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  • *drawlogic » Director 11 Is Released - web, mobile, game + interactive development » Director 11 Is Released » Director 11 Is Released
    simple 3d games in Flash that would make even an integrated laptop chip yawn are currently taxing the CPU to it s limits Dachev Archont Mate your priorities are misconceptual My web development is overreliant on flash thus I need max penetration rates of flash plus a very stable and predictable behaviour of the plugin and now the air runtime While spreading calculations on the gpu is a very good thing integrating PhysiX or Havoc clearly isn t Same for gpu accelerated vector rendering great idea a must Burdening the flash player with directx not really Look at adobe air Whilst hardware 3d will open a lot of ground for web to desktop gaming a home banking app will suffer from an increased bug margin and greater memory consumption thanks to the increased complexity of the player and external code running along with it The question is what do you want flash for Gaming Is it really flash you need Or is it the only thing you can do Buy a mac and go for unity I dont need a refrigerator in flash mate http drawlogic com drawk I think that flash is a base level support for graphics This means soon they will have to offload some processing on hardware I believe and they show that with AIF and Hydra But they could also instead of that add a subset of OpenGL that would allow common shaders Also it is not all about 3d but performance Video will improve motion will improve the amount of operations you can run methods variables loops etc will all be improved especially with pixel operations I think that they could add it in a way that would be still representative of lower end graphics for the widest support They are introducing the beast with AIF and hardware support so why not OpenGL instead and a common shader library I agree Flash should not be the fridge Director should get respect as a higher level gaming platform hardware rendering low bar with LOD But flash could greatly benefit especially in speeding up pixel operations application performance and nearly every interactive use for flash for marketing But they do need to keep in mind to keep it the low end I Think by now most computers have a 16 or 32 MB video card Why not take advantage The limits are hit quickly with software rendering Also offloading some of that will allow more processor for your application while rendering would offload better performing apps http www bpong com duncancarroll Just loaded the demo and two things are pissing me off right off the bat Still just one level of undo I can t believe they didn t add more levels it s such a disgrace File windows are still trapped inside the main Director window http drawlogic com drawk I know I know they direly need to open up this IDE and allow like a DirectorDevelop or someway to allow the IDE to be

    Original URL path: http://drawlogic.com/2008/03/25/director-11-is-released/ (2016-02-09)
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  • *drawlogic » AEGIS PhysX - web, mobile, game + interactive development » AEGIS PhysX » AEGIS PhysX
    big time or what Tags 3d ADOBE AEGIS PhysX DIRECTOR director 11 hardware PHYSICS release Posted in 3d ADOBE DEVELOPMENT DIRECTOR GAMEDEV GAMES INTERACTIVE INTERFACE MARKET PROGRAMMING RENDERING TECHNOLOGY Comments Off Recent Posts Unity 5 WebGL and the Plugin pocalypse Lime OpenFL Haxe Cross Platform Development Breakouts Comparison of JavaScript Game Engines via Breakout Snap svg SVG Vector Javascript Library Unity 4 2 Includes New Platforms Features Windows Phone New Micro Game Consoles TV Apps Games Controlled with Phones Tablets and Handhelds Unity 4 1 Apple TV AirPlay and the New Consoles Unity 4 Live Unity 4 Public Beta Cocos2d x C Port of Cocos2d for iOS Android Desktop Unity 3 5 Available Awesome Flash Export NaCL Export Needed Pipeline Improvements Unity 3 5 Preview Available Includes Unity to Flash Stage3D Export HTML5 Market Ready A Gift to html5 Web Developers and Web Users from Microsoft Silent Automatic IE Updates Onward Unreal Engine 3 Exporting to Flash 11 Stage3D Unity Exporting to Flash 3D Molehill now called Stage3D Preview Hardware Acceleration on the Web The Next Interactive Web is Materializing Microsoft s Answer to WebGL Silverlight 5 3D Hardware Acceleration XNA RageSpline for Unity 2D Spline Vector Tool cocos2d Now 1 0 and New Project cocos3d WebGL Spec 1 0 Now Final From Khronos Adobe AIR and Flash 3D API Molehill Preview Released Unity Building In Flash 3D Molehill Export Support Cocos2D Javascript Javascript Port of Cocos2D Game Engine Firefox 4 WebGL enabled Hardware Acceleration Faster Javascript WebConsole Adobe Flash Vs Unity The Near Future Of Hardware Accelerated Web Games EaselJS html5 Flash like Javascript Library by Grant Skinner WebGL Will Be Part of Chrome 9 Regular Releases WebSockets Now Available Across iOS Devices with 4 2 Update Adobe Illustrator AI to Canvas Exporter for html5 Adobe Demos Flash to

