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  • *drawlogic » webdev - web, mobile, game + interactive development » webdev » webdev
    4 1 Apple TV AirPlay and the New Consoles Unity 4 Live Unity 4 Public Beta Cocos2d x C Port of Cocos2d for iOS Android Desktop Unity 3 5 Available Awesome Flash Export NaCL Export Needed Pipeline Improvements Unity 3 5 Preview Available Includes Unity to Flash Stage3D Export HTML5 Market Ready A Gift to html5 Web Developers and Web Users from Microsoft Silent Automatic IE Updates Onward Unreal Engine 3 Exporting to Flash 11 Stage3D Unity Exporting to Flash 3D Molehill now called Stage3D Preview Hardware Acceleration on the Web The Next Interactive Web is Materializing Microsoft s Answer to WebGL Silverlight 5 3D Hardware Acceleration XNA RageSpline for Unity 2D Spline Vector Tool cocos2d Now 1 0 and New Project cocos3d WebGL Spec 1 0 Now Final From Khronos Adobe AIR and Flash 3D API Molehill Preview Released Unity Building In Flash 3D Molehill Export Support Cocos2D Javascript Javascript Port of Cocos2D Game Engine Firefox 4 WebGL enabled Hardware Acceleration Faster Javascript WebConsole Adobe Flash Vs Unity The Near Future Of Hardware Accelerated Web Games EaselJS html5 Flash like Javascript Library by Grant Skinner WebGL Will Be Part of Chrome 9 Regular Releases WebSockets Now Available Across iOS Devices with 4 2 Update Adobe Illustrator AI to Canvas Exporter for html5 Adobe Demos Flash to HTML5 Conversion Tool Is Silverlight Done Microsoft Shift in Strategy to html5 Adobe Finally Hardware Accelerating Flash for 3D Impact Javascript Game Engine Demo for iOS Archives March 2014 2 December 2013 1 November 2013 1 July 2013 1 June 2013 1 March 2013 1 November 2012 2 May 2012 1 February 2012 1 December 2011 2 October 2011 1 September 2011 1 July 2011 1 May 2011 1 April 2011 2 March 2011 1 February 2011 2 January 2011 3 December 2010

    Original URL path: http://drawlogic.com/tag/webdev/ (2016-02-09)
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  • *drawlogic » Google Talking To Game Devs About Creating Facebook Competitor and Interesting Comment by Mark DeLoura from Google - web, mobile, game + interactive development » Google Talking To Game Devs About Creating Facebook Competitor and Interesting Comment by Mark DeLoura from Google » Google Talking To Game Devs About Creating Facebook Competitor and Interesting Comment by Mark DeLoura from Google
    0 feed Both comments and pings are currently closed Comments are closed Recent Posts Unity 5 WebGL and the Plugin pocalypse Lime OpenFL Haxe Cross Platform Development Breakouts Comparison of JavaScript Game Engines via Breakout Snap svg SVG Vector Javascript Library Unity 4 2 Includes New Platforms Features Windows Phone New Micro Game Consoles TV Apps Games Controlled with Phones Tablets and Handhelds Unity 4 1 Apple TV AirPlay and the New Consoles Unity 4 Live Unity 4 Public Beta Cocos2d x C Port of Cocos2d for iOS Android Desktop Unity 3 5 Available Awesome Flash Export NaCL Export Needed Pipeline Improvements Unity 3 5 Preview Available Includes Unity to Flash Stage3D Export HTML5 Market Ready A Gift to html5 Web Developers and Web Users from Microsoft Silent Automatic IE Updates Onward Unreal Engine 3 Exporting to Flash 11 Stage3D Unity Exporting to Flash 3D Molehill now called Stage3D Preview Hardware Acceleration on the Web The Next Interactive Web is Materializing Microsoft s Answer to WebGL Silverlight 5 3D Hardware Acceleration XNA RageSpline for Unity 2D Spline Vector Tool cocos2d Now 1 0 and New Project cocos3d WebGL Spec 1 0 Now Final From Khronos Adobe AIR and Flash 3D API Molehill Preview Released Unity Building In Flash 3D Molehill Export Support Cocos2D Javascript Javascript Port of Cocos2D Game Engine Firefox 4 WebGL enabled Hardware Acceleration Faster Javascript WebConsole Adobe Flash Vs Unity The Near Future Of Hardware Accelerated Web Games EaselJS html5 Flash like Javascript Library by Grant Skinner WebGL Will Be Part of Chrome 9 Regular Releases WebSockets Now Available Across iOS Devices with 4 2 Update Adobe Illustrator AI to Canvas Exporter for html5 Adobe Demos Flash to HTML5 Conversion Tool Is Silverlight Done Microsoft Shift in Strategy to html5 Adobe Finally Hardware Accelerating Flash for 3D

    Original URL path: http://drawlogic.com/2010/07/29/google-talking-to-game-devs-about-creating-facebook-competitor-and-interesting-comment-by-mark-deloura-from-google/ (2016-02-09)
