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  • *drawlogic » game - web, mobile, game + interactive development » game » game
    function buildScene void scene new IsoScene scene hostContainer this scene container x 200 scene container y 200 var treeTrunkClass Class loader contentLoaderInfo applicationDomain getDefinition TreeTrunk as Class var treeLeavesClass Class loader contentLoaderInfo applicationDomain getDefinition TreeLeaves as Class var grid IsoGrid new IsoGrid grid showOrigin false scene addChild grid var s0 IsoSprite new IsoSprite s0 setSize 25 25 65 s0 moveTo 50 50 0 s0 sprites treeTrunkClass scene addChild s0 var s1 IsoSprite new IsoSprite s1 setSize 125 125 100 s1 moveTo 0 0 75 s1 sprites treeLeavesClass scene addChild s1 scene render public function IsoApplication loadAssets current features simple scene creation 3 primitive types base class for displaying user created content plenty of styling option on vector based primitives integrates well with a variety of tween engines standard 3D isometric positional sorting So get busy building the flash version of roller coaster tycoon Features of the library Online docs Download as3isolib at Google Cod as3isolib tutorial 001 Intro single block as3isolib tutorial 002 Multiple blocks as3isolib tutorial 003 Customizing sides as3isolib tutorial 004 Sprites and construction Blog post about the release Tags ACTIONSCRIPT AS3 FLASH FLEX game GAMEDEV iso isometric orthographic projection Posted in ACTIONSCRIPT ACTIONSCRIPT3 ARCHITECT AS3 DEVELOPMENT ENGINE FLASH FLEX GAMEDEV GAMES isometric LIBRARIES OPEN SOURCE PROGRAMMING RENDERING TECHNOLOGY TOOLS 11 Comments Hardware of the Casual Gamer Revisited from Unity3d Creators Friday September 12th 2008 A few weeks ago the makers of Unity3d released some really valuable information about casual gaming and general hardware of users that play online games It was an interesting report and very beneficial to developers on the Unity platform and others We wish other plugin makers would do the same in such a thorough method Unity 3d creators listened to the market and have now posted updated numbers and information as well as a page that quarterly stats will be updated Check the new quarterly hardware of the casual gamer stats I would have seen this earlier but I have been deep in a Unity 3d project myself I am a big fan of all web based gaming platforms and Unity is almost a dream come true for 3d web gaming For the company to be this open that is a very good sign What can you do with Unity3D Here is a list of games made with Unity3D on the web The one great thing about this platform is that is was made for gaming specifically from the start Simulations and game development with Unity3D is very fun and productive I still love Flash Director etc but Unity3D development is now very much in my rotation Games made with Unity3D Hancock Movie Games http www sonypictures com movies hancock site games gameshell html Tennis Stars Cup http www shockwave com gamelanding tennisstarscup jsp Duckateers http www shockwave com gamelanding dukateers jsp Temploe ninjas attack you http www conspiracaopequim com br game RC Laser Warrior http www shockwave com gamelanding rclaserwarrior jsp Urban Race Star http web mac com digitaldouble digital double URS Preview html FlashBang studios http raptorsafari com http splume flashbangstudios com http jetpackbrontosaurus com TraceON http www ramtiga com TRaceONVersions TRaceON Current tabid 122 language en US Default aspx EPIC Tower Defense http www shockwave com gamelanding epictowerdefense jsp InvinciCar http www protonfoundry com InvinciCar Besmashed multi http besmashed gamepulp com demo index htm Global Conflicts http www globalconflicts eu Phoenix Final http www nether org uk bad mac code html phoenix final Doom Siege http runevision com blog 2008 07 3 demos and new blending feature html Mario Galaxy like run third one down http runevision com blog 2008 07 3 demos and new blending feature html Zombie Drive http crank dev fuelindustries com zombies TestDrive html Pocket Piglets http www pocketpiglets com private scene html ChickenDemo http