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  • *drawlogic » Web Sockets in Google Chrome and Proposed Standard for HTML5 - web, mobile, game + interactive development » Web Sockets in Google Chrome and Proposed Standard for HTML5 » Web Sockets in Google Chrome and Proposed Standard for HTML5
    on the standards with this effort and it is a good one to get behind Blog post about Web Sockets W3C Standard proposed by Google Ian Hickson WHATWG Standard proposed by Google Ian Hickson IETF RFC web socket protocol by hixie Ian Hickson pywebsocket for Apache to test with Web Sockets Tags chrome gaming google html5 INTERACTIVE real time sockets standard tcp web This entry was posted on Wednesday December 9th 2009 at 9 24 pm and is filed under AJAX APPLICATIONS network PROGRAMMING TECHNOLOGY You can follow any responses to this entry through the RSS 2 0 feed Both comments and pings are currently closed http www satya weblog com Satya Prakash I like the simplicity of explanation Matthew Kaufman Flash has reliable and partially reliable UDP in the form of RTMFP which provides real time capabilities far beyond what web sockets can do prioritized media delivery partial reliability security address mobility etc And instead if just client server RTMFP also includes NAT traversal for peer to peer media http drawlabs com drawcode Hey Matthew Yes I am excited about RTMFP as it is the first foray into UDP for Flash Adobe Stratus was released about a year ago http drawlogic com 2008 12 12 adobe stratus c but it is still limited to peer to peer and server is mainly a FMS feature not really available to hook to other systems just yet It is a good start but the flash player should be able to make a connection pseudo connection over UDP to non RTMFP endpoints just like Socket can connect to any TCP endpoint I am not as concerned with P2P that will be nice but really we want the ability to sent datagrams over UDP from the flash player matthewkaufman AIR has what you want Security prevents the same in the browser how would pure UDP socket policy files work http drawlabs com drawcode Hey Matthew Sure AIR 2 has it but so does all other desktop development it is only in labs currently as well in the AIR2 beta http www insideria com 2009 11 udp socket con We would simply just need that ported to flash web player much like the current Socket class only it would be the Datagram or UDPSocket Policy files would be able to be the same Again I am not concerned with P2p much where policies might be much different but the same client server model as the Socket class and like Stratus but without the RTMFP extra layers It will do wonders for MMOs in Flash and real time data it will stay ahead of web technologies that currently exist and planned ones like Web Sockets having UDP http drawlabs com drawcode Hey Matthew Sure AIR 2 has it but so does all other desktop development it is only in labs currently as well in the AIR2 beta http www insideria com 2009 11 udp socket con We would simply just need that ported to flash web

    Original URL path: http://drawlogic.com/2009/12/09/web-sockets-in-google-chrome-and-proposed-standard-for-html5/ (2016-02-09)
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  • *drawlogic » Google Releases O3D Plugin for 3D in Browser Controlled with Javascript - web, mobile, game + interactive development » Google Releases O3D Plugin for 3D in Browser Controlled with Javascript » Google Releases O3D Plugin for 3D in Browser Controlled with Javascript
    are starting to open up 3d pipelines and content creation but COLLADA still has many porting issues FBX file format is another that is really useful and common making pipelines in Unity 3D for instance very nice But it is owned and run by Autodesk who owns all the 3d apps Maya 3dsmax SGI and I am a bit leary of that method But in the end 3d pipelines and rendering will be somewhat standardized and maybe the web will be hardware rendered one day In most cases it is not needed but for gaming immersion demos and other entertainment it could benefit heavily from a more standardized 3d pipeline and methods Tags 3d browser formats google hardware JAVASCRIPT o3d RENDERING sketchup This entry was posted on Tuesday April 21st 2009 at 4 31 pm and is filed under 3d 3D ENGINES APPLICATIONS ENGINE GAMEDEV GAMES JAVASCRIPT OPEN SOURCE PROGRAMMING RENDERING STANDARDS TECHNOLOGY You can follow any responses to this entry through the RSS 2 0 feed Both comments and pings are currently closed http worldlearningtree com Harley Witt It would be nice if someone posted a comparison chart