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  • *drawlogic » facebook - web, mobile, game + interactive development » facebook » facebook
    Shockwave Director has LOD Level of Detail that helps with scaling down to slower machines but you have to do that yourself with the state of 3d engines in flash so far Bowling buddies and most playfish games are Facebook Social Network based You might say why especially if you aren t in the US where facebook is the biggest social network But even Activision s CEO calls facebook a threat to online gaming as we know it this is because of the community aspect and the ability to play with friends and multiplayer games easily Rather than setting up your own player find mechanism facebook has it built in and all the viral aspects you need to garner more fans So those into facebook and gaming are possibly ahead but also it will be extremely competitive try bowling buddies Airship is a really creative game that has been impressive to watch grow over the last weeks It is now textured and performs pretty well The best part is the Airship model and the fans Very neat and I hope this one is seen through to a launched game It is a bit like a RTS Strategy overhead game that would be very cool to play multiplayer with Red5 server as well just need the TIME try airship demo The best part is you can see after a year of release papervision and the other 3d engines are really changing the way gaming is done online What was once a Java or Shockwave only capability flash now has with evolving 3d engines and there are playable fun games to prove it that are commercial ready Get your game on Tags creative facebook fun game GAMES PAPERVISION social games Posted in 3d 3D ENGINES ACTIONSCRIPT ACTIONSCRIPT3 ANIMATION ARCHITECT AS3 DEVELOPMENT FLASH FLEX GAMEDEV MARKET PAPERVISION PROGRAMMING TECHNOLOGY 19 Comments Recent Posts Unity 5 WebGL and the Plugin pocalypse Lime OpenFL Haxe Cross Platform Development Breakouts Comparison of JavaScript Game Engines via Breakout Snap svg SVG Vector Javascript Library Unity 4 2 Includes New Platforms Features Windows Phone New Micro Game Consoles TV Apps Games Controlled with Phones Tablets and Handhelds Unity 4 1 Apple TV AirPlay and the New Consoles Unity 4 Live Unity 4 Public Beta Cocos2d x C Port of Cocos2d for iOS Android Desktop Unity 3 5 Available Awesome Flash Export NaCL Export Needed Pipeline Improvements Unity 3 5 Preview Available Includes Unity to Flash Stage3D Export HTML5 Market Ready A Gift to html5 Web Developers and Web Users from Microsoft Silent Automatic IE Updates Onward Unreal Engine 3 Exporting to Flash 11 Stage3D Unity Exporting to Flash 3D Molehill now called Stage3D Preview Hardware Acceleration on the Web The Next Interactive Web is Materializing Microsoft s Answer to WebGL Silverlight 5 3D Hardware Acceleration XNA RageSpline for Unity 2D Spline Vector Tool cocos2d Now 1 0 and New Project cocos3d WebGL Spec 1 0 Now Final From Khronos Adobe AIR and Flash 3D API Molehill Preview Released

    Original URL path: http://drawlogic.com/tag/facebook/ (2016-02-09)
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  • *drawlogic » native client - web, mobile, game + interactive development » native client » native client
    Plugin pocalypse Lime OpenFL Haxe Cross Platform Development Breakouts Comparison of JavaScript Game Engines via Breakout Snap svg SVG Vector Javascript Library Unity 4 2 Includes New Platforms Features Windows Phone New Micro Game Consoles TV Apps Games Controlled with Phones Tablets and Handhelds Unity 4 1 Apple TV AirPlay and the New Consoles Unity 4 Live Unity 4 Public Beta Cocos2d x C Port of Cocos2d for iOS Android Desktop Unity 3 5 Available Awesome Flash Export NaCL Export Needed Pipeline Improvements Unity 3 5 Preview Available Includes Unity to Flash Stage3D Export HTML5 Market Ready A Gift to html5 Web Developers and Web Users from Microsoft Silent Automatic IE Updates Onward Unreal Engine 3 Exporting to Flash 11 Stage3D Unity Exporting to Flash 3D Molehill now called Stage3D Preview Hardware Acceleration on the Web The Next Interactive Web is Materializing Microsoft s Answer to WebGL Silverlight 5 3D Hardware Acceleration XNA RageSpline for Unity 2D Spline Vector Tool cocos2d Now 1 0 and New Project cocos3d WebGL Spec 1 0 Now Final From Khronos Adobe AIR and Flash 3D API Molehill Preview Released Unity Building In Flash 3D Molehill Export Support Cocos2D Javascript Javascript Port of Cocos2D Game Engine Firefox 4 WebGL enabled Hardware Acceleration Faster Javascript WebConsole Adobe Flash Vs Unity The Near Future Of Hardware Accelerated Web Games EaselJS html5 Flash like Javascript Library by Grant Skinner WebGL Will Be Part of Chrome 9 Regular Releases WebSockets Now Available Across iOS Devices with 4 2 Update Adobe Illustrator AI to Canvas Exporter for html5 Adobe Demos Flash to HTML5 Conversion Tool Is Silverlight Done Microsoft Shift in Strategy to html5 Adobe Finally Hardware Accelerating Flash for 3D Impact Javascript Game Engine Demo for iOS Archives March 2014 2 December 2013 1 November 2013 1 July 2013

