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  • *drawlogic » Unity 3D Indie Is Now Free - web, mobile, game + interactive development » Unity 3D Indie Is Now Free » Unity 3D Indie Is Now Free
    extending it is easier with Python Maya scripting now also supports it but blender is just something I like use due to previous mod experience Well there really is no great easy 3d program that just makes sense like FlashDevelop compared to others There is a market there and don t expect the bigs to change anytime soon for more usability because Autodesk owns them all They could win big like that but they need competition to do so Blender is not very user friendly but it is powerful when you learn it It is no easy ramp up like Unity3D is MilkShape and maybe Cinema4D are bigger in low poly game development type circles From Blender you can export out to AS3 directly http www rozengain com blog 2008 01 02 export or to COLLADA That supports all flash 3d engines But if you are looking for anything over 2000 polys and with hardware rendering most machines have a DX7 capable card now why not use it then Unity3D Torque3D maybe even Director which is the biggest Adobe fail for leaving this in 2004 etc are going to work best Even for 2D hardware acceleration helps elyon Awesome Thank you so much for your response I ve been frustrated with Blender although it definitely got better after I understood a couple of its core ideas I had never heard of MilkShape but so far it promises to be really easy to use I am converting furniture pieces into 3D for a Flash project so setting the background image adding vertices then faces then being able to use the texture coordinate editor all seems like a nice solution to a get a precise model that looks the way it should I m sure these features are in Blender somewhere SketchUp is easy to use but I found the texturing awful to use I think you just saved the day for my current project and I Thank you Once I m more versed in MilkShape Cinema4D or Blender I guess it might make sense to spend 3500 on an AutoDesk project but I m guessing that would make the biggest difference if I was doing film I would imagine that the quality filters and effects for 3DS Max or Maya might be more complete than Blender since movies like Dreamworks are produced using the software Along those lines do you know if RenderMan is it s own software or does it augment some of these other packages http drawlabs com drawcode Yeh just keep going learning 3d modeling takes time years before you are really good Flash and web based 3d is typically really low poly even in unity3d and others so sometimes the bigger tools are unecessary or you are only using a microscopic fraction of their features However they are still the best and even for low poly they are nice But since most web 3d is low poly almost any tool will work and a majority of the

    Original URL path: http://drawlogic.com/2009/10/28/unity-3d-indie-is-now-free/ (2016-02-09)
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  • *drawlogic » EA Using Unity 3D for Tiger Woods Online - web, mobile, game + interactive development » EA Using Unity 3D for Tiger Woods Online » EA Using Unity 3D for Tiger Woods Online
    So far Flash does not allow that And yeah browser game market is becoming very lively Facebook games all those new monetization services and those new technologies I wonder how much do it for the living this market will provide as more and more developers see it as an interesting market In that sense attention to it from such gains as EA is little bit scary But still it is good I think miha Sorry for offtopic comment When I read your post in Google Reader it is automatically translated in my native language Problem is that I wouldn t call it a translation because you can t understand it I have to read it in English http drawlabs com drawcode Hrm I will look into that yeh it is only edited in english Maybe reader is using google translate to help you out frobots wonderwhyer don t believe that we will have something of that caliber in Flash in coming years Neither do I But I believe Adobe will upgrade Director Shockwave to that caliber They are developing a new 3D engine for Director right now and the user base of Shockwave is much bigger than that of Unity http drawlabs com drawcode In any case it is great Director might be getting some focus but it could be too little too late Lingo sucks and javascript is poorly implemented in the cludgy director UI this coming from a licensee for years including 11 Unity3D based on Mono C javascript and python like Boo has a much better chance of long term success Where else can you use Lingo as a skill Director in its current form is dead for future wonderwhyer Honestly for years I was thinking and checking on to Director 3D and Havock was what was making me curious but lack of popularity good usage examples good documentation was always stopping me It felt like it