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  • *drawlogic » flash 11 - web, mobile, game + interactive development » flash 11 » flash 11
    be good but also bad for Unity if they don t keep their player going so they don t have to wait for the Flash Player standard from Adobe There is an immense market waiting for hardware accelerated games in the browser even for 2D games from core to social games all of them need to move lots of sprites logic and game renders around that require performance Unity to Flash 3D has a slight edge over WebGL in that is is a single player and compiled assets and supported by the best 3D 2D game interactive editor out there in terms of production pipeline Flash Player is still compiled and a bit faster than WebGL scripted but there is still limitations on what you can do without a compiled app to run interpreted code still adds heavy weight and delays to the 33ms needed on each frame for 30fps An example of performance using Box2D across native to scripted rendering Unity has given us all a present to play with for the holidays I am sure it will take some time to get right But having this tool to iterate on and seeing what Flash 11 Stage3D can do as an export target will be fun There is even a contest that you can enter over the holidays to win some prizes and the entries are judged by none other than UnitZeroOne aka Ralph Hauwert as well as Lucas Meijer and Unity s CEO David David Helgason Unity 3 5 Preview Overview of Unity 3 5 Preview Download Unity 3 5 Preview Cache Server NavMesh Demo Pro Features Demo Shuriken Examples Contest Tags 3 5 3d export FLASH flash 11 stage3d unity Posted in 3D ENGINES TECHNOLOGY 5 Comments Recent Posts Unity 5 WebGL and the Plugin pocalypse Lime OpenFL Haxe Cross Platform Development Breakouts Comparison of JavaScript Game Engines via Breakout Snap svg SVG Vector Javascript Library Unity 4 2 Includes New Platforms Features Windows Phone New Micro Game Consoles TV Apps Games Controlled with Phones Tablets and Handhelds Unity 4 1 Apple TV AirPlay and the New Consoles Unity 4 Live Unity 4 Public Beta Cocos2d x C Port of Cocos2d for iOS Android Desktop Unity 3 5 Available Awesome Flash Export NaCL Export Needed Pipeline Improvements Unity 3 5 Preview Available Includes Unity to Flash Stage3D Export HTML5 Market Ready A Gift to html5 Web Developers and Web Users from Microsoft Silent Automatic IE Updates Onward Unreal Engine 3 Exporting to Flash 11 Stage3D Unity Exporting to Flash 3D Molehill now called Stage3D Preview Hardware Acceleration on the Web The Next Interactive Web is Materializing Microsoft s Answer to WebGL Silverlight 5 3D Hardware Acceleration XNA RageSpline for Unity 2D Spline Vector Tool cocos2d Now 1 0 and New Project cocos3d WebGL Spec 1 0 Now Final From Khronos Adobe AIR and Flash 3D API Molehill Preview Released Unity Building In Flash 3D Molehill Export Support Cocos2D Javascript Javascript Port of Cocos2D Game Engine Firefox 4

    Original URL path: http://drawlogic.com/tag/flash-11/ (2016-02-09)
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  • *drawlogic » unity3d - web, mobile, game + interactive development » unity3d » unity3d
    3D ENGINES C GAMEDEV GAMES iPhone OPENGL PROGRAMMING RENDERING TECHNOLOGY tracking unity3d 3 Comments Unity 3D iPhone Roadmap Tuesday April 7th 2009 A quick roadmap was posted by Unity3d com blog on the immediate future of Unity iPhone Currently I am developing two games for the iPhone OS 3 0 and these are welcome updates We are really looking forward to items not in the hard version just yet but we are looking forward to terrain support and downloadable content support in iphone sdk 3 0 Unity iPhone 1 0 2 Based on custom builds we ve been sending to devs in need this release will address engine memory leaks and fix other outstanding issues Physics and audio related memory leaks Asset leaks while reloading scenes NET sockets and threads Compressed audio related issues Stripping away too much of GUI components Occasional crashes in AOT compiler Support for both portrait and landscape splash screens Next will be Unity iPhone 1 1 Since the release of 1 0 1 we ve been working on a number of performance and memory optimizations Most of the work on 1 1 is finished already and we re doing an internal bug fixing round before it goes to beta testers too Along with optimizations this release will include number of important features such as Binding custom ObjectiveC C functions to C Javascript Native on screen keyboard support and interoperability with Unity GUI Movie playback