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  • *drawlogic » behave - web, mobile, game + interactive development » behave » behave
    and drop editor interface inside the unity editor Simple connection to character actions via C interface Designed trees are built to net assembly code for maximum performance Runtime debugging features Powerful stand alone editor including web version Behave unity package Behave package The Behave package contains all you need to start using the Behave editor compiler and run time in your project Behave 0 3b hotfix Behave 0 3b hotfix This hotfix solves a few critical issues with Behave 0 3b and unity 2 5 It s still quite buggy and I m working on a more extensive rewrite Stay tuned Demo unity project Demo project The Demo project is a complete unity 2 1 project with Behave already added a sample behaviour tree designed and compiled plus an example script showing how compiled behaviour trees are integrated with unity MonoBehaviour scripts Behave builder application Behave builder Behave builder is a stand alone application offering the behaviour tree editors excluding the compiler outside the unity editor It is currently OS X only This application is also available in an online version check it out in the Preview section of this page Example library CitySimulation behave CitySimulation behave is the library used in the demo project saved as a Behave builder file You can use this file directly in the online and offline version of Behave builder or import it to a unity project via the Behave Assets menu Tags behave behavior trees GAMEDEV path pathing unity3d Posted in 3d 3D ENGINES GAMEDEV GAMES mono network OPEN SOURCE PROGRAMMING TECHNOLOGY TOOLS Uncategorized unity3d Comments Off Recent Posts Unity 5 WebGL and the Plugin pocalypse Lime OpenFL Haxe Cross Platform Development Breakouts Comparison of JavaScript Game Engines via Breakout Snap svg SVG Vector Javascript Library Unity 4 2 Includes New Platforms Features Windows Phone New Micro Game Consoles TV Apps Games Controlled with Phones Tablets and Handhelds Unity 4 1 Apple TV AirPlay and the New Consoles Unity 4 Live Unity 4 Public Beta Cocos2d x C Port of Cocos2d for iOS Android Desktop Unity 3 5 Available Awesome Flash Export NaCL Export Needed Pipeline Improvements Unity 3 5 Preview Available Includes Unity to Flash Stage3D Export HTML5 Market Ready A Gift to html5 Web Developers and Web Users from Microsoft Silent Automatic IE Updates Onward Unreal Engine 3 Exporting to Flash 11 Stage3D Unity Exporting to Flash 3D Molehill now called Stage3D Preview Hardware Acceleration on the Web The Next Interactive Web is Materializing Microsoft s Answer to WebGL Silverlight 5 3D Hardware Acceleration XNA RageSpline for Unity 2D Spline Vector Tool cocos2d Now 1 0 and New Project cocos3d WebGL Spec 1 0 Now Final From Khronos Adobe AIR and Flash 3D API Molehill Preview Released Unity Building In Flash 3D Molehill Export Support Cocos2D Javascript Javascript Port of Cocos2D Game Engine Firefox 4 WebGL enabled Hardware Acceleration Faster Javascript WebConsole Adobe Flash Vs Unity The Near Future Of Hardware Accelerated Web Games EaselJS html5 Flash like Javascript Library by

    Original URL path: http://drawlogic.com/tag/behave/ (2016-02-09)
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  • *drawlogic » behavior trees - web, mobile, game + interactive development » behavior trees » behavior trees
    Drag and drop editor interface inside the unity editor Simple connection to character actions via C interface Designed trees are built to net assembly code for maximum performance Runtime debugging features Powerful stand alone editor including web version Behave unity package Behave package The Behave package contains all you need to start using the Behave editor compiler and run time in your project Behave 0 3b hotfix Behave 0 3b hotfix This hotfix solves a few critical issues with Behave 0 3b and unity 2 5 It s still quite buggy and I m working on a more extensive rewrite Stay tuned Demo unity project Demo project The Demo project is a complete unity 2 1 project with Behave already added a sample behaviour tree designed and compiled plus an example script showing how compiled behaviour trees are integrated with unity MonoBehaviour scripts Behave builder application Behave builder Behave builder is a stand alone application offering the behaviour tree editors excluding