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  • *drawlogic » MOTION - web, mobile, game + interactive development » MOTION » MOTION
    if one is found Internet connectivity detection Silverlight applications can now detect whether they have Internet connectivity and can react intelligently including caching a users data until their connection is restored The great news is we have all major companies about software mobile and the web are focused on interactive development If you are an interactive developer with programming skills and design skills this is the time Adobe Microsoft Apple even Google with Chrome javascript engine ineteractive focused and others are all on development that suits needs and requires skills of people that know the interactive and web platforms and are able to develop the best solution with the best technology for that solution The programming depth is getting deeper Adobe s Alchemy Silverlight Moonlight Mono C Unity3D but the capabilities are growing exponentially with what you can do with these new markets There are so many new emerging and re newed market forces in interactive development that things are going to shake up a bit and there is plenty of opportunity no matter what platform you might be locked into However I recommend not locking yourself into one platform and exploring but specializing in what you do best There has never been a better time for developers looking to take the web to the next level with cooler game development visuals more immersive virtual spaces and applications that have usabililty and design in new ways and mimic the great usable design of the iphone for developers going mobile or specializing in web game development this is a good time to be in the game Tags 3 DEVELOPMENT filters INTERACTIVE MICROSOFT SILVERLIGHT silverlight3d TECHNOLOGY Posted in 3d APPLICATIONS ARCHITECT EXPRESSION GAMEDEV GAMES INTERACTIVE INTERFACE MARKET MICROSOFT mono moonlight MOTION PIXEL PIXEL BENDER RENDERING SEO SILVERLIGHT TECHNOLOGY Uncategorized USER EXPERIENCE XAML 4 Comments AS3 Version of OpenCV for Facial Detection Web Cam Object Detection Head Tracking 3D Library Integration and more with Open Computer Vision Library for Flash Monday March 16th 2009 Libspark from Japan is a treasure trove of great flash advancements they seem to realize the great things that can come from porting in existing solid libraries from C C etc into flash and have been scoring lately including augmented reality in flash porting the ARToolkit to FLARToolkit Recently a port of openCV for as3 called Marilena was found and it is for object detection and decent facial recognition it is a computer vision library from intel considering the processing power needed to do this Face Detection Here is the sample included with Marilena showing facial detection on an image Lots of recent action has blown up on this front from Mr doob quasimondo optimizing the Marilena classes for better performance and Boffwswana Also there is a kit called deface by sshipman that is the first foray into this a year ago doing similar things but it was just a bit before it s time and a bit slow in previous versions of flash it performs decent now in this sample Flash 10 performance of the AVM2 and future directions with Alchemy will lead to more interesting stuff just like this Mr doob head tracking sample be sure to check lots of other examples there Boffswana example of head tracking Johnny Lee Wii style with only a webcam and flash no wiimote needed since it uses facial detection to check where you are and how close you are in the screen and then moves accordingly This is stemming from the recent explosion of the FLARToolkit and augmented reality in flash as well as the gimmicks used by Nintendo with the wii and Johnny Lee s great head tracking advancements Porting great libraries to flash seems to be the phase we are entering now judging by the recent excitement around Adobe Alchemy and the LLVM along with the lead from the libspark org contributors We have also seen this heavily last year in ports of Box2D for 2d physics and other toolkits using established working code and porting that to flash now that is is mostly capable of handling the performance OpenCV Open Computer Vision Library by Intel is quite a powerful platform that allows you to do all this and now it is available in flash There are other great libraries for nearly all platforms now I have done some previous work with Aforge which is also a port of OpenCV mainly for motion detection This was always around but not until the recent performance updates and the innovation that has come with Alchemy and the thinking that goes along with that porting in libraries to flash from C C etc has allowed this to flourish in flash and thus the web The amazing new things we can do with flash by porting in existing libraries is only going to get more intense as alchemy and flash 10 are even more mainstream It is almost as if Flash will eventually just become a web renderer and simplified front end to many great toolkits that exist in more native environments like C C but with the speed and distribution access of the web with Flash Exciting times ahead Tags 3d ACTIONSCRIPT AS3 detection face FLASH flash 10 head libspark marilena MOTION opencv recognition tracking visual Posted in 3d 3D ENGINES ACTIONSCRIPT ACTIONSCRIPT3 ADOBE ALCHEMY APPLICATIONS ARCHITECT AS3 BEST OF CODE ENGINE FLASH FLEX GAMEDEV GAMES LIBRARIES MOTION OPEN SOURCE PAPERVISION