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  • *drawlogic » MOBILE - web, mobile, game + interactive development » MOBILE » MOBILE
    Apple and Adobe aren t enemies but they re certainly competitors and the history between the two companies is not entirely warm 1 In the grand scheme of things I suspect Apple s executives aren t happy at all about Flash s prominent and entrenched role in desktop computing particularly the fact that Flash rather than QuickTime has become the de facto standard for video on the web It is all about control The mobile market is wide open in ways that the desktop market is not E g in the mobile OS market Microsoft isn t even in first place let alone a monopoly And in the mobile world Flash is rare not ubiquitous Why would Apple help Adobe establish Flash as a de facto standard for the mobile web too If Flash does turn into a major force in the mobile world Apple can always add it later But why shouldn t Apple push for a Flash free mobile web future now As it stands today Apple is dependent on no one other than itself for the software on the iPhone Apple controls the source code to the whole thing from top to bottom 2 Why cede any of that control to Adobe Unfortunately if Gruber is right the mobile market will continue to be a lag in areas such as gaming vector based apps video competitive markets and many other things that lead to innovation I think some of the recent changes in mobile recently are extermely cool iPhone Android new flashlite but unfortunately they have added about 20 new directions that mobile developers have to develop for It is anything but a consistent platform even within the company silos being created in the mobile market Posted in ACTIONSCRIPT ACTIONSCRIPT3 ADOBE APPLE AS3 COMPANIES FLASH FLEX GAMEDEV GAMES MOBILE PERFORMANCE PROGRAMMING STANDARDS TECHNOLOGY USER EXPERIENCE 6 Comments No Flash Support on iPhone No Java Either Saturday June 30th 2007 There is no Flash or Java support on the iPhone This had leaked earlier but now that it is out this is verified and it pretty much sucks This limits the type of gaming market the iphone could become or the type of shiny chrome apps that could be built with Flash I guess games can be built with HTML5 and javascript um thanks Jobs I was at least hoping for FLV support which would open up many clip sites for mobile but then again this would compete with iTunes and QuickTime Current knowns about the iPhone dev platform there s no Flash or Java support there is PDF support Quicktime is used for encoding and displaying video and audio said video is encoded via H 264 with Safari on the iPhone links can be embedded in web pages to allow phone calls from a click this would be insanely useful for corporate directories and such web pages are limited to 10 MB Javascripts can only run for five seconds maybe no games at all the iPhone s

    Original URL path: http://drawlogic.com/category/mobile/ (2016-02-09)
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  • *drawlogic » Director 11.5 Released with ByteArray Support - web, mobile, game + interactive development » Director 11.5 Released with ByteArray Support » Director 11.5 Released with ByteArray Support
    Stuart Perhaps if Adobe gave me a discount for being a Flash owner I might try it but even with extra 500 Unity is just too attractive http blog iainlobb com Iain With Director you can t help thinking what could have been Back in the Director7 vs Flash4 days there was no comparison Director just kicked ass in every arena But Macromedia dropped the ball after 8 5 and it never recovered I think with Lingo they just didn t want to change the language that there customers were used to Think about how much pain complaining there is from AS3 that s what they were trying to avoid I think Weirdly I m not loving Unity3D as much as I thought I would I think it s because it s visual editing rather than code driven Give me nothing to look at but an empty code window and I d be happier The engine still blows me away but I have to get used to that new paradigm of working http drawlogic com Ryan jensa the flash 10 postcards in space use the same type of scripted software render that pv3d away3d sandy etc use That s what I meant Stuart agreed the only people buying director are the invested ones nobody new is digging in That is a bad problem Ian Yeh unity3d is visual but you can still do almost everything via script Meshes game components etc can all be added with code But it is very easy and sometimes more useful visually it is one 3d editor that is usable http blog i play game com gamenoid director is an old Soviet tank where you can go if you want but you must be a master of all trades Problems with sound design interfaces etc Adobe need to be solved and finally close this project and do not torment themselves and developers Dmitry St with Director you can use great power of 3D but both Director Lingo and JavaScript languages too ugly to be I think all that Adobe should