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  • *drawlogic » 2010 » March - web, mobile, game + interactive development » 2010 » March » 2010 » March
    is that IE9 will support html5 and canvas video tags and ensures the new functionality that web developers will be able to use We ll all have to wait for 2 3 years probably before it is something that is 90 saturated and usable in the mainstream market but it is good to know great times lie ahead I can t believe I just wrote about IE possibly innovating ahead of others Tags acceleration anmation browser hardware html5 ie9 RENDERING Posted in 3d 6 Comments Pre GDC Unity Announces 3 0 Platform Support For PS3 iPad And Android Tuesday March 9th 2010 Unity is showing no signs of slowing dow n in making a consolidated easy pipeline for game developers and creators to bring their wares to the masses on the top platforms Already Unity 3D is the best 3d web browser plugin at the current time with export paths to web desktop mac and PC iPhone touch and Wii But now we will see support for PS3 iPad obvious as it is a iPhone touch and Android most likely with the help of the C NDK rather than the Java SDK XBOX 360 support was announced last year This is pretty huge even for such a small and innovative company I guess it means it will be time to buy an upgrade soon Unity so far has been giving feature after feature for free for current license holders this one seems big enough to justify a major version increase Gamasutra comments on other great features This third iteration will also incorporate Umbra Software s occlusion culling produc t which is designed help performance for games with large open scenes and complex geometry The platform s top end version Unity Pro will include both Umbra and Beast at no additional cost Unity Technologies updated its Unity iPhone for version 3 0 to include streaming audio support for smaller build size Bluetooth multiplayer support faster in game GUIs and a 2D sprite engine Furthermore the company s iPhone product will offer performance improvements that promise to provide faster frame rates The company says that with its new platform support for PlayStation 3 iPad and Android it offers developers an opportunity to target a larger install base than any other game engine Unity s game engine currently can produce games for Windows Mac iPhone and Wii with support for Xbox 360 announced last October Tags 3d android ENGINE ipad ps3 unity unity3d Posted in 3d 3D ENGINES 8 Comments Twitter Weekly Updates for 2010 03 07 Sunday March 7th 2010 Pretty sweet web server called Cherokee newer and seems to run just about everything django rails mono net etc http bit ly bYJDoo If the US wins I predict a one month hockey fad maybe less see ya in four years hockey Looks like the next Winter Games will be in Сочи Россия http bit ly b5TyEJ location http bit ly 9wTcZT SLARToolkit Augmented Reality library for Silverlight http bit ly 9Dz6V6

    Original URL path: http://drawlogic.com/2010/03/ (2016-02-09)
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  • *drawlogic » 2010 » February - web, mobile, game + interactive development » 2010 » February » 2010 » February
    3D ENGINES C SILVERLIGHT TECHNOLOGY 4 Comments Recent Posts Unity 5 WebGL and the Plugin pocalypse Lime OpenFL Haxe Cross Platform Development Breakouts Comparison of JavaScript Game Engines via Breakout Snap svg SVG Vector Javascript Library Unity 4 2 Includes New Platforms Features Windows Phone New Micro Game Consoles TV Apps Games Controlled with Phones Tablets and Handhelds Unity 4 1 Apple TV AirPlay and the New Consoles Unity 4 Live Unity 4 Public Beta Cocos2d x C Port of Cocos2d for iOS Android Desktop Unity 3 5 Available Awesome Flash Export NaCL Export Needed Pipeline Improvements Unity 3 5 Preview Available Includes Unity to Flash Stage3D Export HTML5 Market Ready A Gift to html5 Web Developers and Web Users from Microsoft Silent Automatic IE Updates Onward Unreal Engine 3 Exporting to Flash 11 Stage3D Unity Exporting to Flash 3D Molehill now called Stage3D Preview Hardware Acceleration on the Web The Next Interactive Web is Materializing Microsoft s Answer to WebGL Silverlight 5 3D Hardware Acceleration XNA RageSpline for Unity 2D Spline Vector Tool cocos2d Now 1 0 and New Project cocos3d WebGL Spec 1 0 Now Final From Khronos Adobe AIR and Flash 3D API Molehill Preview Released Unity Building In Flash 3D Molehill Export Support Cocos2D Javascript Javascript Port of Cocos2D Game Engine Firefox 4 WebGL enabled Hardware Acceleration Faster Javascript WebConsole Adobe Flash Vs Unity The Near Future Of Hardware Accelerated Web Games EaselJS html5 Flash like Javascript Library by Grant Skinner WebGL Will Be Part of Chrome 9 Regular Releases WebSockets Now Available Across iOS Devices with 4 2 Update Adobe Illustrator AI to Canvas Exporter for html5 Adobe Demos Flash to HTML5 Conversion Tool Is Silverlight Done Microsoft Shift in Strategy to html5 Adobe Finally Hardware Accelerating Flash for 3D Impact Javascript Game Engine Demo