is not loved nor by users developers or even Macromedia Adobe It always felt as underdog abomination in compare to Flash and as drawcode wrote it may be too late for it From checking forum discussions new developers pick Unity and even some Director developers switch as Adobe does not show any public confidence priority in Director future and this technology on first glance seems if not dead then at least lagging ages behind I honestly haven t seen good 3D games made on Director at least at a level which Torque Unity show Pingback Flash EA 的Tiger Woods Online 採用 Unity 3D Lab of Chowky Pingback drawlogic Unity 3D Indie Is Now Free interactive and game development technologies for the web flash flex unity3d silverlight javascript draw logic Unity 3D Indie Is Now Free Unity 3D Indie Is Now Free Pingback Unity 3D Indie Is Now Free Flash Art Of War http www carstart de Neuwagen Can I get the game in germany Maybe someone has a link for me http www igraj net Igre Thank you very much

    Original URL path: http://drawlogic.com/2009/09/26/ea-using-unity-3d-for-tiger-woods-online/ (2016-02-09)
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  • *drawlogic » Unity3D 2.5 Coming Soon, About to Blow Up with Windows IDE Support - web, mobile, game + interactive development » Unity3D 2.5 Coming Soon, About to Blow Up with Windows IDE Support » Unity3D 2.5 Coming Soon, About to Blow Up with Windows IDE Support
    to great lengths to make sure that you always have the info you need when you need it Model files have previews right inside the inspector Audio Clips show their waveform with click to play behaviour Meshes show the detailed rendering stats and that s just scratching the surface Tags game GAMEDEV mono osx unity unity3d windows This entry was posted on Wednesday January 21st 2009 at 11 55 pm and is filed under NET 3D ENGINES GAMEDEV GAMES mono PROGRAMMING RENDERING TECHNOLOGY unity3d You can follow any responses to this entry through the RSS 2 0 feed Both comments and pings are currently closed http wonderwhy er deviantart com wonderwhy er Sounds great I wonder if there will be trial or I will need to pay to start learning it Tough probably it is worth it http blog iainlobb com Iain The unity3d platform is about to realize about 90 more possible market if mac is 10 of the market the increase in potential users is actually 900 not 90 Anyway I m freakin excited too because ashamedly I m a PC Yay http drawk com drawk wonderwhy er there is a 30 day trial it is a bit steep in price for the indie but very cheap compared to other engines it compares with garage games torque pricing Also best part of 2 5 is it is a free upgrade for 2 users Iain you know what I mean Someone using the powerful mono open source net framework And no Linux support How does that work exactly http www seantron com Seantron The end of an era of me holding Unity3d over PC user s heads and singing nah nah nah nah nah nah It was childish anyway http www thelaborat org Eduardo Using for about 4 months really kick ass C is really easy to use Much of my AS3 code was easily adapted to the structures of the language Besides the native shader script language offers the oportunity to write shaders directly in GLSL and Cg this feature is just awesome It supports really good number of triangles with textures shaders without CPU overhead actually didn t pushed to limits but it s very fast Willing to buy it when released http kidonggamer blogspot com watzabatza i hope it would easy for me like this programming http www google com dudeguy It s ok to have a comment http www xgamersandgames com x gamer Hi nice website I really enjoyed reading here thanks a lot Recent Posts Unity 5 WebGL and the Plugin pocalypse Lime OpenFL Haxe Cross Platform Development Breakouts Comparison of JavaScript Game Engines via Breakout Snap svg SVG Vector Javascript Library Unity 4 2 Includes New Platforms Features Windows Phone New Micro Game Consoles TV Apps Games Controlled with Phones Tablets and Handhelds Unity 4 1 Apple TV AirPlay and the New Consoles Unity 4 Live Unity 4 Public Beta Cocos2d x C Port of Cocos2d for iOS Android Desktop Unity 3 5

    Original URL path: http://drawlogic.com/2009/01/21/unity3d-25-coming-soon-about-to-blow-up-with-windows-ide-support/ (2016-02-09)
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  • *drawlogic » .NET - web, mobile, game + interactive development » .NET » .NET
