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  • *drawlogic » PAPERVISION - web, mobile, game + interactive development » PAPERVISION » PAPERVISION
    is a bit painful if you are a casual gamer developer Not a decent card in the top 10 15 But that is changing rapidly over the next 1 2 years in this regard But this also vyes well for flash based games that rely on dual core software rendered results right now as a decent constraint for developers to keep content painfully accessible to all states of machinery out there I wonder if this information is available on the flash player and public This is specific to the Unity 3D plugin that is also a bit of a different market that is willing to install a plugin for better experiences With Flash it is usually preinstalled or auto updated for a casual user and might be different as Flash has a 98 penetration rate Or for that matter the Director users which would be more gaming focused which amout ot about 40 of internet users But as with the case of Unity it is specific to games right now and a small penetration rate Flash is also apps ads tools demos interactives in addition to games Having this information on Flash or Director would be nice Tags 3d alternativa away casual end user FLASH game GAMEDEV gamers gaming machines MARKET PAPERVISION SANDY unity users Posted in 3D ENGINES ACTIONSCRIPT ACTIONSCRIPT3 APPLICATIONS ARCHITECT AS3 AWAY3D BENCHMARK DEVELOPMENT DIRECTX FLASH FLEX GAMEDEV GAMES MARKET PERFORMANCE PROGRAMMING SILVERLIGHT TECHNOLOGY USER EXPERIENCE 5 Comments Papervision 3D 2 0 Breaking Changes on Object yaw roll pitch Thursday July 17th 2008 UPDATE See comments and papervision list for revert of this change You can now use localRotationX localrotationY and localRotation Z instead yaw pitch and roll are back by popular demand Hi List Sorry for this confusion but we decided to revert back to pitch angle yaw angle and roll angle methods There are three new getter setters now though do3d localRotationX do3d localRotationY do3d localRotationZ So pitch 30 would be the same as doing localRotationX 30 Note that localRotationX Y Z are rotations relative to the rotation as set by rotationX Y Z Also note that after do3d lookAt localRotationX Y Z will be resetted to 0 Tim ORIGINAL POST Papervision 3D 2 0 Alpha has been undergoing lots of changes and one you might want to know about is the object yaw pitch and roll change Thisis changing on how you access them but only slightly This is good because you an read and write the values on the object not just set them Per the papervision list from the man Tim Knip On many users request DisplayObject3D s methods pitch yaw and roll are now getters setters Usage do3d yaw degrees do3d pitch degrees do3d roll degrees var myYaw Number do3d yaw This means these values are now absolute values instead of previous relative values as in deprecated do3d yaw 1 Let me know any issues as I m sure there are Tim This only affects the latest and greatest revisions of papervision but is definitely a good change It is good to make changes that make more sense without worrying about breaking changes Tags 3d change GAMEDEV object PAPERVISION Posted in 3d 3D ENGINES ACTIONSCRIPT ACTIONSCRIPT3 ARCHITECT AS3 DEVELOPMENT ENGINE FLASH FLEX GAMEDEV PAPERVISION PROGRAMMING RENDERING TECHNOLOGY 9 Comments AS3 Creative Papervision 3D Flash Games Monday May 12th 2008 Recently on the papervision lists there have been some really creative uses of pv3d in games I will highlight two here Bowling Buddies Facebook integrated game AirShip demos The Bowling Buddies game is made by the very creative Playfish com company more on the release at their blog They have some great facebook social network games combined with flash With bowling buddies they created a game similar to Wii bowling even with customize characters and the best part is how they have scaled down versions You can play in 2D 3D and at