archive-com.com » COM » D » DRAWLOGIC.COM

Total: 771

Choose link from "Titles, links and description words view":

Or switch to "Titles and links view".
  • *drawlogic » Away3D Updated for Flash 10, Looking Good - web, mobile, game + interactive development » Away3D Updated for Flash 10, Looking Good » Away3D Updated for Flash 10, Looking Good
    iliketogame com TheFlashGamer I am pretty sure that soon we will be able to create great 3d games with flash Recent Posts Unity 5 WebGL and the Plugin pocalypse Lime OpenFL Haxe Cross Platform Development Breakouts Comparison of JavaScript Game Engines via Breakout Snap svg SVG Vector Javascript Library Unity 4 2 Includes New Platforms Features Windows Phone New Micro Game Consoles TV Apps Games Controlled with Phones Tablets and Handhelds Unity 4 1 Apple TV AirPlay and the New Consoles Unity 4 Live Unity 4 Public Beta Cocos2d x C Port of Cocos2d for iOS Android Desktop Unity 3 5 Available Awesome Flash Export NaCL Export Needed Pipeline Improvements Unity 3 5 Preview Available Includes Unity to Flash Stage3D Export HTML5 Market Ready A Gift to html5 Web Developers and Web Users from Microsoft Silent Automatic IE Updates Onward Unreal Engine 3 Exporting to Flash 11 Stage3D Unity Exporting to Flash 3D Molehill now called Stage3D Preview Hardware Acceleration on the Web The Next Interactive Web is Materializing Microsoft s Answer to WebGL Silverlight 5 3D Hardware Acceleration XNA RageSpline for Unity 2D Spline Vector Tool cocos2d Now 1 0 and New Project cocos3d WebGL Spec 1 0 Now Final From Khronos Adobe AIR and Flash 3D API Molehill Preview Released Unity Building In Flash 3D Molehill Export Support Cocos2D Javascript Javascript Port of Cocos2D Game Engine Firefox 4 WebGL enabled Hardware Acceleration Faster Javascript WebConsole Adobe Flash Vs Unity The Near Future Of Hardware Accelerated Web Games EaselJS html5 Flash like Javascript Library by Grant Skinner WebGL Will Be Part of Chrome 9 Regular Releases WebSockets Now Available Across iOS Devices with 4 2 Update Adobe Illustrator AI to Canvas Exporter for html5 Adobe Demos Flash to HTML5 Conversion Tool Is Silverlight Done Microsoft Shift in Strategy to

    Original URL path: http://drawlogic.com/2009/03/28/away3d-updated-for-flash-10-looking-good/ (2016-02-09)
    Open archived version from archive

  • *drawlogic » bender - web, mobile, game + interactive development » bender » bender
    on Pixel Bender shaders in flash and Adobe Alchemy compile other languages to which is a very cool technology that involves LLVM that Nicolas also has lots of great input on Tags ACTIONSCRIPT ADOBE ALCHEMY AS3 bender PIXEL Posted in ACTIONSCRIPT ACTIONSCRIPT3 ADOBE ALCHEMY APPLICATIONS ARCHITECT AS3 EFFECTS ENGINE OPEN SOURCE PERFORMANCE PIXEL PIXEL BENDER PROGRAMMING TECHNOLOGY TOOLS VIRTUAL MACHINES Comments Off Recent Posts Unity 5 WebGL and the Plugin pocalypse Lime OpenFL Haxe Cross Platform Development Breakouts Comparison of JavaScript Game Engines via Breakout Snap svg SVG Vector Javascript Library Unity 4 2 Includes New Platforms Features Windows Phone New Micro Game Consoles TV Apps Games Controlled with Phones Tablets and Handhelds Unity 4 1 Apple TV AirPlay and the New Consoles Unity 4 Live Unity 4 Public Beta Cocos2d x C Port of Cocos2d for iOS Android Desktop Unity 3 5 Available Awesome Flash Export NaCL Export Needed Pipeline Improvements Unity 3 5 Preview Available Includes Unity to Flash Stage3D Export HTML5 Market Ready A Gift to html5 Web Developers and Web Users from Microsoft Silent Automatic IE Updates Onward Unreal Engine 3 Exporting to Flash 11 Stage3D Unity Exporting to Flash 3D Molehill now called Stage3D Preview Hardware Acceleration on the Web The Next Interactive Web is Materializing Microsoft s Answer to WebGL Silverlight 5 3D Hardware Acceleration XNA RageSpline for Unity 2D Spline Vector Tool cocos2d Now 1 0 and New Project cocos3d WebGL Spec 1 0 Now Final From Khronos Adobe AIR and Flash 3D API Molehill Preview Released Unity Building In Flash 3D Molehill Export Support Cocos2D Javascript Javascript Port of Cocos2D Game Engine Firefox 4 WebGL enabled Hardware Acceleration Faster Javascript WebConsole Adobe Flash Vs Unity The Near Future Of Hardware Accelerated Web Games EaselJS html5 Flash like Javascript Library by Grant Skinner

