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  • *drawlogic » deep - web, mobile, game + interactive development » deep » deep
    FLASH FLEX html JAVASCRIPT linking SILVERLIGHT swfaddress XHTML Posted in ACTIONSCRIPT ACTIONSCRIPT3 APPLICATIONS ARCHITECT AS3 DEVELOPMENT FLASH FLEX INTERACTIVE JAVASCRIPT LIBRARIES OPEN SOURCE PROGRAMMING SEO SILVERLIGHT USER EXPERIENCE 1 Comment Recent Posts Unity 5 WebGL and the Plugin pocalypse Lime OpenFL Haxe Cross Platform Development Breakouts Comparison of JavaScript Game Engines via Breakout Snap svg SVG Vector Javascript Library Unity 4 2 Includes New Platforms Features Windows Phone New Micro Game Consoles TV Apps Games Controlled with Phones Tablets and Handhelds Unity 4 1 Apple TV AirPlay and the New Consoles Unity 4 Live Unity 4 Public Beta Cocos2d x C Port of Cocos2d for iOS Android Desktop Unity 3 5 Available Awesome Flash Export NaCL Export Needed Pipeline Improvements Unity 3 5 Preview Available Includes Unity to Flash Stage3D Export HTML5 Market Ready A Gift to html5 Web Developers and Web Users from Microsoft Silent Automatic IE Updates Onward Unreal Engine 3 Exporting to Flash 11 Stage3D Unity Exporting to Flash 3D Molehill now called Stage3D Preview Hardware Acceleration on the Web The Next Interactive Web is Materializing Microsoft s Answer to WebGL Silverlight 5 3D Hardware Acceleration XNA RageSpline for Unity 2D Spline Vector Tool cocos2d Now 1 0 and New Project cocos3d WebGL Spec 1 0 Now Final From Khronos Adobe AIR and Flash 3D API Molehill Preview Released Unity Building In Flash 3D Molehill Export Support Cocos2D Javascript Javascript Port of Cocos2D Game Engine Firefox 4 WebGL enabled Hardware Acceleration Faster Javascript WebConsole Adobe Flash Vs Unity The Near Future Of Hardware Accelerated Web Games EaselJS html5 Flash like Javascript Library by Grant Skinner WebGL Will Be Part of Chrome 9 Regular Releases WebSockets Now Available Across iOS Devices with 4 2 Update Adobe Illustrator AI to Canvas Exporter for html5 Adobe Demos Flash to HTML5

    Original URL path: http://drawlogic.com/tag/deep/ (2016-02-09)
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  • *drawlogic » embedding - web, mobile, game + interactive development » embedding » embedding
    flash to unity3d communication is a key part of game development for the web now where you are using Unity3D as a higher end renderer and some of your other page elements might be flash Now there is a new open source kit for this called u3dobject To get Flash and Unity3D to talk to one another in an HTML XHTML page is pretty simple with javascript and with the internal Unity3D Application object and the ExternalInterface in Flash But there are lots of elements of that communication that can be consolidated and reused so you don t have to recreate that over and over Various studios and programmers come up with their own kits but when it becomes a shared activity to get the best integration and make it more of a platform that is where things like swfobject swfaddress and u3dobject come in So far swfobject is the standard for flash html embedding and unityObject is a similar take but a bit dated on that but now we have u3dObject that is open as well and a more official open source project for unity3D flash integration and test harnesses for development when those two technologies are used together Unity3D Flash Embedding Info u3dobject hosted at google code Older unityobject from unity3d wiki outdated Recent post on the same topic and some examples from Paul Tondeur ExternalInterface for Flash Unity Web Player and browser communication Tags ACTIONSCRIPT AS3 communication embedding FLASH JAVASCRIPT swf swfaddress swfobject TOOLS u3dobject unity unity3d unityobject Posted in 3D ENGINES ACTIONSCRIPT ACTIONSCRIPT3 AJAX APPLICATIONS ARCHITECT AS3 DEVELOPMENT FLASH FLEX HOWTO INTERFACE JAVASCRIPT LIBRARIES OPEN SOURCE PROGRAMMING TECHNOLOGY Uncategorized unity3d 6 Comments Recent Posts Unity 5 WebGL and the Plugin pocalypse Lime OpenFL Haxe Cross Platform Development Breakouts Comparison of JavaScript Game Engines via Breakout Snap svg SVG Vector Javascript Library Unity 4 2 Includes New Platforms Features Windows Phone New Micro Game Consoles TV Apps Games Controlled with Phones Tablets and Handhelds Unity 4 1 Apple TV AirPlay and the New Consoles Unity 4 Live Unity 4 Public Beta Cocos2d x C Port of Cocos2d for iOS Android Desktop Unity 3 5 Available Awesome Flash Export NaCL Export Needed Pipeline Improvements Unity 3 5 Preview Available Includes Unity to Flash Stage3D Export HTML5 Market Ready A Gift to html5 Web Developers and Web Users from Microsoft Silent Automatic IE Updates Onward Unreal Engine 3 Exporting to Flash 11 Stage3D Unity Exporting to Flash 3D Molehill now called Stage3D Preview Hardware Acceleration on the Web The Next Interactive Web is Materializing Microsoft s Answer to WebGL Silverlight 5 3D Hardware Acceleration XNA RageSpline for Unity 2D Spline Vector Tool cocos2d Now 1 0 and New Project cocos3d WebGL Spec 1 0 Now Final From Khronos Adobe AIR and Flash 3D API Molehill Preview Released Unity Building In Flash 3D Molehill Export Support Cocos2D Javascript Javascript Port of Cocos2D Game Engine Firefox 4 WebGL enabled Hardware Acceleration Faster Javascript WebConsole Adobe Flash Vs Unity The Near Future

