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  • *drawlogic » 2.5 - web, mobile, game + interactive development » 2.5 » 2.5
    games for the iPhone without going hardcore OpenGL ES you can do so with an additional license that opens up your distribution channel to the iphone flash can t do that currently unfortunately And so it begins GAME ON Tags 2 5 3DSMAX importer unity unity3d windows Posted in 3d 3D ENGINES 3DSMAX ENGINE GAMEDEV GAMES MARKET PROGRAMMING RENDERING TECHNOLOGY unity3d 7 Comments Recent Posts Unity 5 WebGL and the Plugin pocalypse Lime OpenFL Haxe Cross Platform Development Breakouts Comparison of JavaScript Game Engines via Breakout Snap svg SVG Vector Javascript Library Unity 4 2 Includes New Platforms Features Windows Phone New Micro Game Consoles TV Apps Games Controlled with Phones Tablets and Handhelds Unity 4 1 Apple TV AirPlay and the New Consoles Unity 4 Live Unity 4 Public Beta Cocos2d x C Port of Cocos2d for iOS Android Desktop Unity 3 5 Available Awesome Flash Export NaCL Export Needed Pipeline Improvements Unity 3 5 Preview Available Includes Unity to Flash Stage3D Export HTML5 Market Ready A Gift to html5 Web Developers and Web Users from Microsoft Silent Automatic IE Updates Onward Unreal Engine 3 Exporting to Flash 11 Stage3D Unity Exporting to Flash 3D Molehill now called Stage3D Preview Hardware Acceleration on the Web The Next Interactive Web is Materializing Microsoft s Answer to WebGL Silverlight 5 3D Hardware Acceleration XNA RageSpline for Unity 2D Spline Vector Tool cocos2d Now 1 0 and New Project cocos3d WebGL Spec 1 0 Now Final From Khronos Adobe AIR and Flash 3D API Molehill Preview Released Unity Building In Flash 3D Molehill Export Support Cocos2D Javascript Javascript Port of Cocos2D Game Engine Firefox 4 WebGL enabled Hardware Acceleration Faster Javascript WebConsole Adobe Flash Vs Unity The Near Future Of Hardware Accelerated Web Games EaselJS html5 Flash like Javascript Library by Grant

    Original URL path: http://drawlogic.com/tag/25/ (2016-02-09)
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  • *drawlogic » 3DSMAX - web, mobile, game + interactive development » 3DSMAX » 3DSMAX
    with hardware rendering for the win Also if you want to make 3d games for the iPhone without going hardcore OpenGL ES you can do so with an additional license that opens up your distribution channel to the iphone flash can t do that currently unfortunately And so it begins GAME ON Tags 2 5 3DSMAX importer unity unity3d windows Posted in 3d 3D ENGINES 3DSMAX ENGINE GAMEDEV GAMES MARKET PROGRAMMING RENDERING TECHNOLOGY unity3d 7 Comments 3DS Parser Added To Papervision From Away3D Friday April 11th 2008 Good news I meant to post this a few days ago last weekend Tim Knip added 3DS parsing support to Papervision3D Here is the thread with the quick howto Thread in nabble Added a simple 3DS parser to the Great White trunk org papervision3d objects parsers Max3DS USAGE where to find textures var textureDir String images use a trailing slash optional materialsList var materials MaterialsList new MaterialsList the 3DS file var fileName String path to 3ds file load it 3ds load fileName materials textureDir add to scene scene addChild 3ds Also one other golden nugget is Den Ivanov s newest demo with Papervision portals This is a very smooth demo be sure to enter into the portals to see the seasons change Also here is a non papervision 3ds parser Tags 3d 3ds 3DSMAX ACTIONSCRIPT as AS3 FLASH FLEX max max3d parsing Posted in 3d 3D ENGINES ACTIONSCRIPT ACTIONSCRIPT3 ARCHITECT AS3 DEVELOPMENT FLASH FLEX GAMEDEV OPEN SOURCE PAPERVISION PROGRAMMING RENDERING TECHNOLOGY 27 Comments Recent Posts Unity 5 WebGL and the Plugin pocalypse Lime OpenFL Haxe Cross Platform Development Breakouts Comparison of JavaScript Game Engines via Breakout Snap svg SVG Vector Javascript Library Unity 4 2 Includes New Platforms Features Windows Phone New Micro Game Consoles