different levels of quality to make it accessible to everyone I think that will probably be needed with 3d flash games Shockwave Director has LOD Level of Detail that helps with scaling down to slower machines but you have to do that yourself with the state of 3d engines in flash so far Bowling buddies and most playfish games are Facebook Social Network based You might say why especially if you aren t in the US where facebook is the biggest social network But even Activision s CEO calls facebook a threat to online gaming as we know it this is because of the community aspect and the ability to play with friends and multiplayer games easily Rather than setting up your own player find mechanism facebook has it built in and all the viral aspects you need to garner more fans So those into facebook and gaming are possibly ahead but also it will be extremely competitive try bowling buddies Airship is a really creative game that has been impressive to watch grow over the last weeks It is now textured and performs pretty well The best part is the Airship model and the fans Very neat and I hope this one is seen through to a launched game It is a bit like a RTS Strategy overhead game that would be very cool to play multiplayer with Red5 server as well just need the TIME try airship demo The best part is you can see after a year of release papervision and the other 3d engines are really changing the way gaming is done online What was once a Java or Shockwave only capability flash now has with evolving 3d engines and there are playable fun games to prove it that are commercial ready Get your game on Tags creative facebook fun game GAMES PAPERVISION social games Posted in 3d 3D ENGINES ACTIONSCRIPT ACTIONSCRIPT3 ANIMATION ARCHITECT AS3 DEVELOPMENT FLASH FLEX GAMEDEV MARKET PAPERVISION PROGRAMMING TECHNOLOGY 19 Comments AS3 Flash 3D Engine SWFZ Source Code Goes Open Source Friday April 11th 2008 Jono is giving SWFZ to science

    Original URL path: http://drawlogic.com/tag/papervision/ (2016-02-09)
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  • *drawlogic » DIRECTX - web, mobile, game + interactive development » DIRECTX » DIRECTX
    machine recenty posted some great news to hopefully a new direction possible hardware acceleration with the next Flash update This is mainly for 2d drawing acceleration but Tinic also notes in his first point that this update improves the speed of Papervision3D currently a fake 2d painters algorithm 3d Adobe is listening to the market on this one And what is this OpenGL and DirectX hardware scaling It helps to draw the full screen version faster since its more taxing on the processor probably but this will lead to further use of OpenGL and DirectX for 3d I hope Full screen mode with hardware scaling Probably the biggest new feature in the Flash Player Update 3 This leverages DirectX on Windows and OpenGL on OSX There is an new API to control the behavior which was required since we could not change current behavior and we wanted to give the maximum flexibility possible I know you are probably eager to use this feature we will post more information on this on labs adobe com soon I ll also will give you much more technical details in an upcoming blog post Found via Zeh I have dreams of hardware acceleration in flash and what it will do to the gaming world Microsoft has Silverlight which they could easily make DirectX capable and might as well at such low penetration rates right now but they would stop at switching to OpenGL I think for cross platform support Adobe might be willing to risk it and since they already own Director roll in OpenGL engine support into Flash and win the 3d web battle not to mention just entirely take 2d effects and animation to a new level as well UPDATE Here is Tinic showing the 1080 video with nhardware acceleration in the new update Anyone with 2 screens at work they get stuff done http video onflex org 2007 06 