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  • *drawlogic » 2010 » November - web, mobile, game + interactive development » 2010 » November » 2010 » November
    Controlled with Phones Tablets and Handhelds Unity 4 1 Apple TV AirPlay and the New Consoles Unity 4 Live Unity 4 Public Beta Cocos2d x C Port of Cocos2d for iOS Android Desktop Unity 3 5 Available Awesome Flash Export NaCL Export Needed Pipeline Improvements Unity 3 5 Preview Available Includes Unity to Flash Stage3D Export HTML5 Market Ready A Gift to html5 Web Developers and Web Users from Microsoft Silent Automatic IE Updates Onward Unreal Engine 3 Exporting to Flash 11 Stage3D Unity Exporting to Flash 3D Molehill now called Stage3D Preview Hardware Acceleration on the Web The Next Interactive Web is Materializing Microsoft s Answer to WebGL Silverlight 5 3D Hardware Acceleration XNA RageSpline for Unity 2D Spline Vector Tool cocos2d Now 1 0 and New Project cocos3d WebGL Spec 1 0 Now Final From Khronos Adobe AIR and Flash 3D API Molehill Preview Released Unity Building In Flash 3D Molehill Export Support Cocos2D Javascript Javascript Port of Cocos2D Game Engine Firefox 4 WebGL enabled Hardware Acceleration Faster Javascript WebConsole Adobe Flash Vs Unity The Near Future Of Hardware Accelerated Web Games EaselJS html5 Flash like Javascript Library by Grant Skinner WebGL Will Be Part of Chrome 9 Regular Releases WebSockets Now Available Across iOS Devices with 4 2 Update Adobe Illustrator AI to Canvas Exporter for html5 Adobe Demos Flash to HTML5 Conversion Tool Is Silverlight Done Microsoft Shift in Strategy to html5 Adobe Finally Hardware Accelerating Flash for 3D Impact Javascript Game Engine Demo for iOS Archives March 2014 2 December 2013 1 November 2013 1 July 2013 1 June 2013 1 March 2013 1 November 2012 2 May 2012 1 February 2012 1 December 2011 2 October 2011 1 September 2011 1 July 2011 1 May 2011 1 April 2011 2 March 2011 1 February

    Original URL path: http://drawlogic.com/2010/11/ (2016-02-09)
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  • *drawlogic » 2010 » October - web, mobile, game + interactive development » 2010 » October » 2010 » October
    3D Tuesday October 26th 2010 It s about time Here at drawlogic we have been pushing hardware acceleration in Flash as it died in Adobe s Director product that is all but history Director was horribly not useful as a programming tool but Flash and AS3 have become a great environment the only thing missing was getting past software rendering limitations to use hardware acceleration that have been made more apparent by mobile devices which are like late 90 s early 00 s computers With Flash gaming being so huge and competitors like Unity it is surprising it took this long but it seems Flash and AIR development will be kicking up a notch in 2011 with hardware acceleration Adobe has finally delivered or will so in 2011 on this pressing need It s a good thing ByteArray Thibault Imbert the man inside got in there at Adobe he has been there delivering killer stuff and presents a video on Molehill on Adobe Labs showing this new tech Molehill is the code name for a new set of low level GPU accelerated 3D APIs that will enable advanced 3D experiences across screens through the Adobe Flash Platform runtimes These new low level APIs will provide advanced 3D and 3D engine developers the flexibility to leverage GPU hardware acceleration for significant performance gains Today Adobe Flash Player 10 1 renders thousands of non z buffered triangles at approximately 30 Hz With the new 3D APIs developers can expect hundreds of thousands of z buffered triangles to be rendered at HD resolution in full screen at around 60 Hz Using the new 3D APIs in Flash Player and AIR will make it possible to deliver sophisticated 3D experiences across almost every computer and device connected to the Internet When will developers designers be able to create 3D content using the Molehill APIs and what tools will they use Developers will be able to create content through the upcoming Flash Player beta program starting in the first half of 2011 To leverage the 3D features exposed in Flash Player during the beta period developers will use Adobe Flash Builder or the Adobe Flex SDK with an updated SWC exposing the required APIs More on the capabilities and rendering tech Developers were told to expect hundreds of thousands of z buffered triangles to be rendered at HD resolution in full screen at around 60 H z under the new APIs compared to thousands of un z buffered 30Hz triangles under the current Flash Player 10 1 The acceleration will rely on DirectX 9 standards on Windows OpenGL ES 1 3 on Macs and OpenGL ES 2 0 on mobile platforms and potentially puts Flash more directly into competition with 3D centric web game engines such as Unity How do the 3D APIs compare to WebGL s proposal to have the capability be available through browsers and HTML5 In terms of design our approach is very similar to the WebGL design However we offer a

