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  • *drawlogic » creative - web, mobile, game + interactive development » creative » creative
    possibly ahead but also it will be extremely competitive try bowling buddies Airship is a really creative game that has been impressive to watch grow over the last weeks It is now textured and performs pretty well The best part is the Airship model and the fans Very neat and I hope this one is seen through to a launched game It is a bit like a RTS Strategy overhead game that would be very cool to play multiplayer with Red5 server as well just need the TIME try airship demo The best part is you can see after a year of release papervision and the other 3d engines are really changing the way gaming is done online What was once a Java or Shockwave only capability flash now has with evolving 3d engines and there are playable fun games to prove it that are commercial ready Get your game on Tags creative facebook fun game GAMES PAPERVISION social games Posted in 3d 3D ENGINES ACTIONSCRIPT ACTIONSCRIPT3 ANIMATION ARCHITECT AS3 DEVELOPMENT FLASH FLEX GAMEDEV MARKET PAPERVISION PROGRAMMING TECHNOLOGY 19 Comments Recent Posts Unity 5 WebGL and the Plugin pocalypse Lime OpenFL Haxe Cross Platform Development Breakouts Comparison of JavaScript Game Engines via Breakout Snap svg SVG Vector Javascript Library Unity 4 2 Includes New Platforms Features Windows Phone New Micro Game Consoles TV Apps Games Controlled with Phones Tablets and Handhelds Unity 4 1 Apple TV AirPlay and the New Consoles Unity 4 Live Unity 4 Public Beta Cocos2d x C Port of Cocos2d for iOS Android Desktop Unity 3 5 Available Awesome Flash Export NaCL Export Needed Pipeline Improvements Unity 3 5 Preview Available Includes Unity to Flash Stage3D Export HTML5 Market Ready A Gift to html5 Web Developers and Web Users from Microsoft Silent Automatic IE Updates Onward Unreal Engine 3 Exporting to Flash 11 Stage3D Unity Exporting to Flash 3D Molehill now called Stage3D Preview Hardware Acceleration on the Web The Next Interactive Web is Materializing Microsoft s Answer to WebGL Silverlight 5 3D Hardware Acceleration XNA RageSpline for Unity 2D Spline Vector Tool cocos2d Now 1 0 and New Project cocos3d WebGL Spec 1 0 Now Final From Khronos Adobe AIR and Flash 3D API Molehill Preview Released Unity Building In Flash 3D Molehill Export Support Cocos2D Javascript Javascript Port of Cocos2D Game Engine Firefox 4 WebGL enabled Hardware Acceleration Faster Javascript WebConsole Adobe Flash Vs Unity The Near Future Of Hardware Accelerated Web Games EaselJS html5 Flash like Javascript Library by Grant Skinner WebGL Will Be Part of Chrome 9 Regular Releases WebSockets Now Available Across iOS Devices with 4 2 Update Adobe Illustrator AI to Canvas Exporter for html5 Adobe Demos Flash to HTML5 Conversion Tool Is Silverlight Done Microsoft Shift in Strategy to html5 Adobe Finally Hardware Accelerating Flash for 3D Impact Javascript Game Engine Demo for iOS Archives March 2014 2 December 2013 1 November 2013 1 July 2013 1 June 2013 1 March 2013 1 November 2012 2 May 2012 1

    Original URL path: http://drawlogic.com/tag/creative/ (2016-02-09)
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  • *drawlogic » social games - web, mobile, game + interactive development » social games » social games
    possibly ahead but also it will be extremely competitive try bowling buddies Airship is a really creative game that has been impressive to watch grow over the last weeks It is now textured and performs pretty well The best part is the Airship model and the fans Very neat and I hope this one is seen through to a launched game It is a bit like a RTS Strategy overhead game that would be very cool to play multiplayer with Red5 server as well just need the TIME try airship demo The best part is you can see after a year of release papervision and the other 3d engines are really changing the way gaming is done online What was once a Java or Shockwave only capability flash now has with evolving 3d engines and there are playable fun games to prove it that are commercial ready Get your game on Tags creative facebook fun game GAMES PAPERVISION social games Posted in 3d 3D ENGINES ACTIONSCRIPT ACTIONSCRIPT3 ANIMATION ARCHITECT AS3 DEVELOPMENT FLASH FLEX GAMEDEV MARKET PAPERVISION PROGRAMMING TECHNOLOGY 19 Comments Recent Posts Unity 5 WebGL and the Plugin pocalypse Lime OpenFL Haxe Cross Platform Development Breakouts Comparison of JavaScript Game Engines via Breakout Snap svg SVG Vector Javascript Library Unity 4 2 Includes New Platforms Features Windows Phone New Micro Game Consoles TV Apps Games Controlled with Phones Tablets and Handhelds Unity 4 1 Apple TV AirPlay and the New Consoles Unity 4 Live Unity 4 Public Beta Cocos2d x C Port of Cocos2d for iOS Android Desktop Unity 3 5 Available Awesome Flash Export NaCL Export Needed Pipeline Improvements Unity 3 5 Preview Available Includes Unity to Flash Stage3D Export HTML5 Market Ready A Gift to html5 Web Developers and Web Users from Microsoft Silent Automatic IE Updates Onward Unreal Engine 3 Exporting to Flash 11 Stage3D Unity Exporting to Flash 3D Molehill now called Stage3D Preview Hardware Acceleration on the Web The Next Interactive Web is Materializing Microsoft s Answer to WebGL Silverlight 5 3D Hardware Acceleration XNA RageSpline for Unity 2D Spline Vector Tool cocos2d Now 1 0 and New Project cocos3d WebGL Spec 1 0 Now Final From Khronos Adobe AIR and Flash 3D API Molehill Preview Released Unity Building In Flash 3D Molehill Export Support Cocos2D Javascript Javascript Port of Cocos2D Game Engine Firefox 4 WebGL enabled Hardware Acceleration Faster Javascript WebConsole Adobe Flash Vs Unity The Near Future Of Hardware Accelerated Web Games EaselJS html5 Flash like Javascript Library by Grant Skinner WebGL Will Be Part of Chrome 9 Regular Releases WebSockets Now Available Across iOS Devices with 4 2 Update Adobe Illustrator AI to Canvas Exporter for html5 Adobe Demos Flash to HTML5 Conversion Tool Is Silverlight Done Microsoft Shift in Strategy to html5 Adobe Finally Hardware Accelerating Flash for 3D Impact Javascript Game Engine Demo for iOS Archives March 2014 2 December 2013 1 November 2013 1 July 2013 1 June 2013 1 March 2013 1 November 2012 2 May 2012 1

