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  • *drawlogic » llvm - web, mobile, game + interactive development » llvm » llvm
    limitations and it is a whole new platform to learn Adobe is doing the hard work to make it easy to get developers content on the new embedded devices that are storming the world such as the iPhone and Touch Info on the CS5 Beta Sign up for the beta of CS5 FAQ on Flash iPhone Applications Developer article on how the LLVM cross compiling will work Flash 10 full version on all phones by Q2 2010 except iPhone Tags actionscript 3 AS3 compile cross cs5 embedded FLASH iPhone llvm monotouch touch xnatouch Posted in ACTIONSCRIPT ACTIONSCRIPT3 ADOBE APPLICATIONS ARCHITECT AS3 10 Comments ODE Open Dynamics Engine 3D Physics Engine Running on Flash Player Using Alchemy Saturday February 28th 2009 Alchemy is going to shake things up a bit As witnessed before from Quake running in flash and now ODE compiled to run in flash using Alchemy LLVM based It is an early test but shows what could be possible Mihai Pricope has a post with sources on how he got the ODE Open Dynamics Engine a great open source physics engine for 3D running on the AVM2 Flash Player virtual machine I ve took Alchemy for a test and decided to compile ODE Open Dynamic Engine Just to add yet another physics engine to the Flash World It was a hell of a ride but I finally got to produce some bouncing balls For a still unknown reason some as 3d libraries have been very slow to render 6 translucent walls and 2 balls Papervision3D seems to move quite decent You can download the ode sources from here To recompile them do you need to have the Alchemy environment turned on Flash 10 will become mainstream shortly and with that the possibilities of using Alchemy in your projects is becoming a reality for production But what specifically can you do with Alchemy a project that helps to compile C C code into AVM2 capable files Alchemy described from Adobe With Alchemy Web application developers can now reuse hundreds of millions of lines of existing open source C and C client or server side code on the Flash Platform Alchemy brings the power of high performance C and C libraries to Web applications with minimal degradation on AVM2 The C C code is compiled to ActionScript 3 0 as a SWF or SWC that runs on Adobe Flash Player 10 or Adobe AIR 1 5 Alchemy is based on the LLVM Low Level Virtual Machine that allows new levels of code translation Maybe this can lead to more effective and performing code to run on the iPhone with flash player 10 Or some type of system that allows flash developers to code in AS3 or take projects and get them ready to run on the iPhone much like some of the Java to Cocoa compilation systems and Unity3D using mono to compile down to iPhone capable code Tags ALCHEMY AS3 C ENGINE FLASH flash10 FLEX llvm ode PHYSICS Posted in

    Original URL path: http://drawlogic.com/tag/llvm/ (2016-02-09)
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  • *drawlogic » monotouch - web, mobile, game + interactive development » monotouch » monotouch
    can do with Flash on the iPhone and it will probably be mostly 2D games and apps but this is a great start to getting the Flash platform truly mobile and up to the rest of the industry Flash Professional CS5 will enable you to build applications for iPhone and iPod touch using ActionScript 3 These applications can be delivered to iPhone and iPod touch users through the Apple App Store A public beta of Flash Professional CS5 with prerelease support for building applications for iPhone is planned for later this year Sign up to be notified when the beta starts I have been questioning why they have not moved to this model before when others are doing so such as haXe Unity3D and MonoTouch Getting Flash on the web browsers on a mobile is hard because Flash is pretty CPU intensive on embedded devices which is really where computers were in the late 90 s and close to 400 600 MHz processors Today these machines wouldn t be able to run Flash very well and that is the same effect you get on a mobile phone But cross compiling to native similar to how Unity 3D does it or other solutions like MonoTouch and XNATouch this is the best solution until mobile embedded devices have 1GHz processors and more than 500MB of memory Adobe is using LLVM much like the