    Original URL path: http://drawlogic.com/tag/embedding/ (2016-02-09)
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  • *drawlogic » swfaddress - web, mobile, game + interactive development » swfaddress » swfaddress
    ACTIONSCRIPT3 AJAX APPLICATIONS ARCHITECT AS3 DEVELOPMENT FLASH FLEX HOWTO INTERFACE JAVASCRIPT LIBRARIES OPEN SOURCE PROGRAMMING TECHNOLOGY Uncategorized unity3d 6 Comments Flash Deep Linking and the YouTubeAPI with SWFAddress Sunday March 16th 2008 Rostislav added a sample for his excellent SWFAddress kit using the new YouTubeAPI and deep linking to parts of the video Part of the YouTubeAPI is by Geoff Stearns the creator of SWFObject who works at YouTube now and allows much more script control and embedding of the youtube player chromeless with just the video canvas The sample Rostislav at Asual has shows how you can incorporate SWFAddress now that the youtube player can be embedded by script and thus how it can have deep linking to sections of the video from the url So today I spent some time trying to integrate SWFAddress with the sample YouTube video and the result is now available online There were some tricky parts and probably the code can be encapsulated better but overall I m satisfied with the result Every pause action or significant jump in the playback produces a deep link which will definitely make sense for long videos or specific scenarios If you want to automatically start the video from the second verve just try this deep link For this case I decided that it will be better to disable the generation of browser history and the SWFAddress strict mode The sample is available in the SWFAddress repository and will become a part of the upcoming 2 1 release The cool part about all this is is makes it extremely easy to add commenting at moments in time throughout youtube videos enables deep linking allows snapshots of not just the flash application but also the video that might be playing in that chapter This is done on services like viddler and others but now you can do it for youtube videos and this will also possibly start a standard way to do this across media players so that a platform of video commenting emerges The integration of SWFAddress is simple on the normal onSWFAddressChange you just pass in the value to the seekTo call function onSWFAddressChange event time seek parseInt event value ytplayer document getElementById myytplayer ytplayer seekTo time true Google video always had jump to time params like http video google com videoplay docid 5830318882717959520 01m30s this is a classic hilarious Erlang video but this is not very workable with the google video player also you can always add this to other players but having this ability for youtube is a great leap in allowing a more integrated commenting chapter and community like feel to video Since youtube is so big finally having some more control with the YouTubeAPI will allow much more great additions to the capabilities of using youtube video in many more ways and integration of more great javascript kits like SWFAddress The YouTube API is really quite useful Here are some links of interest Sample Javascript Chromeless Player Actionscript Sample Code Loading Chromeless

    Original URL path: http://drawlogic.com/tag/swfaddress/ (2016-02-09)
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  • *drawlogic » XHTML - web, mobile, game + interactive development » XHTML » XHTML
    from the server side WWW WWWForm class or sockets OR you can also communicate client side for many things such as sending name value pairs or variables into Unity3D Flash or the javascript in page as needed There are some great tools like UnityObject that is like swfobject only you have to update it to work with latest browsers that make this more simple to send in params and messages The same can be applied to Silverlight It is pretty simple all in all but having a sample to start with is good with all these technologies Paul Tondeur threw togetother a little sample that shows how you can integrate Unity3D Flash and javascript in the page fairly simply with lots of great demos It really is just about passing parameters around into the objects from javascript then within Flash calling ExternalInterface to call external javascript or within Unity3D calling Application ExternalCall Flash adding callback for javascript code ExternalInterface addCallback functionNameInBrowser functionNameInFlash Unity3D calling javascript code Application ExternalCall javascriptFunction Parameter1 Nothing too tasking but if you want to see samples of this working together from flash flex javascript unity3d then check it out Zip on over to Paul s site to grab the files and more demos and samples All examples are bundled in one download which includes all the Unity3D Flash Flex Actionscript and Javascript files Here s some demos Build a Unity3D browserchat Make Unity3D objects clickable and load content in Flash Drag a rectangle in Flash and drag an cube in Unity3D Add delete and drag objects from the Flash interface and show this in Unity3D Tags ACTIONSCRIPT AJAX AS3 browser communication externalinterface FLASH FLEX html integrate JAVASCRIPT page scripting SILVERLIGHT unity unity3d XHTML Posted in ACTIONSCRIPT ACTIONSCRIPT3 AJAX APPLICATIONS AS3 DEVELOPMENT FLASH