web mac com galentucker Site ChickenDemo html Castle Conquest http home in tum de wuehrer Tags casual draw game GAMEDEV gamer GAMES hardware unity unity3d web Posted in 3d 3D ENGINES ARCHITECT BENCHMARK DEVELOPMENT GAMEDEV GAMES MARKET PROGRAMMING RENDERING TECHNOLOGY 3 Comments Hardware of the Casual Gamer Saturday August 2nd 2008 Making great games applications and tools using flash silverlight or other tools that are emerging such as Unity3D takes great style effort and knowing your target We need to know what the end user machine has at hand The Unity 3d guys put together a great post on the capabilities of casual gaming machines With all the talk about flash 3d unity3d and silverlight what level are you targeting and what group of people can actually PLAY your games as you envision Pretty much everyone knows Valve s hardware survey it s a very valuable resource that shows what hardware the typical hardcore PC gamer has that is gamers that play Valve s games However the casual gamer which is what Unity games are mostly targeted at probably has slightly different hardware Slightly being a very relative term of course Lo and behold we have a glimpse into that data How First time the Unity Web Player is installed it submits anonymous hardware details details in the EULA This happens only once and contains no personally identifiable information It s much like visitor statistics trackers on the websites that gather your OS browser information and whatnot Remember all this data is from people who installed Unity Web Player most likely because they wanted to play some Unity content on the web Hardware of standalone game players might be different and hardware of your game s players might be different as well The data set is well over a million samples at the moment Check out the full stats here The most interesting stats to me OS Platforms Windows 96 8 Mac OS X 3 2 CPU Core count overall 1 54 7 2 44 1 4 1 1 8 1 Wow this one is surprising but with the type of gamer that will play and download a quality new plugin to get to a game maybe not They need to

    Original URL path: http://drawlogic.com/tag/game/ (2016-02-09)
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  • *drawlogic » html - web, mobile, game + interactive development » html » html
    can be challenging This is pretty exciting if it works as advertised Think of how cool all the little consoles mini games and controls in 3d games could be in flash easily See at 38 in the video GDC 2009 Torque 3D Web Demo from GarageGames on Vimeo Tags browser canvas FLASH html torque TORQUE 3D torque3d VIDEO Posted in 3d 3D ENGINES ACTIONSCRIPT3 ENGINE FLASH FLEX GAMEDEV GAMES INTERACTIVE MARKET OPENGL PERFORMANCE PROGRAMMING RENDERING TECHNOLOGY TORQUE 3D USER EXPERIENCE VIDEO 8 Comments SWFAddress 2 2 Released Deep Linking Solution for Flash Flex and Silverlight soon Tuesday December 30th 2008 SWFAddress 2 2 has been released SWFAddress is pretty much THE solution for deep linking in flash and works greatly in combo with THE embedding solution into X HTML Javascript for flash SWFObject The new SWFAddress has just arrived after seven months of active development various contributions and lots of positive feedback from the community The list of changes includes the following Refactored JavaScript implementation New SWFAddress swc AS3 component New CS4 based Splash screen sample New Digg API sample New up method for easier deep linking path navigation New XSS protection that doesn t affect special characters Support for Internet Explorer 8 Support for custom HTTP status messages in the SEO sample Improved title handling Improved unload event handling for IE Updated Rails sample Fixed getBaseURL for AS3 Fixed Safari 2 0 2 0 3 support Build in fix for the Firefox 3 Mac OSX blinking effect Additional onLoad fix for application xml content type Fixed optional options parameter for the popup method Cross platform build script Various optimizations I believe that this new version is pretty stable and won t require an update soon There are two known Safari bugs 19202 and 20355 that currently affect the project and we can only