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  • *drawlogic » casual - web, mobile, game + interactive development » casual » casual
    play Valve s games However the casual gamer which is what Unity games are mostly targeted at probably has slightly different hardware Slightly being a very relative term of course Lo and behold we have a glimpse into that data How First time the Unity Web Player is installed it submits anonymous hardware details details in the EULA This happens only once and contains no personally identifiable information It s much like visitor statistics trackers on the websites that gather your OS browser information and whatnot Remember all this data is from people who installed Unity Web Player most likely because they wanted to play some Unity content on the web Hardware of standalone game players might be different and hardware of your game s players might be different as well The data set is well over a million samples at the moment Check out the full stats here The most interesting stats to me OS Platforms Windows 96 8 Mac OS X 3 2 CPU Core count overall 1 54 7 2 44 1 4 1 1 8 1 Wow this one is surprising but with the type of gamer that will play and download a quality new plugin to get to a game maybe not They need to have the latest and greatest Multi core processors have been selling for about 2 3 years so this is a continuing trend that will make Flash 3d and even plugins like Unity 3d better over the short term Also when you check it over at Unity Blog note the top cards it is a bit painful if you are a casual gamer developer Not a decent card in the top 10 15 But that is changing rapidly over the next 1 2 years in this regard But this also vyes well for flash based games that rely on dual core software rendered results right now as a decent constraint for developers to keep content painfully accessible to all states of machinery out there I wonder if this information is available on the flash player and public This is specific to the Unity 3D plugin that is also a bit of a different market that is willing to install a plugin for better experiences With Flash it is usually preinstalled or auto updated for a casual user and might be different as Flash has a 98 penetration rate Or for that matter the Director users which would be more gaming focused which amout ot about 40 of internet users But as with the case of Unity it is specific to games right now and a small penetration rate Flash is also apps ads tools demos interactives in addition to games Having this information on Flash or Director would be nice Tags 3d alternativa away casual end user FLASH game GAMEDEV gamers gaming machines MARKET PAPERVISION SANDY unity users Posted in 3D ENGINES ACTIONSCRIPT ACTIONSCRIPT3 APPLICATIONS ARCHITECT AS3 AWAY3D BENCHMARK DEVELOPMENT DIRECTX FLASH FLEX GAMEDEV GAMES MARKET PERFORMANCE PROGRAMMING SILVERLIGHT TECHNOLOGY USER

    Original URL path: http://drawlogic.com/tag/casual/ (2016-02-09)
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  • *drawlogic » draw - web, mobile, game + interactive development » draw » draw
    RC Laser Warrior http www shockwave com gamelanding rclaserwarrior jsp Urban Race Star http web mac com digitaldouble digital double URS Preview html FlashBang studios http raptorsafari com http splume flashbangstudios com http jetpackbrontosaurus com TraceON http www ramtiga com TRaceONVersions TRaceON Current tabid 122 language en US Default aspx EPIC Tower Defense http www shockwave com gamelanding epictowerdefense jsp InvinciCar http www protonfoundry com InvinciCar Besmashed multi http besmashed gamepulp com demo index htm Global Conflicts http www globalconflicts eu Phoenix Final http www nether org uk bad mac code html phoenix final Doom Siege http runevision com blog 2008 07 3 demos and new blending feature html Mario Galaxy like run third one down http runevision com blog 2008 07 3 demos and new blending feature html Zombie Drive http crank dev fuelindustries com zombies TestDrive html Pocket Piglets http www pocketpiglets com private scene html ChickenDemo http web mac com galentucker Site ChickenDemo html Castle Conquest http home in tum de wuehrer Tags casual draw game GAMEDEV gamer GAMES hardware unity unity3d web Posted in 3d 3D ENGINES ARCHITECT BENCHMARK DEVELOPMENT GAMEDEV GAMES MARKET PROGRAMMING RENDERING TECHNOLOGY 3 Comments Recent Posts Unity 5 WebGL and the Plugin pocalypse Lime OpenFL Haxe Cross Platform Development Breakouts Comparison of JavaScript Game Engines via Breakout Snap svg SVG Vector Javascript Library Unity 4 2 Includes New Platforms Features Windows Phone New Micro Game Consoles TV Apps Games Controlled with Phones Tablets and Handhelds Unity 4 1 Apple TV AirPlay and the New Consoles Unity 4 Live Unity 4 Public Beta Cocos2d x C Port of Cocos2d for iOS Android Desktop Unity 3 5 Available Awesome Flash Export NaCL Export Needed Pipeline Improvements Unity 3 5 Preview Available Includes Unity to Flash Stage3D Export HTML5 Market Ready A Gift to html5 Web Developers and Web Users from Microsoft Silent Automatic IE Updates Onward Unreal Engine 3 Exporting to Flash 11 Stage3D Unity Exporting to Flash 3D Molehill now called Stage3D Preview Hardware Acceleration