    Original URL path: http://drawlogic.com/tag/aegis-physx/ (2016-02-09)
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  • *drawlogic » MULTI-USER - web, mobile, game + interactive development » MULTI-USER » MULTI-USER
    watching videos at the same time etc Tags ACTIONSCRIPT AS3 MULTI USER networking p2p real time RTMFP service virtual Posted in ACTIONSCRIPT ACTIONSCRIPT3 ADOBE APPLICATIONS ARCHITECT AS3 DEVELOPMENT FLASH FLEX GAMEDEV network PROGRAMMING STANDARDS TECHNOLOGY 6 Comments Recent Posts Unity 5 WebGL and the Plugin pocalypse Lime OpenFL Haxe Cross Platform Development Breakouts Comparison of JavaScript Game Engines via Breakout Snap svg SVG Vector Javascript Library Unity 4 2 Includes New Platforms Features Windows Phone New Micro Game Consoles TV Apps Games Controlled with Phones Tablets and Handhelds Unity 4 1 Apple TV AirPlay and the New Consoles Unity 4 Live Unity 4 Public Beta Cocos2d x C Port of Cocos2d for iOS Android Desktop Unity 3 5 Available Awesome Flash Export NaCL Export Needed Pipeline Improvements Unity 3 5 Preview Available Includes Unity to Flash Stage3D Export HTML5 Market Ready A Gift to html5 Web Developers and Web Users from Microsoft Silent Automatic IE Updates Onward Unreal Engine 3 Exporting to Flash 11 Stage3D Unity Exporting to Flash 3D Molehill now called Stage3D Preview Hardware Acceleration on the Web The Next Interactive Web is Materializing Microsoft s Answer to WebGL Silverlight 5 3D Hardware Acceleration XNA RageSpline for Unity 2D Spline Vector Tool cocos2d Now 1 0 and New Project cocos3d WebGL Spec 1 0 Now Final From Khronos Adobe AIR and Flash 3D API Molehill Preview Released Unity Building In Flash 3D Molehill Export Support Cocos2D Javascript Javascript Port of Cocos2D Game Engine Firefox 4 WebGL enabled Hardware Acceleration Faster Javascript WebConsole Adobe Flash Vs Unity The Near Future Of Hardware Accelerated Web Games EaselJS html5 Flash like Javascript Library by Grant Skinner WebGL Will Be Part of Chrome 9 Regular Releases WebSockets Now Available Across iOS Devices with 4 2 Update Adobe Illustrator AI to Canvas Exporter

    Original URL path: http://drawlogic.com/tag/multi-user/ (2016-02-09)
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  • *drawlogic » p2p - web, mobile, game + interactive development » p2p » p2p
    videos at the same time etc Tags ACTIONSCRIPT AS3 MULTI USER networking p2p real time RTMFP service virtual Posted in ACTIONSCRIPT ACTIONSCRIPT3 ADOBE APPLICATIONS ARCHITECT AS3 DEVELOPMENT FLASH FLEX GAMEDEV network PROGRAMMING STANDARDS TECHNOLOGY 6 Comments Recent Posts Unity 5 WebGL and the Plugin pocalypse Lime OpenFL Haxe Cross Platform Development Breakouts Comparison of JavaScript Game Engines via Breakout Snap svg SVG Vector Javascript Library Unity 4 2 Includes New Platforms Features Windows Phone New Micro Game Consoles TV Apps Games Controlled with Phones Tablets and Handhelds Unity 4 1 Apple TV AirPlay and the New Consoles Unity 4 Live Unity 4 Public Beta Cocos2d x C Port of Cocos2d for iOS Android Desktop Unity 3 5 Available Awesome Flash Export NaCL Export Needed Pipeline Improvements Unity 3 5 Preview Available Includes Unity to Flash Stage3D Export HTML5 Market Ready A Gift to html5 Web Developers and Web Users from Microsoft Silent Automatic IE Updates Onward Unreal Engine 3 Exporting to Flash 11 Stage3D Unity Exporting to Flash 3D Molehill now called Stage3D Preview Hardware Acceleration on the Web The Next Interactive Web is Materializing Microsoft s Answer to WebGL Silverlight 5 3D Hardware Acceleration XNA RageSpline for Unity 2D Spline Vector Tool cocos2d Now 1 0 and New Project cocos3d WebGL Spec 1 0 Now Final From Khronos Adobe AIR and Flash 3D API Molehill Preview Released Unity Building In Flash 3D Molehill Export Support Cocos2D Javascript Javascript Port of Cocos2D Game Engine Firefox 4 WebGL enabled Hardware Acceleration Faster Javascript WebConsole Adobe Flash Vs Unity The Near Future Of Hardware Accelerated Web Games EaselJS html5 Flash like Javascript Library by Grant Skinner WebGL Will Be Part of Chrome 9 Regular Releases WebSockets Now Available Across iOS Devices with 4 2 Update Adobe Illustrator AI to Canvas Exporter for

    Original URL path: http://drawlogic.com/tag/p2p/ (2016-02-09)
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  • *drawlogic » RTMFP - web, mobile, game + interactive development » RTMFP » RTMFP