14 tinic uro shows new fullscreen hd video in flash player Posted in 3d ACTIONSCRIPT ADOBE AS3 DIRECTX FLASH FLEX GAMEDEV GAMES NEWS OPENGL PAPERVISION Comments Off Hardware Rendering for 3D in Silverlight or Flash And Anyone Seen Our Director Wednesday April 18th 2007 Hardware 3D rendering One thing that might be interesting in the heating up battle of Flash vs Silverlight is rendering Will Silverlight down the road provide hardware rendering support for 3d in Silverlight If so Microsoft will have a compelling offering Would Microsoft really want this with strong 3d capabilities built into a browser goes against their console offerings or maybe not in the end With 3d in the browser on two competing platforms that use hardware rendering we can make Raycasted donuts yummy oh and there could be a massive surge in the online 3d gaming market especially the indie market It is up for grabs But the problem is that Silverlight will also need to support OpenGL for other platforms that do not run DirectX If Adobe wants to win this maybe OpenGL 3d integration into

    Original URL path: http://drawlogic.com/category/directx/ (2016-02-09)
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  • *drawlogic » AS3 Plinko with APE 2D Flash Physics Engine - web, mobile, game + interactive development » AS3 Plinko with APE 2D Flash Physics Engine » AS3 Plinko with APE 2D Flash Physics Engine
    also ended up choosing APE and although it s lacking a few features that I wanted it was quick and easy to get up and running with it Anyway fun game thanks Macaca I used Box2DFlashAS3 on a project at work and ended up writing a layer on top of it to take away the sharp edges Box2D is VERY fast but it s structure totally goes against anything I ever learned while doing nice n clean AS2 AS3 it really is a C port and those folks think different I used easy classes to set thing up nicely then let loose the simulation and made some useable accessors to manipulate the Box2D objects That turned out to be a project by itself and once the game was finished i never got around to completing the layer and tidying it up and by then the new version of the Box2D port was reported to come out anyway APE is very friendly to use very nice AS3 style but indeed it lacks a bit in features polygon and or triangle particles http drawlogic com drawk Thanks all yeh as for the actual site that integration was done by others and it is a little heavy But it was really fun working with AS3 and APE I really dig Box2DFlashAS3 Motor2 and FOAM but APE fit this task nicely as I was working with some peeps that are still coming across the AS2 to AS3 divide http karlt com Karl Fantastic I scored 12 000 after about 20 attempts http flashspeaksactionscript com Angel Romero Just Scored 12100 http screencast com t 5e0eObEeLg klem Funnny I scored 21 000 p and I ve got a plinko chip wedged on the top http www screencast com t IPOndvFhqDF http drawlogic com drawk Hey klem yeh I really should have put a tilt button or worked in a bit of shake or differentation that isn t visible I managed to do it after about 100 tries if you get the right velocity and bounce This simply means you are a gaming elite http mandarin no Thomas Viktil Looks great I wish the background music was a bit louder it s cool I m running a debugger version of the Flash Player and got a few errors I can remember 3 of them was regarding creating multiple instances of BulkLoader Recent Posts Unity 5 WebGL and the Plugin pocalypse Lime OpenFL Haxe Cross Platform Development Breakouts Comparison of JavaScript Game Engines via Breakout Snap svg SVG Vector Javascript Library Unity 4 2 Includes New Platforms Features Windows Phone New Micro Game Consoles TV Apps Games Controlled with Phones Tablets and Handhelds Unity 4 1 Apple TV AirPlay and the New Consoles Unity 4 Live Unity 4 Public Beta Cocos2d x C Port of Cocos2d for iOS Android Desktop Unity 3 5 Available Awesome Flash Export NaCL Export Needed Pipeline Improvements Unity 3 5 Preview Available Includes Unity to Flash Stage3D Export HTML5 Market Ready A Gift