hope that they will make it s way into the next major release of the browser SWFAddress has grown significantly in the last two years and it s very likely that we re going to provide a lite version for users who need just the basic functionality Very soon the same API will become available for Silverlight and we re also scheduling the development of a jQuery plugin Post about the release Download SWFAddress 2 2 Tags AS3 deep embed embedding FLASH FLEX html JAVASCRIPT linking SILVERLIGHT swfaddress XHTML Posted in ACTIONSCRIPT ACTIONSCRIPT3 APPLICATIONS ARCHITECT AS3 DEVELOPMENT FLASH FLEX INTERACTIVE JAVASCRIPT LIBRARIES OPEN SOURCE PROGRAMMING SEO SILVERLIGHT USER EXPERIENCE 1 Comment AS3 Flash Flex and Unity3D Browser Communication and Scripting with Javascript Friday November 28th 2008 I am working with lots of content now that is flash and unity3d in game development for the web and occasionally systems built in flash javascript or other have to communicate with Unity3D and vice versa You can do this from the server side WWW WWWForm class or sockets OR you can also communicate client side for many things such as sending name value pairs or variables into Unity3D Flash

    Original URL path: http://drawlogic.com/tag/html/ (2016-02-09)
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  • *drawlogic » JAVASCRIPT - web, mobile, game + interactive development » JAVASCRIPT » JAVASCRIPT
    from Adobe Illustrator ai assets and exporting them as html5 with canvas script It is a visitmix lab product so it is a Microsoft tool Mike Swanson has builtmany great conversion tools for interactive such as SWF2XAML silverlight wpf markup AI Canvas video AI Canvas docs Michael Swanson on AI Canvas Intro to the plugin Download the AI Canvas plugin Tags ADOBE ai canvas html5 illustrator JAVASCRIPT STANDARDS VECTOR Posted in MICROSOFT STANDARDS TOOLS Comments Off Impact Javascript Game Engine Demo for iOS Monday October 11th 2010 Pretty promising project over at PhobosLab of the Impact Game Engine running on the iOS platform using the JavaScriptCore Framework The best part is it has all Canvas calls passed into run on OpenGL ES thus the speedy demo Biolab Disaster on the iPhone 3GS from Dominic Szablewski on Vimeo The game is running in its own process and is not using the iPhone s browser at all Instead it s just using the JavaScriptCore Framework to run the game All the necessary calls to the Canvas API have been reimplemented with OpenGL ES and the touch input is passed over to JavaScript to be evaluated by the engine I of course had to make some changes to the engine but the game source code is exactly the same as for the web version This would probably never fly on the App Store because it executes code or interprets it but is a very nice experiment More discussion at Hacker News Tags ENGINE impact ios JAVASCRIPT MOBILE OPENGL opengl es webkit Posted in JAVASCRIPT TECHNOLOGY 2 Comments Interesting JITB Flash Player Saturday August 21st 2010 Here s a look at another interesting flash player implementation by Joa Ebert using Java with OpenGL rendering support It is at an early stage but has the right idea in hardware rendering to OpenGL which is easily cross platform and mobile capable with speed This project is pretty new but there is work to make it web browser capable either in a java applet or a plugin for IE FF WebKit etc but there are also others that are out there using alternative renderers Most of these are in early development with varying support and do not currently compare to Adobe s Flash Player versions However the hardware rendering ones like JITB may beat it fairly quickly once all the other features are added Complete OpenGL based renderers like Unity or WebGL are fast and can run pretty heavy rendering because of hardware acceleration for all drawing and native support Other Flash Player implementations Lightspark AS3 script via LLVM Written in C very portable for native OpenGL accelerated rendering Smokescreen runs in Javascript Canvas html5 limited support Swfdec Firefox plugin Early development Gnash flash 7 9 support Flash Players that use OpenGL as the