support Performance optimizations significant C Javascript performance improvements general rendering loop optimizations resulting in less OpenGLES state changes and less CPU work per object number of internal routines were rewritten using VFP coprocessor assembly way much faster mesh skinning utilizing VFP batching small objects given that they share same material into single draw call General distribution size optimizations which allows applications below 10Mb Number of significant memory footprint optimizations We don t have strict versioning past 1 1 yet Some of the following features will end up in the next big release and some might find a way to sneak into 1 1 Compressed audio streaming directly from disk Support for 3 0 SDK 3 0 downloadable content 3 0 bluetooth networking GPS Location support Vibration support Post processing and render targets support Terrain support Per pixel DOT3 lighting support for skinned meshes Reduce load times Reduce distribution size even further Improve GarbageCollector collection patterns to reduce spikes Tags iPhone NEWS roadmap unity unity3d Posted in 3d GAMEDEV GAMES iPhone MOBILE NEWS PERFORMANCE PROGRAMMING TECHNOLOGY unity3d 3 Comments Unity3D Path and Behave Projects From AngryAnt Waypoints AI Paths Library Behavioral Trees and More Tuesday March 24th 2009 AngryAnt brings us a nice library for pathing and behavior trees in Unity3D with excellent editor integration Path library I reviewed and is an extremely deep and complete library with autocomplete node collections from colliders ability to connect different networks and detection from mesh as well as GUI tools using Unity3D editor scripts The release is solid with documentation video samples and is very easy to integrate If you have a need for AI bots scripted animations or other madness in your game be sure to check out the pathing library and or the behave library from AngryAnt to implement or research Path Features Specs Available for unity indie as well as pro licensees Can run in webplayers as well as stand alone Requires no additional installations Features Easy to use editor interface Navmeshes Waypoint networks Cached pathes Distributed processing using coroutines Tag filtered pathfinding Hierarchal grid network pathfinding Auto recalculate on runtime network changes Tutorials I recommend you study the Editor demo unity project available on the Path download page This project will be used in the tutorials below and contains an example Path setup Tutorial 1 The basics Runtime reference The Path project comes with a small but effective runtime API The following links list the classes herein and their methods properties Control Seeker ISearchMonitor TaggedAsset NetworkAsset NetworkNodeAsset ConnectionAsset Path unity package Path package The Path package contains all you need to start using the Path editor and run time components in your project Demo unity project Demo project The Demo project is a complete unity 2 5 project with Path already added a sample Path collection set up and example scripts requesting path calculations and following them Behave Features Specs Available for unity indie as well as pro licensees Can run in webplayers as well as stand alone Requires no additional installations at runtime Features Implements behaviour trees Re use common behaviour by reference Drag and drop editor interface inside the unity editor Simple connection to character actions via C interface Designed trees are built to net assembly code for maximum performance Runtime debugging features Powerful stand alone editor including web version Behave unity package Behave package The Behave package contains all you need to start using the Behave editor compiler and run time in your project Behave 0 3b hotfix Behave 0 3b hotfix This hotfix solves a few critical issues with Behave 0 3b and unity 2 5 It s still quite buggy and I m working on a more extensive rewrite Stay tuned Demo unity project Demo project The Demo project is a complete unity 2 1 project with Behave already added a sample behaviour tree designed and compiled plus an example script showing how compiled behaviour trees are integrated with unity MonoBehaviour scripts Behave builder application Behave builder Behave builder is a stand alone application offering the behaviour tree editors excluding the compiler outside the unity editor It is currently OS X only This application is also available in an online version check it out in the Preview section of this page Example library CitySimulation behave CitySimulation behave is the library used