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  • *drawlogic » amfast Python Remoting and Services Library for Flash, Flex and other AMF - web, mobile, game + interactive development » amfast Python Remoting and Services Library for Flash, Flex and other AMF » amfast Python Remoting and Services Library for Flash, Flex and other AMF
    can get similar timings to AmFast without losing the flexibility stability of the library http drawcode com ryan Nick Thanks for your work on PyAMF it is great It is also excellent that there is a focus on speed in 5 with another library out there Maybe both libraries can help one another with innovation and speed And best of all start hooking up the flash world with python backends which is the way to go for happiness http inii ru Vlaserted Как хорошо что удалось отыскать такой замечательный блог и тем более отлично что есть такие автора толковые http y0a ru Marinkina Кстати если закончаться фото Одри то можешь в фотошопе старые фото накладывать на новый фон так и разнообразие будет и ты работать продолжишь ziggy would consider pyAmf if it had support for authentication for RemoteObject http limscoder blogspot com limscoder Hi I m the main developer of AmFast Thanks for the write up The goal of AmFast is to create a flexible and customizable AMF and Flex messaging framework where the encoder decoder and transport layers are loosely coupled with the core messaging logic so that it is easy to swap out individual components For example AmFast comes with a built in C extension for encoding decoding AMF but if you can t compile the C extension you only need a couple of extra lines of code to use the pure Python version of PyAmf as the encoder decoder instead The PyAmf AmFast combo is more than a simple wrapper If you re already using PyAmf you can continue to use PyAmf for encoding decoding but use AmFast s remoting messaging core to implement the Flex messaging features that aren t supported by PyAmf yet Producer Consumer messaging RemoteObject authentication sessions exposing AMF packet and Flex message objects I m hoping that we can find some common ground to integrate features and code once the PyAmf project starts working on implementing Flex messaging In regards to the GAE question AmFast can use the pure Python version of PyAmf as the encoder decoder to avoid compiling the C extension However AmFast s Flex messaging implementation needs to store session information about each Flex client Currently AmFast stores that data in memory so Flex messaging Producer Consumer RemoteObject authentication won t work with GAE because memory is cleared after every request Simple RPC calls will probably work just fine with GAE but I haven t tried it yet The next planned version of AmFast 0 4 will feature multiple back end options for in memory or persistent storage of connection session data probably implemented with the Beaker package and I hopefully will have time to cook up a GAE example with Producer Consumer messaging http drawk com drawk limscoder sweet it is a great toolkit so far and some great things planned for it I am happy to see more python toolkits as I believe it has a huge future and hoping Google completes Unladen Swallow At that point

    Original URL path: http://drawlogic.com/2009/05/18/amfast-python-remoting-and-services-library-for-flash-flex-and-other-amf/ (2016-02-09)
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  • *drawlogic » AMF - web, mobile, game + interactive development » AMF » AMF