    Original URL path: http://drawlogic.com/tag/native-client/ (2016-02-09)
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  • *drawlogic » MARKET - web, mobile, game + interactive development » MARKET » MARKET
    38 in the video GDC 2009 Torque 3D Web Demo from GarageGames on Vimeo Tags browser canvas FLASH html torque TORQUE 3D torque3d VIDEO Posted in 3d 3D ENGINES ACTIONSCRIPT3 ENGINE FLASH FLEX GAMEDEV GAMES INTERACTIVE MARKET OPENGL PERFORMANCE PROGRAMMING RENDERING TECHNOLOGY TORQUE 3D USER EXPERIENCE VIDEO 8 Comments Director 11 5 Released with ByteArray Support Saturday March 28th 2009 Director 11 5 was quietly released last week at GDC with a few nice upgrades The sound library is updated to Dolby surround 5 1 Director 11 now supports ByteArray and binary data handling It also states support for Flash 9 swfs Previously Director 11 did not work well atall with AS3 Flash 9 swfs which made it nearly useless Streaming support for audio and video with RTMP red5 flash media server etc Updated video support Bitmap and audio filters for video I still think Director is on decline unless they open up the development platform lose Lingo and allow a real IDE to develop with So frustrating being restrained to that IDE that is not very flexible and cumbersome to extend and code in when you compare it with cutting edge IDEs like Unity3D or open source flash IDEs like FlashDevelop It has been completely removed from our workflow for some time due to new Flash 2 5D engines such as papervision 3d away 3d and sandy or for more immersive hardware rendered 3d unity3d Adobe Director version comparison chart Product features Director 11 5 Director 11 Director MX 2004 Support for 5 1 surround sound Yes No No Real time audio mixing Yes No No Audio effects and DSP filters Yes No No H 264 MPEG 4 FLV and F4V video support Yes No No Streaming support for audio and video with RTMP Yes No No Ability to apply audio filters on a video Yes No No Ability to apply bitmap filters on a video Yes No No Google SketchUp file import Yes No No Enhanced physics engine with support for dynamic concave rigid bodies Yes No No ByteArray datatype for binary data handling Yes No No Multiple undo redo for text editors Yes No No Text rendering and performance optimization Yes No No Cross domain policy support for Adobe Shockwave Player Yes No No Mac OS X Leopard support Yes No No Unicode support Yes Yes No Microsoft DirectX 9 support Yes Yes No Advanced physics engine with included NVIDIA PhysX support Yes Yes No JavaScript dictionary Yes Yes No Code snippets Yes Yes No Bitmap filters Yes Yes No Microsoft Windows Vista support Yes Yes No Support for Intel based Macs Yes Yes No Cross platform projector publishing Yes Yes Yes Web publishing with Adobe Shockwave Player Yes Yes Yes Support for more than 40 video audio and image file formats including SWF Yes Yes Yes Tags 3d ADOBE bytearray DIRECTOR NEWS sound update Posted in 3d 3D ENGINES ADOBE DEVELOPMENT DIRECTOR FLASH GAMEDEV GAMES MARKET TECHNOLOGY unity3d 7 Comments Torque3D to Offer Web Based Export Similar to Unity3D Improved Pipeline Tuesday March 24th 2009 It appears Torque3D is going to compete with Unity3D in a browser based 3d plugin front with a Torque3D toolset and pipeline that target the web They announced this on gamasutra recently on how instantaction and torque3d technology is similar yet different InstantAction is an engine wrapper where the web plugin for Torque3D is more tighly coupled with the Torque3D engine Instantaction com technology allows you to wrap an existing game engine for the web which is a competitor with the gaimtheory engine that is used on quakelive com I have been a garage games torque developer and member since 2003 and worked bought with each engine they have put out from the old school Torque Engine to Torque Engine Advanced for various game development projects and now they are throwing in on what appears to be based on their