between Google s new O3D and Unity3D I have yet to wrap my head around all the implications this has for the future of the 3D web Clearly O3D does not have all the power and functionality of Unity3D but from the tutorials I noticed very quick load times for simple scenes but as they got more complex I think Unity would load faster Unity3D costs money while O3D will probably be similar to Sketchup and have free and paid versions The good news is that Google is huge and very talented so the product will evolve quickly I have a Google alert setup for Unity3D and I guess I ll do the same for O3D so I look forward for someone writing a nice comparison article jeje Unity3D doesn t work for Linux O3D is open source and it s just a matter of time before it s included in most Linux distros Recent Posts Unity 5 WebGL and the Plugin pocalypse Lime OpenFL Haxe Cross Platform Development Breakouts Comparison of JavaScript Game Engines via Breakout Snap svg SVG Vector Javascript Library Unity 4 2 Includes New Platforms Features Windows Phone New Micro Game Consoles TV Apps Games Controlled with Phones Tablets and Handhelds Unity 4 1 Apple TV AirPlay and the New Consoles Unity 4 Live Unity 4 Public Beta Cocos2d x C Port of Cocos2d for iOS Android Desktop Unity 3 5 Available Awesome Flash Export NaCL Export Needed Pipeline Improvements Unity 3 5 Preview Available Includes Unity to Flash Stage3D Export HTML5 Market Ready A Gift to html5 Web Developers and Web Users from Microsoft Silent Automatic IE Updates Onward Unreal Engine 3 Exporting to Flash 11 Stage3D Unity Exporting to Flash 3D Molehill now called Stage3D Preview Hardware Acceleration on the Web The Next Interactive Web is Materializing Microsoft s Answer to WebGL Silverlight 5 3D

    Original URL path: http://drawlogic.com/2009/04/21/google-releases-o3d-plugin-for-3d-in-browser-controlled-with-javascript/ (2016-02-09)
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  • *drawlogic » WebGL Announced, Javascript Controlled OpenGL Standard, is Now Official at Khronos Group, Who Runs OpenGL, OpenVG, OpenGL ES - web, mobile, game + interactive development » WebGL Announced, Javascript Controlled OpenGL Standard, is Now Official at Khronos Group, Who Runs OpenGL, OpenVG, OpenGL ES » WebGL Announced, Javascript Controlled OpenGL Standard, is Now Official at Khronos Group, Who Runs OpenGL, OpenVG, OpenGL ES
    and shows that even though there are some older Intel cards out there for the most part machines nowadays have a video card capable of supporting at least low poly 3d and hardware supported 2d rendering in real time for games user interfaces and more This is exciting news it appears the movement of the web gaming market is getting much more capable and is accelerating the innovation of hardware accelerating the web Tags 3d browser group JAVASCRIPT khronos OPENGL opengles RENDERING standard webgl This entry was posted on Saturday August 8th 2009 at 2 55 pm and is filed under 3d 3D ENGINES AWAY3D CODE COMPANIES CONFERENCE EFFECTS ENGINE GAMEDEV GAMES HAXE JAVASCRIPT LIBRARIES NEWS OPEN SOURCE OPENGL PROGRAMMING RENDERING STANDARDS TECHNOLOGY TORQUE 3D Uncategorized unity3d You can follow any responses to this entry through the RSS 2 0 feed Both comments and pings are currently closed Brett Walker Definitely an interesting development but this is starting to put Adobe behind the 8 ball Their decision to put other features ahead of hardware 3D support in terms of product development and letting the community figure out 3D instead of providing leadership and the proper tools to developers is biting them in the ass Unity3D was the first shot across the bow but ok sure it s a custom plugin But if WebGL is adopted by the major browsers Flash s sustained future looks a bit shaky Because once Javascript has hardware rendering support we re not just talking about 3D We re talking about being able to do 2D animations as fast or faster than Flash So that leaves pretty much video since the web standards people can t seem to decide on a standard the speed of AS3 versus JS s older version of EcmaScript and specialized tasks like socket support as Flash s last stands http drawlabs com drawcode Exactly my feelings Brett 2D hardware rendering is possible on even dinosaur video cards Watching this space will be interesting Plugins need to lead the way I see Alchemy and haXe as pretty interesting things but why not a better OpenGL surface What about some OpenVG stuff Stuff like what Imagination Technologies is doing with it for Adobe is interesting though http www imgtec com corporate newsdetail