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  • *drawlogic » BEST OF - web, mobile, game + interactive development » BEST OF » BEST OF
    AS3 Flash and Java Sunday June 15th 2008 If you ever were a fan of Rebirth and Rebirth 2 this was a music kit that had two 303s a 909 and an 808 kick drum beastie says mmmmmm m m drop Well Andre Michelle has re ignited that awesomeness and upped it with the Audio Tools from hobnox This not only has the famed 808 909 and 303 conveniently covered with stickers of love but also sorts of channel mixers pedals and sweet interface that mimics the inputs and outputs as well as customization on nearly every aspect of the audio creation with these tools Use your mouse to move things around connect ins and outs and move the whole setup around This setup on about 80 bpm and a little tinkering is groovy I think I just found my new batcave evil genius code monkey theme music Andre Michelle s Blog English version of hobnox Audio Tools Direct link Rebirth nostalgia Audiotools blog Apparently Andre and Joa made some noise and now you can too Also I noticed that some of it is in java for the sound output I wonder if Adobe missed an opportunity here in audio with flash which will change probably in Flash 10 due to the Make Some Noise Adobe campaign and Tinic Uro for listening But for now have some fun It is hard to find something that doesn t sound good in the 80 90 bpm range Tags 303 909 andre AS3 AUDIO FLASH JAVA michelle mixer mod music roland Posted in ACTIONSCRIPT ACTIONSCRIPT3 APPLICATIONS ARCHITECT AS3 AUDIO BEST OF DEVELOPMENT FLASH FLEX GAMEDEV INTERFACE PROGRAMMING TECHNOLOGY 5 Comments as3Query Actionscript Port of jQuery Thursday April 24th 2008 This is older from january somehow I missed it but nitoyon has created an AS3 port of jQuery jQuery is my favorite javascript tool besides javascript itself Mootools prototype and others like mochikit are all great but jQuery was the first to do lambda chain decorating and others followed suit But having this power in as3 is a great thing selectors common access methods to properties methods etc All good stuff Again this shows the fun in as3 or ES4 based languages like Actionscript because people are porting all sorts of libraries to it If this performs I may just start using it daily TODAY For instance setting the stage align for use in full screen stage attr scaleMode noScale align TL That is too fun The only thing not cool about this is all the spam at nitoyon s blog How about a functional Tweener call function animate f Boolean void Select RoundRect elements using CSS selector RoundRect f odd even addTween rotation 90 scaleX 0 5 scaleY 0 5 time 0 6 delay 0 3 transition easeOutCubic addTween scaleX 1 scaleY 1 time 0 5 delay 0 9 transition easeOutElastic onComplete function void restore the rotation and call again this rotation 0 animate f animate false Stuff to see and try CSS Selector Demo Source code plain text 25 boxes and Tweener Source code plain text SVN http snippets libspark org svn as3 as3Query Tags ACTIONSCRIPT ACTIONSCRIPT3 AS3 cool FUNCTIONAL generators iteration jquery lambda script Posted in ACTIONSCRIPT ACTIONSCRIPT3 ALGORITHM APPLICATIONS ARCHITECT AS3 BEST OF CODE DEVELOPMENT FLASH FLEX FUNCTIONAL OPEN SOURCE PROGRAMMING TECHNOLOGY 10 Comments Box2DFlashAS3 Version 2 Released AS3 2D Physics Engine Thursday April 17th 2008 Box2dFlashAS3 has been updated to version 2 0 complete with ragdolls and Theo Jansen walkers ala APE fame Tags ape AS3 box2sflashas3 ENGINE FLASH foam motor2 PHYSICS ragdoll Posted in ACTIONSCRIPT ACTIONSCRIPT3 AS3 BEST OF DEVELOPMENT DYNAMIC FLASH FLEX GAMEDEV GAMES LIBRARIES OPEN SOURCE PERFORMANCE PHYSICS PROGRAMMING TECHNOLOGY 3 Comments AS3 Flash 3D Engine SWFZ Source Code Goes Open Source Friday April 11th 2008 Jono is giving SWFZ to science and the open source devices The SWFZ engine is one Flash 3D engine that took a different approach It is a bit early in its technique used but the author at custom media Jono has decided to float the source code out there in ghost mode no active development but not dead It is just ready to branch and others to run with it He is floating the source but I think in 1 2 years this will be the preferred method if processors and multicore parallel usage is optimized We shall see The implementation method