    Original URL path: http://drawlogic.com/tag/social-games/ (2016-02-09)
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  • *drawlogic » ANIMATION - web, mobile, game + interactive development » ANIMATION » ANIMATION
    released that adds a main feature missing from GreenSock s offerings in tween animation libraries and kits over Tweener That is the bezier curve tween Tweener is very popular for use in PV3d and AS3 due to the bezier curve and Zeh s great example that is really the base of a possible 3d editor TweenMax now adds this and bezier tween capability for the GreenSock animation libraries Tweener and TweenLite have become the micro animation kits as well as micro kits you can make with Go base kits TweenLite TweenFilterLite and TweenMax divided up into different kits allows it to be embedded for banners or small assets easier if you don t need the filters or other advanced tweens this comes into play heavily with large games and asset collections when the compiled SWF each need the library Tweener packs all features into one kit for simplicity GreenSock kits are divided up for need The comparison together is about the same but for basic tweens TweenLite is only 2k Performance is one area that the kits from GreenSock have really shined and since the addition of the speed tests and benchmarks it has become a great focus on showing how the open source kits are much better than bloated included animation calls in Flash and Flex defaults I think all the kits have niches that they fit and Tweener and TweenLite are just very simple to use which adds alot to an animation kit success List of Animation Kits for AS3 some for AS2 as well Tweener GreenSock TweenLite TweenFilterLite TweenMax Speed Test Go Base Twease AS3Easing Animation Package Animation System If you are using the Flex of Flash default animation classes I am sorry Tags ANIMATION animation kit AS2 AS3 CODE kits tween tweening tweens Posted in ACTIONSCRIPT ACTIONSCRIPT3 ANIMATION ARCHITECT AS3 CODE FLASH FLEX GAMEDEV INTERFACE MARKET MOTION OPEN SOURCE PERFORMANCE PROGRAMMING RENDERING TECHNOLOGY VISUALIZATION Comments Off AS3 Nascar Game By mr doob AS3 Flash Library Mashup Friday March 28th 2008 I have been one upped by mr doob I did a little nascar like RC pro am like prototype in march 07 when the pv3d kit showed up on my screen and I was hooked like most suceptible flashers who have longed for 3d in flash Only my version is like Nintendo64 and his is like xbox360 with updated effects and physics kits and some doob magic All these are based off of of course the original race car driver in Papervision and its creator Carlos Ulloa Adobe should be paying this man To the feature This is a sweet game by mr doob called burn and brag for Nascar Now I don t particularly like Nascar all that much but who doesn t like to peel out to some fiddlin I mainly do Nascar stuff because it is highly marketable and like the only answer most ad agencies have for getting the southern us markets it seems that and c o u n t r y mu si c must be said at a slower rate But I digress this is a perfect mix of advertisment game play fun and experience It is fast simple and playable Exactly the simplicity and smoothness needed of gameplay and playback Great ad work but it also gives something fun to do and best of all it is built in AS3 flash with a plethora of libraries from the flash as3 community The game platform is emerging fantastically in the AS3 market mrdoob used these kits to build this box2dflash for the car 2d 3d physics a modified version of papervision3D 2 0 Effects branch Tweener for the replay It would be cool to see a post on how he did the replays with tweener I imagine just a series of points collected with car state current position state and then just play them back with a call back or time delay You d have to capture alot for smooth playback without laggy movements I am working on multiplayer games with this same issue for a current project Game on The question is when will this be SOTD or SOTM at thefwa com Tags 3d ACTIONSCRIPT ACTIONSCRIPT3 AS3 box2dflashas3 EFFECTS gameplay mrdoob nascar PAPERVISION singularity tweener zupko Posted in 3d 3D ENGINES ACTIONSCRIPT ACTIONSCRIPT3 ANIMATION ARCHITECT AS3 BEST OF EFFECTS ENGINE FLASH FLEX GAMEDEV GAMES MARKET MARKETING PAPERVISION PERFORMANCE PHYSICS PROGRAMMING RENDERING TECHNOLOGY 4 Comments AS3 Real Time Raytracing Saturday March 22nd 2008 Forrest Briggs throwing down with a real time raytracer in AS3 Also a C OpenGL version sample on the page Real time pixel manipulation in flash is getting faster but is still probably going to have to be faked in AS3 maybe AS4 will provide us per pixel speeds that Andre Michelle has been harping on since flash 8 5 Native operations can be much faster in that area AIF might look to change some of that but that is Flash 10 Here is the code for the as3 raytracer Read more at laserpirate package import flash display