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  • *drawlogic » lime - web, mobile, game + interactive development » lime » lime
    Posted in TECHNOLOGY Comments Off Recent Posts Unity 5 WebGL and the Plugin pocalypse Lime OpenFL Haxe Cross Platform Development Breakouts Comparison of JavaScript Game Engines via Breakout Snap svg SVG Vector Javascript Library Unity 4 2 Includes New Platforms Features Windows Phone New Micro Game Consoles TV Apps Games Controlled with Phones Tablets and Handhelds Unity 4 1 Apple TV AirPlay and the New Consoles Unity 4 Live Unity 4 Public Beta Cocos2d x C Port of Cocos2d for iOS Android Desktop Unity 3 5 Available Awesome Flash Export NaCL Export Needed Pipeline Improvements Unity 3 5 Preview Available Includes Unity to Flash Stage3D Export HTML5 Market Ready A Gift to html5 Web Developers and Web Users from Microsoft Silent Automatic IE Updates Onward Unreal Engine 3 Exporting to Flash 11 Stage3D Unity Exporting to Flash 3D Molehill now called Stage3D Preview Hardware Acceleration on the Web The Next Interactive Web is Materializing Microsoft s Answer to WebGL Silverlight 5 3D Hardware Acceleration XNA RageSpline for Unity 2D Spline Vector Tool cocos2d Now 1 0 and New Project cocos3d WebGL Spec 1 0 Now Final From Khronos Adobe AIR and Flash 3D API Molehill Preview Released Unity Building In Flash 3D Molehill Export Support Cocos2D Javascript Javascript Port of Cocos2D Game Engine Firefox 4 WebGL enabled Hardware Acceleration Faster Javascript WebConsole Adobe Flash Vs Unity The Near Future Of Hardware Accelerated Web Games EaselJS html5 Flash like Javascript Library by Grant Skinner WebGL Will Be Part of Chrome 9 Regular Releases WebSockets Now Available Across iOS Devices with 4 2 Update Adobe Illustrator AI to Canvas Exporter for html5 Adobe Demos Flash to HTML5 Conversion Tool Is Silverlight Done Microsoft Shift in Strategy to html5 Adobe Finally Hardware Accelerating Flash for 3D Impact Javascript Game Engine Demo for iOS

    Original URL path: http://drawlogic.com/tag/lime/ (2016-02-09)
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  • *drawlogic » MOBILE - web, mobile, game + interactive development » MOBILE » MOBILE
    never fly on the App Store because it executes code or interprets it but is a very nice experiment More discussion at Hacker News Tags ENGINE impact ios JAVASCRIPT MOBILE OPENGL opengl es webkit Posted in JAVASCRIPT TECHNOLOGY 2 Comments haXe on the iPhone with hxcpp Flash 9 API to C for Mobile Friday June 19th 2009 haXe is an interesting programming language that allows abstracting the source from platform target It outputs for targets such as Actionscript and Javascript from haxe language source But haXe can also output to native code to run on Windows Mac OSX and Linux Well because of this it is possible to run haXe on the iPhone The gamehaXe site has found a way to get haXe to compile to iPhone via hxcpp which creates a C output from haXe code very similar to Actionscript 3 I am a bit late to the party but this is great news It uses the NME library which will allows code to mostly be written to the Flash 9 API and create the C for XCode to compile and run on the iPhone and Touch This creates a path to port Flash games to iPhone Touch This project is one to watch and participate in Native compilation to the iPhone from haXe is a more simplified code to write in while providing lower level performance which is needed on mobile devices as processors cache and ram are much lower than desktop and below what is capable of running the Flash AVM2 currently If you have more interest in haXe there are some other great demos on as3 haXe at the game haXe site Also Tony at touchmypixel com has posted some very useful information to help you get started with hxcpp The hxcpp project is a newer output target along with a java one but this could be interesting if actionscript like code and many libraries like Physaxe or AS3 libraries could be ported to haXe to output to the iPhone Tags AS3 cpp FLASH HAXE hxcpp iPhone MOBILE neash neko physaxe Posted in ACTIONSCRIPT ACTIONSCRIPT3 ARCHITECT AS3 HAXE iPhone LIBRARIES PHYSICS PROGRAMMING 4 Comments Recent Posts Unity 5 WebGL and the Plugin pocalypse Lime OpenFL Haxe Cross Platform Development Breakouts Comparison of JavaScript Game Engines via Breakout Snap svg SVG Vector Javascript Library Unity 4 2 Includes New Platforms Features Windows Phone New Micro Game Consoles TV Apps Games Controlled with Phones Tablets and Handhelds Unity 4 1 Apple TV AirPlay and the New Consoles Unity 4 Live Unity 4 Public Beta Cocos2d x C Port of Cocos2d for iOS Android Desktop Unity 3 5 Available Awesome Flash Export NaCL Export Needed Pipeline Improvements Unity 3 5 Preview Available Includes Unity to Flash Stage3D Export HTML5 Market Ready A Gift to html5 Web Developers and Web Users from Microsoft Silent Automatic IE Updates Onward Unreal Engine 3 Exporting to Flash 11 Stage3D Unity Exporting to Flash 3D Molehill now called Stage3D Preview Hardware Acceleration on the