in the demo project saved as a Behave builder file You can use this file directly in the online and offline version of Behave builder or import it to a unity project via the Behave Assets menu Tags behave behavior trees GAMEDEV path pathing unity3d Posted in 3d 3D ENGINES GAMEDEV GAMES mono network OPEN SOURCE PROGRAMMING TECHNOLOGY TOOLS Uncategorized unity3d Comments Off Torque3D to Offer Web Based Export Similar to Unity3D Improved Pipeline Tuesday March 24th 2009 It appears Torque3D is going to compete with Unity3D in a browser based 3d plugin front with a Torque3D toolset and pipeline that target the web They announced this on gamasutra recently on how instantaction and torque3d technology is similar yet different InstantAction is an engine wrapper where the web plugin for Torque3D is more tighly coupled with the Torque3D engine Instantaction com technology allows you to wrap an existing game engine for the web which is a competitor with the gaimtheory engine that is used on quakelive com I have been a garage games torque developer and member since 2003 and worked bought with each engine they have put out from the old school Torque Engine to Torque Engine Advanced for various game development projects and now they are throwing in on what appears to be based on their instantaction com technology but using the Torque3D engine This is very interesting they might even have a channel appstore to release games on instantaction com Unity3D has recently taken my time in the full immersion 3d for the web space the mono engine that runs the scripting is a huge feature Coding in C Boo and javascript is great and the pipeline for Unity3D is unmatched A bit of history I have been interested in this since Director introduced 3d in director 8 5 in 2001 how was that not a major revision I don t know and the killer Havok 3d physics engine within it Way ahead of its time But Director 3d was extremely limited with w3d not even a decent blender exporter and it literally has not advanced since that time in terms of ability to develop better for it and the IDE It was trapped in this little IDE and quirky Lingo language They tried to save it with javascript a valiant effort but it still withered due to lack of openness of development for the player a mistake they aren t making with Flash now at Adobe So making full immersion 3d games was not really ready for the web Director was notorious at crashing browsers and took way too many broken plugins to get a basic engine So I went to mods in HL quake 2 engine Unreal and when I realized there was no way me or my friends could foot the license fees of either engine we went to Torque in 2003 It was great large terrains and highly compact engine because it had to run Tribes with 64 players years before anyone else approached 64 players and arguably still played better than 64 player fps now It was affordable I have been interested in the movements to make torque an active x control in 2005 6 and Think Tanks did just that It was very nice I thought soon after it would be everywhere But it has taken until now and a new engine called Torque3D before this has been realized years later This is hard stuff to get right creating a plugin that works cross browser and performs well browsers had to catch up as well The culmination of that technology progression has happened and 3d on the web for game development appears to be bigtime in 2009 Unity3D meanwhile since 2005 6 has gotten it nearly all right so far for a few years now especially the pipeline and the webplayer Torque has always had an poor pipeline not as bad as writing your own engine from scratch and all the tools but in the early days pretty close Proprietary formats like dts for models made finding the right exporter tasking There were just so many walls in what was supposed to be a pipeline largely due to support for formats that were small enough for slower networks and machines of the past Unity3D gets all this right from the start pipeline is not an issue Torque3D seems to address this with their new tools support for Collada but unfortunately still scripted with TorqueScript If Torque3D could wire in Mono and the capability to code in Javascript C Boo or other Mono languages this would have been cool or at least a semi standard scripting language like Javascript Python etc that would be great TorqueScript was a big feature and UnrealScript is very similar in how it interacts with the engine but these days we want standard languages that have engine features built in Maybe this will happen down the road but the