PERFORMANCE PROGRAMMING RENDERING TECHNOLOGY TOOLS Uncategorized 5 Comments AS3 Flash Flex 3D Physics Engine JiglibFlash Based on JigLib C 3D Physics Engine Monday January 12th 2009 use arrow keys and spacebar to control the red ball A new 3d physics library is under development and in early stages called jiglibflash Like the Box2D ports it is based on a C library of the same name called jiglib only this is 3D instead of 2D It is similar in purpose to WOW Engine which is the other current open source 3d flash physics engine For more on this toolkit see the links below Demo Code on Google Code Announcement UPDATE katopz has also ported this to use Away3D as the renderer UPDATE Also updated for the sandy3d engine as the renderer Tags 3d AS3 FLASH FLEX GAMEDEV PAPERVISION PHYSICS Posted in 3d 3D ENGINES ACTIONSCRIPT ACTIONSCRIPT3 ARCHITECT AS3 GAMEDEV GAMES MOTION OPEN SOURCE PAPERVISION PHYSICS TECHNOLOGY 5 Comments AS3 Augmented Reality in Flash and Papervision 3D and FLARToolKit Monday November 17th 2008 Augmented reality is a very cool technology It is the star wars holograms that we always want it is playing a game that maps out the physical world mixed with virtual assets it is straight up cool The FLARToolKit is doing some of this cool in Flash This little toolkit is pretty sweet mapping points and sets of points to patterns colors or other visual queues that technology can latch onto Combine this with a webcam and you have some pretty cool AR more Tags 3d ACTIONSCRIPT actionscript 3 ar AS3 augmented FLASH FLEX library PAPERVISION reality Posted in 3d ACTIONSCRIPT ACTIONSCRIPT3 ALGORITHM ARCHITECT AS3 DEVELOPMENT EFFECTS FLASH FLEX GAMEDEV MOTION OPEN SOURCE PAPERVISION PROGRAMMING RENDERING TECHNOLOGY VIDEO VISUALIZATION 23 Comments AS3 Flash 3D Engine SWFZ Source Code Goes Open Source Friday April 11th 2008 Jono is giving SWFZ to science and the open source devices The SWFZ engine is one Flash 3D engine that took a different approach It is a bit early in its technique used but the author at custom media Jono has decided to float the source code out there in ghost mode no active development but not dead It is just ready to branch and others to run with it He is floating the source but I think in 1 2 years this will be the preferred method if processors and multicore parallel usage is optimized We shall see The implementation method and difference with SWFZ engine in Flash for 3d is that is is a pixel based renderer or scanline It is based on a really fun game engine called Irrlicht which has been pretty active for the last few years but is a C DirectX and OpenGL engine Since SWFZ has to run in Flash and it is a pixel renderer scanline it has some limitations currently in Flash Games and renders have to be fast to pull this off and Flash is limited by the software renderer but as computers get multiple processors and flash player gets better at this then this will be a viable option it is the same thing that limits Canvas based renderers right now One main problem with this is you can t go too full screen the biggest sizes that perform well are smaller windows 320 240 etc But if the processors can handle it it is actually more efficient when it removes overlap extra triangle drawing and painters algorithm like problems dont pop up triangle overlap when on same plane This method draws pixel by pixel but fast enough flash engines like Papervision Sandy3D and Away3D draw overlaps due to the drawing technique back to front But SWFZ still manages to pull off some amazing feats such as these demos Quake Demo Terrain Demo Yoshis Hip Hop Couzin Jono has put some great classes into SWFZ engine such as bsp parsers quake md2 parsers animated mesh and lots of great examples in porting C Irrlicht to AS3 This was a very early example of how AS3 was fun for programmers to port stuff from C or C into Flash AS3 is just fun Also be sure to check the site for more samples like an FPS game some basic ai etc Jono has been working on 3d in Flash for a while and actually this message is what shows the difference betweeen this approach and other flash engines the way Papervision Sandy and Away3D pv3d derivative make 3d in flash fast enough Painter s Algorithm and drawing skewed movieclips and textures Demos Post on Open Sourcing of Code Post on Some Unfinished Work to Build On Demo Quake Prototype Demo Terrain Download Source SWFZ Download Source Dependency FileSystem More about the Engine Some Notes The SWFZ engine Overview SWFZ engine is the result of four years of me messing with 3D in Flash I was a complete newbie to 3D so a lot of learning has happened to get to here If you re interested in 3D engines check out the resource links at the bottom of the page The Demo Model md2 format from ID s Quake2 Uses frame based animation Textured with jpeg No lighting No Gouraud Shading just plain texture Skybox Textures are just jpegs Boxes Rendering Textured Gouraud Textured Gouraud with Alpha Textured Gouraud with Quick Alpha Gouraud Shaded and the large box is just Textured Star Texture Targa tga file format AS3 classes 171 classes and interfaces Scene No lighting No collision detection SWFZ engine technology The demo only shows a small part of the capabilities of the engine In the coming weeks I will get www custommedia co nz up and running and start to post more info then Currently implement stuff New file formats supported tga Targa Image bmp Bitmap Image 3ds 3D Studio Max bsp Quake3 levels md2 Quake2 models