    increases performance allowing applications to load data up to 10 times faster than with text based formats such as XML or SOAP Previously available only as part of Adobe LiveCycle Data Services ES Adobe is contributing the proven BlazeDS technologies to the community under the LGPL v3 BlazeDS gives the rapidly growing Adobe developer community free access to the powerful remoting and messaging technologies developed by Adobe The odd thing about all this is both Red5 and BlazeDS are Java based The AMF integration with Java is pretty solid with two major push capable servers using that again with sockets behind the scenes but highly optmized with AMF AMF3 and in multiuser case with remote shared objects red5 Push mechanisms are needed more and more and having this capabilty right into flash with AMF format remoting data proves to be very easy to integrate and if the backend is java then a pretty robust back end as well I use PyAMF for Python and Flourine for NET as well as the usual AMFPHP but the need to push and have more optimization than a basic object socket connection might be in order Tags ACTIONSCRIPT AMF AS3 blazeds comet FLASH JAVA push remote remoting Posted in ACTIONSCRIPT ACTIONSCRIPT3 ARCHITECT AS3 DEVELOPMENT FLASH FLEX GAMEDEV PROGRAMMING TECHNOLOGY 7 Comments PyAMF 0 3 Released and Sample on Google App Engine Wednesday April 16th 2008 A great Action Message Format AMF remoting kit for server side for the pythonistas is pyAMF they recently released PyAMF 0 3 and have a sample running up on Google App Engine There is also a tutorial for getting PyAMF running on Google App Engine Aral Balkan got this running as well Features of pyAMF currently AMF0 encoder decoder for legacy Flash Players version 6 8 AMF3 encoder decoder for the new AMF format in Flash Player 9 Support for IExternalizable ArrayCollection ObjectProxy ByteArray with zlib support RecordSet and RemoteObject Remoting gateways for Twisted Django TurboGears2 Web2Py Pylons and any compatible WSGI framework Authentication setCredentials support Remoting client using httplib with authentication support Service Browser DescribeService header requests supported Local Shared Object LSO support Adapter Framework to integrate nicely with third party Python projects More on the PyAMF library Download Download PyAMF Examples Tutorials and examples Features PyAMF features Documentation General documentation Mailing List Join the mailinglist for user and developer discussions Blog Announcements and news IRC Channel Chat and discuss PyAMF or get support Success Stories See how PyAMF is being used Team The people working on this project License The project is licensed under the open source MIT license Tags AMF AMF0 AMF3 AS3 FLASH gae google app engine netconnection pyamf PYTHON remoting result Posted in ACTIONSCRIPT ACTIONSCRIPT3 AMF API APPLICATIONS ARCHITECT AS3 DATA DEVELOPMENT FLASH FLEX GAMEDEV MARKET OPEN SOURCE PROGRAMMING PYTHON RED5 STANDARDS SYNDICATION TECHNOLOGY TOOLS Comments Off Recent Posts Unity 5 WebGL and the Plugin pocalypse Lime OpenFL Haxe Cross Platform Development Breakouts Comparison of JavaScript Game Engines via Breakout Snap svg SVG Vector

    Original URL path: http://drawlogic.com/tag/amf/ (2016-02-09)
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  • *drawlogic » AMF0 - web, mobile, game + interactive development » AMF0 » AMF0
    ACTIONSCRIPT AMF AMF0 AMF3 AS3 messaging PYTHON remoting services web Posted in ACTIONSCRIPT ACTIONSCRIPT3 AMF APPLICATIONS ARCHITECT AS3 DEVELOPMENT FLASH FLEX GAMEDEV GAMES LIBRARIES OPEN SOURCE PYTHON TECHNOLOGY tracking 9 Comments PyAMF 0 3 Released and Sample on Google App Engine Wednesday April 16th 2008 A great Action Message Format AMF remoting kit for server side for the pythonistas is pyAMF they recently released PyAMF 0 3 and have a sample running up on Google App Engine There is also a tutorial for getting PyAMF running on Google App Engine Aral Balkan got this running as well Features of pyAMF currently AMF0 encoder decoder for legacy Flash Players version 6 8 AMF3 encoder decoder for the new AMF format in Flash Player 9 Support for IExternalizable ArrayCollection ObjectProxy ByteArray with zlib support RecordSet and RemoteObject Remoting gateways for Twisted Django TurboGears2 Web2Py Pylons and any compatible WSGI framework Authentication setCredentials support Remoting client using httplib with authentication support Service Browser DescribeService header requests supported Local Shared Object LSO support Adapter Framework to integrate nicely with third party Python projects More on the PyAMF library Download Download PyAMF