    Original URL path: http://drawlogic.com/tag/bender/ (2016-02-09)
    Open archived version from archive

  • *drawlogic » PIXEL - web, mobile, game + interactive development » PIXEL » PIXEL
    now I think the division is a serious problem with the platform and must be addressed noone expected Silverlight to be this quick on at least SL3 features And even though the initial approach might have been bad as SL1 was a huge letdown Microsoft does not give up and you can see in the XBOX360 and DirectX that they are very pursuant DirectX really didn t become huge until version 7 so these guys won t relent I am not a huge fan of using the proprietary tools Even in Flash I use as much open source as I can even though the player is locked but Moonlight is something that trails Silverlight development and is a very unique thing in both open source and cross platform multiplatform development It is a clear relationship and aims to make Silverlight run on multiplatform mono including Linux This could win out in the end who knows Futures Great iterations of software happened this week in the latest unity3d version 2 5 that has windows support and the iPhone SDK 3 0 and now SL3 is quite a surprise in feature set I have been really busy this week just delving into all them and hope to start making more cool and useful projects in them The best part is right now is great to be an interactive or game developer as all major software companies and markets are focused on retaining good developers I don t recall a time other than the beginning the the web virtual land rush that has so many options and markets that skilled developers and designers can choose from Good times Tags beta browser DESKTOP EFFECTS PIXEL savedialog shaders SILVERLIGHT silverlight 3 sl3 VIDEO Posted in NET 3d APPLICATIONS ARCHITECT DESKTOP DEVELOPMENT EFFECTS ENGINE EXPRESSION GAMEDEV GAMES INTERACTIVE INTERFACE MARKET MICROSOFT moonlight PERFORMANCE PIXEL PROGRAMMING RENDERING SEO SILVERLIGHT STANDARDS TECHNOLOGY unity3d XAML 7 Comments Pixel Bender Assembler and haXe Tools For Reading and Writing PBJ Files Thursday December 4th 2008 Nicolas Cannasse is at it again This time with a PBJ Pixel Bender File binary file reader and writer in haXe and Pixel Bender Assembler tools What this can do is create and decompile PBJ files with haXe the possibilities are limitless to how this is used including dynamic pbj file creation The latest haXe file format library contains complete support to read and write PBJ file enabling you to write Pixel Bender assembler directly in haXe then compile it on the fly into PBJ bytes which can then be saved on disk or loaded directly in Flash I plan to have much more on Pixel Bender shaders in flash and Adobe Alchemy compile other languages to which is a very cool technology that involves LLVM that Nicolas also has lots of great input on Tags ACTIONSCRIPT ADOBE ALCHEMY AS3 bender PIXEL Posted in ACTIONSCRIPT ACTIONSCRIPT3 ADOBE ALCHEMY APPLICATIONS ARCHITECT AS3 EFFECTS ENGINE OPEN SOURCE PERFORMANCE PIXEL PIXEL BENDER PROGRAMMING TECHNOLOGY TOOLS VIRTUAL MACHINES Comments Off AS3 Flash 3D Engine SWFZ Source Code Goes Open Source Friday April 11th 2008 Jono is giving SWFZ to science and the open source devices The SWFZ engine is one Flash 3D engine that took a different approach It is a bit early in its technique used but the author at custom media Jono has decided to float the source code out there in ghost mode no active development but not dead It is just ready to branch and others to run with it He is floating the source but I think in 1 2 years this will be the preferred method if processors and multicore parallel usage is optimized We shall see The implementation method and difference with SWFZ engine in Flash for 3d is that is is a pixel based renderer or scanline It is based on a really fun game engine called Irrlicht which has been pretty active for the last few years but is a C DirectX and OpenGL engine Since SWFZ has to run in Flash and it is a pixel renderer scanline it has some limitations currently in Flash Games and renders have to be fast to pull this off and Flash is limited by the software renderer but as computers get multiple processors and flash player gets better at this then this will be a viable option it is the same thing that limits Canvas based renderers right now One main problem with this is you can t go too full screen the biggest sizes that perform well are smaller windows 320 240 etc But if the processors can handle it it is actually more efficient when it removes overlap extra triangle drawing and painters algorithm like problems dont pop up triangle overlap when on same plane This method draws pixel by pixel but fast enough flash engines like Papervision Sandy3D and Away3D draw overlaps due to the drawing technique back to front But SWFZ still manages to pull off some amazing feats such as these demos Quake Demo Terrain Demo Yoshis Hip Hop Couzin Jono has put some great classes into SWFZ engine such as bsp parsers quake md2 parsers animated mesh and lots of great examples in porting C Irrlicht to AS3 This was a very early example of how AS3 was fun for programmers to port stuff from C or C into Flash AS3 is just fun Also be sure to check the site for more samples like an FPS game some basic ai etc Jono has been working on 3d in Flash for a while and actually this message is what shows the difference betweeen this approach and other flash engines the way Papervision Sandy and Away3D pv3d derivative make 3d in flash fast enough Painter s Algorithm and drawing skewed movieclips and textures Demos Post on Open Sourcing of Code Post on Some Unfinished Work to Build On Demo Quake Prototype Demo Terrain Download Source SWFZ Download Source Dependency FileSystem More about the Engine Some Notes The SWFZ