FLEX GAMEDEV GAMES INTERACTIVE INTERFACE JAVASCRIPT LIBRARIES OPEN SOURCE PROGRAMMING SILVERLIGHT SNIPPETS TECHNOLOGY TOOLS TUTORIAL unity3d XHTML 3 Comments Recent Posts Unity 5 WebGL and the Plugin pocalypse Lime OpenFL Haxe Cross Platform Development Breakouts Comparison of JavaScript Game Engines via Breakout Snap svg SVG Vector Javascript Library Unity 4 2 Includes New Platforms Features Windows Phone New Micro Game Consoles TV Apps Games Controlled with Phones Tablets and Handhelds Unity 4 1 Apple TV AirPlay and the New Consoles Unity 4 Live Unity 4 Public Beta Cocos2d x C Port of Cocos2d for iOS Android Desktop Unity 3 5 Available Awesome Flash Export NaCL Export Needed Pipeline Improvements Unity 3 5 Preview Available Includes Unity to Flash Stage3D Export HTML5 Market Ready A Gift to html5 Web Developers and Web Users from Microsoft Silent Automatic IE Updates Onward Unreal Engine 3 Exporting to Flash 11 Stage3D Unity Exporting to Flash 3D Molehill now called Stage3D Preview Hardware Acceleration on the Web The Next Interactive Web is Materializing Microsoft s Answer to WebGL Silverlight 5 3D Hardware Acceleration XNA RageSpline for Unity 2D Spline Vector Tool cocos2d Now 1 0 and New Project cocos3d WebGL Spec 1 0 Now Final From Khronos Adobe AIR

    Original URL path: http://drawlogic.com/tag/xhtml/ (2016-02-09)
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  • *drawlogic » SEO - web, mobile, game + interactive development » SEO » SEO
    making some waves as it was released at MIX09 with the Moonlight open source mono version hopefully not too far behind There are a few things that piqued my interest in Silverlight 3 beta notes and that is hardware acceleration on video 3d canvas and pixel effects unclear if these are hardware accelerated like shaders or pixel bender similar to filters and with the possibility to write effects similar to shaders or Adobe s Pixel Bender pbx shaders Support for Higher Quality Video Audio With support for native H 264 Advanced Audio Coding AAC Audio live and on demand IIS7 Smooth Streaming full HD 720p playback and an extensible decoder pipeline Silverlight 3 brings rich full screen stutter free media experiences to the desktop New and enhanced media features in Silverlight 3 include Live and on demand true HD 720p Smooth Streaming IIS Media Services formerly IIS Media Pack an integrated HTTP media delivery platform features Smooth Streaming which dynamically detects and seamlessly switches in real time the video quality of a media file delivered to Silverlight based on local bandwidth and CPU conditions More format choice In addition to native support for VC 1 WMA Silverlight 3 now offers users native support for MPEG 4 based H 264 AAC Audio enabling content distributors to deliver high quality content to a wide variety of computers and devices True HD playback in full screen Leveraging graphics processor unit GPU hardware acceleration Silverlight experiences can now be delivered in true full screen HD 720p Extensible media format support With the new Raw AV pipeline Silverlight can easily support a wide variety of third party codecs Audio and video can be decoded outside the runtime and rendered in Silverlight extending format support beyond the native codecs Industry leading content protection Silverlight DRM Powered by PlayReady Content Protection enables protected in browser experiences using AES encryption or Windows Media DRM Empowering Richer Experiences Silverlight 3 contains new 3D graphics animation features hardware accelerated effects and text improvements that enable designers and developers to create next generation Web visuals Additional features include Perspective 3D Graphics Silverlight 3 allows developers and designers to apply content to a 3D plane Users can rotate or scale live content in space without writing any additional code Other effects include creating a queue in 3D and transitions Pixel Shader effects These software based effects include blur and drop shadow In addition you can also write your own effect Effects can be applied to any graphical content An example would be to make a button appear depressed on rollover you could use a drop shadow effect on the pressed visual state Bitmap Caching Silverlight 3 dramatically improves the rendering performance of applications by allowing users to cache vector content text and controls into bitmaps This feature is useful for background content and for content which needs to scale without making changes to its internal appearance New Bitmap API With Silverlight 3 developers can now write pixels to a bitmap Thus they can build a photo editor to do red eye correction perform edits on scanned documents or create specials effects for cached bitmaps from elements on the screen Themed application support Developers can now theme applications by applying styles to their Silverlight 3 applications and changing them at runtime Additionally developers can cascade styles by basing them on each other Animation Effects Silverlight 3 provides new effects such as spring and bounce These make animation more natural Developers can also now develop their own mathematical functions to describe an animation Enhanced control skinning Silverlight 3 provides easier skinning capabilities by keeping a common set of controls external