    Original URL path: http://drawlogic.com/2010/10/ (2016-02-09)
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  • *drawlogic » 2010 » September - web, mobile, game + interactive development » 2010 » September » 2010 » September
    other mobile platforms like Android might change the big three in gaming consoles faster than people think Gamasutra has an article about Apple s assault on the gaming industry Besides recently becoming the most popular configuration in the entire iPod lineup the iPod Touch has become the most popular portable game player in the world Jobs chimed The iPod Touch outsells Nintendo and Sony portable game players combined It has over 50 percent market share for both the U S and worldwide Small caveat is that the DS still has the most units but that will only last for a month or two more DS 125m iOS devices 120m PSP 62m Game sales DS 718m games sold PSP 252m iOS games 1 5B games and entertainment But as far as devices Apple will surpass Nintendo this quarter as Apple handily beats them each month currently source I believe that the Apple TV is also a notch in the future to console gaming replacing the console with a thin client that can be controlled by handheld devices such as iOS devices This may or may not happen but I think it will and it may be an Apple TV feature in the next year or two The Apple TV is an iOS device However as Mike Capps commented to Gamasutra in our interview immediately following the event Right now I can display from my iPad to my Apple TV on a big screen TV How far away are we from That s my game console and it s displaying wirelessly to my television set It s not far away What will that mean What form will it take How soon will it come All unanswerable But Sony Nintendo and even Microsoft are all officially on notice as of today Do consoles anchored to a TV suddenly seem like the old way To the argument that the Appstore is full of bad games it is but it is also the secret to their success Apple built a platform and let indies in Apple was very critisized about their approval process but Playstation XBOX Nintendo Wii Nintendo DS Sony PSP all have more harsh approval processes and dont even let indies begin developing until they approve The result is higher quality games on the latter devices however it is the same problem the web brought I think that was Nintendo and Sony s downfall in that they didn t jump on the downloadable store AND allow indies in There are lots of fart apps that come with allowing almost everything but you also get stuff like Angry Birds Monster Dash Real Racing 2XL Gameloft etc I d rather let everything in and let the charts decide what is best rather than it be a closed market to indies from even trying But that comes with lower quality games for the most part except those standouts that might have been rejected on Nintendo or Sony platforms 99 of the Appstore is crap but 1

    Original URL path: http://drawlogic.com/2010/09/ (2016-02-09)
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  • *drawlogic » 2010 » August - web, mobile, game + interactive development » 2010 » August » 2010 » August
    support It is at an early stage but has the right idea in hardware rendering to OpenGL which is easily cross platform and mobile capable with speed This project is pretty new but there is work to make it web browser capable either in a java applet or a plugin for IE FF WebKit etc but there are also others that are out there using alternative renderers Most of these are in early development with varying support and do not currently compare to Adobe s Flash Player versions However the hardware rendering ones like JITB may beat it fairly quickly once all the other features are added Complete OpenGL based renderers like Unity or WebGL are fast and can run pretty heavy rendering because of hardware acceleration for all drawing and native support Other Flash Player implementations Lightspark AS3 script via LLVM Written in C very portable for native OpenGL accelerated