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  • *drawlogic » 2d - web, mobile, game + interactive development » 2d » 2d
    Motor2 Box2DFlashAS3 and others Box2D the original toolkit is a solid c physics engine that has many great examples and features including real collision Now it has inspired a pure Javascript version of Box2D called Box2Djs to using prototype dependency to implement many of the same demos using the same functionality So it appears Box2D if you want to find a baseline standard physics kit for 2D it now has versions in many languages that might allow you to have 2d physics capabilities across many platforms Box2DJS is a JavaScript port of Box2D Physics Engine To tell the truth this is converted from Box2DFlashAS3 1 4 3 1 in an automatic manner The reason why not Box2DFlashAS3 2 0 0 based is simply because I overlooked the renewal Dependencies prototype js IECanvas when you use a canvas tag to display the result of your physics simulation Links Project Page SF Download Page SF Box2D Box2DFlashAS3 API Doc Box2DFlashAS3 How to use Download a zip file and extract it Copy js and lib directories from the extracted directory to your app directory Copy script tags in the header part of index html in the extacted directory to your html file where you want to simulate physics Because this library does not have a lazy loading system now you should load all classes before starting your simulation To make things worse each library has a bit complicated dependency each other so that loading libraries in wrong order may cause a fatal error To avoid such a trouble it is strongly recommended to copy the header part of this file or index html including the downloaded zip file Utilizing Box2D APIs simulate the newton world as you like The Box2DJS APIs are completely same as those of Box2DFlashAS3 Please refer information about it Also the speed of your javascript engine makes a big difference just like the AS2 AVM1 to the AS3 AVM2 virtual machines Chrome is much faster than FF3 Video of Box2DJS in Chrome Video of Box2DJS in FF3 Tags 2d AS3 FLASH JAVASCRIPT PHYSICS prototype web Posted in ANIMATION DEVELOPMENT ENGINE GAMEDEV GAMES JAVASCRIPT LIBRARIES OPEN SOURCE PHYSICS TECHNOLOGY 3 Comments AS3 Plinko with APE 2D Flash Physics Engine Tuesday July 29th 2008 I rarely mention stuff I have worked on here but I got a chance to use APE and AS3 on the online Plinko game at the site for the Price is Right videogame for the famed pink Plinko Board Who doesn t love Plinko I did the programming on this back when I still worked at emarketing prizelogic I will be featuring a small iteration to APE with draggable particles and how I did it In the end I didn t use the draggable particles but they are fun i ended up changing my collision border particles after testing I ended up controlling the drop location by swapping out a wheel particle after they dropped it So that it got the famous Plinko disc bounce and roll

    Original URL path: http://drawlogic.com/tag/2d/ (2016-02-09)
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  • *drawlogic » asset store - web, mobile, game + interactive development » asset store » asset store
    Platform Development Breakouts Comparison of JavaScript Game Engines via Breakout Snap svg SVG Vector Javascript Library Unity 4 2 Includes New Platforms Features Windows Phone New Micro Game Consoles TV Apps Games Controlled with Phones Tablets and Handhelds Unity 4 1 Apple TV AirPlay and the New Consoles Unity 4 Live Unity 4 Public Beta Cocos2d x C Port of Cocos2d for iOS Android Desktop Unity 3 5 Available Awesome Flash Export NaCL Export Needed Pipeline Improvements Unity 3 5 Preview Available Includes Unity to Flash Stage3D Export HTML5 Market Ready A Gift to html5 Web Developers and Web Users from Microsoft Silent Automatic IE Updates Onward Unreal Engine 3 Exporting to Flash 11 Stage3D Unity Exporting to Flash 3D Molehill now called Stage3D Preview Hardware Acceleration on the Web The Next Interactive Web is Materializing Microsoft s Answer to WebGL Silverlight 5 3D Hardware Acceleration XNA RageSpline for Unity 2D Spline Vector Tool cocos2d Now 1 0 and New Project cocos3d WebGL Spec 1 0 Now Final From Khronos Adobe AIR and Flash 3D