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  • *drawlogic » moonlight - web, mobile, game + interactive development » moonlight » moonlight
    iterations of software Just this week the iPhone 3 0 SDK was announced and available for download for developers Unity3D 2 5 was released with a windows development capability was previously mac only and now Silverlight 3 is making some waves as it was released at MIX09 with the Moonlight open source mono version hopefully not too far behind There are a few things that piqued my interest in Silverlight 3 beta notes and that is hardware acceleration on video 3d canvas and pixel effects unclear if these are hardware accelerated like shaders or pixel bender similar to filters and with the possibility to write effects similar to shaders or Adobe s Pixel Bender pbx shaders Support for Higher Quality Video Audio With support for native H 264 Advanced Audio Coding AAC Audio live and on demand IIS7 Smooth Streaming full HD 720p playback and an extensible decoder pipeline Silverlight 3 brings rich full screen stutter free media experiences to the desktop New and enhanced media features in Silverlight 3 include Live and on demand true HD 720p Smooth Streaming IIS Media Services formerly IIS Media Pack an integrated HTTP media delivery platform features Smooth Streaming which dynamically detects and seamlessly switches in real time the video quality of a media file delivered to Silverlight based on local bandwidth and CPU conditions More format choice In addition to native support for VC 1 WMA Silverlight 3 now offers users native support for MPEG 4 based H 264 AAC Audio enabling content distributors to deliver high quality content to a wide variety of computers and devices True HD playback in full screen Leveraging graphics processor unit GPU hardware acceleration Silverlight experiences can now be delivered in true full screen HD 720p Extensible media format support With the new Raw AV pipeline Silverlight can easily support a wide variety of third party codecs Audio and video can be decoded outside the runtime and rendered in Silverlight extending format support beyond the native codecs Industry leading content protection Silverlight DRM Powered by PlayReady Content Protection enables protected in browser experiences using AES encryption or Windows Media DRM Empowering Richer Experiences Silverlight 3 contains new 3D graphics animation features hardware accelerated effects and text improvements that enable designers and developers to create next generation Web visuals Additional features include Perspective 3D Graphics Silverlight 3 allows developers and designers to apply content to a 3D plane Users can rotate or scale live content in space without writing any additional code Other effects include creating a queue in 3D and transitions Pixel Shader effects These software based effects include blur and drop shadow In addition you can also write your own effect Effects can be applied to any graphical content An example would be to make a button appear depressed on rollover you could use a drop shadow effect on the pressed visual state Bitmap Caching Silverlight 3 dramatically improves the rendering performance of applications by allowing users to cache vector content text and controls into bitmaps This feature is useful for background content and for content which needs to scale without making changes to its internal appearance New Bitmap API With Silverlight 3 developers can now write pixels to a bitmap Thus they can build a photo editor to do red eye correction perform edits on scanned documents or create specials effects for cached bitmaps from elements on the screen Themed application support Developers can now theme applications by applying styles to their Silverlight 3 applications and changing them at runtime Additionally developers can cascade styles by basing them on each other Animation Effects Silverlight 3 provides new effects such as spring and bounce These make animation more natural Developers can also now develop their own mathematical functions to describe an animation Enhanced control skinning Silverlight 3 provides easier skinning capabilities by keeping a common set of controls external from an application This allows the sharing of styles and control skins between different applications Improved text rendering font support Silverlight 3 allows far more efficient rendering and rapid animation of text Applications also load faster by enabling the use of local fonts Improving Rich Internet Application Productivity New features include 60 controls with source code Silverlight 3 is packed with over 60 high quality fully skinnable and customizable out of the box controls such as charting and media new layout containers such as dock and viewbox and controls such as autocomplete treeview and datagrid The controls come with nine professional designed themes and the source code can be modified recompiled or utilized as is Other additions include multiple selection in listbox controls file save dialog making it easier to write files and support for multiple page applications with navigation Deep Linking Silverlight 3 includes support for deep linking which enables bookmarking a page within a RIA Search Engine Optimization SEO Silverlight 3 enables users to solve the SEO related challenges posed by RIAs By utilizing business objects on the server together with ASP NET controls and site maps users can automatically mirror database driven RIA content into HTML that is easily indexed by the leading search engines Enhanced Data Support Silverlight 3 delivers Element to Element