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  • *drawlogic » OPENSOURCE - web, mobile, game + interactive development » OPENSOURCE » OPENSOURCE
    Breakout Snap svg SVG Vector Javascript Library Unity 4 2 Includes New Platforms Features Windows Phone New Micro Game Consoles TV Apps Games Controlled with Phones Tablets and Handhelds Unity 4 1 Apple TV AirPlay and the New Consoles Unity 4 Live Unity 4 Public Beta Cocos2d x C Port of Cocos2d for iOS Android Desktop Unity 3 5 Available Awesome Flash Export NaCL Export Needed Pipeline Improvements Unity 3 5 Preview Available Includes Unity to Flash Stage3D Export HTML5 Market Ready A Gift to html5 Web Developers and Web Users from Microsoft Silent Automatic IE Updates Onward Unreal Engine 3 Exporting to Flash 11 Stage3D Unity Exporting to Flash 3D Molehill now called Stage3D Preview Hardware Acceleration on the Web The Next Interactive Web is Materializing Microsoft s Answer to WebGL Silverlight 5 3D Hardware Acceleration XNA RageSpline for Unity 2D Spline Vector Tool cocos2d Now 1 0 and New Project cocos3d WebGL Spec 1 0 Now Final From Khronos Adobe AIR and Flash 3D API Molehill Preview Released Unity Building In Flash 3D Molehill Export Support Cocos2D Javascript Javascript Port of Cocos2D Game Engine Firefox 4 WebGL enabled Hardware Acceleration Faster Javascript WebConsole Adobe Flash Vs Unity The Near Future Of Hardware Accelerated Web Games EaselJS html5 Flash like Javascript Library by Grant Skinner WebGL Will Be Part of Chrome 9 Regular Releases WebSockets Now Available Across iOS Devices with 4 2 Update Adobe Illustrator AI to Canvas Exporter for html5 Adobe Demos Flash to HTML5 Conversion Tool Is Silverlight Done Microsoft Shift in Strategy to html5 Adobe Finally Hardware Accelerating Flash for 3D Impact Javascript Game Engine Demo for iOS Archives March 2014 2 December 2013 1 November 2013 1 July 2013 1 June 2013 1 March 2013 1 November 2012 2 May 2012 1 February 2012

    Original URL path: http://drawlogic.com/category/opensource/ (2016-02-09)
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  • *drawlogic » impact - web, mobile, game + interactive development » impact » impact
    TV Apps Games Controlled with Phones Tablets and Handhelds Unity 4 1 Apple TV AirPlay and the New Consoles Unity 4 Live Unity 4 Public Beta Cocos2d x C Port of Cocos2d for iOS Android Desktop Unity 3 5 Available Awesome Flash Export NaCL Export Needed Pipeline Improvements Unity 3 5 Preview Available Includes Unity to Flash Stage3D Export HTML5 Market Ready A Gift to html5 Web Developers and Web Users from Microsoft Silent Automatic IE Updates Onward Unreal Engine 3 Exporting to Flash 11 Stage3D Unity Exporting to Flash 3D Molehill now called Stage3D Preview Hardware Acceleration on the Web The Next Interactive Web is Materializing Microsoft s Answer to WebGL Silverlight 5 3D Hardware Acceleration XNA RageSpline for Unity 2D Spline Vector Tool cocos2d Now 1 0 and New Project cocos3d WebGL Spec 1 0 Now Final From Khronos Adobe AIR and Flash 3D API Molehill Preview Released Unity Building In Flash 3D Molehill Export Support Cocos2D Javascript Javascript Port of Cocos2D Game Engine Firefox 4 WebGL enabled Hardware Acceleration Faster Javascript WebConsole Adobe Flash Vs Unity The Near Future Of Hardware Accelerated Web Games EaselJS html5 Flash like Javascript Library by Grant Skinner WebGL Will Be Part of Chrome 9 Regular Releases WebSockets Now Available Across iOS Devices with 4 2 Update Adobe Illustrator AI to Canvas Exporter for html5 Adobe Demos Flash to HTML5 Conversion Tool Is Silverlight Done Microsoft Shift in Strategy to html5 Adobe Finally Hardware Accelerating Flash for 3D Impact Javascript Game Engine Demo for iOS Archives March 2014 2 December 2013 1 November 2013 1 July 2013 1 June 2013 1 March 2013 1 November 2012 2 May 2012 1 February 2012 1 December 2011 2 October 2011 1 September 2011 1 July 2011 1 May 2011 1 April 2011 2 March

    Original URL path: http://drawlogic.com/tag/impact/ (2016-02-09)
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  • *drawlogic » TECHNOLOGY - web, mobile, game + interactive development » TECHNOLOGY » TECHNOLOGY
