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  • *drawlogic » blender - web, mobile, game + interactive development » blender » blender
    case 1 Mesh trace Mesh object data id name buildMesh object data break case 10 Lamp trace Lamp object data id name break case 11 Camera trace Camera object data id name break default break obj obj next private function buildMesh mesh Object void var numVertices int mesh totvert var numFaces int mesh totface var i int trace verts numVertices for i 0 i github repo for ASBlender Blog post about it by Tim Another great tool 3ds js parser also released by Tim Tags 3d as AS3 asblender blender FLASH parser Posted in 3d ACTIONSCRIPT ACTIONSCRIPT3 AS3 Uncategorized 1 Comment Blender to AS3 Exporter for Papervision 3D Away 3D and Sandy Updated by Rozengain Sunday June 14th 2009 Rozengain or Dennis Ippel of AKQA updated probably one of the tools I use the most for flash 3d and that is the blender to as3 exporter This simplifies loading in the meshes you have and lessens the bulk of the COLLADA format COLLADA is great but flash is still client side and fairly memory intensive for 3d so loading in models directly to as3 is nice if flash is your presentation tool AS3 Blender exporter has been updated to allow multiple object export Also in April is was updated to export quads and modifiers One concern you might have is statically binding the code within a main swf fileon compile and resulting file size compared to loading in the DAE dynamically But you can just load these in as you would external DAE COLLADA files as compiled swfs and since it is just code it is very compact This adds some duplication of code such as tweening libraries or the 3d engine source as needed but allows a more horizontal loading or lazy loading of meshes when needed This is just another option to get 3D models into the flash 3d engine of your choice in addition to COLLADA some MD2 support and limited ASE support This is an awesome project that keeps getting better thanks Rozengain Tags ACTIONSCRIPT ACTIONSCRIPT3 AS3 AWAY3D blender exporter FLASH papervision 3d pipeline plugin SANDY workflow Posted in 3d 3D ENGINES ACTIONSCRIPT ACTIONSCRIPT3 AS3 AWAY3D blender FLASH GAMEDEV GAMES PAPERVISION RENDERING SANDY TECHNOLOGY TOOLS Uncategorized 2 Comments Blender to as3 Exporter for Papervision 3D Away3D and Sandy3D Updated Friday September 26th 2008 If you are exporting from blender to actionscript directly so you can get your models into flash as script you can use the Blender to as3 exporter which so kindly supports all flash 3d engines currently Away3D Papervision3D and Sandy3D Dennis Ippel made the Blender exporter a while back but the update supports papervision 2 0 Post on the exporter and how to use Sandy 3 0 Example Away3D Example Papervision3D 1 7 Example Papervision3D 2 0 Example ActionScript 3 0 exporter at the Blender wiki The benefits of COLLADA are nice but there are so many differences that you can run into trouble With the exporter it is a direct faces and

    Original URL path: http://drawlogic.com/tag/blender/ (2016-02-09)
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  • *drawlogic » exporter - web, mobile, game + interactive development » exporter » exporter
    and limited ASE support This is an awesome project that keeps getting better thanks Rozengain Tags ACTIONSCRIPT ACTIONSCRIPT3 AS3 AWAY3D blender exporter FLASH papervision 3d pipeline plugin SANDY workflow Posted in 3d 3D ENGINES ACTIONSCRIPT ACTIONSCRIPT3 AS3 AWAY3D blender FLASH GAMEDEV GAMES PAPERVISION RENDERING SANDY TECHNOLOGY TOOLS Uncategorized 2 Comments Blender to as3 Exporter for Papervision 3D Away3D and Sandy3D Updated Friday September 26th 2008 If you are exporting from blender to actionscript directly so you can get your models into flash as script you can use the Blender to as3 exporter which so kindly supports all flash 3d engines currently Away3D Papervision3D and Sandy3D Dennis Ippel made the Blender exporter a while back but the update supports papervision 2 0 Post on the exporter and how to use Sandy 3 0 Example Away3D