Alchemy model to achieve getting AS3 content onto an iPhone Touch with AOT or Ahead of Time compilation rather than JIT compilation So how do you build an application for the iPhone It s simple really The forthcoming beta of Adobe Flash Professional CS5 incorporates the ability to create an iPhone application You have access to nearly all the AIR 2 0 and Flash Player 10 1 APIs For example you can use APIs such as RTMP Remote Shared Objects and AMF as well as AIR APIs like SQLite and filesystem access For more information see the developer FAQ on Adobe Labs I am glad to see Adobe finally moving on mobile platforms beyond Flashlite Flashlite is a poor solution in most cases on embedded devices because they really need native apps to perform again due to the hardware limitations and it is a whole new platform to learn Adobe is doing the hard work to make it easy to get developers content on the new embedded devices that are storming the world such as the iPhone and Touch Info on the CS5 Beta Sign up for the beta of CS5 FAQ on Flash iPhone Applications Developer article on how the LLVM cross compiling will work Flash 10 full version on all phones by Q2 2010 except iPhone Tags actionscript 3 AS3 compile cross cs5 embedded FLASH iPhone llvm monotouch touch xnatouch Posted in ACTIONSCRIPT ACTIONSCRIPT3 ADOBE APPLICATIONS ARCHITECT AS3 10 Comments Recent Posts Unity 5 WebGL and the Plugin pocalypse Lime OpenFL Haxe Cross Platform Development Breakouts Comparison of JavaScript Game Engines via Breakout Snap svg SVG Vector

    Original URL path: http://drawlogic.com/tag/monotouch/ (2016-02-09)
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  • *drawlogic » 3d - web, mobile, game + interactive development » 3d » 3d
    feature for free for current license holders this one seems big enough to justify a major version increase Gamasutra comments on other great features This third iteration will also incorporate Umbra Software s occlusion culling produc t which is designed help performance for games with large open scenes and complex geometry The platform s top end version Unity Pro will include both Umbra and Beast at no additional cost Unity Technologies updated its Unity iPhone for version 3 0 to include streaming audio support for smaller build size Bluetooth multiplayer support faster in game GUIs and a 2D sprite engine Furthermore the company s iPhone product will offer performance improvements that promise to provide faster frame rates The company says that with its new platform support for PlayStation 3 iPad and Android it offers developers an opportunity to target a larger install base than any other game engine Unity s game engine currently can produce games for Windows Mac iPhone and Wii with support for Xbox 360 announced last October Tags 3d android ENGINE ipad ps3 unity unity3d Posted in 3d 3D ENGINES 8 Comments Balder Silverlight 3D Engine Friday February 12th 2010 Balder was one of the first 3d prototype engines in Silverlight and it has evolved quite nicely Balder by Einar Ingebrigtsen is described as a Managed GameEngine with both 2D and 3D support targetting Silverlight Xna and OpenGL The sample browser will show you what Balder is capable of and it has come pretty far since the first version showing a wireframe teapot You know you ve made it as a 3D engine when there are Augmented Reality apps for it Here s a glance at what some of the C source looks like for a feel of the engine code from the Silverlight4 TestApp using Balder Core Execution using Balder Core Objects Geometries using System using Balder Core Lighting using Balder Core using Colors System Windows Media Colors namespace Balder Silverlight4 TestApp public class MyGame Game public override void OnInitialize Camera Position X 0 Camera Position Y 0 Camera Position Z 80 var light new OmniLight light Diffuse Color FromSystemColor Colors Green light Ambient Color FromSystemColor Colors Green light Specular Color FromSystemColor Colors White light Position X 0 light Position Y 0 light Position Z 130 Scene AddNode light base OnInitialize public override void OnLoadContent var teapot ContentManager Load teapot ase Scene AddNode teapot base OnLoadContent private double sin public override void OnUpdate Camera Position X float Math Sin sin 80 Camera Position Y 0 Camera Position Z float Math Cos sin 80 sin 0 05 base