instantaction com technology but using the Torque3D engine This is very interesting they might even have a channel appstore to release games on instantaction com Unity3D has recently taken my time in the full immersion 3d for the web space the mono engine that runs the scripting is a huge feature Coding in C Boo and javascript is great and the pipeline for Unity3D is unmatched A bit of history I have been interested in this since Director introduced 3d in director 8 5 in 2001 how was that not a major revision I don t know and the killer Havok 3d physics engine within it Way ahead of its time But Director 3d was extremely limited with w3d not even a decent blender exporter and it literally has not advanced since that time in terms of ability to develop better for it and the IDE It was trapped in this little IDE and quirky Lingo language They tried to save it with javascript a valiant effort but it still withered due to lack of openness of development for the player a mistake they aren t making with Flash now at Adobe So making full immersion 3d games was not really ready for the web Director was notorious at crashing browsers and took way too many broken plugins to get a basic engine So I went to mods in HL quake 2 engine Unreal and when I realized there was no way me or my friends could foot the license fees of either engine we went to Torque in 2003 It was great large terrains and highly compact engine because it had to run Tribes with 64 players years before anyone else approached 64 players and arguably still played better than 64 player fps now It was affordable I have been interested in the movements to make torque an active x control in 2005 6 and Think Tanks did just that It was very nice I thought soon after it would be everywhere But it has taken until now and a new engine called Torque3D before this has been realized years later This is hard stuff to get right creating a plugin that works cross browser and performs well browsers had to catch up as well The culmination of that technology progression has happened and 3d on the web for game development appears to be bigtime in 2009 Unity3D meanwhile since 2005 6 has gotten it nearly all right so far for a few years now especially the pipeline and the webplayer Torque has always had an poor pipeline not as bad as writing your own engine from scratch and all the tools but in the early days pretty close Proprietary formats like dts for models made finding the right exporter tasking There were just so many walls in what was supposed to be a pipeline largely due to support for formats that were small enough for slower networks and machines of the past Unity3D gets all this right from the start pipeline is not an issue Torque3D seems to address this with their new tools support for Collada but unfortunately still scripted with TorqueScript If Torque3D could wire in Mono and the capability to code in Javascript C Boo or other Mono languages this would have been cool or at least a semi standard scripting language like Javascript Python etc that would be great TorqueScript was a big feature and UnrealScript is very similar in how it interacts with the engine but these days we want standard languages that have engine features built in Maybe this will happen down the road but the format support is very nice For 3d prior to Unity3D the web was still owned by Director but that has changed in the last few years It won me over for immersive 3d games that are web capable and able to port to other platforms and markets Casual is still done with Flash and mobile space is targeting iphone Unity3D can run on web iPhone Wii desktop Torque3D can run on web and also has paths to desktop iPhone Wii XBOX360 You see what is happening here It is very cool indeed No doubt the competition in this area is getting to a point where some good innovation and happenings are taking place what are you going to do with it Tags browser GAMEDEV NEWS torque torque3d unity3d Posted in 3d 3D ENGINES ARCHITECT ENGINE GAMEDEV GAMES MARKET NEWS PROGRAMMING RENDERING TECHNOLOGY Uncategorized 7 Comments Silverlight 3 Mix09 Demos Video of Pixel Shaders HLSL Authored 3D Planes SaveDialog Local Connections Out of Browser Sunday March 22nd 2009 Here is a video with more information on Silverlight 3 Beta features that are matches of the latest Flash killer features in pixel shaders 3d planes ability to create pseudo 3d engines like papervision3d local saving pixel operations bitmap handling local messaging silverlight to silverlight like