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  • *drawlogic » ADOBE - web, mobile, game + interactive development » ADOBE » ADOBE
    ACTIONSCRIPT3 ADOBE ALCHEMY APPLICATIONS ARCHITECT AS3 EFFECTS ENGINE OPEN SOURCE PERFORMANCE PIXEL PIXEL BENDER PROGRAMMING TECHNOLOGY TOOLS VIRTUAL MACHINES Comments Off Flash Player 10 Officially Released Wednesday October 15th 2008 Mike Chambers posted that Flash Player 10 is officially live This completes your 1 2 punch of RIA game platform releases of Silverlight and Flash this week We have just released the shipping version of Flash Player 10 Mac Windows and Linux You can find more information on all of the new features on the Flash Player product page You can download the player for Mac Windows and Linux players from here You can grab debug and standalone players from here You can grab the release notes from here Flash Player 10 is great news There are so many things in it from a new data structure Vector to local FileReference to Matrix and 3D helpers to speed improvements and video enhancements being able to play other video types and more this was actually in a late version of flash player 9 as well but will be used more here It does take time for flash versions to get out in the wild about 9 months to where they are in the 90 95 range where you can convince people to use it in production but getting those skills now is good The scripting platform is still Actionscript 3 so anyone still making Flash Player 8 and AS2 stuff is now two revolutions behind Another thing I am looking forward to soon next week that is missing from both Flash and Silverlight is the ability to develop for the iPhone which Unity3D is dropping the iPhone kit on Oct 22nd Unity3D has effectively taken Director s 3d game development hardware accelerated market lead away this year and late last year and is a great platform Director who Lots of great tools and platforms to create the innovative new applications games and markets that are so needed right now Go create Tags ACTIONSCRIPT AS3 filereference FLASH flash 10 SILVERLIGHT unity3d VECTOR VIDEO Posted in ACTIONSCRIPT ACTIONSCRIPT3 ADOBE ARCHITECT AS3 DEVELOPMENT FLASH FLEX GAMEDEV MARKET MARKETING PROGRAMMING TECHNOLOGY 9 Comments Flash 10 Security Changes Good and Bad Mostly Good Full Screen Input RTMFP Clipboard Local Save and Load Sunday September 28th 2008 Flash 10 security changes requiring user interaction are pretty breaking but they are for good reason Still though the user could be inundated with prompts much like UAC on Vista But it is necessary otherwise security holes can be troublesome with the flash player and the sandbox of the web Much like Java signing Active X acceptance and thus local file access these actions need some user approval it is that liability thing But what is a bit lost in this is some of the new support specifically for game development and app development Support for things like RTMFP which is bringing UDP support to flash UDP and reliable UDP ordered is really needed when it comes to larger scale networking applications and support for p2p apps Games for instance that are large like MMOs and highly interactive real time engines need UDP to be able to scale So this is pretty useful yet it currently looks like it is tied to Flash Media Server It appears Adobe is staying ahead of SmartFox Red5 and OpenFMS with stuff like this Another great move in the way of security updates for Flash 10 for games is the allowing input from keyboard keys while in full screen mode All these games and apps look pretty sweet in full screen until you try to use them There is only support for Tab the Spacebar and the up down left right arrow keys but that is a start Enough keys for a casual game But still most keys could safely be used it must be a multi platform support thing Limited full screen keyboard input Currently Flash Player does not allow keyboard input when displaying content in full screen mode Flash Player 10 beta will change this allowing for a limited number of keys to be usable in full screen mode These include Tab the Spacebar and the up down left right arrow keys Flash 10 is getting local save and load this is great for any type of online editor game or application The ability to work on a file immediately without the server round trip initially is great I hope this is extended much further to local save and load with very high limits there has been some confusion on the file size limitations here Ideally this would be extended much further if the product direction is right Typically making apps or games with more than 5 25MB of content quickly become non economical in bandwidth such as gaming assets due to browser cache size limitations defaults IE 50MB Safari 5 25MB FF3 50MB I wish there was a better way to allow local saving for long periods of time Almost