    Curves Using the cubicCurveTo drawing API developers can easily create cubic Beziers without requiring custom ActionScript code This is really a new era of browser based game development support that is going to be very exciting It was announced at the Flash Games Summit by Thibault Imbert Adobe Product Manager and Lee Brimelow Adobe Platform Evangelist after they explained and showed examples to the audience of what Molehill could do for flash games Flash 3D API Molehill Preview Flash 3D API Molehill Download Thibault has a list of available Molehill enabled 3D engines already Alternativa3D Away3D Coppercube Flare3D Minko Sophie3D Yogurt3D Zest3D Also a test of hardware accelerated molehill vs software rendered flash Check 2D animation with the display list check your CPU usage Check 2D animation with Molehill check your CPU usage Tags 3d ADOBE API FLASH GAMEDEV molehill unity unity 3d Posted in 3d 3D ENGINES ACTIONSCRIPT3 ADOBE TECHNOLOGY 3 Comments Unity Building In Flash 3D Molehill Export Support Sunday February 27th 2011 Flash Molehill is coming and Unity will be targeting it for export Unity states that they will allow it as an export option just like there are mobile options for iOS and Android These are exciting times Today at the Flash Gaming Summit in San Francisco of which we re proud Gold Sponsors Adobe has announced the public availability of a beta version of the Flash Player codenamed Molehill that has a very interesting new feature hardware accelerated 3D support Molehill exposes a very low level shader based interface to the graphics hardware Adobe has decided to focus on that low level part and do that really well The molehill pre release will not be shipping with a 3D engine scene building tools model and animation importers exporters physics lighting or lightmap creation tools etc The article states that Unity will be keeping the Unity Player and the developer will decide when to target Flash or Unity Players or other platforms like desktop mobile that are currently available and use the rendering platforms that work best with each DirectX OpenGL OpenGL ES Molehill maybe WebGL in the future There is no announcement of a date but Unity is pretty fast to add updates and new platform versions so if they take this on they will ship Currently they mention using Unity and coding with AS3 within Unity script or using Mono NET C Javascript Boo as currently used An intersting option is using Unity to create content and code in C Javascript over AS3 Unity addresses these issues here Q Is this the end of the Unity s own Web Player Absolutely not The Flash and Unity Web Players both have their strengths We re excited by the opportunity to target the Flash Player and all of its features with Unity but there will be plenty of experiences that the Unity plugin is better suited for It will be up to developers in the end to decide whether they want to target only the Flash Player only the Unity Web Player or some combination of the two now things are getting interesting Q What programming language will I use You ll have two options For people with a Flash background Target our ActionScript API directly from Flash Think var go GameObject new GameObject Just normal ActionScript 3 code For people with a Unity background Script your content in C JavaScript Boo like you re used to and have Unity automatically translate it to ActionScript when you hit publish Adobe is good to move to a model where hardware acceleration is part of the platform Since Molehill is low level and competing products like Unity WebGL and others would take that in time opening it so others can build tools on their platform will attract interesting new developments like this Tags ADOBE AS3 C GAMEDEV gdc molehill platform unity unity 3d Posted in 3d 3D ENGINES ADOBE AS3 ENGINE TECHNOLOGY 2 Comments Cocos2D Javascript Javascript Port of Cocos2D Game Engine Sunday January 16th 2011 Cocos2D has been ported to run in javascript and called cocos2d javascript by Ryan Williams Cocos2D is a game engine similar to Flash in that it is a 2d engine but it natively renders to OpenGL ES Cocos2D iphone was originally a port of Cocos2D a python game engine But the similarities to Flash and DisplayObjects Nodes Sprites Scenes Layers etc This helps to port games over fairly quickly or start in productive in cocos2D Having this in javascript is a great thing It runs on html5 canvas javascript What is cocos2d javascript Cocos2d javascript is a 2D game graphics engine based on cocos2d iphone but designed to run in