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  • *drawlogic » jiglibflash - web, mobile, game + interactive development » jiglibflash » jiglibflash
    of the major open source flash 3d engines as the renderer Papervision 3D Away3D or Sandy JiglibFlash Tutorial JiglibFlash Blog AS3 Flash 3D Physics Engines JiglibFlash WOW Engine Tags 3d ACTIONSCRIPT AS3 GAMEDEV jiglibflash PHYSICS wow Posted in 3d 3D ENGINES ACTIONSCRIPT ACTIONSCRIPT3 ARCHITECT AS3 AWAY3D Comments Off Recent Posts Unity 5 WebGL and the Plugin pocalypse Lime OpenFL Haxe Cross Platform Development Breakouts Comparison of JavaScript Game Engines via Breakout Snap svg SVG Vector Javascript Library Unity 4 2 Includes New Platforms Features Windows Phone New Micro Game Consoles TV Apps Games Controlled with Phones Tablets and Handhelds Unity 4 1 Apple TV AirPlay and the New Consoles Unity 4 Live Unity 4 Public Beta Cocos2d x C Port of Cocos2d for iOS Android Desktop Unity 3 5 Available Awesome Flash Export NaCL Export Needed Pipeline Improvements Unity 3 5 Preview Available Includes Unity to Flash Stage3D Export HTML5 Market Ready A Gift to html5 Web Developers and Web Users from Microsoft Silent Automatic IE Updates Onward Unreal Engine 3 Exporting to Flash 11 Stage3D Unity Exporting to Flash 3D Molehill now called Stage3D Preview Hardware Acceleration on the Web The Next Interactive Web is Materializing Microsoft s Answer to WebGL Silverlight 5 3D Hardware Acceleration XNA RageSpline for Unity 2D Spline Vector Tool cocos2d Now 1 0 and New Project cocos3d WebGL Spec 1 0 Now Final From Khronos Adobe AIR and Flash 3D API Molehill Preview Released Unity Building In Flash 3D Molehill Export Support Cocos2D Javascript Javascript Port of Cocos2D Game Engine Firefox 4 WebGL enabled Hardware Acceleration Faster Javascript WebConsole Adobe Flash Vs Unity The Near Future Of Hardware Accelerated Web Games EaselJS html5 Flash like Javascript Library by Grant Skinner WebGL Will Be Part of Chrome 9 Regular Releases WebSockets Now Available Across iOS

    Original URL path: http://drawlogic.com/tag/jiglibflash/ (2016-02-09)
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  • *drawlogic » wow - web, mobile, game + interactive development » wow » wow
    Controlled with Phones Tablets and Handhelds Unity 4 1 Apple TV AirPlay and the New Consoles Unity 4 Live Unity 4 Public Beta Cocos2d x C Port of Cocos2d for iOS Android Desktop Unity 3 5 Available Awesome Flash Export NaCL Export Needed Pipeline Improvements Unity 3 5 Preview Available Includes Unity to Flash Stage3D Export HTML5 Market Ready A Gift to html5 Web Developers and Web Users from Microsoft Silent Automatic IE Updates Onward Unreal Engine 3 Exporting to Flash 11 Stage3D Unity Exporting to Flash 3D Molehill now called Stage3D Preview Hardware Acceleration on the Web The Next Interactive Web is Materializing Microsoft s Answer to WebGL Silverlight 5 3D Hardware Acceleration XNA RageSpline for Unity 2D Spline Vector Tool cocos2d Now 1 0 and New Project cocos3d WebGL Spec 1 0 Now Final From Khronos Adobe AIR and Flash 3D API Molehill Preview Released Unity Building In Flash 3D Molehill Export Support Cocos2D Javascript Javascript Port of Cocos2D Game Engine Firefox 4 WebGL enabled Hardware Acceleration Faster Javascript WebConsole Adobe Flash Vs Unity The Near Future Of Hardware Accelerated Web Games EaselJS html5 Flash like Javascript Library by Grant Skinner WebGL Will Be Part of Chrome 9 Regular Releases WebSockets Now Available Across iOS Devices with 4 2 Update Adobe Illustrator AI to Canvas Exporter for html5 Adobe Demos Flash to HTML5 Conversion Tool Is Silverlight Done Microsoft Shift in Strategy to html5 Adobe Finally Hardware Accelerating Flash for 3D Impact Javascript Game Engine Demo for iOS Archives March 2014 2 December 2013 1 November 2013 1 July 2013 1 June 2013 1 March 2013 1 November 2012 2 May 2012 1 February 2012 1 December 2011 2 October 2011 1 September 2011 1 July 2011 1 May 2011 1 April 2011 2 March 2011 1 February

    Original URL path: http://drawlogic.com/tag/wow/ (2016-02-09)
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  • *drawlogic - web, mobile, game + interactive development