renderer are nice because cross platform support is easier The reason why OpenGL is a great idea is it is so cross platform on desktop and on mobile it is also coming soon in WebGL for the browser hopefully Versions of OpenGL and support OpenGL ES OpenGL ES 1 1 OpenGL 1 5 and lower fixed function Android iOS devices 3rd gen and lessx OpenGL ES 2 0 OpenGL 2 current version 4 1 shader capable iPhone 3GS or later iPod Touch 3rd generation and later and iPad Android 2 2 WebGL OpenGL Windows OSX Linux There is still a clear open field for an open source player to match something like Moonlight for Silverlight or hardware rendered canvas WebGL would be great to have in time if it gets support but it is also nice to have a compiled language in the content that works in the player faster than scripting but with the ease of scripting Plugins are still very relevant if they can address that Tags FLASH JAVA JAVASCRIPT jitb open OPENGL opengl es player source Posted in 3d ACTIONSCRIPT ACTIONSCRIPT3 AS3 FLASH PROGRAMMING RENDERING TECHNOLOGY 1 Comment Plan B for Unity on iOS4 C Option Friday July 2nd 2010 Unity is a great and agile company that responded to the iOS4 changes with something very nice a C option to develop with the Unity engine on the iOS They will implement this if using Mono is barred which so far hasn t happened I have to say I wish this was an option for the Unity Engine all the time and hope they implement it anyways For now Joachim Ante on the the Unity blog says this We continue to be excited about the iPhone iPod touch and iPod as platform targets for Unity developers While we don t think C is the best language to write game code using C as a scripting language has memory and performance advantages on low end devices This is a great feature to have for developers who want to squeeze the last ounce of memory performance out of their games We still can t believe Apple will force developers into choosing a specific language for development And as mentioned Apple is still approving every Unity based game we know of In case the situation changes rest assured that we are working this Plan B We ll be ready to talk more about this as well as share some time line information with you soon while of course waiting to find out if any of this will actually be necessary The Unity Plan B is that the C engine code that mimics as closely as it can to the Mono net C or Javascript code From the samples on the blog the C and Mono javascript in this case samples are really similar Many current engines are legacy or have lots of bloat unless you write your own or maybe even still then Though this is looking really clean for C game engine code at least in comparison to current industry leaders for indie engines It would be a beautiful C library to use even if Apple doesn t require it Compared to

    Original URL path: http://drawlogic.com/tag/javascript/ (2016-02-09)
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  • *drawlogic » js - web, mobile, game + interactive development » js » js
    iOS Android Desktop Unity 3 5 Available Awesome Flash Export NaCL Export Needed Pipeline Improvements Unity 3 5 Preview Available Includes Unity to Flash Stage3D Export HTML5 Market Ready A Gift to html5 Web Developers and Web Users from Microsoft Silent Automatic IE Updates Onward Unreal Engine 3 Exporting to Flash 11 Stage3D Unity Exporting to Flash 3D Molehill now called Stage3D Preview Hardware Acceleration on the Web The Next Interactive Web is Materializing Microsoft s Answer to WebGL Silverlight 5 3D Hardware Acceleration XNA RageSpline for Unity 2D Spline Vector Tool cocos2d Now 1 0 and New Project cocos3d WebGL Spec 1 0 Now Final From Khronos Adobe AIR and Flash 3D API Molehill Preview Released Unity Building In Flash 3D Molehill Export Support Cocos2D Javascript Javascript Port of Cocos2D Game Engine Firefox 4 WebGL enabled Hardware Acceleration Faster Javascript WebConsole Adobe Flash Vs Unity The Near Future Of Hardware Accelerated Web Games EaselJS html5 Flash like Javascript Library by Grant Skinner WebGL Will Be Part of Chrome 9 Regular Releases WebSockets Now Available