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  • *drawlogic » Gordon: An open source Flash™ runtime written in pure JavaScript - web, mobile, game + interactive development » Gordon: An open source Flash™ runtime written in pure JavaScript » Gordon: An open source Flash™ runtime written in pure JavaScript
    for some time but I must wonder how long it will last before people realize that it really is marketing I don t mean to say that it s wrong for anyone to prefer Apple but I wonder if people will start to realize that there are alternatives Nonetheless this is a cool feat http twitter com dinozoiks Dino Burbidge Oh dear now look what you ve done Really interesting development It was assumed Flash would NEVER get on the iPhone browser as it blows the App Store Apple revenue model right open Would you pay for a game in the App Store if you could visit Miniclip in Safari for free Nope Ok so Gordon has a way to go but the principle is sound The scuffle between Adobe and Apple over Flash CS5 s ability to compile an iPhone app is well documented mainly as it s maybe a step too close to the Apple golden goose I wonder how long it will be before we see an update to the iPhone OS and certain JS functionality will go mysteriously missing Don t get me wrong big fan of both companies it s just Gordon seems to have turned up unannounced in the middle of a hand bag flailing contest with a bat Great work Looking forward to seeing some more examples 1 Pingback eLearning Interesting Weekly Finds 7 Upside Learning Blog http all2010videos blogspot com den parser richardleggett try to format your P C Surely it works http ezeeprints co uk ezee It s cool but they don t work on Android SAMsan Maybe a good alt to run Flash site on DSi Recent Posts Unity 5 WebGL and the Plugin pocalypse Lime OpenFL Haxe Cross Platform Development Breakouts Comparison of JavaScript Game Engines via Breakout Snap svg SVG Vector Javascript Library Unity 4 2 Includes New Platforms Features Windows Phone New Micro Game Consoles TV Apps Games Controlled with Phones Tablets and Handhelds Unity 4 1 Apple TV AirPlay and the New Consoles Unity 4 Live Unity 4 Public Beta Cocos2d x C Port of Cocos2d for iOS Android Desktop Unity 3 5 Available Awesome Flash Export NaCL Export Needed Pipeline Improvements Unity 3 5 Preview Available Includes Unity to Flash Stage3D Export HTML5 Market Ready A Gift to html5 Web Developers and Web Users from Microsoft Silent Automatic IE Updates Onward Unreal Engine 3 Exporting to Flash 11 Stage3D Unity Exporting to Flash 3D Molehill now called Stage3D Preview Hardware Acceleration on the Web The Next Interactive Web is Materializing Microsoft s Answer to WebGL Silverlight 5 3D Hardware Acceleration XNA RageSpline for Unity 2D Spline Vector Tool cocos2d Now 1 0 and New Project cocos3d WebGL Spec 1 0 Now Final From Khronos Adobe AIR and Flash 3D API Molehill Preview Released Unity Building In Flash 3D Molehill Export Support Cocos2D Javascript Javascript Port of Cocos2D Game Engine Firefox 4 WebGL enabled Hardware Acceleration Faster Javascript WebConsole Adobe Flash Vs Unity The Near Future

    Original URL path: http://drawlogic.com/2010/01/13/gordon-an-open-source-flash%e2%84%a2-runtime-written-in-pure-javascript/ (2016-02-09)
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  • *drawlogic » runtime - web, mobile, game + interactive development » runtime » runtime
    C Port of Cocos2d for iOS Android Desktop Unity 3 5 Available Awesome Flash Export NaCL Export Needed Pipeline Improvements Unity 3 5 Preview Available Includes Unity to Flash Stage3D Export HTML5 Market Ready A Gift to html5 Web Developers and Web Users from Microsoft Silent Automatic IE Updates Onward Unreal Engine 3 Exporting to Flash 11 Stage3D Unity Exporting to Flash 3D Molehill now called Stage3D Preview Hardware Acceleration on the Web The Next Interactive Web is Materializing Microsoft s Answer to WebGL Silverlight 5 3D Hardware Acceleration XNA RageSpline for Unity 2D Spline Vector Tool cocos2d Now 1 0 and New Project cocos3d WebGL Spec 1 0 Now Final From Khronos Adobe AIR and Flash 3D API Molehill Preview Released Unity Building In Flash 3D Molehill Export Support Cocos2D Javascript Javascript Port of Cocos2D Game Engine Firefox 4 WebGL enabled Hardware Acceleration Faster Javascript WebConsole Adobe Flash Vs Unity The Near Future Of Hardware Accelerated Web Games EaselJS html5 Flash like Javascript Library by Grant Skinner WebGL Will Be Part of Chrome 9 Regular Releases WebSockets Now Available Across iOS Devices with 4 2 Update Adobe Illustrator AI to Canvas Exporter for html5 Adobe Demos Flash to HTML5 Conversion Tool Is Silverlight Done Microsoft Shift in Strategy to html5 Adobe Finally Hardware Accelerating Flash for 3D Impact Javascript Game Engine Demo for iOS Archives March 2014 2 December 2013 1 November 2013 1 July 2013 1 June 2013 1 March 2013 1 November 2012 2 May 2012 1 February 2012 1 December 2011 2 October 2011 1 September 2011 1 July 2011 1 May 2011 1 April 2011 2 March 2011 1 February 2011 2 January 2011 3 December 2010 2 November 2010 1 October 2010 5 September 2010 3 August 2010 2 July 2010 5 June 2010