Examples Tutorials and examples Features PyAMF features Documentation General documentation Mailing List Join the mailinglist for user and developer discussions Blog Announcements and news IRC Channel Chat and discuss PyAMF or get support Success Stories See how PyAMF is being used Team The people working on this project License The project is licensed under the open source MIT license Tags AMF AMF0 AMF3 AS3 FLASH gae google app engine netconnection pyamf PYTHON remoting result Posted in ACTIONSCRIPT ACTIONSCRIPT3 AMF API APPLICATIONS ARCHITECT AS3 DATA DEVELOPMENT FLASH FLEX GAMEDEV MARKET OPEN SOURCE PROGRAMMING PYTHON RED5 STANDARDS SYNDICATION TECHNOLOGY TOOLS Comments Off Recent Posts Unity 5 WebGL and the Plugin pocalypse Lime OpenFL Haxe Cross Platform Development Breakouts Comparison of JavaScript Game Engines via Breakout Snap svg SVG Vector Javascript Library Unity 4 2 Includes New Platforms Features Windows Phone New Micro Game Consoles TV Apps Games Controlled with Phones Tablets and Handhelds Unity 4 1 Apple TV AirPlay and the New Consoles Unity 4 Live Unity 4 Public Beta Cocos2d x C Port of Cocos2d for iOS Android Desktop Unity 3 5 Available Awesome Flash Export NaCL Export Needed Pipeline Improvements Unity 3 5 Preview Available Includes Unity to Flash Stage3D Export HTML5 Market Ready A Gift to html5 Web Developers and Web Users from Microsoft Silent Automatic IE Updates Onward Unreal Engine 3 Exporting to Flash 11 Stage3D Unity Exporting to Flash 3D Molehill now called Stage3D Preview Hardware Acceleration on the Web The Next Interactive Web is Materializing Microsoft s Answer to WebGL Silverlight 5 3D Hardware Acceleration XNA RageSpline for Unity 2D Spline Vector Tool cocos2d Now 1 0 and New Project cocos3d WebGL Spec 1 0 Now Final From Khronos Adobe AIR and Flash 3D API Molehill Preview Released Unity Building In Flash 3D Molehill Export Support Cocos2D Javascript Javascript Port of Cocos2D Game Engine Firefox 4 WebGL enabled Hardware

    Original URL path: http://drawlogic.com/tag/amf0/ (2016-02-09)
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  • *drawlogic » messaging - web, mobile, game + interactive development » messaging » messaging
    complete control over serialization de serialization Full support for IExternalizable objects Data persistence with SqlAlchemy including remotely loadable lazy loaded attributes Actionscript code generation from ClassDef objects Tags ACTIONSCRIPT AMF AMF0 AMF3 AS3 messaging PYTHON remoting services web Posted in ACTIONSCRIPT ACTIONSCRIPT3 AMF APPLICATIONS ARCHITECT AS3 DEVELOPMENT FLASH FLEX GAMEDEV GAMES LIBRARIES OPEN SOURCE PYTHON TECHNOLOGY tracking 9 Comments Recent Posts Unity 5 WebGL and the Plugin pocalypse Lime OpenFL Haxe Cross Platform Development Breakouts Comparison of JavaScript Game Engines via Breakout Snap svg SVG Vector Javascript Library Unity 4 2 Includes New Platforms Features Windows Phone New Micro Game Consoles TV Apps Games Controlled with Phones Tablets and Handhelds Unity 4 1 Apple TV AirPlay and the New Consoles Unity 4 Live Unity 4 Public Beta Cocos2d x C Port of Cocos2d for iOS Android Desktop Unity 3 5 Available Awesome Flash Export NaCL Export Needed Pipeline Improvements Unity 3 5 Preview Available Includes Unity to Flash Stage3D Export HTML5 Market Ready A Gift to html5 Web Developers and Web Users from Microsoft Silent Automatic IE Updates Onward Unreal Engine 3 Exporting to Flash 11 Stage3D Unity Exporting to Flash 3D Molehill now called Stage3D Preview Hardware Acceleration on the Web The Next Interactive Web is Materializing Microsoft s Answer to WebGL Silverlight 5 3D Hardware Acceleration XNA RageSpline for Unity 2D Spline Vector Tool cocos2d Now 1 0 and New Project cocos3d WebGL Spec 1 0 Now Final From Khronos Adobe AIR and Flash 3D API Molehill Preview Released Unity Building In Flash 3D Molehill Export Support Cocos2D Javascript Javascript Port of Cocos2D Game Engine Firefox 4 WebGL enabled Hardware Acceleration Faster Javascript WebConsole Adobe Flash Vs Unity The Near Future Of Hardware Accelerated Web Games EaselJS html5 Flash like Javascript Library by Grant Skinner WebGL Will Be

