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  • *drawlogic » ios - web, mobile, game + interactive development » ios » ios
    management Culling of 3D objects outside of the camera frustum is automatic based on pluggable customizable object bounding volumes Automatic ordering and grouping of 3D objects minimizes OpenGL state changes and improves rendering performance Pluggable sorters allow easy customization of object sorting ordering and grouping for optimal application performance Automatic OpenGL state machine shadowing means that the OpenGL functions are invoked only when a state really has changed thereby reducing OpenGL engine calls and increasing OpenGL throughput Sophisticated math library eliminates the need to use OpenGL ES function calls for matrix mathematics Fully documented API written entirely in familiar Objective C No need to switch to C or C to work with 3D artifacts Extensive logging framework to trace program execution including all OpenGL ES function calls Includes demo applications and Xcode templates to get you up and running quickly Learn cocos3d You can learn more about writing 3D iOS applications using cocos3d by referring to cocos3d homepage cocos3d Programming Guide cocos3d API Demo applications in the Demos folder in your cocos3d distribution cocos3d Development Roadmap cocos3d Forum cocos3d Importing Converting COLLADA to POD Tags cocos2d cocos3d GAMEDEV ios mac objective c TECHNOLOGY Posted in 3D ENGINES GAMEDEV GAMES Comments Off WebSockets Now Available Across iOS Devices with 4 2 Update Monday November 22nd 2010 WebSockets and many other great features are now available across the iOS devices that are updated to iOS 4 2 You can test your devices for WebSocket support and I just tested iPad and iPhone iPods on iOS 4 2 and it is a go The update also adds some other excellent Safari browser features including As mentioned WebSocket support Accelerometer support Improved SVG and Canvas rendering Better Ajax The new Safari on iOS 4 2 makes the iOS platform the current best html5 mobile solution for interactive apps and games in the browser This should add some fun in terms of interactive web games and better web experiences for iOS users More on new features in iOS 4 2 Safari Test your browser for WebSockets Play with the accelerometer in javascript We hope they add in WebGL support soon there was mention of WebGLRenderingContext but not supported in browser yet Tags Accelerometer GAMEDEV html5 ios networking Safari WebSockets Posted in network PROGRAMMING RENDERING TECHNOLOGY Comments Off Impact Javascript Game Engine Demo for iOS Monday October 11th 2010 Pretty promising project over at PhobosLab of the Impact Game Engine running on the iOS platform using the JavaScriptCore Framework The best part is it has all Canvas calls passed into run on OpenGL ES thus the speedy demo Biolab Disaster on the iPhone 3GS from Dominic Szablewski on Vimeo The game is running in its own process and is not using the iPhone s browser at all Instead it s just using the JavaScriptCore Framework to run the game All the necessary calls to the Canvas API have been reimplemented with OpenGL ES and the touch input is passed over to JavaScript to be evaluated by the engine I of course had to make some changes to the engine but the game source code is exactly the same as for the web version This would probably never fly on the App Store because it executes code or interprets it but is a very nice experiment More discussion at Hacker News Tags ENGINE impact ios JAVASCRIPT MOBILE OPENGL opengl es webkit Posted in JAVASCRIPT TECHNOLOGY 2 Comments iOS Now Allows Flash AIR Native Apps Unity MonoTouch are No Longer Possible Conflicts with AppStore Terms Thursday September 9th 2010 Apple s official statement on this topic Well good news after the massive frenzy of 3 3 1 in the App Store Terms of Service Apple has been wise to loosen restrictions on the AppStore for native apps that use scripting such as Mono Actionscript Lua and others as long as it doesn t download any code for security reasons The apps have to be AOT Ahead of Time compiled which Unity MonoTouch and the AIR iPhone Packager for Flash apps all use or the script has to be downloaded with the binary that was approved or an update Lua scripting for instance This is a huge change in stance for Apple and basically allows Adobe Flash based AIR apps to run on the device natively again I think this is a very wise decision by Apple to let the market decide on what is a quality app while respecting Apple s concerns about downloading and running