rendering platforms that work best with each DirectX OpenGL OpenGL ES Molehill maybe WebGL in the future There is no announcement of a date but Unity is pretty fast to add updates and new platform versions so if they take this on they will ship Currently they mention using Unity and coding with AS3 within Unity script or using Mono NET C Javascript Boo as currently used An intersting option is using Unity to create content and code in C Javascript over AS3 Unity addresses these issues here Q Is this the end of the Unity s own Web Player Absolutely not The Flash and Unity Web Players both have their strengths We re excited by the opportunity to target the Flash Player and all of its features with Unity but there will be plenty of experiences that the Unity plugin is better suited for It will be up to developers in the end to decide whether they want to target only the Flash Player only the Unity Web Player or some combination of the two now things are getting interesting Q What programming language will I use You ll have two options For people with a Flash background Target our ActionScript API directly from Flash Think var go GameObject new GameObject Just normal ActionScript 3 code For people with a Unity background Script your content in C JavaScript Boo like you re used to and have Unity automatically translate it to ActionScript when you hit publish Adobe is good to move to a model where hardware acceleration is part of the platform Since Molehill is low level and competing products like Unity WebGL and others would take that in time opening it so others can build tools on their platform will attract interesting new developments like this Tags ADOBE AS3 C GAMEDEV gdc molehill platform unity unity 3d Posted in 3d 3D ENGINES ADOBE AS3 ENGINE TECHNOLOGY 2 Comments Recent Posts Unity 5 WebGL and the Plugin pocalypse Lime OpenFL Haxe Cross Platform Development Breakouts Comparison of JavaScript Game Engines via Breakout Snap svg SVG Vector Javascript Library Unity 4 2 Includes New Platforms Features Windows Phone New Micro Game Consoles TV Apps Games Controlled with Phones Tablets and Handhelds Unity 4 1 Apple TV AirPlay and the New Consoles Unity 4 Live Unity 4 Public Beta Cocos2d x C Port of Cocos2d for iOS Android Desktop Unity 3 5 Available Awesome Flash Export NaCL Export Needed Pipeline Improvements Unity 3 5 Preview Available Includes Unity to Flash Stage3D Export HTML5 Market Ready A Gift to html5 Web Developers and Web Users from Microsoft Silent Automatic IE Updates Onward Unreal Engine 3 Exporting to Flash 11 Stage3D Unity Exporting to Flash 3D Molehill now called Stage3D Preview Hardware Acceleration on the Web The Next Interactive Web is Materializing Microsoft s Answer to WebGL Silverlight 5 3D Hardware Acceleration

    Original URL path: http://drawlogic.com/2011/02/ (2016-02-09)
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  • *drawlogic » 2011 » January - web, mobile, game + interactive development » 2011 » January » 2011 » January
    of other things Note this that is something that we ll be including with Firefox 4 directly It s not an add on Also Firebug will be ready for the final Firefox 4 release Firefox 4 has other improvements like layering in memory retained layers caching scheduling improvements and lots of other performance enhancements 2011 is looking like the year all this is coming together at least for Chrome Firefox possibly Safari need WebGL in main release and IE is still the biggest problem to getting WebGL At this point WebGL looks like it is still over a year out as it may not come to IE until IE10 or possibly never the WebGL 1 0 spec is on the fast track though don t we all love Khronos They have been amazing with OpenGL since they took over html5 is looking like it will be close to mainstream by the end of this year depending on the install rate of IE9 when released The world is waiting to see if Microsoft implements WebGL or tries the old DirectX D2D only ways Nevertheless getting a push for hardware acceleration and fast renders in 2d 3d is a very sweet direction Tags browsers canvas chrome firefox html5 ie PERFORMANCE RENDERING Safari webgl Posted in STANDARDS TECHNOLOGY Comments Off Adobe Flash Vs Unity The Near Future Of Hardware Accelerated Web Games Wednesday January 12th 2011 There is an article at gamasutra about Flash vs Unity for the future of web 3d games But it really is the future of true hardware accelerated gaming applications and interactives not just 3d but massive immersive 2d 3d works projects on the web and available via browser Adobe or Macromedia previously owned 3d games with Director 8 5 with Shockwave3d for a time but that was really before mainstream was ready 2000 2001 ish There was a lack of computers with dedicated video cards and GPUs Today even the bottom line computers have a decent video card Also the surge in mobile and the need for native level access to graphics hardware has spawned this new battle Thanks Apple Unity has the pipeline 3d and has been doing that well since 2005 6 They emerged from Director and even have some members of the Director team working at Unity Adobe is just getting back into this they dropped Director or left it wavering and are now going to attack on the Flash level not just against Unity but to hardware accelerate it for mobile and better video playback hopefully they currently hardware accelerate scaled video to full screen Like the Silverlight vs Flash product competition Unity vs Flash is actually a good thing for developers and both platforms With Torque3d wavering html5 and WebGL more than a year out and WebGL maybe 2 3 for broad mainstream support I am looking at you IE this is the time for Flash to move on this and Unity to keep going they way they have Hardware acceleration makes

