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  • *drawlogic » Handheld and Console Gaming is Changing, How Apple is Changing It - web, mobile, game + interactive development » Handheld and Console Gaming is Changing, How Apple is Changing It » Handheld and Console Gaming is Changing, How Apple is Changing It
    I have encountered maybe five games on the IPhone that are actually fun to play Two of them are Fargoal and Diamond Twister The problem is mainly that not every game type works with a touch display Puzzle games are good and some other games where you have direct control But games that give you indirect control i e with a drawn joypad on the screen are downright awful to play There are also still many extremely bland games on the iPhone Compare Advance Wars on the DS with almost ANY of the so called strategy games available on the iPhone There are worlds between that The fact that Apple sells more games doesn t prove that the game quality is better http drawlabs com drawcode Advance Wars is awesome but that is one that could translate pretty well I agree not all games are perfect on it but as the hardware gets better it will get better Currently the DS and PSP are still pretty hardcore iOS is still pretty casual But there are some interesting hardcore titles on the horizon and stuff like Nova is pretty sweet today Strategy games with depth is something that will have to be virtual goods based probably simply because of the market and revenue differences that you get from a DS PSP market 40 50 and Appstore 10 max The amount of time spent on depth comes down to that I like quick games on handheld and then full immersion on PC or console borkbork Interesting but I don t really think they compare that easily Handheld consoles games have a team of developers and artists advanced 3d graphics soundtrack cutscenes and so on which makes them last long and cost much as everyone involved needs to get paid Most iPhone games are made by one person or a team of 3 4 people who mostly try to shove out loads of products to cover a large audience who buys a dollar game plays it for some weeks and then buys another one http drawlabs com drawcode Yes true overall the quality of games on the DS and the PSP are higher but they also gate access to their platforms Only approved ideas even get the chance Which makes for a nice high bar of quality I believe that quality is in some of the Appstore games but it is a newer market and as devices get more powerful things will change Take a look at the CItadel demo by EPIC http kotaku com 5627701 play with the unreal engine on your iphone with epic citadel and the Rage demos by Carmack http kotaku com 5611523 id unleashes rage on the iphone Next year or two on the Appstore for games is looking interesting Then the flipside is that games like Monster Dash Angry Birds etc aren t the type of games that you d see very often on DS or PSP simply because they are too simple but they are very

    Original URL path: http://drawlogic.com/2010/09/01/handheld-gaming-is-changing-how-apple-is-changing-it/ (2016-02-09)
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  • *drawlogic » console - web, mobile, game + interactive development » console » console
    devices however it is the same problem the web brought I think that was Nintendo and Sony s downfall in that they didn t jump on the downloadable store AND allow indies in There are lots of fart apps that come with allowing almost everything but you also get stuff like Angry Birds Monster Dash Real Racing 2XL Gameloft etc I d rather let everything in and let the charts decide what is best rather than it be a closed market to indies from even trying But that comes with lower quality games for the most part except those standouts that might have been rejected on Nintendo or Sony platforms 99 of the Appstore is crap but 1 is awesome that 1 might be bigger than the quality games that make it to the PSP or DS Tags apple appletv console ds GAMEDEV GAMES gaming handheld psp Posted in 3d GAMEDEV MARKET PROGRAMMING RENDERING 6 Comments AS3 Papervision 3D Debugging Stats with PV3DDebug Wednesday September 24th 2008 I have been doing lots of Papervision 3D for a project recently and needed to debug some placement and camera issues I did a quick search and found PV3DDebug by Jason Bejot and it worked out great and is a pretty sweet utility I thought I would mention when you need to debug Papervision or even for inclusion as a debug console in all your papervision apps and games It is a good base for your own consoles or debug panels It is also a great tool to help out with focus and zoom issues and understanding with camera placement The code is really easy to drop in and