Sprite import flash display Bitmap import flash display BitmapData import flash events Event import flash utils getTimer import flash events MouseEvent import flash text TextField import flash text TextFormat public class RayTracer extends Sprite private var t Number private var dt Number 01 private var frameTimeTxt TextField public static const BUFFER WIDTH int 160 public static const BUFFER HEIGHT int 120 public static const BUFFER SCALEDDOWN int 320 BUFFER WIDTH public static const HALF BUFFER WIDTH int BUFFER WIDTH 2 public static const HALF BUFFER HEIGHT int BUFFER HEIGHT 2 private var outputBitmapData BitmapData private var outputBitmap Bitmap public var FOV Number 20 public var sphereCenterX Array 0 0 0 0 public var sphereCenterY Array 0 2 4 100 5 public var sphereCenterZ Array 4 4 4 10 public var sphereRadius Array 35 35 25 100 public var sphereR Array 255 0 0 20 public var sphereG Array 0 150 0 20 public var sphereB Array 0 0 255 20 public var sphereReflects Array false false false true public var sphereReflectiveness Array 0 0 0 3 public var sphere2dX Array new Array sphereCenterX length public var sphere2dY Array new Array sphereCenterX length public var sphere2dR Array new Array sphereCenterX length public var numSpheres sphereCenterX length var skyR int 20 var skyG int 20 var skyB int 20 var skyColor int skyR sphere2dR i continue begin actual ray tracing if its inside the bounding circle lengthRTSC2 sphereCenterX i sphereCenterX i sphereCenterY i sphereCenterY i sphereCenterZ i sphereCenterZ i closestApproach sphereCenterX i rayDirX sphereCenterY i rayDirY sphereCenterZ i rayDirZ if closestApproach 255 r 255 if g 255 g 255 if b 255 b 255 end if reflected ray hits end if reflects else primary ray doesn t reflect r sphereR closestSphereIndex illumination g sphereG closestSphereIndex illumination b sphereB closestSphereIndex illumination outputBitmapData setPixel x y r Tags 3d ALGORITHM INTERFACE PIXEL raytrace render Posted in 3d ACTIONSCRIPT ACTIONSCRIPT3 AIF ALGORITHM ANIMATION ARCHITECT AS3 DEVELOPMENT EFFECTS FLASH FLEX GAMEDEV GAMES OPEN SOURCE PERFORMANCE PIXEL PROGRAMMING RENDERING TECHNOLOGY VISUALIZATION Comments Off AS3 Animation Base Library Go Performance Tests Friday January 25th 2008 Moses has posted some nicely presented info on Go performance So far it looks almost neck and neck with TweenLite in drop dead sprints for fastest performing exhaustive tween kung fu ing Although these are not really for competition it is to mainly show patterns for design for purposes that you need Where this is a more apples to apples comparison Go vs TweenLite as the other kits have other overhead such as filters utilities even pathing for AnimationPackage and Tweener TweenLite solved this by separating out into TweenFilterLite and just making TweenLite for animation and keeping file size extremely small virtual machine advantages There is just no excuse for the F9 Tween class though what the It is one thing to build another to share another to present information in a very consumable way and then another to make that whole presentation look really good Moses like polygonal labs throws down some nice demos and information posts Go was late to the AS3 Animation kit game after pwning with FuseKit in the AS2 age especially the creative agency love I think it was the right time as it was released the TweenLite and TweenBencher performance testing utilities put a focus on performance to see just how many more cycles we could get out of AS3 from an animation kit When building your own animation kits or contributing to one these observations from various aims helps in the code design I still use Tweener in most production work and TweenLite when I need really small assets if there are going to be many of them But I have started to use Go in a kit I am building that I hope to share more in the future and used it in a small game But by the speed of the tests and my own experiments it is pretty clear to see that both TweenLite and Go would be excellent base layers to animation kit architecture and Tweener is a bit more on top of that with the filters and bezier tools that it is really a more complete package with less work to do as your animation gets more complex colors saturation bezier etc But if you were looking to build your own animation kit or for micro assets a base like Go or a base kit like TweenLite is the way to go Some notes from Moses s tests show that performance and sync are also what starts to fall apart as performance critical mass is reached Go and Tweener held sync the best Side notes The TweenLite system was highly performative on all three measures That system also features a very small filesize footprint making it a clear choice for banners or other filesize restrictive projects Go Tweener were the only systems here that synced their animations others ran out of sync to different degrees which yields less visually favorable results Actually it looks kind of neat in the tests But you don t want out of sync animation in your real life projects This effect can be clearly seen using the open source TweenBencher utility included in the Go package Posted in ACTIONSCRIPT ACTIONSCRIPT3 ANIMATION ARCHITECT AS3 BASEPLANE DEVELOPMENT ENGINE FLASH FLEX LIBRARIES MOTION OPEN SOURCE PERFORMANCE PROGRAMMING TECHNOLOGY Comments Off AS3 2D Physics Engine Motor Physics Released Motor2 Monday December 31st 2007 Great news Polygonal Labs has released the long awaited Motor Physics engine It is now called Motor2 UPDATE Now hosted at Google code Project hosted at code google com p motor2 License New BSD License After the