code that might create security concerns non compiled script outside the web sandbox The only bummer is that we won t see a C Unity version which was plan b But the benefits are really great for all types of developers as long as it is safe and with Apple s latest update quality Developers using Unity MonoTouch Adobe Flash AIR Packager Lua scripters etc are now all safe as long as it is AOT compiled and scripts it uses are downloaded with the binary and not downloaded later only content and data can be downloaded unless it is in an approved app update All your technologies are safe for now dun dun dun However Apple also tightened quality control so they will be rejecting bad or duplicate apps so at the same time this has made it harder to get apps approved if there is questionable quality or too many of one type of app It is good on the surface but also I believe the store should be an open market where the best app wins crap will naturally filter out This is probably a stop gap for all the apps that will be submitted with AIR or other less complex platforms because more novice users will be submitting them So this is good for skilled developers on any platform making quality and original content But it could cause some problems Engadget has some nice covereage if you dont have access to the iOS developer site Apple s Official Statement

    Original URL path: http://drawlogic.com/tag/ios/ (2016-02-09)
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  • *drawlogic » OPENGL - web, mobile, game + interactive development » OPENGL » OPENGL
    current time and well into the next few years Take this time to learn you some native gamedev andengine isn t native directly as it is Java based but compiled with the Dalvik JIT virtual machine Another way to go native on Android is the Android NDK which allows C and C andengine download at google code andengine examples at google code andengine blog Mercurial repository at google code cocos2d android port of cocos2d iphone with BSD license rokon android is another BSD licensed android game engine The engine also has extensions that can be easily added and some great ones exist already AndEngine Live Wallpaper Extension AndEngine MOD Player Extension AndEngine Multiplayer Extension AndEngine MultiTouch Extension AndEngine Physics Box2D Extension AndEngine Augmented Reality Extension Tags 2d andengine android cocos2d cocos2d iphone ENGINE GAMEDEV ios OPENGL opengl es Posted in 3D ENGINES GAMEDEV MOBILE OPEN SOURCE PROGRAMMING TECHNOLOGY 1 Comment WebGL Announced Javascript Controlled OpenGL Standard is Now Official at Khronos Group Who Runs OpenGL OpenVG OpenGL ES Saturday August 8th 2009 So many cool and useful technologies are unveiled at SIGGRAPH every year this year at SIGGRAPH 2009 was no different Khronos Group behind the new guidance of OpenGL OpenGL ES OpenCL OpenVG COLLADA etc came another big announcement about hardware rendering within the browser WebGL is now an official standard being developed at Khronos Group to bring javascript control of OpenGL to browsers Wow Ok so this was officially announced at the GDC in March but limited information but now it has been slated for an official public standard in early 2010 Shortly after the announcement at the GDC we saw Google o3D appear doing exactly that controlling OpenGL through Javascript in the browser but it was still largely software harward hybrid rendered Google Mozilla Opera are part of the companies supporting WebGL which is great for browser support also NVIDIA AMD and Ericsson are in on it Khronos Details WebGL Initiative to Bring Hardware Accelerated 3D Graphics to the Internet JavaScript Binding to OpenGL ES 2 0 for Rich 3D Web Graphics without Browser Plugins Wide industry Support from Major Browser Vendors including Google Mozilla and Opera Specification will be Available Royalty free to all Developers 4th August 2009 New Orleans SIGGRAPH 2009 The Khronos Group today announced more details on its new WebGL working group for enabling hardware accelerated 3D graphics in Web pages without the need for browser plug ins First announced at the Game Developers Conference in March of 2009 the WebGL working group includes many industry leaders such as AMD Ericsson Google Mozilla NVIDIA and Opera The WebGL working group is defining a JavaScript binding to OpenGL ES 2 0 to enable rich 3D graphics within a browser on any platform supporting the OpenGL or OpenGL ES graphics standards The working group is developing the specification to provide content portability across diverse browsers and platforms including