you can get lots of info on the PV3D scenes and camera manipulation Check out PV3DDebug Posting on the project Tags AS3 console debug DEBUGGING FLASH panel PAPERVISION TOOLS utility Posted in 3d 3D ENGINES ACTIONSCRIPT ACTIONSCRIPT3 ARCHITECT AS3 BENCHMARK DEBUGGING DEVELOPMENT FLASH FLEX GAMEDEV PAPERVISION PERFORMANCE PROGRAMMING TECHNOLOGY 6 Comments Recent Posts Unity 5 WebGL and the Plugin pocalypse Lime OpenFL Haxe Cross Platform Development Breakouts Comparison of JavaScript Game Engines via Breakout Snap svg SVG Vector Javascript Library Unity 4 2 Includes New Platforms Features Windows Phone New Micro Game Consoles TV Apps Games Controlled with Phones Tablets and Handhelds Unity 4 1 Apple TV AirPlay and the New Consoles Unity 4 Live Unity 4 Public Beta Cocos2d x C Port of Cocos2d for iOS Android Desktop Unity 3 5 Available Awesome Flash Export NaCL Export Needed Pipeline Improvements Unity 3 5 Preview Available Includes Unity to Flash Stage3D Export HTML5 Market Ready A Gift to html5 Web Developers and Web Users from Microsoft Silent Automatic IE Updates Onward Unreal Engine 3 Exporting to Flash 11 Stage3D Unity Exporting to Flash 3D Molehill now called Stage3D Preview Hardware Acceleration on the Web The Next Interactive Web is Materializing Microsoft s Answer to WebGL Silverlight 5 3D Hardware Acceleration XNA RageSpline for Unity 2D Spline Vector Tool cocos2d Now 1 0 and New

    Original URL path: http://drawlogic.com/tag/console/ (2016-02-09)
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  • *drawlogic » ds - web, mobile, game + interactive development » ds » ds
    today Do consoles anchored to a TV suddenly seem like the old way To the argument that the Appstore is full of bad games it is but it is also the secret to their success Apple built a platform and let indies in Apple was very critisized about their approval process but Playstation XBOX Nintendo Wii Nintendo DS Sony PSP all have more harsh approval processes and dont even let indies begin developing until they approve The result is higher quality games on the latter devices however it is the same problem the web brought I think that was Nintendo and Sony s downfall in that they didn t jump on the downloadable store AND allow indies in There are lots of fart apps that come with allowing almost everything but you also get stuff like Angry Birds Monster Dash Real Racing 2XL Gameloft etc I d rather let everything in and let the charts decide what is best rather than it be a closed market to indies from even trying But that comes with lower quality games for the most part except those standouts that might have been rejected on Nintendo or Sony platforms 99 of the Appstore is crap but 1 is awesome that 1 might be bigger than the quality games that make it to the PSP or DS Tags apple appletv console ds GAMEDEV GAMES gaming handheld psp Posted in 3d GAMEDEV MARKET PROGRAMMING RENDERING 6 Comments Recent Posts Unity 5 WebGL and the Plugin pocalypse Lime OpenFL Haxe Cross Platform Development Breakouts Comparison of JavaScript Game Engines via Breakout Snap svg SVG Vector Javascript Library Unity 4 2 Includes New Platforms Features Windows Phone New Micro Game Consoles TV Apps Games Controlled with Phones Tablets and Handhelds Unity 4 1 Apple TV AirPlay and the New Consoles Unity 4 Live Unity 4 Public Beta Cocos2d x C Port of Cocos2d for iOS Android Desktop Unity 3 5 Available Awesome Flash Export NaCL Export Needed Pipeline Improvements Unity 3 5 Preview Available Includes Unity to Flash Stage3D Export HTML5 Market Ready A Gift to html5 Web Developers and Web Users from Microsoft Silent Automatic IE Updates Onward Unreal Engine 3 Exporting to Flash 11 Stage3D Unity Exporting to Flash 3D Molehill now called Stage3D Preview Hardware Acceleration on the Web The Next Interactive Web is Materializing Microsoft s Answer to WebGL Silverlight 5 3D Hardware Acceleration XNA RageSpline for Unity 2D Spline Vector Tool cocos2d Now 1 0 and New Project cocos3d WebGL Spec 1 0 Now Final From Khronos Adobe AIR and Flash 3D API Molehill Preview Released Unity Building In Flash 3D Molehill Export Support Cocos2D Javascript Javascript Port of Cocos2D Game Engine Firefox 4 WebGL enabled Hardware Acceleration Faster Javascript WebConsole Adobe Flash Vs Unity The Near Future Of Hardware Accelerated Web Games EaselJS html5 Flash like Javascript Library by Grant Skinner WebGL Will Be Part of Chrome 9 Regular Releases WebSockets Now Available Across iOS Devices with 4 2 Update Adobe Illustrator

    Original URL path: http://drawlogic.com/tag/ds/ (2016-02-09)