    Adobe has RTMFP SL sockets has no public plans for adding UDP that I have seen No Alpha Channel in Video You can do this with a shader though but not supported by default Silverlight 3 Video Flash has the upperhand in video and probably will still even though SL3 has H 264 Flash added this at the same time and though they still have FLV which revolutionized web video they are now much broader in support in video than SL3 Silverlight has H 264 and VC1 support their own FLV like codec Still pretty cool a couple years ago there was no HD on the web now everyone has it in H 264 video support Currently nothing innovative mainly catchup still but here are some options Silverlight 3 beta and the video below the features and highlights will look very similar to flash and flash community advancements over the last couple years There is no innovation just yet But where that could happen is in socket support with UDP Flash has moved on this in RTMFP and the beginning of larger scale networking support with UDP with samples like stratus This is a huge differentiating feature for what I think will be game changer on the web it already is on desktop mmos in real time or closer to real time support for larger sets of users in online games like MMOs or virtual communities even tools to make request based real time sites like micro blogging faster and able to handle more users right now it is very linear if users get many followers UDP will allow a better distributed framework for messaging Local Storage Silverlight and Unity3D all need this Flash could use better support for this Local saving of a files for cache beyond the internet cache and greater than the 1MB 25MB limits of SL3 IsolatedStorage This is an issue when you are making large scale games in that you need to save lots of assets to a client but to make it economical you want ot save more than the default internet cache amount Flash Shared Object Local allow you to do this somewhat but it would be great to have a way to just download files for cache upon user agreement to store assets in bulk of allowable types images video models bundles to the file system Hardware rendering for 3d support and UDP support will put Flash and SL3 on par with the killer Unity3D kit for making online web games and other activex plugins like instantaction that allow you to do these things already The one thing SL has over Flash Flash and Flex are great But there is this massive division in the community and marketing of Flash Silverlight is entirely unified and this has much to do with starting clean at a time that interactive development is heading more into a technology and developers control Flash and Flex need to bring it together AS3 has been out long enough that the people with skills have hopped on and taken it to a new level mainly from programmers If Adobe created a version of Flash that was a new IDE and consolidated Flex and Flash into just Flash made the IDE as powerful as FDT or FlashDevelop3 there could be hope to bring the platform together I understand they had to work it in slowly because it was a designers platform really even though coders still pushed the limits in games and apps built on it so they had to tip toe carefully on this to not alienate people But now I think the division is a serious problem with the platform and must be addressed noone expected Silverlight to be this quick on at least SL3 features And even though the initial approach might have been bad as SL1 was a huge letdown Microsoft does not give up and you can see in the XBOX360 and DirectX that they are very pursuant DirectX really didn t become huge until version 7 so these guys won t relent I am not a huge fan of using the proprietary tools Even in Flash I use as much open source as I can even though the player is locked but Moonlight is something that trails Silverlight development and is a very unique thing in both open source and cross platform multiplatform development It is a clear relationship and aims to make Silverlight run on multiplatform mono including Linux This could win out in the end who knows Futures Great iterations of software happened this week in the latest unity3d version 2 5 that has windows support and the iPhone SDK 3 0 and now SL3 is quite a surprise in feature set I have been really busy this week just delving into all them and hope to start making more cool and useful projects in them The best part is right now is great to be an interactive or game developer as all major software companies and markets are focused on retaining good developers I don t recall a time other than the beginning the the web virtual land rush that has so many options and markets that skilled developers and designers can choose from Good times Tags beta browser DESKTOP EFFECTS PIXEL savedialog shaders SILVERLIGHT silverlight 3 sl3 VIDEO Posted in NET 3d APPLICATIONS ARCHITECT DESKTOP DEVELOPMENT EFFECTS ENGINE EXPRESSION GAMEDEV GAMES INTERACTIVE INTERFACE MARKET MICROSOFT moonlight PERFORMANCE PIXEL PROGRAMMING RENDERING SEO SILVERLIGHT STANDARDS TECHNOLOGY unity3d XAML 7 Comments UnityDevelop Port of the Best Flash IDE FlashDevelop for Unity Scripts Javascript Thursday February 19th 2009 The guys over at Flashbang Studios a web game development studio in phoenix az and some of the most visible developers in the Unity3d space with Blurst released something that may interest both FlashDevelop users and Unity3d developers UnityDevelop was released by Flashbang Studios recently