    the web Much like Java signing Active X acceptance and thus local file access these actions need some user approval it is that liability thing But what is a bit lost in this is some of the new support specifically for game development and app development Support for things like RTMFP which is bringing UDP support to flash UDP and reliable UDP ordered is really needed when it comes to larger scale networking applications and support for p2p apps Games for instance that are large like MMOs and highly interactive real time engines need UDP to be able to scale So this is pretty useful yet it currently looks like it is tied to Flash Media Server It appears Adobe is staying ahead of SmartFox Red5 and OpenFMS with stuff like this Another great move in the way of security updates for Flash 10 for games is the allowing input from keyboard keys while in full screen mode All these games and apps look pretty sweet in full screen until you try to use them There is only support for Tab the Spacebar and the up down left right arrow keys but that is a start Enough keys for a casual game But still most keys could safely be used it must be a multi platform support thing Limited full screen keyboard input Currently Flash Player does not allow keyboard input when displaying content in full screen mode Flash Player 10 beta will change this allowing for a limited number of keys to be usable in full screen mode These include Tab the Spacebar and the up down left right arrow keys Flash 10 is getting local save and load this is great for any type of online editor game or application The ability to work on a file immediately without the server round trip initially is great I hope this is extended much further to local save and load with very high limits there has been some confusion on the file size limitations here Ideally this would be extended much further if the product direction is right Typically making apps or games with more than 5 25MB of content quickly become non economical in bandwidth such as gaming assets due to browser cache size limitations defaults IE 50MB Safari 5 25MB FF3 50MB I wish there was a better way to allow local saving for long periods of time Almost installing apps via flash with extended cache talk about killer app feature Downloading 10 MB of gaming assets that you know will be there for the month rather than the day Paste events can read the clipboard Using the clipboard is another great useful tool in applications and online editors Data can be read from the Clipboard inside a paste event handler In Flash Player 9 the system Clipboard could not be read at any time With Flash Player 10 beta the new ActionScript 3 0 method Clipboard generalClipboard getData may be used to read the contents of the

    Original URL path: http://drawlogic.com/tag/rtmfp/ (2016-02-09)
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  • *drawlogic » virtual - web, mobile, game + interactive development » virtual » virtual
    common in large scale real time games Here it seems to be more of a peer to peer usage rather than authoratative approach maybe flash media server will have large user set support with this which limits to about 15 users or the lowest latency in the group with anything close to real time syncing Stratus seems like more of a matchmaking middle man to help with nat punchthrough and then it relies on peer to peer But more fun in store checking it out P2P like this can t really be used for games due to cheating unless one client is the independent server but this works great for small file sharing apps whiteboards chats watching videos at the same time etc Tags ACTIONSCRIPT AS3 MULTI USER networking p2p real time RTMFP service virtual Posted in ACTIONSCRIPT ACTIONSCRIPT3 ADOBE APPLICATIONS ARCHITECT AS3 DEVELOPMENT FLASH FLEX GAMEDEV network PROGRAMMING STANDARDS TECHNOLOGY 6 Comments Google Tech Talk Simple interactive 3D modeling for all VideoTrace Saturday June 21st 2008 youtube http www youtube com watch v YEM XAeY4K0 youtube 3D models from basic video This can be huge in all sorts of ways For exponential growth you need to go virtual This is a technology called VideoTrace from Australia The Siggraph paper describing VideoTrace is available here pdf 6MB Larger videos available here with a more compressed version here Tags 3d camera environment GAMEDEV model modeling real trace tracker VIDEO VideoTrace virtual Posted in 3d 3D ENGINES 3DSMAX ALGORITHM APPLICATIONS ARCHITECT DEVELOPMENT DYNAMIC ENGINE GAMEDEV INTERACTIVE INTERFACE MARKET PERFORMANCE PROGRAMMING RENDERING TECHNOLOGY VIDEO VISUALIZATION 4 Comments Photosynth in Flash pseudo 3D photo browser Tuesday April 15th 2008 Vladimir Slepnev Moscow Russia creates Photosynth in Flash called OpenPhotoVR It appears that the files are uploaded and attached manually But it mimics Microsoft Photosynth pretty well You have to give it time to load and prepare the views but it is probably under heavier traffic from reddit OpenPhotoVR org is a pseudo 3D photo browser a free analog to Microsoft Photosynth Users create photo albums by uploading pictures and linking them together by hand Tags 3d experience photo photosynth virtual Posted in ACTIONSCRIPT ACTIONSCRIPT3 AS3 DEVELOPMENT FLASH FLEX PROGRAMMING TECHNOLOGY 1 Comment Recent Posts Unity 5 WebGL and the Plugin pocalypse Lime OpenFL Haxe Cross Platform Development Breakouts Comparison of JavaScript Game Engines via Breakout Snap svg SVG Vector Javascript Library Unity 4 2 Includes New Platforms Features Windows Phone New Micro Game Consoles TV Apps Games Controlled with Phones Tablets and Handhelds Unity 4 1 Apple TV AirPlay and the New Consoles Unity 4 Live Unity 4 Public Beta Cocos2d x C Port of Cocos2d for iOS Android Desktop Unity 3 5 Available Awesome Flash Export NaCL Export Needed Pipeline Improvements Unity 3 5 Preview Available Includes Unity to Flash Stage3D Export HTML5 Market Ready A Gift to html5 Web Developers and Web Users from Microsoft Silent Automatic IE Updates Onward Unreal Engine 3 Exporting to Flash 11 Stage3D Unity Exporting to Flash