localconnection out of browser desktop running ability of SL3 SEO and search indexing capabilities deep linking navigation and more Video of the features of SL3 Beta Demos at a Slow Pace from mix09 A few points after the video and taking a tour of the features The pixel shaders are written in HLSL shader 2 however they are compiled to byte code and do not currently use the gpu for rendering While the pixel shaders are very cool and the language to write them is standard pretty much for shaders in HLSL shader model 2 DirectX based the other is GLSL OpenGL based they have not allowed this byte code to run on the GPU yet Here Flash and Pixel Bender actually are ahead there Although there are 3d planes which is very exciting no good pseudo 3d engine exists yet matching the 3 in flash papervision3d away3d sandy When SL3 comes out I am sure we will see a few emerge or build them ourselves because this iteration of SL3 looks pretty fun Pixel based operations will be a huge advancement much like it was in earlier flash versions as it adds some demo scene type abilities and experiments with pixels that are fun This also lends to doing cool things like shaders effects AR face recognition motion detection etc Effects like Blur and Drop shadow are good and the ability to add custom ones great However currently they are pretty performance intensive They are also in Flash but there needs to be some refinement in SL3 effects before launch Desktop runnable apps in out of browser will be nice and this is a direct compete with Adobe AIR which was a surprise Local Communication supports desktop to browser communication Isolated storage similar to shared objects supports 1MB in browser 25MB out of browser defaults This version of silverlight is really a 1 0 version as typical with most software Version 2 or version 3 is usually what the initial design goals pan out Much like the latest unity3d version 2 5 that has windows support and the iPhone SDK 3 0 that both came out this week even actionscript 3 compared to earlier versions these toolkits are finally iterated enough that they are really solid platforms for building cool stuff on and become platforms The next version of all these could be very very dangerous Huge missing features Although there are some great features in SL3 beta it is still not done and it is still missing some key components that Flash has which make it very attractive in the interactive space Camera and Microphone support Macromedia hired one of the smartest dudes around in Jeremy Allaire back in flash 6 days to help add support for Flash Communication Server Flash Media Server now Camer and Microphone support One of the best R D periods at Macromedia SL needs this soon Printing support what was long a problem in Flash is so in SL there is no good printing support No GPU usage for Pixel Effects Shaders neither flash nor silverlight support hardware accelerated shaders in PixelEffects Pixelbender Pixel Effects Shaders need GPU support see Kevin Goldsmith s article on GPU mixed with CPU and how this may or may not be good However processors are speeding up and multi core helps software rendering the quality of GPU is well beyond what software rendering can deliver for a few years to come at least while architecture advances probably more like 5 10 years No UDP plans yet Adobe has RTMFP SL sockets has no public plans for adding UDP that I have seen No Alpha Channel in Video You can do this with a shader though but not supported by default Silverlight 3 Video Flash has the upperhand in video and probably will still even though SL3 has H 264 Flash added this at the same time and though they still have FLV which revolutionized web video they are now much broader in support in video than SL3 Silverlight has H 264 and VC1 support their own FLV like codec Still pretty cool a couple years ago there was no HD on the web now everyone has it in H 264 video support Currently nothing innovative mainly catchup still but here are some options Silverlight 3 beta and the video below the features and highlights will look very similar to flash and flash community advancements over the last couple years There is no innovation just yet But where that could happen is in socket support with UDP Flash has moved on this in RTMFP and the beginning of larger scale networking support with UDP with samples like stratus This is a huge differentiating feature for what I think will be game changer on the web it already is on desktop mmos in real time or closer to real time