port of Box2DFlashAS3 appeared the fate of Motor Physics engine was unknown But with time and just before the stroke of midnight on the final hour of 2007 Michael Baczynski released Motor2 2D physics engine on the world This now gives us count them FOUR AS3 Physics engines that were released in 2007 in order of release APE FOAM Box2DFlashAS3 Motor2 based on Box2d as well Be sure to check the demos of Motor Physics 200 stacked boxes polygon soup this one flows like water compound shapes To get the source head on over to the blog and in the post it is in the first para Currently you can get the source for the preview here Polygonal always has such great information and demo write ups the source link gets lost in there Hopefully this will be at Google code soon or a public SVN The code looks great and there are optimizations in there but even those are elegant With 3 excellent flash as3 3d engines papervision3d away3d sandy 4 physics engines lots of great utilities like FZip or ASZip AlivePDF Red5 haXe etc etc 2008 is looking like it will be a great year for performance optimization and gaming app platforms on the web like never before seen I am most looking forward to the coming gaming market for flash lots of possibilities With the added competition from Silverlight much innovation will happen here It is great that Motor2 which has a great author and dedicated to performance has joined the physics engine scene not only that posting on new years eve Thanks to all that make the flash platform possible of creating excellent new fun and useful tools UPDATE Now hosted at Google code Project hosted at code google com p motor2 License New BSD License Posted in ACTIONSCRIPT ACTIONSCRIPT3 ALGORITHM ANIMATION ARCHITECT AS3 BEST OF CODE DEVELOPMENT EFFECTS ENGINE FLASH FLEX GAMEDEV GAMES LIBRARIES MARKET OPEN SOURCE PERFORMANCE PHYSICS PIXEL PROGRAMMING RENDERING TECHNOLOGY Comments Off New AS3 2D Physics Engine Box2DFlashAS3 Based on Box2D for C Sunday November 18th 2007 Another great new 2D physics engine for AS3 has been released called Box2dFlashAS3 that is based on the excellent kit Box2D for C It has been a busy year for physics engines in AS3 FOAM was released this month APE the highly anticipated Motor Physics from polygonal labs and plenty more still I am sure The Box2dFlashAS3 version has some great demos available on the site that show use the arrow keys to move to the different demos highlighted here bridge ragdolls compound shapes rube goldberg domino tank tracks etc stacked boxes slider crank piston pulleys gears Box2DFlashAS3 is an open source port of Erin Catto s powerful c physics library Box2D Cycle through the demos to see some of the features Full source code for the engine and examples can be downloaded from the project s sourceforge page found Here This kit is nice because it mimics Box2D for the crossover and ability of developers to use it in C and Flash AS3 moreso than other kits It looks good and performs well except for a memory or FPS pause I get intermittently The demos are already inspiring many uses of the features highlighted for games and effects Posted in ACTIONSCRIPT ACTIONSCRIPT3 ANIMATION ARCHITECT AS3 BEST OF CODE DESIGN ENGINE FLASH FLEX GAMEDEV GAMES LIBRARIES MOTION OPEN SOURCE PHYSICS PROGRAMMING RENDERING TECHNOLOGY TOOLS VISUALIZATION Comments Off MosesProposes Standardizing Animation and Motion Kits for Flash Flex After Effects Javascript and I add Director and haXe Saturday November 17th 2007 The Proposal Moses the maker of FuseKit is hoping to influence Adobe product lines to include a common base for animation and motion going forward Currently the AS3 world is very alive and is inspiring developers like myself to build lots of toolkits and really creating reusable code and kits that can make things very easy from going to Flash to Flex But wouldn t it be nice if a part of these kits that have to be downloaded every time you have an application use them be part of the native Adobe applications or a core animation kit that partially standardizes animation basics to build upon further Are we just asking for trouble or is this a good idea I don t think it can hurt to bring this to the surface I know that common syntax and familiar kits can really help the developers and designers move from Flash to Flex to After Effects to Javascript it could also help Adobe with usage and usefulness of their entire suite of products Or further this could be a standard that allows Silverlight to also build upon open standard and may the best platform win I think it would be very wise for Adobe to Standardize animation toolkits across their products and Start standardizing some of the basic tools of building motion and filter kits to native but still allowing a flourishing open source and community research and development aspect What MosesProposes Blog entry by Moses on this topic Diagram Current Situation Diagram Proposed Core Library Moses did speak with someone at Adobe about this and it is generally in the plans It was also a pleasure to see Richard Galvan present the upcoming crop of Flash features the sleek update to the animation timeline better late than never support for columnated flowing text double finally and the big one native 3D player support for Display Objects as rotatable 2D planes He ran out of time and didn t get to a few others shown at Adobe MAX such as built in IK inverse kinematics and faster pixel level drawing for texture mapping and photoshop like filter effects Talking to him after the presentation I learned that Richard has a keen awareness of exactly where each feature is at