    Original URL path: http://drawlogic.com/tag/runtime/ (2016-02-09)
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  • *drawlogic » JAVASCRIPT - web, mobile, game + interactive development » JAVASCRIPT » JAVASCRIPT
    send in params and messages The same can be applied to Silverlight It is pretty simple all in all but having a sample to start with is good with all these technologies Paul Tondeur threw togetother a little sample that shows how you can integrate Unity3D Flash and javascript in the page fairly simply with lots of great demos It really is just about passing parameters around into the objects from javascript then within Flash calling ExternalInterface to call external javascript or within Unity3D calling Application ExternalCall Flash adding callback for javascript code ExternalInterface addCallback functionNameInBrowser functionNameInFlash Unity3D calling javascript code Application ExternalCall javascriptFunction Parameter1 Nothing too tasking but if you want to see samples of this working together from flash flex javascript unity3d then check it out Zip on over to Paul s site to grab the files and more demos and samples All examples are bundled in one download which includes all the Unity3D Flash Flex Actionscript and Javascript files Here s some demos Build a Unity3D browserchat Make Unity3D objects clickable and load content in Flash Drag a rectangle in Flash and drag an cube in Unity3D Add delete and drag objects from the Flash interface and show this in Unity3D Tags ACTIONSCRIPT AJAX AS3 browser communication externalinterface FLASH FLEX html integrate JAVASCRIPT page scripting SILVERLIGHT unity unity3d XHTML Posted in ACTIONSCRIPT ACTIONSCRIPT3 AJAX APPLICATIONS AS3 DEVELOPMENT FLASH FLEX GAMEDEV GAMES INTERACTIVE INTERFACE JAVASCRIPT LIBRARIES OPEN SOURCE PROGRAMMING SILVERLIGHT SNIPPETS TECHNOLOGY TOOLS TUTORIAL unity3d XHTML 3 Comments AS3 YouTube Chromeless Player in Flash Flex Saturday November 8th 2008 The YouTube Chromeless Player works with AS3 ActionScript 3 The demo shows great examples of the player with just the window canvas chromeless from both javascript and inside of flash The project is hosted on Google Code youtubechromelesswrapper as3 Looks like they maybe had a contribution for this so do it where you can This is something we ve been wanting to provide for a while and the YouTube API team greatly appreciates the work of developer Matthew Richmond of The Chopping Block for making it happen Thanks Matthew Links Demo Google Code youtubechromelesswrapper as3 Article about the library Download the source get from google code recommended Javascript Player Reference Capabilities API Public Methods player loadVideoById id String startSeconds Number 0 void Loads and plays video based on specified id player cueNewVideo id String startSeconds Number 0 void Loads but does not automatically play video based on specified id player clearVideo void Clears currently cued loaded video player setSize w Number h Number void Sets the size of YouTubePlayer instance player play void Plays the currently cued loaded video player pause void Pauses the currently cued loaded video player stop void Stops the currently cued loaded video player seekTo seconds Number void Seeks to specified time within the currently cued loaded video player getPlayerState String Returns the current state of the currently cued loaded video player getBytesLoaded Number Returns the value of current bytes loaded of the currently cued loaded video player getBytesTotal Number Returns the value of total bytes loaded of the currently cued loaded video player getCurrentTime Number Returns the current position in time of the currently cued loaded video player getDuration Number Returns the current duration of the currently cued loaded video player getStartBytes Number Returns the start bytes of the currently cued loaded video player setVolume newVolume Number void Sets the volume of the currently cued loaded video player getVolume Number Returns the current volume of the currently cued loaded video player mute void Stores the current volume and changes the volume of the currently cued loaded video to 0 player unmute void Returns the volume of the currently cued loaded video to the last stored value when muted player getEmbedCode String Returns the current YouTube embed code of the currently cued loaded video player getVideoUrl String Returns the current YouTube video url of the currently cued loaded video Events YouTubeLoaderEvent LOADED Fired once the Chromeless Player has successfully completed loading and is ready to accept operations