Across iOS Devices with 4 2 Update Adobe Illustrator AI to Canvas Exporter for html5 Adobe Demos Flash to HTML5 Conversion Tool Is Silverlight Done Microsoft Shift in Strategy to html5 Adobe Finally Hardware Accelerating Flash for 3D Impact Javascript Game Engine Demo for iOS Archives March 2014 2 December 2013 1 November 2013 1 July 2013 1 June 2013 1 March 2013 1 November 2012 2 May 2012 1 February 2012 1 December 2011 2 October 2011 1 September 2011 1 July 2011 1 May 2011 1 April 2011 2 March 2011 1 February 2011 2 January 2011 3 December 2010 2 November 2010 1 October 2010 5 September 2010 3 August 2010 2 July 2010 5 June 2010 1 May 2010 1 April

    Original URL path: http://drawlogic.com/tag/js/ (2016-02-09)
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  • *drawlogic » JAVASCRIPT - web, mobile, game + interactive development » JAVASCRIPT » JAVASCRIPT
    capable and is accelerating the innovation of hardware accelerating the web Tags 3d browser group JAVASCRIPT khronos OPENGL opengles RENDERING standard webgl Posted in 3d 3D ENGINES AWAY3D CODE COMPANIES CONFERENCE EFFECTS ENGINE GAMEDEV GAMES HAXE JAVASCRIPT LIBRARIES NEWS OPEN SOURCE OPENGL PROGRAMMING RENDERING STANDARDS TECHNOLOGY TORQUE 3D Uncategorized unity3d 10 Comments Haxe Sandy Ability to Generate a 3D Javascript Engine Port of Sandy for Canvas Thursday July 16th 2009 Haxe Sandy is a version of Sandy that can export to an experimental Javascript 3D engine taking advantage of the canvas element There are some great demos that run smoothly in canvas capable browsers and very smooth in Chrome Demos of Haxe Sandy Displaying a model Getting Started Model Loading Physics Shading Tweening Skybox Primitives Sandy was actually the first open source 3d engine in flash maybe this will be a trend building in haXe for export to flash and javascript It certainly looks like a great start and would make a very nice platform for 3d on the web allowing Sandy or other flash libraries to run in Flash and Javascript by writing in an abstraction platform like haXe Other libraries like Motor2 Physaxe haxe3D PureMVC and more have haXe versions Still very experimental but a possible need when Flash and canvas are both in the market in the future Right now it is still all Flash Haxe Sandy Haxe Sandy Demos Haxe Sandy Tutorials by Matthew Casperson Haxe Sandy Download Download sources Download API documentation Download all examples to get started via Matthew Casperson at devmaster net Tags 3d canvas ENGINE HAXE html5 hx JAVASCRIPT motor2 port puremvc SANDY web Posted in 3d 3D ENGINES ACTIONSCRIPT ACTIONSCRIPT3 ARCHITECT AS3 GAMEDEV GAMES HAXE JAVASCRIPT OPEN SOURCE PROGRAMMING RENDERING SANDY STANDARDS TECHNOLOGY Comments Off V8 GL Hardware Accelerated Desktop Apps with OpenGL in Javascript Sunday June 21st 2009 This is a very cool project called V8 GL It is an OpenGL engine with 80 of the API converted to run on the V8 Javascript engine the same engine that runs Google Chrome This is exciting as more productive languages like Javascript get speed boosts from engines like V8 and are capable of manipulating more complex systems like OpenGL Google is also pursing this in the browser with O3D with javascript manipulation of hardware rendering Also a Google funded project called Unladen Swallow is converting Python to the LLVM virtual machine so that it can have increasing speeds to compete with gcc speeds Making things easier to produce and control with more simplified and minimal languages like Javascript Python and Actionscript etc that control more complex systems that typically you would need to invest more time in such as a platform on C is the goal V8 GL has this goal in mind V8 GL from the author states V8 GL intends to provide a high level JavaScript API for creating 2D 3D hardware accelerated desktop graphics In other words you can hack some JavaScript code that opens a desktop window and renders some 3D hardware accelerated graphics Bindings are made using the V8 JavaScript engine V8 GL blog post V8 GL source on Github Also check out the SpiderMonkey jslibs project with other javascript wrappers for libraries