    Original URL path: http://drawlogic.com/2008/07/29/as3-plinko-with-ape-2d-flash-physics-engine/ (2016-02-09)
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  • *drawlogic » ape - web, mobile, game + interactive development » ape » ape
    motor2 PHYSICS ragdoll Posted in ACTIONSCRIPT ACTIONSCRIPT3 AS3 BEST OF DEVELOPMENT DYNAMIC FLASH FLEX GAMEDEV GAMES LIBRARIES OPEN SOURCE PERFORMANCE PHYSICS PROGRAMMING TECHNOLOGY 3 Comments Recent Posts Unity 5 WebGL and the Plugin pocalypse Lime OpenFL Haxe Cross Platform Development Breakouts Comparison of JavaScript Game Engines via Breakout Snap svg SVG Vector Javascript Library Unity 4 2 Includes New Platforms Features Windows Phone New Micro Game Consoles TV Apps Games Controlled with Phones Tablets and Handhelds Unity 4 1 Apple TV AirPlay and the New Consoles Unity 4 Live Unity 4 Public Beta Cocos2d x C Port of Cocos2d for iOS Android Desktop Unity 3 5 Available Awesome Flash Export NaCL Export Needed Pipeline Improvements Unity 3 5 Preview Available Includes Unity to Flash Stage3D Export HTML5 Market Ready A Gift to html5 Web Developers and Web Users from Microsoft Silent Automatic IE Updates Onward Unreal Engine 3 Exporting to Flash 11 Stage3D Unity Exporting to Flash 3D Molehill now called Stage3D Preview Hardware Acceleration on the Web The Next Interactive Web is Materializing Microsoft s Answer to WebGL Silverlight 5 3D Hardware Acceleration XNA RageSpline for Unity 2D Spline Vector Tool cocos2d Now 1 0 and New Project cocos3d WebGL Spec 1 0 Now Final From Khronos Adobe AIR and Flash 3D API Molehill Preview Released Unity Building In Flash 3D Molehill Export Support Cocos2D Javascript Javascript Port of Cocos2D Game Engine Firefox 4 WebGL enabled Hardware Acceleration Faster Javascript WebConsole Adobe Flash Vs Unity The Near Future Of Hardware Accelerated Web Games EaselJS html5 Flash like Javascript Library by Grant Skinner WebGL Will Be Part of Chrome 9 Regular Releases WebSockets Now Available Across iOS Devices with 4 2 Update Adobe Illustrator AI to Canvas Exporter for html5 Adobe Demos Flash to HTML5 Conversion Tool Is Silverlight Done

    Original URL path: http://drawlogic.com/tag/ape/ (2016-02-09)
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  • *drawlogic » PHYSICS - web, mobile, game + interactive development » PHYSICS » PHYSICS
    may cause a fatal error To avoid such a trouble it is strongly recommended to copy the header part of this file or index html including the downloaded zip file Utilizing Box2D APIs simulate the newton world as you like The Box2DJS APIs are completely same as those of Box2DFlashAS3 Please refer information about it Also the speed of your javascript engine makes a big difference just like the AS2 AVM1 to the AS3 AVM2 virtual machines Chrome is much faster than FF3 Video of Box2DJS in Chrome Video of Box2DJS in FF3 Tags 2d AS3 FLASH JAVASCRIPT PHYSICS prototype web Posted in ANIMATION DEVELOPMENT ENGINE GAMEDEV GAMES JAVASCRIPT LIBRARIES OPEN SOURCE PHYSICS TECHNOLOGY 3 Comments AS3 Flash Flex 3D Physics Engine JiglibFlash Based on JigLib C 3D Physics Engine Monday January 12th 2009 use arrow keys and spacebar to control the red ball A new 3d physics library is under development and in early stages called jiglibflash Like the Box2D ports it is based on a C library of the same name called jiglib only this is 3D instead of 2D It is similar in purpose to WOW Engine which is the other current open source 3d flash physics engine For more on this toolkit see the links below Demo Code on Google Code Announcement UPDATE katopz has also ported this to use Away3D as the renderer UPDATE Also updated for the sandy3d engine as the renderer Tags 3d AS3 FLASH FLEX GAMEDEV PAPERVISION PHYSICS Posted in 3d 3D ENGINES