from an application This allows the sharing of styles and control skins between different applications Improved text rendering font support Silverlight 3 allows far more efficient rendering and rapid animation of text Applications also load faster by enabling the use of local fonts Improving Rich Internet Application Productivity New features include 60 controls with source code Silverlight 3 is packed with over 60 high quality fully skinnable and customizable out of the box controls such as charting and media new layout containers such as dock and viewbox and controls such as autocomplete treeview and datagrid The controls come with nine professional designed themes and the source code can be modified recompiled or utilized as is Other additions include multiple selection in listbox controls file save dialog making it easier to write files and support for multiple page applications with navigation Deep Linking Silverlight 3 includes support for deep linking which enables bookmarking a page within a RIA Search Engine Optimization SEO Silverlight 3 enables users to solve the SEO related challenges posed by RIAs By utilizing business objects on the server together with ASP NET controls and site maps users can automatically mirror database driven RIA content into HTML that is easily indexed by the leading search engines Enhanced Data Support Silverlight 3 delivers Element to Element binding UI designers use binding between two UI properties to create compelling UI experiences Silverlight now enables property binding to CLR objects and other UI components via XAML for instance binding a slider value to the volume control of a media player Data Forms The Data Form control provides support for layout of fields validation updating and paging through data New features for data validation which automatically catch incorrect input and warn the user with built in validation controls Support for business objects on both client and server with n Tier data support Easily load sort filter and page data with added support for working with data Includes a new built in CollectionView to perform a set of complex operations against server side data A new set of NET RIA services supports these features on the server Improved performance through Application library caching which reduces the size of applications by caching framework on the client in order to improve rendering performance Enhanced Deep Zoom allows users to fluidly navigate through larger image collections by zooming Binary XML

    Original URL path: http://drawlogic.com/category/seo/ (2016-02-09)
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  • *drawlogic » AJAX - web, mobile, game + interactive development » AJAX » AJAX
    this in Unity3D Tags ACTIONSCRIPT AJAX AS3 browser communication externalinterface FLASH FLEX html integrate JAVASCRIPT page scripting SILVERLIGHT unity unity3d XHTML Posted in ACTIONSCRIPT ACTIONSCRIPT3 AJAX APPLICATIONS AS3 DEVELOPMENT FLASH FLEX GAMEDEV GAMES INTERACTIVE INTERFACE JAVASCRIPT LIBRARIES OPEN SOURCE PROGRAMMING SILVERLIGHT SNIPPETS TECHNOLOGY TOOLS TUTORIAL unity3d XHTML 3 Comments Recent Posts Unity 5 WebGL and the Plugin pocalypse Lime OpenFL Haxe Cross Platform Development Breakouts Comparison of JavaScript Game Engines via Breakout Snap svg SVG Vector Javascript Library Unity 4 2 Includes New Platforms Features Windows Phone New Micro Game Consoles TV Apps Games Controlled with Phones Tablets and Handhelds Unity 4 1 Apple TV AirPlay and the New Consoles Unity 4 Live Unity 4 Public Beta Cocos2d x C Port of Cocos2d for iOS Android Desktop Unity 3 5 Available Awesome Flash Export NaCL Export Needed Pipeline Improvements Unity 3 5 Preview Available Includes Unity to Flash Stage3D Export HTML5 Market Ready A Gift to html5 Web Developers and Web Users from Microsoft Silent Automatic IE Updates Onward Unreal Engine 3 Exporting to Flash 11 Stage3D Unity Exporting to Flash 3D Molehill now called Stage3D Preview Hardware Acceleration on the Web The Next Interactive Web is Materializing Microsoft s Answer to WebGL Silverlight 5 3D Hardware Acceleration XNA RageSpline for Unity 2D Spline Vector Tool cocos2d Now 1 0 and New Project cocos3d WebGL Spec 1 0 Now Final From Khronos Adobe AIR and Flash 3D API Molehill Preview Released Unity Building In Flash 3D Molehill Export Support Cocos2D Javascript Javascript Port of Cocos2D Game Engine Firefox 4 WebGL enabled Hardware Acceleration Faster Javascript WebConsole Adobe Flash Vs Unity The Near Future Of Hardware Accelerated Web Games EaselJS html5 Flash like Javascript Library by Grant Skinner WebGL Will Be Part of Chrome 9 Regular Releases WebSockets Now Available Across

    Original URL path: http://drawlogic.com/tag/ajax/ (2016-02-09)
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  • *drawlogic » communication - web, mobile, game + interactive development » communication » communication