obj Wavefront 3d object static zip Read from a zip archive all in Flash no server side scripts 3D Rendering mipmaps perspective correct texturing affine texturing Flat shading Gouraud Textured Gouraud Textured Flat Textured Two Layers Gouraud Alpha Textured Flat Alpha Textured Gouraud Alpha 3D Scene Billboards Parent Child scene nodes OctTree Skybox Static Meshes Animated Meshes Basic collision detection Scene node animators If any code is useful to you maybe drop him a donation or what would be nice if this was all setup at google code and used to be integrated into other engines Irrlicht ports are fun and there is a future in this method when processors catch up I think Tags 3d AWAY3D bsp canvas CODE FLASH FLEX md2 OPEN SOURCE PAPERVISION parse PIXEL quake randering renderer sandy3d scanline SWFZ Posted in 3d 3D ENGINES ACTIONSCRIPT ACTIONSCRIPT3 ALGORITHM ARCHITECT AS3 AWAY3D BEST OF DESIGN DEVELOPMENT EFFECTS ENGINE FLASH FLEX GAMEDEV GAMES INTERFACE LIBRARIES MOTION OPEN SOURCE PAPERVISION PERFORMANCE PIXEL PROGRAMMING RENDERING SWFZ TECHNOLOGY Comments Off TweenMax Bezier Tweening Released for AS2 and AS3 by Jack at GreenSock And List of Animation Kits Sunday April 6th 2008 TweenMax Speed Test has been released that adds a main feature missing from GreenSock s offerings in tween animation libraries and kits over Tweener That is the bezier curve tween Tweener is very popular for use in PV3d and AS3 due to the bezier curve and Zeh s great example that is really the base of a possible 3d editor TweenMax now adds this and bezier tween capability for the GreenSock animation libraries Tweener and TweenLite have become the micro animation kits as well as micro kits you can make with Go base kits TweenLite TweenFilterLite and TweenMax divided up into different kits allows it to be embedded for banners or small assets easier if you don t need the filters or other advanced tweens this comes into play heavily with large games and asset collections when the compiled SWF each need the library Tweener packs all features into one kit for simplicity GreenSock kits are divided up for need The comparison together is about the same but for basic tweens TweenLite is only 2k Performance is one area that the kits from GreenSock have really shined and since the addition of the speed tests and benchmarks it has become a great focus on showing how the open source kits are much better than bloated included animation calls in Flash and Flex defaults I think all the kits have niches that they fit and Tweener and TweenLite are just very simple to use which adds alot to an animation kit success List of Animation Kits for AS3 some for AS2 as well Tweener GreenSock TweenLite TweenFilterLite TweenMax Speed Test Go Base Twease AS3Easing Animation Package Animation System If you are using the Flex of Flash default animation classes I am sorry Tags ANIMATION animation kit AS2 AS3 CODE kits tween tweening tweens Posted in ACTIONSCRIPT ACTIONSCRIPT3 ANIMATION ARCHITECT AS3 CODE FLASH FLEX GAMEDEV INTERFACE MARKET MOTION OPEN SOURCE PERFORMANCE PROGRAMMING RENDERING TECHNOLOGY VISUALIZATION Comments Off AS3 Water Effects in Papervision 3D Away3D and Sandy3D Friday March 21st 2008 I was messing with water effects and Perlin Noise sandy3d and some other stuff and collected some water effects and simulations that are fluid like for research a snapshot of the state of fluid and water effects in 3d in flash Ralph Hauwert of course one of the original pv3d team members posted some great samples on water effects on 3d objects in Papervision 3D Of course the papervision list spawned this discussion from another great post on water simulation in papervision and away3d by Exey Panteleev Also some other water like effects from Fabrice Closier and the notorious mrdoob Ralph s Water Effect Demos Water Ball Experiment 1 Water Ball 2 cpu burner alert Hey look the water ball is smiling at you Exey Panteleev s Water Simulation PV3D Simulation source Away3D Simulation source Some other Water Like Fluid Effects mrdoob fluid visualisation effect like wata away3d temple fabrice Water is hard in flash Fluid dynamics will probably have to be cheated but it is still looking pretty good The amount of processor usage depends on how real you want it to look If you are looking to make some agua with x the y AND the z in Flash or Flex these are a good place to start Tags 3d ACTIONSCRIPT ACTIONSCRIPT3 AS3 AWAY3D FLASH PAPERVISION papervision3d sandy3d water Posted in 3d 3D ENGINES ACTIONSCRIPT ACTIONSCRIPT3 AS3 AWAY3D EFFECTS ENGINE FLASH FLEX GAMEDEV MOTION OPEN SOURCE PAPERVISION PIXEL PROGRAMMING RENDERING TECHNOLOGY VISUALIZATION 6 Comments AS3 Animation Base Library Go Performance Tests Friday January 25th 2008 Moses has posted some nicely presented info on Go performance So far it looks almost neck and neck with TweenLite in drop dead sprints for fastest performing exhaustive tween kung fu ing Although these are not really for competition it is to mainly show patterns for design for purposes that you need Where this is a more apples to apples comparison Go vs TweenLite as the other kits have other overhead such as filters utilities even pathing for AnimationPackage and Tweener TweenLite solved this by separating out into TweenFilterLite and just making TweenLite for animation and keeping file size extremely small virtual machine advantages There is just no excuse for the F9 Tween class though what the It is one thing to build another to share