installing apps via flash with extended cache talk about killer app feature Downloading 10 MB of gaming assets that you know will be there for the month rather than the day Paste events can read the clipboard Using the clipboard is another great useful tool in applications and online editors Data can be read from the Clipboard inside a paste event handler In Flash Player 9 the system Clipboard could not be read at any time With Flash Player 10 beta the new ActionScript 3 0 method Clipboard generalClipboard getData may be used to read the contents of the system Clipboard but only when it is called from within an event handler processing a flash events Event PASTE event So yes the security user interaction changes do break current features but it also takes this platform a bit more into secure applications and game features from security changes hopefully these features are extended much further but they are on the right track Tags ACTIONSCRIPT ACTIONSCRIPT3 AS3 clipboard FLASH FLEX future GAMEDEV

    Original URL path: http://drawlogic.com/category/adobe/page/2/ (2016-02-09)
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  • *drawlogic » gdc - web, mobile, game + interactive development » gdc » gdc
    Unity Web Players both have their strengths We re excited by the opportunity to target the Flash Player and all of its features with Unity but there will be plenty of experiences that the Unity plugin is better suited for It will be up to developers in the end to decide whether they want to target only the Flash Player only the Unity Web Player or some combination of the two now things are getting interesting Q What programming language will I use You ll have two options For people with a Flash background Target our ActionScript API directly from Flash Think var go GameObject new GameObject Just normal ActionScript 3 code For people with a Unity background Script your content in C JavaScript Boo like you re used to and have Unity automatically translate it to ActionScript when you hit publish Adobe is good to move to a model where hardware acceleration is part of the platform Since Molehill is low level and competing products like Unity WebGL and others would take that in time opening it so others can build tools on their platform will attract interesting new developments like this Tags ADOBE AS3 C GAMEDEV gdc molehill platform unity unity 3d Posted in 3d 3D ENGINES ADOBE AS3 ENGINE TECHNOLOGY 2 Comments Recent Posts Unity 5 WebGL and the Plugin pocalypse Lime OpenFL Haxe Cross Platform Development Breakouts Comparison of JavaScript Game Engines via Breakout Snap svg SVG Vector Javascript Library Unity 4 2 Includes New Platforms Features Windows Phone New Micro Game Consoles TV Apps Games Controlled with Phones Tablets and Handhelds Unity 4 1 Apple TV AirPlay and the New Consoles Unity 4 Live Unity 4 Public Beta Cocos2d x C Port of Cocos2d for iOS Android Desktop Unity 3 5 Available Awesome Flash Export NaCL Export Needed Pipeline Improvements Unity 3 5 Preview Available Includes Unity to Flash Stage3D Export HTML5 Market Ready A Gift to html5 Web Developers and Web Users from Microsoft Silent Automatic IE Updates Onward Unreal Engine 3 Exporting to Flash 11 Stage3D Unity Exporting to Flash 3D Molehill now called Stage3D Preview Hardware Acceleration on the Web The Next Interactive Web is Materializing Microsoft s Answer to WebGL Silverlight 5 3D Hardware Acceleration XNA RageSpline for Unity 2D Spline Vector Tool cocos2d Now 1 0 and New Project cocos3d WebGL Spec 1 0 Now Final From Khronos Adobe AIR and Flash 3D API Molehill Preview Released Unity Building In Flash 3D Molehill Export Support Cocos2D Javascript Javascript Port of Cocos2D Game Engine Firefox 4 WebGL enabled Hardware Acceleration Faster Javascript WebConsole Adobe Flash Vs Unity The Near Future Of Hardware Accelerated Web Games EaselJS html5 Flash like Javascript Library by Grant Skinner WebGL Will Be Part of Chrome 9 Regular Releases WebSockets Now Available Across iOS Devices with 4 2 Update Adobe Illustrator AI to Canvas Exporter for html5 Adobe Demos Flash to HTML5 Conversion Tool Is Silverlight Done Microsoft Shift in Strategy to html5 Adobe Finally Hardware Accelerating

    Original URL path: http://drawlogic.com/tag/gdc/ (2016-02-09)
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  • *drawlogic » platform - web, mobile, game + interactive development » platform » platform