    for many operations because we re using our new Layers infrastructure along with DX9 And of course OSX users have excellent OpenGL support so we ve got that covered as well The javascript engine JaegerMonkey is comparably fast to SunSpider and V 8 javascript benchmarks and has support for EC5 javascript And you might have noticed that it s really fast This is the world s first third generation JavaScript engine using Baseline JIT technology similar to engines found in other browsers and kicked up a level with the Tracing engine found in Firefox 3 6 As such we re competitive on benchmarks such as Sunspider and V8 but we re also fast at a whole mess of things that we expect to see in the set of next generation web applications hence Kraken WebConsole looks like they are joining Chrome and Safari with built in inspection tools similar to Firebug however Firebug still available Firefox 4 will include the Web Console This is a new tool that will let you inspect a web page as it s running see network activity see messages logged with console log see warnings for a page s CSS and a number of other things Note this that is something that we ll be including with Firefox 4 directly It s not an add on Also Firebug will be ready for the final Firefox 4 release Firefox 4 has other improvements like layering in memory retained layers caching scheduling improvements and lots of other performance enhancements 2011 is looking like the year all this is coming together at least for Chrome Firefox possibly Safari need WebGL in main release and IE is still the biggest problem to getting WebGL At this point WebGL looks like it is still over a year out as it may not come to IE until IE10 or possibly never the WebGL 1 0 spec is on the fast track though don t we all love Khronos They have been amazing with OpenGL since they took over html5 is looking like it will be close to mainstream by the end of this year depending on the install rate of IE9 when released The world is waiting to see if Microsoft implements WebGL or tries the old DirectX D2D only ways Nevertheless getting a push for hardware acceleration and fast renders in 2d 3d is a very sweet direction Tags browsers canvas chrome firefox html5 ie PERFORMANCE RENDERING Safari webgl Posted in STANDARDS TECHNOLOGY Comments Off Adobe Flash Vs Unity The Near Future Of Hardware Accelerated Web Games January 12th 2011 There is an article at gamasutra about Flash vs Unity for the future of web 3d games But it really is the future of true hardware accelerated gaming applications and interactives not just 3d but massive immersive 2d 3d works projects on the web and available via browser Adobe or Macromedia previously owned 3d games with Director 8 5 with Shockwave3d for a time but that was really before mainstream was ready 2000 2001 ish There was a lack of computers with dedicated video cards and GPUs Today even the bottom line computers have a decent video card Also the surge in mobile and the need for native level access to graphics hardware has spawned this new battle Thanks Apple Unity has the pipeline 3d and has been doing that well since 2005 6 They emerged from Director and even have some members of the Director team working at Unity Adobe is just getting back into this they dropped Director or left it wavering and are now going to attack on the Flash level not just against Unity but to hardware accelerate it for mobile and better video playback hopefully they currently hardware accelerate scaled video to full screen Like the Silverlight vs Flash product competition Unity vs Flash is actually a good thing for developers and both platforms With Torque3d wavering html5 and WebGL more than a year out and WebGL maybe 2 3 for broad mainstream support I am looking at you IE this is the time for Flash to move on this and Unity to keep going they way they have Hardware acceleration makes these plugins relevant and ahead of the current standards emerging in html5 and WebGL I love using both tools and they have come a long way since painful Director lingo w3d plugin hell for hardware accelerated gaming apps