    Original URL path: http://drawlogic.com/tag/virtual/ (2016-02-09)
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  • *drawlogic » 3d - web, mobile, game + interactive development » 3d » 3d
    the top platforms Already Unity 3D is the best 3d web browser plugin at the current time with export paths to web desktop mac and PC iPhone touch and Wii But now we will see support for PS3 iPad obvious as it is a iPhone touch and Android most likely with the help of the C NDK rather than the Java SDK XBOX 360 support was announced last year This is pretty huge even for such a small and innovative company I guess it means it will be time to buy an upgrade soon Unity so far has been giving feature after feature for free for current license holders this one seems big enough to justify a major version increase Gamasutra comments on other great features This third iteration will also incorporate Umbra Software s occlusion culling produc t which is designed help performance for games with large open scenes and complex geometry The platform s top end version Unity Pro will include both Umbra and Beast at no additional cost Unity Technologies updated its Unity iPhone for version 3 0 to include streaming audio support for smaller build size Bluetooth multiplayer support faster in game GUIs and a 2D sprite engine Furthermore the company s iPhone product will offer performance improvements that promise to provide faster frame rates The company says that with its new platform support for PlayStation 3 iPad and Android it offers developers an opportunity to target a larger install base than any other game engine Unity s game engine currently can produce games for Windows Mac iPhone and Wii with support for Xbox 360 announced last October Tags 3d android ENGINE ipad ps3 unity unity3d Posted in 3d 3D ENGINES 8 Comments Balder Silverlight 3D Engine Friday February 12th 2010 Balder was one of the first 3d prototype engines in Silverlight and it has evolved quite nicely Balder by Einar Ingebrigtsen is described as a Managed GameEngine with both 2D and 3D support targetting Silverlight Xna and OpenGL The sample browser will show you what Balder is capable of and it has come pretty far since the first version showing a wireframe teapot You know you ve made it as a 3D engine when there are Augmented Reality apps for it Here s a glance at what some of the C source looks like for a feel of the engine code from the Silverlight4 TestApp using Balder Core Execution using Balder Core Objects Geometries using System using Balder Core Lighting using Balder Core using Colors System Windows Media Colors namespace Balder Silverlight4 TestApp public class MyGame Game public override void OnInitialize Camera Position X 0 Camera Position Y 0 Camera Position Z 80 var light new OmniLight light Diffuse Color FromSystemColor Colors Green light Ambient Color FromSystemColor Colors Green light Specular Color FromSystemColor Colors White light Position X 0 light Position Y 0 light Position Z 130 Scene AddNode light base OnInitialize public override void OnLoadContent var teapot ContentManager Load teapot ase Scene AddNode teapot base OnLoadContent private double sin public override void OnUpdate Camera Position X float Math Sin sin 80 Camera Position Y 0 Camera Position Z float Math Cos sin 80 sin 0 05 base OnUpdate Balder Demo Sample Browser Balder at github Get Balder Silverlight 3D Engine at Codeplex Einar Ingebrigtsen s Post on Balder Release Tags 3d ase balder C csharp ENGINE SILVERLIGHT Posted in 3d 3D ENGINES C SILVERLIGHT TECHNOLOGY 4 Comments ASBlender Library to Use Blender Files Directly in Flash Wednesday January 27th 2010 Tim Knip a papervision core developer has brought a pipeline improvement for users of Blender to import blender files directly into papervision and as3 This allows you to get at the blender objects or blender DNA as it is called that construct the 3d scene within Blender Unity3D has a great workflow that includes this where you can update your blend file and then it updates in the Unity IDE this work by Tim creates a similar workflow for Flash recompile would be needed to show if embedded Typically exporters are made from the 3d IDE SDKs such as Blender using Python to export to COLLADA or other formats But here Tim is parsing the source file directly This also opens up the possibility to make other exporters from more simplified Flash AS3 code rather than learning a new IDE SDK just for an exporter I am not sure