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  • *drawlogic » Flash Content Now Searchable by Google and Yahoo Search - web, mobile, game + interactive development » Flash Content Now Searchable by Google and Yahoo Search » Flash Content Now Searchable by Google and Yahoo Search
    imagine that it also matters according to what content is in a flash SWF file It will be interesting to hear how this evolves but as of right now it is good news that content in flash is searchable The format is now open and this is probably why the capability is now possible as there aren t any fees to using the format So expect more accessibiliy from flash as time goes on like this Tags AS3 content FLASH FLEX google index search SEO spider text yahoo This entry was posted on Wednesday July 2nd 2008 at 10 37 am and is filed under ACTIONSCRIPT ACTIONSCRIPT3 ARCHITECT AS3 DEVELOPMENT FLASH FLEX PROGRAMMING TECHNOLOGY You can follow any responses to this entry through the RSS 2 0 feed Both comments and pings are currently closed Pingback Adobe Nation Flash Content Now Searchable by Google and Yahoo Search http fluerfan ru Vitmaker Хорошо написано http swgrcyjj com Kazeltfq Hi uqks http jwimfzah com snlpy xwdun http veebpdag com nfpom knlbw http jlkynwyj com Kazeluuc Hi webmaster Pingback Flashsoldier Blog Archive Đã có thể search nội dung Flash qua Google và Yahoo Pingback Candy Coated Games Blender Best Open Source 3D Tool And the State of 3D Tools http forums java net jive profile jspa userID 436319 where can i buy Hi webmaster Recent Posts Unity 5 WebGL and the Plugin pocalypse Lime OpenFL Haxe Cross Platform Development Breakouts Comparison of JavaScript Game Engines via Breakout Snap svg SVG Vector Javascript Library Unity 4 2 Includes New Platforms Features Windows Phone New Micro Game Consoles TV Apps Games Controlled with Phones Tablets and Handhelds Unity 4 1 Apple TV AirPlay and the New Consoles Unity 4 Live Unity 4 Public Beta Cocos2d x C Port of Cocos2d for iOS Android Desktop Unity 3 5 Available Awesome Flash Export NaCL Export Needed Pipeline Improvements Unity 3 5 Preview Available Includes Unity to Flash Stage3D Export HTML5 Market Ready A Gift to html5 Web Developers and Web Users from Microsoft Silent Automatic IE Updates Onward Unreal Engine 3 Exporting to Flash 11 Stage3D Unity Exporting to Flash 3D Molehill now called Stage3D Preview Hardware Acceleration on the Web The Next Interactive Web is Materializing Microsoft s Answer to WebGL Silverlight 5 3D Hardware Acceleration XNA RageSpline for Unity 2D Spline Vector Tool cocos2d Now 1 0 and New Project cocos3d WebGL Spec 1 0 Now Final From Khronos Adobe AIR and Flash 3D API Molehill Preview Released Unity Building In Flash 3D Molehill Export Support Cocos2D Javascript Javascript Port of Cocos2D Game Engine Firefox 4 WebGL enabled Hardware Acceleration Faster Javascript WebConsole Adobe Flash Vs Unity The Near Future Of Hardware Accelerated Web Games EaselJS html5 Flash like Javascript Library by Grant Skinner WebGL Will Be Part of Chrome 9 Regular Releases WebSockets Now Available Across iOS Devices with 4 2 Update Adobe Illustrator AI to Canvas Exporter for html5 Adobe Demos Flash to HTML5 Conversion Tool Is Silverlight Done Microsoft Shift in Strategy

    Original URL path: http://drawlogic.com/2008/07/02/flash-content-now-searchable-by-google-and-yahoo-search/ (2016-02-09)
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  • *drawlogic » content - web, mobile, game + interactive development » content » content
    why the capability is now possible as there aren t any fees to using the format So expect more accessibiliy from flash as time goes on like this Tags AS3 content FLASH FLEX google index search SEO spider text yahoo Posted in ACTIONSCRIPT ACTIONSCRIPT3 ARCHITECT AS3 DEVELOPMENT FLASH FLEX PROGRAMMING TECHNOLOGY 7 Comments Recent Posts Unity 5 WebGL and the Plugin pocalypse Lime OpenFL Haxe Cross Platform Development Breakouts Comparison of JavaScript Game Engines via Breakout Snap svg SVG Vector Javascript Library Unity 4 2 Includes New Platforms Features Windows Phone New Micro Game Consoles TV Apps Games Controlled with Phones Tablets and Handhelds Unity 4 1 Apple TV AirPlay and the New Consoles Unity 4 Live Unity 4 Public Beta Cocos2d x C Port of Cocos2d for iOS Android Desktop Unity 3 5 Available Awesome Flash Export NaCL Export Needed Pipeline Improvements Unity 3 5 Preview Available Includes Unity to Flash Stage3D Export HTML5 Market Ready A Gift to html5 Web Developers and Web Users from Microsoft Silent Automatic IE Updates Onward Unreal Engine 3 Exporting to Flash 11 Stage3D Unity Exporting to Flash 3D Molehill now called Stage3D Preview Hardware Acceleration on the Web The Next Interactive Web is Materializing Microsoft s Answer to WebGL Silverlight 5 3D Hardware Acceleration XNA RageSpline for Unity 2D Spline Vector Tool cocos2d Now 1 0 and New Project cocos3d WebGL Spec 1 0 Now Final From Khronos Adobe AIR and Flash 3D API Molehill Preview Released Unity Building In Flash 3D Molehill Export Support Cocos2D Javascript Javascript Port of Cocos2D Game Engine Firefox 4 WebGL enabled Hardware Acceleration Faster Javascript WebConsole Adobe Flash Vs Unity The Near Future Of Hardware Accelerated Web Games EaselJS html5 Flash like Javascript Library by Grant Skinner WebGL Will Be Part of Chrome 9 Regular Releases