and it is a modded version of FlashDevelop originally from SharpDevelop a really nice open source NET and mono IDE and it supports intellisense for Javascript or Unity3d s use of Javascript which is called UnityScript much like ActionScript UnityScript can be a little more strict and has access to all of Unity3d s API calls just like C and Boo in the mono based virtual machine that Unity3d uses FlashDevelop is by far the best Flash Flex haXe IDE in my opinion so it is really great to release this for Unity I hope one day I or someone has the time to port to Mono so it can be used on Macs even with the 140 pinvokes it would be a good spread mechanism for mono With Unity3d coming to windows soon UnityDevelop could be a good go to IDE for unity if you aren t using solely C with VS NET Currently this is based on FlashDevelop2 source code Video Overview of UnityDevelop UnityDevelop Walkthrough from Flashbang Studios on Vimeo Downloads Download UnityDevelop 2 9 MB Source Code Thanks flashbang Tags autocomplete blurst editor flashbang flashdevelop IDE intellisense JAVASCRIPT unity unity3d unityscript Posted in NET 3d APPLICATIONS ARCHITECT C CODE DESKTOP DEVELOPMENT GAMEDEV GAMES JAVASCRIPT OPEN SOURCE PROGRAMMING TECHNOLOGY TOOLS 1 Comment AS3 Tween Engines Getting Lighter with GTweeny ByteTween TweenLite and TweensyZero Thursday February 5th 2009 Recently two compact tweening engines have been released Grant Skinner s GTweeny and laborat s ByteTween This adds to the two that focus on micro tween kit sizes in TweenLite and TweensyZero Basically these engines look to be micro and provide pretty nice features while being so small Micro tweening engines like GTweeny 3k ByteTween 1 7k TweenLite 2 7k TweensyZero 2 9k and Tweener 9k have varying levels of support of features Tweener being the most loaded with color and filter support without other kits just init also TweenLite with a nice configurator to include only what you need Micro kits have benefits when used for banners animated assets where you have many assets and the per asset savings is worthwhile and other places you just want really small output Light Transition ByteTween 1 7k This kit has a c version as well as a small as3 bytetween version The ByteTween static class eats only 1 7K of compiled clip With this size it supports Creation of tweens of any numeric property not color uint properties Pause Unpause Cancel operations based on the tween target and property Overlap system that cancel tweens of same property in order to avoid erroneous behavior Alpha tween with negative alpha support negative alpha sets the MovieClip visibility to false scale tween of both scaleX and scaleY properties OnComplete callback with any number of parameters Easy interface for creating new tweens Download light transition CS 0 5a zip zip c version Download thelab ByteTween zip TweenLite 2 7k base SPEED I m not aware of any popular tweening engine with a similar feature set that s as fast as TweenLite See the speed comparisons yourself Feature set In addition to tweening ANY numeric property of ANY object TweenLite can tween filters hex colors volume tint saturation contrast frames and even do bezier tweening plus LOTS more TweenMax extends TweenLite and adds even more capabilities like pause resume rounding event listeners timeScale and more Overwrite management is an important consideration for a tweening engine as well which is another area where the GreenSock tweening platform shines You have options for AUTO overwriting or you can manually define how each tween will handle overlapping tweens of the same object Expandability With its new plugin architecture you can activate as many or as few features as your project requires Or write your own plugin if you need a feature that s unavailable Minimize bloat and maximize performance Management features TweenGroup makes it surprisingly simple to create complex sequences and groups of TweenLite Max tweens that you can pause resume restart or reverse You can even tween a TweenGroup s progress property to fastforward or rewind the entire group sequence Ease of use Designers and Developers alike rave about how intuitive the GreenSock tweening platform is Updates Frequent updates and feature additions make the GreenSock tweening platform reliable and robust AS2 and AS3 Most other engines are only developed for AS2 or AS3 but not both Download TweenLite TweensyZero 2 9k base Here are some simple steps to help you get started with creating your first animations with TweensyZero TweensyZero is a light weight version of Tweensy most core features found in Tweensy are available to TweensyZero Documentation for TweensyZero can be found under the folder documentation zero or online Download TweensyZero gTweeny 3k gTweeny is gTween s lightweight younger sibling It strips a lot of the secondary features of GTween proxy timing modes etc in favour of smaller file size It is currently under 3kb Download