the compiler outside the unity editor It is currently OS X only This application is also available in an online version check it out in the Preview section of this page Example library CitySimulation behave CitySimulation behave is the library used in the demo project saved as a Behave builder file You can use this file directly in the online and offline version of Behave builder or import it to a unity project via the Behave Assets menu Tags behave behavior trees GAMEDEV path pathing unity3d Posted in 3d 3D ENGINES GAMEDEV GAMES mono network OPEN SOURCE PROGRAMMING TECHNOLOGY TOOLS Uncategorized unity3d Comments Off Recent Posts Unity 5 WebGL and the Plugin pocalypse Lime OpenFL Haxe Cross Platform Development Breakouts Comparison of JavaScript Game Engines via Breakout Snap svg SVG Vector Javascript Library Unity 4 2 Includes New Platforms Features Windows Phone New Micro Game Consoles TV Apps Games Controlled with Phones Tablets and Handhelds Unity 4 1 Apple TV AirPlay and the New Consoles Unity 4 Live Unity 4 Public Beta Cocos2d x C Port of Cocos2d for iOS Android Desktop Unity 3 5 Available Awesome Flash Export NaCL Export Needed Pipeline Improvements Unity 3 5 Preview Available Includes Unity to Flash Stage3D Export HTML5 Market Ready A Gift to html5 Web Developers and Web Users from Microsoft Silent Automatic IE Updates Onward Unreal Engine 3 Exporting to Flash 11 Stage3D Unity Exporting to Flash 3D Molehill now called Stage3D Preview Hardware Acceleration on the Web The Next Interactive Web is Materializing Microsoft s Answer to WebGL Silverlight 5 3D Hardware Acceleration XNA RageSpline for Unity 2D Spline Vector Tool cocos2d Now 1 0 and New Project cocos3d WebGL Spec 1 0 Now Final From Khronos Adobe AIR and Flash 3D API Molehill Preview Released Unity Building In Flash 3D Molehill Export Support Cocos2D Javascript Javascript Port of Cocos2D Game Engine Firefox 4 WebGL enabled Hardware Acceleration Faster Javascript WebConsole Adobe Flash Vs Unity The Near Future Of Hardware Accelerated Web Games EaselJS html5 Flash like Javascript Library

    Original URL path: http://drawlogic.com/tag/behavior-trees/ (2016-02-09)
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  • *drawlogic » mono - web, mobile, game + interactive development » mono » mono
    include multiple selection in listbox controls file save dialog making it easier to write files and support for multiple page applications with navigation Deep Linking Silverlight 3 includes support for deep linking which enables bookmarking a page within a RIA Search Engine Optimization SEO Silverlight 3 enables users to solve the SEO related challenges posed by RIAs By utilizing business objects on the server together with ASP NET controls and site maps users can automatically mirror database driven RIA content into HTML that is easily indexed by the leading search engines Enhanced Data Support Silverlight 3 delivers Element to Element binding UI designers use binding between two UI properties to create compelling UI experiences Silverlight now enables property binding to CLR objects and other UI components via XAML for instance binding a slider value to the volume control of a media player Data Forms The Data Form control provides support for layout of fields validation updating and paging through data New features for data validation which automatically catch incorrect input and warn the user with built in validation controls Support for business objects on both client and server with n Tier data support Easily load sort filter and page data with added support for working with data Includes a new built in CollectionView to perform a set of complex operations against server side data A new set of NET RIA services supports these features on the server Improved performance through Application library caching which reduces the size of applications by caching framework on the client in order to improve rendering performance Enhanced Deep Zoom allows users to fluidly navigate through larger image collections by zooming Binary XML allows communication with the server to be compressed greatly increasing the speed at which data can be exchanged Local Connection This feature allows communication between two Silverlight applications on the client side without incurring a server roundtrip for instance a chart in one control can communicate with a datagrid in another Advanced Accessibility Features Silverlight 