    Original URL path: http://drawlogic.com/tag/content/ (2016-02-09)
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  • *drawlogic » Silverlight 3 Beta Released, With 3D Planes, Pixel Shader Effects, Hardware Acceleration and More - web, mobile, game + interactive development » Silverlight 3 Beta Released, With 3D Planes, Pixel Shader Effects, Hardware Acceleration and More » Silverlight 3 Beta Released, With 3D Planes, Pixel Shader Effects, Hardware Acceleration and More
    the server Improved performance through Application library caching which reduces the size of applications by caching framework on the client in order to improve rendering performance Enhanced Deep Zoom allows users to fluidly navigate through larger image collections by zooming Binary XML allows communication with the server to be compressed greatly increasing the speed at which data can be exchanged Local Connection This feature allows communication between two Silverlight applications on the client side without incurring a server roundtrip for instance a chart in one control can communicate with a datagrid in another Advanced Accessibility Features Silverlight 3 is the first browser plug in to provide access to all system colors allowing partially sighted people to make changes such as high contrast color schemes for ease of readability by using familiar operating system controls Out of Browser Capabilities The new out of browser experience in Silverlight 3 enables users to place their favorite Silverlight applications directly onto their PC and Mac with links on the desktop and start menu all without the need to download an additional runtime or browser plug in Further the new experience enables Silverlight applications to work whether the computer is connected to the Internet or not a radical improvement to the traditional Web experience Features include Life outside the browser Silverlight applications can now be installed to and run from the desktop as lightweight web companions Thus users can take their favorite Web applications with them regardless of whether they are connected to the Internet or not Desktop shortcuts and start menu support Silverlight applications can be stored on any PC or Mac computer s desktop with links in the start menu and applications folder and so are available with one click access Safe and secure Leveraging the security features of the NET Framework Silverlight applications run inside a secure sandbox with persistent isolated storage These applications have most of the same security restrictions as traditional web apps and so can be trusted without security warnings or prompts minimizing user interruptions Smooth installation Because Silverlight applications are stored in a local cache and do not require extra privileges to run the installation process is quick and efficient Auto update Upon launch Silverlight applications can check for new versions on the server and automatically update if one is found Internet connectivity detection Silverlight applications can now detect whether they have Internet connectivity and can react intelligently including caching a users data until their connection is restored The great news is we have all major companies about software mobile and the web are focused on interactive development If you are an interactive developer with programming skills and design skills this is the time Adobe Microsoft Apple even Google with Chrome javascript engine ineteractive focused and others are all on development that suits needs and requires skills of people that know the interactive and web platforms and are able to develop the best solution with the best technology for that solution The programming depth is getting deeper Adobe

    Original URL path: http://drawlogic.com/2009/03/18/silverlight-3-beta-released-with-3d-planes-pixel-shader-effects-hardware-acceleration-and-more/ (2016-02-09)
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  • *drawlogic » 3 - web, mobile, game + interactive development » 3 » 3