do just add 3D engine from Shockwave to Flash player with other extras and integrate this new futures with AVM2 or let it be AVM 3 0 and call this one Shockwave Player 12 This new Director project can be attached to Gumbo project and we will have the best product from Adobe ever Wath do you think http drawk com drawk Dmitry I would love it Adobe added a 3d canvas and a browser canvas The 3d canvas could be pulled form director but it would need better support not just Director3D and w3d formats They added COLLADA recently so that is good but still far behind Unity3D pipeline and renderer now Recent Posts Unity 5 WebGL and the Plugin pocalypse Lime OpenFL Haxe Cross Platform Development Breakouts Comparison of JavaScript Game Engines via Breakout Snap svg SVG Vector Javascript Library Unity 4 2 Includes New Platforms Features Windows Phone New Micro Game Consoles

    Original URL path: http://drawlogic.com/2009/03/28/director-115-released-with-bytearray-support/ (2016-02-09)
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  • *drawlogic » bytearray - web, mobile, game + interactive development » bytearray » bytearray
    the content at runtime and even save it back when you are done through the browse dialog box Files can be accessed as a byteArray or text using a convenient API in ActionScript without round tripping to the server You no longer have to know a server language or have access to a server to load or save files at runtime This greatly lowers the bar to using Flash as a photo editor document manager customized application experiences marking up content and saving locally all without the need for server side script I am a big fan of server side technologies and develop with them but even for bettering performance this could be huge Scenarios where this might be useful is editing applications note taking download a book with your notes editors for docs games 3d textures the possibilities are endless really Flash 9 just got mainstream and production ready flash 9 penetration at the tail end of last year but there are so many great things in the new version that I hope it comes out very soon Flash it turning into quite a platform Alternativa Platform also has updated their engine for Flash 10 already they must have had some inside early accessibility to it and there are great possibilities here It is only beta Flash 10 but there are great market opportunities to prepare for when this launches Keep your eye on where the puck will be not where it is currently at I was concerned when Adobe bought Macromedia and the future of Flash but it appears they are taking this bull by the horns If you are ready to play with Flash 10 here is Flex and FlashDevelop updates to help you get started Also here is some code posted at ByteArray from Pleh for testing the new FileReference runtime access usage is extremely simple and rests on this var data ByteArray fileRef data FileReference Load Example By Pleh 17 05 08 package import flash display Loader import flash display Sprite import flash events Event import flash events MouseEvent import flash net FileReference import flash net FileFilter import flash utils ByteArray public class Flash10Test extends Sprite private var fileRef FileReference public function Flash10Test fileRef new FileReference fileRef addEventListener Event SELECT selectFile fileRef addEventListener Event OPEN openFile stage addEventListener MouseEvent CLICK stageClick private function selectFile e Event void fileRef load private function openFile e Event void var data ByteArray fileRef data var loader Loader new Loader loader loadBytes data addChild loader private function stageClick e Event void fileRef browse new FileFilter All Formats jpg gif png swf jpg gif png swf JPEG jp2 GIFF SWFL Tags ACTIONSCRIPT alternativa AS3 bytearray filereference FLASH flash 10 platform Posted in ACTIONSCRIPT ACTIONSCRIPT3 ADOBE APPLICATIONS ARCHITECT AS3 BENCHMARK DEVELOPMENT FLASH FLEX GAMEDEV MARKET PERFORMANCE PROGRAMMING RENDERING RIA TECHNOLOGY 34 Comments Recent Posts Unity 5 WebGL and the Plugin pocalypse Lime OpenFL Haxe Cross Platform Development Breakouts Comparison of JavaScript Game Engines via Breakout Snap svg SVG Vector Javascript Library Unity

    Original URL path: http://drawlogic.com/tag/bytearray/ (2016-02-09)
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  • *drawlogic » DIRECTOR - web, mobile, game + interactive development » DIRECTOR » DIRECTOR