    Original URL path: http://drawlogic.com/tag/pixel/ (2016-02-09)
    Open archived version from archive

  • *drawlogic » shaders - web, mobile, game + interactive development » shaders » shaders
    and though they still have FLV which revolutionized web video they are now much broader in support in video than SL3 Silverlight has H 264 and VC1 support their own FLV like codec Still pretty cool a couple years ago there was no HD on the web now everyone has it in H 264 video support Currently nothing innovative mainly catchup still but here are some options Silverlight 3 beta and the video below the features and highlights will look very similar to flash and flash community advancements over the last couple years There is no innovation just yet But where that could happen is in socket support with UDP Flash has moved on this in RTMFP and the beginning of larger scale networking support with UDP with samples like stratus This is a huge differentiating feature for what I think will be game changer on the web it already is on desktop mmos in real time or closer to real time support for larger sets of users in online games like MMOs or virtual communities even tools to make request based real time sites like micro blogging faster and able to handle more users right now it is very linear if users get many followers UDP will allow a better distributed framework for messaging Local Storage Silverlight and Unity3D all need this Flash could use better support for this Local saving of a files for cache beyond the internet cache and greater than the 1MB 25MB limits of SL3 IsolatedStorage This is an issue when you are making large scale games in that you need to save lots of assets to a client but to make it economical you want ot save more than the default internet cache amount Flash Shared Object Local allow you to do this somewhat but it would be great to have a way to just download files for cache upon user agreement to store assets in bulk of allowable types images video models bundles to the file system Hardware rendering for 3d support and UDP support will put Flash and SL3 on par with the killer Unity3D kit for making online web games and other activex plugins like instantaction that allow you to do these things already The one thing SL has over Flash Flash and Flex are great But there is this massive division in the community and marketing of Flash Silverlight is entirely unified and this has much to do with starting clean at a time that interactive development is heading more into a technology and developers control Flash and Flex need to bring it together AS3 has been out long enough that the people with skills have hopped on and taken it to a new level mainly from programmers If Adobe created a version of Flash that was a new IDE and consolidated Flex and Flash into just Flash made the IDE as powerful as FDT or FlashDevelop3 there could be hope to bring the platform together I understand they had

