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  • *drawlogic » ASBlender – Library to Use Blender Files Directly in Flash - web, mobile, game + interactive development » ASBlender – Library to Use Blender Files Directly in Flash » ASBlender – Library to Use Blender Files Directly in Flash
    materials animations armatures the works But its up to you to grab the relevant bits since all the data is accessible Of course this means you need to study the blend format see http wiki github com timknip asblender for more information Sample Code Snippet posted by Tim Embed source assets crystal cube blend mimeType application octet stream public var BlenderData Class var blend BlendFile new BlendFile blend read new BlenderData if blend scenes length Blender can have multiple scenes don t know yet how to grab the active scene buildScene blend scenes 0 Prints out the DNA as contained in the blend private function printDNA blend BlendFile void var struct DNAStruct var field DNAField for each struct in blend dna structs var type String blend dna types struct type trace type for each field in struct fields trace field type field name private function buildScene scene Object void var obj Object scene base first while obj grab the Blender Object The Blender Object defines rotation scale translation etc var object Object obj object trace Object name object id name type object type matrix object obmat for var key String in object trace key if object data switch object type case 1 Mesh trace Mesh object data id name buildMesh object data break case 10 Lamp trace Lamp object data id name break case 11 Camera trace Camera object data id name break default break obj obj next private function buildMesh mesh Object void var numVertices int mesh totvert var numFaces int mesh totface var i int trace verts numVertices for i 0 i github repo for ASBlender Blog post about it by Tim Another great tool 3ds js parser also released by Tim Tags 3d as AS3 asblender blender FLASH parser This entry was posted on Wednesday January 27th 2010 at 2 30 pm and is filed under 3d ACTIONSCRIPT ACTIONSCRIPT3 AS3 Uncategorized You can follow any responses to this entry through the RSS 2 0 feed Both comments and pings are currently closed http www lingolux com flashgames Very Useful tutorial I d never thought about using blender in combination with flash It could spell an easier way for some developers to produce 3d games for the iphone once the new flash ide comes out Recent Posts Unity 5 WebGL and the Plugin pocalypse Lime OpenFL Haxe Cross Platform Development Breakouts Comparison of JavaScript Game Engines via Breakout Snap svg SVG Vector Javascript Library Unity 4 2 Includes New Platforms Features Windows Phone New Micro Game Consoles TV Apps Games Controlled with Phones Tablets and Handhelds Unity 4 1 Apple TV AirPlay and the New Consoles Unity 4 Live Unity 4 Public Beta Cocos2d x C Port of Cocos2d for iOS Android Desktop Unity 3 5 Available Awesome Flash Export NaCL Export Needed Pipeline Improvements Unity 3 5 Preview Available Includes Unity to Flash Stage3D Export HTML5 Market Ready A Gift to html5 Web Developers and Web Users from Microsoft Silent Automatic IE Updates Onward Unreal Engine 3

    Original URL path: http://drawlogic.com/2010/01/27/asblender-library-to-use-blender-files-directly-in-flash/ (2016-02-09)
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  • *drawlogic » as - web, mobile, game + interactive development » as » as
    blend mimeType application octet stream public var BlenderData Class var blend BlendFile new BlendFile blend read new BlenderData if blend scenes length Blender can have multiple scenes don t know yet how to grab the active scene buildScene blend scenes 0 Prints out the DNA as contained in the blend private function printDNA blend BlendFile void var struct DNAStruct var field DNAField for each struct in blend dna structs var type String blend dna types struct type trace type for each field in struct fields trace field type field name private function buildScene scene Object void var obj Object scene base first while obj grab the Blender Object The Blender Object defines rotation scale translation etc var object Object obj object trace Object name object id name type object type matrix object obmat for var key