    because it is much more usable to me Unfortunately the docs are only partially converted to Javascript Lingo is pretty close to it though but it scares people off What Adobe needs to do is port into Flash the ability to use Shockwave3D hardware rendering for 3d AEGIS PhysX would that not blow up big time or what Tags 3d ADOBE AEGIS PhysX DIRECTOR director 11 hardware PHYSICS release Posted in 3d ADOBE DEVELOPMENT DIRECTOR GAMEDEV GAMES INTERACTIVE INTERFACE MARKET PROGRAMMING RENDERING TECHNOLOGY Comments Off Game Development Havok Offers Core Physics free for PC Game Developers Saturday February 23rd 2008 This is a bit off the online games department although Havok was part of Director previously but they are offering Havok physics core engine the one that runs many great games including Half Life 2 family free This is truly amazing Havok was the best and probably still is the best 3d physics engine for so long but was so freaking expensive it made it unattainable to anyone without probably close to half a million for budget I think they are either getting heat from competition or they realize the importance of allowing communities to see what they can do with something then coming along for the ride rather than being a wall that they have to go around of course this leads to bigger license fees once someone is established and can afford it They say exactly this here Havok s core platform Havok Complete combines the industry leading Havok Physics engine and Havok Animation the company s premier character animation solution Havok Complete is already the most popular solution in the cross platform AAA games market featuring technology used in over 200 games By making Havok Complete for the PC freely downloadable Havok will further build on its leading position by completely removing the barriers to entry for the large number of independent developers academic institutions and enthusiasts in the PC space I always encourage products and people making any sort of toolkit engine application or library to offer it free or a portion of it free to get people hooked and then as skills are acquired they are then completely sold in It is a bit of a play on the old piracy market where applications become so rampant that everyone uses them for years then they recommend them at work and the growth of this type of marketing is long term Windows and Photoshop both got their market shares this way they will never admit this though but I digress I am so excited by this news It is interesting that the next version of Director Director 11 was recently announced and it NO LONGER uses the Havok 3d physics engine but the AGEIA PhysX due to it being free although the source license is still 50k I currently use Irrlicht and AEGIS or ODE open source physics engine open dynamics engine for pc based game development and physics fun I will have to read the

    Original URL path: http://drawlogic.com/tag/director/ (2016-02-09)
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  • *drawlogic » sound - web, mobile, game + interactive development » sound » sound
    that require it which I picked up at evolve by Matt Przybylski But I sometimes need to use Tweener rather than TweenLite depending on what the project uses already So here is the class updated with Tweener Just grab the latest Tweener to work with this Sound is one of those things like tweening it is easier to reuse code if everyone uses common libraries package game util import caurina transitions properties SoundShortcuts import flash media Sound import flash media SoundChannel import flash media SoundLoaderContext import flash media SoundTransform import flash net URLRequest import flash utils Dictionary import flash utils getQualifiedClassName import caurina transitions The SoundManager is a singleton that allows you to have various ways to control sounds in your project The SoundManager can load external or library sounds pause mute stop control volume for one or more sounds at a time fade sounds up or down and allows additional control to sounds not readily available through the default classes This class is dependent on TweenLite http www tweenlite com to aid in easily fading the volume of the sound author Matt Przybylski http www reintroducing com version 1 0 author Ryan Christensen http drawlogic com version 1 1 added Tweener support and removed TweenLite support public class SoundManager PRIVATE PROTECTED VARIABLES singleton instance private static var instance SoundManager private static var allowInstance Boolean private var soundsDict Dictionary private var sounds Array PUBLIC INTERNAL VARIABLES CONSTRUCTOR singleton instance of SoundManager public static function getInstance SoundManager if SoundManager instance null SoundManager allowInstance true SoundManager instance new SoundManager SoundManager allowInstance false return SoundManager instance public function SoundManager this soundsDict new Dictionary true this sounds new Array if SoundManager allowInstance throw new Error Error Use SoundManager getInstance instead of the new keyword PRIVATE PROTECTED METHODS PUBLIC INTERNAL METHODS Adds a sound from the library to the sounds dictionary for playing in the future param linkageID The class name of the library symbol that was exported for AS param name The string identifier of the sound to be used when calling other methods on the sound return Boolean A boolean value representing if the sound was added successfully public function addLibrarySound linkageID name String Boolean for var i int 0 i