and interactives The gaming industry and web are merging these two products should get a good portion of that projected 87 billion total game market s annual revenue in five years as investment advisor Digi Capital predicts It is also a great time to be a developer having these companies vie for developer support It is exciting that hardware acceleration 3d games and widening game industry are all emerging and will be a big thing for the next few years at a minimum It is finally time to kick it up a notch Game on Tags 3d accelerated acceleration ADOBE FLASH GAMEDEV gaming hardware unity Posted in 3D ENGINES TECHNOLOGY 8 Comments EaselJS html5 Flash like Javascript Library by Grant Skinner December 17th 2010 EaselJS is a new library from Grant Skinner that somewhat mimics the Flash display list display object heirarchy It is the result of the game Pirates Love Daisies which demonstrates some great gameplay in html5 The API is loosely based on Flash s display list and should be easy to pick up for both JS and AS3 developers In our preliminary testing Easel appears to be fully compatible with iOS Android and all major browsers that support the canvas element Lots of great javascript libraries have been made public including such contributions as this Three js 3d canvas svg webgl Lettering js typography audio js audio and many many others a complete pipeline is emerging EaselJS adds to that a helpful flash like api for html5 canvas javascript The API contains these familiar classes for Flash AS3 developers DisplayObject Abstract base

    Original URL path: http://drawlogic.com/page/3/ (2016-02-09)
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  • *drawlogic » IE9 to Support canvas Tag, All Canvas 2D Element APIs (html5) - web, mobile, game + interactive development » IE9 to Support canvas Tag, All Canvas 2D Element APIs (html5) » IE9 to Support canvas Tag, All Canvas 2D Element APIs (html5)
    is still a big chance that portions of the canvas 2d spec will not be implemented exactly the same or some browser may have missing features much like CSS and javascript evolution For instance the most Canvas 2D Context APIs and attributes is something I hope is addressed in the final IE9 If you are gonna spend the time implementing a standard do it fully and right don t try to break it an old Microsoft tactic But this step was needed to again push interactive web technologies to more closely compete with desktop graphic technology which adds some really exciting times ahead Another golden ray of hope is ES5 support in IE9 Again Wow Tags 2d browser browsers canvas evolution html5 ie9 INTERACTIVE platform STANDARDS This entry was posted on Wednesday June 23rd 2010 at 4 27 pm and is filed under PROGRAMMING RENDERING STANDARDS TECHNOLOGY You can follow any responses to this entry through the RSS 2 0 feed Both comments and pings are currently closed Dave nice to see you get your hopes up but without ie5 support html5 and the rest are going to remain firmly on the sidelines of the web good thing too web pages should be plain html for reading stuff or flash where animation is needed the rest is unwanted everyone apart from a small bunch of developers that is a group that are good at spouting but not so good at programing Shawn The Bohn Dave you are clueless about what the web is for or what web pages should be The concept of pages is outdated nonsense that is based on limiting factors of old technology and thinking I have to say I was surprised that MS eventually went for canvas but now that it has happened I think it makes total sense for them Silverlight s market share is low and is largely driven by MS through services like Bing Maps That strategy won t change Photosynth etc will still be Silverlight only applications HTML5 support in IE will do two things for MS 1 it will eat up Flash market share more so than Silverlight and 2 it makes MS look like they play nice with the standards folks On a side note standards are nice but by no means are they sacrosanct we need to be willing and able to push new technology if it s what lets us do more Saying the web is for this or that is ignorant and shortsighted The web is for whatever we can imagine If you have no imagination great but some of us think there is more to the experience than SEO optimization and Georgia font Recent Posts Unity 5 WebGL and the Plugin pocalypse Lime OpenFL Haxe Cross Platform Development Breakouts Comparison of JavaScript Game Engines via Breakout Snap svg SVG Vector Javascript Library Unity 4 2 Includes New Platforms Features Windows Phone New Micro Game Consoles TV Apps Games Controlled with Phones Tablets and Handhelds Unity 4

