archive-com.com » COM » D » DRAWLOGIC.COM

Total: 771

Choose link from "Titles, links and description words view":

Or switch to "Titles and links view".
  • *drawlogic » C# - web, mobile, game + interactive development » C# » C#
    have been influential in moving storage locally to remote in a lightweight AMF0 or AMF3 format SharedObject is in the flash net namespace in AS3 Here we show how to use the local version of a SharedObject to store data in the most simple form import flash net SharedObject var so SharedObject SharedObject getLocal userData so data username user1377 so data pwdhash hash or pwd so flush writes changes to disk You can see this is extremely simple to store data Here we show how to use the local version of a SharedObject to retrieve data in the most simple form import flash net SharedObject var so SharedObject SharedObject getLocal userData var username String so data username var pwdhash String so data pwdhash That is it In the most basic form SharedObjects are more simple than cookies and also are quite nice living outside the bounds of the cookies folder If a user deletes all cookies it will not delete the SharedObjects To delete SharedObjects you need to roght click on the Flash player go to Settings and delete the objects there You can store any type of data Flash supports from objects to numbers to strings in the SharedObject data import flash net SharedObject var so SharedObject SharedObject getLocal userData so data username user1377 so data uid new Number 1337 var obj Object new Object obj prop value so data userobj obj so flush writes changes to disk For large applications SharedObjects local are great because users can have their SharedObject space set to a high amount of space or unlmited for large offline type apps or more complex apps stored in a state object It gets interesting when you pass this to the server in AMF or extremely compact AMF3 format to a remote stored object via remoting Shared Object events or any way you want to We will be posting more on remote shared objects and some of the other tools such as Camera and Streams for AS3 over the coming weeks and deeper into the Sync Events for remote and local SOs Sephiroth has a great Python tool to peer into the SOs on disk The first version of SharedObject Reader was written in python 2 2 This new version is written in C C Sharp as it s now part of FlashDevelop editor Red5 also does this as well as many AMF kits Sync Events for SharedObject as they change they launch a sync event Event object type flash events SyncEvent SyncEvent type property flash events SyncEvent SYNC Read more at adobe docs flash net SharedObject Sample from AS3 docs showing usage package import flash display Sprite import flash events MouseEvent import flash events NetStatusEvent import flash net SharedObject import flash net SharedObjectFlushStatus import flash text TextField import flash text TextFieldAutoSize import flash text TextFieldType public class SharedObjectExample extends Sprite private var mySo SharedObject public function SharedObjectExample buildUI saveBtn addEventListener MouseEvent CLICK saveValue clearBtn addEventListener MouseEvent CLICK clearValue mySo SharedObject getLocal application name output appendText SharedObject loaded n output appendText loaded value mySo data savedValue n n private function saveValue event MouseEvent void output appendText saving value n mySo data savedValue input text var flushStatus String null try flushStatus mySo flush 10000 catch error Error output appendText Error Could not write SharedObject to disk n if flushStatus null switch flushStatus case SharedObjectFlushStatus PENDING output appendText Requesting permission to save object n mySo addEventListener NetStatusEvent NET STATUS onFlushStatus break case SharedObjectFlushStatus FLUSHED output appendText Value flushed to disk n break output appendText n private function clearValue event MouseEvent void output appendText Cleared saved value Reload SWF and the value should be undefined n n delete mySo data savedValue private function onFlushStatus event NetStatusEvent void output appendText User closed permission dialog n switch event info code case SharedObject Flush Success output appendText User granted permission value saved n break case SharedObject Flush Failed output appendText User denied permission value not saved n break output appendText n mySo removeEventListener NetStatusEvent NET STATUS onFlushStatus UI elements private var inputLbl TextField private var input TextField private var output TextField private var saveBtn Sprite private var clearBtn Sprite private function buildUI void input label inputLbl new TextField addChild inputLbl inputLbl x 10 inputLbl y 10 inputLbl text Value to save input TextField input new TextField addChild input input x 80 input y 10 input width 100 input height 20 input border true input background true input type TextFieldType INPUT output TextField output new TextField addChild output output x 10 output y 35 output width 250 output height 250 output multiline true output wordWrap true output border true output background true Save button saveBtn new Sprite addChild saveBtn saveBtn x 190 saveBtn y 10 saveBtn useHandCursor true saveBtn graphics lineStyle 1 saveBtn graphics beginFill 0xcccccc saveBtn graphics drawRoundRect 0 0 30 20 5 5 var saveLbl TextField new TextField saveBtn addChild saveLbl saveLbl text Save saveLbl selectable false Clear button clearBtn new Sprite addChild clearBtn clearBtn x 230 clearBtn y 10 clearBtn useHandCursor true clearBtn graphics lineStyle 1 clearBtn graphics beginFill 0xcccccc clearBtn graphics drawRoundRect 0 0 30 20 5 5 var clearLbl TextField new TextField clearBtn addChild clearLbl clearLbl text Clear clearLbl selectable false Posted in NET ACTIONSCRIPT ACTIONSCRIPT3 AMF APPLICATIONS ARCHITECT C CODE DATA GAMEDEV GAMES HOWTO OPEN SOURCE PROGRAMMING SNIPPETS STATE TECHNOLOGY TUTORIAL 