TV Apps Games Controlled with Phones Tablets and Handhelds Unity 4 1 Apple TV AirPlay and the New Consoles Unity 4 Live Unity 4 Public Beta Cocos2d x C Port of Cocos2d for iOS Android Desktop Unity 3 5 Available Awesome Flash Export NaCL Export Needed Pipeline Improvements Unity 3 5 Preview Available Includes Unity to Flash Stage3D Export HTML5 Market Ready A Gift to html5 Web Developers and Web Users from Microsoft Silent Automatic IE Updates Onward Unreal Engine 3 Exporting to Flash 11 Stage3D Unity Exporting to Flash 3D Molehill now called Stage3D Preview Hardware Acceleration on the Web The Next Interactive Web is Materializing Microsoft s Answer to WebGL Silverlight 5 3D Hardware Acceleration XNA RageSpline for Unity 2D Spline Vector Tool cocos2d Now 1 0 and New Project cocos3d WebGL Spec 1 0 Now Final From Khronos Adobe AIR and Flash 3D API Molehill Preview Released Unity Building In Flash 3D Molehill Export Support Cocos2D Javascript Javascript Port of Cocos2D Game Engine Firefox 4 WebGL enabled Hardware Acceleration Faster Javascript WebConsole Adobe Flash Vs Unity The Near Future Of Hardware Accelerated Web Games EaselJS html5 Flash like Javascript Library by Grant Skinner WebGL Will Be Part of Chrome 9 Regular Releases WebSockets Now Available

    Original URL path: http://drawlogic.com/tag/3dsmax/ (2016-02-09)
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  • *drawlogic » importer - web, mobile, game + interactive development » importer » importer
    games for the iPhone without going hardcore OpenGL ES you can do so with an additional license that opens up your distribution channel to the iphone flash can t do that currently unfortunately And so it begins GAME ON Tags 2 5 3DSMAX importer unity unity3d windows Posted in 3d 3D ENGINES 3DSMAX ENGINE GAMEDEV GAMES MARKET PROGRAMMING RENDERING TECHNOLOGY unity3d 7 Comments Recent Posts Unity 5 WebGL and the Plugin pocalypse Lime OpenFL Haxe Cross Platform Development Breakouts Comparison of JavaScript Game Engines via Breakout Snap svg SVG Vector Javascript Library Unity 4 2 Includes New Platforms Features Windows Phone New Micro Game Consoles TV Apps Games Controlled with Phones Tablets and Handhelds Unity 4 1 Apple TV AirPlay and the New Consoles Unity 4 Live Unity 4 Public Beta Cocos2d x C Port of Cocos2d for iOS Android Desktop Unity 3 5 Available Awesome Flash Export NaCL Export Needed Pipeline Improvements Unity 3 5 Preview Available Includes Unity to Flash Stage3D Export HTML5 Market Ready A Gift to html5 Web Developers and Web Users from Microsoft Silent Automatic IE Updates Onward Unreal Engine 3 Exporting to Flash 11 Stage3D Unity Exporting to Flash 3D Molehill now called Stage3D Preview Hardware Acceleration on the Web The Next Interactive Web is Materializing Microsoft s Answer to WebGL Silverlight 5 3D Hardware Acceleration XNA RageSpline for Unity 2D Spline Vector Tool cocos2d Now 1 0 and New Project cocos3d WebGL Spec 1 0 Now Final From Khronos Adobe AIR and Flash 3D API Molehill Preview Released Unity Building In Flash 3D Molehill Export Support Cocos2D Javascript Javascript Port of Cocos2D Game Engine Firefox 4 WebGL enabled Hardware Acceleration Faster Javascript WebConsole Adobe Flash Vs Unity The Near Future Of Hardware Accelerated Web Games EaselJS html5 Flash like Javascript Library by Grant

    Original URL path: http://drawlogic.com/tag/importer/ (2016-02-09)
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  • *drawlogic » 3DSMAX - web, mobile, game + interactive development » 3DSMAX » 3DSMAX
