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  • *drawlogic » AWAY3D - web, mobile, game + interactive development » AWAY3D » AWAY3D
    Example ActionScript 3 0 exporter at the Blender wiki The benefits of COLLADA are nice but there are so many differences that you can run into trouble With the exporter it is a direct faces and vector export without all the bloat of DAE COLLADA xml This works if you are only developing for flash and dont need to use the models in other platforms systems engines that aren t in flash Tags 3d AS3 blender engines exporter FLASH pipeline Posted in 3d 3D ENGINES ACTIONSCRIPT ACTIONSCRIPT3 ARCHITECT AS3 AWAY3D DEVELOPMENT FLASH FLEX GAMEDEV OPEN SOURCE PAPERVISION PERFORMANCE PROGRAMMING PYTHON RENDERING SANDY TECHNOLOGY TOOLS 3 Comments Hardware of the Casual Gamer Saturday August 2nd 2008 Making great games applications and tools using flash silverlight or other tools that are emerging such as Unity3D takes great style effort and knowing your target We need to know what the end user machine has at hand The Unity 3d guys put together a great post on the capabilities of casual gaming machines With all the talk about flash 3d unity3d and silverlight what level are you targeting and what group of people can actually PLAY your games as you envision Pretty much everyone knows Valve s hardware survey it s a very valuable resource that shows what hardware the typical hardcore PC gamer has that is gamers that play Valve s games However the casual gamer which is what Unity games are mostly targeted at probably has slightly different hardware Slightly being a very relative term of course Lo and behold we have a glimpse into that data How First time the Unity Web Player is installed it submits anonymous hardware details details in the EULA This happens only once and contains no personally identifiable information It s much like visitor statistics trackers on the websites that gather your OS browser information and whatnot Remember all this data is from people who installed Unity Web Player most likely because they wanted to play some Unity content on the web Hardware of standalone game players might be different and hardware of your game s players might be different as well The data set is well over a million samples at the moment Check out the full stats here The most interesting stats to me OS Platforms Windows 96 8 Mac OS X 3 2 CPU Core count overall 1 54 7 2 44 1 4 1 1 8 1 Wow this one is surprising but with the type of gamer that will play and download a quality new plugin to get to a game maybe not They need to have the latest and greatest Multi core processors have been selling for about 2 3 years so this is a continuing trend that will make Flash 3d and even plugins like Unity 3d better over the short term Also when you check it over at Unity Blog note the top cards it is a bit painful if you are a casual gamer developer Not a decent card in the top 10 15 But that is changing rapidly over the next 1 2 years in this regard But this also vyes well for flash based games that rely on dual core software rendered results right now as a decent constraint for developers to keep content painfully accessible to all states of machinery out there I wonder if this information is available on the flash player and public This is specific to the Unity 3D plugin that is also a bit of a different market that is willing to install a plugin for better experiences With Flash it is usually preinstalled or auto updated for a casual user and might be different as Flash has a 98 penetration rate Or for that matter the Director users which would be more gaming focused which amout ot about 40 of internet users But as with the case of Unity it is specific to games right now and a small penetration rate Flash is also apps ads tools demos interactives in addition to games Having this information on Flash or Director would be nice Tags 3d alternativa away casual end user FLASH game GAMEDEV gamers gaming machines MARKET PAPERVISION SANDY unity users Posted in 3D ENGINES ACTIONSCRIPT ACTIONSCRIPT3 APPLICATIONS ARCHITECT AS3 AWAY3D BENCHMARK DEVELOPMENT DIRECTX FLASH FLEX GAMEDEV GAMES MARKET PERFORMANCE PROGRAMMING SILVERLIGHT TECHNOLOGY USER EXPERIENCE 5 Comments AS3 Flash 3D Engine SWFZ Source Code Goes Open Source Friday April 11th 2008 Jono is giving SWFZ to science and the open source devices The SWFZ engine is one Flash 3D engine that took a different approach It is a bit early in its technique used but the author at custom media Jono has decided to float the source code out there in ghost mode no active development but not dead It is just ready to branch and others to run with it He is floating the source but I think in 1 2 years this will be the preferred method if processors and multicore parallel usage is optimized We shall see The implementation method and difference with SWFZ engine in Flash for 3d is that is is a