rendering Smokescreen runs in Javascript Canvas html5 limited support Swfdec Firefox plugin Early development Gnash flash 7 9 support Flash Players that use OpenGL as the renderer are nice because cross platform support is easier The reason why OpenGL is a great idea is it is so cross platform on desktop and on mobile it is also coming soon in WebGL for the browser hopefully Versions of OpenGL and support OpenGL ES OpenGL ES 1 1 OpenGL 1 5 and lower fixed function Android iOS devices 3rd gen and lessx OpenGL ES 2 0 OpenGL 2 current version 4 1 shader capable iPhone 3GS or later iPod Touch 3rd generation and later and iPad Android 2 2 WebGL OpenGL Windows OSX Linux There is still a clear open field for an open source player to match something like Moonlight for Silverlight or hardware rendered canvas WebGL would be great to have in time if it gets support but it is also nice to have a compiled language in the content that works in the player faster than scripting but with the ease of scripting Plugins are still very relevant if they can address that Tags FLASH JAVA JAVASCRIPT jitb open OPENGL opengl es player source Posted in 3d ACTIONSCRIPT ACTIONSCRIPT3 AS3 FLASH PROGRAMMING RENDERING TECHNOLOGY 1 Comment Recent Posts Unity 5 WebGL and the Plugin pocalypse Lime OpenFL Haxe Cross Platform Development Breakouts Comparison of JavaScript Game Engines via Breakout Snap svg SVG Vector Javascript Library Unity 4 2 Includes New Platforms Features Windows Phone New Micro Game Consoles TV Apps Games Controlled with Phones Tablets and Handhelds Unity 4 1 Apple TV AirPlay and the New Consoles Unity 4 Live Unity 4 Public Beta Cocos2d x C Port of Cocos2d for iOS Android Desktop Unity 3 5 Available Awesome Flash Export NaCL Export Needed Pipeline Improvements Unity 3 5 Preview Available Includes Unity to Flash Stage3D Export HTML5 Market Ready A Gift to html5 Web Developers and Web Users from Microsoft Silent Automatic IE Updates Onward Unreal Engine 3 Exporting to Flash 11 Stage3D Unity Exporting to Flash

    Original URL path: http://drawlogic.com/2010/08/ (2016-02-09)
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  • *drawlogic » 2010 » July - web, mobile, game + interactive development » 2010 » July » 2010 » July
    blog Mercurial repository at google code cocos2d android port of cocos2d iphone with BSD license rokon android is another BSD licensed android game engine The engine also has extensions that can be easily added and some great ones exist already AndEngine Live Wallpaper Extension AndEngine MOD Player Extension AndEngine Multiplayer Extension AndEngine MultiTouch Extension AndEngine Physics Box2D Extension AndEngine Augmented Reality Extension Tags 2d andengine android cocos2d cocos2d iphone ENGINE GAMEDEV ios OPENGL opengl es Posted in 3D ENGINES GAMEDEV MOBILE OPEN SOURCE PROGRAMMING TECHNOLOGY 1 Comment Plan B for Unity on iOS4 C Option Friday July 2nd 2010 Unity is a great and agile company that responded to the iOS4 changes with something very nice a C option to develop with the Unity engine on the iOS They will implement this if using Mono is barred which so far hasn t happened I have to say I wish this was an option for the Unity Engine all the time and hope they implement it anyways For now Joachim Ante on the the Unity blog says this We continue to be excited about the iPhone iPod touch and iPod as platform targets for Unity developers While we don t think C is the best language to write game code using C as a scripting language has memory and performance advantages on low end devices This is a great feature to have for developers who want to squeeze the last ounce of memory performance out of their games We still can t believe Apple will force developers into choosing a specific language for development And as mentioned Apple is still approving every Unity based game we know of In case the situation changes rest assured that we are working this Plan B We ll be ready to talk more about this as well as share some time line information with you soon while of course waiting to find out if any of this will actually be necessary The Unity Plan B is that the C engine code that mimics as closely as it can to the Mono net C or Javascript code From the samples on the blog the C and Mono javascript in this case samples are really similar Many current engines are legacy or have lots of bloat unless you write your own or maybe even still then Though this is looking really clean for C game engine code at least in comparison to current industry leaders for indie engines It would be a beautiful C library to use even if Apple doesn t require it Compared to the other indie game engines out this would be a sweet C engine for indies and hope they do this no matter C can be written cleanly and with influence from a simplified C Javascript engine and clean API it makes for a killer C engine that makes sense Right now native is really attrctive on embedded for some years to come A very basic comparison from their blog Javascript Sample