Tags ACTIONSCRIPT AS3 GAMES manager sound tweener tweenlite Posted in ACTIONSCRIPT ACTIONSCRIPT3 ARCHITECT AS3 AUDIO DEVELOPMENT FLASH FLEX GAMEDEV GAMES OPEN SOURCE PROGRAMMING TECHNOLOGY 12 Comments Recent Posts Unity 5 WebGL and the Plugin pocalypse Lime OpenFL Haxe Cross Platform Development Breakouts Comparison of JavaScript Game Engines via Breakout Snap svg SVG Vector Javascript Library Unity 4 2 Includes New Platforms Features Windows Phone New Micro Game Consoles TV Apps Games Controlled with Phones Tablets and Handhelds Unity 4 1 Apple TV AirPlay and the New Consoles Unity 4 Live Unity 4 Public Beta Cocos2d x C Port of Cocos2d for iOS Android Desktop Unity 3 5 Available Awesome Flash Export NaCL Export Needed Pipeline Improvements Unity 3 5 Preview Available Includes Unity to Flash Stage3D Export HTML5 Market Ready A Gift

    Original URL path: http://drawlogic.com/tag/sound/ (2016-02-09)
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  • *drawlogic » update - web, mobile, game + interactive development » update » update
    No Ability to apply bitmap filters on a video Yes No No Google SketchUp file import Yes No No Enhanced physics engine with support for dynamic concave rigid bodies Yes No No ByteArray datatype for binary data handling Yes No No Multiple undo redo for text editors Yes No No Text rendering and performance optimization Yes No No Cross domain policy support for Adobe Shockwave Player Yes No No Mac OS X Leopard support Yes No No Unicode support Yes Yes No Microsoft DirectX 9 support Yes Yes No Advanced physics engine with included NVIDIA PhysX support Yes Yes No JavaScript dictionary Yes Yes No Code snippets Yes Yes No Bitmap filters Yes Yes No Microsoft Windows Vista support Yes Yes No Support for Intel based Macs Yes Yes No Cross platform projector publishing Yes Yes Yes Web publishing with Adobe Shockwave Player Yes Yes Yes Support for more than 40 video audio and image file formats including SWF Yes Yes Yes Tags 3d ADOBE bytearray DIRECTOR NEWS sound update Posted in 3d 3D ENGINES ADOBE DEVELOPMENT DIRECTOR FLASH GAMEDEV GAMES MARKET TECHNOLOGY unity3d 7 Comments Recent Posts Unity 5 WebGL and the Plugin pocalypse Lime OpenFL Haxe Cross Platform Development Breakouts Comparison of JavaScript Game Engines via Breakout Snap svg SVG Vector Javascript Library Unity 4 2 Includes New Platforms Features Windows Phone New Micro Game Consoles TV Apps Games Controlled with Phones Tablets and Handhelds Unity 4 1 Apple TV AirPlay and the New Consoles Unity 4 Live Unity 4 Public Beta Cocos2d x C Port of Cocos2d for iOS Android Desktop Unity 3 5 Available Awesome Flash Export NaCL Export Needed Pipeline Improvements Unity 3 5 Preview Available Includes Unity to Flash Stage3D Export HTML5 Market Ready A Gift to html5 Web Developers and Web Users from Microsoft Silent Automatic IE Updates Onward Unreal Engine 3 Exporting to Flash 11 Stage3D Unity Exporting to Flash 3D Molehill now called Stage3D Preview Hardware Acceleration on the Web The Next Interactive Web is Materializing Microsoft s Answer to WebGL Silverlight 5 3D Hardware Acceleration XNA RageSpline for Unity 2D Spline Vector Tool cocos2d Now 1 0 and New Project cocos3d WebGL Spec 1 0 Now Final From Khronos Adobe AIR and Flash 3D API Molehill Preview Released Unity Building In Flash 3D Molehill Export Support Cocos2D Javascript Javascript Port of Cocos2D Game Engine Firefox 4 WebGL enabled Hardware Acceleration Faster Javascript WebConsole Adobe Flash Vs Unity The Near Future Of Hardware Accelerated Web Games EaselJS html5 Flash like Javascript Library by Grant Skinner WebGL Will Be Part of Chrome 9 Regular Releases WebSockets Now Available Across iOS Devices with 4 2 Update Adobe Illustrator AI to Canvas Exporter for html5 Adobe Demos Flash to HTML5 Conversion Tool Is Silverlight Done Microsoft Shift in Strategy to html5 Adobe Finally Hardware Accelerating Flash for 3D Impact Javascript Game Engine Demo for iOS Archives March 2014 2 December 2013 1 November 2013 1 July 2013 1 June 2013 1 March 2013 1

    Original URL path: http://drawlogic.com/tag/update/ (2016-02-09)
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  • *drawlogic » DIRECTOR - web, mobile, game + interactive development » DIRECTOR » DIRECTOR