asp Adobe makes money selling tools So don t they think that tools to develop killer hardware rendered experiences be desired OpenVG is pretty new but I wonder if this is coming to the player for web http www khronos org news press releases open Bring that hardware rendered idea to the player as they are doing it for Flashlite http forums adobe com message 1955461 1955461 Macaca Nice All we need now is a modern JavaScript Will it evolve or are we stuck with the same version we use for the past aeon Pingback 3d Games or 3d cartoon Cartoonnetwork Games Pingback drawlogic WebGL Announced Javascript Controlled OpenGL BestFlashCard com agustinamenabar Wow hope this isn t the end of papervision

    Original URL path: http://drawlogic.com/2009/08/08/webgl-announced-javascript-controlled-opengl-standard-is-now-official-at-khronos-group-who-runs-opengl-openvg-opengl-es/ (2016-02-09)
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  • *drawlogic » Adobe Stratus, Client to Client Flash Communication (P2P) with RTMFP - web, mobile, game + interactive development » Adobe Stratus, Client to Client Flash Communication (P2P) with RTMFP » Adobe Stratus, Client to Client Flash Communication (P2P) with RTMFP
    let the magic game info on the servers but share images maps videos to authorised users to minimize the load on your webservers The beautiful thing about it is that you can program to let connections be refused on client publisher side and that the whole protocol is totally secured 128bits real time Of course this will have some overhead but because of the use of UDP over TCP this is still not a big problem So indeed time will tell but just let s see if we will some innovative uses of RTFMP in the near future Yup a Flash enthousiast that s me http www showdocument com Zeev Halevi I wonder how it will deal with firewalls RTMP is great to build very impressive prototypes but when you want to deploy a service for the masses a small but significant percentage of your audience will fail to use it because of firewalls blocking it even when using RTMPT on port 80 So until Adobe provide means to pass firewalls that match that of Skype this service will not gain popularity Pingback Meet Andrew Nguyen Flex Flash Developer User Experience Designer http drawk com drawk Joey I totally agree RTMFP is probably the coolest thing in flash networking since the MX releases brought all the tools used in the first run of Flash Media Server when it was Flash Communication Server which subsequently brought the video ownage of flash formats This instance stratus is a bit simplistic and limited to P2P but the potential uses in an authoratative server mode are very intruiging Many things are moving more UDP based for larger user support and RTMFP is great to have that capability When it is used on the server there will be the possibility for much larger multiuser applications and games I was only summing this effort up as limited in it s p2p nature but that is not a limitation of the protocol Good stuff coming from Adobe in this and their research that is a pretty quick pipeline when you look at things like Seam Carving in Photoshop already http gadgetguild co shaniSyed I think this was the best Article http www seantron com Seantron I made a little presentation to get people familiar with FMS started with Stratus You are totally right about the limitations of Stratus I ve actually found that after 5 peers connected it gets really messy because of the need to set up so many NetStreams to each peer http labs influxis com p 86 Recent Posts Unity 5 WebGL and the Plugin pocalypse Lime OpenFL Haxe Cross Platform Development Breakouts Comparison of JavaScript Game Engines via Breakout Snap svg SVG Vector Javascript Library Unity 4 2 Includes New Platforms Features Windows Phone New Micro Game Consoles TV Apps Games Controlled with Phones Tablets and Handhelds Unity 4 1 Apple TV AirPlay and the New Consoles Unity 4 Live Unity 4 Public Beta Cocos2d x C Port of Cocos2d for iOS Android

    Original URL path: http://drawlogic.com/2008/12/12/adobe-stratus-client-to-client-flash-communication-p2p-with-rtmfp/ (2016-02-09)
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  • *drawlogic » gaming - web, mobile, game + interactive development » gaming » gaming