    Original URL path: http://drawlogic.com/2010/07/ (2016-02-09)
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  • *drawlogic » 2010 » June - web, mobile, game + interactive development » 2010 » June » 2010 » June
    doesn t seem to be officially stated anywhere by Microsoft yet that I can find AMD has hinted at it and previous news about SVG being hardware acclerated Time will tell and it will be a HUGE boost to the browsers that do of course we need all of them to do it to be worthwhile for mainstream content Ars on the hardware accelerated canvas support What does come as a surprise is canvas support Microsoft has been promoting Internet Explorer 9 s support of SVG which provides vector graphics capabilities within the Web browser but thus far has kept quiet when asked if it would support the canvas bitmap graphics specification Not only is canvas being supported it is also being hardware accelerated continuing Microsoft s efforts to give Web applications the ability to exploit the extensive hardware capabilities of modern PCs Of course we should tread carefully here there is still a big chance that portions of the canvas 2d spec will not be implemented exactly the same or some browser may have missing features much like CSS and javascript evolution For instance the most Canvas 2D Context APIs and attributes is something I hope is addressed in the final IE9 If you are gonna spend the time implementing a standard do it fully and right don t try to break it an old Microsoft tactic But this step was needed to again push interactive web technologies to more closely compete with desktop graphic technology which adds some really exciting times ahead Another golden ray of hope is ES5 support in IE9 Again Wow Tags 2d browser browsers canvas evolution html5 ie9 INTERACTIVE platform STANDARDS Posted in PROGRAMMING RENDERING STANDARDS TECHNOLOGY 2 Comments Recent Posts Unity 5 WebGL and the Plugin pocalypse Lime OpenFL Haxe Cross Platform Development Breakouts Comparison of JavaScript Game Engines via Breakout Snap svg SVG Vector Javascript Library Unity 4 2 Includes New Platforms Features Windows Phone New Micro Game Consoles TV Apps Games Controlled with Phones Tablets and Handhelds Unity 4 1 Apple TV AirPlay and the New Consoles Unity 4 Live Unity 4 Public Beta Cocos2d x C Port of Cocos2d for iOS Android Desktop Unity 3 5 Available Awesome Flash Export NaCL Export Needed Pipeline Improvements Unity 3 5 Preview Available Includes Unity to Flash Stage3D Export HTML5 Market Ready A Gift to html5 Web Developers and Web Users from Microsoft Silent Automatic IE Updates Onward Unreal Engine 3 Exporting to Flash 11 Stage3D Unity Exporting to Flash 3D Molehill now called Stage3D Preview Hardware Acceleration on the Web The Next Interactive Web is Materializing Microsoft s Answer to WebGL Silverlight 5 3D Hardware Acceleration XNA RageSpline for Unity 2D Spline Vector Tool cocos2d Now 1 0 and New Project cocos3d WebGL Spec 1 0 Now Final From Khronos Adobe AIR and Flash 3D API Molehill Preview Released Unity Building In Flash 3D Molehill Export Support Cocos2D Javascript Javascript Port of Cocos2D Game Engine Firefox 4 WebGL enabled Hardware Acceleration Faster

    Original URL path: http://drawlogic.com/2010/06/ (2016-02-09)
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  • *drawlogic » 2010 » May - web, mobile, game + interactive development » 2010 » May » 2010 » May