7 Comments MosesProposes Standardizing Animation and Motion Kits for Flash Flex After Effects Javascript and I add Director and haXe Saturday November 17th 2007 The Proposal Moses the maker of FuseKit is hoping to influence Adobe product lines to include a common base for animation and motion going forward Currently the AS3 world is very alive and is inspiring developers like myself to build lots of toolkits and really creating reusable code and kits that can make things very easy from going to Flash to Flex But wouldn t it be nice if a part of these kits that have to be downloaded every time you have an application use them be part of the native Adobe applications or a core animation kit that partially standardizes animation basics to build upon further Are we just asking for trouble or is this a good idea I don t think it can hurt to bring this to the surface I know that common syntax and familiar kits can really help the developers and designers move from Flash to Flex to After Effects to Javascript it could also help Adobe with usage and usefulness of their entire suite of products Or further this could be a standard that allows Silverlight to also build upon open standard and may the best platform win I think it would be very wise for Adobe to Standardize animation toolkits across their products and Start standardizing some of the basic tools of building motion and filter kits to native but still allowing a flourishing open source and community research and development aspect What MosesProposes Blog entry by Moses on this topic Diagram Current Situation Diagram Proposed Core Library Moses did speak with someone at Adobe about this and it is generally in the plans It was also a pleasure to see Richard Galvan present the upcoming crop of Flash features the sleek update to the animation timeline better late than never support for columnated flowing text double finally and the big one native 3D player support for Display Objects as rotatable 2D planes He ran out of time and didn t get to a few others shown at Adobe MAX such as built in IK inverse kinematics and faster pixel level drawing for texture mapping and photoshop like filter effects Talking to him after the presentation I learned that Richard has a keen awareness of exactly where each feature is at currently We chatted about low level animation mechanics of the Flash Player and I found out that the holy grail of a time based player is indeed on the distant horizon but that each rev will need to be a small step toward this goal The new Flash timeline features meld After Effects Premiere and Live Motion and from what I ve seen I have to say that they are nailing this long overdue upgrade with great design decisions and a level of usability we ve never seen in Flash Kudos team The Current Situation Right now Tweener and TweenLite and animation package and a few others have a unique position in that they work the same almost for AS2 and AS3 Flex or Flash with minor property changes such as x to x as that has changed in AS3 But it would be nice if these kits also had a version for After Effects really bringing that tool into Flash flex developer worlds and Javascript and it would be great if Silverlight also were supported AgTweener anyone Tweener is leading the pack in this aspect of creating a similar experience from AS2 to AS3 in Flash and AS3 in Flex and even JSTweener for Javascript and a kit for haXe which is becoming my favorite toy and the dark horse with the most upside potential with haXe on the loose these points may all be moot as haXe can target any platform except After Effects easily correct me if I am wrong and Silverlight but it could easily be done so to do it for Silverlight 1 0 which is ES3 based I don t use After Effects as much right now but if I could easily incorporate this into Flash Flex and script and animate in a similar syntax and way I know After Effects would definitely have a boost in interest Also the forgotten one Director can we please get an ES4 based language in that application or an update Then kits and add ons are much more possible I really miss hardware accelerated 3d in browser as a pushed technology Director is still around but it does not get the focus it needs Feel the freedom and coolness just in this small test here in director hardware accelerated 3d is the best the Director application environment and Lingo and hacked in javascript are not the best As a long time Director user hobbyist and professional I am disappointed in Director s support at Adobe thus far but I digress The Reality The reality is right now the only problem with kits like Tweener TweenLite Tween mx transitions mx motion etc is that the source has to be embedded in movieclips multiple times Sometimes there are multiple animation kits per compiled SWF that have to be used for more advanced features This adds bulk that if common might not need to be there this comes into play still on mobile and large games apps Let s say you have an application that pulls in many disconnected SWFs and they all have animation in them well if you have 20 of these let s say and you embedded a very small Tweener at 9k per SWF That is about 200k of duplication of AS code Due to the kits small sizes this is not a problem really but when animation kits like Animation Package come into play you are talking 40k per SWF which would leave you with almost a meg of just duplicated animation code I don t think this is that major of a problem for kits like Tweener 9k compiled and Tweenlite 3k compiled but as projects get bigger and more depth of animation platforms needed this can be a problem This can also be solved in architecture with a controller and dummy SWFs to animate but there are times when you need animation in the compiled SWFs and then also need it in many others and the controller The other reality is the animation kits mx transitions easing mx transitions tween for Flex