Example Papervision3D 1 7 Example Papervision3D 2 0 Example ActionScript 3 0 exporter at the Blender wiki The benefits of COLLADA are nice but there are so many differences that you can run into trouble With the exporter it is a direct faces and vector export without all the bloat of DAE COLLADA xml This works if you are only developing for flash and dont need to use the models in other platforms systems engines that aren t in flash Tags 3d AS3 blender engines exporter FLASH pipeline Posted in 3d 3D ENGINES ACTIONSCRIPT ACTIONSCRIPT3 ARCHITECT AS3 AWAY3D DEVELOPMENT FLASH FLEX GAMEDEV OPEN SOURCE PAPERVISION PERFORMANCE PROGRAMMING PYTHON RENDERING SANDY TECHNOLOGY TOOLS 3 Comments Recent Posts Unity 5 WebGL and the Plugin pocalypse Lime OpenFL Haxe Cross Platform Development Breakouts Comparison of JavaScript Game Engines via Breakout Snap svg SVG Vector Javascript Library Unity 4 2 Includes New Platforms Features Windows Phone New Micro Game Consoles TV Apps Games Controlled with Phones Tablets and Handhelds Unity 4 1 Apple TV AirPlay and the New Consoles Unity 4 Live Unity 4 Public Beta Cocos2d x C Port of Cocos2d for iOS Android Desktop Unity 3 5 Available Awesome Flash Export NaCL Export Needed Pipeline Improvements Unity 3 5 Preview Available Includes Unity to Flash Stage3D Export HTML5 Market Ready A Gift to html5 Web Developers and Web Users from Microsoft Silent Automatic IE Updates Onward Unreal Engine 3 Exporting to Flash 11 Stage3D Unity Exporting to Flash 3D Molehill now called Stage3D Preview Hardware Acceleration on the Web The Next Interactive Web is Materializing Microsoft s Answer to WebGL Silverlight 5 3D Hardware Acceleration XNA RageSpline for Unity 2D Spline Vector Tool cocos2d Now 1 0 and New Project cocos3d WebGL Spec 1 0 Now Final From Khronos Adobe AIR and Flash 3D API Molehill Preview Released Unity Building In Flash 3D Molehill Export Support Cocos2D Javascript Javascript Port of Cocos2D Game Engine Firefox 4 WebGL enabled Hardware Acceleration Faster Javascript WebConsole Adobe Flash Vs Unity The Near Future Of Hardware Accelerated Web Games EaselJS html5 Flash like Javascript Library by Grant Skinner WebGL Will Be Part of Chrome 9 Regular Releases WebSockets Now Available Across iOS

    Original URL path: http://drawlogic.com/tag/exporter/ (2016-02-09)
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  • *drawlogic » papervision 3d - web, mobile, game + interactive development » papervision 3d » papervision 3d
    Recent Posts Unity 5 WebGL and the Plugin pocalypse Lime OpenFL Haxe Cross Platform Development Breakouts Comparison of JavaScript Game Engines via Breakout Snap svg SVG Vector Javascript Library Unity 4 2 Includes New Platforms Features Windows Phone New Micro Game Consoles TV Apps Games Controlled with Phones Tablets and Handhelds Unity 4 1 Apple TV AirPlay and the New Consoles Unity 4 Live Unity 4 Public Beta Cocos2d x C Port of Cocos2d for iOS Android Desktop Unity 3 5 Available Awesome Flash Export NaCL Export Needed Pipeline Improvements Unity 3 5 Preview Available Includes Unity to Flash Stage3D Export HTML5 Market Ready A Gift to html5 Web Developers and Web Users from Microsoft Silent Automatic IE Updates Onward Unreal Engine 3 Exporting to Flash 11 Stage3D Unity Exporting to Flash 3D Molehill now called Stage3D Preview Hardware Acceleration on the Web The Next Interactive Web is Materializing Microsoft s Answer to WebGL Silverlight 5 3D Hardware Acceleration XNA RageSpline for Unity 2D Spline Vector Tool cocos2d Now 1 0 and New Project cocos3d WebGL Spec 1 0 Now Final From Khronos Adobe AIR and Flash 3D API Molehill Preview Released Unity Building In Flash 3D Molehill Export Support Cocos2D Javascript Javascript Port of Cocos2D Game Engine Firefox 4 WebGL enabled Hardware Acceleration Faster Javascript WebConsole Adobe Flash Vs Unity The Near Future Of Hardware Accelerated Web Games EaselJS html5 Flash like Javascript Library by Grant Skinner WebGL Will Be Part of Chrome 9 Regular Releases WebSockets Now Available Across iOS Devices with 4 2 Update Adobe Illustrator AI to Canvas Exporter for html5 Adobe Demos Flash to HTML5 Conversion Tool Is Silverlight Done Microsoft Shift in Strategy to html5 Adobe Finally Hardware Accelerating Flash for 3D Impact Javascript Game Engine Demo for iOS Archives March 2014 2 December