currently We chatted about low level animation mechanics of the Flash Player and I found out that the holy grail of a time based player is indeed on the distant horizon but that each rev will need to be a small step toward this goal The new Flash timeline features meld After Effects Premiere and Live Motion and from what I ve seen I have to say that they are nailing this long overdue upgrade with great design decisions and a level of usability we ve never seen in Flash Kudos team The Current Situation Right now Tweener and TweenLite and animation package and a few others have a unique position in that they work the same almost for AS2 and AS3 Flex or Flash with minor property changes such as x to x as that has changed in AS3 But it would be nice if these kits also had a version for After Effects really bringing that tool into Flash flex developer worlds and Javascript and it would be great if Silverlight also were supported AgTweener anyone Tweener is leading the pack in this aspect of creating a similar experience from AS2 to AS3 in Flash and AS3 in Flex and even JSTweener for Javascript and a kit for haXe which is becoming my favorite toy and the dark horse with the most upside potential with haXe on the loose these points may all be moot as haXe can target any platform except After

    Original URL path: http://drawlogic.com/category/animation/ (2016-02-09)
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  • *drawlogic » Torque 3D Extremely Cool Feature – In Game Browser Web Surface/Canvas Capable of Web Render w/ HTML, Flash, Video etc. - web, mobile, game + interactive development » Torque 3D Extremely Cool Feature – In Game Browser Web Surface/Canvas Capable of Web Render w/ HTML, Flash, Video etc. » Torque 3D Extremely Cool Feature – In Game Browser Web Surface/Canvas Capable of Web Render w/ HTML, Flash, Video etc.
    gen games that are using SWFs for UI amongst other things Pingback Torque3D plugin with browser surfaces at iestyn net http drawk com drawk Yes Flash will be used in games for interfaces for some time also in game interfaces would be sweet like this sample Also just the ability to feed in content from the web in all formats no matter the plugin etc would be great Torque3D is a new engine by GG but it is still based on C and using TorqueScript to edit Unity3D is still a better pipeline and easier but Torque 3D is yet to be released will be in beta soon and it will be nice to have some competition in this area to push the space along I am into both Unity3D and Torque3D and they might have cases where one is better than the other depending on project or once T3D is out it might not even compare well But from the looks of things we have some GAME ON http geekspeak creatrixgames com jason Nice I would love to see something like this in Unity design9 Unity has a 3rd party HTML texture plugin that exactly this It s not part of the Unity runtime and therefore only works with Unity standalone published apps http www unifycommunity com wiki index php title HtmlTexturePlugin http drawcode com ryan design9 Yeh you can pretty much do anything with unity outside the player via plugins It is a killer engine The Web Player is much more strict I would say it woudl be nice to have this in the web player Also one other killer feature I have been hoping for and mentioning on their forums unity3d is the ability to have an external cache to save assets The limits of browser cache at 25MB for some browsers causes lots of repeat downloads Kindof like flash s shared object repository cache but bigger and user controlled I am hoping for a 3d engine such as Unity3d or other to support both of these features Even for just having web content and videos playig in your game and the ability to have larger scale games with lots of assets so it is economical Recent Posts Unity 5 WebGL and the Plugin pocalypse Lime OpenFL Haxe Cross Platform Development Breakouts Comparison of JavaScript Game Engines via Breakout Snap svg SVG Vector Javascript Library Unity 4 2 Includes New Platforms Features Windows Phone New Micro Game Consoles TV Apps Games Controlled with Phones Tablets and Handhelds Unity 4 1 Apple TV AirPlay and the New Consoles Unity 4 Live Unity 4 Public Beta Cocos2d x C Port of Cocos2d for iOS Android Desktop Unity 3 5 Available Awesome Flash Export NaCL Export Needed Pipeline Improvements Unity 3 5 Preview Available Includes Unity to Flash Stage3D Export HTML5 Market Ready A Gift to html5 Web Developers and Web Users from Microsoft Silent Automatic IE Updates Onward Unreal Engine 3 Exporting to Flash 11 Stage3D Unity Exporting to

    Original URL path: http://drawlogic.com/2009/04/05/torque3d-extremely-cool-feature-in-game-browser-web-surfacecanvas-capable-of-web-render-w-html-flash-video-etc/ (2016-02-09)
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  • *drawlogic » torque3d - web, mobile, game + interactive development » torque3d » torque3d
