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  • *drawlogic » Unity 3D iPhone 1.0.2 Update, Yes Please - web, mobile, game + interactive development » Unity 3D iPhone 1.0.2 Update, Yes Please » Unity 3D iPhone 1.0.2 Update, Yes Please
    Fixed audio to respect Mute switch and background iPod music Fixed Pause function and time property for compressed audio clips Fixed OpenAL memory leak Fixed PhysX memory leaks Fixed Audio and Animation assets leaking while loading new scene Fixed a crash related to playing compressed audio in a sequence Fixed memory leak while updating Mesh geometry data Fixed several small memory leaks in rendering module Fixed asynchronous NET sockets Fixed NET threads Fixed cross thread boundary calling to the delegates Fixed UnityEngine TextEditor stripping Fixed GUI slider stripping Fixed GUI scroll view stripping Fixed IndexOutOfRange exception checking Fixed Boo Lang dll stripping Fixed occasional crashes of AOT cross compiler Tags iPhone OPENGL opengl es unity unity3d This entry was posted on Thursday April 30th 2009 at 8 38 pm and is filed under 3d 3D ENGINES C GAMEDEV GAMES iPhone OPENGL PROGRAMMING RENDERING TECHNOLOGY tracking unity3d You can follow any responses to this entry through the RSS 2 0 feed Both comments and pings are currently closed Robert Ritzel I m starting with Unity and I use the 2 5 windows version So my question is I can t do games for iphone Thanks http drawlabs com drawcode If you have unity you still need to purchase the iphone dev kit The indie and pro versions are basically about the same price as the unity ide for desktop windows For isntance unity is 1500 and iphone for unity pro is 1500 RobertBWillis When food intake decreases the weight american flag wallpaper slowly can be bought under control Recent Posts Unity 5 WebGL and the Plugin pocalypse Lime OpenFL Haxe Cross Platform Development Breakouts Comparison of JavaScript Game Engines via Breakout Snap svg SVG Vector Javascript Library Unity 4 2 Includes New Platforms Features Windows Phone New Micro Game Consoles TV Apps Games Controlled with Phones Tablets and Handhelds Unity 4 1 Apple TV AirPlay and the New Consoles Unity 4 Live Unity 4 Public Beta Cocos2d x C Port of Cocos2d for iOS Android Desktop Unity 3 5 Available Awesome Flash Export NaCL Export Needed Pipeline Improvements Unity 3 5 Preview Available Includes Unity to Flash Stage3D Export HTML5 Market Ready A Gift to html5 Web Developers and Web Users from Microsoft Silent Automatic IE Updates Onward Unreal Engine 3 Exporting to Flash 11 Stage3D Unity Exporting to Flash 3D Molehill now called Stage3D Preview Hardware Acceleration on the Web The Next Interactive Web is Materializing Microsoft s Answer to WebGL Silverlight 5 3D Hardware Acceleration XNA RageSpline for Unity 2D Spline Vector Tool cocos2d Now 1 0 and New Project cocos3d WebGL Spec 1 0 Now Final From Khronos Adobe AIR and Flash 3D API Molehill Preview Released Unity Building In Flash 3D Molehill Export Support Cocos2D Javascript Javascript Port of Cocos2D Game Engine Firefox 4 WebGL enabled Hardware Acceleration Faster Javascript WebConsole Adobe Flash Vs Unity The Near Future Of Hardware Accelerated Web Games EaselJS html5 Flash like Javascript Library by Grant Skinner WebGL Will Be Part of

    Original URL path: http://drawlogic.com/2009/04/30/unity-3d-iphone-102-update-yes-please/ (2016-02-09)
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  • *drawlogic » iPhone - web, mobile, game + interactive development » iPhone » iPhone
    1 5 is released and has many things that were requested A few features really stand out as stuff we need Automatic batching of meshes to reduce draw calls Full support for native Objective C and C code opens full access to the iPhone 3 x APIs and custom plugins Introduced thread based main loop now you can choose between NSTimer Thread and OS event pump CFRunLoop methods Thread method is set by default now Added native plugin support advanced license feature Just add custom attribute DllImport Internal to your native implemented methods in C and corresponding implementation to the XCode project Exposed full screen movie playback support to scripts iPhoneUtils PlayMovie PlayMovieURL Added support for GPS location service iPhoneSettings StartLocationService iPhoneInput lastLocation Exposed native iPhone keyboard to scripts iPhoneKeyboard class Implemented native iPhone keyboard input for TextField PasswordField TextArea GUI elements Exposed all 4 screen orientations as iPhoneSettings screenOrientation iPhoneSettings verticalOrientation is now deprecated Added support for vibration iPhoneUtils Vibrate