    Element binding UI designers use binding between two UI properties to create compelling UI experiences Silverlight now enables property binding to CLR objects and other UI components via XAML for instance binding a slider value to the volume control of a media player Data Forms The Data Form control provides support for layout of fields validation updating and paging through data New features for data validation which automatically catch incorrect input and warn the user with built in validation controls Support for business objects on both client and server with n Tier data support Easily load sort filter and page data with added support for working with data Includes a new built in CollectionView to perform a set of complex operations against server side data A new set of NET RIA services supports these features on the server Improved performance through Application library caching which reduces the size of applications by caching framework on the client in order to improve rendering performance Enhanced Deep Zoom allows users to fluidly navigate through larger image collections by zooming Binary XML allows communication with the server to be compressed greatly increasing the speed at which data can be exchanged Local Connection This feature allows communication between two Silverlight applications on the client side without incurring a server roundtrip for instance a chart in one control can communicate with a datagrid in another Advanced Accessibility Features Silverlight 3 is the first browser plug in to provide access to all system colors allowing partially sighted people to make changes such as high contrast color schemes for ease of readability by using familiar operating system controls Out of Browser Capabilities The new out of browser experience in Silverlight 3 enables users to place their favorite Silverlight applications directly onto their PC and Mac with links on the desktop and start menu all without the need to download an additional runtime or browser plug in Further the new experience enables Silverlight applications to work whether the computer is connected to the Internet or not a radical improvement to the traditional Web experience Features include Life outside the browser Silverlight applications can now be installed to and run from the desktop as lightweight web companions Thus users can take their favorite Web applications with them regardless of whether they are connected to the Internet or not Desktop shortcuts and start menu support Silverlight applications can be stored on any PC or Mac computer s desktop with links in the start menu and applications folder and so are available with one click access Safe and secure Leveraging the security features of the NET Framework Silverlight applications run inside a secure sandbox with persistent isolated storage These applications have most of the same security restrictions as traditional web apps and so can be trusted without security warnings or prompts minimizing user interruptions Smooth installation Because Silverlight applications are stored in a local cache and do not require extra privileges to run the installation process is quick and efficient Auto update

    Original URL path: http://drawlogic.com/tag/3/ (2016-02-09)
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  • *drawlogic » EXPRESSION - web, mobile, game + interactive development » EXPRESSION » EXPRESSION
    it was a designers platform really even though coders still pushed the limits in games and apps built on it so they had to tip toe carefully on this to not alienate people But now I think the division is a serious problem with the platform and must be addressed noone expected Silverlight to be this quick on at least SL3 features And even though the initial approach might have been bad as SL1 was a huge letdown Microsoft does not give up and you can see in the XBOX360 and DirectX that they are very pursuant DirectX really didn t become huge until version 7 so these guys won t relent I am not a huge fan of using the proprietary tools Even in Flash I use as much open source as I can even though the player is locked but Moonlight is something that trails Silverlight development and is a very unique thing in both open source and cross platform multiplatform development It is a clear relationship and aims to make Silverlight run on multiplatform mono including Linux This could win out in the end who knows Futures Great iterations of software happened this week in the latest unity3d version 2 5 that has windows support and the iPhone SDK 3 0 and now SL3 is quite a surprise in feature set I have been really busy this week just delving into all them and hope to start making more cool and useful projects in them The best part is right now is great to be an interactive or game developer as all major software companies and markets are focused on retaining good developers I don