API Molehill Preview Released Unity Building In Flash 3D Molehill Export Support Cocos2D Javascript Javascript Port of Cocos2D Game Engine Firefox 4 WebGL enabled Hardware Acceleration Faster Javascript WebConsole Adobe Flash Vs Unity The Near Future Of Hardware Accelerated Web Games EaselJS html5 Flash like Javascript Library by Grant Skinner WebGL Will Be Part of Chrome 9 Regular Releases WebSockets Now Available Across iOS Devices with 4 2 Update Adobe Illustrator AI to Canvas Exporter for html5 Adobe Demos Flash to HTML5 Conversion Tool Is Silverlight Done Microsoft Shift in Strategy to html5 Adobe Finally Hardware Accelerating Flash for 3D Impact Javascript Game Engine Demo for iOS Archives March 2014 2 December 2013 1 November 2013 1 July 2013 1 June 2013 1 March 2013

    Original URL path: http://drawlogic.com/tag/asset-store/ (2016-02-09)
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  • *drawlogic » ragespline - web, mobile, game + interactive development » ragespline » ragespline
    Platform Development Breakouts Comparison of JavaScript Game Engines via Breakout Snap svg SVG Vector Javascript Library Unity 4 2 Includes New Platforms Features Windows Phone New Micro Game Consoles TV Apps Games Controlled with Phones Tablets and Handhelds Unity 4 1 Apple TV AirPlay and the New Consoles Unity 4 Live Unity 4 Public Beta Cocos2d x C Port of Cocos2d for iOS Android Desktop Unity 3 5 Available Awesome Flash Export NaCL Export Needed Pipeline Improvements Unity 3 5 Preview Available Includes Unity to Flash Stage3D Export HTML5 Market Ready A Gift to html5 Web Developers and Web Users from Microsoft Silent Automatic IE Updates Onward Unreal Engine 3 Exporting to Flash 11 Stage3D Unity Exporting to Flash 3D Molehill now called Stage3D Preview Hardware Acceleration on the Web The Next Interactive Web is Materializing Microsoft s Answer to WebGL Silverlight 5 3D Hardware Acceleration XNA RageSpline for Unity 2D Spline Vector Tool cocos2d Now 1 0 and New Project cocos3d WebGL Spec 1 0 Now Final From Khronos Adobe AIR and Flash 3D API Molehill Preview Released Unity Building In Flash 3D Molehill Export Support Cocos2D Javascript Javascript Port of Cocos2D Game Engine Firefox 4 WebGL enabled Hardware Acceleration Faster Javascript WebConsole Adobe Flash Vs Unity The Near Future Of Hardware Accelerated Web Games EaselJS html5 Flash like Javascript Library by Grant Skinner WebGL Will Be Part of Chrome 9 Regular Releases WebSockets Now Available Across iOS Devices with 4 2 Update Adobe Illustrator AI to Canvas Exporter for html5 Adobe Demos Flash to HTML5 Conversion Tool Is Silverlight Done Microsoft Shift in Strategy to html5 Adobe Finally Hardware Accelerating Flash for 3D Impact Javascript Game Engine Demo for iOS Archives March 2014 2 December 2013 1 November 2013 1 July 2013 1 June 2013 1 March 2013

    Original URL path: http://drawlogic.com/tag/ragespline/ (2016-02-09)
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  • *drawlogic » cocos3d - web, mobile, game + interactive development » cocos3d » cocos3d
    objects can be arranged in sophisticated structural assemblies allowing child objects to be moved and oriented relative to their parent structure 3D models cameras and lighting can be manipulated and animated using familiar cocos2d CCActions allowing you to quickly and easily control the dynamics of your 3D world in a familiar and easy to use programming paradigm 3D objects can be covered with dynamic materials and textures to create rich realistic imagery Mesh data can be shared between 3D objects thereby saving precious device memory Mesh data can freely and automatically use OpenGL vertex buffer objects to improve performance and memory management Culling of 3D objects outside of the camera frustum is automatic based on pluggable customizable object bounding volumes Automatic ordering and grouping of 3D objects minimizes OpenGL state changes and improves rendering performance Pluggable sorters allow easy customization of object sorting ordering and grouping for optimal application performance Automatic OpenGL state machine shadowing means that the OpenGL functions are invoked only when a state really has changed thereby reducing OpenGL engine calls