calls YouTubeLoaderEvent STATE CHANGE Fired whenever the player s state changes The YouTubeLoader class translates the JavaScript API numbers to their related string values the YouTubeLoaderEvent class stores the current event in a variable called state Possible values are unstarted ended playing paused buffering video cued When the SWF is first loaded it will broadcast an unstarted event When the video is cued and ready to play it will broadcast a video cued event YouTubeLoaderEvent IO ERROR Fired when an error in the player occurs There are two error codes possible 100 is broadcasted when the video requested is not found This occurs when a video has been removed for any reason or it has been marked as private 101 is broadcasted when the video requested does not allow playback in the embedded players Tags ACTIONSCRIPT ACTIONSCRIPT3 API AS3 canvas chromeless flv player VIDEO youtube Posted in ACTIONSCRIPT ACTIONSCRIPT3 ARCHITECT AS3 DEVELOPMENT FLASH FLEX JAVASCRIPT OPEN SOURCE PROGRAMMING TECHNOLOGY USER EXPERIENCE VIDEO 13 Comments Flash Deep Linking and the YouTubeAPI with SWFAddress Sunday March 16th 2008 Rostislav added a sample for his excellent SWFAddress kit using the new YouTubeAPI and deep linking to parts of the video Part of the YouTubeAPI is by Geoff Stearns the creator of SWFObject who works at YouTube now and allows much more script control and embedding of the youtube player chromeless with just the video canvas The sample Rostislav at Asual has shows how you can incorporate SWFAddress now that the youtube player can be embedded by script and thus how it can have deep linking to sections of the video from the url So today I spent some time trying to integrate SWFAddress with the sample YouTube video and the result is now available online There were some tricky parts and probably the code can be encapsulated better but overall I m satisfied with the result Every pause action or significant jump in the playback produces a deep link which will definitely make sense for long videos or specific scenarios If you want to automatically start the video from the second verve just try this deep link For this case I decided that it will be better to disable the generation of browser history and the SWFAddress strict mode The sample is available in the SWFAddress repository and will become a part of the upcoming 2 1 release The cool part about all this is is makes it extremely easy to add commenting at moments in time throughout youtube videos enables deep linking allows snapshots of not just the flash application but also the video that might be playing in that chapter This is done on services like viddler and others but now you can do it for youtube videos and this will also possibly start a standard way to do this across media players so that a platform of video commenting emerges The integration of SWFAddress is simple on the normal onSWFAddressChange you just pass in the value to the seekTo call function onSWFAddressChange event time seek parseInt event value ytplayer document getElementById myytplayer ytplayer seekTo time true Google video always had jump to time params like http video google com videoplay docid 5830318882717959520 01m30s this is a classic hilarious Erlang video but this is not very workable with the google video player also you can always add this to other players but having this ability for youtube is a great leap in allowing a more integrated commenting chapter and community like feel to video Since youtube is so big finally having some more control with the YouTubeAPI will allow much more great additions to the capabilities of using youtube video in many more ways and integration of more great javascript kits like SWFAddress The YouTube API is really quite useful Here are some links of interest Sample Javascript Chromeless Player Actionscript Sample Code Loading Chromeless Player Tags chapter dvd swfaddress swfobject VIDEO video commenting video state youtube youtubeapi Posted in ACTIONSCRIPT ACTIONSCRIPT3 AJAX API APPLICATIONS AS3 FLASH FLEX JAVASCRIPT LIBRARIES MARKET PROGRAMMING SYNDICATION TECHNOLOGY USER EXPERIENCE Comments Off AS3 HTML to Flash Conversion Library htmlwrapper Friday January 11th 2008 Interesting library for html to flash front end Basically this runs off the HTML in your page to draw the same in Flash I am sure there are great pitfalls in this but when controlled this could be very key in a flash add on to CMS or CMS content Might be useful for many things Wrapper is a cross browser compliant HTML CSS rendering engine written in ActionScript that sits on top of your standards compliant HTML page Wrapper eliminates cross browser issues and makes integrating ActionScript and HTML CSS projects possible without needing to compile Wrappers strives to answer the most common problems web designers face without forcing them to learn too many new things Most web sites