    format and allowing great IDEs and tools to help produce better flash content more quickly Also with the competition Silverlight using XAML uncompressed this also allows a competitive advantage maybe making Silverlight add better compression and loading tools beyond their downloader object I hope this is also in the plans for Director If they used similar formats it could be very nice and something to watch as an emerging market to prepare for Read the full post at moock org Tags FLASH MARKET open swf TOOLS XFL Posted in ACTIONSCRIPT ACTIONSCRIPT3 ADOBE ARCHITECT AS3 DEVELOPMENT DIRECTOR ENGINE FLASH FLEX MARKET MXML OPEN SOURCE PROGRAMMING STANDARDS TECHNOLOGY XAML XFL 13 Comments Game Development Havok Offers Core Physics free for PC Game Developers Saturday February 23rd 2008 This is a bit off the online games department although Havok was part of Director previously but they are offering Havok physics core engine the one that runs many great games including Half Life 2 family free This is truly amazing Havok was the best and probably still is the best 3d physics engine for so long but was so freaking expensive it made it unattainable to anyone without probably close to half a million for budget I think they are either getting heat from competition or they realize the importance of allowing communities to see what they can do with something then coming along for the ride rather than being a wall that they have to go around of course this leads to bigger license fees once someone is established and can afford it They say exactly this here Havok s core platform Havok Complete combines the industry leading Havok Physics engine and Havok Animation the company s premier character animation solution Havok Complete is already the most popular solution in the cross platform AAA games market featuring technology used in over 200 games By making Havok Complete for the PC freely downloadable Havok will further build on its leading position by completely removing the barriers to entry for the large number of independent developers academic institutions and enthusiasts in the PC space I always encourage products and people making any sort of toolkit engine application or library to offer it free or a portion of it free to get people hooked and then as skills are acquired they are then completely sold in It is a bit of a play on the old piracy market where applications become so rampant that everyone uses them for years then they recommend them at work and the growth of this type of marketing is long term Windows and Photoshop both got their market shares this way they will never admit this though but I digress I am so excited by this news It is interesting that the next version of Director Director 11 was recently announced and it NO LONGER uses the Havok 3d physics engine but the AGEIA PhysX due to it being free although the source license is still 50k I currently use Irrlicht and AEGIS or ODE open source physics engine open dynamics engine for pc based game development and physics fun I will have to read the Havok license carefully but just getting your hands on this will be beneficial to all aspiring game developers Now if only game companies like Epic Artificial Studios and others would do the same hrm One item of note is that it won t be available until May I can imagine that the developers are like ok well give me a few months to clean up all the code and cuss words from the source j k Let s hope this release is not on Valve Time Get your game on Tags 3d physics AGEIA PhysX DIRECTOR DIRECTX havok pc gaming PHYSICS Posted in 3d 3D ENGINES DIRECTOR DIRECTX ENGINE GAMEDEV GAMES LIBRARIES MARKET OPENGL PHYSICS PROGRAMMING RENDERING TECHNOLOGY 1 Comment MosesProposes Standardizing Animation and Motion Kits for Flash Flex After Effects Javascript and I add Director and haXe Saturday November 17th 2007 The Proposal Moses the maker of FuseKit is hoping to influence Adobe product lines to include a common base for animation and motion going forward Currently the AS3 world is very alive and is inspiring developers like myself to build lots of toolkits and really creating reusable code and kits that can make things very easy from going to Flash to Flex But wouldn t it be nice if a part of these kits that have to be downloaded every time you have an application use them be part of the native Adobe applications or a core animation kit that partially standardizes animation basics to build upon further Are we just asking for trouble or is this a good idea I don t think it can hurt to bring this to the surface I know that common syntax and familiar kits can really help the developers and designers move from Flash to Flex to After Effects to Javascript it could also help Adobe with usage and usefulness of their entire suite of products Or further this could be a standard that allows Silverlight to also build upon open standard and may the best platform win I think it would be very wise for Adobe to Standardize animation toolkits across their products and Start standardizing some of the basic tools of building motion and filter kits to native but still allowing a flourishing open source and community research and development aspect What MosesProposes Blog entry by Moses on this topic Diagram Current Situation Diagram Proposed Core Library Moses did speak with someone at Adobe about this and it is generally in the plans It was also a pleasure to see Richard Galvan present the upcoming crop of Flash features the sleek update to the animation timeline better late than never support for columnated flowing text double finally and the big one native 3D player support for Display Objects as rotatable 2D planes He ran out of time and didn t get to a few