    for raw binary data in as3 Silverlight and Java also have this feature but having this in script is pretty significant because many applications could really use a browser supported bi directional communication link What is Missing The biggie missing from Flash Silverlight etc and Web Sockets is UDP and preferably RUDP or Reliable UDP which allows UDP datagrams to be sent back and forth either verified delivery or broadcast Unity does support UDP The best socket layers are reliable UDP based because mixing TCP and UDP can lead to queuing and not all messages are critical so having just UDP isn t enough having TCP is too much Reliable UDP is the way to go but so far no web layers are doing it well except Unity on that one you still have to make your own RUDP implementation libraries like Raknet or enet in C C give you this but you can t use that in Unity client only on the server Edit Flash does have RTMFP which is based on UDP and uses FMS for nat for p2p but it is still not a true low level UDP socket just yet as it supports more features A low level UDP socket would also be nice in flash Web Communication Evolving I am a big Flash fan and have been developing it since 1999 among other platforms I have recently watched other technologies nearly match the features and some go beyond it The interesting thing about Web Sockets is that it does go after a core feature of flash Canvas and WebGL or O3D also do Flash still has the webcam mic sound mixers tranform and for now sockets which put it at an advantage in gaming and interactive Flash used to be the sole greatest video player but Silverlight is doing a pretty good job of that as well so that is still an advantage but others are entering including possibly browser support in html5 I still think it is the best video but they would need to keep innovating Another interesting point about this is XMLHttpRequest objects Originally AJAX was created by Microsoft for IE pushing new features and innovating back when IE was a good browser and ahead in IE4 Mozilla and others adopted this feature as well as editable text areas for html because they were great features for web applications to evolve to now Google is pushing with Chrome and Web Sockets is the next step that should be in web browsers even if it is only TCP based for now This will add great capabilities and will probably be preferred over AJAX XMLHttpRequest for really interactive and real time tools games should it take hold Ian Hickson is running the table on the standards with this effort and it is a good one to get behind Blog post about Web Sockets W3C Standard proposed by Google Ian Hickson WHATWG Standard proposed by Google Ian Hickson IETF RFC web socket protocol by hixie Ian Hickson pywebsocket for Apache to test with Web Sockets Tags chrome gaming google html5 INTERACTIVE real time sockets standard tcp web Posted in AJAX APPLICATIONS network PROGRAMMING TECHNOLOGY 10 Comments List of 2008 Unity3D Games and Recently Launched Minotaur China Shop by Flashbang Studios Sunday December 14th 2008 Unity3D is a great platform for developing 3d games where you need hardware acceleration beyond what Flash 3d can give you for the web There are lots of great independent gaming companies and web gaming companies realizing this and here in the phx Arizona market a few good ones including Flashbang Studios on their Unity3D gaming site Blurst I have been developing Unity3D for about 6 months and it is great where you want 3d environments over 2000 polys for the web The power of 3d hardware rendering on the web combined with a great development environment is making it possible to make really fun games with unity3d Unity3D Games Released Recently Flashbang recently released Minotaur China Shop to add to their Blurst com site of Unity3D games and community They detailed the launch day at their blog It is a pretty fun game and once you get further into the game design with different paths selling products or thrashing your china shop for insurance and strategic upgrades it has legs to keep interest Minotaur China Shop Trailer vimeo http vimeo com 2474951 vimeo There are lots of great Unity 3d games out there here is a list of the best of 2008 AXE Billions Play it Provide Feedback AXE Dark Temptation Play it Provide Feedback Banzai Ball Play it Mac OS Provide Feedback Beijing Conspiration Play it Provide Feedback Chicken Target Play it Provide Feedback Circuit Defenders Play it Provide Feedback Colony Defender Play it Provide Feedback Downhill Bowling Play it Provide Feedback Feist Play it Mac OS Provide Feedback Flip Sorter Play it Provide Feedback Hordes of Orcs Play it Provide Feedback IndieRiffs Play it Intel Mac OS Provide Feedback Jeecheereen1 Play it Provide Feedback Jetpack Brontosaurus Play it Laka Game Show Play it Provide Feedback Lander Commander Play it Mac OS Provide Feedback Lies and Seductions Play it Mac OS