support for larger sets of users in online games like MMOs or virtual communities even tools to make request based real time sites like micro blogging faster and able to handle more users right now it is very linear if users get many followers UDP will allow a better distributed framework for messaging Local Storage Silverlight and Unity3D all need this Flash could use better support for this Local saving of a files for cache beyond the internet cache and greater than the 1MB 25MB limits of SL3 IsolatedStorage This is an issue when you are making large scale games in that you need to save lots of assets to a client but to make it economical you want ot save more than the default internet cache amount Flash Shared Object Local allow you to do this somewhat but it would be great to have a way to just download files for cache upon user agreement to store assets in bulk of allowable types images video models bundles to the file system Hardware rendering for 3d support and UDP support will put Flash and SL3 on par with the killer Unity3D kit for making online web games and other activex plugins like instantaction that allow you to do these things already The one thing SL has over Flash Flash and Flex are great But there is this massive division in the community and marketing of Flash Silverlight is entirely unified and this has much to do with starting clean at a time that interactive development is heading more into a technology and developers control Flash and Flex need to bring it together AS3 has been out long enough that the people with skills have hopped on and taken it to a new level mainly from programmers If Adobe created a version of Flash that was a new IDE and consolidated Flex and Flash into just Flash made the IDE as powerful as FDT or FlashDevelop3 there could be hope to bring the platform together I understand they had to work it in slowly because it was a designers platform really even though coders still pushed the limits in games and apps built on it so they had to tip toe carefully on this to not alienate people But now I think the division is a serious problem with the platform and must be addressed noone expected Silverlight to be this quick on at least SL3 features And even though the initial approach might have been bad as SL1 was a huge letdown Microsoft does not give up and you can see in the XBOX360 and DirectX that they are very pursuant DirectX really didn t become huge until version 7 so these guys won t relent I am not a huge fan of using the proprietary tools Even in Flash I use as much open source as I can even though the player is locked but Moonlight is something that trails Silverlight development and is a very unique thing in both open source and cross platform multiplatform development It is a clear relationship and aims to make Silverlight run on multiplatform mono including Linux This could win out in the end who knows Futures Great iterations of software happened this week in the latest unity3d version 2 5 that has windows support and the iPhone SDK 3 0 and now SL3 is quite a surprise in feature set I have been really busy this week just delving into all them and hope to start making more cool and useful projects in them The best part is right now is great to be an interactive or game developer as all major software companies and markets are focused on retaining good developers I don t recall a time other than the beginning the the web virtual land rush that has so many options and markets that skilled developers and designers can choose from Good times Tags beta browser DESKTOP EFFECTS PIXEL savedialog shaders SILVERLIGHT silverlight 3 sl3 VIDEO Posted in NET 3d APPLICATIONS ARCHITECT DESKTOP DEVELOPMENT EFFECTS ENGINE EXPRESSION GAMEDEV GAMES INTERACTIVE INTERFACE MARKET MICROSOFT moonlight PERFORMANCE PIXEL PROGRAMMING RENDERING SEO SILVERLIGHT STANDARDS TECHNOLOGY unity3d XAML 7 Comments Silverlight 3 Beta Released With 3D Planes Pixel Shader Effects Hardware Acceleration and More Wednesday March 18th 2009 The interactive space is blowing up with releases of

    Original URL path: http://drawlogic.com/category/market/ (2016-02-09)
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  • *drawlogic » Google Chooses WebGL and Moves O3D to a WebGL Javascript Library - web, mobile, game + interactive development » Google Chooses WebGL and Moves O3D to a WebGL Javascript Library » Google Chooses WebGL and Moves O3D to a WebGL Javascript Library
