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  • *drawlogic » osx - web, mobile, game + interactive development » osx » osx
    Max Importing Drag and drop your max files right into the Editor including support for all skeletal based animation multiple UVs and vertex colors Autodesk 3ds Max now joins the existing support for Maya Blender and all other 3D applications that integrate with the latest FBX plugin on the Windows platform Completely Customizable Editor UnityGUI Unity s own GUI creation system now powers the entire Editor and allows you to integrate your own unique level design tools AI control tools debugging tools difficulty tuning tools or anything else you need Over 130 new API entry points enable you to create specialized customized editor tools and build them into the existing Editor interface Tabbed Interface We took cues from the best designed applications and the rewritten editor has received dozens of improvements The most visible change is the tabbed interface where every part of the interface can be moved undocked to a secondary monitor and even stacked to achieve logical grouping Information at Your Fingertips We ve gone to great lengths to make sure that you always have the info you need when you need it Model files have previews right inside the inspector Audio Clips show their waveform with click to play behaviour Meshes show the detailed rendering stats and that s just scratching the surface Tags game GAMEDEV mono osx unity unity3d windows Posted in NET 3D ENGINES GAMEDEV GAMES mono PROGRAMMING RENDERING TECHNOLOGY unity3d 9 Comments Recent Posts Unity 5 WebGL and the Plugin pocalypse Lime OpenFL Haxe Cross Platform Development Breakouts Comparison of JavaScript Game Engines via Breakout Snap svg SVG Vector Javascript Library Unity 4 2 Includes New Platforms Features Windows Phone New Micro Game Consoles TV Apps Games Controlled with Phones Tablets and Handhelds Unity 4 1 Apple TV AirPlay and the New Consoles Unity 4 Live Unity 4 Public Beta Cocos2d x C Port of Cocos2d for iOS Android Desktop Unity 3 5 Available Awesome Flash Export NaCL Export Needed Pipeline Improvements Unity 3 5 Preview Available Includes Unity to Flash Stage3D Export HTML5 Market Ready A Gift to html5 Web Developers and Web Users from Microsoft Silent Automatic IE Updates Onward Unreal Engine 3 Exporting to Flash 11 Stage3D Unity Exporting to Flash 3D Molehill now called Stage3D Preview Hardware Acceleration on the Web The Next Interactive Web is Materializing Microsoft s Answer to WebGL Silverlight 5 3D Hardware Acceleration XNA RageSpline for Unity 2D Spline Vector Tool cocos2d Now 1 0 and New Project cocos3d WebGL Spec 1 0 Now Final From Khronos Adobe AIR and Flash 3D API Molehill Preview Released Unity Building In Flash 3D Molehill Export Support Cocos2D Javascript Javascript Port of Cocos2D Game Engine Firefox 4 WebGL enabled Hardware Acceleration Faster Javascript WebConsole Adobe Flash Vs Unity The Near Future Of Hardware Accelerated Web Games EaselJS html5 Flash like Javascript Library by Grant Skinner WebGL Will Be Part of Chrome 9 Regular Releases WebSockets Now Available Across iOS Devices with 4 2 Update Adobe Illustrator AI to Canvas

    Original URL path: http://drawlogic.com/tag/osx/ (2016-02-09)
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  • *drawlogic » windows - web, mobile, game + interactive development » windows » windows
    great and I know this will be huge for many windows users not wanting to shell out the 1500 for the unity license AND 3000 for a decent macbook The cost wall has been lowered and it is a great investment if you are an indie game developer or a large game developer I usually only get excited about open source tools on this blog because they help everyone with skills have access I hope one day there will be an open source 3d browser based engine as well Right now though there is nothing price competitive other than maybe torque instantaction plugin or the gaim engine quakelive that comes close with hardware rendering and none of them beat Unity in ease of pipeline One thing about Unity3d is it was a game engine from day one it is only a game engine It isn t like Director or Flash that are also application development kits rich internet application kits etc This is pure game engine baby with hardware rendering for the win Also if you want