on the Web The Next Interactive Web is Materializing Microsoft s Answer to WebGL Silverlight 5 3D Hardware Acceleration XNA RageSpline for Unity 2D Spline Vector Tool cocos2d Now 1 0 and New Project cocos3d WebGL Spec 1 0 Now Final From Khronos Adobe AIR and Flash 3D API Molehill Preview Released Unity Building In Flash 3D Molehill Export Support Cocos2D Javascript Javascript Port of Cocos2D Game Engine Firefox 4 WebGL enabled Hardware Acceleration Faster Javascript WebConsole Adobe Flash Vs Unity The Near Future Of Hardware Accelerated Web Games EaselJS html5 Flash like Javascript Library by Grant Skinner WebGL Will Be Part of Chrome 9 Regular Releases WebSockets Now Available Across iOS Devices with 4 2 Update Adobe Illustrator AI to Canvas Exporter for html5 Adobe Demos Flash to HTML5 Conversion Tool Is Silverlight Done Microsoft Shift in Strategy to html5 Adobe Finally Hardware Accelerating Flash for 3D Impact Javascript Game Engine Demo for iOS Archives March 2014 2 December 2013 1 November 2013 1 July 2013 1

    Original URL path: http://drawlogic.com/tag/draw/ (2016-02-09)
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  • *drawlogic » BENCHMARK - web, mobile, game + interactive development » BENCHMARK » BENCHMARK
    classes X 509 Certificate support including parsing and validation built in list of common root Certificate Authorities symmetric ciphers AES Blowfish DES 3DES XTEA RC4 confidentiality modes CTR CBC CFB CFB 8 OFB ECB public key crypto RSA encryption decryption signing verifying and key generation padding PKCS 1 type 1 and 2 PKCS 5 BigInteger library hashing function SHA 256 SHA 224 SHA 1 MD5 MD2 HMAC support prng TLSPRF and stream cypher based PRNG minimal ASN 1 DER support for PEM key parsing and X 509 cert parsing Crypto Shortcut class to access many classes above Hex Base64 Static methods to convert binary data to and from text formats As3 Crypto is a cryptography library written in Actionscript 3 that provides several common algorithms as well as TLS 1 0 support The library is offered under the BSD license and include several derivative works from Java C and javascript sources AS3 Crypto Library Page Actionscript Cryptography Demo Page Here s some numbers from as3Crypto home page that show the speed note it has not been optimized just yet since most of this is client side and only one user would be using it this is not an issue server side is where this can have scale problems from parallel execution but flash is rarely server side if it is too slow but it is quite fast The numbers are in 1000s of bytes per second processed type 16 bytes 64 bytes 256 bytes 1024 bytes 8192 bytes md2 1 01k 3 64k 15 08k 53 89k 171 76k md5 221 85k 447 32k 739 54k 893 72k 905 82k sha1 82 28k 184 78k 286 76k 336 03k 345 41k sha224 60 84k 125 67k 200 27k 234 28k 247 58k sha256 60 52k 126 30k 199 19k 234 04k 246 01k hmac md5 48 37k 159 37k 282 87k 295 15k 341 21k hmac sha1 18 29k 64 82k 165 72k 277 60k 342 52k hmac sha224 5 75k 24 84k 125 71k 204 35k 256 36k hmac sha256 15 10k 49 33k 123 71k 206 17k 249 08k rc4 117 24k 381 34k 878 93k 1315 01k 1539 44k xtea cbc 2 49k 6 48k 12 80k 33 00k 44 48k aes128 cbc 1 61k 4 01k 22 97k 78 55k 205 01k aes192 cbc 1 34k 5 13k 20 91k 69 45k 172 43k aes256 cbc 1 48k 5 63k 18 87k 63 45k 150 39k blowfish cbc 2 77k 10 81k 42 28k 140 27k 343 05k des cbc 2 53k 9 73k 35 20k 124 84k 624 88k 3des cbc 2 50k 9 72k 35 61k 115 21k 253 42k The library has not been optimized for speed and those numbers could probably be improved They both have minimal or none ASN 1 support which I will need but I can port much of this from my favorite Java C crypto kit from the legion of the bouncy castle of which I was happy to find was a substantial base for this kit Whatever you do don t send any type of message from your crypto kits with aes 256 cipher and sha 256 hashing to Iran from the US Tags ACTIONSCRIPT3 algorithms AS3 cool CRYPTO encryption hashing Posted in ACTIONSCRIPT ACTIONSCRIPT3 AIR ALGORITHM APPLICATIONS ARCHITECT AS3 BENCHMARK BEST OF CODE CRYPTO DATA DEVELOPMENT FLASH FLEX LIBRARIES OPEN SOURCE PROGRAMMING RIA SECURITY TECHNOLOGY 4 Comments MosesProposes Standardizing Animation and Motion Kits for Flash Flex After Effects Javascript and I add Director and haXe Saturday November 17th 2007 The Proposal Moses the maker of FuseKit is hoping to influence Adobe product lines to include a common base for animation and motion going forward Currently the AS3 world is very alive and is inspiring developers like myself to build lots of toolkits and really creating reusable code and kits that can make things very easy from going to Flash to Flex But wouldn t it be nice if a part of these kits that have to be downloaded every time you have an application use them be part of the native Adobe applications or a core animation kit that partially standardizes animation basics to build upon further Are we just asking for trouble or is this a good idea I don t think it can hurt to bring this to the surface I know that common syntax and familiar kits can really help the developers and designers move from Flash to Flex to After Effects to Javascript it could also help Adobe with usage and usefulness of their entire suite of products Or further