the web browser It uses the latest features available in HTML 5 allowing real time rendering of 2D graphics without the need for plug ins such as Adobe Flash While HTML 5 is still new and not fully supported across all browsers it won t be long before the vast majority of web users are able to enjoy all that it offers When this time comes cocos2d javascript will be an excellent way to develop games and applications To see a small sample of what is on offer please check out the demo section cocos2d engines are now available on almost all platforms so if you are building a 2d game and need a 2d engine typically with Box2D physics cocos2d offers lots of ways to get the game out there with some porting work cocos2d javascript web c ocos2D javascript site cocos2d javascript at github cocos2d javascript docs demos Sprites Tile Maps Jump n Run Mario demo Breakout demo cocos2d iphone mobile cocos2d iphone site objective c cocos2d android 1 java cocos2d android java cocos2d original python desktop cocos2d site cocos2d python download cocos2d other cocos2d x c C port for win iphone android ndk Similar to cocos2d andengine android java Tags canvas cocos2d cocos2d iphone cocos2d javascript GAMEDEV html5 JAVASCRIPT Posted in GAMEDEV TECHNOLOGY 4 Comments Firefox 4 WebGL enabled

    Original URL path: http://drawlogic.com/category/technology/page/2/ (2016-02-09)
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  • *drawlogic » ENGINE - web, mobile, game + interactive development » ENGINE » ENGINE
    VertexNotFoundError View WireMaterial Tags 3d alternativa AS3 ENGINE FLASH flash10 flash9 FLEX platform ru Posted in ACTIONSCRIPT ACTIONSCRIPT3 ARCHITECT AS3 DEVELOPMENT FLASH FLEX GAMEDEV PROGRAMMING TECHNOLOGY 5 Comments Box2DFlashAS3 Version 2 Released AS3 2D Physics Engine Thursday April 17th 2008 Box2dFlashAS3 has been updated to version 2 0 complete with ragdolls and Theo Jansen walkers ala APE fame Tags ape AS3 box2sflashas3 ENGINE FLASH foam motor2 PHYSICS ragdoll Posted in ACTIONSCRIPT ACTIONSCRIPT3 AS3 BEST OF DEVELOPMENT DYNAMIC FLASH FLEX GAMEDEV GAMES LIBRARIES OPEN SOURCE PERFORMANCE PHYSICS PROGRAMMING TECHNOLOGY 3 Comments AS3 Vector 3D Engine Five3D from Mathieu Badimon Released Tuesday April 15th 2008 Mathieu Badimon released the sweet Five3D vector 3d engine recently Zeh noted this and has some experiments but this is a tracking and howto blog and I like to keep a timeline of influential releases You might have seen the Mathieu Badimon labs previously with the very nice scroll handle and technique and ability to rotate and translate the vector objects in 3d space Now you too can make interfaces with the same cool library The one thing I like about this vector engine is well first of all it is vector and secondly it is pretty fast and not too processor intensive but looks killer Tags 3d AS3 ENGINE five3d FLASH INTERFACE labs VECTOR Posted in ACTIONSCRIPT ACTIONSCRIPT3 ARCHITECT AS3 DEVELOPMENT FLASH FLEX PROGRAMMING TECHNOLOGY Comments Off Physaxe 2D Flash Physics Kit for haXe and List of Flash Flex Actionscript Physics Engines for AS3 Sunday April 6th 2008 Nicolas Cannasse a virtual machine genius maker of MTASC compiler Neko and haXe haXe compiles to target flash 6 9 but really only flash 9 is used anymore unless you are making banners released the Physaxe 2D Physics kit for haXe today It is heavily based on Glaze demos and Box2D which the Motor2 Glaze and Box2DFlashAS3 physics kits are all based on Box2D is a great C 2D physics engine it is simple which lended itself to being ported to AS3 quite easily It is also a testament to AS3 that C kits are being ported into the language not once but many times Also C ports like Chipmunk and other signs point to AS3 is of fun Physaxe is quite amazing you must see the demos very similar to Glade demos it will get the inspirational wheels turning in your idea machines 2D Physics in Flash and AS3 are extremely hot and can be used for many many things from game development to promotions to simulations to user interface or visualizations and even modeling natural systems It is nice to have a port of Box2D and similar to glade capabilities with Chipmunk like Glade has A game and physics engine for Flash including Rigid Body Dynamics Scene management Line of sight User Input Scrolling AI Core parts of the physics solver and collision system are based