to make 3d games for the iPhone without going hardcore OpenGL ES you can do so with an additional license that opens up your distribution channel to the iphone flash can t do that currently unfortunately And so it begins GAME ON Tags 2 5 3DSMAX importer unity unity3d windows Posted in 3d 3D ENGINES 3DSMAX ENGINE GAMEDEV GAMES MARKET PROGRAMMING RENDERING TECHNOLOGY unity3d 7 Comments Unity3D 2 5 Coming Soon About to Blow Up with Windows IDE Support Wednesday January 21st 2009 The unity3d platform is about to realize about 900 or 9x more possible market for selling their wares and I believe will blow up with unity 2 5 Unity3d 2 5 will bring a windows IDE and development environment to unity3d developers Many game companies are heavily invested in Windows and having this option is breaking down a huge wall to get this development platform and engine into many new hands and companies The best part about unity 3d development is the hardware acceleration the fantastic pipeline the ability to publish desktop web mobile iphone and console wii is pretty amazing All using the powerful mono open source net framework as a base Full update list Windows Editor Support Unity 2 5 adds full support for Windows Vista and XP with 100 feature parity and interoperability with Mac OS X The Unity Editor has been rebuilt to look feel and function identically on both operating systems each running the same underlying engine The best part Unity on either platform can build games for either platform cross platform in the truest sense A Whole New Look Find the tools you need quickly and easily The Play buttons are front and center clearly visible and inviting you to play test and improve your work And when you do they light up dimming the rest of the application drawing your attention to the most important things in the play experience you re creating

    Original URL path: http://drawlogic.com/tag/windows/ (2016-02-09)
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  • *drawlogic » as3isolib Actionscript 3 Isometric Library for Flash/Flex - web, mobile, game + interactive development » as3isolib Actionscript 3 Isometric Library for Flash/Flex » as3isolib Actionscript 3 Isometric Library for Flash/Flex
    parantar com Parantar actionscript is too difficult for me Nexus That a good Library May some exemple on interactivity can help all user I post my exemple but i m not sure it s the best method to do that import as3isolib core ClassFactory import as3isolib core IFactory import as3isolib display IsoView import as3isolib display primitive IsoBox import as3isolib display renderers DefaultShadowRenderer import as3isolib display scene IsoGrid import as3isolib display scene IsoScene import as3isolib enum RenderStyleType import flash display Sprite var box IsoBox new IsoBox box styleType RenderStyleType SHADED box faceColors 0xff0000 0x00ff00 0x0000ff 0xff0000 0x00ff00 0x0000ff box faceAlphas 1 1 1 1 1 1 box setSize 25 30 40 box moveTo 0 0 10 var box2 IsoBox new IsoBox box2 width 30 box2 length 30 box2 height 30 box2 x 40 box2 y 40 box2 z 50 box2 id MovingBox var grid IsoGrid new IsoGrid grid moveTo 0 0 0 grid cellSize 25 grid showOrigin false var factory IFactory new ClassFactory DefaultShadowRenderer factory properties shadowColor 0 000000 shadowAlpha 0 15 drawAll false var scene IsoScene new IsoScene scene addChild box scene addChild box2 scene addChild grid scene styleRenderers factory scene render var view IsoView new IsoView view setSize 400 400 view scene scene look in the future to be able to add more scenes addChild view stage addEventListener KeyboardEvent KEY DOWN Moving function Moving e KeyboardEvent trace e Fleche Gauche if e keyCode 37 view scene children IDChild MovingBox x view scene children IDChild MovingBox x 1 view scene render Fleche Haut if e keyCode 38 if e shiftKey view scene children IDChild MovingBox z view scene children IDChild MovingBox z 1 else view scene children IDChild MovingBox y view scene children IDChild MovingBox y 1 view scene render Fleche Droite if e keyCode 39 view scene children IDChild MovingBox x view scene children IDChild MovingBox x 1 view scene render Fleche Bas if e keyCode 40 if e shiftKey view scene children IDChild MovingBox z view scene children IDChild MovingBox z 1 else view scene children IDChild MovingBox y view scene children IDChild MovingBox y 1 view scene render