pixel based renderer or scanline It is based on a really fun game engine called Irrlicht which has been pretty active for the last few years but is a C DirectX and OpenGL engine Since SWFZ has to run in Flash and it is a pixel renderer scanline it has some limitations currently in Flash Games and renders have to be fast to pull this off and Flash is limited by the software renderer but as computers get multiple processors and flash player gets better at this then this will be a viable option it is the same thing that limits Canvas based renderers right now One main problem with this is you can t go too full screen the biggest sizes that perform well are smaller windows 320 240 etc But if the processors can handle it it is actually more

    Original URL path: http://drawlogic.com/category/away3d/ (2016-02-09)
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  • *drawlogic » blender - web, mobile, game + interactive development » blender » blender
    has a long way to go in winning over developers myself included but competition is never a bad thing when you are wanting to see innovation Tags FLASH MARKET release SILVERLIGHT VIDEO Posted in NET APPLICATIONS ARCHITECT blender DEVELOPMENT EXPRESSION INTERACTIVE MARKET MICROSOFT PROGRAMMING SILVERLIGHT TECHNOLOGY VIDEO Comments Off Blender to AS3 Exporter for Papervision 3D Away 3D and Sandy Updated by Rozengain Sunday June 14th 2009 Rozengain or Dennis Ippel of AKQA updated probably one of the tools I use the most for flash 3d and that is the blender to as3 exporter This simplifies loading in the meshes you have and lessens the bulk of the COLLADA format COLLADA is great but flash is still client side and fairly memory intensive for 3d so loading in models directly to as3 is nice if flash is your presentation tool AS3 Blender exporter has been updated to allow multiple object export Also in April is was updated to export quads and modifiers One concern you might have is statically binding the code within a main swf fileon compile and resulting file size compared to loading in the DAE dynamically But you can just load these in as you would external DAE COLLADA files as compiled swfs and since it is just code it is very compact This adds some duplication of code such as tweening libraries or the 3d engine source as needed but allows a more horizontal loading or lazy loading of meshes when needed This is just another option to get 3D models into the flash 3d engine of your choice in addition to COLLADA some MD2 support and limited ASE support This is an awesome project that keeps getting better thanks Rozengain Tags ACTIONSCRIPT ACTIONSCRIPT3 AS3 AWAY3D blender exporter FLASH papervision 3d pipeline plugin SANDY workflow Posted in 3d 3D ENGINES ACTIONSCRIPT ACTIONSCRIPT3 AS3 AWAY3D blender FLASH GAMEDEV GAMES PAPERVISION RENDERING SANDY TECHNOLOGY TOOLS Uncategorized 2 Comments Recent Posts Unity 5 WebGL and the Plugin pocalypse Lime OpenFL Haxe Cross Platform Development Breakouts Comparison of JavaScript Game Engines via Breakout Snap svg SVG Vector Javascript Library Unity 4 2 Includes New Platforms Features Windows Phone New Micro Game Consoles TV Apps Games Controlled with Phones Tablets and Handhelds Unity 4 1 Apple TV AirPlay and the New Consoles Unity 4 Live Unity 4 Public Beta Cocos2d x C Port of Cocos2d for iOS Android Desktop Unity 3 5 Available Awesome Flash Export NaCL Export Needed Pipeline Improvements Unity 3 5 Preview Available Includes Unity to Flash Stage3D Export HTML5 Market Ready A Gift to html5 Web Developers and Web Users from Microsoft Silent Automatic IE Updates Onward Unreal Engine 3 Exporting to Flash 11 Stage3D Unity Exporting to Flash 3D Molehill now called Stage3D Preview Hardware Acceleration on the Web The Next Interactive Web is Materializing Microsoft s Answer to WebGL Silverlight 5 3D Hardware Acceleration XNA RageSpline for Unity 2D Spline Vector Tool cocos2d Now 1 0 and New Project cocos3d WebGL Spec 1 0 Now

    Original URL path: http://drawlogic.com/category/blender/ (2016-02-09)
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  • *drawlogic » FLASH - web, mobile, game + interactive development » FLASH » FLASH
    The faster that link the better It also has Twisted integration which is great for networking and SQLAlchemy integration which is in my opinion the best ORM for python pyamf has twisted django pylons sqlalchemy as well amfast is well documented and has some great examples If you have the Python addiction check it Description AmFast is a Flash remoting framework for Python AmFast can use AMF to communicate between Python and Flash Flex and any other system that supports AMF AMF is a binary object serialization protocol used by Actionscript based applications Server Features Support for NetConnection and RemoteObject RPC Support for Producer Consumer push messaging with HTTP polling HTTP long polling and real time HTTP streaming