    into the browser Major browser vendors Apple Safari Google Chrome Mozilla Firefox and Opera Opera are members of the WebGL Working Group It feels like someone s missin ing Tags based browser GAMES google o3d webgl Posted in 3d 3D ENGINES TECHNOLOGY 12 Comments Recent Posts Unity 5 WebGL and the Plugin pocalypse Lime OpenFL Haxe Cross Platform Development Breakouts Comparison of JavaScript Game Engines via Breakout Snap svg SVG Vector Javascript Library Unity 4 2 Includes New Platforms Features Windows Phone New Micro Game Consoles TV Apps Games Controlled with Phones Tablets and Handhelds Unity 4 1 Apple TV AirPlay and the New Consoles Unity 4 Live Unity 4 Public Beta Cocos2d x C Port of Cocos2d for iOS Android Desktop Unity 3 5 Available Awesome Flash Export NaCL Export Needed Pipeline Improvements Unity 3 5 Preview Available Includes Unity to Flash Stage3D Export HTML5 Market Ready A Gift to html5 Web Developers and Web Users from Microsoft Silent Automatic IE Updates Onward Unreal Engine 3 Exporting to Flash 11 Stage3D Unity Exporting to Flash 3D Molehill now called Stage3D Preview Hardware Acceleration on the Web The Next Interactive Web is Materializing Microsoft s Answer to WebGL Silverlight 5 3D Hardware Acceleration XNA RageSpline for Unity 2D Spline Vector Tool cocos2d Now 1 0 and New Project cocos3d WebGL Spec 1 0 Now Final From Khronos Adobe AIR and Flash 3D API Molehill Preview Released Unity Building In Flash 3D Molehill Export Support Cocos2D Javascript Javascript Port of Cocos2D Game Engine Firefox 4 WebGL enabled Hardware Acceleration Faster Javascript WebConsole Adobe Flash Vs Unity The Near Future Of Hardware Accelerated Web Games EaselJS html5 Flash like Javascript Library by Grant Skinner WebGL Will Be Part of Chrome 9 Regular Releases WebSockets Now Available Across iOS Devices with 4 2

    Original URL path: http://drawlogic.com/2010/05/ (2016-02-09)
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  • *drawlogic » 2010 » April - web, mobile, game + interactive development » 2010 » April » 2010 » April
    for Unity that is in the same style as TweenLite Tweener and others in the tween format that is common for flash tween libraries in Actionscript 3 This library is available in javascript and C for Unity 3d Projects and is quite fast and solid iTween is a simple one file drop in for some great scripted animation and easing that is very reminiscent of Flash using Penner equations and common libraries so it is easy to get started It works for web player desktop and iPhone Unity however long that lasts Some sample code looks like this private GameObject go private GameObject cam void Awake go gameObject cam Camera main gameObject private void Start iTween rotateFrom go 1 5f 0 null 90 null iTween EasingType easeInExpo iTween moveFrom go 1 5f 0 null 3 5f null iTween EasingType easeInExpo iTween colorTo go 3f 1 5f 3 5f 1 2f iTween shake cam 8f 1 5f null 3f null iTween scaleTo go 2 2 3f null 2 null iTween rotateBy go null 4 3f 5f null null iTween moveTo go null 4 6f null 1 2f null iTween moveTo go null 5 8f null 0 null iTween EasingType easeInExpo iTween shake cam 8f 6 8f null 3f null iTween colorTo go 5f 7 6f 165f 498f 729f iTween scaleTo go null 7 6f null 1 null Download Javascript iTween by Bob Berkebile pixelplacement com Download C iTween by Patrick Corkum insquare com Tags 3d ANIMATION easing itween tweener tweenlite unity unity3d Posted in C JAVASCRIPT PROGRAMMING TECHNOLOGY 11 Comments Recent Posts Unity 5 WebGL and the Plugin pocalypse Lime OpenFL Haxe Cross Platform Development Breakouts Comparison of JavaScript Game Engines via Breakout Snap svg SVG Vector Javascript Library Unity 4 2 Includes New Platforms Features Windows Phone New Micro Game Consoles TV Apps Games Controlled with Phones Tablets and Handhelds Unity 4 1 Apple TV AirPlay and the New Consoles Unity 4 Live Unity 4 Public Beta Cocos2d x C Port of Cocos2d for iOS Android Desktop Unity 3 5 Available Awesome Flash Export NaCL Export Needed Pipeline Improvements Unity 3 5 Preview Available Includes Unity to Flash Stage3D Export HTML5 Market Ready A Gift to html5 Web Developers and Web Users from Microsoft Silent Automatic IE Updates Onward Unreal Engine 3 Exporting to Flash 11 Stage3D Unity Exporting to Flash 3D Molehill now called Stage3D Preview Hardware Acceleration on the Web The Next Interactive Web is Materializing Microsoft s Answer to WebGL Silverlight 5 3D Hardware Acceleration XNA RageSpline for Unity 2D Spline Vector Tool cocos2d Now 1 0 and New Project cocos3d WebGL Spec 1 0 Now Final From Khronos Adobe AIR and Flash 3D API Molehill Preview Released Unity Building In Flash 3D Molehill Export Support Cocos2D Javascript Javascript Port of Cocos2D Game Engine Firefox 4 WebGL enabled Hardware Acceleration Faster Javascript WebConsole Adobe Flash Vs Unity The Near Future Of Hardware Accelerated Web Games EaselJS html5 Flash like Javascript Library by Grant Skinner WebGL Will Be

    Original URL path: http://drawlogic.com/2010/04/ (2016-02-09)
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