    Original URL path: http://drawlogic.com/2010/06/23/ie9-to-support-canvas-tag-canvas-2d-element-apis-html5/ (2016-02-09)
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  • *drawlogic » IE9 Will Have Hardware Acceleration on the GPU, Will Support html5 canvas, video - web, mobile, game + interactive development » IE9 Will Have Hardware Acceleration on the GPU, Will Support html5 canvas, video » IE9 Will Have Hardware Acceleration on the GPU, Will Support html5 canvas, video
    time is coming soon that web developers will be equipped with the power that native and game developers have for graphics soon mainly for applications games and experiences The best news is that IE9 will support html5 and canvas video tags and ensures the new functionality that web developers will be able to use We ll all have to wait for 2 3 years probably before it is something that is 90 saturated and usable in the mainstream market but it is good to know great times lie ahead I can t believe I just wrote about IE possibly innovating ahead of others Tags acceleration anmation browser hardware html5 ie9 RENDERING This entry was posted on Friday March 19th 2010 at 7 26 pm and is filed under 3d You can follow any responses to this entry through the RSS 2 0 feed Both comments and pings are currently closed Pingback Lower Back Pain Self Treatment http twitter com matthewfabb matthewfabb Note that while the IE9 preview supports SVG and the new HTML5 video tag it currently has NO canvas tag support Install IE9 and then run any of the canvas capability tests and it all comes out negative Meanwhile when asked a MIX10 Microsoft seem to dodge questions about whether or not they will support the canvas tag in the final version of IE9 http www infoworld com d applications microso Asked if Microsoft would support HTML5 Canvas tags in IE9 Hachamovitch said graphics supported in IE9 are GPU powered and it remains to be seen what else might be supported in that vein http twitter com matthewfabb matthewfabb Note that Microsoft link you provided has been updated and corrected that canvas support has not been announced yet and it seems like a big question mark whether or not they will support it in the IE9 timeframe http drawlabs com drawcode Yeh that is pretty sneaky I was hoping AMD knew something that Microsoft wasn t publicly announcing but was in there It is possible they won t support canvas or are keeping it under wraps to keep people guessing If IE9 does not support canvas then it will halt html5 progress and will keep alive solely Flash and Silverlight We shall see what will happen Progress in html5 depends on all browsers so IE9 could kill at least the canvas portion very easily I jumped the gun on this one is seems with the retractions at AMD and now no mention on their own preview site http ie microsoft com testdrive http twitter com m0d ulus x n LOL IE will never ever in a million years support CANVAS Get over it now Canvas is technically owned by Apple do you think a company like Microsoft is going to build Bing Maps on a technology owned by Apple If you do please wake the FRAK up Sheesh MS owns DirectX 3D Silverlight IE Windows Media Center Bing Bing Maps Windows Mobile 7 you name it they have a

    Original URL path: http://drawlogic.com/2010/03/19/ie9-will-have-hardware-acceleration-on-the-gpu-so-says-amd/ (2016-02-09)
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  • *drawlogic » evolution - web, mobile, game + interactive development » evolution » evolution