gTweeny Here is a list of all open AS3 Micro Tweening engines 5k ByteTween 1 7k TweenLite 2 7k TweensyZero 2 9k gTweeny 3k Here is a list of all open AS3 Tweening engines and base kits Animation Package AS3 Animation System 2 1 AS3Easing Go base animation kit create your own tween engine gTween KitchenSync Twease Tweener 9k Tweensy TweenLite TweenMax The decision on which to use can be affected be features you want how it feels many use the same object syntax so it is dynamic what performance do they have all are orders of magnitude faster than the built in tween flash or transitions mx flex which size is ok author community support needed some are more active than others adding features or simplifying and tweaking performance methodically and many other factors There are definitely plenty to choose from Speed Tests for many Tween Engines Green Sock Tweening Comparison Tool Moses Benchmarking Tool relative comparison against SimpleAS3Tween sample For more on each features see their sites or these previous lists on tweening engines Updated List of Best Animation Packages for AS3 Tags ACTIONSCRIPT3 ANIMATION AS3 bytetween FLASH FLEX gtween gtweeny transition tween tweener tweenlite tweenmax tweensy tweensyzero Posted in NET ACTIONSCRIPT ACTIONSCRIPT3 ANIMATION AS3 DYNAMIC EFFECTS FLASH FLEX GAMEDEV GAMES OPEN SOURCE PROGRAMMING TECHNOLOGY Uncategorized 10 Comments Unity3D 2 5 Coming Soon About to Blow Up with Windows IDE Support Wednesday January 21st 2009 The unity3d platform is about to realize about 900 or 9x more possible market for selling their wares and I believe will blow up with unity 2 5 Unity3d 2 5 will bring a windows IDE and development environment to unity3d developers Many game companies are heavily invested in Windows and having this option is breaking down a huge wall to get this development platform and engine into many new hands and companies The best part about unity 3d development is the hardware acceleration the fantastic pipeline the ability to publish desktop web mobile iphone and console wii is pretty amazing All using the powerful mono open source net framework as a base Full update list Windows Editor Support Unity 2 5 adds full support for Windows Vista and XP with 100 feature parity and interoperability with Mac OS X The Unity Editor has been rebuilt to look feel and function identically on both operating systems each running the same underlying engine The best part Unity on either platform can build games for either platform cross platform in the truest sense A Whole New Look Find the tools you need quickly and easily The Play buttons are front and center clearly visible and inviting you to play test and improve your work And when you do they light up dimming the rest of the application drawing your attention to the most important things in the play experience you re creating Precise Navigation and Placement Tools Improved Usability Snap any object to customizable increments of position scale and rotation values Drag objects around clamped to any surface collision Manipulate objects in local or world space Use the new flythrough controls to get around easily And did we mention the completely redesigned rotation tool 3ds Max Importing Drag and drop your max files right into the Editor including support for all skeletal based animation multiple UVs and vertex colors Autodesk 3ds Max now joins the existing support for Maya Blender and all other 3D applications that integrate with the latest FBX plugin on the Windows platform Completely Customizable Editor UnityGUI Unity s own GUI creation system now powers the entire Editor and allows you to integrate your own unique level design tools AI control tools debugging tools difficulty tuning tools or anything else you need Over 130 new API entry points enable you to create specialized customized editor tools and build them into the existing Editor interface Tabbed Interface We took cues from the best designed applications and the rewritten editor has received dozens of improvements The most visible change is the tabbed interface where every part of the interface can be moved undocked to a secondary monitor and even stacked to achieve logical grouping Information at Your Fingertips We ve gone to great lengths to make sure that you always have the info you need when you need it Model files have previews right inside the inspector Audio Clips show their waveform with click to play behaviour Meshes show the detailed rendering stats and that s just scratching the surface Tags game GAMEDEV mono osx unity unity3d windows Posted in NET 3D ENGINES GAMEDEV GAMES mono PROGRAMMING RENDERING TECHNOLOGY unity3d 9 Comments Mono NET Moonlight Silverlight for multiplatform mono Running as Material in Ogre3D Saturday December 13th 2008 This is pretty impressive This is Moonlight for mono a silverlight clone in mono net for multiplatform running inside of Ogre3D a 3d renderer as a material Argiris Kirtzidi one of the