can be created in HTML or CSS then when you need to extend Wrapper s capabilities you can either use JSON to call functions within ActionScript or you can load compiled plug ins Wrapper also has built in methods within CSS to load custom fonts display elements as any shape and fill them with linear or radial gradient background colors ActionScript s event model is also implemented within Wrapper s HTML Wrapper s best features are the ones that you get for free because of how it is set up It s like getting all the great features of the Flash Player without needing to deal with compiling and being able to create your content the same way any HTML page would be created Wrapper is fully accessible to the search engines and integrates well with any back end technology Wrapper is currently released as a fully functional open source beta for Flash Player 9 Wrapper is set up as a pre compiled plug in but can easily be integrated into any Flex or AIR applications or even as an ActionScript framework for creation of compiled projects Documentation can be found in the wiki and news about this project can be found at http motionandcolor com Examples can be found in the downloads http code google com p htmlwrapper downloads list Source is for everything is in svn http code google com p htmlwrapper source I checked it out and it looks pretty well done most of the time HTML to Flash or vice versa has to be a semi controlled environment in terms of the markup This and FlashML which is only AS2 I am using a partially converted to AS3 are part of my rotation for HTML Flash content challenges for research right now Usually most CMS in Flash has content loaded into the flash and then an alternate sometimes similar representation here this is trying to merge the two which has it s challenges Try out a demo view source EDIT Title dyslexia Posted in ACTIONSCRIPT ACTIONSCRIPT3 AJAX APPLICATIONS ARCHITECT AS3 CODE CSS DESIGN DEVELOPMENT ENGINE FLASH FLEX INTERFACE JAVASCRIPT LIBRARIES MOTION OPEN SOURCE PROGRAMMING RENDERING TECHNOLOGY TOOLS Comments Off MosesProposes Standardizing Animation and Motion Kits for Flash Flex After Effects Javascript and I add Director and haXe Saturday November 17th 2007 The Proposal Moses the maker of FuseKit is hoping to influence Adobe product lines to include a common base for animation and motion going forward Currently the AS3 world is very alive and is inspiring developers like myself to build lots of toolkits and really creating reusable code and kits that can make things very easy from going to Flash to Flex But wouldn t it be nice if a part of these kits that have to be downloaded every time you have an application use them be part of the native Adobe applications or a core animation kit that partially standardizes animation basics to build upon further Are we just asking for trouble or is this a good idea I don t think it can hurt to bring this to the surface I know that common syntax and familiar kits can really help the developers and designers move from Flash to Flex to After Effects to Javascript it could also help Adobe with usage and usefulness of their entire suite of products Or further this could be a standard that allows Silverlight to also build upon open standard and may the best platform win I think it would be very wise for Adobe to Standardize animation toolkits across their products and Start standardizing some of the basic tools of building motion and filter kits to native but still allowing a flourishing open source and community research and development aspect What MosesProposes Blog entry by Moses on this topic Diagram Current Situation Diagram Proposed Core Library Moses did speak with someone at Adobe about this and it is generally in the plans It was also a pleasure to see Richard Galvan present the upcoming crop of Flash features the sleek update to the animation timeline better late than never support for columnated flowing text double finally and the big one native 3D player support for Display Objects as rotatable 2D planes He ran out of time and didn t get to a few others shown at Adobe MAX such as built in IK inverse kinematics and faster pixel level drawing for texture mapping and photoshop like filter effects Talking to him after the presentation I learned that Richard has a keen awareness of exactly where each feature is at currently We chatted about low level animation mechanics of the Flash Player and I found out that the holy grail of a time based player is indeed on the distant horizon but that each rev will need to be a small step toward this goal The new Flash timeline features meld After Effects Premiere and Live Motion and from what I ve seen I have to say that they are nailing this long overdue upgrade with great design decisions and a level of usability we ve never seen in Flash Kudos team The Current Situation Right now Tweener and TweenLite and