3 is the first browser plug in to provide access to all system colors allowing partially sighted people to make changes such as high contrast color schemes for ease of readability by using familiar operating system controls Out of Browser Capabilities The new out of browser experience in Silverlight 3 enables users to place their favorite Silverlight applications directly onto their PC and Mac with links on the desktop and start menu all without the need to download an additional runtime or browser plug in Further the new experience enables Silverlight applications to work whether the computer is connected to the Internet or not a radical improvement to the traditional Web experience Features include Life outside the browser Silverlight applications can now be installed to and run from the desktop as lightweight web companions Thus users can take their favorite Web applications with them regardless of whether they are connected to the Internet or not Desktop shortcuts and start menu support Silverlight applications can be stored on any PC or Mac computer s desktop with links in the start menu and applications folder and so are available with one click access Safe and secure Leveraging the security features of the NET Framework Silverlight applications run inside a secure sandbox with persistent isolated storage These applications have most of the same security restrictions as traditional web apps and so can be trusted without security warnings or prompts minimizing user interruptions Smooth installation Because Silverlight applications are stored in a local cache and do not require extra privileges to run the installation process is quick and efficient Auto update Upon launch Silverlight applications can check for new versions on the server and automatically update if one is found Internet connectivity detection Silverlight applications can now detect whether they have Internet connectivity and can react intelligently including caching a users data until their connection is restored The great news is we have all major companies about software mobile and the web are focused on interactive development If you are an interactive developer with programming skills and design skills this is the time Adobe Microsoft Apple even Google with Chrome javascript engine ineteractive focused and others are all on development that suits needs and requires skills of people that know the interactive and web platforms and are able to develop the best solution with the best technology for that solution The programming depth is getting deeper Adobe s Alchemy Silverlight Moonlight Mono C Unity3D but the capabilities are growing exponentially with what you can do with these new markets There are so many new emerging and re newed market forces in interactive development that things are going to shake up a bit and there is plenty of opportunity no matter what platform you might be locked into However I recommend not locking yourself into one platform and exploring but specializing in what you do best There has never been a better time for developers looking to take the web to the next level with cooler game development visuals more immersive virtual spaces and applications that have usabililty and design in new ways and mimic the great usable design of the iphone for developers going mobile or specializing in web game development this is a good time to be in the game Tags 3 DEVELOPMENT filters INTERACTIVE MICROSOFT SILVERLIGHT silverlight3d TECHNOLOGY Posted in 3d APPLICATIONS ARCHITECT EXPRESSION GAMEDEV GAMES INTERACTIVE INTERFACE MARKET MICROSOFT mono moonlight MOTION PIXEL PIXEL BENDER RENDERING SEO SILVERLIGHT TECHNOLOGY Uncategorized USER EXPERIENCE XAML 4 Comments Unity3D 2 5 Coming Soon About to Blow Up with Windows IDE Support Wednesday January 21st 2009 The unity3d platform is about to realize about 900 or 9x more possible market for selling their wares and I believe will blow up with unity 2 5 Unity3d 2 5 will bring a windows IDE and development environment to unity3d developers Many game companies are heavily invested in Windows and having this option is breaking down a huge wall to get this development platform and engine

    Original URL path: http://drawlogic.com/category/mono/ (2016-02-09)
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  • *drawlogic » hx - web, mobile, game + interactive development » hx » hx