trace view scene children function IDChild Identifiant String int return view scene getChildIndex view scene getChildByID Identifiant http www ticketpoint de flug flug suedamerika flug brasilien html Flug Brasilien Hey Iam a Facility management student and i must learn a lot about computer programs which are used to build 3 D constructions Can you tell me wheter i can used the Actionscript 3 Isometric Library only for computer game programming The reason for my question Iam searching for new good programs which give me a chance to build qualitative well 3 D construktions without a lot of problems Thx for reading Greets Flug DemAS3 Does not work An error 1045 interface INode is not found What is the problem http jwopitz wordpress com jwopitz DemAS3 did you get this figured out If not you might try posting to the as3isolib s user group http groups google com group as3isolib

    Original URL path: http://drawlogic.com/2008/10/11/as3isolib-actionscript-3-isometric-library/ (2016-02-09)
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  • *drawlogic » iso - web, mobile, game + interactive development » iso » iso
    contentLoaderInfo applicationDomain getDefinition TreeLeaves as Class var grid IsoGrid new IsoGrid grid showOrigin false scene addChild grid var s0 IsoSprite new IsoSprite s0 setSize 25 25 65 s0 moveTo 50 50 0 s0 sprites treeTrunkClass scene addChild s0 var s1 IsoSprite new IsoSprite s1 setSize 125 125 100 s1 moveTo 0 0 75 s1 sprites treeLeavesClass scene addChild s1 scene render public function IsoApplication loadAssets current features simple scene creation 3 primitive types base class for displaying user created content plenty of styling option on vector based primitives integrates well with a variety of tween engines standard 3D isometric positional sorting So get busy building the flash version of roller coaster tycoon Features of the library Online docs Download as3isolib at Google Cod as3isolib tutorial 001 Intro single block as3isolib tutorial 002 Multiple blocks as3isolib tutorial 003 Customizing sides as3isolib tutorial 004 Sprites and construction Blog post about the release Tags ACTIONSCRIPT AS3 FLASH FLEX game GAMEDEV iso isometric orthographic projection Posted in ACTIONSCRIPT ACTIONSCRIPT3 ARCHITECT AS3 DEVELOPMENT ENGINE FLASH FLEX GAMEDEV GAMES isometric LIBRARIES OPEN SOURCE PROGRAMMING RENDERING TECHNOLOGY TOOLS 11 Comments Recent Posts Unity 5 WebGL and the Plugin pocalypse Lime OpenFL Haxe Cross Platform Development Breakouts Comparison of JavaScript Game Engines via Breakout Snap svg SVG Vector Javascript Library Unity 4 2 Includes New Platforms Features Windows Phone New Micro Game Consoles TV Apps Games Controlled with Phones Tablets and Handhelds Unity 4 1 Apple TV AirPlay and the New Consoles Unity 4 Live Unity 4 Public Beta Cocos2d x C Port of Cocos2d for iOS Android Desktop Unity 3 5 Available Awesome Flash Export NaCL Export Needed Pipeline Improvements Unity 3 5 Preview Available Includes Unity to Flash Stage3D Export HTML5 Market Ready A Gift to html5 Web Developers and Web Users from Microsoft Silent Automatic IE Updates Onward Unreal Engine 3 Exporting to Flash 11 Stage3D Unity Exporting to Flash 3D Molehill now called Stage3D Preview Hardware Acceleration on the Web The Next Interactive Web is Materializing Microsoft s Answer to WebGL Silverlight 5 3D Hardware Acceleration XNA RageSpline for Unity 2D Spline Vector Tool cocos2d Now 1 0 and New Project cocos3d WebGL Spec 1 0 Now Final From Khronos Adobe AIR and Flash 3D API Molehill Preview Released Unity Building In Flash 3D Molehill Export Support Cocos2D Javascript Javascript Port of Cocos2D Game Engine Firefox 4 WebGL enabled Hardware Acceleration Faster Javascript WebConsole Adobe Flash Vs Unity The Near Future Of Hardware Accelerated Web Games EaselJS html5 Flash like Javascript Library by Grant Skinner WebGL Will Be Part of Chrome 9 Regular Releases WebSockets Now Available Across iOS Devices with 4 2 Update Adobe Illustrator AI to Canvas Exporter for html5 Adobe Demos Flash to HTML5 Conversion Tool Is Silverlight Done Microsoft Shift in Strategy to html5 Adobe Finally Hardware Accelerating Flash for 3D Impact Javascript Game Engine Demo for iOS Archives March 2014 2 December 2013 1 November 2013 1 July 2013 1 June 2013 1 March 2013 1 November 2012 2

    Original URL path: http://drawlogic.com/tag/iso/ (2016-02-09)