    expression as an option and a possibility but it has big problems with adoption Now behind WebGL stand Apple Google Mozilla and Opera Now there are two problems with it that bother me First Microsoft is absent which makes this large adoption a big problem but as with many browsers before if WebGL will provide a platform for innovative RIA IE may end up there where Netscape and Mosaic before it etc etc Second problem is Apple Considering how it protects its AppStore and that it is among them makes future of WebGL cloudy too So yeah it may fail Unity then even with small adoption for projects where that kind of expression is bare minimum and wide adoption out of the box comes second http drawlabs com drawcode Standards have to get that momentum It has all browsers but IE in it same with html5 If it fails O3D can still work as it already works in IE as a plugin But it would be nice to have WebGL standard on OpenGL ES 2 0 which directly translates to mobile devices same version of OpenGL except early iPhones which are 1 1 In fact you might even see the browsers on mobile implement WebGL since it is a common standard and right now Microsoft is not a big player there http www wonderwhy er com wonderwhy er Yeah exectly becuase WebGL is based on OpenGL ES 2 0 is why I am most optimistic It becomes common for high end smartphones to have OpenGL ES 2 0 which makes it available even on mobile platforms This makes WebGL potentially mobile ready As for IE not supporting it Ah well IE has long history of keeping web back They just keep the tradition Anyways I wish that WebGL will succeed as it has a promise of finally having true 3D in web for everyone http twitter com m0d ulus x n WebGL it s not true 3D if it s not OpenGL Soon all mobile devices most especially tablets are going to run full on OpenGL or DirectX no doubt http www wonderwhy er com wonderwhy er Hmm Someone of us is confusing something then Isn t WebGL based on OpenGL ES 2 0 and as far as I understand it s aim is to be compatible with devices that can run OpenGL ES 2 0 I mostly follow its progress for that reason Though current results do not look that promising its potential in coming years does if it will deliver in on that promise Shawn The Bohn OpenGL ES is for iPhone games its no better than the other options like Flash really Pingback HTML5 wonderwhy er blog Pingback WebGL wonderwhy er blog http www spiralgraphics biz Atlas This is great news Many people are suspicious of installing new browser plugins just to see some 3D content If it becomes standard in all browsers 3D on the web will take off like never before http twitter com m0d

    Original URL path: http://drawlogic.com/2010/05/07/google-chooses-webgl-and-moves-o3d-to-a-webgl-javascript-library/ (2016-02-09)
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  • *drawlogic » based - web, mobile, game + interactive development » based » based
    google o3d webgl Posted in 3d 3D ENGINES TECHNOLOGY 12 Comments EA Using Unity 3D for Tiger Woods Online Saturday September 26th 2009 Electronic Arts is using Unity 3D to develop Tiger Woods Online The game is currently in beta It was announced that they were using the engine in June on their blog but only on the reposted version here not the original post where the engine was just deemed new technology This is a major shift in the game industry and how it is being expanded into online properties that rival or better the console and desktop versions through online communities Quake Live from id software uses their own system that wraps existing games originally developed by Gaim Theory then bought by id Software and instant action technology from garage games that runs instant action All these systems have provided us browser based triple AAA style gaming fun It looks like that movement will continue as more and more game companies and publishers see the valid capabilities of Unity 3D to deliver when you need really deeply immersive 3d experiences in the browser Also other systems like Torque 3D Quake Live technology and more will be seeing this trend continue when it comes to games online It is also becoming a choice for online web based 3d MMOs such as Fusion Fall and Marvel Super Hero Squad Shogun Gamer interview with EA about Unity3D EA Blog Post About Tiger Woods Online Unity 3D blog post about this Tags based browser DEVELOPMENT ea experience game GAMEDEV instant action live online quake TECHNOLOGY tiger torque unity unity 3d unity3d woods Posted in 3d 3D ENGINES 14 Comments Recent Posts Unity 5 WebGL and the Plugin pocalypse Lime