    Breakouts Comparison of JavaScript Game Engines via Breakout Snap svg SVG Vector Javascript Library Unity 4 2 Includes New Platforms Features Windows Phone New Micro Game Consoles TV Apps Games Controlled with Phones Tablets and Handhelds Unity 4 1 Apple TV AirPlay and the New Consoles Unity 4 Live Unity 4 Public Beta Cocos2d x C Port of Cocos2d for iOS Android Desktop Unity 3 5 Available Awesome Flash Export NaCL Export Needed Pipeline Improvements Unity 3 5 Preview Available Includes Unity to Flash Stage3D Export HTML5 Market Ready A Gift to html5 Web Developers and Web Users from Microsoft Silent Automatic IE Updates Onward Unreal Engine 3 Exporting to Flash 11 Stage3D Unity Exporting to Flash 3D Molehill now called Stage3D Preview Hardware Acceleration on the Web The Next Interactive Web is Materializing Microsoft s Answer to WebGL Silverlight 5 3D Hardware Acceleration XNA RageSpline for Unity 2D Spline Vector Tool cocos2d Now 1 0 and New Project cocos3d WebGL Spec 1 0 Now Final From Khronos Adobe AIR and Flash 3D API Molehill Preview Released Unity Building In Flash 3D Molehill Export Support Cocos2D Javascript Javascript Port of Cocos2D Game Engine Firefox 4 WebGL enabled Hardware Acceleration Faster Javascript WebConsole Adobe Flash Vs Unity The Near Future Of Hardware Accelerated Web Games EaselJS html5 Flash like Javascript Library by Grant Skinner WebGL Will Be Part of Chrome 9 Regular Releases WebSockets Now Available Across iOS Devices with 4 2 Update Adobe Illustrator AI to Canvas Exporter for html5 Adobe Demos Flash to HTML5 Conversion Tool Is Silverlight Done Microsoft Shift in Strategy to html5 Adobe Finally Hardware Accelerating Flash for 3D Impact Javascript Game Engine Demo for iOS Archives March 2014 2 December 2013 1 November 2013 1 July 2013 1 June 2013 1 March 2013 1 November

    Original URL path: http://drawlogic.com/tag/hx/ (2016-02-09)
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  • *drawlogic » motor2 - web, mobile, game + interactive development » motor2 » motor2
    Also C ports like Chipmunk and other signs point to AS3 is of fun Physaxe is quite amazing you must see the demos very similar to Glade demos it will get the inspirational wheels turning in your idea machines 2D Physics in Flash and AS3 are extremely hot and can be used for many many things from game development to promotions to simulations to user interface or visualizations and even modeling natural systems It is nice to have a port of Box2D and similar to glade capabilities with Chipmunk like Glade has A game and physics engine for Flash including Rigid Body Dynamics Scene management Line of sight User Input Scrolling AI Core parts of the physics solver and collision system are based on the C physics engine Chipmunk Notes about Physaxe Physaxe is a 2D Rigid Body Library written in haXe It s been highly optimized for the Flash 9 Player with the best optimizations available Physaxe is based on several existing physics engines mainly Box2D the reference open source physics engine Glaze an AS3 engine which is a port of Chipmunk itself based on Box2D Physaxe features are rigid body consisting in several shapes shapes supported are circles segments with rounded edges and arbitrary convex polygons customizable broadphase currently bruteforce and y sorted list are available island resolution and sleeping allow 0 CPU to be spent when groups are sleeping constraint solver based on Box2D sequential impulses customizable body properties such as linear angular friction and maximized motion Demo Post about the release Physaxe haXe Kit on Google Code Updated list of physics engines are like this AS3 3D Physics Engines Open Source WOW Engine AS3 2D Physics Engines Open Source APE Actionscript Physics Engine Box2DFlashAS3 FOAM Glaze Motor2 haXe 2D Physics Engines Physaxe Get your game on It is best to get them out early and often I need to take my own advice Tags 2d AS3 box2d box2dflashas3 ENGINE FLASH FLEX foam glade list motor2 OPEN SOURCE PHYSICS Posted in ACTIONSCRIPT ACTIONSCRIPT3 ALGORITHM ARCHITECT AS3 DYNAMIC ENGINE FLASH FLEX GAMEDEV GAMES HAXE OPEN SOURCE PERFORMANCE PHYSICS PIXEL PROGRAMMING RENDERING TECHNOLOGY VISUALIZATION Comments Off Recent Posts Unity 5 WebGL and the Plugin pocalypse Lime OpenFL Haxe Cross Platform Development Breakouts Comparison of JavaScript Game Engines via Breakout Snap svg SVG Vector Javascript Library Unity 4 2 Includes New Platforms Features Windows Phone New Micro Game Consoles TV Apps Games Controlled with Phones Tablets and Handhelds Unity 4 1 Apple TV AirPlay and the New Consoles Unity 4 Live Unity 4 Public Beta Cocos2d x C Port of Cocos2d for iOS Android Desktop Unity 3 5 Available Awesome Flash Export NaCL Export Needed Pipeline Improvements Unity 3 5 Preview Available Includes Unity to Flash Stage3D Export HTML5 Market Ready A Gift to html5 Web Developers and Web Users from Microsoft Silent Automatic IE Updates Onward Unreal Engine 3 Exporting to Flash 11 Stage3D Unity Exporting to Flash 3D Molehill now called Stage3D Preview Hardware Acceleration on the Web