    to the RedSandy project and SVN Installing the Red5 Engine application Security Considerations Sandy 3 0 Technotes Get your game on Getting started video with Sandy 3 0 with a wise robot youtube http www youtube com watch v vPz4VwIlrQg Posted in 3d 3D ENGINES 3DSMAX ACTIONSCRIPT ACTIONSCRIPT3 APPLICATIONS ARCHITECT AS2 AS3 BASEPLANE BEST OF CODE DEVELOPMENT ENGINE FLASH FLEX GAMEDEV GAMES LIBRARIES MARKET MULTI USER NEWS OPEN SOURCE PAPERVISION PROGRAMMING RED5 RIA SANDY TECHNOLOGY TOOLS VIDEO 6 Comments AS3 Geom Class Exporter for 3ds max to PV3D Sandy and Away3D Monday July 30th 2007 shirotokoro has created something interesting in the view of a pipeline for getting assets from 3d into the new Flash 3D engines with a Geom Class Exporter for 3ds max for PV3D Sandy and Away3D One of the difficulties is the DAE COLLADA and ASE imports dynamically at runtime in Flash 3d Engines sometimes takes some work to clean up the 3d objects in COLLADA xml or the ASE or 3ds if you are Sandy But this takes that step out of the process and exports 3d models straight to flash 3d engine object scenes This is great for models that don t need to be dynamically imported parsed which takes lots of time usually to parse the DAE in flash I am not sure how detailed or elaborate the models can get as I haven t had a chance to play with it yet but it is an interesting idea and development but the cat samples he has are fairly complex for a flash 3d engine and they look great I think this can be used elsewhere preparing objects for 3d in flash as precompiled movieclips already Maybe even a turbosquid like market for flash 3d This could be fun from shirotokoro via pv3d list AS3 Geom Class Exporter is a 3DS Max designed script that allows you to directly export 3D models to AS3 classes he benefit is that you don t need anymore to load and parse a texte file ase obj 3ds You just have to import the class and to create an instance like you do with usual objects like plan sphere and box classes This script is compatible with the following AS3 3D engines Away3d Sandy 3 0 Papervision 1 5 Installation Download zip file and unzip in any folder In 3DS Max tools tab open the maxscript panel and click the execute script button Select the script It is now displayed in the available scripts list Select it a new AS3 panel AS3 geom Exporter appears Options Package the exported class package ClassName the class name Engine the 3D engine you want to use Scale scale the 3D object Swap face normal with some 3D models the faces export is swapped you can fix this by selecting this box Here are rendering examples of an object in the following 3D engines Away3d Sandy Papervision Download demo sources and 3ds max script Thanks shirotokoro Posted in 3d 3DSMAX ACTIONSCRIPT

    Original URL path: http://drawlogic.com/category/3dsmax/ (2016-02-09)
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  • *drawlogic » AS3 Version of OpenCV for Facial Detection, Web Cam Object Detection, Head Tracking, 3D Library Integration and more with Open Computer Vision Library for Flash - web, mobile, game + interactive development » AS3 Version of OpenCV for Facial Detection, Web Cam Object Detection, Head Tracking, 3D Library Integration and more with Open Computer Vision Library for Flash » AS3 Version of OpenCV for Facial Detection, Web Cam Object Detection, Head Tracking, 3D Library Integration and more with Open Computer Vision Library for Flash
    powerful platform that allows you to do all this and now it is available in flash There are other great libraries for nearly all platforms now I have done some previous work with Aforge which is also a port of OpenCV mainly for motion detection This was always around but not until the recent performance updates and the innovation that has come with Alchemy and the thinking that goes along with that porting in libraries to flash from C C etc has allowed this to flourish in flash and thus the web The amazing new things we can do with flash by porting in existing libraries is only going to get more intense as alchemy and flash 10 are even more mainstream It is almost as if Flash will eventually just become a web renderer and simplified front end to many great toolkits that exist in more native environments like C C but with the speed and distribution access of the web with Flash Exciting