like ode sdl and more using the engine by Mozilla Tags 3d DESKTOP ENGINE JAVASCRIPT OPENGL v8 Posted in 3d 3D ENGINES APPLICATIONS ARCHITECT DESKTOP ENGINE GAMEDEV GAMES JAVASCRIPT MARKET OPEN SOURCE OPENGL PERFORMANCE PROGRAMMING RENDERING STANDARDS TECHNOLOGY Uncategorized 3 Comments Google Releases O3D Plugin for 3D in Browser Controlled with Javascript Tuesday April 21st 2009 Google has a few things going for 3d in the browser not just 3d but hardware rendering in the browser They previously had native client which allows you to run code via a plugin proxy with a sample running Quake They also had Lively which was a virtual world plugin that was shut down a few month after it started Now they are also making and releasing an O3D plugin that looks to be another way to do web 3d scenes and games although it is a very early stage They appear to want to have an open discussion about how best to add hardware rendering to the web Their approach uses a javascript api to control the browser plugin and the O3D control is essentially just a renderer This won t change anything now as Unity3D Flash 3D pseudo engines even Director 3D still are the top choices for games apps and interactives that need effects and possibly hardware rendering But it is interesting that Google is essentially re entering this debate after ditching on Lively and they must see some benefit to having a discussion about 3d on the web and 3d standards in general I know they have lots of models and tools with SketchUp and Google 3D warehouse so who knows maybe they will take it over by being standards open and information based What is O3D O3D is an open source web API for creating rich interactive 3D applications in the browser This API is shared at an early stage as part of a conversation with the broader developer community about establishing an open web standard for 3D graphics Get involved Download the plug in Windows and Mac and explore the samples to see O3D s capabilities Linux users see these instructions Read the Technical Overview and Developer s Guide to learn how to get started Join the O3D developer groups to provide feedback One thing is for sure 3d development is still old school proprietary lock in in most cases Working with 3d and tools like Maya 3dsmax and others they have always been very non standard From file formats to interfaces to even basic movements all different The general maths of 3d are the same and so should 3d pipelines Formats like COLLADA are nice because they are starting to open up 3d pipelines and content creation but COLLADA still has many porting issues FBX file format is another that

    Original URL path: http://drawlogic.com/category/javascript/ (2016-02-09)
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  • *drawlogic » Snap.svg SVG Vector Javascript Library - web, mobile, game + interactive development » Snap.svg SVG Vector Javascript Library » Snap.svg SVG Vector Javascript Library
    moving in good directions with sponsoring libraries and open source toolkits for mobile content creators Snap svg makes it easier to use SVG and you can animate it Another unique feature of Snap is its ability to work with existing SVG That means your SVG content does not have to be generated with Snap for you to be able to use Snap to work with it think jQuery or Zepto for SVG That means you create SVG content in tools like Illustrator Inkscape or Sketch then animate or otherwise manipulate it using Snap You can even work with strings of SVG for example SVG files loaded via Ajax without having to actually render it first which means you can do things like query specific shapes out of an SVG file essentially turning it into a resource container or sprite sheet Finally Snap supports animation By providing a simple and intuitive JavaScript API for animation Snap can help make your SVG content more interactive and engaging Snap svg Demos Snap svg at Adobe Tags html5 JAVASCRIPT library snap svg VECTOR This entry was posted on Saturday November 2nd 2013 at 11 19 pm and is filed under ADOBE You can follow any responses to this entry through the RSS 2 0 feed Both comments and