how much people want to embed blend files with their applications as there is more information in the blend file for the Blender app and it will add to the download But what this might do it inspire others to create simplified exporters from Tim s work for Blender to COLLADA 3ds and more that work well with papervision and flash 3d engines directly in Flash So instead of learning each IDE to build an exporter that is the same this solution could act as a proxy or middle man to simplify exporter creation pretty much any Flash coder that understands 3d could build one from blend files at a minimum If it was made as a higher level abstraction so the 3d software source could be swapped out it may open up simplified exporter tools a bit Since it is really just reading the binary data in the file in theory other formats could do the same 3dsmax Maya Milkshape etc There is a whole host of opportunities with this new tool It is definitely nice to have this as I use Blender for Flash 3D and Unity 3D most often It will be interesting to see how this evolves Note from Tim on the tool I created a library to read Blender files blend directly So no more headaches with broken exporters Grab the code here http github com timknip asblender tree papervision3d Here s a first example https dl dropbox com u 438592 blender PapervisionTest swf And its code http github com timknip asblender blob papervision3d src PapervisionTest as ASBlender is simply

    Original URL path: http://drawlogic.com/category/3d/page/2/ (2016-02-09)
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  • *drawlogic » ARCHITECT - web, mobile, game + interactive development » ARCHITECT » ARCHITECT
    framework for messaging Local Storage Silverlight and Unity3D all need this Flash could use better support for this Local saving of a files for cache beyond the internet cache and greater than the 1MB 25MB limits of SL3 IsolatedStorage This is an issue when you are making large scale games in that you need to save lots of assets to a client but to make it economical you want ot save more than the default internet cache amount Flash Shared Object Local allow you to do this somewhat but it would be great to have a way to just download files for cache upon user agreement to store assets in bulk of allowable types images video models bundles to the file system Hardware rendering for 3d support and UDP support will put Flash and SL3 on par with the killer Unity3D kit for making online web games and other activex plugins like instantaction that allow you to do these things already The one thing SL has over Flash Flash and Flex are great But there is this massive division in the community and marketing of Flash Silverlight is entirely unified and this has much to do with starting clean at a time that interactive development is heading more into a technology and developers control Flash and Flex need to bring it together AS3 has been out long enough that the people with skills have hopped on and taken it to a new level mainly from programmers If Adobe created a version of Flash that was a new IDE and consolidated Flex and Flash into just Flash made the IDE as powerful as FDT or FlashDevelop3 there could be hope to bring the platform together I understand they had to work it in slowly because it was a designers platform really even though coders still pushed the limits in games and apps built on it so they had to tip toe carefully on this to not alienate people But now I think the division is a serious problem with the platform and must be addressed noone expected Silverlight to be this quick on at least SL3 features And even though the initial approach might have been bad as SL1 was a huge letdown Microsoft does not give up and you can see in the XBOX360 and DirectX that they are very pursuant DirectX really didn t become huge until version 7 so these guys won t relent I am not a huge fan of using the proprietary tools Even in Flash I use as much open source as I can even though the player is locked but Moonlight is something that trails Silverlight development and is a very unique thing in both open source and cross platform multiplatform development It is a clear relationship and aims to make Silverlight run on multiplatform mono including Linux This could win out in the end who knows Futures Great iterations of software happened this week in the latest unity3d version 2 5 that has windows support and the iPhone SDK 3 0 and now SL3 is quite a surprise in feature set I have been really busy this week just delving into all them and hope to start making more cool and useful projects in them The best part is right now is great to be an interactive or game developer as all major software companies and markets are focused on retaining good developers I don t recall a time other than the beginning the the web virtual land rush that has so many options and markets that skilled developers and designers can choose from Good times Tags beta browser DESKTOP EFFECTS PIXEL savedialog shaders