and difference with SWFZ engine in Flash for 3d is that is is a pixel based renderer or scanline It is based on a really fun game engine called Irrlicht which has been pretty active for the last few years but is a C DirectX and OpenGL engine Since SWFZ has to run in Flash and it is a pixel renderer scanline it has some limitations currently in Flash Games and renders have to be fast to pull this off and Flash is limited by the software renderer but as computers get multiple processors and flash player gets better at this then this will be a viable option it is the same thing that limits Canvas based renderers right now One main problem with this is you can t go too full screen the biggest sizes that perform well are smaller windows 320 240 etc But if the processors can handle it it is actually more efficient when it removes overlap extra triangle drawing and painters algorithm like problems dont pop up triangle overlap when on same plane This method draws pixel by pixel but fast enough flash engines like Papervision Sandy3D and Away3D draw overlaps due to the drawing technique back to front But SWFZ still manages to pull off some amazing feats such as these demos Quake Demo Terrain Demo Yoshis Hip Hop Couzin Jono has put some great classes into SWFZ engine such as bsp parsers quake md2 parsers animated mesh and lots of great examples in porting C Irrlicht to AS3 This was a very early example of how AS3 was fun for programmers to port stuff from C or C into Flash AS3 is just fun Also be sure to check the site for more samples like an FPS game some basic ai etc Jono has been working on 3d in Flash for a while and actually this message is what shows the difference betweeen this approach and other flash engines the way Papervision Sandy and Away3D pv3d derivative make 3d in flash fast enough Painter s Algorithm and drawing skewed movieclips and textures Demos Post on Open Sourcing of Code Post on Some Unfinished Work to Build On Demo Quake Prototype Demo Terrain Download Source SWFZ Download Source Dependency FileSystem More about the Engine Some Notes The SWFZ engine Overview SWFZ engine is the result of four years of me messing with 3D in Flash I was a complete newbie to 3D so a lot of learning has happened to get to here If you re interested in 3D engines check out the resource links at the bottom of the page The Demo Model md2 format from ID s Quake2 Uses frame based animation Textured with jpeg No lighting No Gouraud Shading just plain texture Skybox Textures are just jpegs Boxes Rendering Textured Gouraud Textured Gouraud with Alpha Textured Gouraud with Quick Alpha Gouraud Shaded and the large box is just Textured Star Texture Targa tga file format AS3 classes 171 classes and interfaces Scene No lighting No collision detection SWFZ engine technology The demo only shows a small part of the capabilities of the engine In the coming weeks I will get www custommedia co nz up and running and start to post more info then Currently implement stuff New file formats supported tga Targa Image bmp Bitmap Image 3ds 3D Studio Max bsp Quake3 levels md2 Quake2 models obj Wavefront 3d object static zip Read from a zip archive all in Flash no server side scripts 3D Rendering mipmaps perspective correct texturing affine texturing Flat shading Gouraud Textured Gouraud Textured Flat Textured Two Layers Gouraud Alpha Textured Flat Alpha Textured Gouraud Alpha 3D Scene Billboards Parent Child scene nodes OctTree Skybox Static Meshes Animated Meshes Basic collision detection Scene node animators If any code is useful to you maybe drop him a donation or what would be nice if this was all setup at google code and used to be integrated into other engines Irrlicht ports are fun and there is a future in this method when processors catch up I think Tags 3d AWAY3D bsp canvas CODE FLASH FLEX md2 OPEN SOURCE PAPERVISION parse PIXEL quake randering renderer sandy3d scanline SWFZ Posted in 3d 3D ENGINES ACTIONSCRIPT ACTIONSCRIPT3 ALGORITHM ARCHITECT AS3 AWAY3D BEST OF DESIGN DEVELOPMENT EFFECTS ENGINE FLASH FLEX GAMEDEV GAMES INTERFACE LIBRARIES MOTION OPEN SOURCE PAPERVISION PERFORMANCE PIXEL PROGRAMMING RENDERING SWFZ TECHNOLOGY Comments Off AS3 Nascar Game By mr doob AS3 Flash Library Mashup Friday March 28th 2008 I have been one upped by mr doob I did a little nascar like RC pro am