    spec will not be implemented exactly the same or some browser may have missing features much like CSS and javascript evolution For instance the most Canvas 2D Context APIs and attributes is something I hope is addressed in the final IE9 If you are gonna spend the time implementing a standard do it fully and right don t try to break it an old Microsoft tactic But this step was needed to again push interactive web technologies to more closely compete with desktop graphic technology which adds some really exciting times ahead Another golden ray of hope is ES5 support in IE9 Again Wow Tags 2d browser browsers canvas evolution html5 ie9 INTERACTIVE platform STANDARDS Posted in PROGRAMMING RENDERING STANDARDS TECHNOLOGY 2 Comments AS3 3D Engine Alternativa Platform Officially Launches Sunday June 1st 2008 The Alternativa Platform has officially launched It is a 3d engine for Flash AS3 It has been announced on their blog today and this is an exciting development for 3d in flash especially if you are a game developer or game company They have offered it free for non commercial use in the form of SWC files It is well oganized and lots more good stuff to come it seems in the GUI and some information on setting up the gaming platform on the server as well It looks to be a complete package This is not an open source release but the Alternativa Platform is an extremely well done and amazing looking engine It has configurations for 3d and isometric 3d Here is a shot from the engine Announcement on the Alternativa Platform Blog API Reference Direct link register and download Demos and more info Previous post on Alternativa with shots for isometric and FPS demos Sputnik has been launched Here are all the classes in the package SWC All Classes Alternativa3DLabel Alternativa3DVersion BitmapUtils Box Camera3D CameraController ColorUtils Cone Engine3DError Face FaceExistsError FaceNeedMoreVerticesError FaceNotFoundError FillMaterial FPS GeoPlane GeoSphere InvalidIDError KeyboardUtils Loader3DS Map Material MathUtils Matrix3D Mesh MeshUtils MouseUtils Object3D Object3DHierarchyError Object3DNotFoundError ObjectExistsError ObjectNotFoundError ObjectUtils Plane Point3D Scene3D Set Sphere Surface SurfaceExistsError SurfaceMaterial SurfaceNotFoundError Texture TextureMaterial TextureMaterialPrecision TextUtils Vertex VertexExistsError VertexNotFoundError View WireMaterial Tags 3d alternativa AS3 ENGINE FLASH flash10 flash9 FLEX platform ru Posted in ACTIONSCRIPT ACTIONSCRIPT3 ARCHITECT AS3 DEVELOPMENT FLASH FLEX GAMEDEV PROGRAMMING TECHNOLOGY 5 Comments Amazing New Feature for Flash 10 FileReference Runtime Access Saturday May 17th 2008 I have been consuming all the great additions to Flash 10 this weekend and one that really jumps out after you get past the visual text and sound features which are spectacular btw and most of what the community was asking for But one feature snuck by this is the one that ByteArray Thibault Imbert mentions pointed out for managing files directly within Flash File Reference runtime access Bring users into the experience by letting them load files into your RIA You can work with the content at runtime and even save it back when you are done through the browse dialog box Files can

    Original URL path: http://drawlogic.com/tag/platform/ (2016-02-09)
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  • *drawlogic » phone - web, mobile, game + interactive development » phone » phone
    is apparent that mobile has changed even the rich internet applications game as well as gaming in that we are back to multiplatform native apps and non browser plugins for web content mobile devices support no web browser plugins at all let alone Flash or Silverlight Still for the next 2 3 years limitations in hardware on mobile devices prevents anything software rendered to be fast including html5 canvas and svg if there is no hardware acceleration and due to this slowness not able to compare compete to compiled native apps that do have hardware access This has forced Adobe and now Microsoft to change their strategies to get through it We may see a resurgence of Flash and Silverlight like plugins on mobile browsers but not for years The only real place we see Silverlight is over at Netflix maybe they will go html5 video or Flash video and on Microsoft shop client apps It appears with no support from Microsoft it will fall out of favor faster Microsoft developers are usually forced to go with what Microsoft is recommending as much of it is sold through a business channel rather than developers now It is good html5 and standards will be more prevalent in that ecosystem as long as they don t start marginalizing it to proprietary elements But if you step back and see the rumors a week ago that Microsoft might be interested in Adobe the mobile surge and strategy shifts at Microsoft it seems to send out a clarion call that Silverlight is over or the credits are about to roll The mobile surge standards native hardware acceleration and cross platform aims of current market leaders we have the new game again It doesn t appear like Silverlight was or will be a success Tags acceleration ADOBE FLASH hardware html5 MICROSOFT phone SILVERLIGHT windows Posted in NET ADOBE APPLICATIONS