    Original URL path: http://drawlogic.com/tag/papervision-3d/ (2016-02-09)
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  • *drawlogic » pipeline - web, mobile, game + interactive development » pipeline » pipeline
    Blender to as3 Exporter for Papervision 3D Away3D and Sandy3D Updated Friday September 26th 2008 If you are exporting from blender to actionscript directly so you can get your models into flash as script you can use the Blender to as3 exporter which so kindly supports all flash 3d engines currently Away3D Papervision3D and Sandy3D Dennis Ippel made the Blender exporter a while back but the update supports papervision 2 0 Post on the exporter and how to use Sandy 3 0 Example Away3D Example Papervision3D 1 7 Example Papervision3D 2 0 Example ActionScript 3 0 exporter at the Blender wiki The benefits of COLLADA are nice but there are so many differences that you can run into trouble With the exporter it is a direct faces and vector export without all the bloat of DAE COLLADA xml This works if you are only developing for flash and dont need to use the models in other platforms systems engines that aren t in flash Tags 3d AS3 blender engines exporter FLASH pipeline Posted in 3d 3D ENGINES ACTIONSCRIPT ACTIONSCRIPT3 ARCHITECT AS3 AWAY3D DEVELOPMENT FLASH FLEX GAMEDEV OPEN SOURCE PAPERVISION PERFORMANCE PROGRAMMING PYTHON RENDERING SANDY TECHNOLOGY TOOLS 3 Comments Recent Posts Unity 5 WebGL and the Plugin pocalypse Lime OpenFL Haxe Cross Platform Development Breakouts Comparison of JavaScript Game Engines via Breakout Snap svg SVG Vector Javascript Library Unity 4 2 Includes New Platforms Features Windows Phone New Micro Game Consoles TV Apps Games Controlled with Phones Tablets and Handhelds Unity 4 1 Apple TV AirPlay and the New Consoles Unity 4 Live Unity 4 Public Beta Cocos2d x C Port of Cocos2d for iOS Android Desktop Unity 3 5 Available Awesome Flash Export NaCL Export Needed Pipeline Improvements Unity 3 5 Preview Available Includes Unity to Flash Stage3D Export HTML5 Market Ready A Gift to html5 Web Developers and Web Users from Microsoft Silent Automatic IE Updates Onward Unreal Engine 3 Exporting to Flash 11 Stage3D Unity Exporting to Flash 3D Molehill now called Stage3D Preview Hardware Acceleration on the Web The Next Interactive Web is Materializing Microsoft s Answer to WebGL Silverlight 5 3D Hardware Acceleration XNA RageSpline for Unity 2D Spline Vector Tool cocos2d Now 1 0 and New Project cocos3d WebGL Spec 1 0 Now Final From Khronos Adobe AIR and Flash 3D API Molehill Preview Released Unity Building In Flash 3D Molehill Export Support Cocos2D Javascript Javascript Port of Cocos2D Game Engine Firefox 4 WebGL enabled Hardware Acceleration Faster Javascript WebConsole Adobe Flash Vs Unity The Near Future Of Hardware Accelerated Web Games EaselJS html5 Flash like Javascript Library by Grant Skinner WebGL Will Be Part of Chrome 9 Regular Releases WebSockets Now Available Across iOS Devices with 4 2 Update Adobe Illustrator AI to Canvas Exporter for html5 Adobe Demos Flash to HTML5 Conversion Tool Is Silverlight Done Microsoft Shift in Strategy to html5 Adobe Finally Hardware Accelerating Flash for 3D Impact Javascript Game Engine Demo for iOS Archives March 2014 2 December 2013 1

    Original URL path: http://drawlogic.com/tag/pipeline/ (2016-02-09)
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  • *drawlogic » SANDY - web, mobile, game + interactive development » SANDY » SANDY