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  • *drawlogic » isometric - web, mobile, game + interactive development » isometric » isometric
    or zenbullets but with plans for open source I checked out the demos and it looks well done and is pretty responsive Once you get to heavy lighting it can draw a little slow the cowboy becomes more John Wayne like with slow drawls but this seems like a great base for an isometric AS3 engine The author who is currently anonymous describes it as The FFilmation Engine is an AS3 isometric programing engine focused mainly on game development The aim of the project is providing a robust development platform where game designers can work on the game s details and forget about the render engine It is intended to be really usable from a real production scenario point of view Unfortunately there is no name associated with the project yet I think it would be wise to let that be known The author has some info on the level structure of files and 3 great demos Here are some features and plans for the engine Have a programming interface as small and easy as possible no matter how complex the internal code is From a software engineering point of view the OO structure may not be as correct and clean as it could have been It is not messy but several decisions where made that improved performance and simplicity at the cost of breaking some good OO programming conventions Rendering performance is a major concern when designing all the algorythms Some of them have been rewritten 4 o 5 times from scratch until one fastest enought was found If it doesn t perform well it is not usable We ve all seen several impressive actionscript demos that look really cool and invite to be used in your next project But then if the effect takes 90 of your CPU you can t build anything on top of that Graphic designers should be able to work on the application s game or not environments without any programming skills visually and with almost immediate previews of what they are doing Using the engine should be fun to some degree If you have this terrific engine and adding a wall to your dungeon means you have to write 10 lines of OO gibberish lazyness will eventually win you over If art directors can draw and place the walls and lights an floors and enemies and see them appearing onscreen you have more chances of reaching your deadline Flash has built in drawing and animation tools You should be able to take advantage of them All this is important because in reality projects depend on limited resources Resources are money and time but also the enthusiasm of indie developers or single individuals doing stuff for fun in their bedrooms Projects specially the for fun ones have more chances of completion if the production process is gratifying to some degree Here s a list of highlited features One engine capable of handling several isometric scenes of different complexities Create scenes from human readable XML

    Original URL path: http://drawlogic.com/tag/isometric/ (2016-02-09)
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  • *drawlogic » orthographic - web, mobile, game + interactive development » orthographic » orthographic
    tween engines standard 3D isometric positional sorting So get busy building the flash version of roller coaster tycoon Features of the library Online docs Download as3isolib at Google Cod as3isolib tutorial 001 Intro single block as3isolib tutorial 002 Multiple blocks as3isolib tutorial 003 Customizing sides as3isolib tutorial 004 Sprites and construction Blog post about the release Tags ACTIONSCRIPT AS3 FLASH FLEX game GAMEDEV iso isometric orthographic projection Posted in ACTIONSCRIPT ACTIONSCRIPT3 ARCHITECT AS3 DEVELOPMENT ENGINE FLASH FLEX GAMEDEV GAMES isometric LIBRARIES OPEN SOURCE PROGRAMMING RENDERING TECHNOLOGY TOOLS 11 Comments AS3 Zupko s Reflections and Shadows with Raycasting in Papervision 3D Sunday August 24th 2008 The Zupko show continues with reflections in Papervision 3D demo Be sure to check out the shadow demo that this is based on After posting my shadow experiment Patrick Matte posed a question wondering if I would be able to do real time reflections in a similar manner The next day I had it done along with some nice iterations along the way orthographic and perspective projection I can release those later