    Original URL path: http://drawlogic.com/2010/02/ (2016-02-09)
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  • *drawlogic » 2010 » January - web, mobile, game + interactive development » 2010 » January » 2010 » January
    see http wiki github com timknip asblender for more information Sample Code Snippet posted by Tim Embed source assets crystal cube blend mimeType application octet stream public var BlenderData Class var blend BlendFile new BlendFile blend read new BlenderData if blend scenes length Blender can have multiple scenes don t know yet how to grab the active scene buildScene blend scenes 0 Prints out the DNA as contained in the blend private function printDNA blend BlendFile void var struct DNAStruct var field DNAField for each struct in blend dna structs var type String blend dna types struct type trace type for each field in struct fields trace field type field name private function buildScene scene Object void var obj Object scene base first while obj grab the Blender Object The Blender Object defines rotation scale translation etc var object Object obj object trace Object name object id name type object type matrix object obmat for var key String in object trace key if object data switch object type case 1 Mesh trace Mesh object data id name buildMesh object data break case 10 Lamp trace Lamp object data id name break case 11 Camera trace Camera object data id name break default break obj obj next private function buildMesh mesh Object void var numVertices int mesh totvert var numFaces int mesh totface var i int trace verts numVertices for i 0 i github repo for ASBlender Blog post about it by Tim Another great tool 3ds js parser also released by Tim Tags 3d as AS3 asblender blender FLASH parser Posted in 3d ACTIONSCRIPT ACTIONSCRIPT3 AS3 Uncategorized 1 Comment Gordon An open source Flash runtime written in pure JavaScript Wednesday January 13th 2010 Gordon a flash runtime written in javascript is an interesting project that recreates the Flash Player into svg using javascript from a flash source swf file UPDATE Also check out smokescreen for the same html5 javascript interpreting SWF files This is an interesting direction There are most likely many things that do not work about this approach for existing content But it is also a neat way to create new content that might be simple enough to play on desktop and a mobile version All these examples work on an iPhone or iPod Touch Gordon on github by Tobias Schneider Demos posted for viewing by Paul Irish Tags canvas FLASH JAVASCRIPT player runtime svg Posted in Uncategorized 10 Comments Recent Posts Unity 5 WebGL and the Plugin pocalypse Lime OpenFL Haxe Cross Platform Development Breakouts Comparison of JavaScript Game Engines via Breakout Snap svg SVG Vector Javascript Library Unity 4 2 Includes New Platforms Features Windows Phone New Micro Game Consoles TV Apps Games Controlled with Phones Tablets and Handhelds Unity 4 1 Apple TV AirPlay and the New Consoles Unity 4 Live Unity 4 Public Beta Cocos2d x C Port of Cocos2d for iOS Android Desktop Unity 3 5 Available Awesome Flash Export NaCL Export Needed Pipeline Improvements Unity 3 5 Preview Available Includes Unity to

    Original URL path: http://drawlogic.com/2010/01/ (2016-02-09)
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  • *drawlogic » 2009 » December - web, mobile, game + interactive development » 2009 » December » 2009 » December
    a notch in Unity 3D with this interactive very reminiscent of the Ford Focus demo that helped bring in Papervision 3D for flash in style Gotta say though a mini is much better than a Ford Focus Flash is still the leader in web interactives and even marketing interactive 3d Unity largely replaced Director and tools like it and high end hardware rendered required interactives and games This interactive by HelloEnjoy has loads of polygons unity physics system lighting environment mapping showroom cameras reflection skid decals highly detailed mesh and more Just take a peek inside the vehicle and at the rims for the detail that is impossible with the 2000 poly limit of Flash 3D software rendered engines Web interactives this heavy aren t doable in a non hardware rendered player like Flash Unity is looking to pretty much own this level of quality in a browser I don t think I have seen another interactive looking this good with Unity 3D Unity still is lacking many features that Flash has in support of making interactives for the web such as webcam support mic support better video support better gui system html support although flash barely and a larger install base but Unity could easily take the high end advertising market