    full immersion 3d games was not really ready for the web Director was notorious at crashing browsers and took way too many broken plugins to get a basic engine So I went to mods in HL quake 2 engine Unreal and when I realized there was no way me or my friends could foot the license fees of either engine we went to Torque in 2003 It was great large terrains and highly compact engine because it had to run Tribes with 64 players years before anyone else approached 64 players and arguably still played better than 64 player fps now It was affordable I have been interested in the movements to make torque an active x control in 2005 6 and Think Tanks did just that It was very nice I thought soon after it would be everywhere But it has taken until now and a new engine called Torque3D before this has been realized years later This is hard stuff to get right creating a plugin that works cross browser and performs well browsers had to catch up as well The culmination of that technology progression has happened and 3d on the web for game development appears to be bigtime in 2009 Unity3D meanwhile since 2005 6 has gotten it nearly all right so far for a few years now especially the pipeline and the webplayer Torque has always had an poor pipeline not as bad as writing your own engine from scratch and all the tools but in the early days pretty close Proprietary formats like dts for models made finding the right exporter tasking There were just so many walls in what was supposed to be a pipeline largely due to support for formats that were small enough for slower networks and machines of the past Unity3D gets all this right from the start pipeline is not an issue Torque3D seems to address this with their new tools support for Collada but unfortunately still scripted with TorqueScript If Torque3D could wire in Mono and the capability to code in Javascript C Boo or other Mono languages this would have been cool or at least a semi standard scripting language like Javascript Python etc that would be great TorqueScript was a big feature and UnrealScript is very similar in how it interacts with the engine but these days we want standard languages that have engine features built in Maybe this will happen down the road but the format support is very nice For 3d prior to Unity3D the web was still owned by Director but that has changed in the last few years It won me over for immersive 3d games that are web capable and able to port to other platforms and markets Casual is still done with Flash and mobile space is targeting iphone Unity3D can run on web iPhone Wii desktop Torque3D can run on web and also has paths to desktop iPhone Wii XBOX360 You see what is happening here It is very

    Original URL path: http://drawlogic.com/tag/torque3d/ (2016-02-09)
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  • *drawlogic » VIDEO - web, mobile, game + interactive development » VIDEO » VIDEO
    Flash Silverlight is entirely unified and this has much to do with starting clean at a time that interactive development is heading more into a technology and developers control Flash and Flex need to bring it together AS3 has been out long enough that the people with skills have hopped on and taken it to a new level mainly from programmers If Adobe created a version of Flash that was a new IDE and consolidated Flex and Flash into just Flash made the IDE as powerful as FDT or FlashDevelop3 there could be hope to bring the platform together I understand they had to work it in slowly because it was a designers platform really even though coders still pushed the limits in games and apps built on it so they had to tip toe carefully on this to not alienate people But now I think the division is a serious problem with the platform and must be addressed noone expected Silverlight to be this quick on at least SL3 features And even though the initial approach might have been bad as SL1 was a huge letdown Microsoft does not give up and you can see in the XBOX360 and DirectX that they are very pursuant DirectX really didn t become huge until version 7 so these guys won t relent I am not a huge fan of using the proprietary tools Even in Flash I use as much open source as I can even though the player is locked but Moonlight is something that trails Silverlight development and is a very unique thing in both open source and cross platform multiplatform development It is a clear relationship and aims to make Silverlight run on multiplatform mono including Linux This could win out in the end who knows Futures Great iterations of software happened this week in the latest unity3d version 2 5 that has windows support and the iPhone SDK 3 0 and now SL3 is quite a surprise in feature set I have been really busy this week just delving into all them and hope to start making more cool and useful projects in them The best part is right now is great to be an interactive or game developer as all major software companies and markets are focused on retaining good developers I don t recall a time other than the beginning the the web virtual land rush that has so many options and markets that skilled developers and designers can choose from Good times Tags beta browser DESKTOP EFFECTS PIXEL savedialog shaders SILVERLIGHT silverlight 3 sl3 VIDEO Posted in NET 3d APPLICATIONS ARCHITECT DESKTOP DEVELOPMENT EFFECTS ENGINE EXPRESSION GAMEDEV GAMES INTERACTIVE INTERFACE MARKET MICROSOFT moonlight PERFORMANCE PIXEL PROGRAMMING RENDERING SEO SILVERLIGHT STANDARDS TECHNOLOGY unity3d XAML 7 Comments Adobe to Publish and Open RTMP Specification Real Time Messaging Protocol Tuesday January 20th 2009 Adobe will essentially open up the RTMP protocol officially RTMP has been used in other tools such as Red5 and haXe video for some time now But officially having it open will make it possible for more products built on it I am sure that most of this is to combat silverlight and to gain more video users that can play flash formats RTMP spec will be posted here when ready RTMP provides an enhanced and efficient way to deliver rich content Developers and companies will have free and open access to the documented RTMP specification to help enable unparalleled delivery of video audio and data in the open AMF SWF FLV and F4V formats compatible with Adobe Flash Player Adobe has also