String in object trace key if object data switch object type case 1 Mesh trace Mesh object data id name buildMesh object data break case 10 Lamp trace Lamp object data id name break case 11 Camera trace Camera object data id name break default break obj obj next private function buildMesh mesh Object void var numVertices int mesh totvert var numFaces int mesh totface var i int trace verts numVertices for i 0 i github repo for ASBlender Blog post about it by Tim Another great tool 3ds js parser also released by Tim Tags 3d as AS3 asblender blender FLASH parser Posted in 3d ACTIONSCRIPT ACTIONSCRIPT3 AS3 Uncategorized 1 Comment 3DS Parser Added To Papervision From Away3D Friday April 11th 2008 Good news I meant to post this a few days ago last weekend Tim Knip added 3DS parsing support to Papervision3D Here is the thread with the quick howto Thread in nabble Added a simple 3DS parser to the Great White trunk org papervision3d objects parsers Max3DS USAGE where to find textures var textureDir String images use a trailing slash optional materialsList var materials MaterialsList new MaterialsList the 3DS file var fileName String path to 3ds file load it 3ds load fileName materials textureDir add to scene scene addChild 3ds Also one other golden nugget is Den Ivanov s newest demo with Papervision portals This is a very smooth demo be sure to enter into the portals to see the seasons change Also here is a non papervision 3ds parser Tags 3d 3ds 3DSMAX ACTIONSCRIPT as AS3 FLASH FLEX max max3d parsing Posted in 3d 3D ENGINES ACTIONSCRIPT ACTIONSCRIPT3 ARCHITECT AS3 DEVELOPMENT FLASH FLEX GAMEDEV OPEN SOURCE PAPERVISION PROGRAMMING RENDERING TECHNOLOGY 27 Comments Recent Posts Unity 5 WebGL and the Plugin pocalypse Lime OpenFL Haxe Cross Platform Development Breakouts Comparison of JavaScript Game Engines via Breakout Snap svg SVG Vector Javascript Library Unity 4 2 Includes New Platforms Features Windows Phone New Micro Game Consoles TV Apps Games Controlled with Phones Tablets and Handhelds Unity 4 1 Apple TV AirPlay and the New Consoles Unity 4 Live Unity 4 Public Beta Cocos2d x C Port of Cocos2d for iOS Android Desktop

    Original URL path: http://drawlogic.com/tag/as/ (2016-02-09)
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  • *drawlogic » asblender - web, mobile, game + interactive development » asblender » asblender
    blender PapervisionTest swf And its code http github com timknip asblender blob papervision3d src PapervisionTest as ASBlender is simply a library which reads everything in a blend file So in theory you could grab materials animations armatures the works But its up to you to grab the relevant bits since all the data is accessible Of course this means you need to study the blend format see http wiki github com timknip asblender for more information Sample Code Snippet posted by Tim Embed source assets crystal cube blend mimeType application octet stream public var BlenderData Class var blend BlendFile new BlendFile blend read new BlenderData if blend scenes length Blender can have multiple scenes don t know yet how to grab the active scene buildScene blend scenes 0 Prints out the DNA as contained in the blend private function printDNA blend BlendFile void var struct DNAStruct var field DNAField for each struct in blend dna structs var type String blend dna types struct type trace type for each field in struct fields trace field type field name private function buildScene scene Object void var obj Object scene base first while obj grab the Blender Object The Blender Object defines rotation scale translation etc var object Object obj object trace Object name object id name type object type matrix object obmat for var key String in object trace key if object data switch object type case 1 Mesh trace Mesh object data id name buildMesh object data break case 10 Lamp trace Lamp object data id name break case 11 Camera trace Camera object data id name break default break obj obj next private function buildMesh mesh Object void var numVertices int mesh totvert var numFaces int mesh totface var i int trace verts numVertices for i 0 i github repo for ASBlender Blog post about it by Tim Another great tool 3ds js parser also released by Tim Tags 3d as AS3 asblender blender FLASH parser Posted in 3d ACTIONSCRIPT