times ahead Tags 3d ACTIONSCRIPT AS3 detection face FLASH flash 10 head libspark marilena MOTION opencv recognition tracking visual This entry was posted on Monday March 16th 2009 at 2 47 pm and is filed under 3d 3D ENGINES ACTIONSCRIPT ACTIONSCRIPT3 ADOBE ALCHEMY APPLICATIONS ARCHITECT AS3 BEST OF CODE ENGINE FLASH FLEX GAMEDEV GAMES LIBRARIES MOTION OPEN SOURCE PAPERVISION PERFORMANCE PROGRAMMING RENDERING TECHNOLOGY TOOLS Uncategorized You can follow any responses to this entry through the RSS 2 0 feed Both comments and pings are currently closed Pingback Facial Detection con Enjuto Mojamuto blog arturoparacuellos com Pingback nice review about Marilena on drawlogic François Tarlier s Blog Pingback Bookmarks for March 20th from 13 14 to 13 48 what i say jon burger Pingback Jaketastic Everyone is FLARTing http blog tiagocardoso eu Tiago Cardoso More fun with the face recognizer http blog tiagocardoso eu mainada inputdraw 2009 04 15 flash face recogniton drawer or diy flash mask Allows you to draw your own mask that will follow your face Recent Posts Unity 5 WebGL and the Plugin pocalypse Lime OpenFL Haxe Cross Platform Development Breakouts Comparison of JavaScript Game Engines via Breakout Snap svg SVG Vector Javascript Library Unity 4 2 Includes New Platforms Features Windows Phone New Micro Game Consoles TV Apps Games Controlled with Phones Tablets and Handhelds Unity 4 1 Apple TV AirPlay and the New Consoles Unity 4 Live Unity 4 Public Beta Cocos2d x C Port of Cocos2d for iOS Android Desktop Unity 3 5 Available Awesome Flash Export NaCL Export Needed Pipeline Improvements Unity 3 5 Preview Available Includes Unity to Flash Stage3D Export HTML5 Market Ready A Gift to html5 Web Developers and Web Users from Microsoft Silent Automatic IE Updates Onward Unreal Engine 3 Exporting to Flash 11 Stage3D Unity Exporting to Flash 3D Molehill now called Stage3D Preview Hardware Acceleration on the Web The Next Interactive Web is Materializing Microsoft s Answer to WebGL Silverlight 5 3D Hardware Acceleration XNA RageSpline for Unity 2D Spline Vector Tool

    Original URL path: http://drawlogic.com/2009/03/16/as3-version-of-opencv-for-facial-detection-web-cam-object-detection-head-tracking-3d-library-integration-and-more-with-open-computer-vision-library/ (2016-02-09)
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  • *drawlogic » Motion Detection In Flash (AS2 and AS3) and C# - web, mobile, game + interactive development » Motion Detection In Flash (AS2 and AS3) and C# » Motion Detection In Flash (AS2 and AS3) and C#
    in the incomplet gallery C or other hardware accelerated capable kits are faster but AS3 and Flash with the new AVM2 virtual machine should be about 10 times faster than AS2 as much of the improvement in performance and the virtual machine is on iteration speed increases such as loops i e pixel loop This entry was posted on Wednesday October 17th 2007 at 10 24 pm and is filed under NET ACTIONSCRIPT ACTIONSCRIPT3 ADOBE ALGORITHM AS2 AS3 C DEVELOPMENT DYNAMIC FLASH FLEX GAMEDEV GAMES HOWTO MOTION PROGRAMMING TECHNOLOGY VISUALIZATION You can follow any responses to this entry through the RSS 2 0 feed Both comments and pings are currently closed http blog richnetapps com Gaspy Nice post Motion detection is relatively easy made some experiments myself What I couldn t do reliably in Flash is image recognition and motion tracking Think about the cool things one could do with a webcam if you could do decent face recognition in Actionsctript I a pretty nice demo of using hand gestures captured by a webcam to control Google Earth but I think it was a controlled environment black background etc http drawk wordpress com drawk Hey Gaspy Yeh many of these tests are in AS2 as well so a bit slow to respond mr doob has some really great webcam interactions that look good and are fast http mrdoob com postid 354 I agree facial recognition would be absolutely sweet you might be able