MICROSOFT TECHNOLOGY 7 Comments Recent Posts Unity 5 WebGL and the Plugin pocalypse Lime OpenFL Haxe Cross Platform Development Breakouts Comparison of JavaScript Game Engines via Breakout Snap svg SVG Vector Javascript Library Unity 4 2 Includes New Platforms Features Windows Phone New Micro Game Consoles TV Apps Games Controlled with Phones Tablets and Handhelds Unity 4 1 Apple TV AirPlay and the New Consoles Unity 4 Live Unity 4 Public Beta Cocos2d x C Port of Cocos2d for iOS Android Desktop Unity 3 5 Available Awesome Flash Export NaCL Export Needed Pipeline Improvements Unity 3 5 Preview Available Includes Unity to Flash Stage3D Export HTML5 Market Ready A Gift to html5 Web Developers and Web Users from Microsoft Silent Automatic IE Updates Onward Unreal Engine 3 Exporting to Flash 11 Stage3D Unity Exporting to Flash 3D Molehill now called Stage3D Preview Hardware Acceleration on the Web The Next Interactive Web is Materializing Microsoft s Answer to WebGL Silverlight 5 3D Hardware Acceleration XNA RageSpline for Unity 2D Spline Vector Tool cocos2d Now 1 0 and New Project cocos3d WebGL Spec 1 0 Now Final From

    Original URL path: http://drawlogic.com/tag/phone/ (2016-02-09)
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  • *drawlogic » Hardware Rendering for 3D in Silverlight or Flash? And, Anyone Seen Our Director? - web, mobile, game + interactive development » Hardware Rendering for 3D in Silverlight or Flash? And, Anyone Seen Our Director? » Hardware Rendering for 3D in Silverlight or Flash? And, Anyone Seen Our Director?
    you are looking for I appreciate your patience and hope to keep the channels of communications open Currently this is the status of hardware supported 3d in WPF E Silverlight WPF fully supports hardware rendering but Silverlight cross browser does not What features are missing from Silverlight presentation markup that will be supported in WPF Some high end Windows specific features of WPF such as real 3D hardware based video acceleration and full document support will not be supported in Silverlight This is done on purpose in order to serve the Silverlight cross browser cross platform reach requirements that demand a light weight plug in However Silverlight will offer a uniform runtime that can render identical experiences across browsers on both Macintosh computers and on Windows based computers This entry was posted on Wednesday April 18th 2007 at 11 03 pm and is filed under NET 3d ACTIONSCRIPT ADOBE AS3 C DIRECTOR DIRECTX FLASH GAMES OPENGL PAPERVISION SILVERLIGHT VECTOR You can follow any responses to this entry through the RSS 2 0 feed Both comments and pings are currently closed Pingback Paul Krush Adobe Flash or Microsoft Silverlight for jewelry customization tools Pingback draw logic DirectX and OpenGL Hardware Acceleration in Flash9 Update http www jondavis net Jon Davis I found this blog post by searching silverlight 3d support without the quotes it was the first hit FYI Shockwave Director is NOT the current standard for web based 3D games Flash is the standard for games in general but for 3D games Director is almost never used Unity has taken that position Google for Unity game engine http drawlogic com drawk Hey Jon yeh been posting and working on flash a long time and started early on silverlight At most gaming sites that are 3d are Shockwave Director is why I say that There are lots of great online plugins but that is the problem most are download I have a irrlicht plugin that I would love people to have but they dont so it isn t much use Java with Runescape is doing ok for a large online game in 3d although it is very weak Shockwave from games on miniclip that are 3d or other sites where true 3d is needed it still owns due to hardware acceleration and platform support 50 of people already have it The unity game engine is awesome but others like wildtangent have messed up and get successful and turn to bad ads or spyware So it unity doesn t do that then rock on but right now making a 3d game not in fake 3d in flash that is hardware accelerated the largest market still is Shockewave but that is fading hugo hello there i can not believe why flash player still does not hardware rendering leaving 3d transformations out it would be a great pleasure to have 2d accelerated gfx with that everything would be possible uargh we have 2008 and still there is no hardware accellerated rendering in flash W

    Original URL path: http://drawlogic.com/2007/04/18/hardware-rendering-for-3d-in-silverlight-or-flash/ (2016-02-09)
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  • *drawlogic » DirectX and OpenGL Hardware Acceleration in Flash9 Update? - web, mobile, game + interactive development » DirectX and OpenGL Hardware Acceleration in Flash9 Update? » DirectX and OpenGL Hardware Acceleration in Flash9 Update?