    as sending name value pairs or variables into Unity3D Flash or the javascript in page as needed There are some great tools like UnityObject that is like swfobject only you have to update it to work with latest browsers that make this more simple to send in params and messages The same can be applied to Silverlight It is pretty simple all in all but having a sample to start with is good with all these technologies Paul Tondeur threw togetother a little sample that shows how you can integrate Unity3D Flash and javascript in the page fairly simply with lots of great demos It really is just about passing parameters around into the objects from javascript then within Flash calling ExternalInterface to call external javascript or within Unity3D calling Application ExternalCall Flash adding callback for javascript code ExternalInterface addCallback functionNameInBrowser functionNameInFlash Unity3D calling javascript code Application ExternalCall javascriptFunction Parameter1 Nothing too tasking but if you want to see samples of this working together from flash flex javascript unity3d then check it out Zip on over to Paul s site to grab the files and more demos and samples All examples are bundled in one download which includes all the Unity3D Flash Flex Actionscript and Javascript files Here s some demos Build a Unity3D browserchat Make Unity3D objects clickable and load content in Flash Drag a rectangle in Flash and drag an cube in Unity3D Add delete and drag objects from the Flash interface and show this in Unity3D Tags ACTIONSCRIPT AJAX AS3 browser communication externalinterface FLASH FLEX html integrate JAVASCRIPT page scripting SILVERLIGHT unity unity3d XHTML Posted in ACTIONSCRIPT ACTIONSCRIPT3 AJAX APPLICATIONS AS3 DEVELOPMENT FLASH FLEX GAMEDEV GAMES INTERACTIVE INTERFACE JAVASCRIPT LIBRARIES OPEN SOURCE PROGRAMMING SILVERLIGHT SNIPPETS TECHNOLOGY TOOLS TUTORIAL unity3d XHTML 3 Comments Recent Posts Unity 5 WebGL and the Plugin pocalypse Lime OpenFL Haxe Cross Platform Development Breakouts Comparison of JavaScript Game Engines via Breakout Snap svg SVG Vector Javascript Library Unity 4 2 Includes New Platforms Features Windows Phone New Micro Game Consoles TV Apps Games Controlled with Phones Tablets and Handhelds Unity 4 1 Apple TV AirPlay and the New Consoles Unity 4 Live Unity 4 Public Beta Cocos2d x C Port of Cocos2d for iOS Android Desktop Unity 3 5 Available Awesome Flash Export NaCL Export Needed Pipeline Improvements Unity 3 5 Preview Available Includes Unity to Flash Stage3D Export HTML5 Market Ready A Gift to html5 Web Developers and Web Users from Microsoft Silent Automatic IE Updates Onward Unreal Engine 3 Exporting to Flash 11 Stage3D Unity Exporting to Flash 3D Molehill now called Stage3D Preview Hardware Acceleration on the Web The Next Interactive Web is Materializing Microsoft s Answer to WebGL Silverlight 5 3D Hardware Acceleration XNA RageSpline for Unity 2D Spline Vector Tool cocos2d Now 1 0 and New Project cocos3d WebGL Spec 1 0 Now Final From Khronos Adobe AIR and Flash 3D API Molehill Preview Released Unity Building In Flash 3D Molehill Export Support Cocos2D Javascript Javascript Port of

    Original URL path: http://drawlogic.com/tag/communication/ (2016-02-09)
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  • *drawlogic » INTERFACE - web, mobile, game + interactive development » INTERFACE » INTERFACE
    and transitions Pixel Shader effects These software based effects include blur and drop shadow In addition you can also write your own effect Effects can be applied to any graphical content An example would be to make a button appear depressed on rollover you could use a drop shadow effect on the pressed visual state Bitmap Caching Silverlight 3 dramatically improves the rendering performance of applications by allowing users to cache vector content text and controls into bitmaps This feature is useful for background content and for content which needs to scale without making changes to its internal appearance New Bitmap API With Silverlight 3 developers can now write pixels to a bitmap Thus they can build a photo editor to do red eye correction perform edits on scanned documents or create specials effects for cached bitmaps from elements on the screen Themed application support Developers can now theme applications by applying styles to their Silverlight 3 applications and changing them at runtime Additionally developers can cascade styles by basing them on each other Animation Effects Silverlight 3 provides new effects such as spring and bounce These make animation more natural Developers can also now develop their own mathematical functions to describe an animation Enhanced control skinning Silverlight 3 provides easier skinning capabilities by keeping a common set of controls external from an application This allows the sharing of styles and control skins between different applications Improved text rendering font support Silverlight 3 allows far more efficient rendering and rapid animation of text Applications also load faster by enabling the use of local fonts Improving Rich Internet Application Productivity New features include 60 controls with source code Silverlight 3 is packed with over 60 high quality fully skinnable and customizable out of the box controls such as charting and media new layout containers such as dock and viewbox and controls such as autocomplete treeview and datagrid The controls come with nine professional designed themes and the source code can be modified recompiled or utilized as is Other additions include multiple selection in listbox controls file save dialog making it easier to write files and support for multiple page applications with navigation Deep Linking