    Pretty much everyone knows Valve s hardware survey it s a very valuable resource that shows what hardware the typical hardcore PC gamer has that is gamers that play Valve s games However the casual gamer which is what Unity games are mostly targeted at probably has slightly different hardware Slightly being a very relative term of course Lo and behold we have a glimpse into that data How First time the Unity Web Player is installed it submits anonymous hardware details details in the EULA This happens only once and contains no personally identifiable information It s much like visitor statistics trackers on the websites that gather your OS browser information and whatnot Remember all this data is from people who installed Unity Web Player most likely because they wanted to play some Unity content on the web Hardware of standalone game players might be different and hardware of your game s players might be different as well The data set is well over a million samples at the moment Check out the full stats here The most interesting stats to me OS Platforms Windows 96 8 Mac OS X 3 2 CPU Core count overall 1 54 7 2 44 1 4 1 1 8 1 Wow this one is surprising but with the type of gamer that will play and download a quality new plugin to get to a game maybe not They need to have the latest and greatest Multi core processors have been selling for about 2 3 years so this is a continuing trend that will make Flash 3d and even plugins like Unity 3d better over the short term Also when you check it over at Unity Blog note the top cards it is a bit painful if you are a casual gamer developer Not a decent card in the top 10 15 But that is changing rapidly over the next 1 2 years in this regard But this also vyes well for flash based games that rely on dual core software rendered results right now as a decent constraint for developers to keep content painfully accessible to all states of machinery out there I wonder if this information is available on the flash player and public This is specific to the Unity 3D plugin that is also a bit of a different market that is willing to install a plugin for better experiences With Flash it is usually preinstalled or auto updated for a casual user and might be different as Flash has a 98 penetration rate Or for that matter the Director users which would be more gaming focused which amout ot about 40 of internet users But as with the case of Unity it is specific to games right now and a small penetration rate Flash is also apps ads tools demos interactives in addition to games Having this information on Flash or Director would be nice Tags 3d alternativa away casual end user FLASH game GAMEDEV gamers gaming machines

    Original URL path: http://drawlogic.com/tag/sandy/ (2016-02-09)
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  • *drawlogic » workflow - web, mobile, game + interactive development » workflow » workflow
    Posts Unity 5 WebGL and the Plugin pocalypse Lime OpenFL Haxe Cross Platform Development Breakouts Comparison of JavaScript Game Engines via Breakout Snap svg SVG Vector Javascript Library Unity 4 2 Includes New Platforms Features Windows Phone New Micro Game Consoles TV Apps Games Controlled with Phones Tablets and Handhelds Unity 4 1 Apple TV AirPlay and the New Consoles Unity 4 Live Unity 4 Public Beta Cocos2d x C Port of Cocos2d for iOS Android Desktop Unity 3 5 Available Awesome Flash Export NaCL Export Needed Pipeline Improvements Unity 3 5 Preview Available Includes Unity to Flash Stage3D Export HTML5 Market Ready A Gift to html5 Web Developers and Web Users from Microsoft Silent Automatic IE Updates Onward Unreal Engine 3 Exporting to Flash 11 Stage3D Unity Exporting to Flash 3D Molehill now called Stage3D Preview Hardware Acceleration on the Web The Next Interactive Web is Materializing Microsoft s Answer to WebGL Silverlight 5 3D Hardware Acceleration XNA RageSpline for Unity 2D Spline Vector Tool cocos2d Now 1 0 and New Project cocos3d WebGL Spec 1 0 Now Final From Khronos Adobe AIR and Flash 3D API Molehill Preview Released Unity Building In Flash 3D Molehill Export Support Cocos2D Javascript Javascript Port of Cocos2D Game Engine Firefox 4 WebGL enabled Hardware Acceleration Faster Javascript WebConsole Adobe Flash Vs Unity The Near Future Of Hardware Accelerated Web Games EaselJS html5 Flash like Javascript Library by Grant Skinner WebGL Will Be Part of Chrome 9 Regular Releases WebSockets Now Available Across iOS Devices with 4 2 Update Adobe Illustrator AI to Canvas Exporter for html5 Adobe Demos Flash to HTML5 Conversion Tool Is Silverlight Done Microsoft Shift in Strategy to html5 Adobe Finally Hardware Accelerating Flash for 3D Impact Javascript Game Engine Demo for iOS Archives March 2014 2 December 2013