like prototype in march 07 when the pv3d kit showed up on my screen and I was hooked like most suceptible flashers who have longed for 3d in flash Only my version is like Nintendo64 and his is like xbox360 with updated effects and physics kits and some doob magic All these are based off of of course the original race car driver in Papervision and its creator Carlos Ulloa Adobe should be paying this man To the feature This is a sweet game by mr doob called burn and brag for Nascar Now I don t particularly like Nascar all that much but who doesn t like to peel out to some fiddlin I mainly do Nascar stuff because it is highly marketable and like the only answer most ad agencies have for getting the southern us markets it seems that and c o u n t r y mu si c must be said at a slower rate But I digress this is a perfect mix of advertisment game play fun and experience It is fast simple and playable Exactly the simplicity and smoothness needed of gameplay and playback Great ad work but it also gives something fun to do and best of all it is built in AS3 flash with a plethora of libraries from the flash as3 community The game platform is emerging fantastically in the AS3 market mrdoob used these kits to build this box2dflash for the car 2d 3d physics a modified version of papervision3D 2 0 Effects branch Tweener for the replay It would be cool to see a post on how he did the replays with tweener I imagine just a series of points collected with car state current position state and then just play them back with a call back or time delay You d have to capture alot for smooth playback without laggy movements I am working on multiplayer games with this same issue for a current project Game on The question is when will this be SOTD or SOTM at thefwa com Tags 3d ACTIONSCRIPT ACTIONSCRIPT3 AS3 box2dflashas3 EFFECTS gameplay mrdoob nascar PAPERVISION singularity tweener zupko Posted in 3d 3D ENGINES ACTIONSCRIPT ACTIONSCRIPT3 ANIMATION ARCHITECT AS3 BEST OF EFFECTS ENGINE FLASH FLEX GAMEDEV GAMES MARKET MARKETING PAPERVISION PERFORMANCE PHYSICS PROGRAMMING RENDERING TECHNOLOGY 4 Comments Flash Flex Application Proofs Adobe Launches Photoshop Express Thursday March 27th 2008 If there ever was a proof that more intense applications like word processors and image manipulation software are capable of being built and some aspects even better than their desktop counterparts with flash and flex then Scrapblog Buzzword Picnik and Photoshop Express are that in fact Photoshop Express is a direct competitor with Picnik it seems Adobe launches Photoshop Express today to add to that set that are very usable quality applications built with Flash9 Flex and most of all actionscript 3 as3 and the new AVM2 These apps just weren t possible with AS2 and with Flex they can be easily managed codebases one major problem with old skool flash actionscript is it was throwaway many times because it was so scripter specific and full of optimizations just to barely perform now these are actual code bases made by programmers and you see the results The great thing about buzzword picnik and photoshop express are that they are easy to use Flash Flex make sense in their case and they tend to mimic and use very good usability patterns There is no way an AJAX app even though I build lots of those too can come close to this integration of style usability and expected results on all browsers One important point of this article on news com mentioning this The service will go live in beta test mode on Thursday Mack said that the company intends to use the test period as a way garner feedback from customers Adobe intends to offer more features to consumers who pay a yearly fee Some planned features include a printing service more storage support for audio and other media and the ability to read additional image file types the service works with JPGs now Adobe also plans to build an offline client using AIR the Adobe Integrated Runtime so that people can edit photos offline executives said A couple things here First there is going to be an AIR version for the same experience on the web and the desktop for a major application Second flash IS limited to certain file types JPG SWF PNG GIF and a few others for sound and video So why an online photoshop is great it is still only web based photos simple edits etc