Silverlight 3 includes support for deep linking which enables bookmarking a page within a RIA Search Engine Optimization SEO Silverlight 3 enables users to solve the SEO related challenges posed by RIAs By utilizing business objects on the server together with ASP NET controls and site maps users can automatically mirror database driven RIA content into HTML that is easily indexed by the leading search engines Enhanced Data Support Silverlight 3 delivers Element to Element binding UI designers use binding between two UI properties to create compelling UI experiences Silverlight now enables property binding to CLR objects and other UI components via XAML for instance binding a slider value to the volume control of a media player Data Forms The Data Form control provides support for layout of fields validation updating and paging through data New features for data validation which automatically catch incorrect input and warn the user with built in validation controls Support for business objects on both client and server with n Tier data support Easily load sort filter and page data with added support for working with data Includes a new built in CollectionView to perform a set of complex operations against server side data A new set of NET RIA services supports these features on the server Improved performance through Application library caching which reduces the size of applications by caching framework on the client in order to improve rendering performance Enhanced Deep Zoom allows users to fluidly navigate through larger image collections by zooming Binary XML allows communication with the server to be compressed greatly increasing the speed at which data can be exchanged Local Connection This feature allows communication between two Silverlight applications on the client side without incurring a server roundtrip for instance a chart in one control can communicate with a datagrid in another Advanced Accessibility Features Silverlight 3 is the first browser plug in to provide access to all system colors allowing partially sighted people to make changes such as high contrast color schemes for ease of readability by using familiar operating system controls Out of Browser Capabilities The new out of browser experience in Silverlight 3 enables users to place their favorite Silverlight applications directly onto their PC and Mac with links on the desktop and start menu all without the need to download an additional runtime or browser plug in Further the new experience enables Silverlight applications to work whether the computer is connected to the Internet or not a radical improvement to the traditional Web experience Features include Life outside the browser Silverlight applications can now be installed to and run from the desktop as lightweight web companions Thus users can take their favorite Web applications with them regardless of whether they are connected to the Internet or not Desktop shortcuts and start menu support Silverlight applications can be stored on any PC or Mac computer s desktop with links in the start menu and applications folder and so are available with one click access Safe and secure Leveraging the security features of the NET Framework Silverlight applications run inside a secure sandbox with persistent isolated storage These applications have most of the same security restrictions as traditional web apps and so can be trusted without security warnings or prompts minimizing user interruptions Smooth installation Because Silverlight applications are stored in a local cache and do not require extra privileges to run the installation process is quick and efficient Auto update Upon launch Silverlight applications can check for new versions on the server and automatically update if one is found Internet connectivity detection Silverlight applications can now detect whether they have Internet connectivity and can react intelligently including caching a users data until their connection is restored The great news is we have all major companies about software mobile and the web are focused on interactive development If you are an interactive developer with programming skills and design skills this is the time Adobe Microsoft Apple even Google with Chrome javascript engine ineteractive focused and others are all on development that suits needs and requires skills of people that know the interactive and web platforms and are able to develop the best solution with the best technology for that solution The programming depth is getting deeper Adobe s Alchemy Silverlight Moonlight Mono C Unity3D but the capabilities are growing exponentially with what you can do with these new markets There are so many new emerging and re newed market forces in interactive development that things are going to shake up a bit and there is plenty of opportunity no matter what platform you might be locked into However I recommend not locking yourself into one platform and exploring but specializing in what you do best There has never been a better time for developers looking to take the web to the next level with cooler game development visuals more immersive virtual spaces and applications that have usabililty and design in new ways and mimic the great usable design of the iphone for developers going mobile or specializing in web game development