ACTIONSCRIPT3 AS3 Uncategorized 1 Comment Recent Posts Unity 5 WebGL and the Plugin pocalypse Lime OpenFL Haxe Cross Platform Development Breakouts Comparison of JavaScript Game Engines via Breakout Snap svg SVG Vector Javascript Library Unity 4 2 Includes New Platforms Features Windows Phone New Micro Game Consoles TV Apps Games Controlled with Phones Tablets and Handhelds Unity 4 1 Apple TV AirPlay and the New Consoles Unity 4 Live Unity 4 Public Beta Cocos2d x C Port of Cocos2d for iOS Android Desktop Unity 3 5 Available Awesome Flash Export NaCL Export Needed Pipeline Improvements Unity 3 5 Preview Available Includes Unity to Flash Stage3D Export HTML5 Market Ready A Gift to html5 Web Developers and Web Users from Microsoft Silent Automatic IE Updates Onward Unreal Engine 3 Exporting to Flash 11 Stage3D Unity Exporting to Flash 3D Molehill now called Stage3D Preview Hardware Acceleration on the Web The Next Interactive Web is Materializing Microsoft s Answer to WebGL Silverlight 5 3D Hardware Acceleration XNA RageSpline for Unity 2D Spline

    Original URL path: http://drawlogic.com/tag/asblender/ (2016-02-09)
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  • *drawlogic » AS3SWF Tool and Flash Shapes Under the Hood - web, mobile, game + interactive development » AS3SWF Tool and Flash Shapes Under the Hood » AS3SWF Tool and Flash Shapes Under the Hood
    this you are the best site Thank you Flash Igre http www igraj net Igre Thank you very much for this you are the best site Thank you Flash Igre Recent Posts Unity 5 WebGL and the Plugin pocalypse Lime OpenFL Haxe Cross Platform Development Breakouts Comparison of JavaScript Game Engines via Breakout Snap svg SVG Vector Javascript Library Unity 4 2 Includes New Platforms Features Windows Phone New Micro Game Consoles TV Apps Games Controlled with Phones Tablets and Handhelds Unity 4 1 Apple TV AirPlay and the New Consoles Unity 4 Live Unity 4 Public Beta Cocos2d x C Port of Cocos2d for iOS Android Desktop Unity 3 5 Available Awesome Flash Export NaCL Export Needed Pipeline Improvements Unity 3 5 Preview Available Includes Unity to Flash Stage3D Export HTML5 Market Ready A Gift to html5 Web Developers and Web Users from Microsoft Silent Automatic IE Updates Onward Unreal Engine 3 Exporting to Flash 11 Stage3D Unity Exporting to Flash 3D Molehill now called Stage3D Preview Hardware Acceleration on the Web The Next Interactive Web is Materializing Microsoft s Answer to WebGL Silverlight 5 3D Hardware Acceleration XNA RageSpline for Unity 2D Spline Vector Tool cocos2d Now 1 0 and New Project cocos3d WebGL Spec 1 0 Now Final From Khronos Adobe AIR and Flash 3D API Molehill Preview Released Unity Building In Flash 3D Molehill Export Support Cocos2D Javascript Javascript Port of Cocos2D Game Engine Firefox 4 WebGL enabled Hardware Acceleration Faster Javascript WebConsole Adobe Flash Vs Unity The Near Future Of Hardware Accelerated Web Games EaselJS html5 Flash like Javascript Library by Grant Skinner WebGL Will Be Part of Chrome 9 Regular Releases WebSockets Now Available Across iOS Devices with 4 2 Update Adobe Illustrator AI to Canvas Exporter for html5 Adobe Demos Flash to HTML5

    Original URL path: http://drawlogic.com/2009/09/09/as3swf-tool-and-flash-shapes-under-the-hood/ (2016-02-09)
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  • *drawlogic » A Peek into the AS3 and AVM2 Virtual Machine and ‘Elastic Racetrack’ - web, mobile, game + interactive development » A Peek into the AS3 and AVM2 Virtual Machine and ‘Elastic Racetrack’ » A Peek into the AS3 and AVM2 Virtual Machine and ‘Elastic Racetrack’
    of ES4 in as3 http drawlogic com drawk probably would have been better stated like this ES4 javascript based version of actionscript Recent Posts Unity 5 WebGL and the Plugin pocalypse Lime OpenFL Haxe Cross Platform Development Breakouts Comparison of JavaScript Game Engines via Breakout Snap svg SVG Vector Javascript Library Unity 4 2 Includes New Platforms Features Windows Phone New Micro Game Consoles TV Apps Games Controlled with Phones Tablets and Handhelds Unity 4 1 Apple TV AirPlay and the New Consoles Unity 4 Live Unity 4 Public Beta Cocos2d x C Port of Cocos2d for iOS Android Desktop Unity 3 5 Available Awesome Flash Export NaCL Export Needed Pipeline