in addition to owning highly immersive games that need hardware rendering which it is already doing for web gaming It is 2010 soon most computers have a decent video card Put them to use Blog Post on the project View the project Tags 3d carlos DESIGN helloenjoy interactives style ulloa unity unity3d Posted in 3d 3D ENGINES PERFORMANCE PROGRAMMING TECHNOLOGY unity3d 11 Comments First Unity Book Unity Game Development Essentials Wednesday December 2nd 2009 If you are looking to get into Unity 3d coding creating a book is a good place to start to get the full overview Recently the first Unity book has been released by Will Goldstone via Packt Publishing The book is written in a simple yet rapid pace but starts out from beginner level 3d introductions and really explores all areas needed to give someone the handrails to start tinkering on their own in the dark of their labs with Unity The book explores an introduction to 3d the biggest hurdle for most in moving to unity although it also does 2d terrrains terrains aren t supported in iphone yet keep this in mind if those are your aims moving players and cameras collision detection with colliders and rays working with prefabs creating HUDs creating menu screens and working with the the GUI system in Unity which can be strange for people coming from flash with event based user interfaces loading instantiating objects in the 3d world particle systems physics and lots of examples and minigames showing off these areas The book is alot like Unity itself in that it gets up and running quickly gives the tools to do some damage and then opens the door to developing with Unity After you develop

    Original URL path: http://drawlogic.com/2009/12/ (2016-02-09)
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  • *drawlogic » 2009 » October - web, mobile, game + interactive development » 2009 » October » 2009 » October
    beyond Flashlite Flashlite is a poor solution in most cases on embedded devices because they really need native apps to perform again due to the hardware limitations and it is a whole new platform to learn Adobe is doing the hard work to make it easy to get developers content on the new embedded devices that are storming the world such as the iPhone and Touch Info on the CS5 Beta Sign up for the beta of CS5 FAQ on Flash iPhone Applications Developer article on how the LLVM cross compiling will work Flash 10 full version on all phones by Q2 2010 except iPhone Tags actionscript 3 AS3 compile cross cs5 embedded FLASH iPhone llvm monotouch touch xnatouch Posted in ACTIONSCRIPT ACTIONSCRIPT3 ADOBE APPLICATIONS ARCHITECT AS3 10 Comments Torque 3D Released Saturday October 3rd 2009 Torque 3D is out of beta and officially released to the world Torque was one of the first indie affordable game engines and they continue that work at Garage Games with a web enabled Torque 3D output much like the Unity 3D player The pipeline is not yet as streamlined as as Unity 3D as Torque has many legacy formats and components such as DTS models DIF interiors and DSQ animation files that are specific to the Torque Engine But they have added support for COLLADA models and the community is strong for Torque 3D Also since Torque 3D is built on an older engine but updated for modern uses the file formats and loading is streamlined for low poly and web based games that need small asset sizes but still have quality Like Unity 3D there are many paths to truly get your game published and available to many platforms from desktop on Windows and Mac to web players in all major browsers and iPhone Wii and XBox with more This is an amazing time in game development When I initially got into heavier game development in early 2003 after moving from Half life to Unreal and then the affordable Torque there were two major things missing a web player export and a good editor with intellisense Torque 3D provides the web player export and Torsion is a great IDE for TorqueScript beyond using Visual Studio or XCode for C source editing Some really nice tools include the River Editor and Road and Path editor that complement the great terrain editor and scene and asset editors that make production fairly quick in the Torque tool chain Road and Path Editor Road and Path Editor Torque 3D from TorquePowered on Vimeo River Editor River Editor Torque 3D from TorquePowered on Vimeo The good news is there is now two quality toolsets in Unity 3D and Torque that for about 1500 you can get a good pipeline and engine that will enable you to create great immersive games for many platforms and the web If you got the skills the platforms are there to get your game out to the world whichever platform you choose

    Original URL path: http://drawlogic.com/2009/10/ (2016-02-09)
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  • *drawlogic » 2009 » September - web, mobile, game + interactive development » 2009 » September » 2009 » September