developers behind Managed OGRE modified Moonlight to run inside the Ogre3D engine You can render Moonlight applications or XAML files inside Ogre3D Some details in no particular order Moonlight uses cairo for the graphics I developed a new backend for cairo that fully utilizes the GPU through Ogre s RenderSystem for rendering This is completely independent from Moonbeam and can be used standalone Moonlight s core is a native C engine and is not dependent in Mono It is flexible enough to be scripted by anything javascript managed code native code etc I ve got it working on both Mono and the NET framework and I plan on embedding and trying out Lua for more lightweight stuff If you opt for using managed code it should be possible in theory to utilize the silverlight controls develop a silverlight widget using visual studio and have it run through moonbeam with full debugging support Getting it to work on Windows was no small task as the moonlight team is completely focused on linux and there doesn t seem to be much consideration about cross platform ness I think this is reasonable though since moonlight is a young project and their specific goal is to implement silverlight for nix systems The downside is that it reduces its flexibility e g in order to inject keyboard mouse events I will have to create and pass to it GDK events or make heavy patches to it Hopefully there will be more push in the future to get the nix dependencies abstracted away from the core moonlight engine The Moonlight Calculator Example Miguel s post about this Original post about the technique from the author Tags 3d material mono moonlight ogre3d renderer SILVERLIGHT Posted in NET 3d 3D ENGINES ARCHITECT DEVELOPMENT GAMEDEV mono moonlight OPEN SOURCE OPENGL PROGRAMMING RENDERING SILVERLIGHT TECHNOLOGY VECTOR XAML 1 Comment AS3 AS2 Silverlight Actionscript in Google Trends for Vector Wars Sunday January 13th 2008 Here is an interesting look to start the new year at Google Trends for some common keywords to this blog audience Comparing AS2 AS3 Silverlight and actionscript you can see that there is some pretty interesting things happening as3 as2 actionscript silverlight First off AS2 and AS3 are clouded because they are also related to EDI and EDI INT so they get a

    Original URL path: http://drawlogic.com/category/net/ (2016-02-09)
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  • *drawlogic » Torque 3D Released - web, mobile, game + interactive development » Torque 3D Released » Torque 3D Released
    Unity 3D and Torque that for about 1500 you can get a good pipeline and engine that will enable you to create great immersive games for many platforms and the web If you got the skills the platforms are there to get your game out to the world whichever platform you choose Similarly to the Flash vs Silverlight vs Canvas progress with competition in this area it will keep both platforms innovating and supporting developers needs first For more immersive games that require hardware rendering beyond Flash capabilities Unity 3D and Torque 3D are now here for your creations Tags 3d GAMEDEV torque TORQUE 3D unity unity 3d unity3d This entry was posted on Saturday October 3rd 2009 at 8 59 pm and is filed under 3d 3D ENGINES GAMEDEV GAMES You can follow any responses to this entry through the RSS 2 0 feed Both comments and pings are currently closed powersparks how does torque 3d handle real world DEM s Unity3d can import DEM s although improvement is needed Pingback 3D Power Sparks Away3D your sisters not going to like this http www igraj net Igre Thank you very much for this you are the best site Thank you Flash Igre audrey159 Look forward to seeing DISQUS evolve as I ve said before I do think it s a great system just needs some fine tuning but I m picky at the best of times Colon Cleanse cattyhomes001 Hi Friends I wanna thank you for posting all latest gadgets Do keep us informed in future also Acai Berry Acai Berry Recent Posts Unity 5 WebGL and the Plugin pocalypse Lime OpenFL Haxe Cross Platform Development Breakouts Comparison of JavaScript Game Engines via Breakout Snap svg SVG Vector Javascript Library Unity 4 2 Includes New Platforms Features Windows Phone New Micro Game Consoles TV Apps Games Controlled with Phones Tablets and Handhelds Unity 4 1 Apple TV AirPlay and the New Consoles Unity 4 Live Unity 4 Public Beta Cocos2d x C Port of Cocos2d for iOS Android Desktop Unity 3 5 Available Awesome Flash Export NaCL Export Needed Pipeline Improvements Unity 3 5 Preview Available Includes Unity to Flash Stage3D Export HTML5 Market Ready A Gift to html5 Web Developers and Web Users from Microsoft Silent Automatic IE Updates Onward Unreal Engine 3 Exporting to Flash 11 Stage3D Unity Exporting to Flash 3D Molehill now called Stage3D Preview Hardware Acceleration on the Web The Next Interactive Web is Materializing Microsoft s Answer to WebGL Silverlight 5 3D Hardware Acceleration XNA RageSpline for Unity 2D Spline Vector Tool cocos2d Now 1 0 and New Project cocos3d WebGL Spec 1 0 Now Final From Khronos Adobe AIR and Flash 3D API Molehill Preview Released Unity Building In Flash 3D Molehill Export Support Cocos2D Javascript Javascript Port of Cocos2D Game Engine Firefox 4 WebGL enabled Hardware Acceleration Faster Javascript WebConsole Adobe Flash Vs Unity The Near Future Of Hardware Accelerated Web Games EaselJS html5 Flash like Javascript Library by Grant Skinner