channels Support for authentication with NetConnection and RemoteObject Flexible Target mapping system to map message destinations to invokable Target objects Support for ChannelSets with multiple Channels to expose resources in different ways Built in Channels for CherryPy Twisted Web and plain WSGI Support for configurable Endpoints Use AmFast s built in AMF encoder decoder C extension or use an external AMF encoder decoder such as PyAmf for a pure Python implementation AMF Encoder Decoder Features AMF0 AMF3 encoder decoder written in C as a Python extension for speed More than 10x faster than the PyAmf encoder decoder even when using PyAmf s optional C extension Map custom classes with ClassDef objects for complete control over serialization de serialization Full support for IExternalizable objects Data persistence with SqlAlchemy including remotely loadable lazy loaded attributes Actionscript code generation from ClassDef objects Tags ACTIONSCRIPT AMF AMF0 AMF3 AS3 messaging PYTHON remoting services web Posted in ACTIONSCRIPT ACTIONSCRIPT3 AMF APPLICATIONS ARCHITECT AS3 DEVELOPMENT FLASH FLEX GAMEDEV GAMES LIBRARIES OPEN SOURCE PYTHON TECHNOLOGY tracking 9 Comments AS3 JiglibFlash Example with MouseConstraint in Papervision 3D Thursday April 23rd 2009 bartek from everydayflash com is an amazing 3d flash designer and developer The latest from everydayflash is a sample using MouseConstraint in JiglibFlash the 3d physics engine for all major flash 3d engines It is easy to see how the latest version of JiglibFlash with MouseConstraint will be heavily influencing flash games and applications very soon This is a very smooth and quick demo that feels very responsive on the controls There are so many possible uses for JiglibFlash now that the MouseConstraint is available It will evolve further but this version seems ready to start integrating into many flash game and interactive ideas and projects Even though it is still alpha it has been heavily cleaned up and a plugin system added by bartek for pluggable 3d render engines That is a huge step for 3d pipelines in flash Great work JiglibFlash team Tags AS3 ENGINE FLASH jiglibflash PHYSICS Posted in 3d 3D ENGINES ACTIONSCRIPT ACTIONSCRIPT3 AS3 AWAY3D FLASH FLEX GAMEDEV GAMES OPEN SOURCE PAPERVISION PERFORMANCE PHYSICS PROGRAMMING RENDERING SANDY TECHNOLOGY Comments Off JavaScript Standard ECMAScript Fifth Edition ES5 Published Thursday April 9th 2009 Well it appears ES4 path is dead officially and a new standard has been published replacing it the ECMAScript Fifth Edition announced in Geneva Switzerland and will be in place as fully tested and approved by all involved by the end of 2009 ES5 was previously known as ECMAScript 3 1 or an iteration of the ES3 standard that is what most JavaScript is based on in all browsers and was previously competing with the ES4 newer standard that changed Javascript quite a bit but in many areas much better in some areas it was bloated This revision of ECMA 262 will be known as ECMAScript Fifth Edition It was previously developed under the working name ECMAScript 3 1 which will no longer be used ECMAScript is the scripting language that is used to create web pages with dynamic behavior ECMAScript which is more commonly known by the name JavaScript is an essential component of every web browser and the ECMAScript standard is one of the core standards that enable the existence of interoperable web applications on the World Wide Web ECMAScript Fifth Edition ES5 was strongly guided by Crockford and Microsoft which is different than the push for ES4 which is what ActionScript 3 is based on and was supported by Adobe and Mozilla However it seems everyone is happy and everyone is supporting this version to get things moving if you go by the ECMA Org quotes Industry Reaction Brendan Eich Mozilla CTO and creator of the JavaScript language said The Fifth Edition of ECMAScript makes real improvements based on browser innovation and collaboration in Ecma which provides a solid foundation for further work in future editions Microsoft s ECMAScript architect Allen Wirfs Brock commented We expect the Fifth Edition to benefit all web developers by helping improve browser interoperability and making enhanced scripting features broadly available Peace I still have to read further into the ECMAScript 5 specification which was published but there are some new interesting things One nice feature is the JSON object Right now you have to eval to use JSON in javascript in a browser but they now have JSON parse object and JSON stringify object which is standard and conveniently already wired into IE8 this way This is based on the JSON2 js library by Douglas Crockford of Yahoo var jsObjString memberNull null memberNum 3 memberStr StringJSON memberBool true memberObj mnum 1 mbool false memberX memberArray 33 StringTst null var jsObjStringParsed JSON parse jsObjString var jsObjStringBack JSON stringify jsObjStringParsed Another feature is DOM prototypes which are useful and cool which allow you to extend dom objects Document Object Model Prototypes Part 1 Introduction Document Object Model Prototypes Part 2 Accessor getter setter Support If you use javascript or are an actionscripter not sure if Adobe will have ActionScript 4 go this way or if Alchemy has changed the flash player into a multi language VM now It will be fun to watch things progress but also if you are into javascript it seems this standard ES5 will be it by the end of the year And