    posts about a tool called as3swf which helps to look into the raw shapes and vector drawing calls in the flash engine The output of this tool gives the raw machine code assembly like procedural output that is very similar to other rendering engines It actually makes me think of OpenGL a bit in the output switch based procedural flow except this if for vector drawing rather than raster Sample output 83 DefineShape4 ID 1 FillStyles 1 SWFFillStyle Type 0 solid Color 666666 LineStyles 1 SWFLineStyle2 Width 200 Color ff0000 ShapeRecords SWFShapeRecordStyleChange MoveTo 400 400 FillStyle1 1 LineStyle 1 SWFShapeRecordStraightEdge Horizontal 2000 SWFShapeRecordStraightEdge Vertical 2000 SWFShapeRecordStraightEdge Horizontal 2000 SWFShapeRecordStraightEdge Vertical 2000 SWFShapeRecordEnd It is always good to know what is going on in lower levels to better code for projects that perform well Another great post on this is the Elastic Racetrack of the AS3 and AVM2 virtual machine which describes how the AVM2 handles drawing those low level shape calls in addition to handling script as3swf at github post on the tool and more information on shapes in flash at a low level Elastic Racetrack for Flash 9 and AVM2 another lower level article how the flash player draws at runtime Tags ACTIONSCRIPT AS3 as3swf avm2 elastic FLASH machine optimize output PERFORMANCE racetrack swf virtual Posted in Uncategorized 2 Comments Recent Posts Unity 5 WebGL and the Plugin pocalypse Lime OpenFL Haxe Cross Platform Development Breakouts Comparison of JavaScript Game Engines via Breakout Snap svg SVG Vector Javascript Library Unity 4 2 Includes New Platforms Features Windows Phone New Micro Game Consoles TV Apps Games Controlled with Phones Tablets and Handhelds Unity 4 1 Apple TV AirPlay and the New Consoles Unity 4 Live Unity 4 Public Beta Cocos2d x C Port of Cocos2d for iOS Android Desktop Unity 3 5 Available Awesome Flash Export NaCL Export Needed Pipeline Improvements Unity 3 5 Preview Available Includes Unity to Flash Stage3D Export HTML5 Market Ready A Gift to html5 Web Developers and Web Users from Microsoft Silent Automatic IE Updates Onward Unreal Engine 3 Exporting to Flash 11 Stage3D Unity Exporting to Flash 3D Molehill now called Stage3D Preview Hardware Acceleration on the Web The Next Interactive Web is Materializing Microsoft s Answer to WebGL Silverlight 5 3D Hardware Acceleration XNA RageSpline for Unity 2D Spline Vector Tool cocos2d Now 1 0 and New Project cocos3d WebGL Spec 1 0 Now Final From Khronos Adobe AIR and Flash 3D API Molehill Preview Released Unity Building In Flash 3D Molehill Export Support Cocos2D Javascript Javascript Port of Cocos2D Game Engine Firefox 4 WebGL enabled Hardware Acceleration Faster Javascript WebConsole Adobe Flash Vs Unity The Near Future Of Hardware Accelerated Web Games EaselJS html5 Flash like Javascript Library by Grant Skinner WebGL Will Be Part of Chrome 9 Regular Releases WebSockets Now Available Across iOS Devices with 4 2 Update Adobe Illustrator AI to Canvas Exporter for html5 Adobe Demos Flash to HTML5 Conversion Tool Is Silverlight Done Microsoft Shift in Strategy

    Original URL path: http://drawlogic.com/2009/09/ (2016-02-09)
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  • *drawlogic » 2009 » August - web, mobile, game + interactive development » 2009 » August » 2009 » August
    graphics in Web pages without the need for browser plug ins First announced at the Game Developers Conference in March of 2009 the WebGL working group includes many industry leaders such as AMD Ericsson Google Mozilla NVIDIA and Opera The WebGL working group is defining a JavaScript binding to OpenGL ES 2 0 to enable rich 3D graphics within a browser on any platform supporting the OpenGL or OpenGL ES graphics standards The working group is developing the specification to provide content portability across diverse browsers and platforms including the capability of portable secure shader programs WebGL will be a royalty free standard developed under the proven Khronos development process with the target of a first public release in first half of 2010 Khronos warmly welcomes any interested company to become a member and participate in the development of the WebGL specification Google released O3D this year and there are great strides in 3d within the browser from game engine wrapper technologies such as instant action technology gaim theory engine now owned by id Software and runs Quake Live hardware rendered Unity 3D and Torque 3D coming soon and Flash software rendered 3d engines Papervision 3D Away 3D Sandy Sandy also released a haXe version that exports a javascript version and others But it looks like the movement is to bring OpenGL to the web as a standard under the name WebGL this would be great There