and Tween for fl are a little bloated more difficult than needed to use and as has been seen much slower than kits currently available in the community My one fear about this is that if Adobe makes this possibly like Microsoft s toolkits and libraries they put out they are always bloated and slower then because they are embedded they are untouchable If it was standard enough as building blocks that are faster because they are native then this is the best option as embedded script would be hard pressed to beat native code in the players applications The Future Plans Some of this is underway Animation kits for future Adobe is releasing Flash 10 called Astro that has many new improvements in tweening with xml closer to flex or even Silverlight like transitions and storyboards Aral Balkan a sponsor of OSFlash posted on this and even that Diesel Flash CS4 will include more Tween tools for IK bones Tweener TweenLite Animation Package Animation System etc these are all helping to define the best way to do animation kits Physics toolkits have their own animation kits currently usually to handle the movement according to algorithms FOAM APE Box2DFlashAS3 just released very recently will be posting more on this after I check it and Motor Physics unreleased but heavily demoed at polygonal labs are great physics toolkits and I like this being part of the community to get refined maybe one of them or the best performing ones becomes part of the proposed Adobe Animation bundle These will define the best way to do physics kits 3d in flash toolkits have also been emerging rapidly in 2007 with Papervision3D Away3d based on pv3d Sandy and even engines starting to get built on top of these platforms The general direction is moving towards another platform in there somewhere but I think much work is left to be done to standardized physics systems 3d and advanced motion filter tweens and bezier splines Catmull Rom editors etc I think it is getting time for basic animation kits to become more standard though and in latest versions of flash this is included in the flex and flash scripts but not the native code Right now the standard in syntax and the broadest reach is Tweener and due to the bigger fish syndrome haXe that can target any platform it also has a Tweener and can create code for as2 as3 and any target written in if After Effects Premiere or other apps get more robust and standard animation and motion kits Tweener has kits made and contributed for AS2 AS3 haXe Javascript and others There is also Hydra and the AIF Toolkit that are standardizing After Effects and Flash shaders and filters into a new shader language like Cg and reminiscent of processing org As humans we trial and error and build new platforms in the market to step on to create better platforms to build cool stuff it is evolving right now AS3 is inspiring platforms within platforms of Flash and Adobe kits as well as on Silverlight and in the Javascript world with JSTweener jquery etc As these things are refined we build a level standard platform to build more stuff on Eventually this will be there and whoever does the standard platform for animation will probably reap in users and abilitty to easily add new products and solutions where people already have training Silverlight is an example with NET developers NET was also an example with C so similar to Java ES4 based AS3 has proven it is inspiring all types of new platforms and kits and will continue to do so and it is an interesting time in this industry whichever direction it goes Posted in NET ACTIONSCRIPT ACTIONSCRIPT3 ADOBE AJAX ALGORITHM ANIMATION ARCHITECT AS2 AS3 BENCHMARK C DIRECTOR ENGINE FLASH FLEX HAXE JAVASCRIPT MOTION OPEN SOURCE PAPERVISION PERFORMANCE PHYSICS PROGRAMMING SANDY SILVERLIGHT STANDARDS TECHNOLOGY USER EXPERIENCE XAML 6 Comments Motion Detection In Flash AS2 and AS3 and C Wednesday October 17th 2007 Currently working on some motion detection with flash c and webcams right now Here s a basic overview of some motion detection source files and tricks Most motion detection is based on snapshots and finding brightness of a pixel with all combined colors then comparing that to previous snapshots to detect enough variance and thus movement If you have a webcam hooked up this sample in Flash AS3 highlights this well showing the camera on the left then the brightness snapshots on the right It also has an indicator to the amount of movement due to much brightness C Here is a nice example of motion detection using various motion detection algorithms in C This is built on the very slick AForge NET Computer Imaging Library If you ever wanted your own motion detection or recording it is all possible with the basics of checking brightness and snapshots in the most simple form checking how much change or variance their was to bright pixels or the count of bright pixels compared to previous snapshots Calculate white pixels private int CalculateWhitePixels Bitmap image int count 0 lock difference image BitmapData data image LockBits new Rectangle 0 0 width height ImageLockMode ReadOnly PixelFormat Format8bppIndexed int offset data Stride width unsafe byte ptr byte data Scan0 ToPointer for int y 0 y 7 ptr offset unlock image image UnlockBits data return count Flash AS2 In Flash this is also possible here is a good article from Flash8 that explains cycling through each pixel to compare the image data and implement motion detection from a webcam For instance the basics here show how you can compare each pixel and the change in the brightness for each pixel accuracy tolerance 10 color of the current pixel in the current snapshot nc now getPixel x y red channel nr nc 16 green channel ng nc 8 blue channel nb nc brightness nl Math sqrt nr nr ng ng nb nb color of the same pixel in the previous snapshot bc before getPixel x y red channel br bc 16 green channel bg bc 8 blue channel bb bc brightness bl Math sqrt br br bg bg bb