    Original URL path: http://drawlogic.com/category/flash/ (2016-02-09)
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  • *drawlogic » PAPERVISION - web, mobile, game + interactive development » PAPERVISION » PAPERVISION
    Alchemy Saturday February 28th 2009 Alchemy is going to shake things up a bit As witnessed before from Quake running in flash and now ODE compiled to run in flash using Alchemy LLVM based It is an early test but shows what could be possible Mihai Pricope has a post with sources on how he got the ODE Open Dynamics Engine a great open source physics engine for 3D running on the AVM2 Flash Player virtual machine I ve took Alchemy for a test and decided to compile ODE Open Dynamic Engine Just to add yet another physics engine to the Flash World It was a hell of a ride but I finally got to produce some bouncing balls For a still unknown reason some as 3d libraries have been very slow to render 6 translucent walls and 2 balls Papervision3D seems to move quite decent You can download the ode sources from here To recompile them do you need to have the Alchemy environment turned on Flash 10 will become mainstream shortly and with that the possibilities of using Alchemy in your projects is becoming a reality for production But what specifically can you do with Alchemy a project that helps to compile C C code into AVM2 capable files Alchemy described from Adobe With Alchemy Web application developers can now reuse hundreds of millions of lines of existing open source C and C client or server side code on the Flash Platform Alchemy brings the power of high performance C and C libraries to Web applications with minimal degradation on AVM2 The C C code is compiled to ActionScript 3 0 as a SWF or SWC that runs on Adobe Flash Player 10 or Adobe AIR 1 5 Alchemy is based on the LLVM Low Level Virtual Machine that allows new levels of code translation Maybe this can lead to more effective and performing code to run on the iPhone with flash player 10 Or some type of system that allows flash developers to code in AS3 or take projects and get them ready to run on the iPhone much like some of the Java to Cocoa compilation systems and Unity3D using mono to compile down to iPhone capable code Tags ALCHEMY AS3 C ENGINE FLASH flash10 FLEX llvm ode PHYSICS Posted in ACTIONSCRIPT ACTIONSCRIPT3 ADOBE ALCHEMY APPLICATIONS ARCHITECT AS3 DEVELOPMENT FLASH GAMEDEV GAMES LIBRARIES PAPERVISION PERFORMANCE PHYSICS PROGRAMMING RENDERING TECHNOLOGY Comments Off Mini Javascript Version of Papervision3D like Engine with Canvas Pseudo 3d with 2d Wednesday February 18th 2009 Looks like it is a javascript day here at drawlogic Here is an interesting example with some demos of a javascript and canvas based pseudo 3d engine Anything this cool you know it has to be from Japan Also of note it has been rumored that Silverlight 3 will have fully hardware accelerated 3d and canvas and javascript engines are getting much faster with great demos like this Adobe needs to leap into hardware acceleration for flash on a broader scale soon But I digress this demo it appears was inspired by Papervision3D due to the naming and the javascript reference of parpevision js I wasn t able to find much more information about this but it is very well done and this example even shows some environment mapping It is not close to flash pseudo 3d engines like Papervision3D yet but at the rate of javascript engine development lately this could rival flash AVM2 in the next couple of years Demos Cloth Miku Character Enviroment Mapping Code Sample iPod iTouch Mesh data meshdata js contains models Code from the main engine parpevision js Sample Viewport and main app touch js from demo 3 Here is the code for the parpevision js file and the mini engine it is an MIT license more Tags 3d canvas ENGINE FLASH japan JAVASCRIPT PAPERVISION papervision3d pseudo Posted in 3d 3D ENGINES CODE DEVELOPMENT ENGINE GAMEDEV GAMES JAVASCRIPT LIBRARIES OPEN SOURCE PAPERVISION RENDERING TECHNOLOGY 1 Comment AS3 Flash Flex 3D Physics Engine JiglibFlash Based on JigLib C 3D Physics Engine Monday January 12th 2009 use arrow keys and spacebar to control the red ball A new 3d physics library is under development and in early stages called jiglibflash Like the Box2D ports it is based on a C library of the same name called jiglib only this