pings are currently closed Comments are closed Recent Posts Unity 5 WebGL and the Plugin pocalypse Lime OpenFL Haxe Cross Platform Development Breakouts Comparison of JavaScript Game Engines via Breakout Snap svg SVG Vector Javascript Library Unity 4 2 Includes New Platforms Features Windows Phone New Micro Game Consoles TV Apps Games Controlled with Phones Tablets and Handhelds Unity 4 1 Apple TV AirPlay and the New Consoles Unity 4 Live Unity 4 Public Beta Cocos2d x C Port of Cocos2d for iOS Android Desktop Unity 3 5 Available Awesome Flash Export NaCL Export Needed Pipeline Improvements Unity 3 5 Preview Available Includes Unity to Flash Stage3D Export HTML5 Market Ready A Gift to html5 Web Developers and Web Users from Microsoft Silent Automatic IE Updates Onward Unreal Engine 3 Exporting to Flash 11 Stage3D Unity Exporting to Flash 3D Molehill now called Stage3D Preview Hardware Acceleration on the Web The Next Interactive Web is Materializing Microsoft s Answer to WebGL Silverlight 5 3D Hardware Acceleration XNA RageSpline for Unity 2D Spline Vector Tool cocos2d Now 1 0 and New Project cocos3d WebGL Spec 1 0 Now Final From Khronos Adobe AIR and Flash 3D API Molehill Preview Released Unity Building In Flash 3D Molehill Export Support Cocos2D Javascript Javascript Port of Cocos2D Game Engine Firefox 4 WebGL enabled Hardware Acceleration Faster Javascript WebConsole Adobe Flash Vs Unity The Near Future Of Hardware Accelerated Web Games EaselJS html5 Flash like Javascript Library by Grant Skinner WebGL Will Be Part of Chrome 9 Regular Releases WebSockets Now Available Across iOS Devices with 4 2 Update Adobe Illustrator AI to Canvas Exporter for html5 Adobe Demos Flash to HTML5 Conversion Tool Is Silverlight Done Microsoft Shift in Strategy

    Original URL path: http://drawlogic.com/2013/11/02/snap-svg-svg-vector-javascript-library/ (2016-02-09)
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  • *drawlogic » library - web, mobile, game + interactive development » library » library
    4th 2008 When you do lots of any language you build up libraries over time that are time savers that are repetitive and tedious if you do not consoildate into a library Taking a look at the CASALib an as3 library of common functions for flash that was released I have many of the same things in my libraries but CASALib just has lots of extras that go a bit deeper than some libraries is very clean and is organized pretty well One cool thing about it is the IDestroyable interface and the CasaMovieClip CasaSprite CasaTextField etcthat all have a destroy method that cleans up all events removed instances and even removes it from the parent display object Gets me thinking why this isn t just part of DisplayObject in the first place From the release Here are a few of our favorite things in CASA Lib AS3 Standardized external load API Easily remove listeners with IRemovableEventDispatcher destroy methods make garbage collection easy Large group of utility classes for common manipulations We will be elaborating further the power of CASA Lib in future blog posts As with any new release there will be bugs that emerge but with your help we promise to release updates often to keep CASA Lib as stable as possible 1 0 0 Downloads Documentation ZIP http as3 casalib org releases 1 0 0 1 0 0 zip SVN http svn as3 casalib org releases 1 0 0 Documentation http as3 casalib org releases 1 0 0 docs source more Tags ACTIONSCRIPT ACTIONSCRIPT3 AS3 casalib library TOOLS utility Posted in ACTIONSCRIPT ACTIONSCRIPT3 ARCHITECT AS3 CODE DEVELOPMENT FLASH FLEX GAMEDEV LIBRARIES OPEN SOURCE PROGRAMMING TECHNOLOGY TOOLS 6 Comments AS3 Augmented Reality in Flash and Papervision 3D and FLARToolKit Monday November 17th 2008 Augmented reality is a very cool technology It is the star wars holograms that we always want it is playing a game that maps out the physical world mixed with virtual assets it is straight up cool The FLARToolKit is doing some of this cool in Flash This little toolkit is pretty sweet mapping points and sets of points to patterns colors or other visual queues that technology can latch onto Combine