binding UI designers use binding between two UI properties to create compelling UI experiences Silverlight now enables property binding to CLR objects and other UI components via XAML for instance binding a slider value to the volume control of a media player Data Forms The Data Form control provides support for layout of fields validation updating and paging through data New features for data validation which automatically catch incorrect input and warn the user with built in validation controls Support for business objects on both client and server with n Tier data support Easily load sort filter and page data with added support for working with data Includes a new built in CollectionView to perform a set of complex operations against server side data A new set of NET RIA services supports these features on the server Improved performance

    Original URL path: http://drawlogic.com/category/moonlight/ (2016-02-09)
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  • *drawlogic » PIXEL BENDER - web, mobile, game + interactive development » PIXEL BENDER » PIXEL BENDER
    that is easily indexed by the leading search engines Enhanced Data Support Silverlight 3 delivers Element to Element binding UI designers use binding between two UI properties to create compelling UI experiences Silverlight now enables property binding to CLR objects and other UI components via XAML for instance binding a slider value to the volume control of a media player Data Forms The Data Form control provides support for layout of fields validation updating and paging through data New features for data validation which automatically catch incorrect input and warn the user with built in validation controls Support for business objects on both client and server with n Tier data support Easily load sort filter and page data with added support for working with data Includes a new built in CollectionView to perform a set of complex operations against server side data A new set of NET RIA services supports these features on the server Improved performance through Application library caching which reduces the size of applications by caching framework on the client in order to improve rendering performance Enhanced Deep Zoom allows users to fluidly navigate through larger image collections by zooming Binary XML allows communication with the server to be compressed greatly increasing the speed at which data can be exchanged Local Connection This feature allows communication between two Silverlight applications on the client side without incurring a server roundtrip for instance a chart in one control can communicate with a datagrid in another Advanced Accessibility Features Silverlight 3 is the first browser plug in to provide access to all system colors allowing partially sighted people to make changes such as high contrast color schemes for ease of readability by using familiar operating system controls Out of Browser Capabilities The new out of browser experience in Silverlight 3 enables users to place their favorite Silverlight applications directly onto their PC and Mac with links on the desktop and start menu all without the need to download an additional runtime or browser plug in Further the new experience enables Silverlight applications to work whether the computer is connected to the Internet or not a radical improvement to the traditional Web experience Features include Life outside the browser Silverlight applications can now be installed to and run from the desktop as lightweight web companions Thus users can take their favorite Web applications with them regardless of whether they are connected to the Internet or not Desktop shortcuts and start menu support Silverlight applications can be stored on any PC or Mac computer s desktop with links in the start menu and applications folder and so are available with one click access Safe and secure Leveraging the security features of the NET Framework Silverlight applications run inside a secure sandbox with persistent isolated storage These applications have most of the same security restrictions as traditional web apps and so can be trusted without security warnings or prompts minimizing user interruptions Smooth installation Because Silverlight applications are stored in a local cache

    Original URL path: http://drawlogic.com/category/pixel-bender/ (2016-02-09)
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  • *drawlogic » XAML - web, mobile, game + interactive development » XAML » XAML
    features on the server Improved performance through Application library caching which reduces the size of applications by caching framework on the client in order to improve rendering performance Enhanced Deep Zoom allows users to fluidly navigate through larger image collections by zooming Binary XML allows communication with the server to be compressed greatly increasing the speed at which data can be exchanged Local Connection This feature allows communication between two Silverlight applications on the client side without incurring a server roundtrip for instance a chart in one control can communicate with a datagrid in another Advanced Accessibility Features Silverlight 3 is the first browser plug in to provide access to all system colors allowing partially sighted people to make changes such as high contrast color schemes for ease of readability by using familiar operating system controls Out of Browser Capabilities The new out of browser experience in Silverlight 3 enables users to place their favorite Silverlight applications directly onto their PC and Mac with links on the desktop and start