    Original URL path: http://drawlogic.com/2009/10/03/torque-3d-released/ (2016-02-09)
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  • *drawlogic » torque - web, mobile, game + interactive development » torque » torque
    VIDEO 8 Comments Torque3D to Offer Web Based Export Similar to Unity3D Improved Pipeline Tuesday March 24th 2009 It appears Torque3D is going to compete with Unity3D in a browser based 3d plugin front with a Torque3D toolset and pipeline that target the web They announced this on gamasutra recently on how instantaction and torque3d technology is similar yet different InstantAction is an engine wrapper where the web plugin for Torque3D is more tighly coupled with the Torque3D engine Instantaction com technology allows you to wrap an existing game engine for the web which is a competitor with the gaimtheory engine that is used on quakelive com I have been a garage games torque developer and member since 2003 and worked bought with each engine they have put out from the old school Torque Engine to Torque Engine Advanced for various game development projects and now they are throwing in on what appears to be based on their instantaction com technology but using the Torque3D engine This is very interesting they might even have a channel appstore to release games on instantaction com Unity3D has recently taken my time in the full immersion 3d for the web space the mono engine that runs the scripting is a huge feature Coding in C Boo and javascript is great and the pipeline for Unity3D is unmatched A bit of history I have been interested in this since Director introduced 3d in director 8 5 in 2001 how was that not a major revision I don t know and the killer Havok 3d physics engine within it Way ahead of its time But Director 3d was extremely limited with w3d not even a decent blender exporter and it literally has not advanced since that time in terms of ability to develop better for it and the IDE It was trapped in this little IDE and quirky Lingo language They tried to save it with javascript a valiant effort but it still withered due to lack of openness of development for the player a mistake they aren t making with Flash now at Adobe So making full immersion 3d games was not really ready for the web Director was notorious at crashing browsers and took way too many broken plugins to get a basic engine So I went to mods in HL quake 2 engine Unreal and when I realized there was no way me or my friends could foot the license fees of either engine we went to Torque in 2003 It was great large terrains and highly compact engine because it had to run Tribes with 64 players years before anyone else approached 64 players and arguably still played better than 64 player fps now It was affordable I have been interested in the movements to make torque an active x control in 2005 6 and Think Tanks did just that It was very nice I thought soon after it would be everywhere But it has taken until now and a new

    Original URL path: http://drawlogic.com/tag/torque/ (2016-02-09)
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  • *drawlogic » TORQUE 3D - web, mobile, game + interactive development » TORQUE 3D » TORQUE 3D
    needs first For more immersive games that require hardware rendering beyond Flash capabilities Unity 3D and Torque 3D are now here for your creations Tags 3d GAMEDEV torque TORQUE 3D unity unity 3d unity3d Posted in 3d 3D ENGINES GAMEDEV GAMES 5 Comments Torque 3D Extremely Cool Feature In Game Browser Web Surface Canvas Capable of Web Render w HTML Flash Video etc Sunday April 5th 2009 Torque3D seems to have full featured browser surfaces that you can use in the 3d engine seamlessly see the video below at 38 This is amazing stuff Making games that integrate content from the web is especially required these days It is a difficult thing to do within the 3d render because of all the plugins styling etc that needs to be rendered on a 3d surface Well Torque3D has a killer feature in that it supports entirely full features browser render on a 3d surface So now you can integrate html content flash video etc in your game easily You can play content in flash player content easily and have stripped down html but it is limited you can play videos and have content in Unity3d but it is limited even larger engines like Unreal 3 have difficulty handling flash and html content If this is a good implementation Torque3D has a killer feature on their hands Flash is commonly used as user