    Original URL path: http://drawlogic.com/tag/motor2/ (2016-02-09)
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  • *drawlogic » port - web, mobile, game + interactive development » port » port
    version has a fixed size and is faster A common application would be a command queue imagine you have a unit in a strategy game and apply many commands which the unit should follow All commands are enqueued and afterwards dequeued and processed in order Stack Also commonly know as a FILO structure First In Last Out Like the queue this comes in two flavors arrayed and linked A stack is often not used directly but a very important concept in programming Please note that a queue and a stack are not real structures because they just define how data is accessed rather then stored Tree A node based structure Every tree starts from a single node called the root node The root node can contain any number of child nodes and every child node can again contain children A tree node with no children is called a leaf node In fact if you draw the nodes of a tree it looking like a real tree with branches The AS3 display architecture is also a tree structure so you could use this to manage your display objects and update them by traversing through the tree Also this is useful for decision trees BVHs storing a plot line or storing data recursively by applying the composite pattern Binary Tree This is just a specialized kind of tree where each node is only allowed to have up to two children called the left and right node Binary trees are very often used for parsing input data for example arithmetic expressions or when building a scripting system Binary Search Tree BST and Hash Table Both structures store data that can be retrieved quickly by using a key The method however differers greatly The BST uses a recursive approach to split up large amounts of data into smaller sets A hash table stores sparse key based data using a hash key in a small amount of space Linked Lists A linked list is similar to an array The main difference is that in an array each cell contains just the data and is accessed by an index A linked list consists of several node objects which in addition to storing the data manage a reference to the next node singly linked or to the next and previous node doubly linked in the list Think of it as a more natural approach to work with sequential data Other benefits are that you can insert and remove data quickly by just calling the appropriate method on the node itself you don t have to manage array indexes Also in AS3 object access is faster than array access so it competes very well in terms of performance when iterating over the list Heap and Priority Queue A Heap is a special kind of binary tree in which every node is bigger than its child nodes Whatever you throw into a heap it s automatically sorted so the item with the most significant value depending on the comparison

    Original URL path: http://drawlogic.com/tag/port/ (2016-02-09)
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  • *drawlogic » haXe on the iPhone with hxcpp, Flash 9 API to C++ for Mobile - web, mobile, game + interactive development » haXe on the iPhone with hxcpp, Flash 9 API to C++ for Mobile » haXe on the iPhone with hxcpp, Flash 9 API to C++ for Mobile
