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  • *drawlogic » Flash Player 10 Officially Released - web, mobile, game + interactive development » Flash Player 10 Officially Released » Flash Player 10 Officially Released
    2008 at 7 05 am and is filed under ACTIONSCRIPT ACTIONSCRIPT3 ADOBE ARCHITECT AS3 DEVELOPMENT FLASH FLEX GAMEDEV MARKET MARKETING PROGRAMMING TECHNOLOGY You can follow any responses to this entry through the RSS 2 0 feed Both comments and pings are currently closed Developer Flash OR Flash Player I think they are different products http drawlogic com drawk Yes Flash Player 10 implied will update title for clarification http www hiddenresource net sascha hdrs Unity3D looks hot but it sucks that the tool is for Mac only So it s not quite a Director replacer http drawlogic com drawk Hey sascha Yeh it does suck that it is Mac only but it sure is fun http xsive co nz Campbell I have been waiting for Unity s Iphone version for a while now cant wait Eugene Nice article Thanks Eugene http mochafudge com Mocha Fudge the old version seems having a problem in my firefox browser that s why i m glad to swith on the new Flash Player 10 atka OMGGGGGGGGGGG I love maplesim it s y favorite thing in the world and they just got a new version with a milllion new things and it s so cool but NOT I M NOT ALLOWED TO FUDGING USE IT IT S NOT FAIR IT WORKS ON EVERYONE S COMPUTER BUT MINE I NEED THE NEW ADOBE FLASH PLAYER 10 FOR IT TO WORK AND IT WON T LET ME DOWNLOAD ooopinionsss How you think when the economic crisis will end I wish to make statistics of independent opinions Recent Posts Unity 5 WebGL and the Plugin pocalypse Lime OpenFL Haxe Cross Platform Development Breakouts Comparison of JavaScript Game Engines via Breakout Snap svg SVG Vector Javascript Library Unity 4 2 Includes New Platforms Features Windows Phone New Micro Game Consoles TV Apps Games Controlled with Phones Tablets and Handhelds Unity 4 1 Apple TV AirPlay and the New Consoles Unity 4 Live Unity 4 Public Beta Cocos2d x C Port of Cocos2d for iOS Android Desktop Unity 3 5 Available Awesome Flash Export NaCL Export Needed Pipeline Improvements Unity 3 5 Preview Available Includes Unity to Flash Stage3D Export HTML5 Market Ready A Gift to html5 Web Developers and Web Users from Microsoft Silent Automatic IE Updates Onward Unreal Engine 3 Exporting to Flash 11 Stage3D Unity Exporting to Flash 3D Molehill now called Stage3D Preview Hardware Acceleration on the Web The Next Interactive Web is Materializing Microsoft s Answer to WebGL Silverlight 5 3D Hardware Acceleration XNA RageSpline for Unity 2D Spline Vector Tool cocos2d Now 1 0 and New Project cocos3d WebGL Spec 1 0 Now Final From Khronos Adobe AIR and Flash 3D API Molehill Preview Released Unity Building In Flash 3D Molehill Export Support Cocos2D Javascript Javascript Port of Cocos2D Game Engine Firefox 4 WebGL enabled Hardware Acceleration Faster Javascript WebConsole Adobe Flash Vs Unity The Near Future Of Hardware Accelerated Web Games EaselJS html5 Flash like Javascript Library by Grant Skinner WebGL Will Be

    Original URL path: http://drawlogic.com/2008/10/15/flash-10-officially-released/ (2016-02-09)
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  • *drawlogic » Amazing New Feature for Flash 10 – FileReference Runtime Access - web, mobile, game + interactive development » Amazing New Feature for Flash 10 – FileReference Runtime Access » Amazing New Feature for Flash 10 – FileReference Runtime Access
    also might be related to your local storage i e flash storage Try right clicking on the flash then going to settings then local storage the folder then setting it to a realy high amount or unlimited I am sure it uses this space to save locally in the sandbox We can thank Jeremy Allaire and the MX product line for that which was added to support streaming camera and shared objects stored outside the internet cache but still in a sandbox certxg Thanks drawk I guess I m still confused I m on windows vista and installed with flash player 10 beta an activeX Where do I go to get to the local flash storage thanks a bunch again certxg http drawlogic com drawk By default is it installed in the windows directory but to modify settings just right click on any flash you are making and testing then go to settings in the right click menu then click on the little folder icon which brings up the local storage tab Then you can up that By default I think it is 100KB up it to much higher or unlimited There are some images and docs here to help http www macromedia com support documentation en flashplayer help help02 html certxg alright I added the following code and when the secure