    Original URL path: http://drawlogic.com/category/c/ (2016-02-09)
    Open archived version from archive


  • *drawlogic » Pre-GDC: Unity Announces 3.0 Platform, Support For PS3, iPad, And Android - web, mobile, game + interactive development » Pre-GDC: Unity Announces 3.0 Platform, Support For PS3, iPad, And Android » Pre-GDC: Unity Announces 3.0 Platform, Support For PS3, iPad, And Android
    on mono runtime nix compatible opengl nix compatible and uses stuff that will work on nix no problem The editor though and GUI toolkit that is a problem porting No great GUI kits that are base across all nix desktops that have a good enough quality to make it worthwhile just yet Soon hopefully rfkrocktk Well yeah I think that for a plugin to be successful like Flash and AIR it has to run EVERYWHERE the same way Adobe s campaign to get Flash Player on every device on every operating system has been hugely successful So yeah we just have to hope that they get the picture and follow in Adobe s footsteps wonderwhyer Impressive news So impressive actually that it is hard to swallow them at one go New platforms new features I hope that not only performance will go up but also stability across the platforms Sadly Unity installation is far from being even 95 successful Had problems with Unity game on Facebook not working under Windows 7 Firefox just other week Basically it is still pretty frequent that games do not load under some systems and OS versions Darren I am waiting for Adobe to buy these guys Hopefully then we can have sensible pricing for the pro stuff I don t mind paying out but having to pay out for each mobile platform is madness Also the stuff on the site is a little misleading with the unified editor but it doesn t mention you need to buy more damn licenses for the each of the consoles and also need dev agreements with the console makers Love the software though p http firstpagegoogleresults com video seo i like this site so many people can help from here http www bradfordsbakers com Fathers Day Gifts The gaming world never ceases to amaze us There are always updates of sort for the gamers to enjoy PS3 gives an edge from the rest http viettelonline com Viettel 3G Thank for share Recent Posts Unity 5 WebGL and the Plugin pocalypse Lime OpenFL Haxe Cross Platform Development Breakouts Comparison of JavaScript Game Engines via Breakout Snap svg SVG Vector Javascript Library Unity 4 2 Includes New Platforms Features Windows Phone New Micro Game Consoles TV Apps Games Controlled with Phones Tablets and Handhelds Unity 4 1 Apple TV AirPlay and the New Consoles Unity 4 Live Unity 4 Public Beta Cocos2d x C Port of Cocos2d for iOS Android Desktop Unity 3 5 Available Awesome Flash Export NaCL Export Needed Pipeline Improvements Unity 3 5 Preview Available Includes Unity to Flash Stage3D Export HTML5 Market Ready A Gift to html5 Web Developers and Web Users from Microsoft Silent Automatic IE Updates Onward Unreal Engine 3 Exporting to Flash 11 Stage3D Unity Exporting to Flash 3D Molehill now called Stage3D Preview Hardware Acceleration on the Web The Next Interactive Web is Materializing Microsoft s Answer to WebGL Silverlight 5 3D Hardware Acceleration XNA RageSpline for Unity 2D Spline Vector Tool

    Original URL path: http://drawlogic.com/2010/03/09/pre-gdc-unity-announces-3-0-platform-support-for-ps3-ipad-and-android/ (2016-02-09)
    Open archived version from archive