others shown at Adobe MAX such as built in IK inverse kinematics and faster pixel level drawing for texture mapping and photoshop like filter effects Talking to him after the presentation I learned that Richard has a keen awareness of exactly where each feature is at currently We chatted about low level animation mechanics of the Flash Player and I found out that the holy grail of a time based player is indeed on the distant horizon but that each rev will need to be a small step toward this goal The new Flash timeline features meld After Effects Premiere and Live Motion and from what I ve seen I have to say that they are nailing this long overdue upgrade with great design decisions and a level of usability we ve never seen in Flash Kudos team The Current Situation Right now Tweener and TweenLite and animation package and a few others have a unique position in that they work the same almost for AS2 and AS3 Flex or Flash with minor property changes such as x to x as that has changed in AS3 But it would be nice if these kits also had a version for After Effects really bringing that tool into Flash flex developer worlds and Javascript and it would be great if Silverlight also were supported AgTweener anyone Tweener is leading the pack in this aspect of creating a similar experience from AS2 to AS3 in Flash and AS3 in Flex and even JSTweener for Javascript and a kit for haXe which is becoming my favorite toy and the dark horse with the most upside potential with haXe on the loose these points may all be moot as haXe can target any platform except After Effects easily correct me if I am wrong and Silverlight but it could easily be done so to do it for Silverlight 1 0 which is ES3 based I don t use After Effects as much right now but if I could easily incorporate this into Flash Flex and script and animate in a similar syntax and way I know After Effects would definitely have a boost in interest Also the forgotten one Director can we please get an ES4 based language in that application or an update Then kits and add ons are much more possible I really miss hardware accelerated 3d in browser as a pushed technology Director is still around but it does not get the focus it needs Feel the freedom and coolness just in this small test here in director hardware accelerated 3d is the best the Director application environment and Lingo and hacked in javascript are not the best As a long time Director user hobbyist and professional I am disappointed in Director s support at Adobe thus far but I digress The Reality The reality is right now the only problem with kits like Tweener TweenLite Tween mx transitions mx motion etc is that the source has to be embedded in movieclips multiple times Sometimes there are multiple animation kits per compiled SWF that have to be used for more advanced features This adds bulk that if common might not need to be there this comes into play still on mobile and large games apps Let s say you have an application that pulls in many disconnected SWFs and they all have animation in them well if you have 20 of these let s say and you embedded a very small Tweener at 9k per SWF That is about 200k of duplication of AS code Due to the kits small sizes this is not a problem really but when animation kits like Animation Package come into play you are talking 40k per SWF which would leave you with almost a meg of just duplicated animation code I don t think this is that major of a problem for kits like Tweener 9k compiled and Tweenlite 3k compiled but as projects get bigger and more depth of animation platforms needed this can be a problem This can also be solved in architecture with a controller and dummy SWFs to animate but there are times when you need animation in the compiled SWFs and then also need it in many others and the controller The other reality is the animation kits mx transitions easing mx transitions tween for Flex and Tween for fl are a little bloated more difficult than needed to use and as has been seen much slower than kits currently available in the community My one fear about this is that if Adobe makes this possibly like Microsoft s toolkits and libraries they put out they are always bloated and slower then because they are embedded they are untouchable If it was standard enough as building blocks that are faster because they are native then this is the best option as embedded script would be hard pressed to beat native code in the players applications The Future Plans Some of this is underway Animation kits for future Adobe is releasing Flash 10 called Astro that has many new improvements in tweening with xml closer to flex or even Silverlight like transitions and storyboards Aral Balkan a sponsor of OSFlash posted on this and even that Diesel Flash CS4 will include more Tween tools for IK bones Tweener TweenLite Animation Package Animation System etc these are all helping to define the best way to do animation kits Physics toolkits have their own animation kits currently usually to