another to present information in a very consumable way and then another to make that whole presentation look really good Moses like polygonal labs throws down some nice demos and information posts Go was late to the AS3 Animation kit game after pwning with FuseKit in the AS2 age especially the creative agency love I think it was the right time as it was released the TweenLite and TweenBencher performance testing utilities put a focus on performance to see just how many more cycles we could get out of AS3 from an animation kit When building your own animation kits or contributing to one these observations from various aims helps in the code design I still use Tweener in most production work and TweenLite when I need really small assets if there are going to be many of them But I have started to use Go in a kit I am building that I hope to share more in the future and used it in a small game But by the speed of the tests and my own experiments it is pretty clear to see that both TweenLite and Go would be excellent base layers to animation kit architecture and Tweener is a bit more on top of that with the filters and bezier tools

    Original URL path: http://drawlogic.com/category/motion/ (2016-02-09)
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  • *drawlogic » VISUALIZATION - web, mobile, game + interactive development » VISUALIZATION » VISUALIZATION
    MOTION OPEN SOURCE PERFORMANCE PROGRAMMING RENDERING TECHNOLOGY VISUALIZATION Comments Off AS3 Real Time Raytracing Saturday March 22nd 2008 Forrest Briggs throwing down with a real time raytracer in AS3 Also a C OpenGL version sample on the page Real time pixel manipulation in flash is getting faster but is still probably going to have to be faked in AS3 maybe AS4 will provide us per pixel speeds that Andre Michelle has been harping on since flash 8 5 Native operations can be much faster in that area AIF might look to change some of that but that is Flash 10 Here is the code for the as3 raytracer Read more at laserpirate package import flash display Sprite import flash display Bitmap import flash display BitmapData import flash events Event import flash utils getTimer import flash events MouseEvent import flash text TextField import flash text TextFormat public class RayTracer extends Sprite private var t Number private var dt Number 01 private var frameTimeTxt TextField public static const BUFFER WIDTH int 160 public static const BUFFER HEIGHT int 120 public static const BUFFER SCALEDDOWN int 320 BUFFER WIDTH public static const HALF BUFFER WIDTH int BUFFER WIDTH 2 public static const HALF BUFFER HEIGHT int BUFFER HEIGHT 2 private var outputBitmapData BitmapData private var outputBitmap Bitmap public var FOV Number 20 public var sphereCenterX Array 0 0 0 0 public var sphereCenterY Array 0 2 4 100 5 public var sphereCenterZ Array 4 4 4 10 public var sphereRadius Array 35 35 25 100 public var sphereR Array 255 0 0 20 public var sphereG Array 0 150 0 20 public var sphereB Array 0 0 255 20 public var sphereReflects Array false false false true public var sphereReflectiveness Array 0 0 0 3 public var sphere2dX Array new Array sphereCenterX length public var sphere2dY Array new Array sphereCenterX length public var sphere2dR Array new Array sphereCenterX length public var numSpheres sphereCenterX length var skyR int 20 var skyG int 20 var skyB int 20 var skyColor int skyR sphere2dR i continue begin actual ray tracing if its inside the bounding circle lengthRTSC2 sphereCenterX i sphereCenterX i sphereCenterY i sphereCenterY i sphereCenterZ i sphereCenterZ i closestApproach sphereCenterX i rayDirX sphereCenterY i rayDirY sphereCenterZ i rayDirZ if closestApproach 255 r 255 if g 255 g 255 if b 255 b 255 end if reflected ray hits end if reflects else primary ray doesn t reflect r sphereR closestSphereIndex illumination g sphereG closestSphereIndex illumination b sphereB closestSphereIndex illumination outputBitmapData setPixel x y r Tags 3d ALGORITHM INTERFACE PIXEL raytrace render Posted in 3d ACTIONSCRIPT ACTIONSCRIPT3 AIF ALGORITHM ANIMATION ARCHITECT AS3 DEVELOPMENT EFFECTS FLASH FLEX GAMEDEV GAMES OPEN SOURCE PERFORMANCE PIXEL PROGRAMMING RENDERING TECHNOLOGY VISUALIZATION Comments Off AS3 Water Effects in Papervision 3D Away3D and Sandy3D Friday March 21st 2008 I was messing with water effects and Perlin Noise sandy3d and some other stuff and collected some water effects and simulations that are fluid like for research a snapshot of the state of fluid and water effects in 3d in flash Ralph Hauwert of course one of the original pv3d team members posted some great samples on water effects on 3d objects in Papervision 3D Of course the papervision list spawned this discussion from another great post on water simulation in papervision and away3d by Exey Panteleev Also some other water like effects from Fabrice Closier and the notorious mrdoob Ralph s Water Effect Demos Water Ball Experiment 1 Water Ball 2 cpu burner alert Hey look the water ball is smiling at you Exey Panteleev s Water Simulation PV3D Simulation source Away3D Simulation source Some other Water Like Fluid Effects mrdoob fluid visualisation effect like wata away3d temple fabrice Water is hard in flash Fluid dynamics will probably have to be cheated but it is still looking pretty good The amount of processor usage depends on how real you want it to look If you are looking to make some agua with x the y AND the z in Flash or Flex these are a good place to start Tags 3d ACTIONSCRIPT