  • *drawlogic » ipad - web, mobile, game + interactive development » ipad » ipad
    games for Windows Mac iPhone and Wii with support for Xbox 360 announced last October Tags 3d android ENGINE ipad ps3 unity unity3d Posted in 3d 3D ENGINES 8 Comments Recent Posts Unity 5 WebGL and the Plugin pocalypse Lime OpenFL Haxe Cross Platform Development Breakouts Comparison of JavaScript Game Engines via Breakout Snap svg SVG Vector Javascript Library Unity 4 2 Includes New Platforms Features Windows Phone New Micro Game Consoles TV Apps Games Controlled with Phones Tablets and Handhelds Unity 4 1 Apple TV AirPlay and the New Consoles Unity 4 Live Unity 4 Public Beta Cocos2d x C Port of Cocos2d for iOS Android Desktop Unity 3 5 Available Awesome Flash Export NaCL Export Needed Pipeline Improvements Unity 3 5 Preview Available Includes Unity to Flash Stage3D Export HTML5 Market Ready A Gift to html5 Web Developers and Web Users from Microsoft Silent Automatic IE Updates Onward Unreal Engine 3 Exporting to Flash 11 Stage3D Unity Exporting to Flash 3D Molehill now called Stage3D Preview Hardware Acceleration on the Web The Next Interactive Web is Materializing Microsoft s Answer to WebGL Silverlight 5 3D Hardware Acceleration XNA RageSpline for Unity 2D Spline Vector Tool cocos2d Now 1 0 and New Project cocos3d WebGL Spec 1 0 Now Final From Khronos Adobe AIR and Flash 3D API Molehill Preview Released Unity Building In Flash 3D Molehill Export Support Cocos2D Javascript Javascript Port of Cocos2D Game Engine Firefox 4 WebGL enabled Hardware Acceleration Faster Javascript WebConsole Adobe Flash Vs Unity The Near Future Of Hardware Accelerated Web Games EaselJS html5 Flash like Javascript Library by Grant Skinner WebGL Will Be Part of Chrome 9 Regular Releases WebSockets Now Available Across iOS Devices with 4 2 Update Adobe Illustrator AI to Canvas Exporter for html5 Adobe Demos Flash to HTML5

    Original URL path: http://drawlogic.com/tag/ipad/ (2016-02-09)
    Open archived version from archive

  • *drawlogic » Unity for Web Interactives Kicked Up A Notch By Carlos Ulloa/HelloEnjoy - web, mobile, game + interactive development » Unity for Web Interactives Kicked Up A Notch By Carlos Ulloa/HelloEnjoy » Unity for Web Interactives Kicked Up A Notch By Carlos Ulloa/HelloEnjoy
    1 1 2 0 ish ranges due to the wide range of intel cards still out there but it is nice to at least see shaders in a web plugin some will be fixed function only w o shaders and just textures SetTexture Hardware rendering for flash just for 2d would be nice even I am looking forward also to seeing what O3D and WebGL can bring http blog helloenjoy com C4RL05 Thanks Ryan truly appreciate it I m glad you see it this way I also believe hardware accelerated interactive 3D has a lot of potential besides games and advertising is my favourite candidate http drawlabs com drawcode Great job on this Carlos this is probably the first Unity piece that still has that flash interactive and clean feel that could be used in advertising not just games like mentioned I was blown away The level of detail on the car is pretty awe inspiring and the right level of immersion Killer work http www igraj net Igre Thank you very much for this you are the best site Thank you Igre Igrice http yardenr com Yarden Refaeli This is beautiful The main disadventage of unity3d is it s web player The avg user may fear or be too lazy to download it These examples are stuning http yardenr com Yarden Refaeli This is beautiful The main disadventage of unity3d is it s web player The avg user may fear or be too lazy to download it These examples are stuning http yardenr com Yarden Refaeli This is beautiful The main disadventage of unity3d is it s web player The avg user may fear or be too lazy to download it These examples are stuning http yardenr com Yarden Refaeli This is beautiful The main disadventage of unity3d is it s web player The avg user may fear or be too lazy to download it These examples are stuning Henry It s kinda cool I ve manage to flip the car and the whole thing goes nuts IMG http img63 imageshack us img63 1930 cool3 png IMG Shot at 2010 02 05 IMG http img64 imageshack us img64 6028 cool2x png IMG Shot at 2010 02 05 IMG http img522 imageshack us img522 2769 cool1 png IMG Shot at 2010 02 05 http blog lyraspace com Lee Probert just wow Recent Posts Unity 5 WebGL and the Plugin pocalypse Lime OpenFL Haxe Cross Platform Development Breakouts Comparison of JavaScript Game Engines via Breakout Snap svg SVG Vector Javascript Library Unity 4 2 Includes New Platforms Features Windows Phone New Micro Game Consoles TV Apps Games Controlled with Phones Tablets and Handhelds Unity 4 1 Apple TV AirPlay and the New Consoles Unity 4 Live Unity 4 Public Beta Cocos2d x C Port of Cocos2d for iOS Android Desktop Unity 3 5 Available Awesome Flash Export NaCL Export Needed Pipeline Improvements Unity 3 5 Preview Available Includes Unity to Flash Stage3D Export HTML5 Market Ready A Gift to html5 Web