this could be a standard that allows Silverlight to also build upon open standard and may the best platform win I think it would be very wise for Adobe to Standardize animation toolkits across their products and Start standardizing some of the basic tools of building motion and filter kits to native but still allowing a flourishing open source and community research and development aspect What MosesProposes Blog entry by Moses on this topic Diagram Current Situation Diagram Proposed Core Library Moses did speak with someone at Adobe about this and it is generally in the plans It was also a pleasure to see Richard Galvan present the upcoming crop of Flash features the sleek update to the animation timeline better late than never support for columnated flowing text double finally and the big one native 3D player support for Display Objects as rotatable 2D planes He ran out of time and didn t get to a few others shown at Adobe MAX such as built in IK inverse kinematics and faster pixel level drawing for texture mapping and photoshop like filter effects Talking to him after the presentation I learned that Richard has a keen awareness of exactly where each feature is at currently We chatted about low level animation mechanics of the Flash Player and I found out that the holy grail of a time based player is indeed on the distant horizon but that each rev will need to be a small step toward this goal The new Flash timeline features meld After Effects Premiere and Live Motion and from what I ve seen I have to say that they are nailing this long overdue upgrade with great design decisions and a level of usability we ve never seen in Flash Kudos team The Current Situation Right now Tweener and TweenLite and animation package and a few others have a unique position in that they work the same almost for AS2 and AS3 Flex or Flash with minor property changes such as x to x as that has changed in AS3 But it would be nice if these kits also had a version for After Effects really bringing that tool into Flash flex developer worlds and Javascript and it would be great if Silverlight also were supported AgTweener anyone Tweener is leading the pack in this aspect of creating a similar experience from AS2 to AS3 in Flash and AS3 in Flex and even JSTweener for Javascript and a kit for haXe which is becoming my favorite toy and the dark horse with the most upside potential with haXe on the loose these points may all be moot as haXe can target any platform except After Effects easily correct me if I am wrong and Silverlight but it could easily be done so to do it for Silverlight 1 0 which is ES3 based I don t use After Effects as much right now but if I could easily incorporate this into Flash Flex and script and animate in a similar syntax and way I know After Effects would definitely have a boost in interest Also the forgotten one Director can we please get an ES4 based language in that application or an update Then kits and add ons are much more possible I really miss hardware accelerated 3d in browser as a pushed technology Director is still around but it does not get the focus it needs Feel the freedom and coolness just in this small test here in director hardware accelerated 3d is the best the Director application environment and Lingo and hacked in javascript are not the best As a long time Director user hobbyist and professional I am disappointed in Director s support at Adobe thus far but I digress The Reality The reality is right now the only problem with kits like Tweener TweenLite Tween mx transitions mx motion etc is that the source has to be embedded in movieclips multiple times Sometimes there are multiple animation kits per compiled SWF that have to be used for more advanced features This adds bulk that if common might not need to be there this comes into play still on mobile and large games apps Let s say you have an application that pulls in many disconnected SWFs and they all have animation in them well if you have 20 of these let s say and you embedded a very small Tweener at 9k per SWF That is about 200k of duplication of AS code Due to the kits small sizes this is not a problem really but when animation kits like Animation Package come into play you are talking 40k per SWF which would leave you with almost a meg of just duplicated animation code I don t think this is that major of a problem for kits like Tweener 9k compiled and Tweenlite 3k compiled but as projects get bigger and more depth of animation platforms needed this can be a problem This can also be solved in architecture with a controller and dummy SWFs to animate but there are times when you need animation in the compiled SWFs and then also need it in many others and the controller The other reality is the animation kits mx transitions easing mx transitions tween for Flex and Tween for fl are a little bloated more difficult than needed to use and as has been seen much slower than kits currently available in the community My one fear about this is that if Adobe makes this possibly like Microsoft s toolkits and libraries they put out they are always bloated and slower then because they are embedded they are untouchable If it was standard enough as building blocks that are faster because