ACTIONSCRIPT3 AS3 AWAY3D FLASH PAPERVISION papervision3d sandy3d water Posted in 3d 3D ENGINES ACTIONSCRIPT ACTIONSCRIPT3 AS3 AWAY3D EFFECTS ENGINE FLASH FLEX GAMEDEV MOTION OPEN SOURCE PAPERVISION PIXEL PROGRAMMING RENDERING TECHNOLOGY VISUALIZATION 6 Comments Degrafa for Flex Looking Pretty Sweet AS3 and Commonizing Paths Graphics Pipeline for Silverlight and Flex Monday January 14th 2008 Just recently through the holidays Degrafa has made some great strides as a very cool SVG pathing and designers toolkit for Flex I have to say some recent Flex apps have really looked good like Picnik and Buzzword but this kit looks to clean up the lack of design and default style itis that has plagued most common Flex Apps This so far looking like a pretty strong kit for bringing the designer pipeline into Flex to provide some really nice looking web styled apps It has a direct crossover to Silverlight and Path objects that are largely just a series of data created in Expression or exported from Illustrator into XAML The one benefit of Flex Flash is it compiles to a very small SWF where with Silverlight you have to package the XAML in a zip and use the downloader object to extract it out These XAML files and Paths can get massive as I am sure the ones for Degrafa will for Flex but the compile option is nice as it is compressed heavily All about Degrafa Degrafa Samples Degrafa at Google Code Announcement of Code Availability 1 4 08 Yes the launch includes shiny buttons Sphere Sample right click for source Also it appears it is a way to bridge the pathing and pipeline for flash or Silverlight At one of the contributors blogs they mention this We have lot of interesting features planned for the coming releases There is also a converter app that will be made available for converting the juicy Degrafa graphics to XAML Degrafa has gone live Developing Posted in ACTIONSCRIPT

    Original URL path: http://drawlogic.com/category/visualization/ (2016-02-09)
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  • *drawlogic » AS3 Library and LibraryManager for Assets and Other AS3 Utilities - web, mobile, game + interactive development » AS3 Library and LibraryManager for Assets and Other AS3 Utilities » AS3 Library and LibraryManager for Assets and Other AS3 Utilities
    Comments are closed Recent Posts Unity 5 WebGL and the Plugin pocalypse Lime OpenFL Haxe Cross Platform Development Breakouts Comparison of JavaScript Game Engines via Breakout Snap svg SVG Vector Javascript Library Unity 4 2 Includes New Platforms Features Windows Phone New Micro Game Consoles TV Apps Games Controlled with Phones Tablets and Handhelds Unity 4 1 Apple TV AirPlay and the New Consoles Unity 4 Live Unity 4 Public Beta Cocos2d x C Port of Cocos2d for iOS Android Desktop Unity 3 5 Available Awesome Flash Export NaCL Export Needed Pipeline Improvements Unity 3 5 Preview Available Includes Unity to Flash Stage3D Export HTML5 Market Ready A Gift to html5 Web Developers and Web Users from Microsoft Silent Automatic IE Updates Onward Unreal Engine 3 Exporting to Flash 11 Stage3D Unity Exporting to Flash 3D Molehill now called Stage3D Preview Hardware Acceleration on the Web The Next Interactive Web is Materializing Microsoft s Answer to WebGL Silverlight 5 3D Hardware Acceleration XNA RageSpline for Unity 2D Spline Vector Tool cocos2d Now 1 0 and New Project cocos3d WebGL Spec 1 0 Now Final From Khronos Adobe AIR and Flash 3D API Molehill Preview Released Unity Building In Flash 3D Molehill Export Support Cocos2D Javascript Javascript Port of Cocos2D Game Engine Firefox 4 WebGL enabled Hardware Acceleration Faster Javascript WebConsole Adobe Flash Vs Unity The Near Future Of Hardware Accelerated Web Games EaselJS html5 Flash like Javascript Library by Grant Skinner WebGL Will Be Part of Chrome 9 Regular Releases WebSockets Now Available Across iOS Devices with 4 2 Update Adobe Illustrator AI to Canvas Exporter for html5 Adobe Demos Flash to HTML5 Conversion Tool Is Silverlight Done Microsoft Shift in Strategy to html5 Adobe Finally Hardware Accelerating Flash for 3D Impact Javascript Game Engine Demo for iOS Archives March

    Original URL path: http://drawlogic.com/2008/05/26/as3-library-and-librarymanager-for-assets/ (2016-02-09)
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  • *drawlogic » kits - web, mobile, game + interactive development » kits » kits
    libraries Tweener and TweenLite have become the micro animation kits as well as micro kits you can make with Go base kits TweenLite TweenFilterLite and TweenMax divided up into different kits allows it to be embedded for banners or small assets easier if you don t need the filters or other advanced tweens this comes into play heavily with large games and asset collections when the compiled SWF each need the library Tweener packs all features into one kit for simplicity GreenSock kits are divided up for need The comparison together is about the same but for basic tweens TweenLite is only 2k Performance is one area that the kits from GreenSock have really shined and since the addition of the speed tests and benchmarks it has become a great focus on showing how the open source kits are much better than bloated included animation calls in Flash and Flex defaults I think all the kits have niches that they fit and Tweener and TweenLite are just very simple to use which adds alot to an animation kit success List of Animation Kits for AS3 some for AS2 as well Tweener GreenSock