panel comes up I set both the local and global storages to unlimited yet it seems still not working public function initApp void Security allowDomain Security showSettings SecurityPanel LOCAL STORAGE Security showSettings SecurityPanel SETTINGS MANAGER anything I m still missing thanks for taking your time certxg http drawlogic com drawk hrm that is not good Looks like you have it all right and if you put to unlimited I am not sure why it isn t taking anything bigger Let s hope it is a beta issue and resolves You might want to enter it as a bug feature I want to look into this but probably wont have time til this weekend certxg ok I ll come back and check by this weekend hopefully you can help find a fix for that by then appreciated your efforts certxg Devil hi I m in a problem please help me I hv to make an application for downloading a folder from the server to the client I m not getting nething abt hw to do that can u help me out thanks for ne help in advance Devil one more thing I forgot to write I m working in flex and action script 3 certxg don t know about how to do a folder downloading recursively but you can use FileReferenceList to do multiple file download if that s ok with you you can use the code sample here and just change the FileReference upload to download with the server URLRequest http drawlogic com 2007 08 02 uploading multiple selectable files with flash9 and as3 certxg no it won t work forget about what I just said sorry http

    Original URL path: http://drawlogic.com/2008/05/17/amazing-new-feature-for-flash-10/ (2016-02-09)
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  • *drawlogic » filereference - web, mobile, game + interactive development » filereference » filereference
    to load or save files at runtime This greatly lowers the bar to using Flash as a photo editor document manager customized application experiences marking up content and saving locally all without the need for server side script I am a big fan of server side technologies and develop with them but even for bettering performance this could be huge Scenarios where this might be useful is editing applications note taking download a book with your notes editors for docs games 3d textures the possibilities are endless really Flash 9 just got mainstream and production ready flash 9 penetration at the tail end of last year but there are so many great things in the new version that I hope it comes out very soon Flash it turning into quite a platform Alternativa Platform also has updated their engine for Flash 10 already they must have had some inside early accessibility to it and there are great possibilities here It is only beta Flash 10 but there are great market opportunities to prepare for when this launches Keep your eye on where the puck will be not where it is currently at I was concerned when Adobe bought Macromedia and the future of Flash but it appears they are taking this bull by the horns If you are ready to play with Flash 10 here is Flex and FlashDevelop updates to help you get started Also here is some code posted at ByteArray from Pleh for testing the new FileReference runtime access usage is extremely simple and rests on this var data ByteArray fileRef data FileReference Load Example By Pleh 17 05 08 package import flash display Loader import flash display Sprite import flash events Event import flash events MouseEvent import flash net FileReference import flash net FileFilter import flash utils ByteArray public class Flash10Test extends Sprite private var fileRef FileReference public function Flash10Test fileRef new FileReference fileRef addEventListener Event SELECT selectFile fileRef addEventListener Event OPEN openFile stage addEventListener MouseEvent CLICK stageClick private function selectFile e Event void fileRef load private function openFile e Event void var data ByteArray fileRef data var loader Loader new Loader loader loadBytes data addChild loader private function stageClick e Event void fileRef browse new FileFilter All Formats jpg gif png swf jpg gif png swf JPEG jp2 GIFF SWFL Tags ACTIONSCRIPT alternativa AS3 bytearray filereference FLASH flash 10 platform Posted in ACTIONSCRIPT ACTIONSCRIPT3 ADOBE APPLICATIONS ARCHITECT AS3 BENCHMARK DEVELOPMENT FLASH FLEX GAMEDEV MARKET PERFORMANCE PROGRAMMING RENDERING RIA TECHNOLOGY 34 Comments Recent Posts Unity 5 WebGL and the Plugin pocalypse Lime OpenFL Haxe Cross Platform Development Breakouts Comparison of JavaScript Game Engines via Breakout Snap svg SVG Vector Javascript Library Unity 4 2 Includes New Platforms Features Windows Phone New Micro Game Consoles TV Apps Games Controlled with Phones Tablets and Handhelds Unity 4 1 Apple TV AirPlay and the New Consoles Unity 4 Live Unity 4 Public Beta Cocos2d x C Port of Cocos2d for iOS Android Desktop Unity 3 5 Available Awesome Flash