    Original URL path: http://drawlogic.com/2009/12/02/unity-for-interactives-kicked-up-by-carlos-ulloahelloenjoy/ (2016-02-09)
    Open archived version from archive

  • *drawlogic » carlos - web, mobile, game + interactive development » carlos » carlos
    project View the project Tags 3d carlos DESIGN helloenjoy interactives style ulloa unity unity3d Posted in 3d 3D ENGINES PERFORMANCE PROGRAMMING TECHNOLOGY unity3d 11 Comments Recent Posts Unity 5 WebGL and the Plugin pocalypse Lime OpenFL Haxe Cross Platform Development Breakouts Comparison of JavaScript Game Engines via Breakout Snap svg SVG Vector Javascript Library Unity 4 2 Includes New Platforms Features Windows Phone New Micro Game Consoles TV Apps Games Controlled with Phones Tablets and Handhelds Unity 4 1 Apple TV AirPlay and the New Consoles Unity 4 Live Unity 4 Public Beta Cocos2d x C Port of Cocos2d for iOS Android Desktop Unity 3 5 Available Awesome Flash Export NaCL Export Needed Pipeline Improvements Unity 3 5 Preview Available Includes Unity to Flash Stage3D Export HTML5 Market Ready A Gift to html5 Web Developers and Web Users from Microsoft Silent Automatic IE Updates Onward Unreal Engine 3 Exporting to Flash 11 Stage3D Unity Exporting to Flash 3D Molehill now called Stage3D Preview Hardware Acceleration on the Web The Next Interactive Web is Materializing Microsoft s Answer to WebGL Silverlight 5 3D Hardware Acceleration XNA RageSpline for Unity 2D Spline Vector Tool cocos2d Now 1 0 and New Project cocos3d WebGL Spec 1 0 Now Final From Khronos Adobe AIR and Flash 3D API Molehill Preview Released Unity Building In Flash 3D Molehill Export Support Cocos2D Javascript Javascript Port of Cocos2D Game Engine Firefox 4 WebGL enabled Hardware Acceleration Faster Javascript WebConsole Adobe Flash Vs Unity The Near Future Of Hardware Accelerated Web Games EaselJS html5 Flash like Javascript Library by Grant Skinner WebGL Will Be Part of Chrome 9 Regular Releases WebSockets Now Available Across iOS Devices with 4 2 Update Adobe Illustrator AI to Canvas Exporter for html5 Adobe Demos Flash to HTML5 Conversion Tool Is Silverlight Done

    Original URL path: http://drawlogic.com/tag/carlos/ (2016-02-09)
    Open archived version from archive