animation package and a few others have a unique position in that they work the same almost for AS2 and AS3 Flex or Flash with minor property changes such as x to x as that has changed in AS3 But it would be nice if these kits also had a version for After Effects really bringing that tool into Flash flex developer worlds and Javascript and it would be great if Silverlight also were supported AgTweener anyone Tweener is leading the pack in this aspect of creating a similar experience from AS2 to AS3 in Flash and AS3 in Flex and even JSTweener for Javascript and a kit for haXe which is becoming my favorite toy and the dark horse with the most upside potential with haXe on the loose these points may all be moot as haXe can target any platform except After Effects easily correct me if I am wrong and Silverlight but it could easily be done so to do it for Silverlight 1 0 which is ES3 based I don t use After Effects as much right now but if I could easily incorporate this into Flash Flex and script and animate in a similar syntax and way I know After Effects would definitely have a boost in interest Also the forgotten one Director can we please get an ES4 based language in that application or an update Then kits and add ons are much more possible I really miss hardware accelerated 3d in browser as a pushed technology Director is still around but it does not get the focus it needs Feel the freedom and coolness just in this small test here in director hardware accelerated 3d is the best the Director application environment and Lingo and hacked in javascript are not the best As a long time Director user hobbyist and professional I am disappointed in Director s support at Adobe thus far but I digress The Reality The reality is right now the only problem with kits like Tweener TweenLite Tween mx transitions mx motion etc is that the source has to be embedded in movieclips multiple times Sometimes there are multiple animation kits per compiled SWF that have to be used for more advanced features This adds bulk that if common might not need to be there this comes into play still on mobile and large games apps Let s say you have an application that pulls in many disconnected SWFs and they all have animation in them well if you have 20 of these let s say and you embedded a very small Tweener at 9k per SWF That is about 200k of duplication of AS code Due to the kits small sizes this is not a problem really but when animation kits like Animation Package come into play you are talking 40k per SWF which would leave you with almost a meg of just duplicated animation code I don t think this is that major of a problem for kits like Tweener 9k compiled and Tweenlite 3k compiled but as projects get bigger and more depth of animation platforms needed this can be a problem This can also be solved in architecture with a controller and dummy SWFs to animate but there are times when you need animation in the compiled SWFs and then also need it in many others and the controller The other reality is the animation kits mx transitions easing mx transitions tween for Flex and Tween for fl are a little bloated more difficult than needed to use and as has been seen much slower than kits currently available in the community My one fear about this is that if Adobe makes this possibly like Microsoft s toolkits and libraries they put out they are always bloated and slower then because they are embedded they are untouchable If it was standard enough as building blocks that are faster because they are

    Original URL path: http://drawlogic.com/category/javascript/page/2/ (2016-02-09)
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  • *drawlogic » formats - web, mobile, game + interactive development » formats » formats
    capabilities Linux users see these instructions Read the Technical Overview and Developer s Guide to learn how to get started Join the O3D developer groups to provide feedback One thing is for sure 3d development is still old school proprietary lock in in most cases Working with 3d and tools like Maya 3dsmax and others they have always been very non standard From file formats to interfaces to even basic movements all different The general maths of 3d are the same and so should 3d pipelines Formats like COLLADA are nice because they are starting to open up 3d pipelines and content creation but COLLADA still has many porting issues FBX file format is another that is really useful and common making pipelines in Unity 3D for instance very nice But it is owned and run by Autodesk who owns all the 3d apps Maya 3dsmax SGI and I am a bit leary of that method But in the end 3d pipelines and rendering will be somewhat standardized and maybe the web will be hardware rendered one day In most cases it is not needed but for gaming immersion demos and other entertainment it could benefit heavily from a more standardized 3d pipeline and methods