    Original URL path: http://drawlogic.com/tag/filereference/ (2016-02-09)
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  • *drawlogic » flash 10 - web, mobile, game + interactive development » flash 10 » flash 10
    you can convince people to use it in production but getting those skills now is good The scripting platform is still Actionscript 3 so anyone still making Flash Player 8 and AS2 stuff is now two revolutions behind Another thing I am looking forward to soon next week that is missing from both Flash and Silverlight is the ability to develop for the iPhone which Unity3D is dropping the iPhone kit on Oct 22nd Unity3D has effectively taken Director s 3d game development hardware accelerated market lead away this year and late last year and is a great platform Director who Lots of great tools and platforms to create the innovative new applications games and markets that are so needed right now Go create Tags ACTIONSCRIPT AS3 filereference FLASH flash 10 SILVERLIGHT unity3d VECTOR VIDEO Posted in ACTIONSCRIPT ACTIONSCRIPT3 ADOBE ARCHITECT AS3 DEVELOPMENT FLASH FLEX GAMEDEV MARKET MARKETING PROGRAMMING TECHNOLOGY 9 Comments Amazing New Feature for Flash 10 FileReference Runtime Access Saturday May 17th 2008 I have been consuming all the great additions to Flash 10 this weekend and one that really jumps out after you get past the visual text and sound features which are spectacular btw and most of what the community was asking for But one feature snuck by this is the one that ByteArray Thibault Imbert mentions pointed out for managing files directly within Flash File Reference runtime access Bring users into the experience by letting them load files into your RIA You can work with the content at runtime and even save it back when you are done through the browse dialog box Files can be accessed as a byteArray or text using a convenient API in ActionScript without round tripping to the server You no longer have to know a server language or have access to a server to load or save files at runtime This greatly lowers the bar to using Flash as a photo editor document manager customized application experiences marking up content and saving locally all without the need for server side script I am a big fan of server side technologies and develop with them but even for bettering performance this could be huge Scenarios where this might be useful is editing applications note taking download a book with your notes editors for docs games 3d textures the possibilities are endless really Flash 9 just got mainstream and production ready flash 9 penetration at the tail end of last year but there are so many great things in the new version that I hope it comes out very soon Flash it turning into quite a platform Alternativa Platform also has updated their engine for Flash 10 already they must have had some inside early accessibility to it and there are great possibilities here It is only beta Flash 10 but there are great market opportunities to prepare for when this launches Keep your eye on where the puck will be not where it is currently at I was concerned when

    Original URL path: http://drawlogic.com/tag/flash-10/ (2016-02-09)
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  • *drawlogic » MARKETING - web, mobile, game + interactive development » MARKETING » MARKETING
    Trends for Vector Wars Sunday January 13th 2008 Here is an interesting look to start the new year at Google Trends for some common keywords to this blog audience Comparing AS2 AS3 Silverlight and actionscript you can see that there is some pretty interesting things happening as3 as2 actionscript silverlight First off AS2 and AS3 are clouded because they are also related to EDI and EDI INT so they get a bit inflated Silverlight though is pretty unique in the naming So from this graph we can see this happening Silverlight and AS3 are growing rapidly Silverlight is crossing over as3 or meeting it The market looking for Silverlight is about 8 10 times as large as actionscript as3 as3 Silverlight and AS3 are growing AS2 has no growth left and is an EOL language end of life AS2 even with crossover to EDI trends for as2 leveled out where AS3 is starting to lift to a larger market This is strongly due to it being a fun language based on ES4 and interests programmers The as3 effect started right in March April 2007 hrm I started this blog in April 2007 coincidenc j k Another chart including Flex shows a better picture of the keyword wars between flex and silverlight as3 as2 