been working on more real time protocol tools based on UDP instead of TCP which RTMP is based that fall under RTMFP using ordered UDP that will be interesting to watch evolve Stratus is so far a sample of what is to come there The UDP based real time tools will be able to beat the capabilities of TCP based real time tools when using authoritative servers But with the RTMP announcement multiuser and video applications should thrive even more with an open RTMP spec Tags ADOBE AS3 FLASH FLEX fms multiuser open RED5 RTMFP rtmp VIDEO Posted in ACTIONSCRIPT3 ADOBE APPLICATIONS ARCHITECT AS3 MULTI USER NEWS OPEN SOURCE PROGRAMMING RED5 STANDARDS TECHNOLOGY Comments Off AS3 YouTube Chromeless Player in Flash Flex Saturday November 8th 2008 The YouTube Chromeless Player works with AS3 ActionScript 3 The demo shows great examples of the player with just the window canvas chromeless from both javascript and inside of flash The project is hosted on Google Code youtubechromelesswrapper as3 Looks like they maybe had a contribution for this so do it where you can This is something we ve been wanting to provide for a while and the YouTube API team greatly appreciates the work of developer Matthew Richmond of The Chopping Block for making it happen Thanks Matthew Links Demo Google Code youtubechromelesswrapper as3 Article about the library Download the source get from google code recommended Javascript Player Reference Capabilities API Public Methods player loadVideoById id String startSeconds Number 0 void Loads and plays video based on specified id player cueNewVideo id String startSeconds Number 0 void Loads but does not automatically play video based on specified id player clearVideo void Clears currently cued loaded video player setSize w Number h Number void Sets the size of YouTubePlayer instance player play void Plays the currently cued loaded video player pause void Pauses the currently cued loaded video player stop void Stops the currently cued loaded video player seekTo seconds Number void Seeks to specified time within the currently cued loaded video player getPlayerState String Returns the current state of the currently cued loaded video player getBytesLoaded Number Returns the value of current bytes loaded of the currently cued loaded video player getBytesTotal Number Returns the value of total bytes loaded of the currently cued loaded video player getCurrentTime Number Returns the current position in time of the currently cued loaded video player getDuration Number

    Original URL path: http://drawlogic.com/tag/video/ (2016-02-09)
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  • *drawlogic » VIDEO - web, mobile, game + interactive development » VIDEO » VIDEO
    state Possible values are unstarted ended playing paused buffering video cued When the SWF is first loaded it will broadcast an unstarted event When the video is cued and ready to play it will broadcast a video cued event YouTubeLoaderEvent IO ERROR Fired when an error in the player occurs There are two error codes possible 100 is broadcasted when the video requested is not found This occurs when a video has been removed for any reason or it has been marked as private 101 is broadcasted when the video requested does not allow playback in the embedded players Tags ACTIONSCRIPT ACTIONSCRIPT3 API AS3 canvas chromeless flv player VIDEO youtube Posted in ACTIONSCRIPT ACTIONSCRIPT3 ARCHITECT AS3 DEVELOPMENT FLASH FLEX JAVASCRIPT OPEN SOURCE PROGRAMMING TECHNOLOGY USER EXPERIENCE VIDEO 13 Comments Google Tech Talk Simple interactive 3D modeling for all VideoTrace Saturday June 21st 2008 youtube http www youtube com watch v YEM XAeY4K0 youtube 3D models from basic video This can be huge in all sorts of ways For exponential growth you need to go virtual This is a technology called VideoTrace from Australia The Siggraph paper describing VideoTrace is available here pdf 6MB Larger videos available here with a more compressed version here Tags 3d camera environment GAMEDEV model modeling real trace tracker VIDEO VideoTrace virtual Posted in 3d 3D ENGINES 3DSMAX ALGORITHM APPLICATIONS ARCHITECT DEVELOPMENT DYNAMIC ENGINE GAMEDEV INTERACTIVE INTERFACE MARKET PERFORMANCE PROGRAMMING RENDERING TECHNOLOGY VIDEO VISUALIZATION 4 Comments haXe Video 1 0 Released Saturday December 15th 2007 haXe one of the coolest and most versatile languages and platforms of today just released something to add to the already amazing feature set of haXe Nicolas Cannasse has posted about releasing haXe Video 1 0 I have been engulfed by Red5 for a few weeks and this could not have come at a better time for fun haxeVideo is an opensource video streaming server entirely written in haXe Features of haXe Video 1 0 FLV streaming using RTMP protocol Webcam and Microphone recording to FLV file Live streaming for web conferencing light and fast scalable server only 50 KB of server source code modify whatever you need Links haXe video at google code Blog post on the release haXe video site Latest News about haXe Introduction to haXe The haXe Language Reference haXe Documentation Download haXe files Projects related to haXe License of haXe The haXe Community Blog Posted in ACTIONSCRIPT ACTIONSCRIPT3 ARCHITECT AS3 BASEPLANE TOOLS CODE DATA DEVELOPMENT ENGINE FLASH FLEX HAXE MOTION OPEN SOURCE PROGRAMMING RED5 TECHNOLOGY TOOLS VIDEO 5 Comments Sandy3D and Red5 Server Attack Sandy 3 0 Final Released for AS2 and AS3 Monday November 12th 2007 Sandy 3 0 was released today To go along with that a RedSandy Red5 and sandy demo has also been released Sandy is the original 3d flash engine that was around before