Tags 3d browser formats google hardware JAVASCRIPT o3d RENDERING sketchup Posted in 3d 3D ENGINES APPLICATIONS ENGINE GAMEDEV GAMES JAVASCRIPT OPEN SOURCE PROGRAMMING RENDERING STANDARDS TECHNOLOGY 2 Comments Recent Posts Unity 5 WebGL and the Plugin pocalypse Lime OpenFL Haxe Cross Platform Development Breakouts Comparison of JavaScript Game Engines via Breakout Snap svg SVG Vector Javascript Library Unity 4 2 Includes New Platforms Features Windows Phone New Micro Game Consoles TV Apps Games Controlled with Phones Tablets and Handhelds Unity 4 1 Apple TV AirPlay and the New Consoles Unity 4 Live Unity 4 Public Beta Cocos2d x C Port of Cocos2d for iOS Android Desktop Unity 3 5 Available Awesome Flash Export NaCL Export Needed Pipeline Improvements Unity 3 5 Preview Available Includes Unity to Flash Stage3D Export HTML5 Market Ready A Gift to html5 Web Developers and Web Users from Microsoft Silent Automatic IE Updates Onward Unreal Engine 3 Exporting to Flash 11 Stage3D Unity Exporting to Flash 3D Molehill now called Stage3D Preview Hardware Acceleration on the Web The Next Interactive Web is Materializing Microsoft s Answer to WebGL Silverlight 5 3D Hardware Acceleration XNA RageSpline for Unity 2D Spline Vector Tool cocos2d Now 1 0 and New Project cocos3d WebGL Spec 1 0 Now Final From Khronos Adobe AIR and Flash 3D API Molehill Preview Released Unity Building In Flash 3D Molehill Export Support Cocos2D Javascript Javascript Port of Cocos2D Game Engine Firefox 4 WebGL enabled Hardware Acceleration Faster Javascript WebConsole Adobe Flash Vs Unity The Near Future Of Hardware Accelerated Web Games EaselJS html5 Flash like Javascript Library by Grant Skinner WebGL Will Be Part of Chrome 9 Regular Releases WebSockets Now Available Across iOS Devices with 4 2 Update Adobe Illustrator AI to Canvas Exporter for html5 Adobe Demos

    Original URL path: http://drawlogic.com/tag/formats/ (2016-02-09)
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  • *drawlogic » JavaScript Standard ECMAScript Fifth Edition (ES5) Published - web, mobile, game + interactive development » JavaScript Standard ECMAScript Fifth Edition (ES5) Published » JavaScript Standard ECMAScript Fifth Edition (ES5) Published
    JAVASCRIPT JAVASCRIPT2 JSON MICROSOFT NEWS PROGRAMMING TECHNOLOGY You can follow any responses to this entry through the RSS 2 0 feed Both comments and pings are currently closed http blog iainlobb com Iain ActionScript only has to meet one standard what we developers want Screw JavaScript We just want a cool language that does the things c and java can do We don t need it overnight but a roadmap would be nice Enums are pretty central to most languages for example http drawlogic com ryan Hey Iain Yeh I think that now that ES4 is dead actionscript can evolve either to the new spec or become it s own thing Or maybe with Alchemy there are now other languages you can use We ll see how it progresses but it woudl be nice to know where Actionscript goes from here http blog iainlobb com Iain I m not sure Adobe has the resources to support multiple languages on the AVM They haven t managed to create a AS2 compliler for AVM2 which the designer community seem to need The documentation alone would be a massive undertaking see MSDN NET help I don t mind ActionScript being the only way to create Flash code single language is the way JavaFX has gone and silverlight http bredengine com Ryan Well with silverlight there is C IronPython IronRuby because it runs on the DLR virtual machine With Unity 3d there is mono languages C Boo Python and Javascript because it runs on the mono open source net vm framework they compile down to bytecode so no bulk is really added no matter the language Flash player AVM2 currently can only run Actionscript 3 actionscript 2 still runs at the slower retrofitted avm1 So really they need to lose AS2 but more languages would be nice Or an infrastructure like with Alchemy would be nice to have really innovative uses always With Actionscript now only being usable with Flash it makes it hard to draw in new developers this way unless it goes to the ES5 spec now or allows other languages which it is kind of doing now with Alchemy in a way but it still compiles to AS3 http www vonpoker com Vonpoker Thanks for the tip I ll check it out keep the great work up http www freegamecheats info john do Found your site by accident Great work my friend http bsea org ua Черноморец Извините как можно добавить свой материал на сайт Pingback Elliot The Flex Maniac JavaScript Standard ECMAScript Fifth Edition ES5 Published http www petrutech de spy bugs Thanks a lot wonderful post http www thebestxboxgame com henry k I keep listening to the news speak about getting free online grant applications so I have been looking around for the best site to get one http www 666gamer com Number of the beast Try some torture games pretty good site http ethanshmnjflores blogsome com John R I ve been looking for this very subject for awhile