OnUpdate Balder Demo Sample Browser Balder at github Get Balder Silverlight 3D Engine at Codeplex Einar Ingebrigtsen s Post on Balder Release Tags 3d ase balder C csharp ENGINE SILVERLIGHT Posted in 3d 3D ENGINES C SILVERLIGHT TECHNOLOGY 4 Comments ASBlender Library to Use Blender Files Directly in Flash Wednesday January 27th 2010 Tim Knip a papervision core developer has brought a pipeline improvement for users of Blender to import blender files directly into papervision and as3 This allows you to get at the blender objects or blender DNA as it is called that construct the 3d scene within Blender Unity3D has a great workflow that includes this where you can update your blend file and then it updates in the Unity IDE this work by Tim creates a similar workflow for Flash recompile would be needed to show if embedded Typically exporters are made from the 3d IDE SDKs such as Blender using Python to export to COLLADA or other formats But here Tim is parsing the source file directly This also opens up the possibility to make other exporters from more simplified Flash AS3 code rather than learning a new IDE SDK just for an exporter I am not sure how much people want to embed blend files with their applications as there is more information in the blend file for the Blender app and it will add to the download But what this might do it inspire others to create simplified exporters from Tim s work for Blender to COLLADA 3ds and more that work well with papervision and flash 3d engines directly in Flash So instead of learning each IDE to build an exporter that is the same this solution could act as a proxy or middle man to simplify exporter creation pretty much any Flash coder that understands 3d could build one from blend files at a minimum If it was made as a higher level abstraction so the 3d software source could be swapped out it may open up simplified exporter tools a bit Since it is really just reading the binary data in the file in theory other formats could do the same 3dsmax Maya Milkshape etc There is a whole host of opportunities with this new tool It is definitely nice to have this as I use Blender for Flash 3D and Unity 3D most often It will be interesting to see how this evolves Note from Tim on the tool I created a library to read Blender files blend directly So no more headaches with broken exporters Grab the code here http github com timknip asblender tree papervision3d Here s a first example https dl dropbox com u 438592 blender PapervisionTest swf And its code http github com timknip asblender blob papervision3d src PapervisionTest as ASBlender is simply a library which reads everything in a blend file So in theory you could grab materials animations armatures the works But its up to you to grab the relevant bits since all the data is accessible Of course this means you need to study the blend format see http wiki github com timknip asblender for more information Sample Code Snippet posted by Tim Embed source assets crystal cube blend mimeType application octet stream public var BlenderData Class var blend BlendFile new BlendFile blend read new BlenderData if blend scenes length Blender can have multiple scenes don t know yet how to grab

    Original URL path: http://drawlogic.com/tag/3d/page/2/ (2016-02-09)
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  • *drawlogic » accelerated - web, mobile, game + interactive development » accelerated » accelerated
    mainstream support I am looking at you IE this is the time for Flash to move on this and Unity to keep going they way they have Hardware acceleration makes these plugins relevant and ahead of the current standards emerging in html5 and WebGL I love using both tools and they have come a long way since painful Director lingo w3d plugin hell for hardware accelerated gaming apps and interactives The gaming industry and web are merging these two products should get a good portion of that projected 87 billion total game market s annual revenue in five years as investment advisor Digi Capital predicts It is also a great time to be a developer having these companies vie for developer support It is exciting that hardware acceleration 3d games and widening game industry are all emerging and will be a big thing for the next few years at a minimum It is finally time to kick it up a notch Game on Tags 3d accelerated