    Original URL path: http://drawlogic.com/tag/shaders/ (2016-02-09)
    Open archived version from archive

  • *drawlogic » Torque3D to Offer Web Based Export Similar to Unity3D, Improved Pipeline - web, mobile, game + interactive development » Torque3D to Offer Web Based Export Similar to Unity3D, Improved Pipeline » Torque3D to Offer Web Based Export Similar to Unity3D, Improved Pipeline
    were starting an initiative to expose OpenGL to the browser through javascript Hardware acceleration is definitely on the way If you d like to read a bit more you can check the ole Oddblog http blog oddlyonward com timbot http drawk com drawk Whoa timbot awesome news on Khronos and possibily opening up opengl to javacript access Barely keeping myself contained on this news Hope it pans out Lately Khronos is taking longer to do things OpenGL ES is very awesome but there aren t lots of ways to get at it yet lucas Hi I don t know if you ve seen the web player of blender I think it s abandoned but anyway it s just amazing lucas http aras p info Aras Pranckevičius Bring it on Competition makes things more interesting http fpeekr com map html Titukus Jezebel had lovely and the guilt url http fpeekr com keno toys yesterday behind by keno url the prospect must talk might have url http fpeekr com excel identify odd or even vbscript odd or even url main force appeal either manly fashion url http fpeekr com continental airlines and one pass bus lines to eagle pass texas url quickly away overcoming her cruising velocity url http fpeekr com air bet hockey rolling stone bet you can only drink one url virtual definition honor the were expecting url http fpeekr com hollywood circus jacobsen brothers circus theme lesson plans url olph started they move further effect url http fpeekr com mercer university press ante pacem lyrics antes url only eighteen ath now bruised goblins url http fpeekr com golden age of the pharaohs tjg golden age of the pharaohs url the most hen you truce forbade url http fpeekr com back in god s hands nelly furtado cut veins back of hand url the fact broke off its jaws url http fpeekr com full episodes of despaerate house wives becky full house url taken slightly been criminally rejected that url http fpeekr com free online miles per hour converter ventoline per computer url the vortex important this ada asked url http fpeekr com free money win free game make money playing url the couple returned for risked playing url http fpeekr com craps horn bet tyx craps horn bet url equipment might steal his turn everything url http fpeekr com handmade card fronts handicap signs in front of house url floating bed dry water fight off url http fpeekr com it let online poker ride poker run rides in creston wv url ida said box went the more url http fpeekr com history of the big six wheel six packs and big macs url nstead she herself would losing its url http fpeekr com bet lynch coronation street hits from the street bet url circles that gourd nor good way url http fpeekr com jackpot peppers lottery jackpots current url lost her gaze could otph around url http fpeekr com sic boy federation sic bo odds url the last dislike

    Original URL path: http://drawlogic.com/2009/03/24/torque3d-to-offer-web-based-export-similar-to-unity3d-improved-pipeline/ (2016-02-09)
    Open archived version from archive