actionscript silverlight flex So from this graph we can see this happening Flex has a large buzz Adobe s marketing efforts are many while silverlight is more unique and focused Flex as3 and Silverlight are popular and growing in their support the growth market for technology is in these areas not in tech from Flash 8 as2 AS2 still taking a nosedive Flash and Flex programmers and designers should know that with Silverlight 2 0 release coming and the capabilities of Silverlight 2 0 more competitive flashers should be working on Flex Flash9 or at least AS3 if not Flex The RIA competition market will heat up immensely this year with Silverlight 2 0 and possibly Flex3 and coding and programming for Flash and Flex is becoming more involved It also has a very strong competitor in Silverlight 2 0 coming that will drive this market This is all great news if you are ready for it if you are still coding actionscript2 AS2 and paying no mind to Silverlight Flex or at least actionscript3 AS3 then you will see your market slowly start to fade as things are ramped up and more of a programming focus in the vector wars If you are a flash coder and ignoring Silverlight your solutions will suffer If you are a silverlight coder or NET coder and ignoring the Flex and AS3 rise your solutions will suffer I have been playing in AS3 Flex and Silverlight for over a year on both now and they are an entirely new platform with great programming models The competition puts focus on this market so it is a great time to be skilled in these areas Posted in NET ACTIONSCRIPT ACTIONSCRIPT3 ADOBE ALGORITHM

    Original URL path: http://drawlogic.com/category/marketing/ (2016-02-09)
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  • *drawlogic » AS3 Vector 3D Engine Five3D from Mathieu Badimon Released - web, mobile, game + interactive development » AS3 Vector 3D Engine Five3D from Mathieu Badimon Released » AS3 Vector 3D Engine Five3D from Mathieu Badimon Released
    Plugin pocalypse Lime OpenFL Haxe Cross Platform Development Breakouts Comparison of JavaScript Game Engines via Breakout Snap svg SVG Vector Javascript Library Unity 4 2 Includes New Platforms Features Windows Phone New Micro Game Consoles TV Apps Games Controlled with Phones Tablets and Handhelds Unity 4 1 Apple TV AirPlay and the New Consoles Unity 4 Live Unity 4 Public Beta Cocos2d x C Port of Cocos2d for iOS Android Desktop Unity 3 5 Available Awesome Flash Export NaCL Export Needed Pipeline Improvements Unity 3 5 Preview Available Includes Unity to Flash Stage3D Export HTML5 Market Ready A Gift to html5 Web Developers and Web Users from Microsoft Silent Automatic IE Updates Onward Unreal Engine 3 Exporting to Flash 11 Stage3D Unity Exporting to Flash 3D Molehill now called Stage3D Preview Hardware Acceleration on the Web The Next Interactive Web is Materializing Microsoft s Answer to WebGL Silverlight 5 3D Hardware Acceleration XNA RageSpline for Unity 2D Spline Vector Tool cocos2d Now 1 0 and New Project cocos3d WebGL Spec 1 0 Now Final From Khronos Adobe AIR and Flash 3D API Molehill Preview Released Unity Building In Flash 3D Molehill Export Support Cocos2D Javascript Javascript Port of Cocos2D Game Engine Firefox 4 WebGL enabled Hardware Acceleration Faster Javascript WebConsole Adobe Flash Vs Unity The Near Future Of Hardware Accelerated Web Games EaselJS html5 Flash like Javascript Library by Grant Skinner WebGL Will Be Part of Chrome 9 Regular Releases WebSockets Now Available Across iOS Devices with 4 2 Update Adobe Illustrator AI to Canvas Exporter for html5 Adobe Demos Flash to HTML5 Conversion Tool Is Silverlight Done Microsoft Shift in Strategy to html5 Adobe Finally Hardware Accelerating Flash for 3D Impact Javascript Game Engine Demo for iOS Archives March 2014 2 December 2013 1 November 2013 1 July 2013

    Original URL path: http://drawlogic.com/2008/04/15/as3-vector-3d-engine-five3d-from-mathieu-badimon-released/ (2016-02-09)
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  • *drawlogic » five3d - web, mobile, game + interactive development » five3d » five3d