and increasing OpenGL throughput Sophisticated math library eliminates the need to use OpenGL ES function calls for matrix mathematics Fully documented API written entirely in familiar Objective C No need to switch to C or C to work with 3D artifacts Extensive logging framework to trace program execution including all OpenGL ES function calls Includes demo applications and Xcode templates to get you up and running quickly Learn cocos3d You can learn more about writing 3D iOS applications using cocos3d by referring to cocos3d homepage cocos3d Programming Guide cocos3d API Demo applications in the Demos folder in your cocos3d distribution cocos3d Development Roadmap cocos3d Forum cocos3d Importing Converting COLLADA to POD Tags cocos2d cocos3d GAMEDEV ios mac objective c TECHNOLOGY Posted in 3D ENGINES GAMEDEV GAMES Comments Off Recent Posts Unity 5 WebGL and the Plugin pocalypse Lime OpenFL Haxe Cross Platform Development Breakouts Comparison of JavaScript Game Engines via Breakout Snap svg SVG Vector Javascript Library Unity 4 2 Includes New Platforms Features Windows Phone New Micro Game Consoles TV Apps Games Controlled with Phones Tablets and Handhelds Unity 4 1 Apple TV AirPlay and the New Consoles Unity 4 Live Unity 4 Public Beta Cocos2d x C Port of Cocos2d for iOS Android Desktop Unity 3 5 Available Awesome Flash Export NaCL Export Needed Pipeline Improvements Unity 3 5 Preview Available Includes Unity to Flash Stage3D Export HTML5 Market Ready A Gift to html5 Web Developers and Web Users from Microsoft Silent Automatic IE Updates Onward Unreal Engine 3 Exporting to Flash 11 Stage3D Unity Exporting to Flash 3D Molehill now called Stage3D Preview Hardware Acceleration on the Web The Next Interactive Web is Materializing Microsoft s Answer to WebGL Silverlight 5 3D Hardware Acceleration XNA RageSpline for Unity 2D Spline Vector Tool cocos2d Now 1 0 and New Project cocos3d WebGL Spec 1 0 Now Final From Khronos Adobe AIR and Flash 3D API Molehill Preview Released Unity Building In Flash 3D Molehill

    Original URL path: http://drawlogic.com/tag/cocos3d/ (2016-02-09)
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  • *drawlogic » objective-c - web, mobile, game + interactive development » objective-c » objective-c
    model objects can be arranged in sophisticated structural assemblies allowing child objects to be moved and oriented relative to their parent structure 3D models cameras and lighting can be manipulated and animated using familiar cocos2d CCActions allowing you to quickly and easily control the dynamics of your 3D world in a familiar and easy to use programming paradigm 3D objects can be covered with dynamic materials and textures to create rich realistic imagery Mesh data can be shared between 3D objects thereby saving precious device memory Mesh data can freely and automatically use OpenGL vertex buffer objects to improve performance and memory management Culling of 3D objects outside of the camera frustum is automatic based on pluggable customizable object bounding volumes Automatic ordering and grouping of 3D objects minimizes OpenGL state changes and improves rendering performance Pluggable sorters allow easy customization of object sorting ordering and grouping for optimal application performance Automatic OpenGL state machine shadowing means that the OpenGL functions are invoked only when a state really has changed thereby reducing OpenGL engine calls and increasing OpenGL throughput Sophisticated math library eliminates the need to use OpenGL ES function calls for matrix mathematics Fully documented API written entirely in familiar Objective C No need to switch to C or C to work with 3D artifacts Extensive logging framework to trace program execution including all OpenGL ES function calls Includes demo applications and Xcode templates to get you up and running quickly Learn cocos3d You can learn more about writing 3D iOS applications using cocos3d by referring to cocos3d homepage cocos3d Programming Guide cocos3d API Demo applications in the Demos folder in your cocos3d distribution cocos3d Development Roadmap cocos3d Forum cocos3d Importing Converting COLLADA to POD Tags cocos2d cocos3d GAMEDEV ios mac objective c TECHNOLOGY Posted in 