    Original URL path: http://drawlogic.com/tag/mobile/ (2016-02-09)
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  • *drawlogic » neko - web, mobile, game + interactive development » neko » neko
    Touch This creates a path to port Flash games to iPhone Touch This project is one to watch and participate in Native compilation to the iPhone from haXe is a more simplified code to write in while providing lower level performance which is needed on mobile devices as processors cache and ram are much lower than desktop and below what is capable of running the Flash AVM2 currently If you have more interest in haXe there are some other great demos on as3 haXe at the game haXe site Also Tony at touchmypixel com has posted some very useful information to help you get started with hxcpp The hxcpp project is a newer output target along with a java one but this could be interesting if actionscript like code and many libraries like Physaxe or AS3 libraries could be ported to haXe to output to the iPhone Tags AS3 cpp FLASH HAXE hxcpp iPhone MOBILE neash neko physaxe Posted in ACTIONSCRIPT ACTIONSCRIPT3 ARCHITECT AS3 HAXE iPhone LIBRARIES PHYSICS PROGRAMMING 4 Comments haXe 2 01 Now with Flash 10 Support Saturday October 4th 2008 Nicolas Cannasse has released haXe 2 01 that now has flash 10 support with a simple switch including the new Vector class Another very good news is that haXe has now complete support for Flash 10 You only have to use swf version 10 as commandline parameter to be able to access the new Flash10 APIs don t forget to install first the FP10 from labs adobe com I think it is very possible for haXe to catch on big time but it takes time as stated Just remember that Python was worked on almost solely by Guido van Rossum for about 5 years and then 10 years later it was picked up by Google heavily and the rest is history I think it takes 10 years for anything to really catch on from standards to languages code swarm Python from Michael Ogawa on Vimeo Tags ACTIONSCRIPT AS3 FLASH flash10 HAXE neko open source vm Posted in ACTIONSCRIPT ACTIONSCRIPT3 ARCHITECT AS3 DEVELOPMENT FLASH FLEX GAMEDEV HAXE MARKET OPEN SOURCE PROGRAMMING TECHNOLOGY 6 Comments Recent Posts Unity 5 WebGL and the Plugin pocalypse Lime OpenFL Haxe Cross Platform Development Breakouts Comparison of JavaScript Game Engines via Breakout Snap svg SVG Vector Javascript Library Unity 4 2 Includes New Platforms Features Windows Phone New Micro Game Consoles TV Apps Games Controlled with Phones Tablets and Handhelds Unity 4 1 Apple TV AirPlay and the New Consoles Unity 4 Live Unity 4 Public Beta Cocos2d x C Port of Cocos2d for iOS Android Desktop Unity 3 5 Available Awesome Flash Export NaCL Export Needed Pipeline Improvements Unity 3 5 Preview Available Includes Unity to Flash Stage3D Export HTML5 Market Ready A Gift to html5 Web Developers and Web Users from Microsoft Silent Automatic IE Updates Onward Unreal Engine 3 Exporting to Flash 11 Stage3D Unity Exporting to Flash 3D Molehill now called Stage3D Preview Hardware Acceleration on the Web The

    Original URL path: http://drawlogic.com/tag/neko/ (2016-02-09)
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  • *drawlogic » openfl - web, mobile, game + interactive development » openfl » openfl
    Posted in TECHNOLOGY Comments Off Recent Posts Unity 5 WebGL and the Plugin pocalypse Lime OpenFL Haxe Cross Platform Development Breakouts Comparison of JavaScript Game Engines via Breakout Snap svg SVG Vector Javascript Library Unity 4 2 Includes New Platforms Features Windows Phone New Micro Game Consoles TV Apps Games Controlled with Phones Tablets and Handhelds Unity 4 1 Apple TV AirPlay and the New Consoles Unity 4 Live Unity 4 Public Beta Cocos2d x C Port of Cocos2d for iOS Android Desktop Unity 3 5 Available Awesome Flash Export NaCL Export Needed Pipeline Improvements Unity 3 5 Preview Available Includes Unity to Flash Stage3D Export HTML5 Market Ready A Gift to html5 Web Developers and Web Users from Microsoft Silent Automatic IE Updates Onward Unreal Engine 3 Exporting to Flash 11 Stage3D Unity Exporting to Flash 3D Molehill now called Stage3D Preview Hardware Acceleration on the Web The Next Interactive Web is Materializing Microsoft s Answer to WebGL Silverlight 5 3D Hardware Acceleration XNA RageSpline for Unity 2D Spline Vector Tool cocos2d Now 1 0 and New Project cocos3d WebGL Spec 1 0 Now Final From Khronos Adobe AIR and Flash 3D API Molehill Preview Released Unity Building In Flash 3D Molehill Export Support Cocos2D Javascript Javascript Port of Cocos2D Game Engine Firefox 4 WebGL enabled Hardware Acceleration Faster Javascript WebConsole Adobe Flash Vs Unity The Near Future Of Hardware Accelerated Web Games EaselJS html5 Flash like Javascript Library by Grant Skinner WebGL Will Be Part of Chrome 9 Regular Releases WebSockets Now Available Across iOS Devices with 4 2 Update Adobe Illustrator AI to Canvas Exporter for html5 Adobe Demos Flash to HTML5 Conversion Tool Is Silverlight Done Microsoft Shift in Strategy to html5 Adobe Finally Hardware Accelerating Flash for 3D Impact Javascript Game Engine Demo for iOS