the capability of portable secure shader programs WebGL will be a royalty free standard developed under the proven Khronos development process with the target of a first public release in first half of 2010 Khronos warmly welcomes any interested company to become a member and participate in the development of the WebGL specification Google released O3D this year and there are great strides in 3d within the browser from game engine wrapper technologies such as instant action technology gaim theory engine now owned by id Software and runs Quake Live hardware rendered Unity 3D and Torque 3D coming soon and Flash software rendered 3d engines Papervision 3D Away 3D Sandy Sandy also released a haXe version that exports a javascript version and others But it looks like the movement is to bring OpenGL to the web as a standard under the name WebGL this would be great There would still be lots of times where plugins are better now and in the near future but the path is a good one Having a software hardware rendering hybrid like Google O3D for broad video card support some of the painful older intel cards or using a plugin like Unity3D Torque 3D or wrapper technology for bigger engines is a good idea for the time being But the future is grand in this area I think that Google O3D and OpenGL ES success on iPhone games probably combined to get this in motion OpenGL and very basic video cards are now standard in most machines out there Unity3D actually published hardware statistics on casual gamers web based games ever so kindly and shows that even though there are some older Intel cards out there for the most part machines nowadays have a video card capable of supporting at least low poly 3d and hardware supported 2d rendering in real time for games user interfaces and more This is exciting news it appears the movement of the web gaming market is getting much more capable and is accelerating the innovation of hardware accelerating the web Tags 3d browser group JAVASCRIPT khronos OPENGL opengles RENDERING standard webgl Posted in 3d 3D ENGINES AWAY3D CODE COMPANIES CONFERENCE EFFECTS ENGINE GAMEDEV GAMES HAXE JAVASCRIPT LIBRARIES NEWS OPEN SOURCE OPENGL PROGRAMMING RENDERING STANDARDS TECHNOLOGY TORQUE 3D Uncategorized unity3d 10 Comments V8 GL Hardware Accelerated Desktop Apps with OpenGL in Javascript Sunday June 21st 2009 This is a very cool project called V8 GL It is an OpenGL engine with 80 of the API converted to run on the V8 Javascript engine the same engine that runs Google Chrome This is exciting as more productive languages like Javascript get speed boosts from engines like V8 and are capable of manipulating more complex systems like OpenGL Google is also pursing this in the browser with O3D with javascript manipulation of hardware rendering Also a Google funded project called Unladen Swallow is converting Python to the LLVM virtual machine so that it can have increasing speeds to compete with gcc speeds Making things easier to produce and control with more simplified and minimal languages like Javascript Python

    Original URL path: http://drawlogic.com/tag/opengl/ (2016-02-09)
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  • *drawlogic » unity 3d - web, mobile, game + interactive development » unity 3d » unity 3d
    ENGINES ACTIONSCRIPT3 ADOBE TECHNOLOGY 3 Comments Unity Building In Flash 3D Molehill Export Support Sunday February 27th 2011 Flash Molehill is coming and Unity will be targeting it for export Unity states that they will allow it as an export option just like there are mobile options for iOS and Android These are exciting times Today at the Flash Gaming Summit in San Francisco of which we re proud Gold Sponsors Adobe has announced the public availability of a beta version of the Flash Player codenamed Molehill that has a very interesting new feature hardware accelerated 3D support Molehill exposes a very low level shader based interface to the graphics hardware Adobe has decided to focus on that low level part and do that really well The molehill pre release will not be shipping with a 3D engine scene building tools model and animation importers exporters physics lighting or lightmap creation tools etc The article states that Unity will be keeping the Unity Player and the developer will decide when to target Flash or Unity Players or other platforms like desktop mobile that are currently available and use the rendering platforms that work best with each DirectX OpenGL OpenGL ES Molehill maybe WebGL in the future There is no announcement of a date but Unity is pretty fast to add