ACTIONSCRIPT ACTIONSCRIPT3 ARCHITECT AS3 GAMEDEV GAMES MOTION OPEN SOURCE PAPERVISION PHYSICS TECHNOLOGY 5 Comments AS3 Plinko with APE 2D Flash Physics Engine Tuesday July 29th 2008 I rarely mention stuff I have worked on here but I got a chance to use APE and AS3 on the online Plinko game at the site for the Price is Right videogame for the famed pink Plinko Board Who doesn t love Plinko I did the programming on this back when I still worked at emarketing prizelogic I will be featuring a small iteration to APE with draggable particles and how I did it In the end I didn t use the draggable particles but they are fun i ended up changing my collision border particles after testing I ended up controlling the drop location by swapping out a wheel particle after they dropped it So that it got the famous Plinko disc bounce and roll Why did I use APE Well it is the least complex physics engine I started off with Box2dFlashAS3 and will post that one maybe as well but ended up going with APE mainly for integration it was easier that it was a less intensive codebase Box2DFlashAS3 can scare non C coders with it s style let alone AS2 coders moving to AS3 It is slower with all the other animation going on in the site but you can also play on my server here just the Plinko part Can you get 10 000 Tags 2d ape AS3 game GAMEDEV PHYSICS plinko Posted in ACTIONSCRIPT ACTIONSCRIPT3 ARCHITECT AS3 DEVELOPMENT DYNAMIC FLASH FLEX GAMEDEV OPEN SOURCE PERFORMANCE PHYSICS PROGRAMMING RENDERING TECHNOLOGY 10 Comments AS3 3D Physics Cloth and Bones Demos by Roxik Saturday July 26th 2008 Roxik has a 3d physics engine of his own This is the same dude that did the well done pictaps site Looks like he also recently added an engine for cloth Also the bones demo is pretty sweet Tags 3d AS3 bones cloth FLASH FLEX PHYSICS pictabs roxik Posted in 3d 3D ENGINES ACTIONSCRIPT ACTIONSCRIPT3 ARCHITECT AS3 DEVELOPMENT FLASH FLEX GAMEDEV PROGRAMMING TECHNOLOGY 5 Comments Box2DFlashAS3 Version 2 Released AS3 2D Physics Engine Thursday April 17th 2008 Box2dFlashAS3 has been updated to version 2 0 complete with ragdolls and Theo Jansen walkers ala APE fame Tags ape AS3 box2sflashas3 ENGINE FLASH foam motor2 PHYSICS ragdoll Posted in ACTIONSCRIPT ACTIONSCRIPT3 AS3 BEST OF DEVELOPMENT DYNAMIC FLASH FLEX GAMEDEV GAMES LIBRARIES OPEN SOURCE PERFORMANCE PHYSICS PROGRAMMING TECHNOLOGY 3 Comments Physaxe 2D Flash Physics Kit for haXe and List of Flash Flex Actionscript Physics Engines for AS3 Sunday April 6th 2008 Nicolas Cannasse a virtual machine genius maker of MTASC compiler Neko and haXe haXe compiles to target flash 6 9 but really only flash 9 is used anymore unless you are making banners released the Physaxe 2D Physics kit for haXe today It is heavily based on Glaze demos and Box2D which the Motor2 Glaze and Box2DFlashAS3 physics kits are all based on Box2D is a great C 2D physics engine it is simple which lended itself to being ported to AS3 quite easily It is also a testament to AS3 that C kits are being ported into the language not once but many times Also C ports like Chipmunk and other signs point to AS3 is of fun Physaxe is quite amazing you must see the demos very similar to Glade demos it will get the inspirational wheels turning in your idea machines 2D Physics in Flash and AS3 are extremely hot and can be used for many many things from game development to promotions to simulations to user interface or visualizations and even modeling natural systems It is nice to have a port of Box2D and similar to glade capabilities with Chipmunk like Glade has A game and physics engine for Flash including Rigid Body Dynamics Scene management Line of sight User Input Scrolling AI Core parts of the physics solver and collision system are based on the C physics engine Chipmunk Notes about Physaxe Physaxe is a 2D Rigid Body Library written in haXe It s been highly optimized for the Flash 9 Player with the best optimizations available Physaxe is based on several existing physics engines mainly Box2D the reference open source physics engine Glaze an AS3 engine which is a port of Chipmunk itself based on Box2D Physaxe features are rigid body consisting in several shapes shapes supported are circles segments with rounded edges and arbitrary convex polygons customizable