    Original URL path: http://drawlogic.com/2009/04/09/javascript-standard-ecmascript-fifth-edition-es5-published/ (2016-02-09)
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  • *drawlogic » ECMAScript - web, mobile, game + interactive development » ECMAScript » ECMAScript
    are some new interesting things One nice feature is the JSON object Right now you have to eval to use JSON in javascript in a browser but they now have JSON parse object and JSON stringify object which is standard and conveniently already wired into IE8 this way This is based on the JSON2 js library by Douglas Crockford of Yahoo var jsObjString memberNull null memberNum 3 memberStr StringJSON memberBool true memberObj mnum 1 mbool false memberX memberArray 33 StringTst null var jsObjStringParsed JSON parse jsObjString var jsObjStringBack JSON stringify jsObjStringParsed Another feature is DOM prototypes which are useful and cool which allow you to extend dom objects Document Object Model Prototypes Part 1 Introduction Document Object Model Prototypes Part 2 Accessor getter setter Support If you use javascript or are an actionscripter not sure if Adobe will have ActionScript 4 go this way or if Alchemy has changed the flash player into a multi language VM now It will be fun to watch things progress but also if you are into javascript it seems this standard ES5 will be it by the end of the year And probably since IE8 already supports it in all new browser by then as well It will probably take 1 2 years before browser saturation makes this usable but if you are using standards that mimic this then there will be no change then such as the JSON2 js library Tags ECMAScript Edition es4 es5 Fifth JAVASCRIPT standard STANDARDS Posted in ACTIONSCRIPT ACTIONSCRIPT3 ADOBE ARCHITECT AS3 CODE FLASH JAVASCRIPT JAVASCRIPT2 JSON MICROSOFT NEWS PROGRAMMING TECHNOLOGY 13 Comments Recent Posts Unity 5 WebGL and the Plugin pocalypse Lime OpenFL Haxe Cross Platform Development Breakouts Comparison of JavaScript Game Engines via Breakout Snap svg SVG Vector Javascript Library Unity 4 2 Includes New Platforms Features Windows Phone New Micro Game Consoles TV Apps Games Controlled with Phones Tablets and Handhelds Unity 4 1 Apple TV AirPlay and the New Consoles Unity 4 Live Unity 4 Public Beta Cocos2d x C Port of Cocos2d for iOS Android Desktop Unity 3 5 Available Awesome Flash Export NaCL Export Needed Pipeline Improvements Unity 3 5 Preview Available Includes Unity to Flash Stage3D Export HTML5 Market Ready A Gift to html5 Web Developers and Web Users from Microsoft Silent Automatic IE Updates Onward Unreal Engine 3 Exporting to Flash 11 Stage3D Unity Exporting to Flash 3D Molehill now called Stage3D Preview Hardware Acceleration on the Web The Next Interactive Web is Materializing Microsoft s Answer to WebGL Silverlight 5 3D Hardware Acceleration XNA RageSpline for Unity 2D Spline Vector Tool cocos2d Now 1 0 and New Project cocos3d WebGL Spec 1 0 Now Final From Khronos Adobe AIR and Flash 3D API Molehill Preview Released Unity Building In Flash 3D Molehill Export Support Cocos2D Javascript Javascript Port of Cocos2D Game Engine Firefox 4 WebGL enabled Hardware Acceleration Faster Javascript WebConsole Adobe Flash Vs Unity The Near Future Of Hardware Accelerated Web Games EaselJS html5 Flash like Javascript Library by

    Original URL path: http://drawlogic.com/tag/ecmascript/ (2016-02-09)
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  • *drawlogic » es4 - web, mobile, game + interactive development » es4 » es4
    feature is DOM prototypes which are useful and cool which allow you to extend dom objects Document Object Model Prototypes Part 1 Introduction Document Object Model Prototypes Part 2 Accessor getter setter Support If you use javascript or are an actionscripter not sure if Adobe will have ActionScript 4 go this way or if Alchemy has changed the flash player into a multi language VM now It will be fun to watch things progress but also if you are into javascript it seems this standard ES5 will be it by the end of the year And probably since IE8 already supports it in all new browser by then as well It will probably take 1 2 years before browser saturation makes this usable but if you are using standards that mimic this then there will be no change then such as the JSON2 js library Tags ECMAScript Edition es4 es5 Fifth JAVASCRIPT standard STANDARDS Posted in ACTIONSCRIPT ACTIONSCRIPT3 ADOBE ARCHITECT AS3 CODE FLASH JAVASCRIPT JAVASCRIPT2 JSON MICROSOFT NEWS PROGRAMMING TECHNOLOGY 13 Comments ES4 Javascript is now ES3 1 ES4 is no more Merges with ES3 Spec Thursday August 14th 2008 Well ES4 and ES3 battles are over for javascript ES4 being the spec that AS3 Actionscript 3 is based on From the two people that are most in this Douglas Crockford