format support is very nice For 3d prior to Unity3D the web was still owned by Director but that has changed in the last few years It won me over for immersive 3d games that are web capable and able to port to other platforms and markets Casual is still done with Flash and mobile space is targeting iphone Unity3D can run on web iPhone Wii desktop Torque3D can run on web and also has paths to desktop iPhone Wii XBOX360 You see what is happening here It is very cool indeed No doubt the competition in this area is getting to a point where some good innovation and happenings are taking place what are you going to do with it Tags browser GAMEDEV NEWS torque torque3d unity3d Posted in 3d 3D ENGINES ARCHITECT ENGINE GAMEDEV GAMES MARKET NEWS PROGRAMMING RENDERING TECHNOLOGY Uncategorized 7 Comments Unity 3D 2 5 Released Includes Windows Build Environment IDE Wednesday March 18th 2009 This is fantastic news Unity3D 2 5 has been released a bit early before GDC and it includes the game changing windows build environment and IDE This now opens up the Unity 3D market by a huge factor and Unity3d will find its way into many gaming companies that are heavily invested in Windows We should see the amount of unity 3d players and content ramp up quite a bit this year Forum Announcement What s new in Unity3d 2 5 Download the 2 5 update Mac OS X http unity3d com unity unity dmg Windows http unity3d com unity UnitySetup exe well look at that Dont get me wrong I love my Mac Book Pro and continue to use it for development in Unity3D iphone sdk etc But being able to use my windows machine as a dev box is great and I know this will be huge for many windows users not wanting to shell out the 1500 for the unity license AND 3000 for a decent macbook The cost wall has been lowered and it is a great investment if you are an indie game developer or a large game developer I usually only get excited about open source tools on this blog because they help everyone with skills have access I hope one day there will be an open source 3d browser based engine as well Right now though there is nothing price competitive other than maybe torque instantaction plugin or the gaim engine quakelive that comes close with hardware rendering and none of them beat Unity in ease of pipeline One thing about Unity3d is it was a game engine from day one it is only a game engine It isn t like Director or Flash that are also application development kits rich internet application kits etc This is pure game engine baby with hardware rendering for the win Also if you want to make 3d games for the iPhone without going hardcore OpenGL ES you can do so with an additional license that opens up your distribution channel to the iphone flash can t do that currently unfortunately And so it begins GAME ON Tags 2 5 3DSMAX importer unity unity3d windows Posted in 3d 3D ENGINES 3DSMAX ENGINE GAMEDEV GAMES MARKET PROGRAMMING RENDERING TECHNOLOGY unity3d 7 Comments UnityDevelop Port of the Best Flash IDE FlashDevelop for Unity Scripts Javascript Thursday February 19th 2009 The guys over at Flashbang Studios a web game development studio in phoenix az and some of the most visible developers in the Unity3d space with Blurst released something that may interest both FlashDevelop users and Unity3d developers UnityDevelop was released by Flashbang Studios recently and it is a modded version of FlashDevelop originally from SharpDevelop a really nice open source NET and mono IDE and it supports intellisense for Javascript or Unity3d s use of Javascript which is called UnityScript much like ActionScript UnityScript can be a little more strict and has access to all of Unity3d s API calls just like C and Boo in the mono based virtual machine that Unity3d uses FlashDevelop is by far the best Flash Flex haXe IDE in my opinion so it is really great to release this for Unity I hope one day I or someone has the time to port to Mono so it can be used on Macs even with the 140 pinvokes it would be a good spread mechanism for mono With Unity3d coming to windows soon UnityDevelop could be a good go to IDE for unity if you aren t using solely C with VS NET Currently this is based on FlashDevelop2 source code Video Overview of UnityDevelop UnityDevelop Walkthrough from Flashbang Studios on Vimeo Downloads Download UnityDevelop 2 9 MB Source Code Thanks flashbang Tags autocomplete blurst editor flashbang flashdevelop IDE intellisense JAVASCRIPT unity unity3d unityscript Posted in NET 3d APPLICATIONS ARCHITECT C CODE DESKTOP DEVELOPMENT GAMEDEV GAMES JAVASCRIPT OPEN SOURCE PROGRAMMING TECHNOLOGY