updates and new platform versions so if they take this on they will ship Currently they mention using Unity and coding with AS3 within Unity script or using Mono NET C Javascript Boo as currently used An intersting option is using Unity to create content and code in C Javascript over AS3 Unity addresses these issues here Q Is this the end of the Unity s own Web Player Absolutely not The Flash and Unity Web Players both have their strengths We re excited by the opportunity to target the Flash Player and all of its features with Unity but there will be plenty of experiences that the Unity plugin is better suited for It will be up to developers in the end to decide whether they want to target only the Flash Player only the Unity Web Player or some combination of the two now things are getting interesting Q What programming language will I use You ll have two options For people with a Flash background Target our ActionScript API directly from Flash Think var go GameObject new GameObject Just normal ActionScript 3 code For people with a Unity background Script your content in C JavaScript Boo like you re used to and have Unity automatically translate it to ActionScript when you hit publish Adobe is good to move to a model where hardware acceleration is part of the platform Since Molehill is low level and competing products like Unity WebGL and others would take that in time opening it so others can build tools on their platform will attract interesting new developments like this Tags ADOBE AS3 C GAMEDEV gdc molehill platform unity unity 3d Posted in 3d 3D ENGINES ADOBE AS3 ENGINE TECHNOLOGY 2 Comments Unity 3 Released Tuesday September 28th 2010 Unity 3 has been released It was released to the world late yesterday I have been using it for a few beta releases and it is very nice and many great improvements One awesome improvement is the occlusion culling was ported from iPhone to all Unity builds Other notable features are a unified editor for all platforms deferrered rendering and more Grab Unity 3 and take a spin Occlusion Culling Demo Unity 3 Feature Occlusion Culling with Umbra from Unity3D on Vimeo Tags 3d engines new release unity unity 3 unity 3d unity3d Posted in 3d 3D ENGINES TECHNOLOGY 2 Comments 3D Racing Advergame with Unity Thursday July 29th 2010 Pretty sweet web racing advergame for Disney s The Sorcerer s Apprentice by C4RL05 made with Unity Carlos Ulloa is of course the same dude that made the Unity HelloRacer He is also famous for starting Papervision3D for Flash but has been doing some amazing work in Unity for more immersive 3D experiences The game is another example of how when you need really immersive experiences for advergames or brands Unity is looking like a great choice Unity isn t perfect for many things that Flash is such as video 2d games mixing media mic cam apps and data but for games where 3d is required it seems to be the way to go Tags 3d advergame game GAMEDEV unity unity 3d Posted in 3d 3D ENGINES TECHNOLOGY unity3d 2 Comments Unity 3D Indie Is Now Free Wednesday October 28th 2009 Unity 3D Indie is now free for all developers and just called Unity now The Unity 3D Pro license is still 1500 and worth every penny But this news is great for indies and moreso the pro users that want the Unity Web Player to have more penetration and installs in the market Companies like EA Cartoon Network and Lego are using Unity 3D and just about every game developer I know including myself has been excited about the possibility of an engine that allows creation of hardware rendered web based games and desktop games which are multi platform and paths into the mobile market iPhone Touch and console like Wii and XBOX in development for additional licenses When Unity 3D released support for Windows as a development environment in addition to Mac it literally blew up as predicted this year Also Unity 2 6 is out which is big because it finally supports third party source control such as Subversion and Perforce Many of the barriers that were keeping it from integration into gaming pipelines are gone the price the single platform and the source code integration issues Unity 3D has addressed all those issues What are you waiting for Get your Unity3D on Tags unity unity 3d unity3d Posted in NET 3d 3D ENGINES C PROGRAMMING TECHNOLOGY 20 Comments Torque 3D Released Saturday October 3rd 2009 Torque 3D is out of

    Original URL path: http://drawlogic.com/tag/unity-3d/ (2016-02-09)
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  • *drawlogic » windows phone - web, mobile, game + interactive development » windows phone » windows phone