Exposed number of properties via Editor Player Settings UI including bundle version and UI interface orientation Implemented support for up to 8 texture units in shaders for iPhone 3GS Added iPhone 3GS emulation in the Editor Introduced automatic batching for small less than 300 vertices dynamic objects if they share same material Reduces OpenGLES draw call overhead Unity respects your XCode project now It is not overwritten anymore by default You can safely add new files modify project itself or AppController mm file Unity will append its things as necessary Note however that some folders like Libraries Data root project folder are always overwritten Wow See the full feature update and the blog announcement Tags iPhone unity unity3d Posted in Uncategorized 2 Comments haXe on the iPhone with hxcpp Flash 9 API to C for Mobile Friday June 19th 2009 haXe is an interesting programming language that allows abstracting the source from platform target It outputs for targets such as Actionscript and Javascript from haxe language source But haXe can also output to native code to run on Windows Mac OSX and Linux Well because of this it is possible to run haXe on the iPhone The gamehaXe site has found a way to get haXe to compile to iPhone via hxcpp which creates a C output from haXe code very similar to Actionscript 3 I am a bit late to the party but this is great news It uses the NME library which will allows code to mostly be written to the Flash 9 API and create the C for XCode to compile and run on the iPhone and Touch This creates a path to port Flash games to iPhone Touch This project is one to watch and participate in Native compilation to the iPhone from haXe is a more simplified code to write in while providing lower level performance which is needed on mobile devices as processors cache and ram are much lower than desktop and below what is capable of running the Flash AVM2 currently If you have more interest in haXe there are some other great demos on as3 haXe at the game haXe site Also Tony at touchmypixel com has posted some very useful information to help you get started with hxcpp The hxcpp project is a newer output target along with a java one but this could be interesting if actionscript like code and many libraries like Physaxe or AS3 libraries could be ported to haXe to output to the iPhone Tags AS3 cpp FLASH HAXE hxcpp iPhone MOBILE neash neko physaxe Posted in ACTIONSCRIPT ACTIONSCRIPT3 ARCHITECT AS3 HAXE iPhone LIBRARIES PHYSICS PROGRAMMING 4 Comments Unity 3D iPhone 1 0 2 Update Yes Please Thursday April 30th 2009 Unity 3D iPhone was updated recently to 1 0 2 and it has been greatly improved in performance and a much more solid 1 0 toolkit According to Unity 3D information by up to 50 which means much more room for assets to munch memory for us yay I updated to iPhone SDK 3 beta 4 and iPhone OS 3 beta 4 and the latest Unity iPhone and things were much better in perception of speed at least in early testing Not sure if it was more from one or the other but the games I am testing building so far are quicker and the OS feels faster overall Get the latest Unity 3d iPhone dev kit only for Mac OSX obviously since it uses XCode to compile per Apple licensing requirements This build fixes many issues and makes some great optimizations for speed as listed here New Features and Improvements Reduced memory footprint for uncompressed audio by 50 Memory usage for textures reduced by 50 Texture memory is now freed once it has been submitted to OpenGLES on the device The Enable Get SetPixels flag in the Texture Import Settings lets you disable this feature on a per texture basis in order to access the texture data from a script using GetPixel etc Improved iPhone script call optimization Removed unused parts of Mono runtime Reduced memory overhead while reading data from disk and slightly improved load times Support for several predefined splash screens portrait landscape for Indie version Just rename one of the splash screens in the output directory to Default png Exported audio session activation deactivation functions to AppController mm Added Scripting Reference code examples for iPhone specific APIs Bug Fixes Fixed audio to play correctly after phone call text message alarm interruption occurs Fixed compressed audio occasionally refusing to play Fixed AudioSource PlayOneShot to work correctly with compressed audio Fixed audio to respect Mute switch and background iPod music Fixed Pause function and time property for compressed audio clips Fixed OpenAL memory leak Fixed PhysX memory leaks Fixed Audio and Animation assets leaking while loading new scene Fixed a crash related to playing compressed audio in a sequence Fixed memory leak while updating Mesh geometry data Fixed several small memory leaks in rendering module Fixed asynchronous NET sockets Fixed NET threads Fixed