Universal Provide Feedback Manta Play it Provide Feedback Mars Explorer Play it Provide Feedback Nuddz Play it Provide Feedback Oddball Play it Mac OS Provide Feedback Off Road Velociraptor Safari Play it Outpost Play it Pirates n Dragons Play it Provide Feedback Project Cloudwitch Play it Provide Feedback RastaMonkey Play it Provide Feedback Seamulator Play it Mac OS Provide Feedback Sperm Racer Play it Provide Feedback Sphaira Play it Provide Feedback Super Splashdown Play it Provide Feedback Super Volei Brasil Play it Provide Feedback Tag Ball Play it Provide Feedback Traces of Illumination Play it Provide Feedback Tumbledrop Play it Provide Feedback Turret Master Play it Mac OS Provide Feedback Turtle Trap Play it Provide Feedback Vimto Jetski Play it Provide Feedback Widget TD Play it Provide Feedback source Tags best GAMEDEV GAMES gaming unity unity3d web Posted

    Original URL path: http://drawlogic.com/tag/gaming/ (2016-02-09)
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  • *drawlogic » INTERACTIVE - web, mobile, game + interactive development » INTERACTIVE » INTERACTIVE
    back when IE was a good browser and ahead in IE4 Mozilla and others adopted this feature as well as editable text areas for html because they were great features for web applications to evolve to now Google is pushing with Chrome and Web Sockets is the next step that should be in web browsers even if it is only TCP based for now This will add great capabilities and will probably be preferred over AJAX XMLHttpRequest for really interactive and real time tools games should it take hold Ian Hickson is running the table on the standards with this effort and it is a good one to get behind Blog post about Web Sockets W3C Standard proposed by Google Ian Hickson WHATWG Standard proposed by Google Ian Hickson IETF RFC web socket protocol by hixie Ian Hickson pywebsocket for Apache to test with Web Sockets Tags chrome gaming google html5 INTERACTIVE real time sockets standard tcp web Posted in AJAX APPLICATIONS network PROGRAMMING TECHNOLOGY 10 Comments Silverlight 3 Beta Released With 3D Planes Pixel Shader Effects Hardware Acceleration and More Wednesday March 18th 2009 The interactive space is blowing up with releases of really good iterations of software Just this week the iPhone 3 0 SDK was announced and available for download for developers Unity3D 2 5 was released with a windows development capability was previously mac only and now Silverlight 3 is making some waves as it was released at MIX09 with the Moonlight open source mono version hopefully not too far behind There are a few things that piqued my interest in Silverlight 3 beta notes and that is hardware acceleration on video 3d canvas and pixel effects unclear if these are hardware accelerated like shaders or pixel bender similar to filters and with the possibility to write effects similar to shaders or Adobe s Pixel Bender pbx shaders Support for Higher Quality Video Audio With support for native H 264 Advanced Audio Coding AAC Audio live and on demand IIS7 Smooth Streaming full HD 720p playback and an extensible decoder pipeline Silverlight 3 brings rich full screen stutter free media experiences to the desktop New and enhanced media features in Silverlight 3 include Live and on demand true HD 720p Smooth Streaming IIS Media Services formerly IIS Media Pack an integrated HTTP media delivery platform features Smooth Streaming which dynamically detects and seamlessly switches in real time the video quality of a media file delivered to Silverlight based on local bandwidth and CPU conditions More format choice In addition to native support for VC 1 WMA Silverlight 3 now offers users native support for MPEG 4 based H 264 AAC Audio enabling content distributors to deliver high quality content to a wide variety of computers and devices True HD playback in full screen Leveraging graphics processor unit GPU hardware acceleration Silverlight experiences can now be delivered in true full screen HD 720p Extensible media format support With the new Raw AV pipeline Silverlight can easily support a wide variety of third party codecs Audio and video can be decoded outside the runtime and rendered in Silverlight extending format support beyond the native codecs Industry leading content protection Silverlight DRM Powered by PlayReady Content Protection enables protected in browser experiences using AES encryption or Windows Media DRM Empowering Richer Experiences Silverlight 3 contains new 3D graphics animation features hardware accelerated effects and text improvements that enable designers