3D ENGINES GAMEDEV GAMES Comments Off Recent Posts Unity 5 WebGL and the Plugin pocalypse Lime OpenFL Haxe Cross Platform Development Breakouts Comparison of JavaScript Game Engines via Breakout Snap svg SVG Vector Javascript Library Unity 4 2 Includes New Platforms Features Windows Phone New Micro Game Consoles TV Apps Games Controlled with Phones Tablets and Handhelds Unity 4 1 Apple TV AirPlay and the New Consoles Unity 4 Live Unity 4 Public Beta Cocos2d x C Port of Cocos2d for iOS Android Desktop Unity 3 5 Available Awesome Flash Export NaCL Export Needed Pipeline Improvements Unity 3 5 Preview Available Includes Unity to Flash Stage3D Export HTML5 Market Ready A Gift to html5 Web Developers and Web Users from Microsoft Silent Automatic IE Updates Onward Unreal Engine 3 Exporting to Flash 11 Stage3D Unity Exporting to Flash 3D Molehill now called Stage3D Preview Hardware Acceleration on the Web The Next Interactive Web is Materializing Microsoft s Answer to WebGL Silverlight 5 3D Hardware Acceleration XNA RageSpline for Unity 2D Spline Vector Tool cocos2d Now 1 0 and New Project cocos3d WebGL Spec 1 0 Now Final From Khronos Adobe AIR and Flash 3D API Molehill Preview Released Unity Building In Flash 3D

    Original URL path: http://drawlogic.com/tag/objective-c/ (2016-02-09)
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  • *drawlogic » html5 - web, mobile, game + interactive development » html5 » html5
    Harmony html5 javascript sketching project generated lots of interest for an html5 sketching app Three js is great because it is a 3d engine built with renderers in SVG and Canvas makes to a really good base for modular cross platform 3d engine right now as soon as IE9 joins the party For a while a good javascript rendering library will need to support multiple renderers for browser differences in performance and supported dependencies like canvas svg and webgl Three js has that reality as part of the design Currently the engine only supports particles and triangles quads with flat colors The aim is to keep the code as simple and modular as possible At the moment the engine can render using canvas and svg WebGL rendering would come at a later stage but feel free to fork the project and have a go Although this allows 3D for iPhoneOS and Android platforms the performance on these devices is not too good Blog post on the Three js project Three js at github Demos Cube Random Waves Floor Sample Code var camera scene renderer init setInterval loop 1000 60 function init camera new Camera 0 0 1000 scene new Scene renderer new CanvasRenderer renderer setSize window innerWidth window innerHeight for var i 0 i Tags 3d canvas ENGINE html5 JAVASCRIPT renderer svg Posted in 3D ENGINES JAVASCRIPT PROGRAMMING TECHNOLOGY Comments Off IE9 Will Have Hardware Acceleration on the GPU Will Support html5 canvas video Friday March 19th 2010 UPDATE Due to retractions it cannot be entirely confirmed that IE9 will support canvas of html5 spec They are the last browser and they must support it for it to be a real valid solution for 2d animation GPU supported canvas would be a huge innovation but would also most likely kill Silverlight for animation unless they integrate canvas Standards are such a tough bet ask Adobe with the ES4 bet Since standards are so tough to get through and are design by committee many times plugins still have a huge advantage of changing easily We ll keep an eye on IE9 to see if the canvas revolution will happen soon or if it will be years off It will most likely be years off for mainstream at any rate Could it be that Microsoft is innovating again IE9 will supposedly be largely hardware accelerated for all graphical elements and possibly canvas and video html5 tags IE9 test drive preview available here It appears Microsoft has been enjoying the Apple Adobe Google smackdowns on each other got lost in the dust kicked up and just done what many developers want hardware acceleration Firefox 3 7 also has hardware acceleration coming down the pike Specifically IE9 will take advantage of the underlying hardware in different ways both from a visual perspective as well as code execution perspective The MSHTML rendering layer has been enhanced to use Direct2D and