is 3D instead of 2D It is similar in purpose to WOW Engine which is the other current open source 3d flash physics engine For more on this toolkit see the links below Demo Code on Google Code Announcement UPDATE katopz has also ported this to use Away3D as the renderer UPDATE Also updated for the sandy3d engine as the renderer Tags 3d AS3 FLASH FLEX GAMEDEV PAPERVISION PHYSICS Posted in 3d 3D ENGINES ACTIONSCRIPT ACTIONSCRIPT3 ARCHITECT AS3 GAMEDEV GAMES MOTION OPEN SOURCE PAPERVISION PHYSICS TECHNOLOGY 5 Comments AS3 Augmented Reality in Flash and Papervision 3D and FLARToolKit Monday November 17th 2008 Augmented reality is a very cool technology It is the star wars holograms that we always want it is playing a game that maps out the physical world mixed with virtual assets it is straight up cool The FLARToolKit is doing some of this cool in Flash This little toolkit is pretty sweet mapping points and sets of points to patterns colors or other visual queues that technology can latch onto Combine this with a webcam and you have some pretty cool AR more Tags 3d ACTIONSCRIPT actionscript 3 ar AS3 augmented FLASH FLEX library PAPERVISION reality Posted in 3d ACTIONSCRIPT ACTIONSCRIPT3 ALGORITHM ARCHITECT AS3 DEVELOPMENT EFFECTS FLASH FLEX GAMEDEV MOTION OPEN SOURCE PAPERVISION PROGRAMMING RENDERING TECHNOLOGY VIDEO VISUALIZATION 23 Comments Blender to as3 Exporter for Papervision 3D Away3D and Sandy3D Updated Friday September 26th 2008 If you are exporting from blender to actionscript directly so you can get your models into flash as script you can use the Blender to as3 exporter which so kindly supports all flash 3d engines currently Away3D

    Original URL path: http://drawlogic.com/category/papervision/ (2016-02-09)
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  • *drawlogic » SANDY - web, mobile, game + interactive development » SANDY » SANDY
    in javascript are not the best As a long time Director user hobbyist and professional I am disappointed in Director s support at Adobe thus far but I digress The Reality The reality is right now the only problem with kits like Tweener TweenLite Tween mx transitions mx motion etc is that the source has to be embedded in movieclips multiple times Sometimes there are multiple animation kits per compiled SWF that have to be used for more advanced features This adds bulk that if common might not need to be there this comes into play still on mobile and large games apps Let s say you have an application that pulls in many disconnected SWFs and they all have animation in them well if you have 20 of these let s say and you embedded a very small Tweener at 9k per SWF That is about 200k of duplication of AS code Due to the kits small sizes this is not a problem really but when animation kits like Animation Package come into play you are talking 40k per SWF which would leave you with almost a meg of just duplicated animation code I don t think this is that major of a problem for kits like Tweener 9k compiled and Tweenlite 3k compiled but as projects get bigger and more depth of animation platforms needed this can be a problem This can also be solved in architecture with a controller and dummy SWFs to animate but there are times when you need animation in the compiled SWFs and then also need it in many others and the controller The other reality is the animation kits mx transitions easing mx transitions tween for Flex and Tween for fl are a little bloated more difficult than needed to use and as has been seen much slower than kits currently available in the community My one fear about this is that if Adobe makes this possibly like Microsoft s toolkits and libraries they put out they are always bloated and slower then because they are embedded they are untouchable If it was standard enough as building blocks that are faster because they are native then this is the best option as embedded script would be hard pressed to beat native code in the players applications The Future Plans Some of this is underway Animation kits for future Adobe is releasing Flash 10 called Astro that has many new improvements in tweening with xml closer to flex or even Silverlight like transitions and storyboards Aral Balkan a sponsor of OSFlash posted on this and even that Diesel Flash CS4 will include more Tween tools for IK bones Tweener TweenLite Animation Package Animation System etc these are all helping to define the best way to do animation kits Physics toolkits have their own animation kits currently usually to handle the movement according to algorithms FOAM APE Box2DFlashAS3 just released very recently will be posting more on this after I check it and Motor Physics unreleased but heavily demoed at polygonal labs are great physics toolkits and I like this being part of the community to get refined maybe one of them or the best performing ones becomes part of the proposed Adobe Animation bundle These will