would still be lots of times where plugins are better now and in the near future but the path is a good one Having a software hardware rendering hybrid like Google O3D for broad video card support some of the painful older intel cards or using a plugin like Unity3D Torque 3D or wrapper technology for bigger engines is a good idea for the time being But the future is grand in this area I think that Google O3D and OpenGL ES success on iPhone games probably combined to get this in motion OpenGL and very basic video cards are now standard in most machines out there Unity3D actually published hardware statistics on casual gamers web based games ever so kindly and shows that even though there are some older Intel cards out there for the most part machines nowadays have a video card capable of supporting at least low poly 3d and hardware supported 2d rendering in real time for games user interfaces and more This is exciting news it appears the movement of the web gaming market is getting much more capable and is accelerating the innovation of hardware accelerating the web Tags 3d browser group JAVASCRIPT khronos OPENGL opengles RENDERING standard webgl Posted in 3d 3D ENGINES AWAY3D CODE COMPANIES CONFERENCE EFFECTS ENGINE GAMEDEV GAMES HAXE JAVASCRIPT LIBRARIES NEWS OPEN SOURCE OPENGL PROGRAMMING RENDERING STANDARDS TECHNOLOGY TORQUE 3D Uncategorized unity3d 10 Comments Recent Posts Unity 5 WebGL and the Plugin pocalypse Lime OpenFL Haxe Cross Platform Development Breakouts Comparison of JavaScript Game Engines via Breakout Snap svg SVG Vector Javascript

    Original URL path: http://drawlogic.com/2009/08/ (2016-02-09)
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  • *drawlogic » 2009 » July - web, mobile, game + interactive development » 2009 » July » 2009 » July
    3 new features here and here Install Silverlight 3 Silverlight 3 SDK 9 5MB Silverlight 3 Tools 32 2MB Roy Schestowitz plays the flip side and calls this a silver lie released and has lots to say about the Silverlight 3 release and even using Big Buck Bunny to demo it He states a true fact that up til now lots of companies have abandoned Silverlight in favor of Flash mlb nyt etc It is still used at Netflix but that has an XBOX deal to play Netflixon xbox360 Flash didn t really get good until version 4 Typically software is a real version at version 3 that is when most software has the goals and ambitions of 1 0 fully complete and integrated We shall see how things play out but I still think Silverlight has a long way to go in winning over developers myself included but competition is never a bad thing when you are wanting to see innovation Tags FLASH MARKET release SILVERLIGHT VIDEO Posted in NET APPLICATIONS ARCHITECT blender DEVELOPMENT EXPRESSION INTERACTIVE MARKET MICROSOFT PROGRAMMING SILVERLIGHT TECHNOLOGY VIDEO Comments Off AS3 Library for OAuth with Twitter for AIR Apps Wednesday July 8th 2009 AIR is very popular for creating twitter clients Sönke Rohde just made it much easier to make AIR apps for twitter with an AS3 library for Twitter This library is built on top of core oauth as3 library by iotashin Core OAuth as3 library is a standard OAuth library this can be used for your own OAuth backends or connecting to other OAuth services as well A very nice feature of this library in addition to being coded cleanly and as3 style is the ability to have the Twitter OAuth page render inside of Flash Instead of opening the Twitter authorization page in the browser the library also contains OAuthLoader which is a wrapper around HTMLLoader which enables to directly show the authorization page within an AIR window use this in the requestTokenHandler instead of navigateToURL var loader OAuthLoader new OAuthLoader loader load request loader percentWidth 100 loader percentHeight 100 var w Window new Window w width 800 w height 400 w title req url w addChild loader w open Shannon Hicks core oauth as3 library High level AS3 Flex library for OAuth oauth as3 Google Code page OAuth Twitter OAuth FAQ Twitter API Documentation Getting Started with OAuth Tags ACTIONSCRIPT AIR API application AS3 CODE core library oauth twitter Posted in ACTIONSCRIPT ACTIONSCRIPT3 APPLICATIONS ARCHITECT AS3 DEVELOPMENT FLASH FLEX OPEN SOURCE STANDARDS SYNDICATION TECHNOLOGY 5 Comments Recent Posts Unity 5 WebGL and the Plugin pocalypse Lime OpenFL Haxe Cross Platform Development Breakouts Comparison of JavaScript Game Engines via Breakout Snap svg SVG Vector Javascript Library Unity 4 2 Includes New Platforms Features Windows Phone New Micro Game Consoles TV Apps Games Controlled with Phones Tablets and Handhelds Unity 4 1 Apple TV AirPlay and the New Consoles Unity 4 Live Unity 4 Public Beta Cocos2d x C Port of Cocos2d for

    Original URL path: http://drawlogic.com/2009/07/ (2016-02-09)
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