    Original URL path: http://drawlogic.com/tag/openfl/ (2016-02-09)
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  • *drawlogic » TECHNOLOGY - web, mobile, game + interactive development » TECHNOLOGY » TECHNOLOGY
    device whilst watching the action unfold on the big screen Read more about Unity for iOS here Apple TV and AirPlay streaming Ouya Steambox buzz and probably a Play device soon chromebox or buy up Oyua and more are bringing a big change to the openness of console tv game development Everywhere games you take with you and new consoles really This is a huge change in that sea Native apps on the devices will also improve this new perception a s soon as Apple TV SDK is updated for apps the other important part of this system it will be a game changer for tv apps games Apple is allegedly planning a special event for March that could introduce a software development kit SDK for the Apple TV according to a research note to investors from Jefferies analyst Peter Misek Basically an SDK would allow developers to start submitting applications that would be optimized for your television screen and available for purchase via Apple TV It could be the start of a whole new era of TV and even gaming by some predictions Just like chronically incorrect Piper Jaffray analyst Gene Munster Misek is under the assumption that Apple will eventually release a television set which is what the SDK would pave the way for He also expects the fabled Apple television set will have a screen size in the range of 42 inches to 55 inches that costs about 1 500 And while Misek doesn t expect Apple to mention the TV set at the rumored March event he does anticipate that the Apple TV SDK will be available in September or October of this year Read more at http venturebeat com 2013 02 13 apple tv sdk launch date lXSIOTAYkr3qb6G8 99 AirPlay has always been possible and TV Out on Apple devices since they added it but Airplay for apps and games is a big change for consoles Having that easily accessible for many game developers Regarding apps on the actual Apple TV device h opefully Apple does launch the SDK this year and it isn t false hope like before but when Unity3D adds support for AirPlay it gets interesting Lots of other games have this but it will be more common Gaming in your living room with tablets essentially the WiiU is becoming more a reality Lots of fun ideas for multiplayer switching airplay streams for spectating and more Yes tablets and pads might be more expensive but the game markets are entirely different and tablets phones pods etc are all challenging both traditional console markets and traditional handheld markets and their pricing Get started in Unity 4 1 with some help from AngryAnt AngryAnt s DeviceDisplay sample on porting screen out to AirPlay in unity gist Unity also updated the Memory Profiler which is excellent the profiling tools are getting better and in combination with XCode Profiling embedded is getting easier to iterate on Developers more than ever need to make multiplatform games and support iOS Android possibly Windows Phone new console markets and the web html5 webgl unity flash and desktop Win Mac that exist and are still quite large Lots of opportunity ahead in disruption Unity is in the apex Tags AirPlay apple Apple TV consoles ouya sdk tv unity unity3d Posted in 3D ENGINES TECHNOLOGY Comments Off Unity 4 Live Wednesday November 14th 2012 Unity 4 is live very fast after public beta Flash export Linux export DirectX 11 animation system and loads of cleanup needed are included Lots of great things in there but a huge one is namespaces in MonoBehaviours Scripting MonoBehaviours can now be inside namespaces Previous to 4 you could have namespaces in dlls libs you created with the overhead of managing separate dll builds for each platform define but within the unity project this was not possible Finally classes with the same name can be in the same project under different namespaces Yes their can now be two GameController or UIButton classes if they are in multi game