    for free is great for Microsoft s platforms growing like iOS and Android did as Unity is a big push on game content to those stores markets Other great feature updates in Unity 4 2 Shuriken Particle Collisions Shuriken Collision Event Callback Scripting Interface Efficient callbacks on GameObjects and Particle Systems are issued when Shuriken particle collisions occur Per particle callback data includes collision positions incident velocities surface normals and Collider references Use this feature to can cause damage to GameObjects and apply forces to rigidbodies OpenGL ES 3 0 for Android ES3 has nicer shadow filtering ETC2 texture compression GPU skinning via transform feedback HDR rendering multiple render targets derivative instructions in shaders etc Requires an ES3 compatible GPU for example Qualcomm Adreno 3xx or ARM Mali T6xx Note that the official Android version does not support ES3 yet So to test it you should install ES3 drivers directly from the GPU makers e g Qualcomm Platform switching player building and asset importing can now be cancelled How cool is that Platform Switching Platform switching player building and asset importing can now be cancelled How cool is that 64 bit Mac Universal Exports Mac OS X 64 bit standalone player support x86 64 and Universal Tags 3d 4 2 android blackberry GAMEDEV ios OPENGL unity unity 3d windows phone Posted in 3D ENGINES TECHNOLOGY Comments Off Recent Posts Unity 5 WebGL and the Plugin pocalypse Lime OpenFL Haxe Cross Platform Development Breakouts Comparison of JavaScript Game Engines via Breakout Snap svg SVG Vector Javascript Library Unity 4 2 Includes New Platforms Features Windows Phone New Micro Game Consoles TV Apps Games Controlled with Phones Tablets and Handhelds Unity 4 1 Apple TV AirPlay and the New Consoles Unity 4 Live Unity 4 Public Beta Cocos2d x C Port of Cocos2d for iOS Android Desktop Unity 3 5 Available Awesome Flash Export NaCL Export Needed Pipeline Improvements Unity 3 5 Preview Available Includes Unity to Flash Stage3D Export HTML5 Market Ready A Gift to html5 Web Developers and Web Users from Microsoft Silent Automatic IE Updates Onward Unreal Engine 3 Exporting to Flash 11 Stage3D Unity Exporting to Flash 3D Molehill now called Stage3D Preview Hardware Acceleration on the Web The Next Interactive Web is Materializing Microsoft s Answer to WebGL Silverlight 5 3D Hardware Acceleration XNA RageSpline for Unity 2D Spline Vector Tool cocos2d Now 1 0 and New Project cocos3d WebGL Spec 1 0 Now Final From Khronos Adobe AIR and Flash 3D API Molehill Preview Released Unity Building In Flash 3D Molehill Export Support Cocos2D Javascript Javascript Port of Cocos2D Game Engine Firefox 4 WebGL enabled Hardware Acceleration Faster Javascript WebConsole Adobe Flash Vs Unity The Near Future Of Hardware Accelerated Web Games EaselJS html5 Flash like Javascript Library by Grant Skinner WebGL Will Be Part of Chrome 9 Regular Releases WebSockets Now Available Across iOS Devices with 4 2 Update Adobe Illustrator AI to Canvas Exporter for html5 Adobe Demos Flash to HTML5 Conversion Tool Is

    Original URL path: http://drawlogic.com/tag/windows-phone/ (2016-02-09)
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  • *drawlogic » New Micro Game Consoles + TV Apps/Games Controlled with Phones, Tablets and Handhelds - web, mobile, game + interactive development » New Micro Game Consoles + TV Apps/Games Controlled with Phones, Tablets and Handhelds » New Micro Game Consoles + TV Apps/Games Controlled with Phones, Tablets and Handhelds
    are also launching this year or have launched WiiU The smart ones are allowing self publishing as that will grow their games and fun factor by allowing indies small and medium sized companies to play again So far Microsoft is the only company not embracing the open self publish model that will sell more hardware and software strange considering they are about developers developers developers and were one of the first to allow indies on the platform albeit in a flawed way Both Apple Microsoft and possibly Google are the only companies that really have the hardware software OS and the ability to publish games to handheld phones pods tablets desktop OS OSX Windows and now consoles soon Apple TV and XBox But only Apple is embracing openness across all Google will also hopefully not duplicating the Google games limited market debacle Let s hope Microsoft changes tune again on XBox One and allows self publishing instead of only approved developers and let the market decide on good games Old