    doesn t seem to be officially stated anywhere by Microsoft yet that I can find AMD has hinted at it and previous news about SVG being hardware acclerated Time will tell and it will be a HUGE boost to the browsers that do of course we need all of them to do it to be worthwhile for mainstream content Ars on the hardware accelerated canvas support What does come as a surprise is canvas support Microsoft has been promoting Internet Explorer 9 s support of SVG which provides vector graphics capabilities within the Web browser but thus far has kept quiet when asked if it would support the canvas bitmap graphics specification Not only is canvas being supported it is also being hardware accelerated continuing Microsoft s efforts to give Web applications the ability to exploit the extensive hardware capabilities of modern PCs Of course we should tread carefully here there is still a big chance that portions of the canvas 2d spec will not be implemented exactly the same or some browser may have missing features much like CSS and javascript evolution For instance the most Canvas 2D Context APIs and attributes is something I hope is addressed in the final IE9 If you are gonna spend the time implementing a standard do it fully and right don t try to break it an old Microsoft tactic But this step was needed to again push interactive web technologies to more closely compete with desktop graphic technology which adds some really exciting times ahead Another golden ray of hope is ES5 support in IE9 Again Wow Tags 2d browser browsers canvas evolution html5 ie9 INTERACTIVE platform STANDARDS Posted in PROGRAMMING RENDERING STANDARDS TECHNOLOGY 2 Comments Recent Posts Unity 5 WebGL and the Plugin pocalypse Lime OpenFL Haxe Cross Platform Development Breakouts Comparison of JavaScript Game Engines via Breakout Snap svg SVG Vector Javascript Library Unity 4 2 Includes New Platforms Features Windows Phone New Micro Game Consoles TV Apps Games Controlled with Phones Tablets and Handhelds Unity 4 1 Apple TV AirPlay and the New Consoles Unity 4 Live Unity 4 Public Beta Cocos2d x C Port of Cocos2d for iOS Android Desktop Unity 3 5 Available Awesome Flash Export NaCL Export Needed Pipeline Improvements Unity 3 5 Preview Available Includes Unity to Flash Stage3D Export HTML5 Market Ready A Gift to html5 Web Developers and Web Users from Microsoft Silent Automatic IE Updates Onward Unreal Engine 3 Exporting to Flash 11 Stage3D Unity Exporting to Flash 3D Molehill now called Stage3D Preview Hardware Acceleration on the Web The Next Interactive Web is Materializing Microsoft s Answer to WebGL Silverlight 5 3D Hardware Acceleration XNA RageSpline for Unity 2D Spline Vector Tool cocos2d Now 1 0 and New Project cocos3d WebGL Spec 1 0 Now Final From Khronos Adobe AIR and Flash 3D API Molehill Preview Released Unity Building In Flash 3D Molehill Export Support Cocos2D Javascript Javascript Port of Cocos2D Game Engine Firefox 4 WebGL enabled Hardware Acceleration Faster

    Original URL path: http://drawlogic.com/tag/evolution/ (2016-02-09)
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  • *drawlogic » anmation - web, mobile, game + interactive development » anmation » anmation
    versions with new support for HTML5 elements such as video CSS3 support and SVG support All graphic elements will be accelerated on the GPU and will enable hardware accelerated rendering contexts for application development improving visual display reducing CPU usage and improving power usage There is no excuse in this age where most people have at least a 32MB cards even on the lowly intel OEM cards to not take some advantage of hardware rendering acceleration for aspects of web content including video 2d games and even 3d There are lots of other areas of browsers and tech that is hardware accelerated such as plugins like Unity and Director waaay before that video and new tools like WebGL O3D Firefox 3 7 is also aiming for hardware acceleration This idea of browser graphical elements not just in a plugin or video player being hardware accelerated is something that might spark some very interesting and innovative experiences I applaud this effort and hope there is truth in it beyond just a preview that has features cut I also hope more browsers and plugins