loader and you don t have to rename them GameShooterController and UIShooterButton just put them in a namespace welcome to the future of the past I prototype lots of games and have a prototype project with helpers that I test many prototypes in I hate having to name them so specific or devise hierarchies and base classes that facilitate that during prototyping or make a new project for similar naming just want to see the gameplay and iterate fast This actually helps that big time With the asset store and many products using the same class names this is a welcome big change that is lost in all the other new features Another great feature is supporting Android extra OBB apk files for storage on larger games This can also be used in Unity 3 5 via an asset store plugin from Unity Android Support for APK Expansion Files OBBs effectively enabling applications larger than 50Mb in the Google Play Store I don t see Shuriken full particle system scaling in editor or runtime yet Shuriken particle system added in 3 5 is much nicer but scaling the systems is more difficult not all properties were exposed to do that easily outside of the editor like scaling at runtime There is a Particle Scaler asset on the store that scales all the internals nicely but having this as a feature is needed yesterday One project I worked on with loaded asset bundles at different scales had this problem and caused lots of rework scaling up the systems to work at the correct scale in the base app using the bundles Unity is a great system and there are lots of great changes in Unity 4 cleanup being some of the best of them It has flaws but it makes up for it in intense help on shipping and getting to all platforms It is a mammoth task to democratize game development and support so many platforms and developer types Pick it up I have to figure out the best time to upgrade and move all current projects to it I guess the holiday tasks are identified Unity 4 Released Unity 4 What s New Tags release unity unity 3d unity 4 Posted in 3D ENGINES TECHNOLOGY Comments Off Unity 4 Public Beta Thursday November 1st 2012 Pick up the public beta of Unity 4 Looking forward to trying the Mecanim animation system Mecanim combined with NavMeshAgents could be fun Once imported as muscle clips animations can be used with all humanoid characters with no additional conversions needed Use the same animations on different proportion characters with no overhead or need for storing multiple versions of the clip Map the bones of your model to human muscles with a single click or fine tune the setup for full control Slice up your authored or motion captured animations directly inside Unity with the industry s best tool for the job Preview the animation as your drag the ranges of a clip Indicators for pose looping quality and motion looping quality lets you easily pick the range with optimal looping Differences between start and end pose is smoothed out by the importer to ensure perfect looping Real time shadows on mobile to see if magic carpets are no longer needed in some cases Then again we are still on mobile with a tight rendering budget on low end Unity 4 includes one of your most requested features dynamic shadows on mobile devices Add more realism to your mobile games with Unity 4 by casting hard dynamic shadows from directional lights One nice welcome is a licensing system it is a pain when getting a new computer and it looks like Unity is going more self managed for this which is great License New activation system was developed Ability to un license a machine yourself Continuous license and content updates Unity Account login for certain license types Also of course looking forward to the final Flash and Linux exporters And any improvement to large lightmapped scenes is good Tags mecanim real time shadows unity unity 4 Posted in TECHNOLOGY Comments Off Cocos2d x C Port of Cocos2d for iOS Android Desktop Thursday May 17th 2012 cocos2d x is the natural evolution of the cocos2d iphone engine to C and it is stable and producing multiplatform games cocos2d iphone is a great Objective C game engine and the first really that began as a python engine called cocos2d and was ported to Objective C iOS early on in the iPhone SDK days Arguably Unity and cocos2d are the two biggest indie engines on the App store Cocos2D is a very simple engine and coming from Flash development many of the concepts are similar i e Sprite Actions easing Layers Scenes although slightly different etc But getting your Objective C game to Android and other platforms is not a fun task There are other options like andengine for android from cocos2d port but each port only gets you so far as you still have two codebases for one game on iOS and Android Unity