    Public Beta Cocos2d x C Port of Cocos2d for iOS Android Desktop Unity 3 5 Available Awesome Flash Export NaCL Export Needed Pipeline Improvements Unity 3 5 Preview Available Includes Unity to Flash Stage3D Export HTML5 Market Ready A Gift to html5 Web Developers and Web Users from Microsoft Silent Automatic IE Updates Onward Unreal Engine 3 Exporting to Flash 11 Stage3D Unity Exporting to Flash 3D Molehill now called Stage3D Preview Hardware Acceleration on the Web The Next Interactive Web is Materializing Microsoft s Answer to WebGL Silverlight 5 3D Hardware Acceleration XNA RageSpline for Unity 2D Spline Vector Tool cocos2d Now 1 0 and New Project cocos3d WebGL Spec 1 0 Now Final From Khronos Adobe AIR and Flash 3D API Molehill Preview Released Unity Building In Flash 3D Molehill Export Support Cocos2D Javascript Javascript Port of Cocos2D Game Engine Firefox 4 WebGL enabled Hardware Acceleration Faster Javascript WebConsole Adobe Flash Vs Unity The Near Future Of Hardware Accelerated Web Games EaselJS html5 Flash like Javascript Library by Grant Skinner WebGL Will Be Part of Chrome 9 Regular Releases WebSockets Now Available Across iOS Devices with 4 2 Update Adobe Illustrator AI to Canvas Exporter for html5 Adobe Demos Flash to HTML5 Conversion Tool Is Silverlight Done Microsoft Shift in Strategy to html5 Adobe Finally Hardware Accelerating Flash for 3D Impact Javascript Game Engine Demo for iOS Archives March 2014 2 December 2013 1 November 2013 1 July 2013 1 June 2013 1 March 2013 1 November 2012 2 May 2012 1 February 2012 1 December 2011 2 October 2011 1 September 2011 1 July 2011 1 May 2011 1 April 2011 2 March 2011 1 February 2011 2 January 2011 3 December 2010 2 November 2010 1 October 2010 5 September 2010 3 August 2010 2 July

    Original URL path: http://drawlogic.com/tag/five3d/ (2016-02-09)
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  • *drawlogic » INTERFACE - web, mobile, game + interactive development » INTERFACE » INTERFACE
    import flash events Event import flash utils getTimer import flash events MouseEvent import flash text TextField import flash text TextFormat public class RayTracer extends Sprite private var t Number private var dt Number 01 private var frameTimeTxt TextField public static const BUFFER WIDTH int 160 public static const BUFFER HEIGHT int 120 public static const BUFFER SCALEDDOWN int 320 BUFFER WIDTH public static const HALF BUFFER WIDTH int BUFFER WIDTH 2 public static const HALF BUFFER HEIGHT int BUFFER HEIGHT 2 private var outputBitmapData BitmapData private var outputBitmap Bitmap public var FOV Number 20 public var sphereCenterX Array 0 0 0 0 public var sphereCenterY Array 0 2 4 100 5 public var sphereCenterZ Array 4 4 4 10 public var sphereRadius Array 35 35 25 100 public var sphereR Array 255 0 0 20 public var sphereG Array 0 150 0 20 public var sphereB Array 0 0 255 20 public var sphereReflects Array false false false true public var sphereReflectiveness Array 0 0 0 3 public var sphere2dX Array new Array sphereCenterX length public var sphere2dY Array new Array sphereCenterX length public var sphere2dR Array new Array sphereCenterX length public var numSpheres sphereCenterX length var skyR int 20 var skyG int 20 var skyB int 20 var skyColor int skyR sphere2dR i continue begin actual ray tracing if its inside the bounding circle lengthRTSC2 sphereCenterX i sphereCenterX i sphereCenterY i sphereCenterY i sphereCenterZ i sphereCenterZ i closestApproach sphereCenterX i rayDirX sphereCenterY i rayDirY sphereCenterZ i rayDirZ if closestApproach 255 r 255 if g 255 g 255 if b 255 b 255 end if reflected ray hits end if reflects else primary ray doesn t reflect r sphereR closestSphereIndex illumination g sphereG closestSphereIndex illumination b sphereB closestSphereIndex illumination outputBitmapData setPixel x y r Tags 3d ALGORITHM INTERFACE PIXEL raytrace render Posted in 3d ACTIONSCRIPT ACTIONSCRIPT3 AIF ALGORITHM ANIMATION ARCHITECT AS3 DEVELOPMENT EFFECTS FLASH FLEX GAMEDEV GAMES OPEN SOURCE PERFORMANCE PIXEL PROGRAMMING RENDERING TECHNOLOGY VISUALIZATION Comments Off Recent Posts Unity 5 WebGL and the Plugin pocalypse Lime OpenFL Haxe Cross Platform Development Breakouts Comparison of JavaScript Game Engines via Breakout Snap svg SVG Vector Javascript Library Unity 4 2 Includes New Platforms Features Windows Phone New Micro Game Consoles TV Apps Games Controlled with Phones Tablets and Handhelds Unity 4 1 Apple TV AirPlay and the New Consoles Unity 4 Live Unity 4 Public Beta Cocos2d x C Port of Cocos2d for iOS Android Desktop Unity 3 5 Available Awesome Flash Export NaCL Export Needed Pipeline Improvements Unity 3 5 Preview Available Includes Unity to Flash Stage3D Export HTML5 Market Ready A Gift to html5 Web Developers and Web Users from Microsoft Silent Automatic IE Updates Onward Unreal Engine 3 Exporting to Flash 11 Stage3D Unity Exporting to Flash 3D Molehill now called Stage3D Preview Hardware Acceleration on the Web The Next Interactive Web is Materializing Microsoft s Answer to WebGL Silverlight 5 3D Hardware Acceleration XNA RageSpline for Unity 2D Spline Vector Tool cocos2d Now 1 0 and New

    Original URL path: http://drawlogic.com/tag/interface/ (2016-02-09)
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