  • *drawlogic » First Unity Book: Unity Game Development Essentials - web, mobile, game + interactive development » First Unity Book: Unity Game Development Essentials » First Unity Book: Unity Game Development Essentials
    and take over from Director in 2007 ish then infiltrating the Papervision 3D and flash 3D developers even with that experience this book still did a great job of exploring the tools and is approachable for almost anyone with some basic scripting skills and a desire to make some creative stuff Even if you have been doing Unity for a while a book is always good to see techniques and support authors and community members that give back to help others learn Pick it up Amazon Packt Publishing If you aren t ready to make the leap to Unity just yet there is also a great book from Paul Tondeur called Papervision Essentials for 3D in Flash he has also done some projects in Unity to Flash communication Grab the Book from Packt Publishing Tags 3d book goldstone unity unity3d will This entry was posted on Wednesday December 2nd 2009 at 10 30 pm and is filed under Uncategorized unity3d You can follow any responses to this entry through the RSS 2 0 feed Both comments and pings are currently closed http www igraj net Igre Thank you very much for this you are the best site Thank you Flash Igre http www igraj net Igre Thank you very much for this you are the best site Thank you Flash Igre Pingback Unity Game Development Essentials is here Now Read the F ing Manual http www ibofox com Büroreinigung Thank you for sharing information Recent Posts Unity 5 WebGL and the Plugin pocalypse Lime OpenFL Haxe Cross Platform Development Breakouts Comparison of JavaScript Game Engines via Breakout Snap svg SVG Vector Javascript Library Unity 4 2 Includes New Platforms Features Windows Phone New Micro Game Consoles TV Apps Games Controlled with Phones Tablets and Handhelds Unity 4 1 Apple TV AirPlay and the New Consoles Unity 4 Live Unity 4 Public Beta Cocos2d x C Port of Cocos2d for iOS Android Desktop Unity 3 5 Available Awesome Flash Export NaCL Export Needed Pipeline Improvements Unity 3 5 Preview Available Includes Unity to Flash Stage3D Export HTML5 Market Ready A Gift to html5 Web Developers and Web Users from Microsoft Silent Automatic IE Updates Onward Unreal Engine 3 Exporting to Flash 11 Stage3D Unity Exporting to Flash 3D Molehill now called Stage3D Preview Hardware Acceleration on the Web The Next Interactive Web is Materializing Microsoft s Answer to WebGL Silverlight 5 3D Hardware Acceleration XNA RageSpline for Unity 2D Spline Vector Tool cocos2d Now 1 0 and New Project cocos3d WebGL Spec 1 0 Now Final From Khronos Adobe AIR and Flash 3D API Molehill Preview Released Unity Building In Flash 3D Molehill Export Support Cocos2D Javascript Javascript Port of Cocos2D Game Engine Firefox 4 WebGL enabled Hardware Acceleration Faster Javascript WebConsole Adobe Flash Vs Unity The Near Future Of Hardware Accelerated Web Games EaselJS html5 Flash like Javascript Library by Grant Skinner WebGL Will Be Part of Chrome 9 Regular Releases WebSockets Now Available Across iOS Devices with 4 2

    Original URL path: http://drawlogic.com/2009/12/02/first-unity-book-unity-game-development-essentials/ (2016-02-09)
    Open archived version from archive

  • *drawlogic » AS3 Flash, Flex and Unity3D Browser Communication and Scripting with Javascript - web, mobile, game + interactive development » AS3 Flash, Flex and Unity3D Browser Communication and Scripting with Javascript » AS3 Flash, Flex and Unity3D Browser Communication and Scripting with Javascript
    includes all the Unity3D Flash Flex Actionscript and Javascript files Here s some demos Build a Unity3D browserchat Make Unity3D objects clickable and load content in Flash Drag a rectangle in Flash and drag an cube in Unity3D Add delete and drag objects from the Flash interface and show this in Unity3D Tags ACTIONSCRIPT AJAX AS3 browser communication externalinterface FLASH FLEX html integrate JAVASCRIPT page scripting SILVERLIGHT unity unity3d XHTML This entry was posted on Friday November 28th 2008 at 1 57 am and is filed under ACTIONSCRIPT ACTIONSCRIPT3 AJAX APPLICATIONS AS3 DEVELOPMENT FLASH FLEX GAMEDEV GAMES INTERACTIVE INTERFACE JAVASCRIPT LIBRARIES OPEN SOURCE PROGRAMMING SILVERLIGHT SNIPPETS TECHNOLOGY TOOLS TUTORIAL unity3d XHTML You can follow any responses to this entry through the RSS 2 0 feed Both comments and pings are currently closed http www paultondeur com Paul Tondeur Hi Ryan Thanks for giving attention to my blogpost We re currently working on something for Unity3D which is very awesome from a technology point of view Hope to post some demo s about that soon Paul http drawk com drawk Paul look forward to it The flash unity3d demo was pretty sweet almost like a 3d editor could be taking advantage of flash for gui but unity for rendering Pingback Unity3D vs Flash Or Not diamondTearz Recent Posts Unity 5 WebGL and the Plugin pocalypse Lime OpenFL Haxe Cross Platform Development Breakouts Comparison of JavaScript Game Engines via Breakout Snap svg SVG Vector Javascript Library Unity 4 2 Includes New Platforms Features Windows Phone New Micro Game Consoles TV Apps Games Controlled with Phones Tablets and Handhelds Unity 4 1 Apple TV AirPlay and the New Consoles Unity 4 Live Unity 4 Public Beta Cocos2d x C Port of Cocos2d for iOS Android Desktop Unity 3 5 Available Awesome Flash Export NaCL Export Needed Pipeline Improvements Unity 3 5 Preview Available Includes Unity to Flash Stage3D Export HTML5 Market Ready A Gift to html5 Web Developers and Web Users from Microsoft Silent Automatic IE Updates Onward Unreal Engine 3 Exporting to Flash 11 Stage3D Unity Exporting to Flash 3D Molehill now called Stage3D Preview Hardware Acceleration on the Web The Next Interactive Web is Materializing Microsoft s Answer to WebGL Silverlight 5 3D Hardware Acceleration XNA RageSpline for Unity 2D Spline Vector Tool cocos2d Now 1 0 and New Project cocos3d WebGL Spec 1 0 Now Final From Khronos Adobe AIR and Flash 3D API Molehill Preview Released Unity Building In Flash 3D Molehill Export Support Cocos2D Javascript Javascript Port of Cocos2D Game Engine Firefox 4 WebGL enabled Hardware Acceleration Faster Javascript WebConsole Adobe Flash Vs Unity The Near Future Of Hardware Accelerated Web Games EaselJS html5 Flash like Javascript Library by Grant Skinner WebGL Will Be Part of Chrome 9 Regular Releases WebSockets Now Available Across iOS Devices with 4 2 Update Adobe Illustrator AI to Canvas Exporter for html5 Adobe Demos Flash to HTML5 Conversion Tool Is Silverlight Done Microsoft Shift in Strategy to html5 Adobe Finally Hardware Accelerating