acceleration ADOBE FLASH GAMEDEV gaming hardware unity Posted in 3D ENGINES TECHNOLOGY 8 Comments Recent Posts Unity 5 WebGL and the Plugin pocalypse Lime OpenFL Haxe Cross Platform Development Breakouts Comparison of JavaScript Game Engines via Breakout Snap svg SVG Vector Javascript Library Unity 4 2 Includes New Platforms Features Windows Phone New Micro Game Consoles TV Apps Games Controlled with Phones Tablets and Handhelds Unity 4 1 Apple TV AirPlay and the New Consoles Unity 4 Live Unity 4 Public Beta Cocos2d x C Port of Cocos2d for iOS Android Desktop Unity 3 5 Available Awesome Flash Export NaCL Export Needed Pipeline Improvements Unity 3 5 Preview Available Includes Unity to Flash Stage3D Export HTML5 Market Ready A Gift to html5 Web Developers and Web Users from Microsoft Silent Automatic IE Updates Onward Unreal Engine 3 Exporting to Flash 11 Stage3D Unity Exporting to Flash 3D Molehill now called Stage3D Preview Hardware Acceleration on the Web The Next Interactive Web is Materializing Microsoft s Answer to WebGL Silverlight 5 3D Hardware Acceleration XNA RageSpline for Unity 2D Spline Vector Tool cocos2d Now 1 0 and New Project cocos3d WebGL Spec 1 0 Now Final From Khronos Adobe AIR and Flash 3D API Molehill Preview Released Unity Building In Flash 3D Molehill Export Support Cocos2D Javascript Javascript Port of Cocos2D Game Engine Firefox 4 WebGL enabled Hardware Acceleration Faster Javascript WebConsole Adobe Flash Vs Unity The Near Future Of Hardware Accelerated Web Games EaselJS html5 Flash like Javascript Library by Grant Skinner WebGL Will Be Part of Chrome 9 Regular Releases WebSockets Now Available Across iOS Devices with 4 2 Update Adobe Illustrator AI to Canvas Exporter for html5 Adobe Demos Flash to HTML5 Conversion Tool Is Silverlight Done Microsoft Shift in Strategy to html5 Adobe Finally Hardware Accelerating Flash for 3D Impact Javascript Game Engine Demo for iOS Archives March 2014 2 December 2013 1 November 2013 1 July 2013 1 June 2013 1 March 2013 1 November 2012 2 May 2012 1

    Original URL path: http://drawlogic.com/tag/accelerated/ (2016-02-09)
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  • *drawlogic » iOS Now Allows Flash (AIR) Native Apps, Unity + MonoTouch are No Longer Possible Conflicts with AppStore Terms - web, mobile, game + interactive development » iOS Now Allows Flash (AIR) Native Apps, Unity + MonoTouch are No Longer Possible Conflicts with AppStore Terms » iOS Now Allows Flash (AIR) Native Apps, Unity + MonoTouch are No Longer Possible Conflicts with AppStore Terms
    so at the same time this has made it harder to get apps approved if there is questionable quality or too many of one type of app It is good on the surface but also I believe the store should be an open market where the best app wins crap will naturally filter out This is probably a stop gap for all the apps that will be submitted with AIR or other less complex platforms because more novice users will be submitting them So this is good for skilled developers on any platform making quality and original content But it could cause some problems Engadget has some nice covereage if you dont have access to the iOS developer site Apple s Official Statement regarding this Apple backpedaling on some iOS development restrictions will allow third party tools and ad services Apple s App Store Review Guidelines we don t need any more fart apps Daring Fireball on the new changes Tags ADOBE apple appstore FLASH ios iPhone lua mono monotouch unity This entry was posted on Thursday September 9th 2010 at 10 17 am and is filed under MARKET TECHNOLOGY You can follow any responses to this entry through the RSS 2 0 feed Both comments and pings are currently closed Felix yaaay TRail Apple finally saw sense sure took em long enough though Pingback Apple Loosens Restrictions on Third Party Development Tools Exploring Design and Technology Orphic a bigwidesky blog Recent Posts Unity 5 WebGL and the Plugin pocalypse Lime OpenFL Haxe Cross Platform Development Breakouts Comparison of JavaScript Game Engines via Breakout Snap svg SVG Vector Javascript Library Unity 4 2 Includes New Platforms Features Windows Phone New Micro Game Consoles TV Apps Games Controlled with Phones Tablets and Handhelds Unity 4 1 Apple TV AirPlay and the New Consoles Unity 4 Live Unity 4 Public Beta Cocos2d x