    Original URL path: http://drawlogic.com/tag/physics/ (2016-02-09)
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  • *drawlogic » plinko - web, mobile, game + interactive development » plinko » plinko
    the Plugin pocalypse Lime OpenFL Haxe Cross Platform Development Breakouts Comparison of JavaScript Game Engines via Breakout Snap svg SVG Vector Javascript Library Unity 4 2 Includes New Platforms Features Windows Phone New Micro Game Consoles TV Apps Games Controlled with Phones Tablets and Handhelds Unity 4 1 Apple TV AirPlay and the New Consoles Unity 4 Live Unity 4 Public Beta Cocos2d x C Port of Cocos2d for iOS Android Desktop Unity 3 5 Available Awesome Flash Export NaCL Export Needed Pipeline Improvements Unity 3 5 Preview Available Includes Unity to Flash Stage3D Export HTML5 Market Ready A Gift to html5 Web Developers and Web Users from Microsoft Silent Automatic IE Updates Onward Unreal Engine 3 Exporting to Flash 11 Stage3D Unity Exporting to Flash 3D Molehill now called Stage3D Preview Hardware Acceleration on the Web The Next Interactive Web is Materializing Microsoft s Answer to WebGL Silverlight 5 3D Hardware Acceleration XNA RageSpline for Unity 2D Spline Vector Tool cocos2d Now 1 0 and New Project cocos3d WebGL Spec 1 0 Now Final From Khronos Adobe AIR and Flash 3D API Molehill Preview Released Unity Building In Flash 3D Molehill Export Support Cocos2D Javascript Javascript Port of Cocos2D Game Engine Firefox 4 WebGL enabled Hardware Acceleration Faster Javascript WebConsole Adobe Flash Vs Unity The Near Future Of Hardware Accelerated Web Games EaselJS html5 Flash like Javascript Library by Grant Skinner WebGL Will Be Part of Chrome 9 Regular Releases WebSockets Now Available Across iOS Devices with 4 2 Update Adobe Illustrator AI to Canvas Exporter for html5 Adobe Demos Flash to HTML5 Conversion Tool Is Silverlight Done Microsoft Shift in Strategy to html5 Adobe Finally Hardware Accelerating Flash for 3D Impact Javascript Game Engine Demo for iOS Archives March 2014 2 December 2013 1 November 2013 1 July

    Original URL path: http://drawlogic.com/tag/plinko/ (2016-02-09)
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  • *drawlogic » DYNAMIC - web, mobile, game + interactive development » DYNAMIC » DYNAMIC
    port of Box2D and similar to glade capabilities with Chipmunk like Glade has A game and physics engine for Flash including Rigid Body Dynamics Scene management Line of sight User Input Scrolling AI Core parts of the physics solver and collision system are based on the C physics engine Chipmunk Notes about Physaxe Physaxe is a 2D Rigid Body Library written in haXe It s been highly optimized for the Flash 9 Player with the best optimizations available Physaxe is based on several existing physics engines mainly Box2D the reference open source physics engine Glaze an AS3 engine which is a port of Chipmunk itself based on Box2D Physaxe features are rigid body consisting in several shapes shapes supported are circles segments with rounded edges and arbitrary convex polygons customizable broadphase currently bruteforce and y sorted list are available island resolution and sleeping allow 0 CPU to be spent when groups are sleeping constraint solver based on Box2D sequential impulses customizable body properties such as linear angular friction and maximized motion Demo Post about the release Physaxe haXe Kit on Google Code Updated list of physics engines are like this AS3 3D Physics Engines Open Source WOW Engine AS3 2D Physics Engines Open Source APE Actionscript Physics Engine