interface elements and content within games but it can be challenging This is pretty exciting if it works as advertised Think of how cool all the little consoles mini games and controls in 3d games could be in flash easily See at 38 in the video GDC 2009 Torque 3D Web Demo from GarageGames on Vimeo Tags browser canvas FLASH html torque TORQUE 3D torque3d VIDEO Posted in 3d 3D ENGINES ACTIONSCRIPT3 ENGINE FLASH FLEX GAMEDEV GAMES INTERACTIVE MARKET OPENGL PERFORMANCE PROGRAMMING RENDERING TECHNOLOGY TORQUE 3D USER EXPERIENCE VIDEO 8 Comments Recent Posts Unity 5 WebGL and the Plugin pocalypse Lime OpenFL Haxe Cross Platform Development Breakouts Comparison of JavaScript Game Engines via Breakout Snap svg SVG Vector Javascript Library Unity 4 2 Includes New Platforms Features Windows Phone New Micro Game Consoles TV Apps Games Controlled with Phones Tablets and Handhelds Unity 4 1 Apple TV AirPlay and the New Consoles Unity 4 Live Unity 4 Public Beta Cocos2d x C Port of Cocos2d for iOS Android Desktop Unity 3 5 Available Awesome Flash Export NaCL Export Needed Pipeline Improvements Unity 3 5 Preview Available Includes Unity to Flash Stage3D Export HTML5 Market Ready A Gift to html5 Web Developers and Web Users from Microsoft Silent Automatic IE Updates Onward Unreal Engine 3 Exporting to Flash 11 Stage3D Unity Exporting to Flash 3D Molehill now called Stage3D Preview Hardware Acceleration on the Web The Next Interactive Web is Materializing Microsoft s Answer to WebGL Silverlight 5 3D Hardware Acceleration XNA RageSpline for Unity 2D Spline Vector Tool cocos2d Now 1 0 and New Project cocos3d WebGL Spec 1

    Original URL path: http://drawlogic.com/tag/torque-3d/ (2016-02-09)
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  • *drawlogic » khronos - web, mobile, game + interactive development » khronos » khronos
    Specification will be Available Royalty free to all Developers 4th August 2009 New Orleans SIGGRAPH 2009 The Khronos Group today announced more details on its new WebGL working group for enabling hardware accelerated 3D graphics in Web pages without the need for browser plug ins First announced at the Game Developers Conference in March of 2009 the WebGL working group includes many industry leaders such as AMD Ericsson Google Mozilla NVIDIA and Opera The WebGL working group is defining a JavaScript binding to OpenGL ES 2 0 to enable rich 3D graphics within a browser on any platform supporting the OpenGL or OpenGL ES graphics standards The working group is developing the specification to provide content portability across diverse browsers and platforms including the capability of portable secure shader programs WebGL will be a royalty free standard developed under the proven Khronos development process with the target of a first public release in first half of 2010 Khronos warmly welcomes any interested company to become a member and participate in the development of the WebGL specification Google released O3D this year and there are great strides in 3d within the browser from game engine wrapper technologies such as instant action technology gaim theory engine now owned by id Software and runs Quake Live hardware rendered Unity 3D and Torque 3D coming soon and Flash software rendered 3d engines Papervision 3D Away 3D Sandy Sandy also released a haXe version that exports a javascript version and others But it looks like the movement is to bring OpenGL to the web as a standard under the name WebGL this would be great There would still be lots of times where plugins are better now and in the near future but the path is a good one Having a software hardware rendering hybrid like Google O3D for broad video card support some of the painful older intel cards or using a plugin like Unity3D Torque 3D or wrapper technology for bigger engines is a good idea for the time being But the future is grand in this area I think that Google O3D and OpenGL ES success on iPhone games probably combined to get this in motion OpenGL and very basic video cards are now standard in most machines out there Unity3D actually published hardware statistics on casual gamers web based games ever so kindly and shows that even though there are some older Intel cards out there for the most part machines nowadays have a video card capable of supporting at least low poly 3d and hardware supported 2d rendering in real time for games user interfaces and more This is exciting news it appears the movement of the web gaming market is getting much more capable and is accelerating the innovation of hardware accelerating the web Tags 3d browser group JAVASCRIPT khronos OPENGL opengles RENDERING standard webgl Posted in 3d 3D ENGINES AWAY3D CODE COMPANIES CONFERENCE EFFECTS ENGINE GAMEDEV GAMES HAXE JAVASCRIPT LIBRARIES NEWS OPEN SOURCE OPENGL PROGRAMMING RENDERING STANDARDS TECHNOLOGY

    Original URL path: http://drawlogic.com/tag/khronos/ (2016-02-09)
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