Skool Arcade Fun Pure Play The best part of all this is game creation and playing is going back to the fun factor times of arcade and early web games where experimentation and fun factor is the main goal Even John Carmack agrees mobile focuses on pure play I was really happy that when mobile came along with the more pure games they didn t have to be a 50 game that had man centuries in them Carmack tells Ars Technica You can have these small things that cost people a couple bucks I don t have a lot of free time and I don t have 50 hours for Skyrim That s not to take anything away from the massive titles but it s great to have this broad spectrum of gaming Carmack added Tags appletv consoles GAMEDEV google MICROSOFT ouya ps4 sony TECHNOLOGY xboxone This entry was posted on Thursday June 27th 2013 at 10 59 pm and is filed under GAMEDEV TECHNOLOGY You can follow any responses to this entry through the RSS 2 0 feed Both comments and pings are currently closed Comments are closed Recent Posts Unity 5 WebGL and the Plugin pocalypse Lime OpenFL Haxe Cross Platform Development Breakouts Comparison of JavaScript Game Engines via Breakout Snap svg SVG Vector Javascript Library Unity 4 2 Includes New Platforms Features Windows Phone New Micro Game Consoles TV Apps Games Controlled with Phones Tablets and Handhelds Unity 4 1 Apple TV AirPlay and the New Consoles Unity 4 Live Unity 4 Public Beta Cocos2d x C Port of Cocos2d for iOS Android Desktop Unity 3 5 Available Awesome Flash Export NaCL Export Needed Pipeline Improvements Unity 3 5 Preview Available Includes Unity to Flash Stage3D Export HTML5 Market Ready A Gift to html5 Web Developers and Web Users from Microsoft Silent Automatic IE Updates Onward Unreal Engine 3 Exporting to Flash 11 Stage3D Unity Exporting to Flash 3D Molehill now called Stage3D Preview Hardware Acceleration on

    Original URL path: http://drawlogic.com/2013/06/27/new-micro-game-consoles-tv-appsgames-controlled-with-phones-tablets-and-handhelds/ (2016-02-09)
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  • *drawlogic » appletv - web, mobile, game + interactive development » appletv » appletv
    t have a lot of free time and I don t have 50 hours for Skyrim That s not to take anything away from the massive titles but it s great to have this broad spectrum of gaming Carmack added Tags appletv consoles GAMEDEV google MICROSOFT ouya ps4 sony TECHNOLOGY xboxone Posted in GAMEDEV TECHNOLOGY Comments Off Handheld and Console Gaming is Changing How Apple is Changing It Wednesday September 1st 2010 Apple and other mobile platforms like Android might change the big three in gaming consoles faster than people think Gamasutra has an article about Apple s assault on the gaming industry Besides recently becoming the most popular configuration in the entire iPod lineup the iPod Touch has become the most popular portable game player in the world Jobs chimed The iPod Touch outsells Nintendo and Sony portable game players combined It has over 50 percent market share for both the U S and worldwide Small caveat is that the DS still has the most units but that will only last for a month or two more DS 125m iOS devices 120m PSP 62m Game sales DS 718m games sold PSP 252m iOS games 1 5B games and entertainment But as far as devices Apple will surpass Nintendo this quarter as Apple handily beats them each month currently source I believe that the Apple TV is also a notch in the future to console gaming replacing the console with a thin client that can be controlled by handheld devices such as iOS devices This may or may not happen but I think it will and it may be an Apple TV feature in the next year or two The Apple TV is an iOS device However as Mike Capps commented to Gamasutra in our interview immediately following the event Right now I can display from my iPad to my Apple TV on a big screen TV How far away are we from That s my game console and it s displaying wirelessly to my television set It s not far away What will that mean What form will it take How soon will it come All unanswerable But Sony Nintendo and even Microsoft are all officially on notice as of today Do consoles anchored to a TV suddenly seem like the old way To the argument that the Appstore is full of bad games it is but it is also the secret to their success Apple built a platform and let indies in Apple was very critisized about their approval process but Playstation XBOX Nintendo Wii Nintendo DS Sony PSP all have more harsh approval processes and dont even let indies begin developing until they approve The result is higher quality games on the latter devices however it is the same problem the web brought I think that was Nintendo and Sony s downfall in that they didn t jump on the downloadable store AND allow indies in There are lots of fart apps that come with allowing almost