menu all without the need to download an additional runtime or browser plug in Further the new experience enables Silverlight applications to work whether the computer is connected to the Internet or not a radical improvement to the traditional Web experience Features include Life outside the browser Silverlight applications can now be installed to and run from the desktop as lightweight web companions Thus users can take their favorite Web applications with them regardless of whether they are connected to the Internet or not Desktop shortcuts and start menu support Silverlight applications can be stored on any PC or Mac computer s desktop with links in the start menu and applications folder and so are available with one click access Safe and secure Leveraging the security features of the NET Framework Silverlight applications run inside a secure sandbox with persistent isolated storage These applications have most of the same security restrictions as traditional web apps and so can be trusted without security warnings or prompts minimizing user interruptions Smooth installation Because Silverlight applications are stored in a local cache and do not require extra privileges to run the installation process is quick and efficient Auto update Upon launch Silverlight applications can check for new versions on the server and automatically update if one is found Internet connectivity detection Silverlight applications can now detect whether they have Internet connectivity and can react intelligently including caching a users data until their connection is restored The great news is we have all major companies about software mobile and the web are focused on interactive development If you are an interactive developer with programming skills and design skills this is the time Adobe Microsoft Apple even Google with Chrome javascript engine ineteractive focused and others are all on development that suits needs and requires skills of people that know the interactive and web platforms and are able to develop the best solution with the best technology for that solution The programming depth is getting deeper Adobe s Alchemy Silverlight Moonlight Mono C Unity3D but the capabilities are growing exponentially with what you can do with these new markets There are so many new emerging and re newed market forces in interactive development that things are going to shake up a bit and there is plenty of opportunity no matter what platform you might be locked into However I recommend not locking yourself into one platform and exploring but specializing in what you do best There has never been a better time for developers looking to take the web to the next level with cooler game development visuals more immersive virtual spaces and applications that have usabililty and design in new ways and mimic the great usable design of the iphone for developers going mobile or specializing in web game development this is a good time to be in the game Tags 3 DEVELOPMENT filters INTERACTIVE MICROSOFT SILVERLIGHT silverlight3d TECHNOLOGY Posted in 3d APPLICATIONS ARCHITECT EXPRESSION GAMEDEV GAMES INTERACTIVE INTERFACE MARKET MICROSOFT mono moonlight MOTION PIXEL PIXEL BENDER RENDERING SEO SILVERLIGHT TECHNOLOGY Uncategorized USER EXPERIENCE XAML 4 Comments Mono NET Moonlight Silverlight for multiplatform mono Running as Material in Ogre3D Saturday December 13th 2008 This is pretty impressive This is Moonlight for mono a silverlight clone in mono net for multiplatform running inside of Ogre3D a 3d renderer as a material Argiris Kirtzidi one of the developers behind Managed OGRE modified Moonlight to run inside the Ogre3D engine You can render Moonlight applications or XAML files inside Ogre3D Some details in no particular order Moonlight uses cairo for the graphics I developed a new backend for cairo that fully utilizes the GPU through Ogre s RenderSystem for rendering This is completely independent from Moonbeam and can be used standalone Moonlight s core is a native C engine and is not dependent in Mono It is flexible enough to be scripted by anything javascript managed code native code etc I ve got it working on both Mono and the NET framework and I plan on embedding and trying out Lua for more lightweight stuff If you opt for using managed code it should be possible in theory to utilize the silverlight controls develop a silverlight widget using visual studio and have it run through moonbeam with full debugging support Getting it to work on Windows was no small task as the moonlight team is completely focused on linux and there doesn t seem to be much consideration about cross platform ness I think this is reasonable though since moonlight is a young project and their specific goal is to implement silverlight for nix systems The downside is that it reduces its flexibility e g in order to inject keyboard mouse events I will have to create and pass to it GDK events or make heavy patches to it Hopefully there will be more push in the future to get the nix dependencies abstracted away from the core moonlight engine The Moonlight Calculator Example Miguel s post about this Original post about the technique from the author Tags 3d material mono moonlight ogre3d renderer SILVERLIGHT Posted in NET 3d 3D ENGINES ARCHITECT DEVELOPMENT GAMEDEV mono moonlight OPEN SOURCE OPENGL PROGRAMMING RENDERING SILVERLIGHT TECHNOLOGY VECTOR XAML 1 Comment Silverlight 2 Released Tuesday October 14th 2008 Silverlight 2 has been released This is the real silverlight release The release last year 1 0 was just a javascript release and only had one object the downloader not even a text