    benefits to Flash based 3D engines http drawk wordpress com drawk Yeh its solely for scaling in full screen it seems at the moment and for 2d rendering benefits but this is good news Flash 3d engines are actually 2d engines faking 3d and it won t have 3d support but opening the door to using OpenGL and DirectX might hint to a future 3d direction Using DirectX or OpenGL right now for 2d makes everything faster and pushes what you can do further in 2d flash milo Nearly nothing i m working on is for the web Everything on large screen resolutions up to 1920 x 1200 including flv Mostly its for fair presentations and exhibitions Hardware rendering support for the graphic output is one of my two main wishes second is dual core support so have the power of a full machine and not only half http drawk wordpress com drawk The Flash team has really been listening to the market then because hardware rendering multicore support and many bugs have been fixed Multi threaded vector renderer Now we take advantage of up to 4 Cores CPUs for vector rendering Multi threaded bitmap filters Same as above but this applies to bitmap functionality specifically instead of the core vector rasterizer only Multi threaded video decoding The VP6 video codec will now run in a separate thread if a multi core system is detected which leaves the main thread to do rendering and post processing of the video With this true 1080p video is now possible on most modern dual core machines Also the responsiveness is improved with this change The Sorenson codec on the other hand did not get this change for technical reasons Pingback Top Posts WordPress com http labs zeh com br blog p 104 Zeh So it turns out it s really cool for video playback yay hd and some 3d complex rendering by upscaling a viewport yay hardware interpolation but that s about it we re not seeing DOOM 3 in Flash this time as this has nothing to do with 3d Still good though http drawk wordpress com drawk Yes but it is a start of using subsystems of OpenGL and DirectX it definitely will be the best video for full screen and it might help the performance of the current 2d fake 3d kits like papervision that are kust killing But you are right it is not as big as I personally was hoping for It might happen maybe some day Maybe they can take the schokwave 3d support and work it into Flash at some point as an add in or something but it looks like the only massively distrubuted 3d OpenGL DirectX capable control is still Director which seems to have been abandonded for a nice chunk of 3 4 years http drawk wordpress com drawk Here is Tinic showing the 1080 video with nhardware acceleration in the new update http video onflex org 2007 06 14 tinic uro shows

    Original URL path: http://drawlogic.com/2007/06/10/directx-and-opengl-hardware-acceleration-in-flash9-update/ (2016-02-09)
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  • *drawlogic » Flash CS5 Will Compile Native iPhone and Touch Games and Applications Coded in AS3 - web, mobile, game + interactive development » Flash CS5 Will Compile Native iPhone and Touch Games and Applications Coded in AS3 » Flash CS5 Will Compile Native iPhone and Touch Games and Applications Coded in AS3
    they really need native apps to perform again due to the hardware limitations and it is a whole new platform to learn Adobe is doing the hard work to make it easy to get developers content on the new embedded devices that are storming the world such as the iPhone and Touch Info on the CS5 Beta Sign up for the beta of CS5 FAQ on Flash iPhone Applications Developer article on how the LLVM cross compiling will work Flash 10 full version on all phones by Q2 2010 except iPhone Tags actionscript 3 AS3 compile cross cs5 embedded FLASH iPhone llvm monotouch touch xnatouch This entry was posted on Monday October 5th 2009 at 12 51 pm and is filed under ACTIONSCRIPT ACTIONSCRIPT3 ADOBE APPLICATIONS ARCHITECT AS3 You can follow any responses to this entry through the RSS 2 0 feed Both comments and pings are currently closed Pingback blog wie gand de Blog Archi Endlich Flash fürs iPhone Pingback Flash CS5 permitirá crear aplicaciones nativas para el iPhone ExeBlog desarrollo de videojuegos y más http www vacationrentalsad com Chris Brown I think its so cool that they finally came out with a app that allows flash on the phones crazie I m excited can t wait to use the app powersparks right on thanks for posting such current news http easymerchantcashadvance com Chris R This ought to piss off a few elitists Pingback Native Instruments B4 II Virtual Organ ¹ My Worship Tunes http www umbrellacorp no Flex Boy flexcoders NFC Near Field Communication API in FlashPlayer 10 1 Vote for this http bugs adobe