and developers to create next generation Web visuals Additional features include Perspective 3D Graphics Silverlight 3 allows developers and designers to apply content to a 3D plane Users can rotate or scale live content in space without writing any additional code Other effects include creating a queue in 3D and transitions Pixel Shader effects These software based effects include blur and drop shadow In addition you can also write your own effect Effects can be applied to any graphical content An example would be to make a button appear depressed on rollover you could use a drop shadow effect on the pressed visual state Bitmap Caching Silverlight 3 dramatically improves the rendering performance of applications by allowing users to cache vector content text and controls into bitmaps This feature is useful for background content and for content which needs to scale without making changes to its internal appearance New Bitmap API With Silverlight 3 developers can now write pixels to a bitmap Thus they can build a photo editor to do red eye correction perform edits on scanned documents or create specials effects for cached bitmaps from elements on the screen Themed application support Developers can now theme applications by applying styles to their Silverlight 3 applications and changing them at runtime Additionally developers can cascade styles by basing them on each other Animation Effects Silverlight 3 provides new effects such as spring and bounce These make animation more natural Developers can also now develop their own mathematical functions to describe an animation Enhanced control skinning Silverlight 3 provides easier skinning capabilities by keeping a common set of controls external from an application This allows the sharing of styles and control skins between different applications Improved text rendering font support Silverlight 3 allows far more efficient rendering and rapid animation of text Applications also load faster by enabling the use of local fonts Improving Rich Internet Application Productivity New features include 60 controls with source code Silverlight 3 is packed with over 60 high quality fully skinnable and customizable out of the box controls such as charting and media new layout containers such as dock and viewbox and controls such as autocomplete treeview and datagrid The controls come with nine professional designed themes and the source code can be modified recompiled or utilized as is Other additions include multiple selection in listbox controls file save dialog making it easier to write files and support for multiple page applications with navigation Deep Linking Silverlight 3 includes support for deep linking which enables bookmarking a page within a RIA Search Engine Optimization

    Original URL path: http://drawlogic.com/tag/interactive/ (2016-02-09)
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  • *drawlogic » sockets - web, mobile, game + interactive development » sockets » sockets
    need to keep innovating Another interesting point about this is XMLHttpRequest objects Originally AJAX was created by Microsoft for IE pushing new features and innovating back when IE was a good browser and ahead in IE4 Mozilla and others adopted this feature as well as editable text areas for html because they were great features for web applications to evolve to now Google is pushing with Chrome and Web Sockets is the next step that should be in web browsers even if it is only TCP based for now This will add great capabilities and will probably be preferred over AJAX XMLHttpRequest for really interactive and real time tools games should it take hold Ian Hickson is running the table on the standards with this effort and it is a good one to get behind Blog post about Web Sockets W3C Standard proposed by Google Ian Hickson WHATWG Standard proposed by Google Ian Hickson IETF RFC web socket protocol by hixie Ian Hickson pywebsocket for Apache to test with Web Sockets Tags chrome gaming google html5 INTERACTIVE real time sockets standard tcp web Posted in AJAX APPLICATIONS network PROGRAMMING TECHNOLOGY 10 Comments Silverlight 2 Released Tuesday October 14th 2008 Silverlight 2 has been released This is the real silverlight release The release last year 1 0 was just a javascript release and only had one object the downloader not even a text input But now there are real tools like rich ui controls services support REST DLR C Linq ironpython ruby and Sockets which are much needed for games and game platform development There are also much better tools at this stage Bam Silverlight 2 is out