Papervision3D and Away3D and all the others Sandy3d is an excellent library and it has many features that others do not have well particularly in the easier control of objects and importing all types of files such as ASE WRL and 3ds in addition to COLLADA which other 3d engines like PV3d and Away3d support although it has been slower in the past 3 0 may change that Sandy 3D engine main features are Flash player 7 to 9 compatibility Both MTASC and Macromedia compilers compliant for AS2 and Flash CS3 and FlexBuilder for AS3 versions Several 3D primitives allowing fast and parameterized object creation without any 3D modelisation knowledge Advanced and easy object management allowing some fantastic possibilities during your creations scaling rotation translation tween etc Advanced camera management rotation motion on linear or bezier curve path movements etc Complex object loading thanks to the ASE and WRL files parser but also Collada and 3DS files for AS3 files generated by several 3D object modeling packages such as 3D Studio Max or Blender Material system to easily change your objects appearance Several material are available allowing to create transparent faces bitmap texture and video texture as webcam video stream Managment of Flash filters bringing some very nice visual effects Red5 is the best multi user media server out there right now and it is built with Java The cool and probably most interesting part is Sandy combined with Red5 to create multi user environments in 3d for flash There have been experiments with this and many attempts at this and is being done but an open source kit that does this is very helpful and these are two great flash toolkits in Sandy and Red5 Download Sandy Sandy 3 0 announcement post Introduction to the RedSandy project and SVN Installing the Red5 Engine application Security Considerations Sandy 3 0 Technotes Get your game on Getting started video with Sandy 3 0 with a wise robot youtube http www youtube com watch v vPz4VwIlrQg Posted in 3d 3D ENGINES 3DSMAX ACTIONSCRIPT ACTIONSCRIPT3 APPLICATIONS ARCHITECT AS2 AS3 BASEPLANE BEST OF CODE DEVELOPMENT ENGINE FLASH FLEX GAMEDEV GAMES LIBRARIES MARKET MULTI USER NEWS OPEN SOURCE PAPERVISION PROGRAMMING RED5 RIA SANDY TECHNOLOGY TOOLS VIDEO 6 Comments Vector Wars Update HD Video for Flash9 and Silverlight Tuesday September 11th 2007 Flash Performance and HD H 264 Video Progress Fast performance is needed for good video combined with interactivity especially Quickly comparing AS2 to AS3 shows that AS3 and the AVM2 virtual machine in Flash9 is much faster If you are combining Flash and video especially when it is time to go HD you will need performance Compare AS2 to AS3 rendering AS2 AS3 Note the as2 item only has 10000 pixel operations the as3 item has 50 000 and is considerably more usable in fact the AS2 version isn t usable since it is slow source This is a good test because it checks the movement of every pixel on the screen which leads me to video performance Flash HD in the FLV format is pretty nice looking today in Flash9 with AS3 But to keep up there are more formats

    Original URL path: http://drawlogic.com/category/video/ (2016-02-09)
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  • *drawlogic » SWFAddress 2.2 Released, Deep Linking Solution for Flash,Flex and Silverlight (soon) - web, mobile, game + interactive development » SWFAddress 2.2 Released, Deep Linking Solution for Flash,Flex and Silverlight (soon) » SWFAddress 2.2 Released, Deep Linking Solution for Flash,Flex and Silverlight (soon)
    am and is filed under ACTIONSCRIPT ACTIONSCRIPT3 APPLICATIONS ARCHITECT AS3 DEVELOPMENT FLASH FLEX INTERACTIVE JAVASCRIPT LIBRARIES OPEN SOURCE PROGRAMMING SEO SILVERLIGHT USER EXPERIENCE You can follow any responses to this entry through the RSS 2 0 feed Both comments and pings are currently closed http forums warwick ac uk wf browse thread jsp tid 101762 Professor Мог бы долго с вами спорить на эту тему Recent Posts Unity 5 WebGL and the Plugin pocalypse Lime OpenFL Haxe Cross Platform Development Breakouts Comparison of JavaScript Game Engines via Breakout Snap svg SVG Vector Javascript Library Unity 4 2 Includes New Platforms Features Windows Phone New Micro Game Consoles TV Apps Games Controlled with Phones Tablets and Handhelds Unity 4 1 Apple TV AirPlay and the New Consoles Unity 4 Live Unity 4 Public Beta Cocos2d x C Port of Cocos2d for iOS Android Desktop Unity 3 5 Available Awesome Flash Export NaCL Export Needed Pipeline Improvements Unity 3 5 Preview Available Includes Unity to Flash Stage3D Export HTML5 Market Ready A Gift to html5 Web Developers and Web Users from Microsoft Silent Automatic IE Updates Onward Unreal Engine 3 Exporting to Flash 11 Stage3D Unity Exporting to Flash 3D Molehill now called Stage3D Preview Hardware Acceleration on the Web The Next Interactive Web is Materializing Microsoft s Answer to WebGL Silverlight 5 3D Hardware Acceleration XNA RageSpline for Unity 2D Spline Vector Tool cocos2d Now 1 0 and New Project cocos3d WebGL Spec 1 0 Now Final From Khronos Adobe AIR and Flash 3D API Molehill Preview Released Unity Building In Flash 3D Molehill Export Support Cocos2D Javascript Javascript Port of Cocos2D Game Engine Firefox 4 WebGL enabled Hardware Acceleration Faster Javascript WebConsole Adobe Flash Vs Unity The Near Future Of Hardware Accelerated Web Games EaselJS html5 Flash like Javascript Library

    Original URL path: http://drawlogic.com/2008/12/30/swfaddress-22-released-deep-linking-solution-for-flashflex-and-silverlight-soon/ (2016-02-09)
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