SILVERLIGHT silverlight 3 sl3 VIDEO Posted in NET 3d APPLICATIONS ARCHITECT DESKTOP DEVELOPMENT EFFECTS ENGINE EXPRESSION GAMEDEV GAMES INTERACTIVE INTERFACE MARKET MICROSOFT moonlight PERFORMANCE PIXEL PROGRAMMING RENDERING SEO SILVERLIGHT STANDARDS TECHNOLOGY unity3d XAML 7 Comments Silverlight 3 Beta Released With 3D Planes Pixel Shader Effects Hardware Acceleration and More Wednesday March 18th 2009 The interactive space is blowing up with releases of really good iterations of software Just this week the iPhone 3 0 SDK was announced and available for download for developers Unity3D 2 5 was released with a windows development capability was previously mac only and now Silverlight 3 is making some waves as it was released at MIX09 with the Moonlight open source mono version hopefully not too far behind There are a few things that piqued my interest in Silverlight 3 beta notes and that is hardware acceleration on video 3d canvas and pixel effects unclear if these are hardware accelerated like shaders or pixel bender similar to filters and with the possibility to write effects similar to shaders or Adobe s Pixel Bender pbx shaders Support for Higher Quality Video Audio With support for native H 264 Advanced Audio Coding AAC Audio live and on demand IIS7 Smooth Streaming full HD 720p playback and an extensible decoder pipeline Silverlight 3 brings rich full screen stutter free media experiences to the desktop New and enhanced media features in Silverlight 3 include Live and on demand true HD 720p Smooth Streaming IIS Media Services formerly IIS Media Pack an integrated HTTP media delivery platform features Smooth Streaming which dynamically detects and seamlessly switches in real time the video quality of a media file delivered to Silverlight based on local bandwidth and CPU conditions More format choice In addition to native support for VC 1 WMA Silverlight 3 now offers users native support for MPEG 4 based H 264 AAC Audio enabling content distributors to deliver high quality content to a wide variety of computers and devices True HD playback in full screen Leveraging graphics processor unit GPU hardware acceleration Silverlight experiences can now be delivered in true full screen HD 720p Extensible media format support With the new Raw AV pipeline Silverlight can easily support a wide variety of third party codecs Audio and video can be decoded outside the runtime and rendered in Silverlight extending format support beyond the native codecs Industry leading content protection Silverlight DRM Powered by PlayReady Content Protection enables protected in browser experiences using AES encryption or Windows Media DRM Empowering Richer Experiences Silverlight 3 contains new 3D graphics animation features hardware accelerated effects and text improvements that enable designers and developers to create next generation Web visuals Additional features include Perspective 3D Graphics Silverlight 3 allows developers and designers to apply content to a 3D plane Users can rotate or scale live content in space without writing any additional code Other effects include creating a queue in 3D and transitions Pixel Shader effects These software based effects include blur and drop shadow In addition you can also write your own effect Effects can be applied to any graphical content An example would be to make a button appear depressed on rollover you could use a drop shadow effect on the pressed visual state Bitmap Caching Silverlight 3 dramatically improves the rendering performance of applications by allowing users to cache vector content text and controls into bitmaps This feature is useful for background content and for content which needs to scale without making changes to its internal appearance New Bitmap API With Silverlight 3 developers can now write pixels to a bitmap Thus they can build a photo editor to do red eye correction perform edits on scanned documents or create specials effects for cached bitmaps from elements on the screen Themed application support Developers can now theme applications by applying styles to their Silverlight 3 applications and changing them at runtime Additionally developers can cascade styles by basing them on each other Animation Effects Silverlight 3 provides new effects such as spring and bounce These make animation more natural Developers can also now develop their own mathematical functions to describe an animation Enhanced control skinning Silverlight 3 provides easier skinning capabilities by keeping a common set of controls external from an application This allows the sharing of styles and control skins between different applications Improved text rendering font support Silverlight 3 allows far more efficient rendering and rapid animation of text Applications also load faster by enabling the use of local fonts Improving Rich Internet Application Productivity New features include 60 controls with source code Silverlight 3 is packed with over 60 high quality fully skinnable and customizable out of