    Original URL path: http://drawlogic.com/tag/workflow/ (2016-02-09)
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  • *drawlogic » ACTIONSCRIPT - web, mobile, game + interactive development » ACTIONSCRIPT » ACTIONSCRIPT
    others are doing so such as haXe Unity3D and MonoTouch Getting Flash on the web browsers on a mobile is hard because Flash is pretty CPU intensive on embedded devices which is really where computers were in the late 90 s and close to 400 600 MHz processors Today these machines wouldn t be able to run Flash very well and that is the same effect you get on a mobile phone But cross compiling to native similar to how Unity 3D does it or other solutions like MonoTouch and XNATouch this is the best solution until mobile embedded devices have 1GHz processors and more than 500MB of memory Adobe is using LLVM much like the Alchemy model to achieve getting AS3 content onto an iPhone Touch with AOT or Ahead of Time compilation rather than JIT compilation So how do you build an application for the iPhone It s simple really The forthcoming beta of Adobe Flash Professional CS5 incorporates the ability to create an iPhone application You have access to nearly all the AIR 2 0 and Flash Player 10 1 APIs For example you can use APIs such as RTMP Remote Shared Objects and AMF as well as AIR APIs like SQLite and filesystem access For more information see the developer FAQ on Adobe Labs I am glad to see Adobe finally moving on mobile platforms beyond Flashlite Flashlite is a poor solution in most cases on embedded devices because they really need native apps to perform again due to the hardware limitations and it is a whole new platform to learn Adobe is doing the hard work to make it easy to get developers content on the new embedded devices that are storming the world such as the iPhone and Touch Info on the CS5 Beta Sign up for the beta of CS5 FAQ on Flash iPhone Applications Developer article on how the LLVM cross compiling will work Flash 10 full version on all phones by Q2 2010 except iPhone Tags actionscript 3 AS3 compile cross cs5 embedded FLASH iPhone llvm monotouch touch xnatouch Posted in ACTIONSCRIPT ACTIONSCRIPT3 ADOBE APPLICATIONS ARCHITECT AS3 10 Comments Haxe Sandy Ability to Generate a 3D Javascript Engine Port of Sandy for Canvas Thursday July 16th 2009 Haxe Sandy is a version of Sandy that can export to an experimental Javascript 3D engine taking advantage of the canvas element There are some great demos that run smoothly in canvas capable browsers and very smooth in Chrome Demos of Haxe Sandy Displaying a model Getting Started Model Loading Physics Shading Tweening Skybox Primitives Sandy was actually the first open source 3d engine in flash maybe this will be a trend building in haXe for export to flash and javascript It certainly looks like a great start and would make a very nice platform for 3d on the web allowing Sandy or other flash libraries to run in Flash and Javascript by writing in an abstraction platform like haXe Other libraries like Motor2 Physaxe haxe3D PureMVC and more have haXe versions Still very experimental but a possible need when Flash and canvas are both in the market in the future Right now it is still all Flash Haxe Sandy Haxe Sandy Demos Haxe Sandy Tutorials by Matthew Casperson Haxe Sandy Download Download sources Download API documentation Download all examples to get started via Matthew Casperson at devmaster net Tags 3d canvas ENGINE HAXE html5 hx JAVASCRIPT motor2 port puremvc SANDY web Posted in 3d 3D ENGINES ACTIONSCRIPT ACTIONSCRIPT3 ARCHITECT AS3 GAMEDEV GAMES HAXE JAVASCRIPT OPEN SOURCE PROGRAMMING RENDERING SANDY STANDARDS TECHNOLOGY Comments Off AS3 Library for OAuth with Twitter for AIR Apps Wednesday July 8th 2009 AIR is very popular for creating twitter clients Sönke Rohde just made