    Original URL path: http://drawlogic.com/2008/11/28/as3-flash-flex-and-unity3d-browser-communication-with-javascript/ (2016-02-09)
    Open archived version from archive

  • *drawlogic » book - web, mobile, game + interactive development » book » book
    good starting point to catch onto is needed Unity Game Development Essentials the first Unity book fills that role easily I have been using Unity as a hobbyist then at work at a game company starting in 2007 since it started to invade and take over from Director in 2007 ish then infiltrating the Papervision 3D and flash 3D developers even with that experience this book still did a great job of exploring the tools and is approachable for almost anyone with some basic scripting skills and a desire to make some creative stuff Even if you have been doing Unity for a while a book is always good to see techniques and support authors and community members that give back to help others learn Pick it up Amazon Packt Publishing If you aren t ready to make the leap to Unity just yet there is also a great book from Paul Tondeur called Papervision Essentials for 3D in Flash he has also done some projects in Unity to Flash communication Grab the Book from Packt Publishing Tags 3d book goldstone unity unity3d will Posted in Uncategorized unity3d 4 Comments Recent Posts Unity 5 WebGL and the Plugin pocalypse Lime OpenFL Haxe Cross Platform Development Breakouts Comparison of JavaScript Game Engines via Breakout Snap svg SVG Vector Javascript Library Unity 4 2 Includes New Platforms Features Windows Phone New Micro Game Consoles TV Apps Games Controlled with Phones Tablets and Handhelds Unity 4 1 Apple TV AirPlay and the New Consoles Unity 4 Live Unity 4 Public Beta Cocos2d x C Port of Cocos2d for iOS Android Desktop Unity 3 5 Available Awesome Flash Export NaCL Export Needed Pipeline Improvements Unity 3 5 Preview Available Includes Unity to Flash Stage3D Export HTML5 Market Ready A Gift to html5 Web Developers and Web Users from Microsoft Silent Automatic IE Updates Onward Unreal Engine 3 Exporting to Flash 11 Stage3D Unity Exporting to Flash 3D Molehill now called Stage3D Preview Hardware Acceleration on the Web The Next Interactive Web is Materializing Microsoft s Answer to WebGL Silverlight 5 3D Hardware Acceleration XNA RageSpline for Unity 2D Spline Vector Tool cocos2d Now 1 0 and New Project cocos3d WebGL Spec 1 0 Now Final From Khronos Adobe AIR and Flash 3D API Molehill Preview Released Unity Building In Flash 3D Molehill Export Support Cocos2D Javascript Javascript Port of Cocos2D Game Engine Firefox 4 WebGL enabled Hardware Acceleration Faster Javascript WebConsole Adobe Flash Vs Unity The Near Future Of Hardware Accelerated Web Games EaselJS html5 Flash like Javascript Library by Grant Skinner WebGL Will Be Part of Chrome 9 Regular Releases WebSockets Now Available Across iOS Devices with 4 2 Update Adobe Illustrator AI to Canvas Exporter for html5 Adobe Demos Flash to HTML5 Conversion Tool Is Silverlight Done Microsoft Shift in Strategy to html5 Adobe Finally Hardware Accelerating Flash for 3D Impact Javascript Game Engine Demo for iOS Archives March 2014 2 December 2013 1 November 2013 1 July 2013 1 June 2013

    Original URL path: http://drawlogic.com/tag/book/ (2016-02-09)
    Open archived version from archive



  •