Improvements Unity 3 5 Preview Available Includes Unity to Flash Stage3D Export HTML5 Market Ready A Gift to html5 Web Developers and Web Users from Microsoft Silent Automatic IE Updates Onward Unreal Engine 3 Exporting to Flash 11 Stage3D Unity Exporting to Flash 3D Molehill now called Stage3D Preview Hardware Acceleration on the Web The Next Interactive Web is Materializing Microsoft s Answer to WebGL Silverlight 5 3D Hardware Acceleration XNA RageSpline for Unity 2D Spline Vector Tool cocos2d Now 1 0 and New Project cocos3d WebGL Spec 1 0 Now Final From Khronos Adobe AIR and Flash 3D API Molehill Preview Released Unity Building In Flash 3D Molehill Export Support Cocos2D Javascript Javascript Port of Cocos2D Game Engine Firefox 4 WebGL enabled Hardware Acceleration Faster Javascript WebConsole Adobe Flash Vs Unity The Near Future Of Hardware Accelerated Web Games EaselJS html5 Flash like Javascript Library by Grant Skinner WebGL Will Be Part of Chrome 9 Regular Releases WebSockets Now Available Across iOS Devices with 4 2 Update Adobe Illustrator AI to Canvas Exporter for html5 Adobe Demos Flash to HTML5 Conversion Tool Is Silverlight Done Microsoft Shift in

    Original URL path: http://drawlogic.com/2008/04/22/a-peek-into-the-as3-and-avm2-virtual-machine-and-elastic-racetrack/ (2016-02-09)
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  • *drawlogic » as3swf - web, mobile, game + interactive development » as3swf » as3swf
    Cross Platform Development Breakouts Comparison of JavaScript Game Engines via Breakout Snap svg SVG Vector Javascript Library Unity 4 2 Includes New Platforms Features Windows Phone New Micro Game Consoles TV Apps Games Controlled with Phones Tablets and Handhelds Unity 4 1 Apple TV AirPlay and the New Consoles Unity 4 Live Unity 4 Public Beta Cocos2d x C Port of Cocos2d for iOS Android Desktop Unity 3 5 Available Awesome Flash Export NaCL Export Needed Pipeline Improvements Unity 3 5 Preview Available Includes Unity to Flash Stage3D Export HTML5 Market Ready A Gift to html5 Web Developers and Web Users from Microsoft Silent Automatic IE Updates Onward Unreal Engine 3 Exporting to Flash 11 Stage3D Unity Exporting to Flash 3D Molehill now called Stage3D Preview Hardware Acceleration on the Web The Next Interactive Web is Materializing Microsoft s Answer to WebGL Silverlight 5 3D Hardware Acceleration XNA RageSpline for Unity 2D Spline Vector Tool cocos2d Now 1 0 and New Project cocos3d WebGL Spec 1 0 Now Final From Khronos Adobe AIR and Flash 3D API Molehill Preview Released Unity Building In Flash 3D Molehill Export Support Cocos2D Javascript Javascript Port of Cocos2D Game Engine Firefox 4 WebGL enabled Hardware Acceleration Faster Javascript WebConsole Adobe Flash Vs Unity The Near Future Of Hardware Accelerated Web Games EaselJS html5 Flash like Javascript Library by Grant Skinner WebGL Will Be Part of Chrome 9 Regular Releases WebSockets Now Available Across iOS Devices with 4 2 Update Adobe Illustrator AI to Canvas Exporter for html5 Adobe Demos Flash to HTML5 Conversion Tool Is Silverlight Done Microsoft Shift in Strategy to html5 Adobe Finally Hardware Accelerating Flash for 3D Impact Javascript Game Engine Demo for iOS Archives March 2014 2 December 2013 1 November 2013 1 July 2013 1 June 2013 1 March

    Original URL path: http://drawlogic.com/tag/as3swf/ (2016-02-09)
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  • *drawlogic » avm2 - web, mobile, game + interactive development » avm2 » avm2
    like some other good stuff like garbage collection in AIR with actionscript 3 as3 and serializing classes to files in AIR with AS3 Original Elastic Racetrack Post by Ted on Flex in 2005 Tags AS3 avm avm2 cycle elastic FLASH FLEX PERFORMANCE racetrack render tick Posted in ACTIONSCRIPT ACTIONSCRIPT3 APPLICATIONS ARCHITECT AS3 DEBUGGING DEVELOPMENT ENGINE FLASH FLEX GAMEDEV PERFORMANCE PROGRAMMING RENDERING STANDARDS TECHNOLOGY VIRTUAL MACHINES VISUALIZATION 3 Comments Recent Posts Unity 5 WebGL and the Plugin pocalypse Lime OpenFL Haxe Cross Platform Development Breakouts Comparison of JavaScript Game Engines via Breakout Snap svg SVG Vector Javascript Library Unity 4 2 Includes New Platforms Features Windows Phone New Micro Game Consoles TV Apps Games Controlled with Phones