it much easier to make AIR apps for twitter with an AS3 library for Twitter This library is built on top of core oauth as3 library by iotashin Core OAuth as3 library is a standard OAuth library this can be used for your own OAuth backends or connecting to other OAuth services as well A very nice feature of this library in addition to being coded cleanly and as3 style is the ability to have the Twitter OAuth page render inside of Flash Instead of opening the Twitter authorization page in the browser the library also contains OAuthLoader which is a wrapper around HTMLLoader which enables to directly show the authorization page within an AIR window use this in the requestTokenHandler instead of navigateToURL var loader OAuthLoader new OAuthLoader loader load request loader percentWidth 100 loader percentHeight 100 var w Window new Window w width 800 w height 400 w title req url w addChild loader w open Shannon Hicks core oauth as3 library High level AS3 Flex library for OAuth oauth as3 Google Code page OAuth Twitter OAuth FAQ Twitter API Documentation Getting Started with OAuth Tags ACTIONSCRIPT AIR API application AS3 CODE core library oauth twitter Posted in ACTIONSCRIPT ACTIONSCRIPT3 APPLICATIONS ARCHITECT AS3 DEVELOPMENT FLASH FLEX OPEN SOURCE STANDARDS SYNDICATION TECHNOLOGY 5 Comments haXe on the iPhone with hxcpp Flash 9 API to C for Mobile Friday June 19th 2009 haXe is an interesting programming language that allows abstracting the source from platform target It outputs for targets such as Actionscript and Javascript from haxe language source But haXe can also output to native code to run on Windows Mac OSX and Linux Well because of this it is possible to run haXe on the iPhone The gamehaXe site has found a way to get haXe to compile to iPhone via hxcpp which creates a C output from haXe code very similar to Actionscript 3 I am a bit late to the party but this is great news It uses the NME library which will allows code to mostly be written to the Flash 9 API and create the C for XCode to compile and run on the iPhone and Touch This creates a path to port Flash games to iPhone Touch This

    Original URL path: http://drawlogic.com/category/actionscript/ (2016-02-09)
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  • *drawlogic » AS3 - web, mobile, game + interactive development » AS3 » AS3
    to native similar to how Unity 3D does it or other solutions like MonoTouch and XNATouch this is the best solution until mobile embedded devices have 1GHz processors and more than 500MB of memory Adobe is using LLVM much like the Alchemy model to achieve getting AS3 content onto an iPhone Touch with AOT or Ahead of Time compilation rather than JIT compilation So how do you build an application for the iPhone It s simple really The forthcoming beta of Adobe Flash Professional CS5 incorporates the ability to create an iPhone application You have access to nearly all the AIR 2 0 and Flash Player 10 1 APIs For example you can use APIs such as RTMP Remote Shared Objects and AMF as well as AIR APIs like SQLite and filesystem access For more information see the developer FAQ on Adobe Labs I am glad to see Adobe finally moving on mobile platforms beyond Flashlite Flashlite is a poor solution in most cases on embedded devices because they really need native apps to perform again due to the hardware limitations and it is a whole new platform to learn Adobe is doing the hard work to make it easy to get developers content on the new embedded devices that are storming the world such as the iPhone and Touch Info on the CS5 Beta Sign up for the beta of CS5 FAQ on Flash iPhone Applications Developer article on how the LLVM cross compiling will work Flash 10 full version on all phones by Q2 2010 except iPhone Tags actionscript 3 AS3 compile cross cs5 embedded FLASH iPhone llvm monotouch touch xnatouch Posted in ACTIONSCRIPT ACTIONSCRIPT3 ADOBE APPLICATIONS ARCHITECT AS3 10 Comments Haxe Sandy Ability to Generate a 3D Javascript Engine Port of Sandy for Canvas Thursday July 16th 2009 Haxe Sandy is a version of Sandy that can export to an experimental