TOOLS 1 Comment Unity3D 2 5 Coming Soon About to Blow Up with Windows IDE Support Wednesday January 21st 2009 The unity3d platform is about to realize about 900 or 9x more possible market for selling their wares and I believe will blow up with unity 2 5 Unity3d 2 5 will bring a windows IDE and development environment to unity3d developers Many game companies are heavily invested in Windows and having this option is breaking down a huge wall to get this development platform and engine into many new hands and companies The best part about unity 3d development is the hardware acceleration the fantastic pipeline the ability to publish desktop web mobile iphone and console wii is pretty amazing All using the powerful mono open source net framework as a base Full update list Windows Editor Support Unity 2 5 adds full support for Windows Vista and XP with 100 feature parity and interoperability with Mac OS X The Unity Editor has been rebuilt to look feel and function identically on both operating systems each running the same underlying engine The best part Unity on either platform can build games for either platform cross platform in the truest sense A Whole New Look Find the tools you need quickly and easily The Play buttons are front and center clearly visible and inviting you to play test and improve your work And when you do they light up dimming the rest of the application drawing your attention to the most important things in the play experience you re creating Precise Navigation and Placement Tools Improved Usability Snap any object to customizable increments of position scale and rotation values Drag objects around clamped to any surface collision Manipulate objects in local or world space Use the new flythrough controls to get around easily And did we mention the completely redesigned rotation tool 3ds Max Importing Drag and drop your max files right into the Editor including support for all skeletal based animation multiple UVs and vertex colors Autodesk 3ds Max now joins the existing support for Maya Blender and all other 3D applications that integrate with the latest FBX plugin on the Windows platform Completely Customizable Editor UnityGUI Unity s own GUI creation system now powers the entire Editor and allows you to integrate your own unique level design tools AI control tools debugging tools difficulty tuning tools or anything else you need Over 130 new API

    Original URL path: http://drawlogic.com/tag/unity3d/page/2/ (2016-02-09)
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  • *drawlogic » Unity 3 Released - web, mobile, game + interactive development » Unity 3 Released » Unity 3 Released
    a bit more advanced only because they have been in development longer and use built in windows net stuff where MonoDevelop uses Mono net Recent Posts Unity 5 WebGL and the Plugin pocalypse Lime OpenFL Haxe Cross Platform Development Breakouts Comparison of JavaScript Game Engines via Breakout Snap svg SVG Vector Javascript Library Unity 4 2 Includes New Platforms Features Windows Phone New Micro Game Consoles TV Apps Games Controlled with Phones Tablets and Handhelds Unity 4 1 Apple TV AirPlay and the New Consoles Unity 4 Live Unity 4 Public Beta Cocos2d x C Port of Cocos2d for iOS Android Desktop Unity 3 5 Available Awesome Flash Export NaCL Export Needed Pipeline Improvements Unity 3 5 Preview Available Includes Unity to Flash Stage3D Export HTML5 Market Ready A Gift to html5 Web Developers and Web Users from Microsoft Silent Automatic IE Updates Onward Unreal Engine 3 Exporting to Flash 11 Stage3D Unity Exporting to Flash 3D Molehill now called Stage3D Preview Hardware Acceleration on the Web The Next Interactive Web is Materializing Microsoft s Answer to WebGL Silverlight 5 3D Hardware Acceleration XNA RageSpline for Unity 2D Spline Vector Tool cocos2d Now 1 0 and New Project cocos3d WebGL Spec 1 0 Now Final From Khronos Adobe AIR and Flash 3D API Molehill Preview Released Unity Building In Flash 3D Molehill Export Support Cocos2D Javascript Javascript Port of Cocos2D Game Engine Firefox 4 WebGL enabled Hardware Acceleration Faster Javascript WebConsole Adobe Flash Vs Unity The Near Future Of Hardware Accelerated Web Games EaselJS html5 Flash like Javascript Library by Grant Skinner WebGL Will Be Part of Chrome 9 Regular Releases WebSockets Now Available Across iOS Devices with 4 2 Update Adobe Illustrator AI to Canvas Exporter for html5 Adobe Demos Flash to HTML5 Conversion Tool Is Silverlight Done Microsoft

    Original URL path: http://drawlogic.com/2010/09/28/unity-3-released/ (2016-02-09)