input But now there are real tools like rich ui controls services support REST DLR C Linq ironpython ruby and Sockets which are much needed for games and game platform development There are also much better tools at this stage Bam Silverlight 2 is out There s the expected stuff like the final SDK Expression and Silverlight tools Microsoft Silverlight 2 SDK Expression Blend 2 SP1 Silverlight Tools for Visual Studio 2008 SP1 Deep Zoom Composer And from Tim s blog Silverlight 2 Developer Runtime Windows Silverlight 2 Developer Runtime Mac But there s also http www eclipse4sl org Yes that means you can code Silverlight in Eclipse Details and progress at the Eclipse Tools for Silverlight Blog It ll be licensed under the EPL 1 0 License I have done lots of Silverlight initially when 1 0 came out as well as the agency I was working at We did video players mini games demo apps and even the Halo 3 online manual at silverlight net But it wasn t really ready until now It still has a long way to go to really be an alternative to Flash but it is capable platform at version 2 for applications mini games and video apps for sure But in the end it just provides competition to make both the Flash Flex platforms and Silveright compete for developer support Tags 2 AS3 eclipse FLASH IDE MICROSOFT SILVERLIGHT sockets Posted in ARCHITECT DEVELOPMENT FLASH FLEX GAMEDEV INTERACTIVE INTERFACE MARKET MICROSOFT PROGRAMMING SILVERLIGHT TECHNOLOGY USER EXPERIENCE XAML 2 Comments Moock Mentions XFL for Open Flash IDE Source Formats Sunday March 9th 2008 Colin Moock an actionscript brain since the great Flash 4 advances that brought all sorts of fun to flash like games has mentioned XFL an open format for flash from a discussion with Adobe product managers This would be a format that would be able to import export and allow compile to SWF MXML for Flex does this now but bringing the two together into one common format and allowing for all sorts of open source and third party contributions to making flash will let it literally explode in support I recently met with Flash authoring product manager Richard Galvan to talk about Diesel the next version of Flash i e Flash CS4 or version 10 for those counting Adobe has already demonstrated a bunch of high impact features for Diesel including inverse kinematics a new tweening model 3D postcards in space and advanced text components see MAX 07 keynote FOTB 07 keynote and FITC Amsterdam 08 keynote But Richard was keen to talk about a lesser known feature quietly percolating behind the scenes XFL Since its inception the Flash authoring tool has stored documents in a binary source file called fla Historically interchanging source with the Flash authoring tool has been virtually impossible for third party software because the specification for fla has never been public But things are changing in the next version of Flash Flash CS4 will be able to export and import a new source format called XFL An XFL file is a zip file that contains the source material for a Flash document Within the zip file resides an XML file describing the structure of the document and a folder with the document s assets graphics sounds etc The exact details of the XFL format are not yet available but Richard assures me that Adobe intends to document them publicly allowing third party tools to import and export XFL If this is a market test or check of interest I think that everyone I know working with flash would be very excited about opening and unifying the flash format and allowing great IDEs and tools to help produce better flash content more quickly Also with the competition Silverlight using XAML uncompressed this also allows a competitive advantage maybe making Silverlight add better compression and loading tools beyond their downloader object I hope this is also in the plans for Director If they used similar formats it could be very nice and something to watch as an emerging market to prepare for Read the full post at moock org Tags FLASH MARKET open swf TOOLS XFL Posted in ACTIONSCRIPT ACTIONSCRIPT3 ADOBE ARCHITECT AS3 DEVELOPMENT DIRECTOR ENGINE FLASH FLEX MARKET MXML OPEN SOURCE PROGRAMMING STANDARDS TECHNOLOGY XAML XFL 13 Comments Degrafa for Flex Looking Pretty Sweet AS3 and Commonizing Paths Graphics Pipeline for Silverlight and Flex Monday January 14th 2008 Just recently through the holidays Degrafa has made some great strides as a very cool SVG pathing and designers toolkit for Flex I have to say some recent Flex apps have really looked good like Picnik and Buzzword but this kit looks to clean up the lack of design and default style itis that has plagued most common Flex Apps This so far looking like a pretty strong kit for bringing the designer pipeline into Flex to provide some really nice looking web styled apps It has a direct crossover to Silverlight and Path objects that are largely just a series of data created in Expression or exported from Illustrator into XAML The one benefit of Flex Flash is it compiles to a very small SWF where with Silverlight you have to package the XAML in a zip and use the downloader object to extract it out These XAML files and Paths can get massive as I am sure the ones for Degrafa will for Flex but the compile option is nice as it is compressed heavily All about Degrafa Degrafa Samples Degrafa at Google Code Announcement of Code Availability 1 4 08 Yes the launch includes shiny buttons Sphere Sample right click for source Also it appears it is a way to bridge the pathing and pipeline for flash or Silverlight At one of the contributors blogs they mention this We have lot of interesting features