obviously can open up platforms for you but cocos2D x can also do that for 2D games across iOS Android Blackberry Playbook Windows Linux and more This is possible because like oolong engine and other custom multiplatform engines for mobile the core is in C with presentation view wrappers stubs in Objective C C for iOS Java C NDK for Android etc The list of games shows that it is stable and a well treaded engine including games like Hero Academy from Robot Entertainment cocos2D x even has a port of cocos to C XNA for Windows Phone development using all the classes you know and love from cocos2d That is actually pretty sweet to have similar logic to reach Windows Phone Unity and others bypass because there is no native access by developers sadly still must use XNA strange considering Unity pushes C development quite heavily but I digress drawlogic originally mentioned cocos2d x over a year ago in a post about cocos2d javascript just in an other ports category but it has really come along and is quite stable as the game lists are showing Take it for a spin if you need a cross platform 2D game If I need to work on cocos2D games I would definitely go with the C Objective C engine since it is now stable and gets you many platforms I also still like developing in C which is very common in games for performance and multiplatform performance especially cocos2d x downloads cocos2d xna downloads cocos2d iphone the original cocos2d from sweet python list of cocos2d x games list of cocos2d iphone games Other mentions Unity andengine cocos2d based android 2d engine oolongengine C ios engine Tags android cocos2d cocos2d iphone cocos2d javascript cocos2d x GAMEDEV ios oolongengine unity xna Posted in 3d 3D ENGINES ARCHITECT GAMEDEV TECHNOLOGY 5 Comments Unity 3 5 Available Awesome Flash Export NaCL Export Needed Pipeline Improvements Wednesday February 29th 2012 Unity 3 5 was released and is a game changer even for Unity download it now There are so many great new features that have already made development faster and cool features to help bring your games to Flash from Unity Workflow Improvements Since I have been using Unity fulltime pretty much on games like SupaSupaCross for SupaSupa Games pick up a copy at Apple Amazon or Google for your devices and Kimi Raikkonnen IceOne Racing for 24mas while at Impossible Interactive from my drawlabs game studio Unity has addressed some major trouble points when doing a full scale multiplatform rollout to mobile iOS Android web and desktop Switching Platforms One major problem was switching platforms and rebuilding the asset cache Unity now has an Asset Cache server that will minimize library reimports so that it will be easy to switch platforms in minutes I can attest that our projects towards the end were really painful switching platforms no kidding 45 minutes Having that removed is oh so nice when you have 5 projects that run on all platforms The horror of accidentally selecting the wrong platform while you have to wait 45 minutes for it to convert one direction and then back is over We actually ended having to have the projects on different machines and making two projects hooked to source control that were set to iOS and one to Android to help minimize this Occlusion Culling Lightmapping Unity updated and replaced the occlusion culling system for speed and better occlusion generation taking the time down orders of magnitude This version also is more precise and you can take the time to do detailed occlusion during development more often Lightmapping probes is also a very nice technique to integrate to get what looks like dynamic lights without having dynamic lights and the cost associated Source Control for Everyone A big problem with the pipeline before was having artists work for a day or two and need Unity but they only had the indie version and thus could not participate in our Mercurial and git repositories Now even the indie version has source control support still with meta files though which is a necessary evil for now still going to have straggling metas when developers artists remove add one they didn t edit Text Based Serialization of Scenes and Prefabs This one is epic I loathe binary formats of old which turn files into blackboxes of repository filling chunks now you can choose to serialize your scenes and prefabs in text which they have chosen very wisely as YAML Perfect use case for YAML and now we can have 2 people work on the same scene and not end up hating one another when the other has to overwrite all changes since they used to be all binary The removal of binary files in game development is very needed and one of the most difficult things to shake with all game engines I deal with Binary files for development