t recall a time other than the beginning the the web virtual land rush that has so many options and markets that skilled developers and designers can choose from Good times Tags beta browser DESKTOP EFFECTS PIXEL savedialog shaders SILVERLIGHT silverlight 3 sl3 VIDEO Posted in NET 3d APPLICATIONS ARCHITECT DESKTOP DEVELOPMENT EFFECTS ENGINE EXPRESSION GAMEDEV GAMES INTERACTIVE INTERFACE MARKET MICROSOFT moonlight PERFORMANCE PIXEL PROGRAMMING RENDERING SEO SILVERLIGHT STANDARDS TECHNOLOGY unity3d XAML 7 Comments Silverlight 3 Beta Released With 3D Planes Pixel Shader Effects Hardware Acceleration and More Wednesday March 18th 2009 The interactive space is blowing up with releases of really good iterations of software Just this week the iPhone 3 0 SDK was announced and available for download for developers Unity3D 2 5 was released with a windows development capability was previously mac only and now Silverlight 3 is making some waves as it was released at MIX09 with the Moonlight open source mono version hopefully not too far behind There are a few things that piqued my interest in Silverlight 3 beta notes and that is hardware acceleration on video 3d canvas and pixel effects unclear if these are hardware accelerated like shaders or pixel bender similar to filters and with the possibility to write effects similar to shaders or Adobe s Pixel Bender pbx shaders Support for Higher Quality Video Audio With support for native H 264 Advanced Audio Coding AAC Audio live and on demand IIS7 Smooth Streaming full HD 720p playback and an extensible decoder pipeline Silverlight 3 brings rich full screen stutter free media experiences to the desktop New and enhanced media features in Silverlight 3 include Live and on demand true HD 720p Smooth Streaming IIS Media Services formerly IIS Media Pack an integrated HTTP media delivery platform features Smooth Streaming which dynamically detects and seamlessly switches in real time the video quality of a media file delivered to Silverlight based on local bandwidth and CPU conditions More format choice In addition to native support for VC 1 WMA Silverlight 3 now offers users native support for MPEG 4 based H 264 AAC Audio enabling content distributors to deliver high quality content to a wide variety of computers and devices True HD playback in full screen Leveraging graphics processor unit GPU hardware acceleration Silverlight experiences can now be delivered in true full screen HD 720p Extensible media format support With the new Raw AV pipeline Silverlight can easily support a wide variety of third party codecs Audio and video can be decoded outside the runtime and rendered in Silverlight extending format support beyond the native codecs Industry leading content protection Silverlight DRM Powered by PlayReady Content Protection enables protected in browser experiences using AES encryption or Windows Media DRM Empowering Richer Experiences Silverlight 3 contains new 3D graphics animation features hardware accelerated effects and text improvements that enable designers and developers to create next generation Web visuals Additional features include Perspective 3D Graphics Silverlight 3 allows developers and designers to apply content to a 3D plane Users can rotate or scale live content in space without writing any additional code Other effects include creating a queue in 3D and transitions Pixel Shader effects These software based effects include blur and drop shadow In addition you can also write your own effect Effects can be applied to any graphical content An example would be to make a button appear depressed on rollover you could use a drop shadow effect on the pressed visual state Bitmap Caching Silverlight 3 dramatically improves the rendering performance of applications by allowing users to cache vector content text and controls into bitmaps This feature is useful for background content and for content which needs to scale without making changes to its internal appearance New Bitmap API With Silverlight 3 developers can now write pixels to a bitmap Thus they can build a photo editor to do red eye correction perform edits on scanned documents or create specials effects for cached bitmaps from elements on the screen Themed application support Developers can now theme applications by applying styles to their Silverlight 3 applications and changing them at runtime Additionally developers can cascade styles by basing them on each other Animation Effects Silverlight 3 provides new effects such as spring and bounce These make animation more natural Developers can also now develop

    Original URL path: http://drawlogic.com/category/expression/ (2016-02-09)
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