and Brendan Eich Crockford states ES4 is no more It is more a merging of the two ideas continuing ES3 javascript or jumping to a new and improved ES4 Javascript 2 spec But still hopefully it retains the fun of AS3 scripting Javascripting with ES3 is fun but it has some quirks that make it a bit needy of frameworks to make development faster With ES4 based AS3 I have really enjoyed the improvement and simplification of things like event handling and typing We shall see what happens over time Maybe the NBL of Javascript2 just isn t going to happen or it will slow down now Discussion at reddit about this More from Eich about this Tags es3 es4 JAVASCRIPT JAVASCRIPT2 Posted in ACTIONSCRIPT ACTIONSCRIPT3 ARCHITECT AS3 DEVELOPMENT FLASH FLEX PROGRAMMING TECHNOLOGY 2 Comments Recent Posts Unity 5 WebGL and the Plugin pocalypse Lime OpenFL Haxe Cross Platform Development Breakouts Comparison of JavaScript Game Engines via Breakout Snap svg SVG Vector Javascript Library Unity 4 2 Includes New Platforms Features Windows Phone New Micro Game Consoles TV Apps Games Controlled with Phones Tablets and Handhelds Unity 4 1 Apple TV AirPlay and the New Consoles Unity 4 Live Unity 4 Public Beta Cocos2d x C Port of Cocos2d for iOS Android Desktop Unity 3 5 Available Awesome Flash Export NaCL Export Needed Pipeline Improvements Unity 3 5 Preview Available Includes Unity to Flash Stage3D Export HTML5 Market Ready A Gift to html5 Web Developers and Web Users from Microsoft Silent Automatic IE Updates Onward Unreal Engine 3 Exporting to Flash 11 Stage3D Unity Exporting to Flash 3D Molehill now called Stage3D Preview Hardware Acceleration on the Web The

    Original URL path: http://drawlogic.com/tag/es4/ (2016-02-09)
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  • *drawlogic » JAVASCRIPT2 - web, mobile, game + interactive development » JAVASCRIPT2 » JAVASCRIPT2
    into a multi language VM now It will be fun to watch things progress but also if you are into javascript it seems this standard ES5 will be it by the end of the year And probably since IE8 already supports it in all new browser by then as well It will probably take 1 2 years before browser saturation makes this usable but if you are using standards that mimic this then there will be no change then such as the JSON2 js library Tags ECMAScript Edition es4 es5 Fifth JAVASCRIPT standard STANDARDS Posted in ACTIONSCRIPT ACTIONSCRIPT3 ADOBE ARCHITECT AS3 CODE FLASH JAVASCRIPT JAVASCRIPT2 JSON MICROSOFT NEWS PROGRAMMING TECHNOLOGY 13 Comments IronRuby Released and the Dynamic Language Rising Tuesday July 24th 2007 Microsoft has been busy pushing the DLR Dynamic Language Runtime and there is many interesting developments from C 3 0 to IronPython and now Microsoft released IronRuby public alpha Will these languages be treated like J and JScript NET We shall see If they perform better than their counterparts it might make python and ruby coders able to take on more platforms and capabilities It is still only pre alpha and missing much but like mono net it can have an impact when platforms and languages merge Earlier this year Microsoft assured developers that it would be continuing to build languages on top of the Dynamic Language Runtime DLR Considering that IronPython had been a success in terms of implementation the company decided that it would make an attempt at bringing Ruby into the world of NET With the help of Ruby expert John Lam today the company announced that a pre alpha build of IronRuby is now available You heard it right this release is pre alpha many Ruby features and libraries have not yet been implemented One very interesting aspect of all these DLR languages is that Silverlight Alpha 1 1 supports IronPython Will it support IronRuby Silverlight is very fun to code in C and can be coded in Python as well This over just AS3 in Flash However AS3 is very fun and is based very closely to the Javascript2 spec Javascript can be argued that it is the most dynamic language and functional language there is that is so widespread in Javascript 2 could be a big thing Languages seem to be converging on this point For IronRuby fun ScottGu has a great blog post on getting started with IronRuby Posted in AS3 DLR DYNAMIC FUNCTIONAL JAVASCRIPT JAVASCRIPT2 RUBY Comments Off Recent Posts Unity 5 WebGL and the Plugin pocalypse Lime OpenFL Haxe Cross Platform Development Breakouts Comparison of JavaScript Game Engines via Breakout Snap svg SVG Vector Javascript Library Unity 4 2 Includes New Platforms Features Windows Phone New Micro Game Consoles TV Apps Games Controlled with Phones Tablets and Handhelds Unity 4 1 Apple TV AirPlay and the New Consoles Unity 4 Live Unity 4 Public Beta Cocos2d x C Port of Cocos2d for iOS Android Desktop Unity 3 5

    Original URL path: http://drawlogic.com/category/javascript2/ (2016-02-09)
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