There s the expected stuff like the final SDK Expression and Silverlight tools Microsoft Silverlight 2 SDK Expression Blend 2 SP1 Silverlight Tools for Visual Studio 2008 SP1 Deep Zoom Composer And from Tim s blog Silverlight 2 Developer Runtime Windows Silverlight 2 Developer Runtime Mac But there s also http www eclipse4sl org Yes that means you can code Silverlight in Eclipse Details and progress at the Eclipse Tools for Silverlight Blog It ll be licensed under the EPL 1 0 License I have done lots of Silverlight initially when 1 0 came out as well as the agency I was working at We did video players mini games demo apps and even the Halo 3 online manual at silverlight net But it wasn t really ready until now It still has a long way to go to really be an alternative to Flash but it is capable platform at version 2 for applications mini games and video apps for sure But in the end it just provides competition to make both the Flash Flex platforms and Silveright compete for developer support Tags 2 AS3 eclipse FLASH IDE MICROSOFT SILVERLIGHT sockets Posted in ARCHITECT DEVELOPMENT FLASH FLEX GAMEDEV INTERACTIVE INTERFACE MARKET MICROSOFT PROGRAMMING SILVERLIGHT TECHNOLOGY USER EXPERIENCE XAML 2 Comments Recent Posts Unity 5 WebGL and the Plugin pocalypse Lime OpenFL Haxe

    Original URL path: http://drawlogic.com/tag/sockets/ (2016-02-09)
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  • *drawlogic » standard - web, mobile, game + interactive development » standard » standard
    is developing the specification to provide content portability across diverse browsers and platforms including the capability of portable secure shader programs WebGL will be a royalty free standard developed under the proven Khronos development process with the target of a first public release in first half of 2010 Khronos warmly welcomes any interested company to become a member and participate in the development of the WebGL specification Google released O3D this year and there are great strides in 3d within the browser from game engine wrapper technologies such as instant action technology gaim theory engine now owned by id Software and runs Quake Live hardware rendered Unity 3D and Torque 3D coming soon and Flash software rendered 3d engines Papervision 3D Away 3D Sandy Sandy also released a haXe version that exports a javascript version and others But it looks like the movement is to bring OpenGL to the web as a standard under the name WebGL this would be great There would still be lots of times where plugins are better now and in the near future but the path is a good one Having a software hardware rendering hybrid like Google O3D for broad video card support some of the painful older intel cards or using a plugin like Unity3D Torque 3D or wrapper technology for bigger engines is a good idea for the time being But the future is grand in this area I think that Google O3D and OpenGL ES success on iPhone games probably combined to get this in motion OpenGL and very basic video cards are now standard in most machines out there Unity3D actually published hardware statistics on casual gamers web based games ever so kindly and shows that even though there are some older Intel cards out there for the most part machines nowadays have a video card capable of supporting at least low poly 3d and hardware supported 2d rendering in real time for games user interfaces and more This is exciting news it appears the movement of the web gaming market is getting much more capable and is accelerating the innovation of hardware accelerating the web Tags 3d browser group JAVASCRIPT khronos OPENGL opengles RENDERING standard webgl Posted in 3d 3D ENGINES AWAY3D CODE COMPANIES CONFERENCE EFFECTS ENGINE GAMEDEV GAMES HAXE JAVASCRIPT LIBRARIES NEWS OPEN SOURCE OPENGL PROGRAMMING RENDERING STANDARDS TECHNOLOGY TORQUE 3D Uncategorized unity3d 10 Comments JavaScript Standard ECMAScript Fifth Edition ES5 Published Thursday April 9th 2009 Well it appears ES4 path is dead officially and a new standard has been published replacing it the ECMAScript Fifth Edition announced in Geneva Switzerland and will be in place as fully tested and approved by all involved by the end of 2009 ES5 was previously known as ECMAScript 3 1 or an iteration of the ES3 standard that is what most JavaScript is based on in all browsers and was previously competing with the ES4 newer standard that changed Javascript quite a bit but in many areas much better in some

    Original URL path: http://drawlogic.com/tag/standard/ (2016-02-09)
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