the box controls such as charting and media new layout containers such as dock and viewbox and controls such as autocomplete treeview and datagrid The controls come with nine professional designed themes and the source code can be modified recompiled or utilized as is Other additions include multiple selection in listbox controls file save dialog making it easier to write files and support for multiple page applications with navigation Deep Linking Silverlight 3 includes support for deep linking which enables bookmarking a page within a RIA Search Engine Optimization SEO Silverlight 3 enables users to solve the SEO related challenges posed by RIAs By utilizing business objects on the server together with ASP NET controls and site maps users can automatically mirror database driven RIA content into HTML that is easily indexed by the leading search engines Enhanced Data Support Silverlight 3 delivers Element to Element binding UI designers use binding between two UI properties to create compelling UI experiences Silverlight now enables property binding to CLR objects and other UI components via XAML for instance binding a slider value to the volume control of a media player Data Forms The Data Form control provides support for layout of fields validation updating and paging through data New features for data validation which automatically catch incorrect input and warn the user with built in validation controls Support for business objects on both client and server with n Tier data support Easily load sort filter and page data with added support for working with data Includes a new built in CollectionView to perform a set of complex operations against server side data A new set of NET RIA services supports these features on the server Improved performance through Application library caching which reduces the size of applications by caching framework on the client in order to improve rendering performance Enhanced Deep Zoom allows users to fluidly navigate through larger image collections by zooming Binary XML allows communication with the server to be compressed greatly increasing the speed at which data can be exchanged Local Connection This feature allows communication between two Silverlight applications on the client side without incurring a server roundtrip for instance a chart in one control can communicate with a datagrid in another Advanced Accessibility Features Silverlight 3 is the first browser plug in to provide access to all system colors allowing partially sighted people to make changes such as high contrast color schemes for ease of readability by using familiar operating system controls Out of Browser Capabilities The new out of browser experience in Silverlight 3 enables users to place their favorite Silverlight applications directly onto their PC and Mac with links on the desktop and start menu all without the need to download an additional runtime or browser plug in Further the new experience enables Silverlight applications to work whether the computer is connected to the Internet or not a radical improvement to the traditional Web experience Features include Life outside the browser Silverlight applications can now be installed to and run from the desktop as lightweight web companions Thus users can take their favorite Web applications with them regardless of whether they are connected to the Internet or not Desktop shortcuts and start menu support Silverlight applications can be stored on any PC or Mac computer s desktop with links in the start menu and applications folder and so are available with one click access Safe and secure Leveraging the security features of the NET Framework Silverlight applications run inside a secure sandbox with persistent isolated storage These applications have most of the same security restrictions as traditional web apps and so can be trusted without security warnings or prompts minimizing user interruptions Smooth installation Because Silverlight applications are stored in a local cache and do not require extra privileges to run the installation process is quick and efficient Auto update Upon launch Silverlight applications can check for new versions on the server and automatically update if one is found Internet connectivity detection Silverlight applications can now detect whether they have Internet connectivity and can react intelligently including caching a users data until their connection is restored The great news is we have all major companies about software mobile and the web are focused on interactive development If you are an interactive developer with programming skills and design skills this is the time Adobe Microsoft Apple even Google with Chrome javascript engine ineteractive focused and others are all on development that suits needs and requires skills of people that know the interactive and web platforms and are able to develop the best solution with the best technology for that solution The programming depth is getting deeper Adobe s Alchemy Silverlight