on the C physics engine Chipmunk Notes about Physaxe Physaxe is a 2D Rigid Body Library written in haXe It s been highly optimized for the Flash 9 Player with the best optimizations available Physaxe is based on several existing physics engines mainly Box2D the reference open source physics engine Glaze an AS3 engine which is a port of Chipmunk itself based on Box2D Physaxe features are rigid body consisting in several shapes shapes supported are circles segments with rounded edges and arbitrary convex polygons customizable broadphase currently bruteforce and y sorted list are available island resolution and sleeping allow 0 CPU to be spent when groups are sleeping constraint solver based on Box2D sequential impulses customizable body properties such as linear angular friction and maximized motion Demo Post about the release Physaxe haXe Kit on Google Code Updated list of physics engines are like this AS3 3D Physics Engines Open Source WOW Engine AS3 2D Physics Engines Open Source APE Actionscript Physics Engine Box2DFlashAS3 FOAM Glaze Motor2 haXe 2D Physics Engines Physaxe Get your game on It is best to get them out early and often I need to take my own advice Tags 2d AS3 box2d box2dflashas3 ENGINE FLASH FLEX foam glade list motor2 OPEN SOURCE PHYSICS Posted in ACTIONSCRIPT ACTIONSCRIPT3 ALGORITHM ARCHITECT AS3 DYNAMIC ENGINE FLASH FLEX GAMEDEV GAMES HAXE OPEN SOURCE PERFORMANCE PHYSICS PIXEL PROGRAMMING RENDERING TECHNOLOGY VISUALIZATION Comments Off AS3 Flash Isometric Game Engine Released FFilmation 1 0 Monday March 31st 2008 The FFilmation AS3 Flash Isometric Engine has been released into the wild Jordi Ministral has been generous to watch his creation grow and evolve with the help of the open source community and the flash community is one of the best open source communities out there even though the core adobe flash is still closed Open sourcing is one of the best ways to market test your skills really and this engine has much anyone can learn in making isometric engines for flash You can see our first post on this great engine here Post on the release Download the code API Reference asdoc Here s a peek at the classes in the API http www ffilmation org docs api 1 0 class summary html All Classes BumpMap fAiContainer fCamera fCharacter fCollideEvent fElement fEngine fEngineMaterial fEngineSceneRetriever fEventIn fEventOut fFloor fGlobalLight fLight fMaterial fMoveEvent fObject fOmniLight fPlane fProcessEvent fRenderableElement fScene fSceneLoader fWalkoverEvent fWall line mathUtils movieClipUtils polygonProjection polygonUtils Vector vport Get your game on Tags ACTIONSCRIPT actionscript 3 AS3 ENGINE ffilmation game GAMEDEV isometric Posted in ACTIONSCRIPT ACTIONSCRIPT3 ALGORITHM ARCHITECT AS3 DEVELOPMENT ENGINE FLASH FLEX GAMEDEV GAMES isometric OPEN SOURCE PERFORMANCE PROGRAMMING RENDERING TECHNOLOGY 7 Comments AS3 Flash Isometric Engine Tuesday March 11th 2008 Just got word of this great isometric engine similar to the Alternativa engine or zenbullets but with plans for open source I checked out the demos and it looks well done and is pretty responsive Once you get to heavy lighting it can draw a little slow the cowboy becomes more John Wayne like with slow drawls but this seems like a great base for an isometric AS3 engine The

    Original URL path: http://drawlogic.com/tag/engine/page/2/ (2016-02-09)
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  • *drawlogic » andengine – Android 2D Open GL ES Game Engine Similar to cocos2d-iphone for iOS - web, mobile, game + interactive development » andengine – Android 2D Open GL ES Game Engine Similar to cocos2d-iphone for iOS » andengine – Android 2D Open GL ES Game Engine Similar to cocos2d-iphone for iOS