this is a good time to be in the game Tags 3 DEVELOPMENT filters INTERACTIVE MICROSOFT SILVERLIGHT silverlight3d TECHNOLOGY Posted in 3d APPLICATIONS ARCHITECT EXPRESSION GAMEDEV GAMES INTERACTIVE INTERFACE MARKET MICROSOFT mono moonlight MOTION PIXEL PIXEL BENDER RENDERING SEO SILVERLIGHT TECHNOLOGY Uncategorized USER EXPERIENCE XAML 4 Comments More Flash Unity3D Communication u3dObject at Google Code Tuesday December 23rd 2008 I have mentioned before that flash to unity3d communication is a key part of game development for the web now where you are using Unity3D as a higher end renderer and some of your other page elements might be flash Now there is a new open source kit for this called u3dobject To get Flash and Unity3D to talk to one another in an HTML XHTML page is pretty simple with javascript and with the internal Unity3D Application object and the ExternalInterface in Flash But there are lots of elements of that communication that can be consolidated and reused so you don t have to recreate that over and over Various studios and programmers come up with their own kits but when it becomes a shared activity to get the best integration and make it more of a platform that is where things like swfobject swfaddress and u3dobject come in So far swfobject is the standard for flash html embedding and unityObject is a similar take but a bit dated on that but now we have u3dObject that is open as well and a more official open source project for unity3D flash integration and test harnesses for development when those two technologies are used together Unity3D Flash Embedding Info u3dobject hosted at google code Older unityobject from unity3d wiki outdated Recent post on the same topic and some examples from Paul Tondeur ExternalInterface for Flash Unity Web Player and browser communication Tags ACTIONSCRIPT AS3 communication embedding FLASH JAVASCRIPT swf swfaddress swfobject TOOLS u3dobject unity unity3d unityobject Posted in 3D ENGINES ACTIONSCRIPT ACTIONSCRIPT3 AJAX APPLICATIONS ARCHITECT AS3 DEVELOPMENT FLASH FLEX HOWTO INTERFACE JAVASCRIPT LIBRARIES OPEN SOURCE PROGRAMMING TECHNOLOGY Uncategorized unity3d 6 Comments AS3 Flash Flex and Unity3D Browser Communication and Scripting with Javascript Friday November 28th 2008 I am working with lots of content now that is flash and unity3d in game development for the web and occasionally systems built in flash javascript or other have to communicate with Unity3D and vice versa You can do this from the server side WWW WWWForm class or sockets OR you can also communicate client side for many things such as sending name value pairs or variables into Unity3D Flash or the javascript in page as needed There are some great tools like UnityObject that is like swfobject only you have to update it to work with latest browsers that make this more simple to send in params and messages The same can be applied to Silverlight It is pretty simple all in all but having a sample to start with is good with all these technologies Paul Tondeur threw togetother a little sample that shows how you can integrate Unity3D Flash and javascript in the page fairly simply with lots of great demos It really is just about passing parameters around into the objects from javascript then within Flash calling ExternalInterface to call external javascript or within Unity3D calling Application ExternalCall Flash adding callback for javascript code ExternalInterface addCallback functionNameInBrowser functionNameInFlash Unity3D calling javascript code Application ExternalCall javascriptFunction Parameter1 Nothing too tasking but if you want to see samples of this working together from flash flex javascript unity3d then check it out Zip on over to Paul s site to grab the files and more demos and samples All examples are bundled in one download which includes all the Unity3D Flash Flex Actionscript and Javascript files Here s some demos Build a Unity3D browserchat Make Unity3D objects clickable and load content in Flash Drag a rectangle in Flash and drag an cube in Unity3D Add delete and drag objects from the Flash interface and show this in Unity3D Tags ACTIONSCRIPT AJAX AS3 browser communication externalinterface FLASH FLEX html integrate JAVASCRIPT page scripting SILVERLIGHT unity unity3d XHTML Posted in ACTIONSCRIPT ACTIONSCRIPT3 AJAX APPLICATIONS AS3 DEVELOPMENT FLASH FLEX GAMEDEV GAMES INTERACTIVE INTERFACE JAVASCRIPT LIBRARIES OPEN SOURCE PROGRAMMING SILVERLIGHT SNIPPETS TECHNOLOGY TOOLS TUTORIAL unity3d XHTML 3 Comments Silverlight 2 Released Tuesday October 14th 2008 Silverlight 2 has been released This is the real silverlight release The release last year 1 0 was just a javascript release and only had one object the downloader not even a text input But now there are real tools like rich ui controls services support REST DLR C Linq ironpython ruby and Sockets which are much needed for games and game platform development There are also much better tools at this stage Bam Silverlight 2 is out There s the expected stuff like the final SDK Expression and Silverlight tools Microsoft Silverlight 2 SDK Expression Blend 2 SP1 Silverlight Tools for Visual Studio 2008 SP1 Deep Zoom Composer And from Tim s blog Silverlight 2 Developer Runtime Windows Silverlight 2 Developer Runtime Mac But there s also http www eclipse4sl org Yes that