start doing the same besides just IE9 and Firefox This entire blog has pretty much had an underlying hardware rendering acceleration slant I have been pushing this for sometime and I believe the time is coming soon that web developers will be equipped with the power that native and game developers have for graphics soon mainly for applications games and experiences The best news is that IE9 will support html5 and canvas video tags and ensures the new functionality that web developers will be able to use We ll all have to wait for 2 3 years probably before it is something that is 90 saturated and usable in the mainstream market but it is good to know great times lie ahead I can t believe I just wrote about IE possibly innovating ahead of others Tags acceleration anmation browser hardware html5 ie9 RENDERING Posted in 3d 6 Comments Recent Posts Unity 5 WebGL and the Plugin pocalypse Lime OpenFL Haxe Cross Platform Development Breakouts Comparison of JavaScript Game Engines via Breakout Snap svg SVG Vector Javascript Library Unity 4 2 Includes New Platforms Features Windows Phone New Micro Game Consoles TV Apps Games Controlled with Phones Tablets and Handhelds Unity 4 1 Apple TV AirPlay and the New Consoles Unity 4 Live Unity 4 Public Beta Cocos2d x C Port of Cocos2d for iOS Android Desktop Unity 3 5 Available Awesome Flash Export NaCL Export Needed Pipeline Improvements Unity 3 5 Preview Available Includes Unity to Flash Stage3D Export HTML5 Market Ready A Gift to html5 Web Developers and Web Users from Microsoft Silent Automatic IE Updates Onward Unreal Engine 3 Exporting to Flash 11 Stage3D Unity Exporting to Flash 3D Molehill now called Stage3D Preview Hardware Acceleration on the Web The Next Interactive Web is Materializing Microsoft s Answer to WebGL Silverlight 5 3D Hardware Acceleration XNA RageSpline for Unity 2D Spline Vector Tool cocos2d Now

    Original URL path: http://drawlogic.com/tag/anmation/ (2016-02-09)
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  • *drawlogic » Twitter Weekly Updates for 2010-03-07 - web, mobile, game + interactive development » Twitter Weekly Updates for 2010-03-07 » Twitter Weekly Updates for 2010-03-07
    Snap svg SVG Vector Javascript Library Unity 4 2 Includes New Platforms Features Windows Phone New Micro Game Consoles TV Apps Games Controlled with Phones Tablets and Handhelds Unity 4 1 Apple TV AirPlay and the New Consoles Unity 4 Live Unity 4 Public Beta Cocos2d x C Port of Cocos2d for iOS Android Desktop Unity 3 5 Available Awesome Flash Export NaCL Export Needed Pipeline Improvements Unity 3 5 Preview Available Includes Unity to Flash Stage3D Export HTML5 Market Ready A Gift to html5 Web Developers and Web Users from Microsoft Silent Automatic IE Updates Onward Unreal Engine 3 Exporting to Flash 11 Stage3D Unity Exporting to Flash 3D Molehill now called Stage3D Preview Hardware Acceleration on the Web The Next Interactive Web is Materializing Microsoft s Answer to WebGL Silverlight 5 3D Hardware Acceleration XNA RageSpline for Unity 2D Spline Vector Tool cocos2d Now 1 0 and New Project cocos3d WebGL Spec 1 0 Now Final From Khronos Adobe AIR and Flash 3D API Molehill Preview Released Unity Building In Flash 3D Molehill Export Support Cocos2D Javascript Javascript Port of Cocos2D Game Engine Firefox 4 WebGL enabled Hardware Acceleration Faster Javascript WebConsole Adobe Flash Vs Unity The Near Future Of Hardware Accelerated Web Games EaselJS html5 Flash like Javascript Library by Grant Skinner WebGL Will Be Part of Chrome 9 Regular Releases WebSockets Now Available Across iOS Devices with 4 2 Update Adobe Illustrator AI to Canvas Exporter for html5 Adobe Demos Flash to HTML5 Conversion Tool Is Silverlight Done Microsoft Shift in Strategy to html5 Adobe Finally Hardware Accelerating Flash for 3D Impact Javascript Game Engine Demo for iOS Archives March 2014 2 December 2013 1 November 2013 1 July 2013 1 June 2013 1 March 2013 1 November 2012 2 May 2012 1 February 2012 1

    Original URL path: http://drawlogic.com/2010/03/07/twitter-weekly-updates-for-2010-03-07/ (2016-02-09)
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