to do this with a server involved and process the images on the back end thinking Pingback Motion Detection in Flash and C at flash und so Pingback Top Posts WordPress com http danzen wordpress com Dan Zen I have some classes in AS2 and AS3 that make it easy to capture motion http imm sheridanc on ca videomotion http drawlogic com drawk That was pretty sweet Dan good work Pingback Research links Masters Group Project 2008 Pingback Symmetri Developer Blog Webcam fun with Flash March 2008 http www soulwire co uk Justin Windle Thanks for the post I ve put together a class which helps you not only detect but track webcam motion in AS3 http blog soulwire co uk flash actionscript 3 webcam motion detection tracking It s still work in progress and may need to be adjusted for certain environments Recent Posts Unity 5 WebGL and the Plugin pocalypse Lime OpenFL Haxe Cross Platform Development Breakouts Comparison of JavaScript Game Engines via Breakout Snap svg SVG Vector Javascript Library Unity 4 2 Includes New Platforms Features Windows Phone New Micro Game Consoles TV Apps Games Controlled with Phones Tablets and Handhelds Unity 4 1 Apple TV AirPlay and the New Consoles Unity 4 Live Unity 4 Public Beta Cocos2d x C Port of Cocos2d for iOS Android Desktop Unity 3 5 Available Awesome Flash Export NaCL Export Needed Pipeline Improvements Unity 3 5 Preview Available Includes Unity to Flash Stage3D Export HTML5 Market Ready A Gift to html5 Web Developers and Web Users from

    Original URL path: http://drawlogic.com/2007/10/17/motion-detection-in-flash-as2-and-as3-and-c/ (2016-02-09)
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  • *drawlogic » detection - web, mobile, game + interactive development » detection » detection
    libspark org contributors We have also seen this heavily last year in ports of Box2D for 2d physics and other toolkits using established working code and porting that to flash now that is is mostly capable of handling the performance OpenCV Open Computer Vision Library by Intel is quite a powerful platform that allows you to do all this and now it is available in flash There are other great libraries for nearly all platforms now I have done some previous work with Aforge which is also a port of OpenCV mainly for motion detection This was always around but not until the recent performance updates and the innovation that has come with Alchemy and the thinking that goes along with that porting in libraries to flash from C C etc has allowed this to flourish in flash and thus the web The amazing new things we can do with flash by porting in existing libraries is only going to get more intense as alchemy and flash 10 are even more mainstream It is almost as if Flash will eventually just become a web renderer and simplified front end to many great toolkits that exist in more native environments like C C but with the speed and distribution access of the web with Flash Exciting times ahead Tags 3d ACTIONSCRIPT AS3 detection face FLASH flash 10 head libspark marilena MOTION opencv recognition tracking visual Posted in 3d 3D ENGINES ACTIONSCRIPT ACTIONSCRIPT3 ADOBE ALCHEMY APPLICATIONS ARCHITECT AS3 BEST OF CODE ENGINE FLASH FLEX GAMEDEV GAMES LIBRARIES MOTION OPEN SOURCE PAPERVISION PERFORMANCE PROGRAMMING RENDERING TECHNOLOGY TOOLS Uncategorized 5 Comments Recent Posts Unity 5 WebGL and the Plugin pocalypse Lime OpenFL Haxe Cross Platform Development Breakouts Comparison of JavaScript Game Engines via Breakout Snap svg SVG Vector Javascript Library Unity 4 2 Includes New Platforms Features Windows Phone New Micro Game Consoles TV Apps Games Controlled with Phones Tablets and Handhelds Unity 4 1 Apple TV AirPlay and the New Consoles Unity 4 Live Unity 4 Public Beta Cocos2d x C Port of Cocos2d for iOS Android Desktop Unity 3 5 Available Awesome Flash Export NaCL Export Needed Pipeline Improvements Unity 3 5 Preview Available Includes Unity to Flash Stage3D Export HTML5 Market