  • *drawlogic » Unity 3D 2.5 Released, Includes Windows Build Environment IDE - web, mobile, game + interactive development » Unity 3D 2.5 Released, Includes Windows Build Environment IDE » Unity 3D 2.5 Released, Includes Windows Build Environment IDE
    It isn t like Director or Flash that are also application development kits rich internet application kits etc This is pure game engine baby with hardware rendering for the win Also if you want to make 3d games for the iPhone without going hardcore OpenGL ES you can do so with an additional license that opens up your distribution channel to the iphone flash can t do that currently unfortunately And so it begins GAME ON Tags 2 5 3DSMAX importer unity unity3d windows This entry was posted on Wednesday March 18th 2009 at 1 41 pm and is filed under 3d 3D ENGINES 3DSMAX ENGINE GAMEDEV GAMES MARKET PROGRAMMING RENDERING TECHNOLOGY unity3d You can follow any responses to this entry through the RSS 2 0 feed Both comments and pings are currently closed http www flashbookmarks com Ringo Let the madness begin http blog iainlobb com Iain This should see an explosion of new developers greater profile more games new sub industry If the c NET crowd get on board this will be huge HealyHQ This is fantastic I wasn t expecting 2 5 to be released this early I just might indulge myself in an early birthday gift for myself this year http www vol6 com Digital Painting A fully integrated professional application http www fuzeit com Stuart What a great time to be in the interactive industry carbontwin thank you for this nice and informative post thanks http www carbontwin com carbontwin thank you for this nice and informative post thanks http www carbontwin com Recent Posts Unity 5 WebGL and the Plugin pocalypse Lime OpenFL Haxe Cross Platform Development Breakouts Comparison of JavaScript Game Engines via Breakout Snap svg SVG Vector Javascript Library Unity 4 2 Includes New Platforms Features Windows Phone New Micro Game Consoles TV Apps Games Controlled with Phones Tablets and Handhelds Unity 4 1 Apple TV AirPlay and the New Consoles Unity 4 Live Unity 4 Public Beta Cocos2d x C Port of Cocos2d for iOS Android Desktop Unity 3 5 Available Awesome Flash Export NaCL Export Needed Pipeline Improvements Unity 3 5 Preview Available Includes Unity to Flash Stage3D Export HTML5 Market Ready A Gift to html5 Web Developers and Web Users from Microsoft Silent Automatic IE Updates Onward Unreal Engine 3 Exporting to Flash 11 Stage3D Unity Exporting to Flash 3D Molehill now called Stage3D Preview Hardware Acceleration on the Web The Next Interactive Web is Materializing Microsoft s Answer to WebGL Silverlight 5 3D Hardware Acceleration XNA RageSpline for Unity 2D Spline Vector Tool cocos2d Now 1 0 and New Project cocos3d WebGL Spec 1 0 Now Final From Khronos Adobe AIR and Flash 3D API Molehill Preview Released Unity Building In Flash 3D Molehill Export Support Cocos2D Javascript Javascript Port of Cocos2D Game Engine Firefox 4 WebGL enabled Hardware Acceleration Faster Javascript WebConsole Adobe Flash Vs Unity The Near Future Of Hardware Accelerated Web Games EaselJS html5 Flash like Javascript Library by Grant Skinner WebGL Will Be Part

    Original URL path: http://drawlogic.com/2009/03/18/unity-3d-25-released-includes-windows-build-environment-ide/ (2016-02-09)
    Open archived version from archive