Javascript 3D engine taking advantage of the canvas element There are some great demos that run smoothly in canvas capable browsers and very smooth in Chrome Demos of Haxe Sandy Displaying a model Getting Started Model Loading Physics Shading Tweening Skybox Primitives Sandy was actually the first open source 3d engine in flash maybe this will be a trend building in haXe for export to flash and javascript It certainly looks like a great start and would make a very nice platform for 3d on the web allowing Sandy or other flash libraries to run in Flash and Javascript by writing in an abstraction platform like haXe Other libraries like Motor2 Physaxe haxe3D PureMVC and more have haXe versions Still very experimental but a possible need when Flash and canvas are both in the market in the future Right now it is still all Flash Haxe Sandy Haxe Sandy Demos Haxe Sandy Tutorials by Matthew Casperson Haxe Sandy Download Download sources Download API documentation Download all examples to get started via Matthew Casperson at devmaster net Tags 3d canvas ENGINE HAXE html5 hx JAVASCRIPT motor2 port puremvc SANDY web Posted in 3d 3D ENGINES ACTIONSCRIPT ACTIONSCRIPT3 ARCHITECT AS3 GAMEDEV GAMES HAXE JAVASCRIPT OPEN SOURCE PROGRAMMING RENDERING SANDY STANDARDS TECHNOLOGY Comments Off AS3 Library for OAuth with Twitter for AIR Apps Wednesday July 8th 2009 AIR is very popular for creating twitter clients Sönke Rohde just made it much easier to make AIR apps for twitter with an AS3 library for Twitter This library is built on top of core oauth as3 library by iotashin Core OAuth as3 library is a standard OAuth library this can be used for your own OAuth backends or connecting to other OAuth services as well A very nice feature of this library in addition to being coded cleanly and as3 style is the ability to have the Twitter OAuth page render inside of Flash Instead of opening the Twitter authorization page in the browser the library also contains OAuthLoader which is a wrapper around HTMLLoader which enables to directly show the authorization page within an AIR window use this in the requestTokenHandler instead of navigateToURL var loader OAuthLoader new OAuthLoader loader load request loader percentWidth 100 loader percentHeight 100 var w Window new Window w width 800 w height 400 w title req url w addChild loader w open Shannon Hicks core oauth as3 library High level AS3 Flex library for OAuth oauth as3 Google Code page OAuth Twitter OAuth FAQ Twitter API Documentation Getting Started with OAuth Tags ACTIONSCRIPT AIR API application AS3 CODE core library oauth twitter Posted in ACTIONSCRIPT ACTIONSCRIPT3 APPLICATIONS ARCHITECT AS3 DEVELOPMENT FLASH FLEX OPEN SOURCE STANDARDS SYNDICATION TECHNOLOGY 5 Comments haXe on the iPhone with hxcpp Flash 9 API to C for Mobile Friday June 19th 2009 haXe is an interesting programming language that allows abstracting the source from platform target It outputs for targets such as Actionscript and Javascript from haxe language source But haXe can also output to native code to run on Windows Mac OSX and Linux Well because of this it is possible to run haXe on the iPhone The gamehaXe site has found a way to get haXe to compile to iPhone via hxcpp which creates a C output from haXe code very similar to Actionscript 3 I am a bit late to the party but this is great news It uses the NME library which will allows code to mostly be written to the Flash 9 API and create the C for XCode to compile and run on the iPhone and Touch This creates a path to port Flash games to iPhone Touch This project is one to watch and participate in Native compilation to the iPhone from haXe is a more simplified code to write in while providing lower level performance which is needed on mobile devices as processors cache and ram are much lower than desktop and below what is capable of running the Flash AVM2 currently If you have more interest in haXe there are some other great demos on as3 haXe at the game haXe

    Original URL path: http://drawlogic.com/category/as3/ (2016-02-09)
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