    Original URL path: http://drawlogic.com/tag/messaging/ (2016-02-09)
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  • *drawlogic » PYTHON - web, mobile, game + interactive development » PYTHON » PYTHON
    developer discussions Blog Announcements and news IRC Channel Chat and discuss PyAMF or get support Success Stories See how PyAMF is being used Team The people working on this project License The project is licensed under the open source MIT license Tags AMF AMF0 AMF3 AS3 FLASH gae google app engine netconnection pyamf PYTHON remoting result Posted in ACTIONSCRIPT ACTIONSCRIPT3 AMF API APPLICATIONS ARCHITECT AS3 DATA DEVELOPMENT FLASH FLEX GAMEDEV MARKET OPEN SOURCE PROGRAMMING PYTHON RED5 STANDARDS SYNDICATION TECHNOLOGY TOOLS Comments Off AS3 Convert Python Code to Flex AS3 with flex pypy Thursday March 20th 2008 I have officially been sucked into the Python vortex I recently have really been digging IronPython Jython and good old plain Python but have not ventured here yet Google They employ Guido Microsoft IronPython and Sun Jython are all becoming infected pythonistas as well But this is just too cool Python to AS3 code with flex pypy This project is very young but could be fun source at Google Code Haxe has a similar premise where it can compile to Flash6 9 versions of actionscript 2 3 which makes for a system with better reach Python code for this is lots of fun and very flexible Python is becoming a baseplane language and one great language for transcending platform lock in Check out this snippet pulled from here click to see sample game usr bin env python This simple example has very little to do with the pygame chimp example except that it will act the same more or less and it uses the same resources only they got converted to mp3s pngs Import Modules from pypy translator flex modules flex import class MyRect def init self x y w h self x self y self w self h x y w h SCREEN W 468 SCREEN H 60 class Game def init self pass def init self screen self screen screen screen layout absolute screen setActualSize SCREEN W SCREEN H screen addEventListener mouseMove mousemotion screen addEventListener enterFrame do loop screen addEventListener click chimp whip self bg load sprite py background png self screen addChild self bg self chimp load sprite py chimp png self screen addChild self chimp self orig y self chimp y img2 self fist load sprite py fist png self screen addChild img2 img2 move 400 img2 height 2 self move 1 self spin 0 self hit 0 self hit move 1 self sfx self sfx whip load sound resource py punch mp3 self sfx nohit load sound resource py whiff mp3 def loop self img self chimp if self spin self spin 1 img rotation self spin 24 else img x self move 8 if img x SCREEN W img width self move 1 if img x Tags ACTIONSCRIPT ACTIONSCRIPT3 AS3 CODE FLASH FLEX flex pypy pypy PYTHON Posted in ACTIONSCRIPT ACTIONSCRIPT3 ARCHITECT AS3 BASEPLANE DEVELOPMENT DYNAMIC FLASH FLEX FUNCTIONAL HAXE MARKET OPEN SOURCE PROGRAMMING PYTHON STANDARDS TECHNOLOGY 5 Comments Recent Posts Unity 5 WebGL and the Plugin pocalypse

    Original URL path: http://drawlogic.com/tag/python/ (2016-02-09)
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  • *drawlogic » AMF - web, mobile, game + interactive development » AMF » AMF
    version of a SharedObject to retrieve data in the most simple form import flash net SharedObject var so SharedObject SharedObject getLocal userData var username String so data username var pwdhash String so data pwdhash That is it In the most basic form SharedObjects are more simple than cookies and also are quite nice living outside the bounds of the cookies folder If a user deletes all cookies it will not delete the SharedObjects To delete SharedObjects you need to roght click on the Flash player go to Settings and delete the objects there You can store any type of data Flash supports from objects to numbers to strings in the SharedObject data import flash net SharedObject var so SharedObject SharedObject