com jira browse FP 2909 burtonposey I m going to be interested in seeing some tests with respect to framerate All of the examples they showed off had very minimal moving graphics and they seemed to be slightly less than immediately responsive http www igraj net Igre Thank you very much for this you are the best site Thank you Flash Igre http www igraj net Igre Thank you very much for this you are the best site Thank you Flash Igre Recent Posts Unity 5 WebGL and the Plugin pocalypse Lime OpenFL Haxe Cross Platform Development Breakouts Comparison of JavaScript Game Engines via Breakout Snap svg SVG Vector Javascript Library Unity 4 2 Includes New Platforms Features Windows Phone New Micro Game Consoles TV Apps Games Controlled with Phones Tablets and Handhelds Unity 4 1 Apple TV AirPlay and the New Consoles Unity 4 Live Unity 4 Public Beta Cocos2d x C Port of Cocos2d for iOS Android Desktop Unity 3 5 Available Awesome Flash Export NaCL Export Needed Pipeline Improvements Unity 3 5 Preview Available Includes Unity to Flash Stage3D Export HTML5 Market Ready A Gift to html5 Web Developers and Web Users from Microsoft Silent Automatic IE Updates Onward Unreal Engine 3 Exporting to Flash 11 Stage3D Unity Exporting to Flash 3D Molehill now called Stage3D Preview Hardware Acceleration on the Web The Next Interactive Web is Materializing Microsoft s

    Original URL path: http://drawlogic.com/2009/10/05/flash-cs5-will-compile-native-iphone-and-touch-applications-coded-in-as3/ (2016-02-09)
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  • *drawlogic » compile - web, mobile, game + interactive development » compile » compile
    with AOT or Ahead of Time compilation rather than JIT compilation So how do you build an application for the iPhone It s simple really The forthcoming beta of Adobe Flash Professional CS5 incorporates the ability to create an iPhone application You have access to nearly all the AIR 2 0 and Flash Player 10 1 APIs For example you can use APIs such as RTMP Remote Shared Objects and AMF as well as AIR APIs like SQLite and filesystem access For more information see the developer FAQ on Adobe Labs I am glad to see Adobe finally moving on mobile platforms beyond Flashlite Flashlite is a poor solution in most cases on embedded devices because they really need native apps to perform again due to the hardware limitations and it is a whole new platform to learn Adobe is doing the hard work to make it easy to get developers content on the new embedded devices that are storming the world such as the iPhone and Touch Info on the CS5 Beta Sign up for the beta of CS5 FAQ on Flash iPhone Applications Developer article on how the LLVM cross compiling will work Flash 10 full version on all phones by Q2 2010 except iPhone Tags actionscript 3 AS3 compile cross cs5 embedded FLASH iPhone llvm monotouch touch xnatouch Posted in ACTIONSCRIPT ACTIONSCRIPT3 ADOBE APPLICATIONS ARCHITECT AS3 10 Comments Recent Posts Unity 5 WebGL and the Plugin pocalypse Lime OpenFL Haxe Cross Platform Development Breakouts Comparison of JavaScript Game Engines via Breakout Snap svg SVG Vector Javascript Library Unity 4 2 Includes New Platforms Features Windows Phone New Micro Game Consoles TV Apps Games Controlled with Phones Tablets and Handhelds Unity 4 1 Apple TV AirPlay and the New Consoles Unity 4 Live Unity 4 Public Beta Cocos2d x C Port of Cocos2d for iOS Android Desktop Unity 3 5 Available Awesome Flash Export NaCL Export Needed Pipeline Improvements Unity 3 5 Preview Available Includes Unity to Flash Stage3D Export HTML5 Market Ready A Gift to html5 Web Developers and Web Users from Microsoft Silent Automatic IE Updates Onward Unreal Engine 3 Exporting to Flash 11 Stage3D Unity Exporting to Flash 3D Molehill now called Stage3D Preview Hardware Acceleration on the Web The Next Interactive Web is Materializing Microsoft s Answer to WebGL Silverlight 5 3D Hardware Acceleration XNA RageSpline for Unity 2D Spline Vector Tool cocos2d Now 1 0 and New Project cocos3d WebGL Spec 1 0 Now Final From Khronos Adobe AIR and Flash 3D API Molehill Preview Released Unity Building In Flash 3D Molehill Export Support Cocos2D Javascript Javascript Port of Cocos2D Game Engine Firefox 4 WebGL enabled Hardware Acceleration Faster Javascript WebConsole Adobe Flash Vs Unity The Near Future Of Hardware Accelerated Web Games EaselJS html5 Flash like Javascript Library by Grant Skinner WebGL Will Be Part of Chrome 9 Regular Releases WebSockets Now Available Across iOS Devices with 4 2 Update Adobe Illustrator AI to Canvas Exporter for html5 Adobe Demos Flash to

    Original URL path: http://drawlogic.com/tag/compile/ (2016-02-09)
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