define the best way to do physics kits 3d in flash toolkits have also been emerging rapidly in 2007 with Papervision3D Away3d based on pv3d Sandy and even engines starting to get built on top of these platforms The general direction is moving towards another platform in there somewhere but I think much work is left to be done to standardized physics systems 3d and advanced motion filter tweens and bezier splines Catmull Rom editors etc I think it is getting time for basic animation kits to become more standard though and in latest versions of flash this is included in the flex and flash scripts but not the native code Right now the standard in syntax and the broadest reach is Tweener and due to the bigger fish syndrome haXe that can target any platform it also has a Tweener and can create code for as2 as3 and any target written in if After Effects Premiere or other apps get more robust and standard animation and motion kits Tweener has kits made and contributed for AS2 AS3 haXe Javascript and others There is also Hydra and the AIF Toolkit that are standardizing After Effects and Flash shaders and filters into a new shader language like Cg and reminiscent of processing org As humans we trial and error and build new platforms in the market to step on to create better platforms to build cool stuff it is evolving right now AS3 is inspiring platforms within platforms of Flash and Adobe kits as well as on Silverlight and in the Javascript world with JSTweener jquery etc As these things are refined we build a level standard platform to build more stuff on Eventually this will be there and whoever does the standard platform for animation will probably reap in users and abilitty to easily add new products and solutions where people already have training Silverlight is an example with NET developers NET was also an example with C so similar to Java ES4 based AS3 has proven it is inspiring all types of new platforms and kits and will continue to do so and it is an interesting time in this industry whichever direction it goes Posted in NET ACTIONSCRIPT ACTIONSCRIPT3 ADOBE AJAX ALGORITHM ANIMATION ARCHITECT AS2 AS3 BENCHMARK C DIRECTOR ENGINE FLASH FLEX HAXE JAVASCRIPT MOTION OPEN SOURCE PAPERVISION PERFORMANCE PHYSICS PROGRAMMING SANDY SILVERLIGHT STANDARDS TECHNOLOGY USER EXPERIENCE XAML 6 Comments Sandy3D and Red5 Server Attack Sandy 3 0 Final Released for AS2 and AS3 Monday November 12th 2007 Sandy 3 0 was released today To go along with that a RedSandy Red5 and sandy demo has also been released Sandy is the original 3d flash engine that was around before Papervision3D and Away3D and all

    Original URL path: http://drawlogic.com/category/sandy/ (2016-02-09)
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  • *drawlogic » unity - web, mobile, game + interactive development » unity » unity
    unity Posted in 3D ENGINES TECHNOLOGY 8 Comments Unity 3 Released Tuesday September 28th 2010 Unity 3 has been released It was released to the world late yesterday I have been using it for a few beta releases and it is very nice and many great improvements One awesome improvement is the occlusion culling was ported from iPhone to all Unity builds Other notable features are a unified editor for all platforms deferrered rendering and more Grab Unity 3 and take a spin Occlusion Culling Demo Unity 3 Feature Occlusion Culling with Umbra from Unity3D on Vimeo Tags 3d engines new release unity unity 3 unity 3d unity3d Posted in 3d 3D ENGINES TECHNOLOGY 2 Comments iOS Now Allows Flash AIR Native Apps Unity MonoTouch are No Longer Possible Conflicts with AppStore Terms Thursday September 9th 2010 Apple s official statement on this topic Well good news after the massive frenzy of 3 3 1 in the App Store Terms of Service Apple has been wise to loosen restrictions on the AppStore for native apps that use scripting such as Mono Actionscript Lua and others as long as it doesn t download any code for security reasons The apps have to be AOT Ahead of Time compiled which Unity MonoTouch and the AIR iPhone Packager for Flash apps all use or the script has to be downloaded with the binary that was approved or an update Lua scripting for instance This is a huge change in stance for Apple and basically allows Adobe Flash based AIR apps to run on the device natively again I think this is a very wise decision by Apple to let the market decide on what is a quality app while respecting Apple s concerns about downloading and running code that might create security concerns non compiled script outside the web sandbox The only bummer is that we won t see a C Unity version which was plan b But the benefits are really great for all types of developers as long as it is safe and with Apple s latest update quality Developers using Unity MonoTouch Adobe Flash AIR Packager Lua scripters etc are now all safe as long as it is AOT compiled and scripts it uses are downloaded with the