OpenFL Haxe Cross Platform Development Breakouts Comparison of JavaScript Game Engines via Breakout Snap svg SVG Vector Javascript Library Unity 4 2 Includes New Platforms Features Windows Phone New Micro Game Consoles TV Apps Games Controlled with Phones Tablets and Handhelds Unity 4 1 Apple TV AirPlay and the New Consoles Unity 4 Live Unity 4 Public Beta Cocos2d x C Port of Cocos2d for iOS Android Desktop Unity 3 5 Available Awesome Flash Export NaCL Export Needed Pipeline Improvements Unity 3 5 Preview Available Includes Unity to Flash Stage3D Export HTML5 Market Ready A Gift to html5 Web Developers and Web Users from Microsoft Silent Automatic IE Updates Onward Unreal Engine 3 Exporting to Flash 11 Stage3D Unity Exporting to Flash 3D Molehill now called Stage3D Preview Hardware Acceleration on the Web The Next Interactive Web is Materializing Microsoft s Answer to WebGL Silverlight 5 3D Hardware Acceleration XNA RageSpline for Unity 2D Spline Vector Tool cocos2d Now 1 0 and New Project cocos3d WebGL Spec 1 0 Now Final From Khronos Adobe AIR and Flash 3D API Molehill Preview Released Unity Building In Flash 3D Molehill Export Support Cocos2D Javascript Javascript Port of Cocos2D Game Engine Firefox 4 WebGL enabled Hardware Acceleration Faster Javascript WebConsole Adobe Flash Vs Unity The Near

    Original URL path: http://drawlogic.com/tag/based/ (2016-02-09)
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  • *drawlogic » o3d - web, mobile, game + interactive development » o3d » o3d
    uses a javascript api to control the browser plugin and the O3D control is essentially just a renderer This won t change anything now as Unity3D Flash 3D pseudo engines even Director 3D still are the top choices for games apps and interactives that need effects and possibly hardware rendering But it is interesting that Google is essentially re entering this debate after ditching on Lively and they must see some benefit to having a discussion about 3d on the web and 3d standards in general I know they have lots of models and tools with SketchUp and Google 3D warehouse so who knows maybe they will take it over by being standards open and information based What is O3D O3D is an open source web API for creating rich interactive 3D applications in the browser This API is shared at an early stage as part of a conversation with the broader developer community about establishing an open web standard for 3D graphics Get involved Download the plug in Windows and Mac and explore the samples to see O3D s capabilities Linux users see these instructions Read the Technical Overview and Developer s Guide to learn how to get started Join the O3D developer groups to provide feedback One thing is for sure 3d development is still old school proprietary lock in in most cases Working with 3d and tools like Maya 3dsmax and others they have always been very non standard From file formats to interfaces to even basic movements all different The general maths of 3d are the same and so should 3d pipelines Formats like COLLADA are nice because they are starting to open up 3d pipelines and content creation but COLLADA still has many porting issues FBX file format is another that is really useful and common making pipelines in Unity 3D for instance very nice But it is owned and run by Autodesk who owns all the 3d apps Maya 3dsmax SGI and I am a bit leary of that method But in the end 3d pipelines and rendering will be somewhat standardized and maybe the web will be hardware rendered one day In most cases it is not needed but for gaming immersion demos and other entertainment it could benefit heavily from a more standardized 3d pipeline and methods Tags 3d browser formats google hardware JAVASCRIPT o3d RENDERING sketchup Posted in 3d 3D ENGINES APPLICATIONS ENGINE GAMEDEV GAMES JAVASCRIPT OPEN SOURCE PROGRAMMING RENDERING STANDARDS TECHNOLOGY 2 Comments Recent Posts Unity 5 WebGL and the Plugin pocalypse Lime OpenFL Haxe Cross Platform Development Breakouts Comparison of JavaScript Game Engines via Breakout Snap svg SVG Vector Javascript Library Unity 4 2 Includes New Platforms Features Windows Phone New Micro Game Consoles TV Apps Games Controlled with Phones Tablets and Handhelds Unity 4 1 Apple TV AirPlay and the New Consoles Unity 4 Live Unity 4 Public Beta Cocos2d x C Port of Cocos2d for iOS Android Desktop Unity 3 5 Available Awesome Flash Export NaCL Export

    Original URL path: http://drawlogic.com/tag/o3d/ (2016-02-09)
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