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  • *drawlogic » engines - web, mobile, game + interactive development » engines » engines
    you are only developing for flash and dont need to use the models in other platforms systems engines that aren t in flash Tags 3d AS3 blender engines exporter FLASH pipeline Posted in 3d 3D ENGINES ACTIONSCRIPT ACTIONSCRIPT3 ARCHITECT AS3 AWAY3D DEVELOPMENT FLASH FLEX GAMEDEV OPEN SOURCE PAPERVISION PERFORMANCE PROGRAMMING PYTHON RENDERING SANDY TECHNOLOGY TOOLS 3 Comments More Creative Flash AS3 Papervision 3D Games Tuesday August 5th 2008 Here are some really stylish and well done uses of Papervision 3D to make fun games The people at Bloc recently launched Meta4orce a unique interactive sci fi TV show site with some great and numerous uses of papervision 3d My favorite is the tron like style and the tower defense game called shock to the system Shock to the system Mako User Interface Deadsphere Pt I and many more check them out at Iain Lobb Tags 3d AS3 branch EFFECTS engines FLASH FLEX great PAPERVISION white Posted in 3d 3D ENGINES ACTIONSCRIPT ACTIONSCRIPT3 ARCHITECT AS3 DESIGN DEVELOPMENT EFFECTS FLASH FLEX GAMEDEV GAMES MARKETING PAPERVISION PROGRAMMING TECHNOLOGY 4 Comments Recent Posts Unity 5 WebGL and the Plugin pocalypse Lime OpenFL Haxe Cross Platform Development Breakouts Comparison of JavaScript Game Engines via Breakout Snap svg SVG Vector Javascript Library Unity 4 2 Includes New Platforms Features Windows Phone New Micro Game Consoles TV Apps Games Controlled with Phones Tablets and Handhelds Unity 4 1 Apple TV AirPlay and the New Consoles Unity 4 Live Unity 4 Public Beta Cocos2d x C Port of Cocos2d for iOS Android Desktop Unity 3 5 Available Awesome Flash Export NaCL Export Needed Pipeline Improvements Unity 3 5 Preview Available Includes Unity to Flash Stage3D Export HTML5 Market Ready A Gift to html5 Web Developers and Web Users from Microsoft Silent Automatic IE Updates Onward Unreal Engine 3 Exporting to Flash 11 Stage3D Unity Exporting to Flash 3D Molehill now called Stage3D Preview Hardware Acceleration on the Web The Next Interactive Web is Materializing Microsoft s Answer to WebGL Silverlight 5 3D Hardware Acceleration XNA RageSpline for Unity 2D Spline Vector Tool cocos2d Now 1 0 and New Project cocos3d WebGL Spec 1 0 Now Final From Khronos Adobe AIR and Flash 3D API Molehill Preview Released Unity Building In Flash 3D Molehill Export Support Cocos2D Javascript Javascript Port of Cocos2D Game Engine Firefox 4 WebGL enabled Hardware Acceleration Faster Javascript WebConsole Adobe Flash Vs Unity The Near Future Of Hardware Accelerated Web Games EaselJS html5 Flash like Javascript Library by Grant Skinner WebGL Will Be Part of Chrome 9 Regular Releases WebSockets Now Available Across iOS Devices with 4 2 Update Adobe Illustrator AI to Canvas Exporter for html5 Adobe Demos Flash to HTML5 Conversion Tool Is Silverlight Done Microsoft Shift in Strategy to html5 Adobe Finally Hardware Accelerating Flash for 3D Impact Javascript Game Engine Demo for iOS Archives March 2014 2 December 2013 1 November 2013 1 July 2013 1 June 2013 1 March 2013 1 November 2012 2 May 2012 1 February 2012 1

    Original URL path: http://drawlogic.com/tag/engines/ (2016-02-09)
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  • *drawlogic » new - web, mobile, game + interactive development » new » new
    Awesome Flash Export NaCL Export Needed Pipeline Improvements Unity 3 5 Preview Available Includes Unity to Flash Stage3D Export HTML5 Market Ready A Gift to html5 Web Developers and Web Users from Microsoft Silent Automatic IE Updates Onward Unreal Engine 3 Exporting to Flash 11 Stage3D Unity Exporting to Flash 3D Molehill now called Stage3D Preview Hardware Acceleration on the Web The Next Interactive Web is Materializing Microsoft s Answer to WebGL Silverlight 5 3D Hardware Acceleration XNA RageSpline for Unity 2D Spline Vector Tool cocos2d Now 1 0 and New Project cocos3d WebGL Spec 1 0 Now Final From Khronos Adobe AIR and Flash 3D API Molehill Preview Released Unity Building In Flash 3D Molehill Export Support Cocos2D Javascript Javascript Port of Cocos2D Game Engine Firefox 4 WebGL enabled Hardware Acceleration Faster Javascript WebConsole Adobe Flash Vs Unity The Near Future Of Hardware Accelerated Web Games EaselJS html5 Flash like Javascript Library by Grant Skinner WebGL Will Be Part of Chrome 9 Regular Releases WebSockets Now Available Across iOS Devices with 4 2 Update Adobe Illustrator AI to Canvas Exporter for html5 Adobe Demos Flash to HTML5 Conversion Tool Is Silverlight Done Microsoft Shift in Strategy to html5 Adobe Finally Hardware Accelerating Flash for 3D Impact Javascript Game Engine Demo for iOS Archives March 2014 2 December 2013 1 November 2013 1 July 2013 1 June 2013 1 March 2013 1 November 2012 2 May 2012 1 February 2012 1 December 2011 2 October 2011 1 September 2011 1 July 2011 1 May 2011 1 April 2011 2 March 2011 1 February 2011 2 January 2011 3 December 2010 2 November 2010 1 October 2010 5 September 2010 3 August 2010 2 July 2010 5 June 2010 1 May 2010 1 April 2010 2 March 2010 3 February 2010