handle the movement according to algorithms FOAM APE Box2DFlashAS3 just released very recently will be posting more on this after I check it and Motor Physics unreleased but heavily demoed at polygonal labs are great physics toolkits and I like this being part of the community to get refined maybe one of them or the best performing ones becomes part of the proposed Adobe Animation bundle These will define the best way to do physics kits 3d in flash toolkits have also been emerging rapidly in 2007 with Papervision3D Away3d based on pv3d Sandy and even engines starting to get built on top of these platforms The general direction is moving towards another platform in there somewhere but I think much work is left to be done to standardized physics systems 3d and advanced motion filter tweens and bezier splines Catmull Rom editors etc I think it is getting time for basic animation kits to become more standard though and in latest versions of flash this is included in the flex and flash scripts but not the native code Right now the standard in syntax and the broadest reach is Tweener and due to the bigger fish syndrome haXe that can target any platform it also has a Tweener and can create code for as2 as3 and any target written in if After Effects Premiere or other apps get more robust and standard animation and motion kits Tweener has kits made and contributed for AS2 AS3 haXe Javascript and others There is also Hydra and the AIF Toolkit that are standardizing After Effects and Flash shaders and filters into a new shader language like Cg and reminiscent of processing org As humans we trial and error and build new platforms in the market to step on to create better platforms to build cool stuff it is evolving right now AS3 is inspiring platforms within platforms of Flash and Adobe kits as well as on Silverlight and in the Javascript world with JSTweener jquery etc As these things are refined we build a level standard platform to build more stuff on Eventually this will be there and whoever does the standard platform for animation will probably reap in users and abilitty to easily add new products and solutions where people already have training Silverlight is an example with NET developers NET was also an example with C so similar to Java ES4 based AS3 has proven it is inspiring all types of new platforms and kits and will continue to do so and it is an interesting time in this industry whichever direction it goes Posted in NET ACTIONSCRIPT ACTIONSCRIPT3 ADOBE AJAX ALGORITHM ANIMATION ARCHITECT AS2 AS3 BENCHMARK C DIRECTOR ENGINE FLASH FLEX HAXE JAVASCRIPT MOTION OPEN SOURCE PAPERVISION PERFORMANCE PHYSICS PROGRAMMING SANDY SILVERLIGHT STANDARDS TECHNOLOGY USER EXPERIENCE XAML 6 Comments Best Of Commercial Flash Papervision3D yet Thursday June 7th 2007 Here s some of the best commercial Papervision3d projects so far all commercial papervision I have seen so far has made theFWA 1 The Brahma Bus interactive project by Russian firm PARK Studios Customize your own VW Bus received theFWA recognition 2 Eye Project by Takayuki Fukatsu aka fladdict This is a killer use of pixel color mapping to video overall color It has papervision in the archives where it uses some more really well done pixel manipulation effects received theFWA recognition 3 The Net Eye interface based on pv3d sample PaperCloud by Neteye Nice interface based on a pv3d sample project received theFWA recognition The authors of papervision3D also have some of the coolest demos with it as well listed here Carlo Ulloa based on pv3d sample Focus by far the best by Carlo Ulloa Papervision3d homepage Shark Demo wait for it wait for it Very First Papervision3D Star Wars Game by John Grden Also the original shader demos by Ralph Hauwert were killer About Vector Web 3d Papervision3d created by Carlos Ulloa Matesanz Ralph Hauwert and last but not least John Grden has really hit a development and design nerve along with AS3 finally being ready for primetime People are really excited about projects like this and it just goes back to my point that in the Vector Wars Adobe vs Microsoft haxe making a little noise in dev circles as well whoever rolls out cross platform 3d harware rendering in their plug in they will pwn Whos the Next Leader of 3d on the Web Director has been abandoned for new released until 2008 at least for any 3d updates if we ever see another version But Flash could implement OpenGL which would lead to it maybe being open one day and Silverlight would implement DirectX but woudl probably stop at implementing OpenGL Flash could own with hardware rendering but it opens it up to many more plugins which lead to Director being maxed out at 50 market saturation Anyways it probably won t happen but today we have some nice 3d engines in Flash that are fast enough in AS3 with its new shiny VM and there have been some nice commercial successes of the wise early adopters of this technology Papervision3D Away 3d possible merging of code and Sandy have all helped to