binary and not downloaded later only content and data can be downloaded unless it is in an approved app update All your technologies are safe for now dun dun dun However Apple also tightened quality control so they will be rejecting bad or duplicate apps so at the same time this has made it harder to get apps approved if there is questionable quality or too many of one type of app It is good on the surface but also I believe the store should be an open market where the best app wins crap will naturally filter out This is probably a stop gap for all the apps that will be submitted with AIR or other less complex platforms because more novice users will be submitting them So this is good for skilled developers on any platform making quality and original content But it could cause some problems Engadget has some nice covereage if you dont have access to the iOS developer site Apple s Official Statement regarding this Apple backpedaling on some iOS development restrictions will allow third party tools and ad services Apple s App Store Review Guidelines we don t need any more fart apps Daring Fireball on the new changes Tags ADOBE apple appstore FLASH ios iPhone lua mono monotouch unity Posted in MARKET TECHNOLOGY 3 Comments 3D Racing Advergame with Unity Thursday July 29th 2010 Pretty sweet web racing advergame for Disney s The Sorcerer s Apprentice by C4RL05 made with Unity Carlos Ulloa is of course the same dude that made the Unity HelloRacer He is also famous for starting Papervision3D for Flash but has been doing some amazing work in Unity for more immersive 3D experiences The game is another example of how when you need really immersive experiences for advergames or brands Unity is looking like a great choice Unity isn t perfect for many things that Flash is such as video 2d games mixing media mic cam apps and data but for games where 3d is required it seems to be the way to go Tags 3d advergame game GAMEDEV unity unity 3d Posted in 3d 3D ENGINES TECHNOLOGY unity3d 2 Comments Google Talking To Game Devs About Creating Facebook Competitor and Interesting Comment by Mark DeLoura from Google Thursday July 29th 2010 On the web based gaming front Google looks to be making a gaming site to compete with Facebook only kicking the gaming up a notch By the comment from Mark DeLoura head of developer advocate for Google gaming it appears they he also favor going 3d or native client with WebGL or Unity wrapped in the native client Check the comment by Mark DeLoura on the gamasutra post regarding the rumored Google Me Facebook like gaming social site I think Flash will continue to be a very viable platform The Flash toolset is pretty frickin amazing and there are a ton of happy Flash developers out there and great games galore I would like to see higher fidelity 3D content on the web though It s been a dream of many people going back to VRML days WebGL and Native Client are two solutions to this that will be integrated into the Chrome browser At Google I O we talked about Unity running inside of Native Client which combines the hardware acceleration and security of Native Client with the fantastic toolset and runtime from Unity It s peanut butter and chocolate well for me This is a platform I m really excited about for 3D web games Indeed peanut butter and chocolate is mighty tasty Tags facebook FLASH game GAMEDEV google native client unity web webgl Posted in 3D ENGINES GAMEDEV GAMES MARKET TECHNOLOGY Comments Off Plan B for

    Original URL path: http://drawlogic.com/tag/unity/page/2/ (2016-02-09)
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  • *drawlogic » 3.5 - web, mobile, game + interactive development » 3.5 » 3.5
    Navigation meshes Baked substance textures PlayerPrefs UnityGUI except for text input Realtime shadows Limited support features with potential issues Image Effects Some work some don t Not all parts of NET scripting work lambda expressions and LINQ aren t supported for example GUIText will have a dramatic impact on performance The new Particle System Shuriken works but scripts that use the Shuriken API will fail to convert to flash Not supported Unity profiler Asset bundles Text input in UnityGUI WWW classes Note that you can write your own ActionScript that uses Adobe networking APIs Raknet networking if you need networking you can write it in Action Script 3 directly using flash API Terrain Cloth Using VertexLit shaders in combination with Specular highlights Spot lights Emissive material color Advanced audio features such as audio effects Also pitch manipulation is not supported Deferred rendering AnimationEvents that carry arguments More on Unity 3 5 What s New in Unity 3 5 Download Unity 3 5 Flash Player Export FAQ Tags 3 5 FLASH NaCL release stage3d unity Posted in 3D ENGINES TECHNOLOGY 2 Comments Unity 3 5 Preview Available Includes Unity to Flash Stage3D Export Thursday December 22nd 2011 Unity is fast