getLocal userData so data username user1377 so data uid new Number 1337 var obj Object new Object obj prop value so data userobj obj so flush writes changes to disk For large applications SharedObjects local are great because users can have their SharedObject space set to a high amount of space or unlmited for large offline type apps or more complex apps stored in a state object It gets interesting when you pass this to the server in AMF or extremely compact AMF3 format to a remote stored object via remoting Shared Object events or any way you want to We will be posting more on remote shared objects and some of the other tools such as Camera and Streams for AS3 over the coming weeks and deeper into the Sync Events for remote and local SOs Sephiroth has a great Python tool to peer into the SOs on disk The first version of SharedObject Reader was written in python 2 2 This new version is written in C C Sharp as it s now part of FlashDevelop editor Red5 also does this as well as many AMF kits Sync Events for SharedObject as they change they launch a sync event Event object type flash events SyncEvent SyncEvent type property flash events SyncEvent SYNC Read more at adobe docs flash net SharedObject Sample from AS3 docs showing usage package import flash display Sprite import flash events MouseEvent import flash events NetStatusEvent import flash net SharedObject import flash net SharedObjectFlushStatus import flash text TextField import flash text TextFieldAutoSize import flash text TextFieldType public class SharedObjectExample extends Sprite private var mySo SharedObject public function SharedObjectExample buildUI saveBtn addEventListener MouseEvent CLICK saveValue clearBtn addEventListener MouseEvent CLICK clearValue mySo SharedObject getLocal application name output appendText SharedObject loaded n output appendText loaded value mySo data savedValue n n private function saveValue event MouseEvent void output appendText saving value n mySo data savedValue input text var flushStatus String null try flushStatus mySo flush 10000 catch error Error output appendText Error Could not write SharedObject to disk n if flushStatus null switch flushStatus case SharedObjectFlushStatus PENDING output appendText Requesting permission to save object n mySo addEventListener NetStatusEvent NET STATUS onFlushStatus break case SharedObjectFlushStatus FLUSHED output appendText Value flushed to disk n break output appendText n private function

    Original URL path: http://drawlogic.com/category/amf/ (2016-02-09)
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  • *drawlogic » PYTHON - web, mobile, game + interactive development » PYTHON » PYTHON
    TurboGears2 Web2Py Pylons and any compatible WSGI framework Authentication setCredentials support Remoting client using httplib with authentication support Service Browser DescribeService header requests supported Local Shared Object LSO support Adapter Framework to integrate nicely with third party Python projects More on the PyAMF library Download Download PyAMF Examples Tutorials and examples Features PyAMF features Documentation General documentation Mailing List Join the mailinglist for user and developer discussions Blog Announcements and news IRC Channel Chat and discuss PyAMF or get support Success Stories See how PyAMF is being used Team The people working on this project License The project is licensed under the open source MIT license Tags AMF AMF0 AMF3 AS3 FLASH gae google app engine netconnection pyamf PYTHON remoting result Posted in ACTIONSCRIPT ACTIONSCRIPT3 AMF API APPLICATIONS ARCHITECT AS3 DATA DEVELOPMENT FLASH FLEX GAMEDEV MARKET OPEN SOURCE PROGRAMMING PYTHON RED5 STANDARDS SYNDICATION TECHNOLOGY TOOLS Comments Off AS3 Convert Python Code to Flex AS3 with flex pypy Thursday March 20th 2008 I have officially been sucked into the Python vortex I recently have really been digging IronPython Jython and good old plain Python but have not ventured here yet Google They employ Guido Microsoft IronPython and Sun Jython are all becoming infected pythonistas as