add to the buzz around AS3 UPDATE Check out this Mech Demo that is making the rounds The demo has working hit detection and projectiles from the mech as well as animation on the 3d model Posted in 3d ACTIONSCRIPT ADS ANIMATION AS3 COMMERCIAL DESIGN DIRECTOR FLASH FLEX INTERFACE MARKETING PAPERVISION VECTOR 3 Comments Hardware Rendering for 3D in Silverlight or Flash And Anyone Seen Our Director Wednesday April 18th 2007 Hardware 3D rendering One thing that might be interesting in the heating up battle of Flash vs Silverlight is rendering Will Silverlight down the road provide hardware rendering support for 3d in Silverlight If so Microsoft will have a compelling offering Would Microsoft really want this with strong 3d capabilities built into a browser goes against their console offerings or maybe not in the end With 3d in the browser on two competing platforms that use hardware rendering we can make Raycasted donuts yummy oh and there could be a massive surge in the online 3d gaming market especially the indie market It is up for grabs But the problem is that Silverlight will also need to support OpenGL for other platforms that do not run DirectX If Adobe wants to win this maybe OpenGL 3d integration into flash will make it more cross platform I

    Original URL path: http://drawlogic.com/category/director/ (2016-02-09)
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  • *drawlogic » Unity3D Path and Behave Projects From AngryAnt: Waypoints, AI, Paths Library, Behavioral Trees and More - web, mobile, game + interactive development » Unity3D Path and Behave Projects From AngryAnt: Waypoints, AI, Paths Library, Behavioral Trees and More » Unity3D Path and Behave Projects From AngryAnt: Waypoints, AI, Paths Library, Behavioral Trees and More
    via C interface Designed trees are built to net assembly code for maximum performance Runtime debugging features Powerful stand alone editor including web version Behave unity package Behave package The Behave package contains all you need to start using the Behave editor compiler and run time in your project Behave 0 3b hotfix Behave 0 3b hotfix This hotfix solves a few critical issues with Behave 0 3b and unity 2 5 It s still quite buggy and I m working on a more extensive rewrite Stay tuned Demo unity project Demo project The Demo project is a complete unity 2 1 project with Behave already added a sample behaviour tree designed and compiled plus an example script showing how compiled behaviour trees are integrated with unity MonoBehaviour scripts Behave builder application Behave builder Behave builder is a stand alone application offering the behaviour tree editors excluding the compiler outside the unity editor It is currently OS X only This application is also available in an online version check it out in the Preview section of this page Example library CitySimulation behave CitySimulation behave is the library used in the demo project saved as a Behave builder file You can use this file directly in the online and offline version of Behave builder or import it to a unity project via the Behave Assets menu Tags behave behavior trees GAMEDEV path pathing unity3d This entry was posted on Tuesday March 24th 2009 at 3 56 pm and is filed under 3d 3D ENGINES GAMEDEV GAMES mono network OPEN SOURCE PROGRAMMING TECHNOLOGY TOOLS Uncategorized unity3d You can follow any responses to this entry through the RSS 2 0 feed Both comments and pings are currently closed Comments are closed Recent Posts Unity 5 WebGL and the Plugin pocalypse Lime OpenFL Haxe Cross Platform Development Breakouts Comparison of JavaScript Game Engines via Breakout Snap svg SVG Vector Javascript Library Unity 4 2 Includes New Platforms Features Windows Phone New Micro Game Consoles TV Apps Games Controlled with Phones Tablets and Handhelds Unity 4 1 Apple TV AirPlay and the New Consoles Unity 4 Live Unity 4 Public Beta Cocos2d x C Port of Cocos2d for iOS Android Desktop Unity 3 5 Available Awesome Flash Export NaCL Export Needed Pipeline Improvements Unity 3 5 Preview Available Includes Unity to Flash Stage3D Export HTML5 Market Ready A Gift to html5 Web Developers and Web Users from Microsoft Silent Automatic IE Updates Onward Unreal Engine 3 Exporting to Flash 11 Stage3D Unity Exporting to Flash 3D Molehill now called Stage3D Preview Hardware Acceleration on the Web The Next Interactive Web is Materializing Microsoft s Answer to WebGL Silverlight 5 3D Hardware Acceleration XNA RageSpline for Unity 2D Spline Vector Tool cocos2d Now 1 0 and New Project cocos3d WebGL Spec 1 0 Now Final From Khronos Adobe AIR and Flash 3D API Molehill Preview Released Unity Building In Flash 3D Molehill Export Support Cocos2D Javascript Javascript Port of Cocos2D Game Engine Firefox 4 WebGL enabled

    Original URL path: http://drawlogic.com/2009/03/24/unity3d-path-and-behave-projects-from-angryant-waypoints-ai-paths-library-behavioral-trees-and-more/ (2016-02-09)
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