DirectWrite instead of GDI Direct2D enables GPU accelerated 2D graphics and text and allows sub pixel positioning In addition the GPU is used for scaling bitmaps are mapped to textures which is ideal for zooming and moving images around the screen This GPU support translates directly into improved readability of pages more precise placement of text and images and smooth scrolling and zooming JavaScript performance is greatly improved from older versions of Internet Explorer and should be competitive if not better than competing browsers In the past JavaScript in IE was interpreted and not compiled into native processor instructions The JavaScript engine now includes a JIT compiler which emits x86 instructions and compiles the code before it runs resulting in a dramatic performance uplift Instruction generation can also be tailored to the underlying processor to take full advantage of the underlying platform IE9 is more standards compliant than previous versions with new support for HTML5 elements such as video CSS3 support and SVG support All graphic elements will be accelerated on the GPU and will enable hardware accelerated rendering contexts for application development improving visual display reducing CPU usage and improving power usage There is no excuse in this age where most people have at least a 32MB cards even on the lowly intel OEM cards to not take some advantage of hardware rendering acceleration for aspects of web content including video 2d games and even 3d There are lots of other areas of browsers and tech that is hardware accelerated such as plugins like Unity and Director waaay before that video and new tools like WebGL O3D Firefox 3 7 is also aiming for hardware acceleration This idea of browser graphical elements not just in a plugin or video player being hardware accelerated is something that might spark some very interesting and innovative experiences I applaud this effort and hope there is truth in it beyond just a preview that has features cut I also hope more browsers and plugins start doing the same besides just IE9 and Firefox This entire blog has pretty much had an underlying hardware rendering acceleration slant I have been pushing this for sometime and I believe the time is coming soon that web developers will be equipped with the power that native and game developers have for graphics soon mainly for applications games and experiences The best news is that IE9 will support html5 and canvas video tags and ensures the new functionality that web developers will be able to use We ll all have to wait for 2 3 years probably before it is something that is 90 saturated and usable in the mainstream market but it is good to know great times lie ahead I can t believe I just wrote about IE possibly innovating ahead of others Tags acceleration anmation browser hardware html5 ie9 RENDERING Posted in 3d 6 Comments Web Sockets in Google Chrome and Proposed Standard for HTML5 Wednesday December 9th 2009 Google is pushing Web Sockets into Chrome based on the Web Socket standards being developed at all major engineering standards groups

    Original URL path: http://drawlogic.com/tag/html5/page/2/ (2016-02-09)
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  • *drawlogic » ie9 - web, mobile, game + interactive development » ie9 » ie9
    far has kept quiet when asked if it would support the canvas bitmap graphics specification Not only is canvas being supported it is also being hardware accelerated continuing Microsoft s efforts to give Web applications the ability to exploit the extensive hardware capabilities of modern PCs Of course we should tread carefully here there is still a big chance that portions of the canvas 2d spec will not be implemented exactly the same or some browser may have missing features much like CSS and javascript evolution For instance the most Canvas 2D Context APIs and attributes is something I hope is addressed in the final IE9 If you are gonna spend the time implementing a standard do it fully and right don t try to break it an old Microsoft tactic But this step was needed to again push interactive web technologies to more closely compete with desktop graphic technology which adds some really exciting times ahead Another