TweenLite TweenFilterLite TweenMax Speed Test Go Base Twease AS3Easing Animation Package Animation System If you are using the Flex of Flash default animation classes I am sorry Tags ANIMATION animation kit AS2 AS3 CODE kits tween tweening tweens Posted in ACTIONSCRIPT ACTIONSCRIPT3 ANIMATION ARCHITECT AS3 CODE FLASH FLEX GAMEDEV INTERFACE MARKET MOTION OPEN SOURCE PERFORMANCE PROGRAMMING RENDERING TECHNOLOGY VISUALIZATION Comments Off Recent Posts Unity 5 WebGL and the Plugin pocalypse Lime OpenFL Haxe Cross Platform Development Breakouts Comparison of JavaScript Game Engines via Breakout Snap svg SVG Vector Javascript Library Unity 4 2 Includes New Platforms Features Windows Phone New Micro Game Consoles TV Apps Games Controlled with Phones Tablets and Handhelds Unity 4 1 Apple TV AirPlay and the New Consoles Unity 4 Live Unity 4 Public Beta Cocos2d x C Port of Cocos2d for iOS Android Desktop Unity 3 5 Available Awesome Flash Export NaCL Export Needed Pipeline Improvements Unity 3 5 Preview Available Includes Unity to Flash Stage3D Export HTML5 Market Ready A Gift to html5 Web Developers and Web Users from Microsoft Silent Automatic IE Updates Onward Unreal Engine 3 Exporting to Flash 11 Stage3D Unity Exporting to Flash 3D Molehill now called Stage3D Preview Hardware Acceleration on the Web The Next Interactive Web is Materializing Microsoft s Answer to WebGL Silverlight 5 3D Hardware Acceleration XNA RageSpline for Unity 2D Spline Vector Tool cocos2d Now 1 0 and New Project cocos3d WebGL Spec 1 0 Now Final From Khronos Adobe AIR and Flash 3D API Molehill Preview Released Unity Building In Flash 3D Molehill Export Support Cocos2D Javascript Javascript Port of Cocos2D Game Engine Firefox 4 WebGL enabled Hardware Acceleration Faster Javascript WebConsole Adobe Flash Vs Unity The Near Future Of Hardware Accelerated Web Games EaselJS html5 Flash like Javascript Library by Grant Skinner WebGL Will Be Part of Chrome 9 Regular Releases

    Original URL path: http://drawlogic.com/tag/kits/ (2016-02-09)
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  • *drawlogic » librarymanager - web, mobile, game + interactive development » librarymanager » librarymanager
    Engines via Breakout Snap svg SVG Vector Javascript Library Unity 4 2 Includes New Platforms Features Windows Phone New Micro Game Consoles TV Apps Games Controlled with Phones Tablets and Handhelds Unity 4 1 Apple TV AirPlay and the New Consoles Unity 4 Live Unity 4 Public Beta Cocos2d x C Port of Cocos2d for iOS Android Desktop Unity 3 5 Available Awesome Flash Export NaCL Export Needed Pipeline Improvements Unity 3 5 Preview Available Includes Unity to Flash Stage3D Export HTML5 Market Ready A Gift to html5 Web Developers and Web Users from Microsoft Silent Automatic IE Updates Onward Unreal Engine 3 Exporting to Flash 11 Stage3D Unity Exporting to Flash 3D Molehill now called Stage3D Preview Hardware Acceleration on the Web The Next Interactive Web is Materializing Microsoft s Answer to WebGL Silverlight 5 3D Hardware Acceleration XNA RageSpline for Unity 2D Spline Vector Tool cocos2d Now 1 0 and New Project cocos3d WebGL Spec 1 0 Now Final From Khronos Adobe AIR and Flash 3D API Molehill Preview Released Unity Building In Flash 3D Molehill Export Support Cocos2D Javascript Javascript Port of Cocos2D Game Engine Firefox 4 WebGL enabled Hardware Acceleration Faster Javascript WebConsole Adobe Flash Vs Unity The Near Future Of Hardware Accelerated Web Games EaselJS html5 Flash like Javascript Library by Grant Skinner WebGL Will Be Part of Chrome 9 Regular Releases WebSockets Now Available Across iOS Devices with 4 2 Update Adobe Illustrator AI to Canvas Exporter for html5 Adobe Demos Flash to HTML5 Conversion Tool Is Silverlight Done Microsoft Shift in Strategy to html5 Adobe Finally Hardware Accelerating Flash for 3D Impact Javascript Game Engine Demo for iOS Archives March 2014 2 December 2013 1 November 2013 1 July 2013 1 June 2013 1 March 2013 1 November 2012 2 May 2012 1

    Original URL path: http://drawlogic.com/tag/librarymanager/ (2016-02-09)
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  • *drawlogic » AS3 Flash Efficient Code Techniques, Vectors in Flash 10, Faster JPEG Encoding, Other Optimization Notes - web, mobile, game + interactive development » AS3 Flash Efficient Code Techniques, Vectors in Flash 10, Faster JPEG Encoding, Other Optimization Notes » AS3 Flash Efficient Code Techniques, Vectors in Flash 10, Faster JPEG Encoding, Other Optimization Notes
    AIR FPS Tip set fps to a lower amount when it is out of focus Tags ACTIONSCRIPT ACTIONSCRIPT3 array AS3 efficient FLASH optmization VECTOR This entry was posted on Friday May 22nd 2009 at 2 21 am and is filed under ACTIONSCRIPT ACTIONSCRIPT3 APPLICATIONS ARCHITECT AS3 CODE DEVELOPMENT FLASH FLEX PERFORMANCE PROGRAMMING TECHNOLOGY VECTOR You can follow any responses to this entry through the RSS 2 0 feed Both comments and pings are currently closed Pingback AS3 Optimization and F10 The Algorithmist http blog tkassembled com TK The Vector is a nice addition to Flash 10 but it can t really be used to its full potential Since type generics aren t supported in Flash Player yet all Vectors have to be hard coded so it s pretty much useless in work with frameworks If Flash Player were able to support type generics parameterized types I m sure we d see a lot more people using it Then rather than using ArrayCollections in Flex we d be able to use VectorCollection