if anyone really wants them I ve been sitting on it every since and finally decided I would take the time to write a little description into how its done and give the code to those who are interested and I fixed up some code for backface culling in the reflection this morning View the reflections demo View the reflections post View the shadow demo View the shadow post Tags 3d AS3 FLASH orthographic PAPERVISION projection reflections Posted in 3d 3D ENGINES ACTIONSCRIPT ACTIONSCRIPT3 ARCHITECT AS3 DEVELOPMENT EFFECTS ENGINE FLASH FLEX GAMEDEV isometric OPEN SOURCE PAPERVISION PROGRAMMING RENDERING TECHNOLOGY 2 Comments Recent Posts Unity 5 WebGL and the Plugin pocalypse Lime OpenFL Haxe Cross Platform Development Breakouts Comparison of JavaScript Game Engines via Breakout Snap svg SVG Vector Javascript Library Unity 4 2 Includes New Platforms Features Windows Phone New Micro Game Consoles TV Apps Games Controlled with Phones Tablets and Handhelds Unity 4 1 Apple TV AirPlay and the New Consoles Unity 4 Live Unity 4 Public Beta Cocos2d x C Port of Cocos2d for iOS Android Desktop Unity 3 5 Available Awesome Flash Export NaCL Export Needed Pipeline Improvements Unity 3 5 Preview Available Includes Unity to Flash Stage3D Export HTML5 Market Ready A Gift to html5 Web Developers and Web Users from Microsoft Silent Automatic IE Updates Onward Unreal Engine 3 Exporting to Flash 11 Stage3D Unity Exporting to Flash 3D Molehill now called Stage3D Preview Hardware Acceleration on the Web The Next Interactive Web is Materializing Microsoft s Answer to WebGL Silverlight 5 3D Hardware Acceleration XNA RageSpline for Unity 2D Spline Vector Tool cocos2d Now 1 0 and New Project cocos3d WebGL Spec 1 0 Now Final From Khronos Adobe AIR and Flash 3D API Molehill Preview Released Unity Building In Flash 3D Molehill Export Support Cocos2D Javascript Javascript Port of Cocos2D Game Engine Firefox 4 WebGL enabled Hardware Acceleration Faster Javascript WebConsole Adobe Flash Vs Unity The Near

    Original URL path: http://drawlogic.com/tag/orthographic/ (2016-02-09)
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  • *drawlogic » isometric - web, mobile, game + interactive development » isometric » isometric
    can draw a little slow the cowboy becomes more John Wayne like with slow drawls but this seems like a great base for an isometric AS3 engine The author who is currently anonymous describes it as The FFilmation Engine is an AS3 isometric programing engine focused mainly on game development The aim of the project is providing a robust development platform where game designers can work on the game s details and forget about the render engine It is intended to be really usable from a real production scenario point of view Unfortunately there is no name associated with the project yet I think it would be wise to let that be known The author has some info on the level structure of files and 3 great demos Here are some features and plans for the engine Have a programming interface as small and easy as possible no matter how complex the internal code is From a software engineering point of view the OO structure may not be as correct and clean as it could have been It is not messy but several decisions where made that improved performance and simplicity at the cost of breaking some good OO programming conventions Rendering performance is a major concern when designing all the algorythms Some of them have been rewritten 4 o 5 times from scratch until one fastest enought was found If it doesn t perform well it is not usable We ve all seen several impressive actionscript demos that look really cool and invite to be used in your next project But then if the effect takes 90 of your CPU you can t build anything on top of that Graphic designers should be able to work on the application s game or not environments without any programming skills visually and with almost immediate previews of what they are doing Using the engine should be fun to some degree If you have this terrific engine and adding a wall to your dungeon means you have to write 10 lines of OO gibberish lazyness will eventually win you over If art directors can draw and place the walls and lights an floors and enemies and see them appearing onscreen you have more chances of reaching your deadline Flash has built in drawing and animation tools You should be able