this with a webcam and you have some pretty cool AR more Tags 3d ACTIONSCRIPT actionscript 3 ar AS3 augmented FLASH FLEX library PAPERVISION reality Posted in 3d ACTIONSCRIPT ACTIONSCRIPT3 ALGORITHM ARCHITECT AS3 DEVELOPMENT EFFECTS FLASH FLEX GAMEDEV MOTION OPEN SOURCE PAPERVISION PROGRAMMING RENDERING TECHNOLOGY VIDEO VISUALIZATION 23 Comments AS3 Library and LibraryManager for Assets and Other AS3 Utilities Monday May 26th 2008 Tink posted a great library manager for using external assets in your flash projects When you start getting deep in projects you end up either having to roll your own that might end up being project specific or you can just grab this from Tink and it is nice and standardized now for you Here s and example of our Library LibraryManager classes that we use in some of our

    Original URL path: http://drawlogic.com/tag/library/ (2016-02-09)
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  • *drawlogic » snap - web, mobile, game + interactive development » snap » snap
    and interactive content Adobe along with CreateJS and Cordova PhoneGap has really been moving in good directions with sponsoring libraries and open source toolkits for mobile content creators Snap svg makes it easier to use SVG and you can animate it Another unique feature of Snap is its ability to work with existing SVG That means your SVG content does not have to be generated with Snap for you to be able to use Snap to work with it think jQuery or Zepto for SVG That means you create SVG content in tools like Illustrator Inkscape or Sketch then animate or otherwise manipulate it using Snap You can even work with strings of SVG for example SVG files loaded via Ajax without having to actually render it first which means you can do things like query specific shapes out of an SVG file essentially turning it into a resource container or sprite sheet Finally Snap supports animation By providing a simple and intuitive JavaScript API for animation Snap can help make your SVG content more interactive and engaging Snap svg Demos Snap svg at Adobe Tags html5 JAVASCRIPT library snap svg VECTOR Posted in ADOBE Comments Off Recent Posts Unity 5 WebGL and the Plugin pocalypse Lime OpenFL Haxe Cross Platform Development Breakouts Comparison of JavaScript Game Engines via Breakout Snap svg SVG Vector Javascript Library Unity 4 2 Includes New Platforms Features Windows Phone New Micro Game Consoles TV Apps Games Controlled with Phones Tablets and Handhelds Unity 4 1 Apple TV AirPlay and the New Consoles Unity 4 Live Unity 4 Public Beta Cocos2d x C Port of Cocos2d for iOS Android Desktop Unity 3 5 Available Awesome Flash Export NaCL Export Needed Pipeline Improvements Unity 3 5 Preview Available Includes Unity to Flash Stage3D Export HTML5 Market Ready A Gift to html5 Web Developers and Web Users from Microsoft Silent Automatic IE Updates Onward Unreal Engine 3 Exporting to Flash 11 Stage3D Unity Exporting to Flash 3D Molehill now called Stage3D Preview Hardware Acceleration on the Web The Next Interactive Web is Materializing Microsoft s Answer to WebGL Silverlight 5 3D Hardware Acceleration XNA RageSpline for Unity 2D Spline Vector Tool cocos2d Now 1 0 and New Project cocos3d WebGL Spec 1 0 Now Final From Khronos Adobe AIR and Flash 3D API Molehill Preview Released Unity Building In Flash 3D Molehill Export Support Cocos2D Javascript Javascript Port of Cocos2D Game Engine Firefox 4 WebGL enabled Hardware Acceleration Faster Javascript WebConsole Adobe Flash Vs Unity The Near Future Of Hardware Accelerated Web Games EaselJS html5 Flash like Javascript Library by Grant Skinner WebGL Will Be Part of Chrome 9 Regular Releases WebSockets Now Available Across iOS Devices with 4 2 Update Adobe Illustrator AI to Canvas Exporter for html5 Adobe Demos Flash to HTML5 Conversion Tool Is Silverlight Done Microsoft Shift in Strategy to html5 Adobe Finally Hardware Accelerating Flash for 3D Impact Javascript Game Engine Demo for iOS Archives March 2014 2 December 2013 1 November

    Original URL path: http://drawlogic.com/tag/snap/ (2016-02-09)
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