planned for the coming releases There is also a converter app that will be made available for converting the juicy Degrafa graphics to XAML Degrafa has gone live Developing Posted in ACTIONSCRIPT ACTIONSCRIPT3 APPLICATIONS ARCHITECT AS3 DESIGN DEVELOPMENT ENGINE FLASH FLEX INTERFACE LIBRARIES MARKET MXML OPEN SOURCE PROGRAMMING RENDERING SILVERLIGHT STANDARDS TECHNOLOGY TOOLS VECTOR VISUALIZATION WPF XAML Comments Off AS3 AS2 Silverlight Actionscript in Google Trends for Vector Wars Sunday January 13th 2008 Here is an interesting look to start the new year at Google Trends for some common keywords to this blog audience Comparing AS2 AS3 Silverlight and actionscript you can see that there is some pretty interesting things happening as3 as2 actionscript silverlight First off AS2 and AS3 are clouded because they are also related to EDI and EDI INT so they get a bit inflated Silverlight though is pretty unique in the naming So from this graph we can see this happening Silverlight and AS3 are growing rapidly Silverlight is crossing over as3 or meeting it The market looking for Silverlight is about 8 10 times as large as actionscript as3 as3 Silverlight and AS3 are growing AS2 has no growth left and is an EOL language end of life AS2 even with crossover to EDI trends for as2 leveled out where AS3 is starting to lift to a larger market This is strongly due to it being a fun language based on ES4 and interests programmers The as3 effect started right in March April 2007 hrm I started this blog in April 2007 coincidenc j k Another chart including Flex shows a better picture of the keyword wars between flex and silverlight as3 as2 actionscript silverlight flex So from this graph we can see this happening Flex has a large buzz Adobe s marketing efforts are many while silverlight is more unique and focused Flex as3 and Silverlight are popular and growing in their support the growth market for technology is in these areas not in tech from Flash 8 as2 AS2 still taking a nosedive Flash and Flex programmers and designers should know that with Silverlight 2 0 release coming and the capabilities of Silverlight 2 0 more competitive flashers should be working on Flex Flash9 or at least AS3 if not Flex The RIA competition market will heat up immensely this year with Silverlight 2 0 and possibly Flex3 and coding and programming for Flash and Flex is becoming more involved It also has a very strong competitor in Silverlight 2 0 coming that will drive this market This is all great news if you are ready for it if you are still coding actionscript2 AS2 and paying no mind to Silverlight Flex or at least actionscript3 AS3 then you will see your market slowly start to fade as things are ramped up and more of a programming focus in the vector wars If you are a flash coder and ignoring Silverlight your solutions will suffer If you are a silverlight coder or NET coder and ignoring the Flex and AS3 rise your solutions will suffer I have been playing in AS3 Flex and Silverlight for over a year on both now and they are an entirely new platform with great programming models The competition puts focus on this market so it is a great time to be skilled in these areas Posted in NET ACTIONSCRIPT ACTIONSCRIPT3 ADOBE ALGORITHM AS2 AS3 C DATA DEVELOPMENT DLR FLASH FLEX MARKET MARKETING NEWS SILVERLIGHT TECHNOLOGY TOOLS WPF XAML Comments Off MosesProposes Standardizing Animation and Motion Kits for Flash Flex After Effects Javascript and I add Director and haXe Saturday November 17th 2007 The Proposal Moses the maker of FuseKit is hoping to influence Adobe product lines to include a common base for animation and motion going forward Currently the AS3 world is very alive and is inspiring developers like myself to build lots of toolkits and really creating reusable code and kits that can make things very easy from going to Flash to Flex But wouldn t it be nice if a part of these kits that have to be downloaded every time you have an application use them be part of the native Adobe applications or a core animation kit that partially standardizes animation basics to build upon further Are we just asking for trouble or is this a good idea I don t think it can hurt to bring this to the surface I know that common syntax and familiar kits can really help the developers and designers move from Flash to Flex to After Effects to Javascript it could also help Adobe with usage and usefulness of their entire suite of products Or further this could be a standard that allows Silverlight to also build upon open standard and may the best platform win I think it would be very wise for Adobe to Standardize animation toolkits across their products and Start standardizing some of the basic tools of building motion and filter kits to native but still allowing a flourishing open source and community research and development aspect What MosesProposes Blog entry by Moses on this topic Diagram Current Situation Diagram Proposed Core Library Moses did speak with someone at Adobe about this and it is generally in the plans It was also a pleasure to see Richard Galvan present the upcoming crop of Flash features the sleek update to the animation timeline better late than never support for columnated flowing text double finally and the big one native 3D player support for Display Objects as rotatable 2D planes He ran out of time and didn t get to a few others shown at

    Original URL path: http://drawlogic.com/category/xaml/ (2016-02-09)
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  • *drawlogic » Silverlight 2 Released - web, mobile, game + interactive development » Silverlight 2 Released » Silverlight 2 Released