golden ray of hope is ES5 support in IE9 Again Wow Tags 2d browser browsers canvas evolution html5 ie9 INTERACTIVE platform STANDARDS Posted in PROGRAMMING RENDERING STANDARDS TECHNOLOGY 2 Comments IE9 Will Have Hardware Acceleration on the GPU Will Support html5 canvas video Friday March 19th 2010 UPDATE Due to retractions it cannot be entirely confirmed that IE9 will support canvas of html5 spec They are the last browser and they must support it for it to be a real valid solution for 2d animation GPU supported canvas would be a huge innovation but would also most likely kill Silverlight for animation unless they integrate canvas Standards are such a tough bet ask Adobe with the ES4 bet Since standards are so tough to get through and are design by committee many times plugins still have a huge advantage of changing easily We ll keep an eye on IE9 to see if the canvas revolution will happen soon or if it will be years off It will most likely be years off for mainstream at any rate Could it be that Microsoft is innovating again IE9 will supposedly be largely hardware accelerated for all graphical elements and possibly canvas and video html5 tags IE9 test drive preview available here It appears Microsoft has been enjoying the Apple Adobe Google smackdowns on each other got lost in the dust kicked up and just done what many developers want hardware acceleration Firefox 3 7 also has hardware acceleration coming down the pike Specifically IE9 will take advantage of the underlying hardware in different ways both from a visual perspective as well as code execution perspective The MSHTML rendering layer has been enhanced to use Direct2D and DirectWrite instead of GDI Direct2D enables GPU accelerated 2D graphics and text and allows sub pixel positioning In addition the GPU is used for scaling bitmaps are mapped to textures which is ideal for zooming and moving images around the screen This GPU support translates directly into improved readability of pages more precise placement of text and images

    Original URL path: http://drawlogic.com/tag/ie9/ (2016-02-09)
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  • *drawlogic » easeljs - web, mobile, game + interactive development » easeljs » easeljs
    localToGlobal globalToLocal sprite sheets Tags canvas easeljs frameworks html5 JAVASCRIPT libraries svg webgl Posted in Uncategorized Comments Off Recent Posts Unity 5 WebGL and the Plugin pocalypse Lime OpenFL Haxe Cross Platform Development Breakouts Comparison of JavaScript Game Engines via Breakout Snap svg SVG Vector Javascript Library Unity 4 2 Includes New Platforms Features Windows Phone New Micro Game Consoles TV Apps Games Controlled with Phones Tablets and Handhelds Unity 4 1 Apple TV AirPlay and the New Consoles Unity 4 Live Unity 4 Public Beta Cocos2d x C Port of Cocos2d for iOS Android Desktop Unity 3 5 Available Awesome Flash Export NaCL Export Needed Pipeline Improvements Unity 3 5 Preview Available Includes Unity to Flash Stage3D Export HTML5 Market Ready A Gift to html5 Web Developers and Web Users from Microsoft Silent Automatic IE Updates Onward Unreal Engine 3 Exporting to Flash 11 Stage3D Unity Exporting to Flash 3D Molehill now called Stage3D Preview Hardware Acceleration on the Web The Next Interactive Web is Materializing Microsoft s Answer to WebGL Silverlight 5 3D Hardware Acceleration XNA RageSpline for Unity 2D Spline Vector Tool cocos2d Now 1 0 and New Project cocos3d WebGL Spec 1 0 Now Final From Khronos Adobe AIR and Flash 3D API Molehill Preview Released Unity Building In Flash 3D Molehill Export Support Cocos2D Javascript Javascript Port of Cocos2D Game Engine Firefox 4 WebGL enabled Hardware Acceleration Faster Javascript WebConsole Adobe Flash Vs Unity The Near Future Of Hardware Accelerated Web Games EaselJS html5 Flash like Javascript Library by Grant Skinner WebGL Will Be Part of Chrome 9 Regular Releases WebSockets Now Available Across iOS Devices with 4 2 Update Adobe Illustrator AI to Canvas Exporter for html5 Adobe Demos Flash to HTML5 Conversion Tool Is Silverlight Done Microsoft Shift in Strategy to html5 Adobe

    Original URL path: http://drawlogic.com/tag/easeljs/ (2016-02-09)
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