they are native then this is the best option as embedded script would be hard pressed to beat native code in the players applications The Future Plans Some of this is underway Animation kits for future Adobe is releasing Flash 10 called Astro that has many new improvements in tweening with xml closer to flex or even Silverlight like transitions and storyboards Aral Balkan a sponsor of OSFlash posted on this and even that Diesel Flash CS4 will include more Tween tools for IK bones Tweener TweenLite Animation Package Animation System etc these are all helping to define the best way to do animation kits Physics toolkits have their own animation kits currently usually to handle the movement according to algorithms FOAM APE Box2DFlashAS3 just released very recently will be posting more on this after I check it and Motor Physics unreleased but heavily demoed at polygonal labs are great physics toolkits and I like this being part of the community to get refined maybe one of them or the best performing ones becomes part of the proposed Adobe Animation bundle These will define the best way to do physics kits 3d in flash toolkits have also been emerging rapidly in 2007 with Papervision3D Away3d based on pv3d Sandy and even engines starting to get built on top of these platforms The general direction is moving towards another platform in there somewhere but I think much work is left to be done to standardized physics systems 3d and advanced motion filter tweens and bezier splines Catmull Rom editors etc I think it is getting time for basic animation kits to become more standard though and in latest versions of flash this is included in the flex and flash scripts but not the native code Right now the standard in syntax and the broadest reach is Tweener and due to the bigger fish syndrome haXe that can target any platform it also has a Tweener and can create code for as2 as3 and any target written in if After Effects Premiere or other apps get more robust and standard animation and motion kits Tweener has kits made and contributed for AS2 AS3 haXe Javascript and others There is also Hydra and the AIF Toolkit that are standardizing After Effects and Flash shaders and filters into a new shader language like Cg and reminiscent of processing org As humans we trial and error and build new platforms in the market to step on to create better platforms to build cool stuff it is evolving right now AS3 is inspiring platforms within platforms of Flash and Adobe kits as well as on Silverlight and in the Javascript world with JSTweener jquery etc As these things are refined we build a level standard platform to build more stuff on Eventually this will be there and whoever does the standard platform for animation will probably reap in users and abilitty to easily add new products and solutions where people already have training Silverlight is an example with NET developers NET was also an example with C so similar to Java ES4 based AS3 has proven it is inspiring all types of new platforms and kits and will continue to do so and it is an interesting time in this industry whichever direction it goes Posted in NET ACTIONSCRIPT ACTIONSCRIPT3 ADOBE AJAX ALGORITHM ANIMATION ARCHITECT AS2 AS3 BENCHMARK C DIRECTOR ENGINE FLASH FLEX HAXE JAVASCRIPT MOTION OPEN SOURCE PAPERVISION PERFORMANCE PHYSICS PROGRAMMING SANDY SILVERLIGHT STANDARDS TECHNOLOGY USER EXPERIENCE XAML 6 Comments AS3 2D Physics Engine FOAM Demos and Sources For Semi Realistic Physics Euler RK4 Comparison Sunday November 11th 2007 Drew Cummin s FOAM is a great flash as3 2d physics package that can be integrated quickly and get started with realistic physics in 2d flash apps and games I have been playing with this since FOAM s release last week and putting together some tests to show comparing with APE and really looking forward to polygonal labs Motor Physics to add there Three excellent physics engines FOAM APE and Motor Physics for flash in AS3 already Basically at flash9 player avm2 market saturation it is now available to develop on in over 94 of market is showing the power of the ES4 Javascript2 based Actionscript3 language and how it is inspiring developers to new levels of interest inspiration Then again haXe can target them all but I digress FOAM was recently released but the author Drew Cummins is showing very good support for the toolkit and released a plethora of goodins to support this great kit bug fixes samples docs and some realistic physics demos as well as in depth walkthrough of creating a force generator and comparison of the Euler and RK4 equations used in that process and their differences Euler being less correct due to the factors of the platform and intervals and environment RK4 more correct but more expensive to run If you are developing realistic physics in flash games or apps this toolkit is a great source of inspiration Demo showing semi realistic physics and the results of the Euler and RK4 Solver in an orbit scenario Excellent post describing the IForceGenerator interface to make a GravitationalForceGenerator class used in the demo Code sample orbit of realistic physics AS3 Code sample of GravitationalForceGenerator class AS3 Euler class in FOAM RK4 class in FOAM FOAM AS3 2d physics