    Blend cost They d probably do well to give it away for free for a while like they do with Visual Studio Express etc Still waiting to see the first Silverlight app that makes me go Wow that s cool http drawlogic com drawk Yeh it is pretty expensive You can also dev with visual studio and eclipse but Blend is a fully integrated timeline like environment like the flash IDE Recent Posts Unity 5 WebGL and the Plugin pocalypse Lime OpenFL Haxe Cross Platform Development Breakouts Comparison of JavaScript Game Engines via Breakout Snap svg SVG Vector Javascript Library Unity 4 2 Includes New Platforms Features Windows Phone New Micro Game Consoles TV Apps Games Controlled with Phones Tablets and Handhelds Unity 4 1 Apple TV AirPlay and the New Consoles Unity 4 Live Unity 4 Public Beta Cocos2d x C Port of Cocos2d for iOS Android Desktop Unity 3 5 Available Awesome Flash Export NaCL Export Needed Pipeline Improvements Unity 3 5 Preview Available Includes Unity to Flash Stage3D Export HTML5 Market Ready A Gift to html5 Web Developers and Web Users from Microsoft Silent Automatic IE Updates Onward Unreal Engine 3 Exporting to Flash 11 Stage3D Unity Exporting to Flash 3D Molehill now called Stage3D Preview Hardware Acceleration on the Web The Next Interactive Web is Materializing Microsoft s Answer to WebGL Silverlight 5 3D Hardware Acceleration XNA RageSpline for Unity 2D Spline Vector Tool cocos2d Now 1 0 and New Project cocos3d WebGL Spec 1 0 Now Final From Khronos Adobe AIR and Flash 3D API Molehill Preview Released Unity Building In Flash 3D Molehill Export Support Cocos2D Javascript Javascript Port of Cocos2D Game Engine Firefox 4 WebGL enabled Hardware Acceleration Faster Javascript WebConsole Adobe Flash Vs Unity The Near Future Of Hardware Accelerated Web Games

    Original URL path: http://drawlogic.com/2008/10/14/silverlight-2-released-2/ (2016-02-09)
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  • *drawlogic » 2 - web, mobile, game + interactive development » 2 » 2
    INTERACTIVE INTERFACE MARKET MICROSOFT PROGRAMMING SILVERLIGHT TECHNOLOGY USER EXPERIENCE XAML 2 Comments Recent Posts Unity 5 WebGL and the Plugin pocalypse Lime OpenFL Haxe Cross Platform Development Breakouts Comparison of JavaScript Game Engines via Breakout Snap svg SVG Vector Javascript Library Unity 4 2 Includes New Platforms Features Windows Phone New Micro Game Consoles TV Apps Games Controlled with Phones Tablets and Handhelds Unity 4 1 Apple TV AirPlay and the New Consoles Unity 4 Live Unity 4 Public Beta Cocos2d x C Port of Cocos2d for iOS Android Desktop Unity 3 5 Available Awesome Flash Export NaCL Export Needed Pipeline Improvements Unity 3 5 Preview Available Includes Unity to Flash Stage3D Export HTML5 Market Ready A Gift to html5 Web Developers and Web Users from Microsoft Silent Automatic IE Updates Onward Unreal Engine 3 Exporting to Flash 11 Stage3D Unity Exporting to Flash 3D Molehill now called Stage3D Preview Hardware Acceleration on the Web The Next Interactive Web is Materializing Microsoft s Answer to WebGL Silverlight 5 3D Hardware Acceleration XNA RageSpline for Unity 2D Spline Vector Tool cocos2d Now 1 0 and New Project cocos3d WebGL Spec 1 0 Now Final From Khronos Adobe AIR and Flash 3D API Molehill Preview Released Unity Building In Flash 3D Molehill Export Support Cocos2D Javascript Javascript Port of Cocos2D Game Engine Firefox 4 WebGL enabled Hardware Acceleration Faster Javascript WebConsole Adobe Flash Vs Unity The Near Future Of Hardware Accelerated Web Games EaselJS html5 Flash like Javascript Library by Grant Skinner WebGL Will Be Part of Chrome 9 Regular Releases WebSockets Now Available Across iOS Devices with 4 2 Update Adobe Illustrator AI to Canvas Exporter for html5 Adobe Demos Flash to HTML5 Conversion Tool Is Silverlight Done Microsoft Shift in Strategy to html5 Adobe Finally Hardware Accelerating Flash for 3D

    Original URL path: http://drawlogic.com/tag/2/ (2016-02-09)
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  • *drawlogic » GAMEDEV - web, mobile, game + interactive development » GAMEDEV » GAMEDEV
    in 3d ACTIONSCRIPT ACTIONSCRIPT3 AUGMENTED REALITY EFFECTS GAMEDEV GAMES OPENGL PROCESSING RENDERING tracking 2 Comments Unity 3D iPhone 1 0 2 Update Yes Please Thursday April 30th 2009 Unity 3D iPhone was updated recently to 1 0 2 and it has been greatly improved in performance and a much more solid 1 0 toolkit According to Unity 3D information by up to 50 which means much more room for assets to munch memory for us yay I updated to iPhone SDK 3 beta 4 and iPhone OS 3 beta 4 and the latest Unity iPhone and things were much better in perception of speed at least in early testing Not sure if it was more from one or the other but the games I am testing building so far are quicker and the OS feels faster overall Get the latest Unity 3d iPhone dev kit only for Mac OSX obviously since it uses XCode to compile per Apple licensing requirements This build fixes many issues and makes some great optimizations for speed as listed here New Features and Improvements Reduced memory footprint for uncompressed audio by 50 Memory usage for textures reduced by 50 Texture memory is now freed once it has been submitted to OpenGLES on the device The Enable Get SetPixels flag in the Texture Import Settings lets you disable this feature on a per texture basis in order to access the texture data from a script using GetPixel etc Improved iPhone script call optimization Removed unused parts of Mono runtime Reduced memory overhead while reading data from disk and slightly improved load