for huge performance gains as noted Here s hoping we get generics in the next version of Flash Player http blog debreuil com Robin Debreuil optimization is evil This is a common thing you hear but imo that is utter bs Obfuscation is evil but optimization is a good thing Obviously in some situations one leads to another but most of the time not Performance always matters nowhere more so than on the flash player Macaca Good stuff Next up graphics optimisations http maliboo pl maliboo I hope that FLARToolkit will get Vector optimized version http drawk com drawk TK totally agree They aren t as impressive as generics in other languages yet but it is getting there Even though AS3 is more strongly typed it is still a dynamic language which isn t all bad but can slow things down Robin True optimization can be evil such if you are optimization to one version of a compiler that can change and kill your app performance in a version But in most cases starting with an efficient base is not really evil optimization at all Not many tricks there I think the optimization is evil thing was from the past a bit in that hardware was really expensive and coders would take advantage of a compiler switch or some quirk that sped things up but later causes issues when that optimization maybe failed Compiling in essence is optimization so not all optimization is evil just the kind that might only be beneficial for the life of a glitch k0zer Gavrilin Derevokas Cederash Ferinannnd spam bart check it out http segfaultlabs com blog post asynchronous jpeg encoding There s some code about that http drawk com drawk bart very nice Alchemy always wins Pingback Flash and the art of optimization whitenoise Pingback 7 interessante sommerartikler omFlash Pingback swf com tw ActionScript 3 0程式最佳化 二 Recent Posts Unity 5 WebGL and the Plugin pocalypse Lime OpenFL Haxe Cross Platform Development Breakouts

    Original URL path: http://drawlogic.com/2009/05/22/as3-flash-efficient-code-techniques-vectors-in-flash-10-faster-jpeg-encoding-other-optimization-notes/ (2016-02-09)
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  • *drawlogic » array - web, mobile, game + interactive development » array » array
    the final element length 1 You can never set a value with an index more than one beyond the current final index in other words you can only set a value at an existing index or at index length Vector docs ByteArray not only used Vectors heavily but did other optimizations that are always good to do even though optimization is evil when you are working with precious client side resources ensuring an optimized base starting point can be a good thing So what did I do I used bitwise operators as much as possible I replaced all Arrays with fixed length Vectors I used pre incrementation rather than post incrementation thanks Joa for this one I casted to int all my Vector indices access Other minor stuff you always do to optimize your code Other sources as well for even more optimization or shall I say efficient AS3 Polygonal Labs Using Object Pools Joa Ebert Tweening and Object Pools Joa Ebert Optmization Wiki Sean Moore Efficient AS3 roundup great list of resources for more at the bottom Lost in Actionscript Efficient AS3 Tips Big SpaceShip Mouse Leave Tip flash can hog resources so when it isn t in focus then let is stop tasking the processor Grant Skinner Idle CPU in AIR FPS Tip set fps to a lower amount when it is out of focus Tags ACTIONSCRIPT ACTIONSCRIPT3 array AS3 efficient FLASH optmization VECTOR Posted in ACTIONSCRIPT ACTIONSCRIPT3 APPLICATIONS ARCHITECT AS3 CODE DEVELOPMENT FLASH FLEX PERFORMANCE PROGRAMMING TECHNOLOGY VECTOR 12 Comments Recent Posts Unity 5 WebGL and the Plugin pocalypse Lime OpenFL Haxe Cross Platform Development Breakouts Comparison of JavaScript Game Engines via Breakout Snap svg SVG Vector Javascript Library Unity 4 2 Includes New Platforms Features Windows Phone New Micro Game Consoles TV Apps Games Controlled with Phones Tablets and Handhelds Unity 4 1 Apple TV AirPlay and the New Consoles Unity 4 Live Unity 4 Public Beta Cocos2d x C Port of Cocos2d for iOS Android Desktop Unity 3 5 Available Awesome Flash Export NaCL Export Needed Pipeline Improvements Unity 3 5 Preview Available Includes Unity to Flash Stage3D Export HTML5 Market Ready A Gift to html5 Web Developers and Web Users from Microsoft Silent Automatic IE Updates Onward Unreal Engine 3 Exporting to Flash 11 Stage3D Unity Exporting to Flash 3D Molehill now called Stage3D Preview Hardware Acceleration on the Web The Next Interactive Web is Materializing Microsoft s Answer to WebGL Silverlight 5 3D Hardware Acceleration XNA RageSpline for Unity 2D Spline Vector Tool cocos2d Now 1 0 and New Project cocos3d WebGL Spec 1 0 Now Final From Khronos Adobe AIR and Flash 3D API Molehill Preview Released Unity Building In Flash 3D Molehill Export Support Cocos2D Javascript Javascript Port of Cocos2D Game Engine Firefox 4 WebGL enabled Hardware Acceleration Faster Javascript WebConsole Adobe Flash Vs Unity The Near Future Of Hardware Accelerated Web Games EaselJS html5 Flash like Javascript Library by Grant Skinner WebGL Will Be Part of Chrome 9 Regular Releases

    Original URL path: http://drawlogic.com/tag/array/ (2016-02-09)
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  • *drawlogic » VECTOR - web, mobile, game + interactive development » VECTOR » VECTOR