Unity 3 5 preview is available with exporting to Flash 3D Stage3D available to test Unity has been very quick to add this to their editor and platform I wasn t sure how much Flash 3D would get traction if not for UDK and Unity support as they also work so well on mobile devices As everyone knows there is an immense mobile disruption and Adobe recently pulled mobile Flash player support It is possible this will be resurrected as just the Flash Player when if mobile ever really supports plugins in browsers well current hardware and technology may be too early the plugin may have also gone the way of the app on mobile There is always a need for advancement to standards though html5 is largely influenced by Flash and others I think there will always be a need for technologies that are innovating ahead of standards which leads to better standards later Plugins are yet to exist on mobile in a useful way in favor of native apps due to mobile device hardware limitations in the current generation There will probably always be a need of some plugins for web games and interactives And here Unity and Flash have been strong in that area coming together to tackle 3D and hardware rendering is a great match Unity exporting to Flash Stage3D will provide a spark for the Flash Player 11 over WebGL as there is still some benefits to a proprietary solution to plugins currently Internet Explorer is still holding out on WebGL and Flash 11 will be able to enter the IE moat This export option allows another way to get your game on the web in a browser in addition to the Unity Player when exporting from the Unity tools Game companies like Zynga Playfish EA

    Original URL path: http://drawlogic.com/tag/3-5/ (2016-02-09)
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  • *drawlogic » NaCL - web, mobile, game + interactive development » NaCL » NaCL
    adopted widely this also helps with the Chrome Web store and again taking your game to places that individual development of the engine to do so would be non economical Unity knows when to even overlook their own WebPlayer in favor of other players such as Flash and NaCL from Google Flash Player Export note Still preview and will require extra license when final The big daddy setup to scrape up all the Flash developers You can now develop Flash games inUnity using a better programming platform that Adobe was just too protective of Flash old guard to pursue 4 years ago at least they are now Flash 11 to Stage3D exporting to lower level Flash was a very smart move for Adobe at this point to keep evolving Flash However with them dropping mobile player Flash s future is still a little shaky as it loses developer mind share typically that is fatal One way to keep great game and interactive developers is what they are doing with Stage3D and Flash 11 Unity is very smart to jump in here and it is a great opportunity for both Adobe and Unity 2 big pieces missing from the Flash version are terrain export and use of non Flash classes like WWW class Unfortunately since this is the only supported Unity WWW class that works across all platforms well this may require some if defs to route around web service calls and rewriting web and or networking classes in AS3 Since this is the first version and has such great potential for overtaking Flash gaming on the web with more native and lower level hardware access watch this space to grow and be a game changer Flash features that are in and out of the current iteration Supported Lightmapping Occlusion culling Basic scripting Editor scripting JavaScript C Boo Note for JavaScript use pragma strict Custom shaders Animation skinning Basic audio features such as AudioSource AudioListener Physics Navigation meshes Baked substance textures PlayerPrefs UnityGUI except for text input Realtime shadows Limited support features with potential issues Image Effects Some work some don t Not all parts of NET scripting work lambda expressions and LINQ aren t supported for example GUIText will have a dramatic impact on performance The new Particle System Shuriken works but scripts that use the Shuriken API will fail to convert to flash Not supported Unity profiler Asset bundles Text input in UnityGUI WWW classes Note that you can write your own ActionScript that uses Adobe networking APIs Raknet networking if you need networking you can write it in Action Script 3 directly using flash API Terrain Cloth Using VertexLit shaders in combination with Specular highlights Spot lights Emissive material color Advanced audio features such as audio effects Also pitch manipulation is not supported Deferred rendering AnimationEvents that carry arguments More on Unity 3 5 What s New in Unity 3 5 Download Unity 3 5 Flash Player Export FAQ Tags 3 5 FLASH NaCL release stage3d unity Posted

    Original URL path: http://drawlogic.com/tag/nacl/ (2016-02-09)
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