times Support for several predefined splash screens portrait landscape for Indie version Just rename one of the splash screens in the output directory to Default png Exported audio session activation deactivation functions to AppController mm Added Scripting Reference code examples for iPhone specific APIs Bug Fixes Fixed audio to play correctly after phone call text message alarm interruption occurs Fixed compressed audio occasionally refusing to play Fixed AudioSource PlayOneShot to work correctly with compressed audio Fixed audio to respect Mute switch and background iPod music Fixed Pause function and time property for compressed audio clips Fixed OpenAL memory leak Fixed PhysX memory leaks Fixed Audio and Animation assets leaking while loading new scene Fixed a crash related to playing compressed audio in a sequence Fixed memory leak while updating Mesh geometry data Fixed several small memory leaks in rendering module Fixed asynchronous NET sockets Fixed NET threads Fixed cross thread boundary calling to the delegates Fixed UnityEngine TextEditor stripping Fixed GUI slider stripping Fixed GUI scroll view stripping Fixed IndexOutOfRange exception checking Fixed Boo Lang dll stripping Fixed occasional crashes of AOT cross compiler Tags iPhone OPENGL opengl es unity unity3d Posted in 3d 3D ENGINES C GAMEDEV GAMES iPhone OPENGL PROGRAMMING RENDERING TECHNOLOGY tracking unity3d 3 Comments Flash 3D Engine Yogurt3D based on OpenGL Thursday April 30th 2009 Yogurt3D flash based 3d engine appeared recently and is another flash based 3d engine which is based on OpenGL called SwiftGL and is stated as open source The site mentions that OpenGL source can be converted to run in the engine You can do this now with Alchemy although it is in very early stages It is not clear if it is an automatic conversion or if it simply means it is similar in syntax and method signatures objects etc I definitely will be watching and see how it progresses there isn t much other than a single post about the engine so far and no info on the api or sample code Looking forward to seeing more the z sorting is quite nice Doesn t appear like collisions are there yet but it has a nice look Sometimes excellent toolkits come out of the blue like this such as Ffilmation isometric flash engine or Alternativa flash 3d engine flash 10 focused so you never know Tags 3d ENGINE FLASH OPENGL swiftgl yogurt3d Posted in 3d 3D ENGINES ACTIONSCRIPT ACTIONSCRIPT3 APPLICATIONS AS3 GAMEDEV GAMES LIBRARIES OPEN SOURCE PROGRAMMING RENDERING TECHNOLOGY 4 Comments AS3 JiglibFlash Example with MouseConstraint in Papervision 3D Thursday April 23rd 2009 bartek from everydayflash com is an amazing 3d flash designer and developer The latest from everydayflash is a sample using MouseConstraint in JiglibFlash the 3d physics engine for all major flash 3d engines It is easy to see how the latest version of JiglibFlash with MouseConstraint will be heavily influencing flash games and applications very soon This is a very smooth and quick demo that feels very responsive on the controls There are so many possible uses for JiglibFlash now that the MouseConstraint is available It will evolve further but this version seems ready to start integrating into many flash game and interactive ideas and projects Even though it is still alpha it has been heavily cleaned up and a plugin system added by bartek for pluggable 3d render engines That is a huge step for 3d pipelines in flash Great work JiglibFlash team Tags AS3 ENGINE FLASH jiglibflash PHYSICS Posted in 3d 3D ENGINES ACTIONSCRIPT ACTIONSCRIPT3 AS3 AWAY3D FLASH FLEX GAMEDEV GAMES OPEN SOURCE PAPERVISION PERFORMANCE PHYSICS PROGRAMMING RENDERING SANDY TECHNOLOGY Comments Off Google Releases O3D Plugin for 3D in Browser Controlled with Javascript Tuesday April 21st 2009 Google has a few things going for 3d in the browser not just 3d but hardware rendering in the browser They previously had native client which allows you to run code via a plugin proxy with a sample running Quake They also had Lively which was a virtual world plugin that was shut down a few month after it started Now they are also making and releasing an O3D plugin that looks to be another way to do web 3d scenes and games although it is a very early stage They appear to want to have an open discussion about how best to add hardware rendering to the web Their approach uses a javascript api to control the browser plugin and the O3D

    Original URL path: http://drawlogic.com/category/gamedev/page/2/ (2016-02-09)
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  • *drawlogic » Silverlight 3 Released - web, mobile, game + interactive development » Silverlight 3 Released » Silverlight 3 Released
    9 5MB Silverlight 3 Tools 32 2MB Roy Schestowitz plays the flip side and calls this a silver lie released and has lots to say about the Silverlight 3 release and even using Big Buck Bunny to demo it He states a true fact that up til now lots of companies have abandoned Silverlight in favor of Flash mlb nyt etc It is still used at Netflix but that has an XBOX deal to play Netflixon xbox360 Flash didn t really get good until version 4 Typically software is a real version at version 3 that is when most software has the goals and ambitions of 1 0 fully complete and integrated We shall see how things play out but I still think Silverlight has a long way to go in winning over developers myself included but competition is never a bad thing when you are wanting to see innovation Tags FLASH MARKET release SILVERLIGHT VIDEO This entry was posted on Friday July 10th 2009 at 2 46 am and is filed