Ready A Gift to html5 Web Developers and Web Users from Microsoft Silent Automatic IE Updates Onward Unreal Engine 3 Exporting to Flash 11 Stage3D Unity Exporting to Flash 3D Molehill now called Stage3D Preview Hardware Acceleration on the Web The Next Interactive Web is Materializing Microsoft s Answer to WebGL Silverlight 5 3D Hardware Acceleration XNA RageSpline for Unity 2D Spline Vector Tool cocos2d Now 1 0 and New Project cocos3d WebGL Spec 1 0 Now Final From Khronos Adobe AIR and Flash 3D API Molehill Preview Released Unity Building In Flash 3D Molehill Export Support Cocos2D Javascript Javascript Port of Cocos2D Game Engine Firefox 4 WebGL enabled Hardware Acceleration Faster Javascript WebConsole Adobe Flash Vs Unity The Near Future Of Hardware Accelerated Web Games EaselJS html5 Flash like

    Original URL path: http://drawlogic.com/tag/detection/ (2016-02-09)
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  • *drawlogic » ALCHEMY - web, mobile, game + interactive development » ALCHEMY » ALCHEMY
    in flash and now ODE compiled to run in flash using Alchemy LLVM based It is an early test but shows what could be possible Mihai Pricope has a post with sources on how he got the ODE Open Dynamics Engine a great open source physics engine for 3D running on the AVM2 Flash Player virtual machine I ve took Alchemy for a test and decided to compile ODE Open Dynamic Engine Just to add yet another physics engine to the Flash World It was a hell of a ride but I finally got to produce some bouncing balls For a still unknown reason some as 3d libraries have been very slow to render 6 translucent walls and 2 balls Papervision3D seems to move quite decent You can download the ode sources from here To recompile them do you need to have the Alchemy environment turned on Flash 10 will become mainstream shortly and with that the possibilities of using Alchemy in your projects is becoming a reality for production But what specifically can you do with Alchemy a project that helps to compile C C code into AVM2 capable files Alchemy described from Adobe With Alchemy Web application developers can now reuse hundreds of millions of lines of existing open source C and C client or server side code on the Flash Platform Alchemy brings the power of high performance C and C libraries to Web applications with minimal degradation on AVM2 The C C code is compiled to ActionScript 3 0 as a SWF or SWC that runs on Adobe Flash Player 10 or Adobe AIR 1 5 Alchemy is based on the LLVM Low Level Virtual Machine that allows new levels of code translation Maybe this can lead to more effective and performing code to run on the iPhone with flash player 10 Or some type of system that allows flash developers to code in AS3 or take projects and get them ready to run on the iPhone much like some of the Java to Cocoa compilation systems and Unity3D using mono to compile down to iPhone capable code Tags ALCHEMY AS3 C ENGINE FLASH flash10 FLEX llvm ode PHYSICS Posted in ACTIONSCRIPT ACTIONSCRIPT3 ADOBE ALCHEMY APPLICATIONS ARCHITECT AS3 DEVELOPMENT FLASH GAMEDEV GAMES LIBRARIES PAPERVISION PERFORMANCE PHYSICS PROGRAMMING RENDERING TECHNOLOGY Comments Off Pixel Bender Assembler and haXe Tools For Reading and Writing PBJ Files Thursday December 4th 2008 Nicolas Cannasse is at it again This time with a PBJ Pixel Bender File binary file reader and writer in haXe and Pixel Bender Assembler tools What this can do is create and decompile PBJ files with haXe the possibilities are limitless to how this is used including dynamic pbj file creation The latest haXe file format library contains complete support to read and write PBJ file enabling you to write Pixel Bender assembler directly in haXe then compile it on the fly into PBJ bytes which can then be saved on disk or loaded directly in Flash I

    Original URL path: http://drawlogic.com/category/alchemy/ (2016-02-09)
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