    Original URL path: http://drawlogic.com/tag/new/ (2016-02-09)
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  • *drawlogic » unity 3 - web, mobile, game + interactive development » unity 3 » unity 3
    Awesome Flash Export NaCL Export Needed Pipeline Improvements Unity 3 5 Preview Available Includes Unity to Flash Stage3D Export HTML5 Market Ready A Gift to html5 Web Developers and Web Users from Microsoft Silent Automatic IE Updates Onward Unreal Engine 3 Exporting to Flash 11 Stage3D Unity Exporting to Flash 3D Molehill now called Stage3D Preview Hardware Acceleration on the Web The Next Interactive Web is Materializing Microsoft s Answer to WebGL Silverlight 5 3D Hardware Acceleration XNA RageSpline for Unity 2D Spline Vector Tool cocos2d Now 1 0 and New Project cocos3d WebGL Spec 1 0 Now Final From Khronos Adobe AIR and Flash 3D API Molehill Preview Released Unity Building In Flash 3D Molehill Export Support Cocos2D Javascript Javascript Port of Cocos2D Game Engine Firefox 4 WebGL enabled Hardware Acceleration Faster Javascript WebConsole Adobe Flash Vs Unity The Near Future Of Hardware Accelerated Web Games EaselJS html5 Flash like Javascript Library by Grant Skinner WebGL Will Be Part of Chrome 9 Regular Releases WebSockets Now Available Across iOS Devices with 4 2 Update Adobe Illustrator AI to Canvas Exporter for html5 Adobe Demos Flash to HTML5 Conversion Tool Is Silverlight Done Microsoft Shift in Strategy to html5 Adobe Finally Hardware Accelerating Flash for 3D Impact Javascript Game Engine Demo for iOS Archives March 2014 2 December 2013 1 November 2013 1 July 2013 1 June 2013 1 March 2013 1 November 2012 2 May 2012 1 February 2012 1 December 2011 2 October 2011 1 September 2011 1 July 2011 1 May 2011 1 April 2011 2 March 2011 1 February 2011 2 January 2011 3 December 2010 2 November 2010 1 October 2010 5 September 2010 3 August 2010 2 July 2010 5 June 2010 1 May 2010 1 April 2010 2 March 2010 3 February 2010

    Original URL path: http://drawlogic.com/tag/unity-3/ (2016-02-09)
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  • *drawlogic » Plan B for Unity on iOS4, C++ Option - web, mobile, game + interactive development » Plan B for Unity on iOS4, C++ Option » Plan B for Unity on iOS4, C++ Option
    other indie game engines out this would be a sweet C engine for indies and hope they do this no matter C can be written cleanly and with influence from a simplified C Javascript engine and clean API it makes for a killer C engine that makes sense Right now native is really attrctive on embedded for some years to come A very basic comparison from their blog Javascript Sample function Update Spin the object around the world origin transform RotateAround Vector3 zero Vector3 up 20 Time deltaTime C Sample using System Collections using UnityEngine public class Example MonoBehaviour void Update Spin the object around the world origin transform RotateAround Vector3 zero Vector3 up 20 Time deltaTime C Sample include UnityEngine h class Example public MonoBehaviour public void Update transform RotateAround Vector zero Vector3 up 20 Time GetDeltaTime Things I am wondering Will this help porting to Android versions if they use the NDK How much smaller will my app be if I use the C version attractive feature since the mono dlls are pretty big even though I really dig mono Wouldn t a C version be a better base with pluggable scripting in C if you want Maybe an option for Lua with a similar API signature for all Ok maybe over engineering there Tags 3d C ios ios4 JAVASCRIPT mono unity unity3d This entry was posted on Friday July 2nd 2010 at 12 01 am and is filed under 3d 3D ENGINES ENGINE TECHNOLOGY unity3d You can follow any responses to this entry through the RSS 2 0 feed Both comments and pings are currently closed Pingback drawlogic iOS Now Allows Flash Native Apps Unity MonoTouch are No Longer Possible Conflicts with AppStore Terms drawlogic Recent Posts Unity 5 WebGL and the