    it is slow source This is a good test because it checks the movement of every pixel on the screen which leads me to video performance Flash HD in the FLV format is pretty nice looking today in Flash9 with AS3 But to keep up there are more formats and a move to support H 264 MPEG 4 AVC I am sure for online TV Movie market The reason to bring up performance and video is because the video battle on the web is heating up even more between Adobe and Microsoft with Flash Video and Silverlight Video The recent released info regarding HD on Flash is to combat Silverlight HD video that is looking pretty good Silverlight Performance and HD Video VC 1 View this Halo 3 video in Silverlight HD View it Recently Silverlight came out last week officially on Wednesday really the 1 0 release is just a video and javascript release but when you view the videos below you will see that they have a short coup de tat on Flash video at the moment in terms of HD quality video Silverlight also has been pushing TV on the internet See these samples that are actual TV on web pages already using Silverlight Home Shopping Network Online ET Emmy s coverage They also have WWE and MLB com baseball already using Silverlight video Netflix online video uses Silverlight Flash video is cool and you can do great fun things like neave tv flash 8 and high definition FLV video in flash9 with AS3 and on occasion AS2 if it is just video with full screen flash but when you are talking TV and movie quality it is still up for grabs but both are looking good especially Silverlight and that Halo 3 video Flash video is updating to H 264 source Tinic Uro reports the beta player of flash that has HD now Currently the FLV format is the web leader you tube Google video but is not as good quality as Silverlight until they update to H 264 at least in terms of standards video This is probably 6 months off Video literally changed in the internet in the last two weeks with the Flash announcements and Silverlight launching I am surprised at Silverlight s adoption rate and partnerships so far with the 1 0 offering which lacks many programming tools but I see why on the video front why they did it When 1 1 comes out it has all the programmer toys and it will attract a lot of attention I think It is all about performance and HD video right now Yes yes Quicktime has done HD H 264 video for a while but Quicktime is just a video format really it will be able to be used in the new flash video as well as other formats but it doesn t have the interactive platform behind it like Flash and Silverlight have The difference is the choice of format and standards Silverlight with VC 1 and Flash going to H 264 codec They are largely competing standards that are both HD The good news is we have competition to bring really high quality video to the web the mashups with HD video in interactive games demos advertising etc will be very fun Posted in ACTIONSCRIPT ACTIONSCRIPT3 ARCHITECT AS2 AS3 BENCHMARK FLASH FLEX GAMEDEV HD MOTION PERFORMANCE SILVERLIGHT STANDARDS USER EXPERIENCE VECTOR VIDEO 2 Comments AS3 PDF Creator AlivePDF Released Thursday August 23rd 2007 Thibault Imbert from ByteArray released the first PDF Creator for AS3 Flash 9 called AlivePDF The new BinarySocket and ByteArray handling adds essentially no limit to the imagination of what is implemented in AS3 Non programmers might not understand the immense power that brings to this language and platform in AS3 Essentially it allows creating and reading binary to manipulate any file type Posted in ACTIONSCRIPT ACTIONSCRIPT3 ARCHITECT AS3 CODE DEVELOPMENT FLASH FLEX OPEN SOURCE PROGRAMMING VECTOR 5 Comments AS3 Geom Class Exporter for 3ds max to PV3D Sandy and Away3D Monday July 30th 2007 shirotokoro has created something interesting in the view of a pipeline for getting assets from 3d into the new Flash 3D engines with a Geom Class Exporter for 3ds max for PV3D Sandy and Away3D One of the difficulties is the DAE COLLADA and ASE imports dynamically at runtime in Flash 3d Engines sometimes takes some work to clean up the 3d objects in COLLADA xml or the ASE or 3ds if you are Sandy But this takes that step out of the process and exports 3d models straight to flash 3d engine object scenes This is great for models that don t need to be dynamically imported parsed which takes lots of time usually to parse the DAE in flash I am not sure how detailed or elaborate the models can get as I haven t had a chance to play with it yet but it is an interesting idea and development but the cat samples he has are fairly complex for a flash 3d engine and they look great I think this can be used elsewhere preparing objects for 3d in flash as precompiled movieclips already Maybe even a turbosquid like market for flash 3d This could be fun from shirotokoro via pv3d list AS3 Geom Class Exporter is a 3DS Max designed script that allows you to directly export 3D models to AS3 classes he benefit is that you don t need anymore to load and parse a texte file ase obj 3ds You just have to import the class and to create an instance like you do with usual objects like plan sphere and box classes This script is compatible with the following AS3 3D engines Away3d Sandy 3 0 Papervision 1 5 Installation Download zip file and unzip in any folder In 3DS Max tools tab open the maxscript panel and click the execute script button Select the script It is now displayed in the available scripts list

    Original URL path: http://drawlogic.com/category/vector/ (2016-02-09)
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