Moonlight Mono C Unity3D but the capabilities are growing exponentially with what you can do with these new markets There are so many new emerging and re newed market forces in interactive development that things are going to shake up a bit and there is plenty of opportunity no matter what platform you might be locked into However I recommend not locking yourself into one platform and exploring but specializing in what you do best There has never been a better time for developers looking to take the web to the next level with cooler game development visuals more immersive virtual spaces and applications that have usabililty and design in new ways and mimic the great usable design of the iphone for developers going mobile or specializing in web game development this is a good time to be in the game Tags 3 DEVELOPMENT filters INTERACTIVE MICROSOFT SILVERLIGHT silverlight3d TECHNOLOGY Posted in 3d APPLICATIONS ARCHITECT EXPRESSION GAMEDEV GAMES INTERACTIVE INTERFACE MARKET MICROSOFT mono moonlight MOTION PIXEL PIXEL BENDER RENDERING SEO SILVERLIGHT TECHNOLOGY Uncategorized USER EXPERIENCE XAML 4 Comments AS3 Version of OpenCV for Facial Detection Web Cam Object Detection Head Tracking 3D Library Integration and more with Open Computer Vision Library for Flash Monday March 16th 2009 Libspark from Japan is a treasure trove of great flash advancements they seem to realize the great things that can come from porting in existing solid libraries from C C etc into flash and have been scoring lately including augmented reality in flash porting the ARToolkit to FLARToolkit Recently a port of openCV for as3 called Marilena was found and it is for object detection and decent facial recognition it is a computer vision library from intel considering the processing power needed to do this Face Detection Here is the sample included with Marilena showing facial detection on an image Lots of recent action has blown up on this front from Mr doob quasimondo optimizing the Marilena classes for better performance and Boffwswana Also there is a kit called deface by sshipman that is the first foray into this a year ago doing similar things but it was just a bit before it s time and a bit slow in previous versions of flash it performs decent now in this sample Flash 10 performance of the AVM2 and future directions with Alchemy will lead to more interesting stuff just like this Mr doob head tracking sample be sure to check lots of other examples there Boffswana example of head tracking Johnny Lee Wii style with only a webcam and flash no wiimote needed since it uses facial detection to check where you are and how close you are in the screen and then moves accordingly This is stemming from the recent explosion of the FLARToolkit and augmented reality in flash as well as the gimmicks used by Nintendo with the wii and Johnny Lee s great head tracking advancements Porting great libraries to flash seems to be the phase we are entering now judging by the recent excitement around Adobe Alchemy and the LLVM along with the lead from the libspark org contributors We have also seen this heavily last year in ports of Box2D for 2d physics and other toolkits using established working code and porting that to flash now that is is mostly capable of handling the performance OpenCV Open Computer Vision Library by Intel is quite a powerful platform that allows you to do all this and now it is available in flash There are other great libraries for nearly all platforms now I have done some previous work with Aforge which is also a port of OpenCV mainly for motion detection This was always around but not until the recent performance updates and the innovation that has come with Alchemy and the thinking that goes along with that porting in libraries to flash from C C etc has allowed this to flourish in flash and thus the web The amazing new things we can do with flash by porting in existing libraries is only going to get more intense as alchemy and flash 10 are even more mainstream It is almost as if Flash will eventually just become a web renderer and simplified front end to many great toolkits that exist in more native environments like C C but with the speed and distribution access of the web with Flash Exciting times ahead Tags 3d ACTIONSCRIPT AS3 detection face FLASH flash 10 head libspark marilena MOTION opencv recognition tracking visual Posted in 3d 3D ENGINES ACTIONSCRIPT ACTIONSCRIPT3 ADOBE ALCHEMY APPLICATIONS ARCHITECT AS3 BEST OF CODE ENGINE FLASH FLEX GAMEDEV GAMES LIBRARIES MOTION OPEN SOURCE PAPERVISION PERFORMANCE PROGRAMMING RENDERING TECHNOLOGY TOOLS Uncategorized 5 Comments AS3 Data Structures for Game Developers Ported to haXe as hx3ds Which Performs Faster Friday March 13th 2009 Polygonal labs maker of some of the best demos information and tools for AS3 since inception updated the killer AS3 Data Structures for Game

    Original URL path: http://drawlogic.com/category/architect/page/2/ (2016-02-09)
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