    David Wilhelm At first I was disappointed that haXe did not target the flash player 10 API but on closer inspection of the API docs it seems that it does Apparently in the haXe docs flash 9 means flash 9 or AVM2 which flash 9 was the first player version to use Of course this isn t relevant to the iPhone platform where you d be using some C library for 3D OpenGL but I thought it s worth pointing out Marcus Is it just me or is figuring out a way to get AS3 to C to run on the iPhone one of the first things Adobe should have worked on when it realized the Flash player wasn t going to be on the device http drawcode com ryan marcus yes I think Adobe should have There is probably a case to be made that AIR apps could be used to compile down to obj c Alchemy I think might be a start in this with LLVM but this new pathway to the iPhone is nice I am using Unity3D iPhone and OpenGL directly as well as excellent engines for 2D like cocos2d iphone cloned in obj c from python cocos2d but it would be great to port over lots of flash content into the iphone even if it has to be compiled native and cross compiled Unity3D iPhone uses Mono and does this I think the future has lots of cross compiling and projects like Unladen Swallow with Python so you can write in productive fast languages but have the speed of gcc that is the next area that will open it up http www globalserve net dvafa Dave This is the funkiest coolest post I have seen Yeah i m going to follow Director rss feeds Recent Posts Unity 5 WebGL and the Plugin pocalypse Lime OpenFL Haxe Cross Platform Development Breakouts Comparison of JavaScript Game Engines via Breakout Snap svg SVG Vector Javascript Library Unity 4 2 Includes New Platforms Features Windows Phone New Micro Game Consoles TV Apps Games Controlled with Phones Tablets and Handhelds Unity 4 1 Apple TV AirPlay and the New Consoles Unity 4 Live Unity 4 Public Beta Cocos2d x C Port of Cocos2d for iOS Android Desktop Unity 3 5 Available Awesome Flash Export NaCL Export Needed Pipeline Improvements Unity 3 5 Preview Available Includes Unity to Flash Stage3D Export HTML5 Market Ready A Gift to html5 Web Developers and Web Users from Microsoft Silent Automatic IE Updates Onward Unreal Engine 3 Exporting to Flash 11 Stage3D Unity Exporting to Flash 3D Molehill now called Stage3D Preview Hardware Acceleration on the Web The Next Interactive Web is Materializing Microsoft s Answer to WebGL Silverlight 5 3D Hardware Acceleration XNA RageSpline for Unity 2D Spline Vector Tool cocos2d Now 1 0 and New Project cocos3d WebGL Spec 1 0 Now Final From Khronos Adobe AIR and Flash 3D API Molehill Preview Released Unity Building In Flash 3D Molehill Export Support Cocos2D

    Original URL path: http://drawlogic.com/2009/06/19/haxe-on-the-iphone-with-hxcpp-flash-9-api-to-c-for-mobile/ (2016-02-09)
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  • *drawlogic » cpp - web, mobile, game + interactive development » cpp » cpp
    AS3 cpp FLASH HAXE hxcpp iPhone MOBILE neash neko physaxe Posted in ACTIONSCRIPT ACTIONSCRIPT3 ARCHITECT AS3 HAXE iPhone LIBRARIES PHYSICS PROGRAMMING 4 Comments Recent Posts Unity 5 WebGL and the Plugin pocalypse Lime OpenFL Haxe Cross Platform Development Breakouts Comparison of JavaScript Game Engines via Breakout Snap svg SVG Vector Javascript Library Unity 4 2 Includes New Platforms Features Windows Phone New Micro Game Consoles TV Apps Games Controlled with Phones Tablets and Handhelds Unity 4 1 Apple TV AirPlay and the New Consoles Unity 4 Live Unity 4 Public Beta Cocos2d x C Port of Cocos2d for iOS Android Desktop Unity 3 5 Available Awesome Flash Export NaCL Export Needed Pipeline Improvements Unity 3 5 Preview Available Includes Unity to Flash Stage3D Export HTML5 Market Ready A Gift to html5 Web Developers and Web Users from Microsoft Silent Automatic IE Updates Onward Unreal Engine 3 Exporting to Flash 11 Stage3D Unity Exporting to Flash 3D Molehill now called Stage3D Preview Hardware Acceleration on the Web The Next Interactive Web is Materializing Microsoft s Answer to WebGL Silverlight 5 3D Hardware Acceleration XNA RageSpline for Unity 2D Spline Vector Tool cocos2d Now 1 0 and New Project cocos3d WebGL Spec 1 0 Now Final From Khronos Adobe AIR and Flash 3D API Molehill Preview Released Unity Building In Flash 3D Molehill Export Support Cocos2D Javascript Javascript Port of Cocos2D Game Engine Firefox 4 WebGL enabled Hardware Acceleration Faster Javascript WebConsole Adobe Flash Vs Unity The Near Future Of Hardware Accelerated Web Games EaselJS html5 Flash like Javascript Library by Grant Skinner WebGL Will Be Part of Chrome 9 Regular Releases WebSockets Now Available Across iOS Devices with 4 2 Update Adobe Illustrator AI to Canvas Exporter for html5 Adobe Demos Flash to HTML5 Conversion Tool Is Silverlight Done Microsoft Shift

    Original URL path: http://drawlogic.com/tag/cpp/ (2016-02-09)
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