engine source at Google Code Perpetual Fall Zero G Toy Chest Tags ACTIONSCRIPT AS3 foam PHYSICS Posted in ACTIONSCRIPT ACTIONSCRIPT3 ALGORITHM ARCHITECT AS3 BENCHMARK BEST OF CODE DEVELOPMENT ENGINE FLASH FLEX GAMES HAXE LIBRARIES MOTION OPEN SOURCE PERFORMANCE PHYSICS PROGRAMMING TECHNOLOGY 3 Comments Good Usable RIA Applications in Flash and Silverlight Monday November 5th 2007 Flash and Silverlight allow developers to make amazing tools they allow creative expression and they also are usually a bad user experience many times Lots of that is changing as more applications are made and frameworks like Flex and Silverlight progress Much of the needed performance is now available for Flash Flex in AS3 and the AVM2 virtual machine that runs it making full applications much faster for all actions that might have been a drag in AS2 and vector based application s of the past Some great tools were made with this still that were usable like gModeler a flash based UML modeling tool but the performance boost will make these applications even more usable for mainstream Some great examples of user friendly apps where the flash or the silverlight element doesn t blind the developer from usability These applications might really have a market for general users of applications from advanced depending on feature set as long as they are usable buzzword Flash Flex AS3 Is a word processor that is really well done This is made with Flex and everything from validation to the toolset is very usable and clean I use Google Docs and haven t looked back for about a year but this application is a nice change to web editors for documents at the current state It included all the usual basic functionality and great new zoom revision history and sharing tools that web office tools like word processors has come to expect Be sure to try this one scrapblog Flash Flex AS3 scapblog is a bloggy presentation that is a great template editor and the tools are broad and expected from users including great integration with the web for photos and video at major sites such as photobucket flickr etc Google SearchMash Flex Flash AS3 This is a Flex 2 actionscript 3 application that is very fast and usable in vector Sample Textured 3d Vista demo

    Original URL path: http://drawlogic.com/category/benchmark/ (2016-02-09)
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  • *drawlogic » Hardware of the Casual Gamer - web, mobile, game + interactive development » Hardware of the Casual Gamer » Hardware of the Casual Gamer
    if you are a casual gamer developer Not a decent card in the top 10 15 But that is changing rapidly over the next 1 2 years in this regard But this also vyes well for flash based games that rely on dual core software rendered results right now as a decent constraint for developers to keep content painfully accessible to all states of machinery out there I wonder if this information is available on the flash player and public This is specific to the Unity 3D plugin that is also a bit of a different market that is willing to install a plugin for better experiences With Flash it is usually preinstalled or auto updated for a casual user and might be different as Flash has a 98 penetration rate Or for that matter the Director users which would be more gaming focused which amout ot about 40 of internet users But as with the case of Unity it is specific to games right now and a small penetration rate Flash is also apps ads tools demos interactives in addition to games Having this information on Flash or Director would be nice Tags 3d alternativa away casual end user FLASH game GAMEDEV gamers gaming machines MARKET PAPERVISION SANDY unity users This entry was posted on Saturday August 2nd 2008 at 4 38 pm and is filed under 3D ENGINES ACTIONSCRIPT ACTIONSCRIPT3 APPLICATIONS ARCHITECT AS3 AWAY3D BENCHMARK DEVELOPMENT DIRECTX FLASH FLEX GAMEDEV GAMES MARKET PERFORMANCE PROGRAMMING SILVERLIGHT TECHNOLOGY USER EXPERIENCE You can follow any responses to this entry through the RSS 2 0 feed Both comments and pings are currently closed Pingback The Geeks Of 3D Hardware of the Casual Gamer http www tugaplay com TugaPlay Cool Visit Also http www tugaplay com More than 3000 free games to play Pingback dispatchEvent Blog Archive Discussion How best to benchmark Flash http planetajob ru Работа Кульная вещь http ctsnab ru neffor interesting Recent Posts Unity 5 WebGL and the Plugin pocalypse Lime OpenFL Haxe Cross Platform Development Breakouts Comparison of JavaScript Game Engines via Breakout Snap svg SVG Vector Javascript Library Unity 4 2 Includes New Platforms Features Windows Phone New Micro Game Consoles TV Apps Games Controlled with Phones Tablets and Handhelds Unity 4 1 Apple TV AirPlay and the New Consoles Unity 4 Live Unity 4 Public Beta Cocos2d x C Port of Cocos2d for iOS Android Desktop Unity 3 5 Available Awesome Flash Export NaCL Export Needed Pipeline Improvements Unity 3 5 Preview Available Includes Unity to Flash Stage3D Export HTML5 Market Ready A Gift to html5 Web Developers and Web Users from Microsoft Silent Automatic IE Updates Onward Unreal Engine 3 Exporting to Flash 11 Stage3D Unity Exporting to Flash 3D Molehill now called Stage3D Preview Hardware Acceleration on the Web The Next Interactive Web is Materializing Microsoft s Answer to WebGL Silverlight 5 3D Hardware Acceleration XNA RageSpline for Unity 2D Spline Vector Tool cocos2d Now 1 0 and New Project cocos3d WebGL Spec 1 0