    Original URL path: http://drawlogic.com/tag/iphone/ (2016-02-09)
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  • *drawlogic » opengl es - web, mobile, game + interactive development » opengl es » opengl es
    2d game development because of this limitation at the current time and well into the next few years Take this time to learn you some native gamedev andengine isn t native directly as it is Java based but compiled with the Dalvik JIT virtual machine Another way to go native on Android is the Android NDK which allows C and C andengine download at google code andengine examples at google code andengine blog Mercurial repository at google code cocos2d android port of cocos2d iphone with BSD license rokon android is another BSD licensed android game engine The engine also has extensions that can be easily added and some great ones exist already AndEngine Live Wallpaper Extension AndEngine MOD Player Extension AndEngine Multiplayer Extension AndEngine MultiTouch Extension AndEngine Physics Box2D Extension AndEngine Augmented Reality Extension Tags 2d andengine android cocos2d cocos2d iphone ENGINE GAMEDEV ios OPENGL opengl es Posted in 3D ENGINES GAMEDEV MOBILE OPEN SOURCE PROGRAMMING TECHNOLOGY 1 Comment Unity 3D iPhone 1 0 2 Update Yes Please Thursday April 30th 2009 Unity 3D iPhone was updated recently to 1 0 2 and it has been greatly improved in performance and a much more solid 1 0 toolkit According to Unity 3D information by up to 50 which means much more room for assets to munch memory for us yay I updated to iPhone SDK 3 beta 4 and iPhone OS 3 beta 4 and the latest Unity iPhone and things were much better in perception of speed at least in early testing Not sure if it was more from one or the other but the games I am testing building so far are quicker and the OS feels faster overall Get the latest Unity 3d iPhone dev kit only for Mac OSX obviously since it uses XCode to compile per Apple licensing requirements This build fixes many issues and makes some great optimizations for speed as listed here New Features and Improvements Reduced memory footprint for uncompressed audio by 50 Memory usage for textures reduced by 50 Texture memory is now freed once it has been submitted to OpenGLES on the device The Enable Get SetPixels flag in the Texture Import Settings lets you disable this feature on a per texture basis in order to access the texture data from a script using GetPixel etc Improved iPhone script call optimization Removed unused parts of Mono runtime Reduced memory overhead while reading data from disk and slightly improved load times Support for several predefined splash screens portrait landscape for Indie version Just rename one of the splash screens in the output directory to Default png Exported audio session activation deactivation functions to AppController mm Added Scripting Reference code examples for iPhone specific APIs Bug Fixes Fixed audio to play correctly after phone call text message alarm interruption occurs Fixed compressed audio occasionally refusing to play Fixed AudioSource PlayOneShot to work correctly with compressed audio Fixed audio to respect Mute switch and background iPod music Fixed Pause function and time property

    Original URL path: http://drawlogic.com/tag/opengl-es/ (2016-02-09)
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  • *drawlogic » iPhone - web, mobile, game + interactive development » iPhone » iPhone
    interruption occurs Fixed compressed audio occasionally refusing to play Fixed AudioSource PlayOneShot to work correctly with compressed audio Fixed audio to respect Mute switch and background iPod music Fixed Pause function and time property for compressed audio clips Fixed OpenAL memory leak Fixed PhysX memory leaks Fixed Audio and Animation assets leaking while loading new scene Fixed a crash related to playing compressed audio in a sequence Fixed memory leak while updating Mesh geometry data Fixed several small memory leaks in rendering module Fixed asynchronous NET sockets Fixed NET threads Fixed cross thread boundary calling to the delegates Fixed UnityEngine TextEditor stripping Fixed GUI slider stripping Fixed GUI scroll view stripping Fixed IndexOutOfRange exception checking Fixed Boo Lang dll stripping Fixed occasional crashes of AOT cross compiler Tags iPhone OPENGL opengl es unity unity3d Posted in 3d 3D ENGINES C GAMEDEV GAMES iPhone OPENGL PROGRAMMING RENDERING TECHNOLOGY tracking unity3d 