Tablets and Handhelds Unity 4 1 Apple TV AirPlay and the New Consoles Unity 4 Live Unity 4 Public Beta Cocos2d x C Port of Cocos2d for iOS Android Desktop Unity 3 5 Available Awesome Flash Export NaCL Export Needed Pipeline Improvements Unity 3 5 Preview Available Includes Unity to Flash Stage3D Export HTML5 Market Ready A Gift to html5 Web Developers and Web Users from Microsoft Silent Automatic IE Updates Onward Unreal Engine 3 Exporting to Flash 11 Stage3D Unity Exporting to Flash 3D Molehill now called Stage3D Preview Hardware Acceleration on the Web The Next Interactive Web is Materializing Microsoft s Answer to WebGL Silverlight 5 3D Hardware Acceleration XNA RageSpline for Unity 2D Spline Vector Tool cocos2d Now 1 0 and New Project cocos3d WebGL Spec 1 0 Now Final From Khronos Adobe AIR and Flash 3D API Molehill Preview Released Unity Building In Flash 3D Molehill Export Support Cocos2D Javascript Javascript Port of Cocos2D Game Engine Firefox 4 WebGL enabled Hardware Acceleration Faster Javascript WebConsole Adobe Flash Vs Unity The Near Future Of Hardware Accelerated Web Games EaselJS html5 Flash

    Original URL path: http://drawlogic.com/tag/avm2/ (2016-02-09)
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  • *drawlogic » swf - web, mobile, game + interactive development » swf » swf
    make it work on their platform engraining the format further The providers especially mobile and internet tv will want to provide good user experiences to compete with the iPhone and regular T V respectively Flash being open helps both of those markets Adobe is also moving further to open source key formats and technologies like the recent Flex 3 SDK and now the AMF format which was a roadblock This is probably good news for servers like Red5 and also many other media servers and remoting services in many more place AMF is particularly nice because it is a binary extremely compact and limited bloat format Without it being open it loses much of its benefit as a standard Being open and a further crunching from the XML bloat services this can be very good for many reasons such as throughput and faster services apps and games with remote data Another reason is the desktop market They want Flash to work flawlessly on Linux but they don t have the manpower for a 2 market share So this is a very smart move for the desktop players AIR and Linux Flash The only thing that partially makes it scary is the line up Sony Verizon etc As long as these are contributors and not partners in DRM crime then we have something Hopefully they are in it to make better entertainment and mobile platforms cheaper Being able to peer into the code and a move to allow better open integration makes it a better platform where better stuff can be built on top of that Let s hope it is done right Everyone is making Apple look really closed and locked down lately Open Screen Project Open Screen Project for Developers SWF Specification FLV Specification Tags AS3 FLASH flash player flv open screen project OPEN SOURCE swf XFL Posted in ACTIONSCRIPT ACTIONSCRIPT3 ADOBE ARCHITECT AS3 COMPANIES DEVELOPMENT FLASH FLEX MARKET OPEN SOURCE PROGRAMMING STANDARDS TECHNOLOGY 4 Comments Moock Mentions XFL for Open Flash IDE Source Formats Sunday March 9th 2008 Colin Moock an actionscript brain since the great Flash 4 advances that brought all sorts of fun to flash like games has mentioned XFL an open format for flash from a discussion with Adobe product managers This would be a format that would be able to import export and allow compile to SWF MXML for Flex does this now but bringing the two together into one common format and allowing for all sorts of open source and third party contributions to making flash will let it literally explode in support I recently met with Flash authoring product manager Richard Galvan to talk about Diesel the next version of Flash i e Flash CS4 or version 10 for those counting Adobe has already demonstrated a bunch of high impact features for Diesel including inverse kinematics a new tweening model 3D postcards in space and advanced text components see MAX 07 keynote FOTB 07 keynote and FITC Amsterdam 08 keynote But Richard

    Original URL path: http://drawlogic.com/tag/swf/ (2016-02-09)
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