    Original URL path: http://drawlogic.com/2008/08/02/hardware-of-the-casual-gamer/ (2016-02-09)
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  • *drawlogic » alternativa - web, mobile, game + interactive development » alternativa » alternativa
    for Flash 10 FileReference Runtime Access Saturday May 17th 2008 I have been consuming all the great additions to Flash 10 this weekend and one that really jumps out after you get past the visual text and sound features which are spectacular btw and most of what the community was asking for But one feature snuck by this is the one that ByteArray Thibault Imbert mentions pointed out for managing files directly within Flash File Reference runtime access Bring users into the experience by letting them load files into your RIA You can work with the content at runtime and even save it back when you are done through the browse dialog box Files can be accessed as a byteArray or text using a convenient API in ActionScript without round tripping to the server You no longer have to know a server language or have access to a server to load or save files at runtime This greatly lowers the bar to using Flash as a photo editor document manager customized application experiences marking up content and saving locally all without the need for server side script I am a big fan of server side technologies and develop with them but even for bettering performance this could be huge Scenarios where this might be useful is editing applications note taking download a book with your notes editors for docs games 3d textures the possibilities are endless really Flash 9 just got mainstream and production ready flash 9 penetration at the tail end of last year but there are so many great things in the new version that I hope it comes out very soon Flash it turning into quite a platform Alternativa Platform also has updated their engine for Flash 10 already they must have had some inside early accessibility to it and there are great possibilities here It is only beta Flash 10 but there are great market opportunities to prepare for when this launches Keep your eye on where the puck will be not where it is currently at I was concerned when Adobe bought Macromedia and the future of Flash but it appears they are taking this bull by the horns If you are ready to play with Flash 10 here is Flex and FlashDevelop updates to help you get started Also here is some code posted at ByteArray from Pleh for testing the new FileReference runtime access usage is extremely simple and rests on this var data ByteArray fileRef data FileReference Load Example By Pleh 17 05 08 package import flash display Loader import flash display Sprite import flash events Event import flash events MouseEvent import flash net FileReference import flash net FileFilter import flash utils ByteArray public class Flash10Test extends Sprite private var fileRef FileReference public function Flash10Test fileRef new FileReference fileRef addEventListener Event SELECT selectFile fileRef addEventListener Event OPEN openFile stage addEventListener MouseEvent CLICK stageClick private function selectFile e Event void fileRef load private function openFile e Event void var data ByteArray fileRef data

    Original URL path: http://drawlogic.com/tag/alternativa/ (2016-02-09)
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  • *drawlogic » away - web, mobile, game + interactive development » away » away
    is a continuing trend that will make Flash 3d and even plugins like Unity 3d better over the short term Also when you check it over at Unity Blog note the top cards it is a bit painful if you are a casual gamer developer Not a decent card in the top 10 15 But that is changing rapidly over the next 1 2 years in this regard But this also vyes well for flash based games that rely on dual core software rendered results right now as a decent constraint for developers to keep content painfully accessible to all states of machinery out there I wonder if this information is available on the flash player and public This is specific to the Unity 3D plugin that is also a bit of a different market that is willing to install a plugin for better experiences With Flash it is usually preinstalled or auto updated for a casual user and might be different as Flash has a 98 penetration rate Or for that matter the Director users which would be more gaming focused which amout ot about 40 of internet users But as with the case of Unity it is specific to games right now and a small penetration rate Flash is also apps ads tools demos interactives in addition to games Having this information on Flash or Director would be nice Tags 3d alternativa away casual end user FLASH game GAMEDEV gamers gaming machines MARKET PAPERVISION SANDY unity users Posted in 3D ENGINES ACTIONSCRIPT ACTIONSCRIPT3 APPLICATIONS ARCHITECT AS3 AWAY3D BENCHMARK DEVELOPMENT DIRECTX FLASH FLEX GAMEDEV GAMES MARKET PERFORMANCE PROGRAMMING SILVERLIGHT TECHNOLOGY USER EXPERIENCE 5 Comments Recent Posts Unity 5 WebGL