means you can code Silverlight in Eclipse Details and progress at the Eclipse Tools for Silverlight Blog It ll be licensed under the EPL 1 0 License I have done lots of Silverlight initially when 1 0 came out as well as the agency I was working at We did video players mini games demo apps and even the Halo 3 online manual at silverlight net But it wasn t really ready until now It still has a long way to go to really be an alternative to Flash but it is capable platform at version 2 for applications mini games and video apps for sure But in the end it just provides competition to make both the Flash Flex platforms and Silveright compete for developer support Tags 2 AS3 eclipse FLASH IDE MICROSOFT SILVERLIGHT sockets Posted in ARCHITECT DEVELOPMENT FLASH FLEX GAMEDEV INTERACTIVE INTERFACE MARKET MICROSOFT PROGRAMMING SILVERLIGHT TECHNOLOGY USER EXPERIENCE XAML 2 Comments Google Tech Talk Simple interactive 3D modeling for all VideoTrace Saturday June 21st 2008 youtube http www youtube com watch v YEM XAeY4K0 youtube 3D models from basic video This can be huge in all sorts of ways For exponential growth you need to go virtual This is a technology called VideoTrace from Australia The Siggraph paper describing VideoTrace is available here pdf 6MB Larger videos available here with a more compressed version here Tags 3d camera environment GAMEDEV model modeling real trace tracker VIDEO VideoTrace virtual Posted in 3d 3D ENGINES 3DSMAX ALGORITHM APPLICATIONS ARCHITECT DEVELOPMENT DYNAMIC ENGINE GAMEDEV INTERACTIVE INTERFACE MARKET PERFORMANCE PROGRAMMING RENDERING TECHNOLOGY VIDEO VISUALIZATION 4 Comments Andre Michelle Brings It with Audiotools and Re Makes Rebirth Alive and Better with AS3 Flash and Java Sunday June 15th 2008 If you ever were a fan of Rebirth and Rebirth 2 this was a music kit that had two 303s a 909 and an 808 kick drum beastie says mmmmmm m m drop Well Andre Michelle has re ignited that awesomeness and upped it with the Audio Tools from hobnox This not only has the famed 808 909 and 303 conveniently covered with stickers of love but also sorts of channel mixers pedals and sweet interface that mimics the inputs and outputs as well as customization on nearly every aspect of the audio creation with these tools Use your mouse to move things around connect ins and outs and move the whole setup around This setup on about 80 bpm and a little tinkering is groovy I think I just found my new batcave evil genius code monkey theme music Andre Michelle s Blog English version of hobnox Audio Tools Direct link Rebirth nostalgia Audiotools blog Apparently Andre and Joa made some noise and now you can too Also I noticed that some of it is in java for the sound output I wonder if Adobe missed an opportunity here in audio with flash which will change probably in Flash 10 due to the Make Some Noise Adobe campaign and Tinic Uro for listening But for now have some fun It is hard to find something that doesn t sound good in the 80 90 bpm range Tags 303 909 andre AS3 AUDIO FLASH JAVA michelle mixer mod music roland Posted in ACTIONSCRIPT ACTIONSCRIPT3 APPLICATIONS ARCHITECT AS3 AUDIO BEST OF DEVELOPMENT FLASH FLEX GAMEDEV INTERFACE PROGRAMMING TECHNOLOGY 5 Comments AS3 Flash 3D Engine SWFZ Source Code Goes Open Source Friday April 11th 2008 Jono is giving SWFZ to science and the open source devices The SWFZ engine is one Flash 3D engine that took a different approach It is a bit early in its technique used but the author at custom media Jono has decided to float the source code out there in ghost mode no active development but not dead It is just ready to branch and others to run with it He is floating the source but I think in 1 2 years this will be the preferred method if processors and multicore parallel usage is optimized We shall see The implementation method and difference with SWFZ engine in Flash for 3d is that is is a pixel based renderer or scanline It is based on a really fun game engine called Irrlicht which has been pretty active for the last few years but is a C DirectX and OpenGL engine Since SWFZ has to run in Flash and it is a pixel renderer scanline it has some limitations currently in Flash Games and renders have to be fast to pull this off and Flash is limited by the software renderer but as computers get multiple processors and flash player gets better at this then this will be a viable option it is the same thing that limits Canvas based renderers right now One main problem with this is you can t go too full screen the biggest sizes that perform well are smaller windows 320 240 etc But if the processors can handle it it is actually more efficient when it removes overlap extra triangle drawing and painters algorithm like problems dont pop up triangle overlap when on same plane This method draws pixel by pixel but fast enough flash engines like Papervision Sandy3D and Away3D draw overlaps due to the drawing technique back to front But SWFZ still manages to pull off some amazing feats such as these demos Quake Demo Terrain Demo Yoshis Hip Hop Couzin Jono has put some great classes into SWFZ engine such as bsp parsers quake md2 parsers animated mesh and lots of great examples in porting C Irrlicht to AS3 This was a very early example of how AS3 was fun for programmers to

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