under NET APPLICATIONS ARCHITECT blender DEVELOPMENT EXPRESSION INTERACTIVE MARKET MICROSOFT PROGRAMMING SILVERLIGHT TECHNOLOGY VIDEO You can follow any responses to this entry through the RSS 2 0 feed Both comments and pings are currently closed Comments are closed Recent Posts Unity 5 WebGL and the Plugin pocalypse Lime OpenFL Haxe Cross Platform Development Breakouts Comparison of JavaScript Game Engines via Breakout Snap svg SVG Vector Javascript Library Unity 4 2 Includes New Platforms Features Windows Phone New Micro Game Consoles TV Apps Games Controlled with Phones Tablets and Handhelds Unity 4 1 Apple TV AirPlay and the New Consoles Unity 4 Live Unity 4 Public Beta Cocos2d x C Port of Cocos2d for iOS Android Desktop Unity 3 5 Available Awesome Flash Export NaCL Export Needed Pipeline Improvements Unity 3 5 Preview Available Includes Unity to Flash Stage3D Export HTML5 Market Ready A Gift to html5 Web Developers and Web Users from Microsoft Silent Automatic IE Updates Onward Unreal Engine 3 Exporting to Flash 11 Stage3D Unity Exporting to Flash 3D Molehill now called Stage3D Preview Hardware Acceleration on the Web The Next Interactive Web is Materializing Microsoft s Answer to WebGL Silverlight 5 3D Hardware Acceleration XNA RageSpline for Unity 2D Spline Vector Tool cocos2d Now 1 0 and New Project cocos3d WebGL Spec 1 0 Now Final From Khronos Adobe AIR and Flash 3D API Molehill Preview Released Unity Building In Flash 3D Molehill Export Support Cocos2D Javascript Javascript Port of Cocos2D Game Engine Firefox 4 WebGL enabled Hardware Acceleration Faster Javascript WebConsole Adobe Flash Vs Unity The Near Future Of Hardware Accelerated Web Games EaselJS html5 Flash like Javascript Library by Grant Skinner WebGL Will Be Part of Chrome 9 Regular Releases WebSockets Now Available Across iOS Devices with 4 2 Update Adobe Illustrator AI to Canvas Exporter for html5 Adobe Demos Flash to HTML5 Conversion Tool Is Silverlight Done Microsoft Shift in Strategy to html5 Adobe Finally Hardware Accelerating Flash for 3D Impact Javascript

    Original URL path: http://drawlogic.com/2009/07/10/silverlight-3-released/ (2016-02-09)
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  • *drawlogic » Silverlight 3 Mix09 Demos Video of Pixel Shaders (HLSL Authored), 3D Planes, SaveDialog, Local Connections, Out of Browser - web, mobile, game + interactive development » Silverlight 3 Mix09 Demos Video of Pixel Shaders (HLSL Authored), 3D Planes, SaveDialog, Local Connections, Out of Browser » Silverlight 3 Mix09 Demos Video of Pixel Shaders (HLSL Authored), 3D Planes, SaveDialog, Local Connections, Out of Browser
    Hardware rendering for 3d support and UDP support will put Flash and SL3 on par with the killer Unity3D kit for making online web games and other activex plugins like instantaction that allow you to do these things already The one thing SL has over Flash Flash and Flex are great But there is this massive division in the community and marketing of Flash Silverlight is entirely unified and this has much to do with starting clean at a time that interactive development is heading more into a technology and developers control Flash and Flex need to bring it together AS3 has been out long enough that the people with skills have hopped on and taken it to a new level mainly from programmers If Adobe created a version of Flash that was a new IDE and consolidated Flex and Flash into just Flash made the IDE as powerful as FDT or FlashDevelop3 there could be hope to bring the platform together I understand they had to work it in slowly because it was a designers platform really even though coders still pushed the limits in games and apps built on it so they had to tip toe carefully on this to not alienate people But now I think the division is a serious problem with the platform and must be addressed noone expected Silverlight to be this quick on at least SL3 features And even though the initial approach might have been bad as SL1 was a huge letdown Microsoft does not give up and you can see in the XBOX360 and DirectX that they are very pursuant DirectX really didn t become huge until version 7 so these guys won t relent I am not a huge fan of using the proprietary tools Even in Flash I use as much open source as I can even though the player is locked but Moonlight is something that trails Silverlight development and is a very unique thing in both open source and cross platform multiplatform development It is a clear relationship and aims to make Silverlight run on multiplatform mono including Linux This could win out in the end who knows Futures Great iterations of software happened this week in the latest unity3d version 2 5 that has windows support and the iPhone SDK 3 0 and now SL3 is quite a surprise in feature set I have been really busy this week just delving into all them and hope to start making more cool and useful projects in them The best part is right now is great to be an interactive or game developer as all major software companies and markets are focused on retaining good developers I don t recall a time other than the beginning the the web virtual land rush that has so many options and markets that skilled developers and designers can choose from Good times Tags beta browser DESKTOP EFFECTS PIXEL savedialog shaders SILVERLIGHT silverlight 3 sl3 VIDEO This entry was posted on Sunday

    Original URL path: http://drawlogic.com/2009/03/22/silverlight-3-mix09-demos-video-of-pixel-shaders-hlsl-authored-3d-planes-savedialog-local-connections-out-of-browser/ (2016-02-09)
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