and the Plugin pocalypse Lime OpenFL Haxe Cross Platform Development Breakouts Comparison of JavaScript Game Engines via Breakout Snap svg SVG Vector Javascript Library Unity 4 2 Includes New Platforms Features Windows Phone New Micro Game Consoles TV Apps Games Controlled with Phones Tablets and Handhelds Unity 4 1 Apple TV AirPlay and the New Consoles Unity 4 Live Unity 4 Public Beta Cocos2d x C Port of Cocos2d for iOS Android Desktop Unity 3 5 Available Awesome Flash Export NaCL Export Needed Pipeline Improvements Unity 3 5 Preview Available Includes Unity to Flash Stage3D Export HTML5 Market Ready A Gift to html5 Web Developers and Web Users from Microsoft Silent Automatic IE Updates Onward Unreal Engine 3 Exporting to Flash 11 Stage3D Unity Exporting to Flash 3D Molehill now called Stage3D Preview Hardware Acceleration on the Web The Next Interactive Web is Materializing Microsoft s Answer to WebGL Silverlight 5 3D Hardware Acceleration XNA RageSpline for Unity 2D Spline Vector Tool cocos2d Now 1 0 and New Project cocos3d WebGL Spec 1 0 Now Final From Khronos Adobe AIR and Flash 3D API Molehill Preview Released Unity Building In Flash 3D Molehill Export Support Cocos2D Javascript Javascript Port of Cocos2D Game Engine Firefox 4 WebGL enabled Hardware Acceleration Faster Javascript WebConsole Adobe Flash Vs Unity The Near Future Of

    Original URL path: http://drawlogic.com/tag/away/ (2016-02-09)
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  • *drawlogic » end-user - web, mobile, game + interactive development » end-user » end-user
    is a continuing trend that will make Flash 3d and even plugins like Unity 3d better over the short term Also when you check it over at Unity Blog note the top cards it is a bit painful if you are a casual gamer developer Not a decent card in the top 10 15 But that is changing rapidly over the next 1 2 years in this regard But this also vyes well for flash based games that rely on dual core software rendered results right now as a decent constraint for developers to keep content painfully accessible to all states of machinery out there I wonder if this information is available on the flash player and public This is specific to the Unity 3D plugin that is also a bit of a different market that is willing to install a plugin for better experiences With Flash it is usually preinstalled or auto updated for a casual user and might be different as Flash has a 98 penetration rate Or for that matter the Director users which would be more gaming focused which amout ot about 40 of internet users But as with the case of Unity it is specific to games right now and a small penetration rate Flash is also apps ads tools demos interactives in addition to games Having this information on Flash or Director would be nice Tags 3d alternativa away casual end user FLASH game GAMEDEV gamers gaming machines MARKET PAPERVISION SANDY unity users Posted in 3D ENGINES ACTIONSCRIPT ACTIONSCRIPT3 APPLICATIONS ARCHITECT AS3 AWAY3D BENCHMARK DEVELOPMENT DIRECTX FLASH FLEX GAMEDEV GAMES MARKET PERFORMANCE PROGRAMMING SILVERLIGHT TECHNOLOGY USER EXPERIENCE 5 Comments Recent Posts Unity 5 WebGL and the Plugin pocalypse Lime OpenFL Haxe Cross Platform Development Breakouts Comparison of JavaScript Game Engines via Breakout Snap svg SVG Vector Javascript Library Unity 4 2 Includes New Platforms Features Windows Phone New Micro Game Consoles TV Apps Games Controlled with Phones Tablets and Handhelds Unity 4 1 Apple TV AirPlay and the New Consoles Unity 4 Live Unity 4 Public Beta Cocos2d x C Port of Cocos2d for iOS Android Desktop Unity 3 5 Available Awesome Flash Export NaCL Export Needed Pipeline Improvements Unity 3 5 Preview Available Includes Unity to Flash Stage3D Export HTML5 Market Ready A Gift to html5 Web Developers and Web Users from Microsoft Silent Automatic IE Updates Onward Unreal Engine 3 Exporting to Flash 11 Stage3D Unity Exporting to Flash 3D Molehill now called Stage3D Preview Hardware Acceleration on the Web The Next Interactive Web is Materializing Microsoft s Answer to WebGL Silverlight 5 3D Hardware Acceleration XNA RageSpline for Unity 2D Spline Vector Tool cocos2d Now 1 0 and New Project cocos3d WebGL Spec 1 0 Now Final From Khronos Adobe AIR and Flash 3D API Molehill Preview Released Unity Building In Flash 3D Molehill Export Support Cocos2D Javascript Javascript Port of Cocos2D Game Engine Firefox 4 WebGL enabled Hardware Acceleration Faster Javascript WebConsole Adobe Flash Vs Unity The Near Future Of

    Original URL path: http://drawlogic.com/tag/end-user/ (2016-02-09)
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  • *drawlogic » MARKET - web, mobile, game + interactive development » MARKET » MARKET