C Port of Cocos2d for iOS Android Desktop Unity 3 5 Available Awesome Flash Export NaCL Export Needed Pipeline Improvements Unity 3 5 Preview Available Includes Unity to Flash Stage3D Export HTML5 Market Ready A Gift to html5 Web Developers and Web Users from Microsoft Silent Automatic IE Updates Onward Unreal Engine 3 Exporting to Flash 11 Stage3D Unity Exporting to Flash 3D Molehill now called Stage3D Preview Hardware Acceleration on the Web The Next Interactive Web is Materializing Microsoft s Answer to WebGL Silverlight 5 3D Hardware Acceleration XNA RageSpline for Unity 2D Spline Vector Tool cocos2d Now 1 0 and New Project cocos3d WebGL Spec 1 0 Now Final From Khronos Adobe AIR and Flash 3D API Molehill Preview Released Unity Building In Flash 3D Molehill Export Support Cocos2D Javascript Javascript Port of Cocos2D Game Engine Firefox 4 WebGL enabled Hardware Acceleration Faster Javascript WebConsole Adobe Flash Vs Unity The Near Future Of Hardware Accelerated Web Games EaselJS html5 Flash like Javascript Library by Grant Skinner WebGL Will Be Part of Chrome 9 Regular Releases WebSockets Now Available Across iOS Devices with 4 2 Update Adobe Illustrator

    Original URL path: http://drawlogic.com/2010/09/09/ios-now-allows-flash-native-apps-unity-monotouch-are-no-longer-possible-conflicts-with-appstore-terms/ (2016-02-09)
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  • *drawlogic » appstore - web, mobile, game + interactive development » appstore » appstore
    an approved app update All your technologies are safe for now dun dun dun However Apple also tightened quality control so they will be rejecting bad or duplicate apps so at the same time this has made it harder to get apps approved if there is questionable quality or too many of one type of app It is good on the surface but also I believe the store should be an open market where the best app wins crap will naturally filter out This is probably a stop gap for all the apps that will be submitted with AIR or other less complex platforms because more novice users will be submitting them So this is good for skilled developers on any platform making quality and original content But it could cause some problems Engadget has some nice covereage if you dont have access to the iOS developer site Apple s Official Statement regarding this Apple backpedaling on some iOS development restrictions will allow third party tools and ad services Apple s App Store Review Guidelines we don t need any more fart apps Daring Fireball on the new changes Tags ADOBE apple appstore FLASH ios iPhone lua mono monotouch unity Posted in MARKET TECHNOLOGY 3 Comments Recent Posts Unity 5 WebGL and the Plugin pocalypse Lime OpenFL Haxe Cross Platform Development Breakouts Comparison of JavaScript Game Engines via Breakout Snap svg SVG Vector Javascript Library Unity 4 2 Includes New Platforms Features Windows Phone New Micro Game Consoles TV Apps Games Controlled with Phones Tablets and Handhelds Unity 4 1 Apple TV AirPlay and the New Consoles Unity 4 Live Unity 4 Public Beta Cocos2d x C Port of Cocos2d for iOS Android Desktop Unity 3 5 Available Awesome Flash Export NaCL Export Needed Pipeline Improvements Unity 3 5 Preview Available Includes Unity to Flash Stage3D Export HTML5 Market Ready A Gift to html5 Web Developers and Web Users from Microsoft Silent Automatic IE Updates Onward Unreal Engine 3 Exporting to Flash 11 Stage3D Unity Exporting to Flash 3D Molehill now called Stage3D Preview Hardware Acceleration on the Web The Next Interactive Web is Materializing Microsoft s Answer to WebGL Silverlight 5 3D Hardware Acceleration XNA RageSpline for Unity 2D Spline Vector Tool cocos2d Now 1 0 and New Project cocos3d WebGL Spec 1 0 Now Final From Khronos Adobe AIR and Flash 3D API Molehill Preview Released Unity Building In Flash 3D Molehill Export Support Cocos2D Javascript Javascript Port of Cocos2D Game Engine Firefox 4 WebGL enabled Hardware Acceleration Faster Javascript WebConsole Adobe Flash Vs Unity The Near Future Of Hardware Accelerated Web Games EaselJS html5 Flash like Javascript Library by Grant Skinner WebGL Will Be Part of Chrome 9 Regular Releases WebSockets Now Available Across iOS Devices with 4 2 Update Adobe Illustrator AI to Canvas Exporter for html5 Adobe Demos Flash to HTML5 Conversion Tool Is Silverlight Done Microsoft Shift in Strategy to html5 Adobe Finally Hardware Accelerating Flash for 3D Impact Javascript Game Engine Demo for