3 Comments Unity 3D iPhone Roadmap Tuesday April 7th 2009 A quick roadmap was posted by Unity3d com blog on the immediate future of Unity iPhone Currently I am developing two games for the iPhone OS 3 0 and these are welcome updates We are really looking forward to items not in the hard version just yet but we are looking forward to terrain support and downloadable content support in iphone sdk 3 0 Unity iPhone 1 0 2 Based on custom builds we ve been sending to devs in need this release will address engine memory leaks and fix other outstanding issues Physics and audio related memory leaks Asset leaks while reloading scenes NET sockets and threads Compressed audio related issues Stripping away too much of GUI components Occasional crashes in AOT compiler Support for both portrait and landscape splash screens Next will be Unity iPhone 1 1 Since the release of 1 0 1 we ve been working on a number of performance and memory optimizations Most of the work on 1 1 is finished already and we re doing an internal bug fixing round before it goes to beta testers too Along with optimizations this release will include number of important features such as Binding custom ObjectiveC C functions to C Javascript Native on screen keyboard support and interoperability with Unity GUI Movie playback support Performance optimizations significant C Javascript performance improvements general rendering loop optimizations resulting in less OpenGLES state changes and less CPU work per object number of internal routines were rewritten using VFP coprocessor assembly way much faster mesh skinning utilizing VFP batching small objects given that they share same material into single draw call General distribution size optimizations which allows applications below 10Mb Number of significant memory footprint optimizations We don t have strict versioning past 1 1 yet Some of the following features will end up in the next big release and some might find a way to sneak into 1 1 Compressed audio streaming directly from disk Support for 3 0 SDK 3 0 downloadable content 3 0 bluetooth networking GPS Location

    Original URL path: http://drawlogic.com/category/iphone/ (2016-02-09)
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  • *drawlogic » tracking - web, mobile, game + interactive development » tracking » tracking
    processing tests from den ivanov on Vimeo Tags ar artoolkit augmented AUGMENTED REALITY EFFECTS PROCESSING reality Posted in 3d ACTIONSCRIPT ACTIONSCRIPT3 AUGMENTED REALITY EFFECTS GAMEDEV GAMES OPENGL PROCESSING RENDERING tracking 2 Comments Unity 3D iPhone 1 0 2 Update Yes Please Thursday April 30th 2009 Unity 3D iPhone was updated recently to 1 0 2 and it has been greatly improved in performance and a much more solid 1 0 toolkit According to Unity 3D information by up to 50 which means much more room for assets to munch memory for us yay I updated to iPhone SDK 3 beta 4 and iPhone OS 3 beta 4 and the latest Unity iPhone and things were much better in perception of speed at least in early testing Not sure if it was more from one or the other but the games I am testing building so far are quicker and the OS feels faster overall Get the latest Unity 3d iPhone dev kit only for Mac OSX obviously since it uses XCode to compile per Apple licensing requirements This build fixes many issues and makes some great optimizations for speed as listed here New Features and Improvements Reduced memory footprint for uncompressed audio by 50 Memory usage for textures reduced by 50 Texture memory is now freed once it has been submitted to OpenGLES on the device The Enable Get SetPixels flag in the Texture Import Settings lets you disable this feature on a per texture basis in order to access the texture data from a script using GetPixel etc Improved iPhone script call optimization Removed unused parts of Mono runtime Reduced memory overhead while reading data from disk and slightly improved load times Support for several predefined splash screens portrait landscape for Indie version Just rename one of the splash screens in the output directory to Default png Exported audio session activation deactivation functions to AppController mm Added Scripting Reference code examples for iPhone specific APIs Bug Fixes Fixed audio to play correctly after phone call text message alarm interruption occurs Fixed compressed audio occasionally refusing to play Fixed AudioSource PlayOneShot to work correctly with compressed audio Fixed audio to respect Mute switch and background iPod music Fixed Pause function and time property for compressed audio clips Fixed OpenAL memory leak Fixed PhysX memory leaks Fixed Audio and