are bad YAML JSON even XML is a better way so you can see what changed on each update not just replace the file At this point I love Unity for making my day faster That isn t even the really cool stuff like Native Client Support and Flash Player Exporting Native Client Support I feel this could be big if NaCL is adopted widely this also helps with the Chrome Web store and again taking your game to places that individual development of the engine to do so would be non economical Unity knows when to even overlook their own WebPlayer in favor of other players such as Flash and NaCL from Google Flash Player Export note Still preview and will require extra license when final The big daddy setup to scrape up all the Flash developers You can now develop Flash games inUnity using a better programming platform that Adobe was just too protective of Flash old guard to pursue 4 years ago at least they are now Flash 11 to Stage3D exporting to lower level Flash was a very smart move for Adobe at this point to keep evolving Flash However with them dropping mobile player Flash s future is still a little shaky as it loses developer mind share typically that is fatal One way to keep great game and interactive developers is what they are doing with Stage3D and Flash 11 Unity is very smart to jump in here and it is a great opportunity for both Adobe and Unity 2 big pieces missing from the Flash version are terrain export and use of non Flash classes like WWW class Unfortunately since this is the only supported Unity WWW class that works across all platforms well this may require some if defs to route around web service calls and rewriting web and or networking classes in AS3 Since this is the first version and has such great potential for overtaking Flash gaming on the web with more native and lower level hardware access watch this space to grow and be a game changer Flash features that are in and out of the current iteration Supported Lightmapping Occlusion culling Basic scripting Editor scripting JavaScript C Boo Note for JavaScript use pragma strict Custom shaders Animation skinning Basic audio features such as AudioSource AudioListener Physics Navigation meshes Baked substance textures PlayerPrefs UnityGUI except for text input Realtime shadows Limited support features with potential issues Image Effects Some work some don t Not all parts of NET scripting work lambda expressions and LINQ aren t supported for example GUIText will have a dramatic impact on performance The new Particle System Shuriken works but scripts that use the Shuriken API will fail to convert to flash Not supported Unity profiler Asset bundles Text input in UnityGUI WWW classes Note that you can write your own ActionScript that uses Adobe networking APIs Raknet networking if you need networking you can write it in Action Script 3 directly using flash API Terrain Cloth Using VertexLit shaders in combination with Specular highlights Spot lights Emissive material color Advanced audio features such as audio effects Also pitch manipulation is not supported Deferred rendering AnimationEvents that carry arguments More on Unity 3 5 What s New in Unity 3 5 Download Unity 3 5 Flash Player Export FAQ Tags 3 5 FLASH NaCL release stage3d unity Posted in 3D ENGINES TECHNOLOGY 2 Comments Unity 3 5 Preview Available Includes Unity to Flash Stage3D Export Thursday December 22nd 2011 Unity is fast Unity 3 5 preview is available with exporting to Flash 3D Stage3D available to test Unity has been very quick to add this to their editor and platform I wasn t sure how much Flash 3D would get traction if not for UDK and Unity support as they also work so well on mobile devices As everyone knows there is an immense mobile disruption and Adobe recently pulled mobile

    Original URL path: http://drawlogic.com/category/technology/ (2016-02-09)
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  • *drawlogic » Breakouts: Comparison of JavaScript Game Engines via Breakout - web, mobile, game + interactive development » Breakouts: Comparison of JavaScript Game Engines via Breakout » Breakouts: Comparison of JavaScript Game Engines via Breakout