well But this is just too cool Python to AS3 code with flex pypy This project is very young but could be fun source at Google Code Haxe has a similar premise where it can compile to Flash6 9 versions of actionscript 2 3 which makes for a system with better reach Python code for this is lots of fun and very flexible Python is becoming a baseplane language and one great language for transcending platform lock in Check out this snippet pulled from here click to see sample game usr bin env python This simple example has very little to do with the pygame chimp example except that it will act the same more or less and it uses the same resources only they got converted to mp3s pngs Import Modules from pypy translator flex modules flex import class MyRect def init self x y w h self x self y self w self h x y w h SCREEN W 468 SCREEN H 60 class Game def init self pass def init self screen self screen screen screen layout absolute screen setActualSize SCREEN W SCREEN H screen addEventListener mouseMove mousemotion screen addEventListener enterFrame do loop screen addEventListener click chimp whip self bg load sprite py background png self screen addChild self bg self chimp load sprite py chimp png self screen addChild self chimp self orig y self chimp y img2 self fist load sprite py fist png self screen addChild img2 img2 move 400 img2 height 2 self move 1 self spin 0 self hit 0 self hit move 1 self sfx self sfx whip load sound resource py punch mp3 self sfx nohit load sound resource py whiff mp3 def loop self img self chimp if self spin self spin 1 img

    Original URL path: http://drawlogic.com/category/python/ (2016-02-09)
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  • *drawlogic » AS3 3D Physics Engine JiglibFlash Updated, Now Renderers With Papervision 3D, Away 3D and Sandy - web, mobile, game + interactive development » AS3 3D Physics Engine JiglibFlash Updated, Now Renderers With Papervision 3D, Away 3D and Sandy » AS3 3D Physics Engine JiglibFlash Updated, Now Renderers With Papervision 3D, Away 3D and Sandy
    via Breakout Snap svg SVG Vector Javascript Library Unity 4 2 Includes New Platforms Features Windows Phone New Micro Game Consoles TV Apps Games Controlled with Phones Tablets and Handhelds Unity 4 1 Apple TV AirPlay and the New Consoles Unity 4 Live Unity 4 Public Beta Cocos2d x C Port of Cocos2d for iOS Android Desktop Unity 3 5 Available Awesome Flash Export NaCL Export Needed Pipeline Improvements Unity 3 5 Preview Available Includes Unity to Flash Stage3D Export HTML5 Market Ready A Gift to html5 Web Developers and Web Users from Microsoft Silent Automatic IE Updates Onward Unreal Engine 3 Exporting to Flash 11 Stage3D Unity Exporting to Flash 3D Molehill now called Stage3D Preview Hardware Acceleration on the Web The Next Interactive Web is Materializing Microsoft s Answer to WebGL Silverlight 5 3D Hardware Acceleration XNA RageSpline for Unity 2D Spline Vector Tool cocos2d Now 1 0 and New Project cocos3d WebGL Spec 1 0 Now Final From Khronos Adobe AIR and Flash 3D API Molehill Preview Released Unity Building In Flash 3D Molehill Export Support Cocos2D Javascript Javascript Port of Cocos2D Game Engine Firefox 4 WebGL enabled Hardware Acceleration Faster Javascript WebConsole Adobe Flash Vs Unity The Near Future Of Hardware Accelerated Web Games EaselJS html5 Flash like Javascript Library by Grant Skinner WebGL Will Be Part of Chrome 9 Regular Releases WebSockets Now Available Across iOS Devices with 4 2 Update Adobe Illustrator AI to Canvas Exporter for html5 Adobe Demos Flash to HTML5 Conversion Tool Is Silverlight Done Microsoft Shift in Strategy to html5 Adobe Finally Hardware Accelerating Flash for 3D Impact Javascript Game Engine Demo for iOS Archives March 2014 2 December 2013 1 November 2013 1 July 2013 1 June 2013 1 March 2013 1 November 2012 2 May 2012 1 February

    Original URL path: http://drawlogic.com/2009/04/14/as3-3d-physics-engine-jiglibflash-updated-now-renderers-with-papervision-3d-away-3d-and-sandy/ (2016-02-09)
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