Animation assets leaking while loading new scene Fixed a crash related to playing compressed audio in a sequence Fixed memory leak while updating Mesh geometry data Fixed several small memory leaks in rendering module Fixed asynchronous NET sockets Fixed NET threads Fixed cross thread boundary calling to the delegates Fixed UnityEngine TextEditor stripping Fixed GUI slider stripping Fixed GUI scroll view stripping Fixed IndexOutOfRange exception checking Fixed Boo Lang dll stripping Fixed occasional crashes of AOT cross compiler Tags iPhone OPENGL opengl es unity unity3d Posted in 3d 3D ENGINES C GAMEDEV GAMES iPhone OPENGL PROGRAMMING RENDERING TECHNOLOGY tracking unity3d 3 Comments Recent Posts Unity 5 WebGL and the Plugin pocalypse Lime

    Original URL path: http://drawlogic.com/category/tracking/ (2016-02-09)
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  • *drawlogic » Unity 3D iPhone Roadmap - web, mobile, game + interactive development » Unity 3D iPhone Roadmap » Unity 3D iPhone Roadmap
    that they share same material into single draw call General distribution size optimizations which allows applications below 10Mb Number of significant memory footprint optimizations We don t have strict versioning past 1 1 yet Some of the following features will end up in the next big release and some might find a way to sneak into 1 1 Compressed audio streaming directly from disk Support for 3 0 SDK 3 0 downloadable content 3 0 bluetooth networking GPS Location support Vibration support Post processing and render targets support Terrain support Per pixel DOT3 lighting support for skinned meshes Reduce load times Reduce distribution size even further Improve GarbageCollector collection patterns to reduce spikes Tags iPhone NEWS roadmap unity unity3d This entry was posted on Tuesday April 7th 2009 at 7 42 pm and is filed under 3d GAMEDEV GAMES iPhone MOBILE NEWS PERFORMANCE PROGRAMMING TECHNOLOGY unity3d You can follow any responses to this entry through the RSS 2 0 feed Both comments and pings are currently closed http cloakedlink com wurdokwohh GetAFreeIphone This article was extremely interesting especially since I was searching for thoughts on this subject last Thursday Pingback links for 2009 05 10 diamondTearz http iphonesecretsrevealed com Lisa S As a Newbie I am always searching online for articles that can help me Thank you Recent Posts Unity 5 WebGL and the Plugin pocalypse Lime OpenFL Haxe Cross Platform Development Breakouts Comparison of JavaScript Game Engines via Breakout Snap svg SVG Vector Javascript Library Unity 4 2 Includes New Platforms Features Windows Phone New Micro Game Consoles TV Apps Games Controlled with Phones Tablets and Handhelds Unity 4 1 Apple TV AirPlay and the New Consoles Unity 4 Live Unity 4 Public Beta Cocos2d x C Port of Cocos2d for iOS Android Desktop Unity 3 5 Available Awesome Flash Export NaCL Export Needed Pipeline Improvements Unity 3 5 Preview Available Includes Unity to Flash Stage3D Export HTML5 Market Ready A Gift to html5 Web Developers and Web Users from Microsoft Silent Automatic IE Updates Onward Unreal Engine 3 Exporting to Flash 11 Stage3D Unity Exporting to Flash 3D Molehill now called Stage3D Preview Hardware Acceleration on the Web The Next Interactive Web is Materializing Microsoft s Answer to WebGL Silverlight 5 3D Hardware Acceleration XNA RageSpline for Unity 2D Spline Vector Tool cocos2d Now 1 0 and New Project cocos3d WebGL Spec 1 0 Now Final From Khronos Adobe AIR and Flash 3D API Molehill Preview Released Unity Building In Flash 3D Molehill Export Support Cocos2D Javascript Javascript Port of Cocos2D Game Engine Firefox 4 WebGL enabled Hardware Acceleration Faster Javascript WebConsole Adobe Flash Vs Unity The Near Future Of Hardware Accelerated Web Games EaselJS html5 Flash like Javascript Library by Grant Skinner WebGL Will Be Part of Chrome 9 Regular Releases WebSockets Now Available Across iOS Devices with 4 2 Update Adobe Illustrator AI to Canvas Exporter for html5 Adobe Demos Flash to HTML5 Conversion Tool Is Silverlight Done Microsoft Shift in Strategy to html5 Adobe Finally

    Original URL path: http://drawlogic.com/2009/04/07/unity-3d-iphone-roadmap/ (2016-02-09)
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  • *drawlogic » NEWS - web, mobile, game + interactive development » NEWS » NEWS