    TV Apps Games Controlled with Phones Tablets and Handhelds Unity 4 1 Apple TV AirPlay and the New Consoles Unity 4 Live Unity 4 Public Beta Cocos2d x C Port of Cocos2d for iOS Android Desktop Unity 3 5 Available Awesome Flash Export NaCL Export Needed Pipeline Improvements Unity 3 5 Preview Available Includes Unity to Flash Stage3D Export HTML5 Market Ready A Gift to html5 Web Developers and Web Users from Microsoft Silent Automatic IE Updates Onward Unreal Engine 3 Exporting to Flash 11 Stage3D Unity Exporting to Flash 3D Molehill now called Stage3D Preview Hardware Acceleration on the Web The Next Interactive Web is Materializing Microsoft s Answer to WebGL Silverlight 5 3D Hardware Acceleration XNA RageSpline for Unity 2D Spline Vector Tool cocos2d Now 1 0 and New Project cocos3d WebGL Spec 1 0 Now Final From Khronos Adobe AIR and Flash 3D API Molehill Preview Released Unity Building In Flash 3D Molehill Export Support Cocos2D Javascript Javascript Port of Cocos2D Game Engine Firefox 4 WebGL enabled Hardware Acceleration Faster Javascript WebConsole Adobe Flash Vs Unity The Near Future Of Hardware Accelerated Web Games EaselJS html5 Flash like Javascript Library by Grant Skinner WebGL Will Be Part of Chrome 9 Regular Releases WebSockets Now Available Across iOS Devices with 4 2 Update Adobe Illustrator AI to Canvas Exporter for html5 Adobe Demos Flash to HTML5 Conversion Tool Is Silverlight Done Microsoft Shift in Strategy to html5 Adobe Finally Hardware Accelerating Flash for 3D Impact Javascript Game Engine Demo for iOS Archives March 2014 2 December 2013 1 November 2013 1 July 2013 1 June 2013 1 March 2013 1 November 2012 2 May 2012 1 February 2012 1 December 2011 2 October 2011 1 September 2011 1 July 2011 1 May 2011 1 April 2011 2 March

    Original URL path: http://drawlogic.com/2013/12/03/breakouts-comparison-of-javascript-game-engines/ (2016-02-09)
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  • *drawlogic » comparison - web, mobile, game + interactive development » comparison » comparison
    iOS Android Desktop Unity 3 5 Available Awesome Flash Export NaCL Export Needed Pipeline Improvements Unity 3 5 Preview Available Includes Unity to Flash Stage3D Export HTML5 Market Ready A Gift to html5 Web Developers and Web Users from Microsoft Silent Automatic IE Updates Onward Unreal Engine 3 Exporting to Flash 11 Stage3D Unity Exporting to Flash 3D Molehill now called Stage3D Preview Hardware Acceleration on the Web The Next Interactive Web is Materializing Microsoft s Answer to WebGL Silverlight 5 3D Hardware Acceleration XNA RageSpline for Unity 2D Spline Vector Tool cocos2d Now 1 0 and New Project cocos3d WebGL Spec 1 0 Now Final From Khronos Adobe AIR and Flash 3D API Molehill Preview Released Unity Building In Flash 3D Molehill Export Support Cocos2D Javascript Javascript Port of Cocos2D Game Engine Firefox 4 WebGL enabled Hardware Acceleration Faster Javascript WebConsole Adobe Flash Vs Unity The Near Future Of Hardware Accelerated Web Games EaselJS html5 Flash like Javascript Library by Grant Skinner WebGL Will Be Part of Chrome 9 Regular Releases WebSockets Now Available Across iOS Devices with 4 2 Update Adobe Illustrator AI to Canvas Exporter for html5 Adobe Demos Flash to HTML5 Conversion Tool Is Silverlight Done Microsoft Shift in Strategy to html5 Adobe Finally Hardware Accelerating Flash for 3D Impact Javascript Game Engine Demo for iOS Archives March 2014 2 December 2013 1 November 2013 1 July 2013 1 June 2013 1 March 2013 1 November 2012 2 May 2012 1 February 2012 1 December 2011 2 October 2011 1 September 2011 1 July 2011 1 May 2011 1 April 2011 2 March 2011 1 February 2011 2 January 2011 3 December 2010 2 November 2010 1 October 2010 5 September 2010 3 August 2010 2 July 2010 5 June 2010 1 May 2010 1 April

    Original URL path: http://drawlogic.com/tag/comparison/ (2016-02-09)
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  • *drawlogic » ENGINE - web, mobile, game + interactive development » ENGINE » ENGINE
    and C andengine download at google code andengine examples at google code andengine blog Mercurial repository at google code cocos2d android port of cocos2d iphone with BSD license rokon android is another BSD licensed android game engine The engine also has extensions that can be easily added and some great ones exist already AndEngine Live Wallpaper Extension AndEngine MOD Player Extension AndEngine Multiplayer Extension AndEngine MultiTouch Extension AndEngine Physics Box2D Extension AndEngine Augmented Reality Extension Tags 2d andengine android cocos2d cocos2d iphone ENGINE GAMEDEV ios OPENGL opengl es Posted in 3D ENGINES GAMEDEV MOBILE OPEN SOURCE PROGRAMMING TECHNOLOGY 1 Comment Three js Javascript 3D Engine with Canvas and SVG Renderers Sunday April 25th 2010 A new Javascript 3D Engine that can render to Canvas and SVG has been released by mr doob Mr doob is a well known Flash developer that has added many great experiments and cool contributions without being stuck to one technology making some great interactive projects in javascript chrome experiments and html5 canvas svg in addition to the work in Flash with toolkits like Papervision 3D Recently the Harmony html5 javascript sketching project generated lots of interest for an html5 sketching app Three js is great because it is a 3d engine