    Original URL path: http://drawlogic.com/tag/appletv/ (2016-02-09)
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  • *drawlogic » consoles - web, mobile, game + interactive development » consoles » consoles
    the New Consoles Thursday March 14th 2013 Unity 4 1 is out Although this blog appears to have become a release watch for Unity it is because Unity has been nailing it Apple TV AirPlay This 4 1 update that brings AirPlay to Unity games is a big leap in the new consoles allowing many more games to easily stream to the big screen AirPlay support Unity 4 1 brings you full multi screen AirPlay support iOS device users running version 4 3 or later can use AirPlay to stream content direct to their HDTV What s more with AirPlay they can use their iPad or iPhone as a game controller running and controlling the game from their iOS handheld device whilst watching the action unfold on the big screen Read more about Unity for iOS here Apple TV and AirPlay streaming Ouya Steambox buzz and probably a Play device soon chromebox or buy up Oyua and more are bringing a big change to the openness of console tv game development Everywhere games you take with you and new consoles really This is a huge change in that sea Native apps on the devices will also improve this new perception a s soon as Apple TV SDK is updated for apps the other important part of this system it will be a game changer for tv apps games Apple is allegedly planning a special event for March that could introduce a software development kit SDK for the Apple TV according to a research note to investors from Jefferies analyst Peter Misek Basically an SDK would allow developers to start submitting applications that would be optimized for your television screen and available for purchase via Apple TV It could be the start of a whole new era of TV and even gaming by some predictions Just like chronically incorrect Piper Jaffray analyst Gene Munster Misek is under the assumption that Apple will eventually release a television set which is what the SDK would pave the way for He also expects the fabled Apple television set will have a screen size in the range of 42 inches to 55 inches that costs about 1 500 And while Misek doesn t expect Apple to mention the TV set at the rumored March event he does anticipate that the Apple TV SDK will be available in September or October of this year Read more at http venturebeat com 2013 02 13 apple tv sdk launch date lXSIOTAYkr3qb6G8 99 AirPlay has always been possible and TV Out on Apple devices since they added it but Airplay for apps and games is a big change for consoles Having that easily accessible for many game developers Regarding apps on the actual Apple TV device h opefully Apple does launch the SDK this year and it isn t false hope like before but when Unity3D adds support for AirPlay it gets interesting Lots of other games have this but it will be more common Gaming in your living

    Original URL path: http://drawlogic.com/tag/consoles/ (2016-02-09)
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  • *drawlogic » google - web, mobile, game + interactive development » google » google
    interactive on the web immensely Unity 3D and Flash 3d engines add lots of immersive environments and WebGL will be just as exciting if all browsers adopt it canvas webgl At Google we re deeply committed to implementing and advancing standards so as of today the O3D project is changing direction evolving from its current plug in implementation into a JavaScript library that runs on top of WebGL Users and developers will still be able to download the O3D plug in and source code for at least one year but other than a maintenance release we plan to stop developing O3D as a plug in and focus on improving WebGL and O3D as a JavaScript library About WebGL WebGL is a cross platform royalty free web standard for a low level 3D graphics API based on OpenGL ES 2 0 exposed through the HTML5 Canvas element as Document Object Model interfaces Developers familiar with OpenGL ES 2 0 will recognize WebGL as a Shader based API using GLSL with constructs that are semantically similar to those of the underlying OpenGL ES 2 0 API It stays very close to the OpenGL ES 2 0 specification with some concessions made for what developers expect out of memory managed languages such as JavaScript