    Original URL path: http://drawlogic.com/tag/appstore/ (2016-02-09)
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  • *drawlogic » Lightspark Open Source Flash Player - web, mobile, game + interactive development » Lightspark Open Source Flash Player » Lightspark Open Source Flash Player
    Vector Javascript Library Unity 4 2 Includes New Platforms Features Windows Phone New Micro Game Consoles TV Apps Games Controlled with Phones Tablets and Handhelds Unity 4 1 Apple TV AirPlay and the New Consoles Unity 4 Live Unity 4 Public Beta Cocos2d x C Port of Cocos2d for iOS Android Desktop Unity 3 5 Available Awesome Flash Export NaCL Export Needed Pipeline Improvements Unity 3 5 Preview Available Includes Unity to Flash Stage3D Export HTML5 Market Ready A Gift to html5 Web Developers and Web Users from Microsoft Silent Automatic IE Updates Onward Unreal Engine 3 Exporting to Flash 11 Stage3D Unity Exporting to Flash 3D Molehill now called Stage3D Preview Hardware Acceleration on the Web The Next Interactive Web is Materializing Microsoft s Answer to WebGL Silverlight 5 3D Hardware Acceleration XNA RageSpline for Unity 2D Spline Vector Tool cocos2d Now 1 0 and New Project cocos3d WebGL Spec 1 0 Now Final From Khronos Adobe AIR and Flash 3D API Molehill Preview Released Unity Building In Flash 3D Molehill Export Support Cocos2D Javascript Javascript Port of Cocos2D Game Engine Firefox 4 WebGL enabled Hardware Acceleration Faster Javascript WebConsole Adobe Flash Vs Unity The Near Future Of Hardware Accelerated Web Games EaselJS html5 Flash like Javascript Library by Grant Skinner WebGL Will Be Part of Chrome 9 Regular Releases WebSockets Now Available Across iOS Devices with 4 2 Update Adobe Illustrator AI to Canvas Exporter for html5 Adobe Demos Flash to HTML5 Conversion Tool Is Silverlight Done Microsoft Shift in Strategy to html5 Adobe Finally Hardware Accelerating Flash for 3D Impact Javascript Game Engine Demo for iOS Archives March 2014 2 December 2013 1 November 2013 1 July 2013 1 June 2013 1 March 2013 1 November 2012 2 May 2012 1 February 2012 1 December 2011 2

    Original URL path: http://drawlogic.com/2010/07/25/lightspark-open-source-flash-player/ (2016-02-09)
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  • *drawlogic » glsl - web, mobile, game + interactive development » glsl » glsl
    AirPlay and the New Consoles Unity 4 Live Unity 4 Public Beta Cocos2d x C Port of Cocos2d for iOS Android Desktop Unity 3 5 Available Awesome Flash Export NaCL Export Needed Pipeline Improvements Unity 3 5 Preview Available Includes Unity to Flash Stage3D Export HTML5 Market Ready A Gift to html5 Web Developers and Web Users from Microsoft Silent Automatic IE Updates Onward Unreal Engine 3 Exporting to Flash 11 Stage3D Unity Exporting to Flash 3D Molehill now called Stage3D Preview Hardware Acceleration on the Web The Next Interactive Web is Materializing Microsoft s Answer to WebGL Silverlight 5 3D Hardware Acceleration XNA RageSpline for Unity 2D Spline Vector Tool cocos2d Now 1 0 and New Project cocos3d WebGL Spec 1 0 Now Final From Khronos Adobe AIR and Flash 3D API Molehill Preview Released Unity Building In Flash 3D Molehill Export Support Cocos2D Javascript Javascript Port of Cocos2D Game Engine Firefox 4 WebGL enabled Hardware Acceleration Faster Javascript WebConsole Adobe Flash Vs Unity The Near Future Of Hardware Accelerated Web Games EaselJS html5 Flash like Javascript Library by Grant Skinner WebGL Will Be Part of Chrome 9 Regular Releases WebSockets Now Available Across iOS Devices with 4 2 Update Adobe Illustrator AI to Canvas Exporter for html5 Adobe Demos Flash to HTML5 Conversion Tool Is Silverlight Done Microsoft Shift in Strategy to html5 Adobe Finally Hardware Accelerating Flash for 3D Impact Javascript Game Engine Demo for iOS Archives March 2014 2 December 2013 1 November 2013 1 July 2013 1 June 2013 1 March 2013 1 November 2012 2 May 2012 1 February 2012 1 December 2011 2 October 2011 1 September 2011 1 July 2011 1 May 2011 1 April 2011 2 March 2011 1 February 2011 2 January 2011 3 December 2010 2 November 2010 1

    Original URL path: http://drawlogic.com/tag/glsl/ (2016-02-09)
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