    feed Both comments and pings are currently closed Pingback Weekly Shared Items 26 July 2010 TOXIN LABS weblog of a german design student from wuerzburg Recent Posts Unity 5 WebGL and the Plugin pocalypse Lime OpenFL Haxe Cross Platform Development Breakouts Comparison of JavaScript Game Engines via Breakout Snap svg SVG Vector Javascript Library Unity 4 2 Includes New Platforms Features Windows Phone New Micro Game Consoles TV Apps Games Controlled with Phones Tablets and Handhelds Unity 4 1 Apple TV AirPlay and the New Consoles Unity 4 Live Unity 4 Public Beta Cocos2d x C Port of Cocos2d for iOS Android Desktop Unity 3 5 Available Awesome Flash Export NaCL Export Needed Pipeline Improvements Unity 3 5 Preview Available Includes Unity to Flash Stage3D Export HTML5 Market Ready A Gift to html5 Web Developers and Web Users from Microsoft Silent Automatic IE Updates Onward Unreal Engine 3 Exporting to Flash 11 Stage3D Unity Exporting to Flash 3D Molehill now called Stage3D Preview Hardware Acceleration on the Web The Next Interactive Web is Materializing Microsoft s Answer to WebGL Silverlight 5 3D Hardware Acceleration XNA RageSpline for Unity 2D Spline Vector Tool cocos2d Now 1 0 and New Project cocos3d WebGL Spec 1 0 Now Final From Khronos Adobe AIR and Flash 3D API Molehill Preview Released Unity Building In Flash 3D Molehill Export Support Cocos2D Javascript Javascript Port of Cocos2D Game Engine Firefox 4 WebGL enabled Hardware Acceleration Faster Javascript WebConsole Adobe Flash Vs Unity The Near Future Of Hardware Accelerated Web Games EaselJS html5 Flash like Javascript Library by Grant Skinner WebGL Will Be Part of Chrome 9 Regular Releases WebSockets Now Available Across iOS Devices with 4 2 Update Adobe Illustrator AI to Canvas Exporter for html5 Adobe Demos Flash to HTML5 Conversion Tool Is Silverlight Done

    Original URL path: http://drawlogic.com/2010/07/24/andengine-android-2d-open-gl-es-game-engine-similar-to-cocos2d-iphone-for-ios/ (2016-02-09)
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  • *drawlogic » andengine - web, mobile, game + interactive development » andengine » andengine
    5 WebGL and the Plugin pocalypse Lime OpenFL Haxe Cross Platform Development Breakouts Comparison of JavaScript Game Engines via Breakout Snap svg SVG Vector Javascript Library Unity 4 2 Includes New Platforms Features Windows Phone New Micro Game Consoles TV Apps Games Controlled with Phones Tablets and Handhelds Unity 4 1 Apple TV AirPlay and the New Consoles Unity 4 Live Unity 4 Public Beta Cocos2d x C Port of Cocos2d for iOS Android Desktop Unity 3 5 Available Awesome Flash Export NaCL Export Needed Pipeline Improvements Unity 3 5 Preview Available Includes Unity to Flash Stage3D Export HTML5 Market Ready A Gift to html5 Web Developers and Web Users from Microsoft Silent Automatic IE Updates Onward Unreal Engine 3 Exporting to Flash 11 Stage3D Unity Exporting to Flash 3D Molehill now called Stage3D Preview Hardware Acceleration on the Web The Next Interactive Web is Materializing Microsoft s Answer to WebGL Silverlight 5 3D Hardware Acceleration XNA RageSpline for Unity 2D Spline Vector Tool cocos2d Now 1 0 and New Project cocos3d WebGL Spec 1 0 Now Final From Khronos Adobe AIR and Flash 3D API Molehill Preview Released Unity Building In Flash 3D Molehill Export Support Cocos2D Javascript Javascript Port of Cocos2D Game Engine Firefox 4 WebGL enabled Hardware Acceleration Faster Javascript WebConsole Adobe Flash Vs Unity The Near Future Of Hardware Accelerated Web Games EaselJS html5 Flash like Javascript Library by Grant Skinner WebGL Will Be Part of Chrome 9 Regular Releases WebSockets Now Available Across iOS Devices with 4 2 Update Adobe Illustrator AI to Canvas Exporter for html5 Adobe Demos Flash to HTML5 Conversion Tool Is Silverlight Done Microsoft Shift in Strategy to html5 Adobe Finally Hardware Accelerating Flash for 3D Impact Javascript Game Engine Demo for iOS Archives March 2014 2 December 2013 1 November

    Original URL path: http://drawlogic.com/tag/andengine/ (2016-02-09)
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  • *drawlogic » Three.js – Javascript 3D Engine with Canvas and SVG Renderers - web, mobile, game + interactive development » Three.js – Javascript 3D Engine with Canvas and SVG Renderers » Three.js – Javascript 3D Engine with Canvas and SVG Renderers