Plugin pocalypse Lime OpenFL Haxe Cross Platform Development Breakouts Comparison of JavaScript Game Engines via Breakout Snap svg SVG Vector Javascript Library Unity 4 2 Includes New Platforms Features Windows Phone New Micro Game Consoles TV Apps Games Controlled with Phones Tablets and Handhelds Unity 4 1 Apple TV AirPlay and the New Consoles Unity 4 Live Unity 4 Public Beta Cocos2d x C Port of Cocos2d for iOS Android Desktop Unity 3 5 Available Awesome Flash Export NaCL Export Needed Pipeline Improvements Unity 3 5 Preview Available Includes Unity to Flash Stage3D Export HTML5 Market Ready A Gift to html5 Web Developers and Web Users from Microsoft Silent Automatic IE Updates Onward Unreal Engine 3 Exporting to Flash 11 Stage3D Unity Exporting to Flash 3D Molehill now called Stage3D Preview Hardware Acceleration on the Web The Next Interactive Web is Materializing Microsoft s Answer to WebGL Silverlight 5 3D Hardware Acceleration XNA RageSpline for Unity 2D Spline Vector Tool cocos2d Now 1 0 and New Project cocos3d WebGL Spec 1 0 Now Final From Khronos Adobe AIR and Flash 3D API Molehill Preview Released Unity Building In Flash 3D Molehill Export Support Cocos2D Javascript Javascript Port of Cocos2D Game Engine Firefox 4 WebGL enabled

    Original URL path: http://drawlogic.com/2010/07/02/unity-on-ios4-c-plus-plus-option/ (2016-02-09)
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  • *drawlogic » C# - web, mobile, game + interactive development » C# » C#
    zero Vector3 up 20 Time deltaTime C Sample using System Collections using UnityEngine public class Example MonoBehaviour void Update Spin the object around the world origin transform RotateAround Vector3 zero Vector3 up 20 Time deltaTime C Sample include UnityEngine h class Example public MonoBehaviour public void Update transform RotateAround Vector zero Vector3 up 20 Time GetDeltaTime Things I am wondering Will this help porting to Android versions if they use the NDK How much smaller will my app be if I use the C version attractive feature since the mono dlls are pretty big even though I really dig mono Wouldn t a C version be a better base with pluggable scripting in C if you want Maybe an option for Lua with a similar API signature for all Ok maybe over engineering there Tags 3d C ios ios4 JAVASCRIPT mono unity unity3d Posted in 3d 3D ENGINES ENGINE TECHNOLOGY unity3d 1 Comment Balder Silverlight 3D Engine Friday February 12th 2010 Balder was one of the first 3d prototype engines in Silverlight and it has evolved quite nicely Balder by Einar Ingebrigtsen is described as a Managed GameEngine with both 2D and 3D support targetting Silverlight Xna and OpenGL The sample browser will show you what Balder is capable of and it has come pretty far since the first version showing a wireframe teapot You know you ve made it as a 3D engine when there are Augmented Reality apps for it Here s a glance at what some of the C source looks like for a feel of the engine code from the Silverlight4 TestApp using Balder Core Execution using Balder Core Objects Geometries using System using Balder Core Lighting using Balder Core using Colors System Windows Media Colors namespace Balder Silverlight4 TestApp public class MyGame Game public override void OnInitialize Camera Position X 0 Camera Position Y 0 Camera Position Z 80 var light new OmniLight light Diffuse Color FromSystemColor Colors Green light Ambient Color FromSystemColor Colors Green light Specular Color FromSystemColor Colors White light Position X 0 light Position Y 0 light Position Z 130 Scene AddNode light base OnInitialize public override void OnLoadContent var teapot ContentManager Load teapot ase Scene AddNode teapot base OnLoadContent private double sin public override void OnUpdate Camera Position X float Math Sin sin 80 Camera Position Y 0 Camera Position Z float Math Cos sin 80 sin 0 05 base OnUpdate Balder Demo Sample Browser Balder at github Get Balder Silverlight 3D Engine at Codeplex Einar Ingebrigtsen s Post on Balder Release Tags 3d ase balder C csharp ENGINE SILVERLIGHT Posted in 3d 3D ENGINES C SILVERLIGHT TECHNOLOGY 4 Comments ODE Open Dynamics Engine 3D Physics Engine Running on Flash Player Using Alchemy Saturday February 28th 2009 Alchemy is going to shake things up a bit As witnessed before from Quake running in flash and now ODE compiled to run in flash using Alchemy LLVM based It is an early test but shows what could be possible Mihai Pricope has a

    Original URL path: http://drawlogic.com/tag/c/ (2016-02-09)
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