    still most keys could safely be used it must be a multi platform support thing Limited full screen keyboard input Currently Flash Player does not allow keyboard input when displaying content in full screen mode Flash Player 10 beta will change this allowing for a limited number of keys to be usable in full screen mode These include Tab the Spacebar and the up down left right arrow keys Flash 10 is getting local save and load this is great for any type of online editor game or application The ability to work on a file immediately without the server round trip initially is great I hope this is extended much further to local save and load with very high limits there has been some confusion on the file size limitations here Ideally this would be extended much further if the product direction is right Typically making apps or games with more than 5 25MB of content quickly become non economical in bandwidth such as gaming assets due to browser cache size limitations defaults IE 50MB Safari 5 25MB FF3 50MB I wish there was a better way to allow local saving for long periods of time Almost installing apps via flash with extended cache talk about killer app feature Downloading 10 MB of gaming assets that you know will be there for the month rather than the day Paste events can read the clipboard Using the clipboard is another great useful tool in applications and online editors Data can be read from the Clipboard inside a paste event handler In Flash Player 9 the system Clipboard could not be read at any time With Flash Player 10 beta the new ActionScript 3 0 method Clipboard generalClipboard getData may be used to read the contents of the system Clipboard but only when it is called from within an event handler processing a flash events Event PASTE event So yes the security user interaction changes do break current features but it also takes this platform a bit more into secure applications and game features from security changes hopefully these features are extended much further but they are on the right track Tags ACTIONSCRIPT ACTIONSCRIPT3 AS3 clipboard FLASH FLEX future GAMEDEV local MARKET network RTMFP udp Posted in ACTIONSCRIPT ACTIONSCRIPT3 ADOBE APPLICATIONS ARCHITECT AS3 DEVELOPMENT FLASH FLEX GAMEDEV MARKET MULTI USER PROGRAMMING TECHNOLOGY 7 Comments Hardware of the Casual Gamer Saturday August 2nd 2008 Making great games applications and tools using flash silverlight or other tools that are emerging such as Unity3D takes great style effort and knowing your target We need to know what the end user machine has at hand The Unity 3d guys put together a great post on the capabilities of casual gaming machines With all the talk about flash 3d unity3d and silverlight what level are you targeting and what group of people can actually PLAY your games as you envision Pretty much everyone knows Valve s hardware survey it s a very valuable resource that shows what hardware the typical hardcore PC gamer has that is gamers that play Valve s games However the casual gamer which is what Unity games are mostly targeted at probably has slightly different hardware Slightly being a very relative term of course Lo and behold we have a glimpse into that data How First time the Unity Web Player is installed it submits anonymous hardware details details in the EULA This happens only once and contains no personally identifiable information It s much like visitor statistics trackers on the websites that gather your OS browser information and whatnot Remember all this data is from people who installed Unity Web Player most likely because they wanted to play some Unity content on the web Hardware of standalone game players might be different and hardware of your game s players might be different as well The data set is well over a million samples at the moment Check out the full stats here The most interesting stats to me OS Platforms Windows 96 8 Mac OS X 3 2 CPU Core count overall 1 54 7 2 44 1 4 1 1 8 1 Wow this one is surprising but with the type of gamer that will play and download a quality new plugin to get to a game maybe not They need to have the latest and greatest Multi core processors have been selling for about 2 3 years so this is a continuing trend that will make Flash 3d and even plugins like Unity 3d better over the short term Also when you check it over at Unity Blog note the top cards it is a bit painful if you are a casual gamer developer Not a decent card in the top 10 15 But that is changing rapidly over the next 1 2 years in this regard But this also vyes well for flash based games that rely on dual core software rendered results right now as a decent constraint for developers to keep content painfully accessible to all states of machinery out there I wonder if this information is available on the flash player and public This is specific to the Unity 3D plugin that is also a bit of a different market that is willing to install a plugin for better experiences With Flash it is usually preinstalled or auto updated for a casual user and might be different as Flash has a 98 penetration rate Or for that matter the Director users which would be more gaming focused which amout ot about 40 of internet users But as with the case of Unity it is specific to games right now and a small penetration rate Flash is also apps ads tools demos interactives in addition to games Having this information on Flash or Director would be nice Tags 3d alternativa away casual end user FLASH game GAMEDEV gamers gaming machines MARKET PAPERVISION SANDY unity users Posted in 3D ENGINES ACTIONSCRIPT ACTIONSCRIPT3 APPLICATIONS ARCHITECT AS3 AWAY3D BENCHMARK

    Original URL path: http://drawlogic.com/tag/market/ (2016-02-09)
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