    web plugin for Torque3D is more tighly coupled with the Torque3D engine Instantaction com technology allows you to wrap an existing game engine for the web which is a competitor with the gaimtheory engine that is used on quakelive com I have been a garage games torque developer and member since 2003 and worked bought with each engine they have put out from the old school Torque Engine to Torque Engine Advanced for various game development projects and now they are throwing in on what appears to be based on their instantaction com technology but using the Torque3D engine This is very interesting they might even have a channel appstore to release games on instantaction com Unity3D has recently taken my time in the full immersion 3d for the web space the mono engine that runs the scripting is a huge feature Coding in C Boo and javascript is great and the pipeline for Unity3D is unmatched A bit of history I have been interested in this since Director introduced 3d in director 8 5 in 2001 how was that not a major revision I don t know and the killer Havok 3d physics engine within it Way ahead of its time But Director 3d was extremely limited with w3d not even a decent blender exporter and it literally has not advanced since that time in terms of ability to develop better for it and the IDE It was trapped in this little IDE and quirky Lingo language They tried to save it with javascript a valiant effort but it still withered due to lack of openness of development for the player a mistake they aren t making with Flash now at Adobe So making full immersion 3d games was not really ready for the web Director was notorious at crashing browsers and took way too many broken plugins to get a basic engine So I went to mods in HL quake 2 engine Unreal and when I realized there was no way me or my friends could foot the license fees of either engine we went to Torque in 2003 It was great large terrains and highly compact engine because it had to run Tribes with 64 players years before anyone else approached 64 players and arguably still played better than 64 player fps now It was affordable I have been interested in the movements to make torque an active x control in 2005 6 and Think Tanks did just that It was very nice I thought soon after it would be everywhere But it has taken until now and a new engine called Torque3D before this has been realized years later This is hard stuff to get right creating a plugin that works cross browser and performs well browsers had to catch up as well The culmination of that technology progression has happened and 3d on the web for game development appears to be bigtime in 2009 Unity3D meanwhile since 2005 6 has gotten it nearly all right

    Original URL path: http://drawlogic.com/tag/news/ (2016-02-09)
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  • *drawlogic » roadmap - web, mobile, game + interactive development » roadmap » roadmap
    SDK 3 0 downloadable content 3 0 bluetooth networking GPS Location support Vibration support Post processing and render targets support Terrain support Per pixel DOT3 lighting support for skinned meshes Reduce load times Reduce distribution size even further Improve GarbageCollector collection patterns to reduce spikes Tags iPhone NEWS roadmap unity unity3d Posted in 3d GAMEDEV GAMES iPhone MOBILE NEWS PERFORMANCE PROGRAMMING TECHNOLOGY unity3d 3 Comments Recent Posts Unity 5 WebGL and the Plugin pocalypse Lime OpenFL Haxe Cross Platform Development Breakouts Comparison of JavaScript Game Engines via Breakout Snap svg SVG Vector Javascript Library Unity 4 2 Includes New Platforms Features Windows Phone New Micro Game Consoles TV Apps Games Controlled with Phones Tablets and Handhelds Unity 4 1 Apple TV AirPlay and the New Consoles Unity 4 Live Unity 4 Public Beta Cocos2d x C Port of Cocos2d for iOS Android Desktop Unity 3 5 Available Awesome Flash Export NaCL Export Needed Pipeline Improvements Unity 3 5 Preview Available Includes Unity to Flash Stage3D Export HTML5 Market Ready A Gift to html5 Web Developers and Web Users from Microsoft Silent Automatic IE Updates Onward Unreal Engine 3 Exporting to Flash 11 Stage3D Unity Exporting to Flash 3D Molehill now called Stage3D Preview Hardware Acceleration on the Web The Next Interactive Web is Materializing Microsoft s Answer to WebGL Silverlight 5 3D Hardware Acceleration XNA RageSpline for Unity 2D Spline Vector Tool cocos2d Now 1 0 and New Project cocos3d WebGL Spec 1 0 Now Final From Khronos Adobe AIR and Flash 3D API Molehill Preview Released Unity Building In Flash 3D Molehill Export Support Cocos2D Javascript Javascript Port of Cocos2D Game Engine Firefox 4 WebGL enabled Hardware Acceleration Faster Javascript WebConsole Adobe Flash Vs Unity The Near Future Of Hardware Accelerated Web Games EaselJS html5 Flash like Javascript Library

    Original URL path: http://drawlogic.com/tag/roadmap/ (2016-02-09)
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