    Original URL path: http://drawlogic.com/2011/01/ (2016-02-09)
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  • *drawlogic » 2010 » December - web, mobile, game + interactive development » 2010 » December » 2010 » December
    the display list EaselJS Grant Skinner Post on EaselJS EaselJS Examples game sparkles rollover drag drop localToGlobal globalToLocal sprite sheets Tags canvas easeljs frameworks html5 JAVASCRIPT libraries svg webgl Posted in Uncategorized Comments Off WebGL Will Be Part of Chrome 9 Regular Releases Thursday December 16th 2010 Good news for the beginning of hardware accelerating the web WebGL will now be part of the main Chrome releases not just a compile option for Chromium nightlies Google Chrome 9 enables WebGL support by default WebGL is a new web technology that brings hardware accelerated 3D graphics to the browser without installing additional software and it can be used to create cool applications like Google Body Browser Field Aquarium and more The update for Chrome 9 also sandboxes Flash WebGL and plugins like extensions and tabs so that using them will be more secure and not crash the browser or the tab Hopefully Safari has this soon and then a few years from now IE may get it Or they will put out their own DirectX web plugin so everyone has to write it twice like currently in game development sarcasm Tags acceleration browsers GAMEDEV hardware web webdev webgl Posted in TECHNOLOGY 1 Comment Recent Posts Unity 5 WebGL and the Plugin pocalypse Lime OpenFL Haxe Cross Platform Development Breakouts Comparison of JavaScript Game Engines via Breakout Snap svg SVG Vector Javascript Library Unity 4 2 Includes New Platforms Features Windows Phone New Micro Game Consoles TV Apps Games Controlled with Phones Tablets and Handhelds Unity 4 1 Apple TV AirPlay and the New Consoles Unity 4 Live Unity 4 Public Beta Cocos2d x C Port of Cocos2d for iOS Android Desktop Unity 3 5 Available Awesome Flash Export NaCL Export Needed Pipeline Improvements Unity 3 5 Preview Available Includes Unity to Flash Stage3D Export HTML5 Market Ready A Gift to html5 Web Developers and Web Users from Microsoft Silent Automatic IE Updates Onward Unreal Engine 3 Exporting to Flash 11 Stage3D Unity Exporting to Flash 3D Molehill now called Stage3D Preview Hardware Acceleration on the Web The Next Interactive Web is Materializing Microsoft s Answer to WebGL Silverlight 5 3D Hardware Acceleration XNA RageSpline for Unity 2D Spline Vector Tool cocos2d Now 1 0 and New Project cocos3d WebGL Spec 1 0 Now Final From Khronos Adobe AIR and Flash 3D API Molehill Preview Released Unity Building In Flash 3D Molehill Export Support Cocos2D Javascript Javascript Port of Cocos2D Game Engine Firefox 4 WebGL enabled Hardware Acceleration Faster Javascript WebConsole Adobe Flash Vs Unity The Near Future Of Hardware Accelerated Web Games EaselJS html5 Flash like Javascript Library by Grant Skinner WebGL Will Be Part of Chrome 9 Regular Releases WebSockets Now Available Across iOS Devices with 4 2 Update Adobe Illustrator AI to Canvas Exporter for html5 Adobe Demos Flash to HTML5 Conversion Tool Is Silverlight Done Microsoft Shift in Strategy to html5 Adobe Finally Hardware Accelerating Flash for 3D Impact Javascript Game Engine Demo for iOS Archives March 2014

    Original URL path: http://drawlogic.com/2010/12/ (2016-02-09)
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