WebGL brings plugin free 3D to the web implemented right into the browser Major browser vendors Apple Safari Google Chrome Mozilla Firefox and Opera Opera are members of the WebGL Working Group It feels like someone s missin ing Tags based browser GAMES google o3d webgl Posted in 3d 3D ENGINES TECHNOLOGY 12 Comments Web Sockets in Google Chrome and Proposed Standard for HTML5 Wednesday December 9th 2009 Google is pushing Web Sockets into Chrome based on the Web Socket standards being developed at all major engineering standards groups Web Socket is an interesting direction but it is great to couple that with O3G or WebGL for some multiplayer 3d game development with just a browser Starting in the Google Chrome developer channel release 4 0 249 0 Web Sockets are available and enabled by default Web Sockets are TCP for the Web a next generation bidirectional communication technology for web applications being standardized in part of Web Applications 1 0 We ve implemented this feature as described in our design docs for WebKit and Chromium Sample Code if WebSocket in window var ws new WebSocket ws example com service ws onopen function Web Socket is connected You can send data by send method ws send message to send ws onmessage function evt var received msg evt data ws onclose function websocket is closed else the browser doesn t support WebSocket Socket Advantage Flash has long been the answer for sockets for web applications and once sockets were added to Flash it instantly became a better interactive and gaming platform for multi user applications and multiplayer games They started with XmlSocket then recently added Socket for raw binary data in as3 Silverlight and Java also have this feature but having this in script is pretty significant because many applications could really use a browser supported bi directional communication link What is Missing The biggie missing from Flash Silverlight etc and Web Sockets is UDP and preferably RUDP or Reliable UDP which allows UDP datagrams to be sent back and forth either verified delivery or broadcast Unity does support UDP The best socket layers are reliable UDP based because mixing TCP and UDP can lead to queuing and not all messages are critical so having just UDP isn t enough having TCP is too much Reliable UDP is the way to go but so far no web layers are doing it well except Unity on that one you still have to make your own RUDP implementation libraries like Raknet or enet in C C give you this but you can t use that in Unity client only on the server Edit Flash does have RTMFP which is based on UDP and uses FMS for nat for p2p but it is still not a true low level UDP socket just yet as it supports more features A low level UDP socket would also be nice in flash Web Communication Evolving I am a big Flash fan and have been developing it since 1999 among other platforms I have recently watched other technologies nearly match the features and some go beyond it The interesting thing about Web Sockets is that it does go after a core feature of flash Canvas and WebGL or O3D also do Flash still has the webcam mic sound mixers tranform and for now sockets which put it at an advantage in gaming and interactive Flash used to be the sole greatest video player but Silverlight is doing a pretty good job of that as well so that is still an advantage but others are entering including possibly browser support in html5 I still think it is the best video but they would need to keep innovating Another interesting point about this is XMLHttpRequest objects Originally AJAX was created by Microsoft for IE pushing new features and innovating back when IE was a good browser and ahead in IE4 Mozilla and others adopted this feature as well as editable text areas for html because they were great features for web applications to evolve to now Google is pushing with Chrome and Web Sockets is the next step that should be in web browsers even if it is only TCP based for now This will add great capabilities and will probably be preferred over AJAX XMLHttpRequest for really interactive and real time tools games should it take hold Ian Hickson is running the table on the standards with this effort and it is a good one to get behind Blog post about Web Sockets W3C Standard proposed by Google Ian Hickson WHATWG Standard proposed by Google Ian Hickson IETF RFC web socket protocol by hixie Ian Hickson pywebsocket for Apache to test with Web Sockets Tags chrome gaming google

    Original URL path: http://drawlogic.com/tag/google/ (2016-02-09)
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