built with renderers in SVG and Canvas makes to a really good base for modular cross platform 3d engine right now as soon as IE9 joins the party For a while a good javascript rendering library will need to support multiple renderers for browser differences in performance and supported dependencies like canvas svg and webgl Three js has that reality as part of the design Currently the engine only supports particles and triangles quads with flat colors The aim is to keep the code as simple and modular as possible At the moment the engine can render using canvas and svg WebGL rendering would come at a later stage but feel free to fork the project and have a go Although this allows 3D for iPhoneOS and Android platforms the performance on these devices is not too good Blog post on the Three js project Three js at github Demos Cube Random Waves Floor Sample Code var camera scene renderer init setInterval loop 1000 60 function init camera new Camera 0 0 1000 scene new Scene renderer new CanvasRenderer renderer setSize window innerWidth window innerHeight for var i 0 i Tags 3d canvas ENGINE html5 JAVASCRIPT renderer svg Posted in 3D ENGINES JAVASCRIPT PROGRAMMING TECHNOLOGY Comments Off Pre GDC Unity Announces 3 0 Platform Support For PS3 iPad And Android Tuesday March 9th 2010 Unity is showing no signs of slowing dow n in making a consolidated easy pipeline for game developers and creators to bring their wares to the masses on the top platforms Already Unity 3D is the best 3d web browser plugin at the current time with export paths to web desktop mac and PC iPhone touch and Wii But now we will see support for PS3 iPad obvious as it is a iPhone touch and Android most likely with the help of the C NDK rather than the Java SDK XBOX 360 support was announced last year This is pretty huge even for such a small and innovative company I guess it means it will be time to buy an upgrade soon Unity so far has been giving feature after feature for free for current license holders this one seems big enough to justify a major version increase Gamasutra comments on other great features This third iteration will also incorporate Umbra Software s occlusion culling produc t which is designed help performance for games with large open scenes and complex geometry The platform s top end version Unity Pro will include both Umbra and Beast at no additional cost Unity Technologies updated its Unity iPhone for version 3 0 to include streaming audio support for smaller build size Bluetooth multiplayer support faster in game GUIs and a 2D sprite engine Furthermore the company s iPhone product will offer performance improvements that promise to provide faster frame rates The company says that with its new platform support for PlayStation 3 iPad and Android it offers developers an opportunity to target a larger install base than any other game engine Unity s game engine currently can produce games for Windows Mac iPhone and Wii with support for Xbox 360 announced last October Tags 3d android ENGINE ipad ps3 unity unity3d Posted in 3d 3D ENGINES 8 Comments Balder Silverlight 3D Engine Friday February 12th 2010 Balder was one of the first 3d prototype engines in Silverlight and it has evolved quite nicely Balder by Einar Ingebrigtsen is described as a Managed GameEngine with both 2D and 3D support targetting Silverlight Xna and OpenGL The sample browser will show you what Balder is capable of and it has come pretty far since the first version showing a wireframe teapot You know you ve made it as a 3D engine when there are Augmented Reality apps for it Here s a glance at what some of the C source looks like for a feel of the engine code from the Silverlight4 TestApp using Balder Core Execution using Balder Core Objects Geometries using System using Balder Core Lighting using Balder Core using Colors System Windows Media Colors namespace Balder Silverlight4 TestApp public class MyGame Game public override void OnInitialize Camera Position X 0 Camera Position Y 0 Camera Position Z 80 var light new OmniLight light Diffuse Color FromSystemColor Colors Green light Ambient Color FromSystemColor Colors Green light Specular Color FromSystemColor Colors White light Position X 0 light Position Y 0 light Position Z 130 Scene AddNode light base OnInitialize public override void OnLoadContent var teapot ContentManager Load teapot ase Scene AddNode teapot base OnLoadContent private double sin public override void OnUpdate Camera Position X float Math Sin sin 80 Camera Position Y 0 Camera Position Z float Math Cos sin 80 sin 0 05 base OnUpdate Balder Demo Sample Browser Balder at github Get

    Original URL path: http://drawlogic.com/tag/engine/ (2016-02-09)
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