to take advantage of them All this is important because in reality projects depend on limited resources Resources are money and time but also the enthusiasm of indie developers or single individuals doing stuff for fun in their bedrooms Projects specially the for fun ones have more chances of completion if the production process is gratifying to some degree Here s a list of highlited features One engine capable of handling several isometric scenes of different complexities Create scenes from human readable XML definitions allowing easy edition of the scene s topology and contents Graphic media can be split into several external resources and loaded when an scene needs them Flat textures

    Original URL path: http://drawlogic.com/category/isometric/ (2016-02-09)
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  • *drawlogic » Hardware of the Casual Gamer Revisited from Unity3d Creators - web, mobile, game + interactive development » Hardware of the Casual Gamer Revisited from Unity3d Creators » Hardware of the Casual Gamer Revisited from Unity3d Creators
    flashbangstudios com http jetpackbrontosaurus com TraceON http www ramtiga com TRaceONVersions TRaceON Current tabid 122 language en US Default aspx EPIC Tower Defense http www shockwave com gamelanding epictowerdefense jsp InvinciCar http www protonfoundry com InvinciCar Besmashed multi http besmashed gamepulp com demo index htm Global Conflicts http www globalconflicts eu Phoenix Final http www nether org uk bad mac code html phoenix final Doom Siege http runevision com blog 2008 07 3 demos and new blending feature html Mario Galaxy like run third one down http runevision com blog 2008 07 3 demos and new blending feature html Zombie Drive http crank dev fuelindustries com zombies TestDrive html Pocket Piglets http www pocketpiglets com private scene html ChickenDemo http web mac com galentucker Site ChickenDemo html Castle Conquest http home in tum de wuehrer Tags casual draw game GAMEDEV gamer GAMES hardware unity unity3d web This entry was posted on Friday September 12th 2008 at 11 58 am and is filed under 3d 3D ENGINES ARCHITECT BENCHMARK DEVELOPMENT GAMEDEV GAMES MARKET PROGRAMMING RENDERING TECHNOLOGY You can follow any responses to this entry through the RSS 2 0 feed Both comments and pings are currently closed http www mrjoy com Jon Frisby You forgot the much more impressive successor to Epic Tower Defense Hordes of Orcs http freeverse com orcs Pingback Flash 10 Officially Released draw logic Pingback links for 2009 05 10 diamondTearz Recent Posts Unity 5 WebGL and the Plugin pocalypse Lime OpenFL Haxe Cross Platform Development Breakouts Comparison of JavaScript Game Engines via Breakout Snap svg SVG Vector Javascript Library Unity 4 2 Includes New Platforms Features Windows Phone New Micro Game Consoles TV Apps Games Controlled with Phones Tablets and Handhelds Unity 4 1 Apple TV AirPlay and the New Consoles Unity 4 Live Unity 4 Public Beta Cocos2d x C Port of Cocos2d for iOS Android Desktop Unity 3 5 Available Awesome Flash Export NaCL Export Needed Pipeline Improvements Unity 3 5 Preview Available Includes Unity to Flash Stage3D Export HTML5 Market Ready A Gift to html5 Web Developers and Web Users from Microsoft Silent Automatic IE Updates Onward Unreal Engine 3 Exporting to Flash 11 Stage3D Unity Exporting to Flash 3D Molehill now called Stage3D Preview Hardware Acceleration on the Web The Next Interactive Web is Materializing Microsoft s Answer to WebGL Silverlight 5 3D Hardware Acceleration XNA RageSpline for Unity 2D Spline Vector Tool cocos2d Now 1 0 and New Project cocos3d WebGL Spec 1 0 Now Final From Khronos Adobe AIR and Flash 3D API Molehill Preview Released Unity Building In Flash 3D Molehill Export Support Cocos2D Javascript Javascript Port of Cocos2D Game Engine Firefox 4 WebGL enabled Hardware Acceleration Faster Javascript WebConsole Adobe Flash Vs Unity The Near Future Of Hardware Accelerated Web Games EaselJS html5 Flash like Javascript Library by Grant Skinner WebGL Will Be Part of Chrome 9 Regular Releases WebSockets Now Available Across iOS Devices with 4 2 Update Adobe Illustrator AI to Canvas Exporter for html5 Adobe

    Original URL path: http://drawlogic.com/2008/09/12/hardware-of-the-casual-gamer-revisited-from-unity3d-creators/ (2016-02-09)
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