Box2DFlashAS3 FOAM Glaze Motor2 haXe 2D Physics Engines Physaxe Get your game on It is best to get them out early and often I need to take my own advice Tags 2d AS3 box2d box2dflashas3 ENGINE FLASH FLEX foam glade list motor2 OPEN SOURCE PHYSICS Posted in ACTIONSCRIPT ACTIONSCRIPT3 ALGORITHM ARCHITECT AS3 DYNAMIC ENGINE FLASH FLEX GAMEDEV GAMES HAXE OPEN SOURCE PERFORMANCE PHYSICS PIXEL PROGRAMMING RENDERING TECHNOLOGY VISUALIZATION Comments Off AS3 Convert Python Code to Flex AS3 with flex pypy Thursday March 20th 2008 I have officially been sucked into the Python vortex I recently have really been digging IronPython Jython and good old plain Python but have not ventured here yet Google They employ Guido Microsoft IronPython and Sun Jython are all becoming infected pythonistas as well But this is just too cool Python to AS3 code with flex pypy This project is very young but could be fun source at Google Code Haxe has a similar premise where it can compile to Flash6 9 versions of actionscript 2 3 which makes for a system with better reach Python code for this is lots of fun and very flexible Python is becoming a baseplane language and one great language for transcending platform lock in Check out this snippet pulled from here click to see sample game usr bin env python This simple example has very little to do with the pygame chimp example except that it will act the same more or less and it uses the same resources only they got converted to mp3s pngs Import Modules from pypy translator flex modules flex import class MyRect def init self x y w h self x self y self w self h x y w h SCREEN W 468 SCREEN H 60 class Game def init self pass def init self screen self screen screen screen layout absolute screen setActualSize SCREEN W SCREEN H screen addEventListener mouseMove mousemotion screen addEventListener enterFrame do loop screen addEventListener click chimp whip self bg load sprite py background png self screen addChild self bg self chimp load sprite py chimp png self screen addChild self chimp self orig y self chimp y img2 self fist load sprite py fist png self screen addChild img2 img2 move 400 img2 height 2 self move 1 self spin 0 self hit 0 self hit move 1 self sfx self sfx whip load sound resource py punch mp3 self sfx nohit load sound resource py whiff mp3 def loop self img self chimp if self spin self spin 1 img rotation self spin 24 else img x self move 8 if img x SCREEN W img width self move 1 if img x Tags ACTIONSCRIPT ACTIONSCRIPT3 AS3 CODE FLASH FLEX flex pypy pypy PYTHON Posted in ACTIONSCRIPT ACTIONSCRIPT3 ARCHITECT AS3 BASEPLANE DEVELOPMENT DYNAMIC FLASH FLEX FUNCTIONAL HAXE MARKET OPEN SOURCE PROGRAMMING PYTHON STANDARDS TECHNOLOGY 5 Comments AS3 First Open Source 3d Flash Physics Engine Released WOWEngine Tuesday January 22nd 2008 Seraf True to the word WOWEngine was released today It is still a work in progress but it is the first 3d physics engine out of the gate It is built with many open source kits that are emerging It can use any of the 3 major flash 3d engines pv3d sandy away3d and it is built on APE AS3 2d physics engine WOW Engine use Sandy library for all the 3D mathematical computations matrix 3D vector plane The inner architecture of the engine is also inspired by Sandy s one Collisions and physical reactions are possible thanks to the AS3 physic engine made by Alec Cove named APE version 0 2 Even if APE is a 2D physic engine it is possible to extend the contraints on volumes and that s the purpose of WOW engine WOW engine extends APE and allows to simulate physics on 3D volumes WOW Engine is capable to handle positions and rotations of abstract objects which need to be linked to some visual objects 2D or 3D The visual objects can be drawn thanks to another library Sandy3D Papervision3D Away3D for 3D WOW Engine use and depend of the Data Structures classes written by polygonal labs Basic technical Demos spheres on plane boundArea sphere spheres and contraints Advanced technical Demos 3D picture rope box cloth 01 cloth 02 cloth 03 Tutorials Your First WOW Engine Application how to use boundArea how to use sphere and get position How to use plane sphere constraint Posted in 3d 3D ENGINES ACTIONSCRIPT ACTIONSCRIPT3 ARCHITECT AS3 AWAY3D DEVELOPMENT DYNAMIC ENGINE FLASH FLEX GAMEDEV GAMES OPEN SOURCE PAPERVISION PHYSICS PROGRAMMING RENDERING SANDY TECHNOLOGY 3 Comments Motion Detection In Flash AS2 and AS3 and C Wednesday October 17th 2007 Currently working on some motion detection with flash c and