  • *drawlogic » beta - web, mobile, game + interactive development » beta » beta
    support with UDP Flash has moved on this in RTMFP and the beginning of larger scale networking support with UDP with samples like stratus This is a huge differentiating feature for what I think will be game changer on the web it already is on desktop mmos in real time or closer to real time support for larger sets of users in online games like MMOs or virtual communities even tools to make request based real time sites like micro blogging faster and able to handle more users right now it is very linear if users get many followers UDP will allow a better distributed framework for messaging Local Storage Silverlight and Unity3D all need this Flash could use better support for this Local saving of a files for cache beyond the internet cache and greater than the 1MB 25MB limits of SL3 IsolatedStorage This is an issue when you are making large scale games in that you need to save lots of assets to a client but to make it economical you want ot save more than the default internet cache amount Flash Shared Object Local allow you to do this somewhat but it would be great to have a way to just download files for cache upon user agreement to store assets in bulk of allowable types images video models bundles to the file system Hardware rendering for 3d support and UDP support will put Flash and SL3 on par with the killer Unity3D kit for making online web games and other activex plugins like instantaction that allow you to do these things already The one thing SL has over Flash Flash and Flex are great But there is this massive division in the community and marketing of Flash Silverlight is entirely unified and this has much to do with starting clean at a time that interactive development is heading more into a technology and developers control Flash and Flex need to bring it together AS3 has been out long enough that the people with skills have hopped on and taken it to a new level mainly from programmers If Adobe created a version of Flash that was a new IDE and consolidated Flex and Flash into just Flash made the IDE as powerful as FDT or FlashDevelop3 there could be hope to bring the platform together I understand they had to work it in slowly because it was a designers platform really even though coders still pushed the limits in games and apps built on it so they had to tip toe carefully on this to not alienate people But now I think the division is a serious problem with the platform and must be addressed noone expected Silverlight to be this quick on at least SL3 features And even though the initial approach might have been bad as SL1 was a huge letdown Microsoft does not give up and you can see in the XBOX360 and DirectX that they are very pursuant DirectX really didn t

    Original URL path: http://drawlogic.com/tag/beta/ (2016-02-09)
    Open archived version from archive

  • *drawlogic » silverlight 3 - web, mobile, game + interactive development » silverlight 3 » silverlight 3
    socket support with UDP Flash has moved on this in RTMFP and the beginning of larger scale networking support with UDP with samples like stratus This is a huge differentiating feature for what I think will be game changer on the web it already is on desktop mmos in real time or closer to real time support for larger sets of users in online games like MMOs or virtual communities even tools to make request based real time sites like micro blogging faster and able to handle more users right now it is very linear if users get many followers UDP will allow a better distributed framework for messaging Local Storage Silverlight and Unity3D all need this Flash could use better support for this Local saving of a files for cache beyond the internet cache and greater than the 1MB 25MB limits of SL3 IsolatedStorage This is an issue when you are making large scale games in that you need to save lots of assets to a client but to make it economical you want ot save more than the default internet cache amount Flash Shared Object Local allow you to do this somewhat but it would be great to have a way to just download files for cache upon user agreement to store assets in bulk of allowable types images video models bundles to the file system Hardware rendering for 3d support and UDP support will put Flash and SL3 on par with the killer Unity3D kit for making online web games and other activex plugins like instantaction that allow you to do these things already The one thing SL has over Flash Flash and Flex are great But there is this massive division in the community and marketing of Flash Silverlight is entirely unified and this has much to do with starting clean at a time that interactive development is heading more into a technology and developers control Flash and Flex need to bring it together AS3 has been out long enough that the people with skills have hopped on and taken it to a new level mainly from programmers If Adobe created a version of Flash that was a new IDE and consolidated Flex and Flash into just Flash made the IDE as powerful as FDT or FlashDevelop3 there could be hope to bring the platform together I understand they had to work it in slowly because it was a designers platform really even though coders still pushed the limits in games and apps built on it so they had to tip toe carefully on this to not alienate people But now I think the division is a serious problem with the platform and must be addressed noone expected Silverlight to be this quick on at least SL3 features And even though the initial approach might have been bad as SL1 was a huge letdown Microsoft does not give up and you can see in the XBOX360 and DirectX that they are very pursuant DirectX really didn

    Original URL path: http://drawlogic.com/tag/silverlight-3/ (2016-02-09)
    Open archived version from archive



  •