    entry was posted on Sunday April 25th 2010 at 8 16 pm and is filed under 3D ENGINES JAVASCRIPT PROGRAMMING TECHNOLOGY You can follow any responses to this entry through the RSS 2 0 feed Both comments and pings are currently closed Comments are closed Recent Posts Unity 5 WebGL and the Plugin pocalypse Lime OpenFL Haxe Cross Platform Development Breakouts Comparison of JavaScript Game Engines via Breakout Snap svg SVG Vector Javascript Library Unity 4 2 Includes New Platforms Features Windows Phone New Micro Game Consoles TV Apps Games Controlled with Phones Tablets and Handhelds Unity 4 1 Apple TV AirPlay and the New Consoles Unity 4 Live Unity 4 Public Beta Cocos2d x C Port of Cocos2d for iOS Android Desktop Unity 3 5 Available Awesome Flash Export NaCL Export Needed Pipeline Improvements Unity 3 5 Preview Available Includes Unity to Flash Stage3D Export HTML5 Market Ready A Gift to html5 Web Developers and Web Users from Microsoft Silent Automatic IE Updates Onward Unreal Engine 3 Exporting to Flash 11 Stage3D Unity Exporting to Flash 3D Molehill now called Stage3D Preview Hardware Acceleration on the Web The Next Interactive Web is Materializing Microsoft s Answer to WebGL Silverlight 5 3D Hardware Acceleration XNA RageSpline for Unity 2D Spline Vector Tool cocos2d Now 1 0 and New Project cocos3d WebGL Spec 1 0 Now Final From Khronos Adobe AIR and Flash 3D API Molehill Preview Released Unity Building In Flash 3D Molehill Export Support Cocos2D Javascript Javascript Port of Cocos2D Game Engine Firefox 4 WebGL enabled Hardware Acceleration Faster Javascript WebConsole Adobe Flash Vs Unity The Near Future Of Hardware Accelerated Web Games EaselJS html5 Flash like Javascript Library by Grant Skinner WebGL Will Be Part of Chrome 9 Regular Releases WebSockets Now Available Across iOS Devices with 4

    Original URL path: http://drawlogic.com/2010/04/25/three-js-javascript-3d-engine-with-canvas-and-svg-renderers/ (2016-02-09)
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  • *drawlogic » renderer - web, mobile, game + interactive development » renderer » renderer
    is is a pixel based renderer or scanline It is based on a really fun game engine called Irrlicht which has been pretty active for the last few years but is a C DirectX and OpenGL engine Since SWFZ has to run in Flash and it is a pixel renderer scanline it has some limitations currently in Flash Games and renders have to be fast to pull this off and Flash is limited by the software renderer but as computers get multiple processors and flash player gets better at this then this will be a viable option it is the same thing that limits Canvas based renderers right now One main problem with this is you can t go too full screen the biggest sizes that perform well are smaller windows 320 240 etc But if the processors can handle it it is actually more efficient when it removes overlap extra triangle drawing and painters algorithm like problems dont pop up triangle overlap when on same plane This method draws pixel by pixel but fast enough flash engines like Papervision Sandy3D and Away3D draw overlaps due to the drawing technique back to front But SWFZ still manages to pull off some amazing feats such as these demos Quake Demo Terrain Demo Yoshis Hip Hop Couzin Jono has put some great classes into SWFZ engine such as bsp parsers quake md2 parsers animated mesh and lots of great examples in porting C Irrlicht to AS3 This was a very early example of how AS3 was fun for programmers to port stuff from C or C into Flash AS3 is just fun Also be sure to check the site for more samples like an FPS game some basic ai etc Jono has been working on 3d in Flash for a while and actually this message is what shows the difference betweeen this approach and other flash engines the way Papervision Sandy and Away3D pv3d derivative make 3d in flash fast enough Painter s Algorithm and drawing skewed movieclips and textures Demos Post on Open Sourcing of Code Post on Some Unfinished Work to Build On Demo Quake Prototype Demo Terrain Download Source SWFZ Download Source Dependency FileSystem More about the Engine Some Notes The SWFZ engine Overview SWFZ engine is the result of four years of me messing with 3D in Flash I was a complete newbie to 3D so a lot of learning has happened to get to here If you re interested in 3D engines check out the resource links at the bottom of the page The Demo Model md2 format from ID s Quake2 Uses frame based animation Textured with jpeg No lighting No Gouraud Shading just plain texture Skybox Textures are just jpegs Boxes Rendering Textured Gouraud Textured Gouraud with Alpha Textured Gouraud with Quick Alpha Gouraud Shaded and the large box is just Textured Star Texture Targa tga file format AS3 classes 171 classes and interfaces Scene No lighting No collision detection SWFZ engine technology The demo

    Original URL path: http://drawlogic.com/tag/renderer/ (2016-02-09)
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