    Original URL path: http://drawlogic.com/category/dynamic/ (2016-02-09)
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  • *drawlogic » AS3 Creative Papervision 3D Flash Games - web, mobile, game + interactive development » AS3 Creative Papervision 3D Flash Games » AS3 Creative Papervision 3D Flash Games
    am and is filed under 3d 3D ENGINES ACTIONSCRIPT ACTIONSCRIPT3 ANIMATION ARCHITECT AS3 DEVELOPMENT FLASH FLEX GAMEDEV MARKET PAPERVISION PROGRAMMING TECHNOLOGY You can follow any responses to this entry through the RSS 2 0 feed Both comments and pings are currently closed sdf nothing is killable in the ship demo http drawlogic com drawk not yet but with time http winx winx ws alexwinx much before both http www inlineshuffle com gameTest php http escee biz escee it s over gaming as we know it that is http www lorenzgames com LorenzGames i just wrote an article about 3d flash games on my blog http www lorenzgames com blog Away3D The future of 3D Flash Games Pingback Flash Game Development The Algorithmist http www vinsdojo com Vin Here s my decidedly low budget survival horror game made with Papervision http www vinsdojo com NaughtyInhabitants http www blastone com Mark And here is one I made 3D speedpool in Papervision 1 9 Phunky http www blastone com games pool http key odemeleri org key ödemeleri not yet but with time http www radyosohbet net radyo dinle i just wrote an article about 3d flash games on my blog denizerdogan it s over gaming as we know it that is http drawlogic com drawk or it is just beginning http www key odemeleri net key ödemeleri it s over gaming as we know it that is http www turkudinle gen tr türkü dinle i just wrote an article about 3d flash games on my blog http vip progon ru Online Пинайте своего хостера сайт с трудом открылся http www winningatbowling blogspot com Robert Eckert I love the advice you give on tenpin bowling keep up the great work If you have a chance stop by my new bowling blog for some extra tips http www nexonkiller com forum Hacks Well said finally a good report on this stuff http www csharks com Juwal Bose We are working on small 3D games in Papervision Recently we worked with Zupkos tutorials to create a 3D shooter Please do review I used ASE format 3d mesh files created using blender http www onlineindiangames com livegames SkullCrusher3D Pingback worldofinformations com Recent Posts Unity 5 WebGL and the Plugin pocalypse Lime OpenFL Haxe Cross Platform Development Breakouts Comparison of JavaScript Game Engines via Breakout Snap svg SVG Vector Javascript Library Unity 4 2 Includes New Platforms Features Windows Phone New Micro Game Consoles TV Apps Games Controlled with Phones Tablets and Handhelds Unity 4 1 Apple TV AirPlay and the New Consoles Unity 4 Live Unity 4 Public Beta Cocos2d x C Port of Cocos2d for iOS Android Desktop Unity 3 5 Available Awesome Flash Export NaCL Export Needed Pipeline Improvements Unity 3 5 Preview Available Includes Unity to Flash Stage3D Export HTML5 Market Ready A Gift to html5 Web Developers and Web Users from Microsoft Silent Automatic IE Updates Onward Unreal Engine 3 Exporting to Flash 11 Stage3D Unity Exporting to Flash 3D Molehill now called

    Original URL path: http://drawlogic.com/2008/05/12/as3-creative-papervision-3d-flash-games/ (2016-02-09)
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