Photographers and users above 72dpi in the 300 600 ranges will still be using Photoshop Users with EPS RAW etc will still have to use Photoshop until Adobe figures a way to either proxy an image and handle the real source be it another format behind the scenes Or improve the flash player to handle other raster and vector image types A project a while back we had this issue where it was a approval system of media types but the types could be PDF or EPS in addition to web image formats or on occasion other formats and it became a challenge where the content was marked up with flash Eventually it was in a div overlay so we could load in the unsupported types behind and sync them with javascript where flash was just a canvas or screen on top to put notes and markings But when it comes to editing that is different you expect to edit Also working with the real source in image manipulation is extremely important so a proxy to the real image seems unlikely a good choice except for simple web uses In any case Photoshop Express is a great web based image tool but there are limitations that prevent it from taking any large swath of share from the normal old desktop Photoshop any time soon Tags ADOBE AIR APPLICATIONS FLEX PHOTOSHOP proof Posted in ACTIONSCRIPT ACTIONSCRIPT3 ADOBE APPLICATIONS ARCHITECT AS3 BEST OF DEVELOPMENT FLASH FLEX INTERFACE MARKET PHOTOSHOP PROGRAMMING RENDERING RIA TECHNOLOGY 4 Comments AS3 Flash Isometric Engine Tuesday March 11th 2008 Just got word of this great isometric engine similar to the Alternativa engine or zenbullets but with plans for open source I checked out the demos and it looks well done and is pretty responsive Once you get to heavy lighting it can draw a little slow the cowboy becomes more John Wayne like with slow drawls but this seems like a great base for an isometric AS3 engine The author who is currently anonymous describes it as The FFilmation Engine is an AS3 isometric programing engine focused mainly on game development The aim of the project is providing a robust development platform where game designers can work on the game s details and forget about the render engine It is intended to be really usable from a real production scenario point of view Unfortunately there is no name associated with the project yet I think it would be wise to let that be known The author has some info on the level structure of files and 3 great demos Here are some features and plans for the engine Have a programming interface as small and easy as possible no matter how complex the internal code is From a software engineering point of view the OO structure may not be as correct and clean as it could have been It is not messy but several decisions where made that improved performance and simplicity at the cost of breaking some good OO programming conventions Rendering performance is a major concern when designing all the algorythms Some of them have been rewritten 4 o 5 times from scratch until one fastest enought was found If it doesn t perform well it is not usable We ve all seen several impressive actionscript demos that look really cool and invite to be used in your next project But then if the effect takes 90 of your CPU you can t build anything on top of that Graphic designers should be able to work on the application s game or not environments without any programming skills visually and with almost immediate previews of what they are doing Using the engine should be fun to some degree If you have this terrific engine and adding a wall to your dungeon means you have to write 10 lines of OO gibberish lazyness will eventually win you over If art directors can draw and place the walls and lights an floors and enemies and see them appearing onscreen you have more chances of reaching your deadline Flash has built in drawing and animation tools You should be able to take advantage of them All this is important because in reality projects depend on limited resources Resources are money and time but also the enthusiasm of indie developers or single individuals doing stuff

    Original URL path: http://drawlogic.com/category/best-of/ (2016-02-09)
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  • *drawlogic » ODE (Open Dynamics Engine) 3D Physics Engine Running on Flash Player Using Alchemy - web, mobile, game + interactive development » ODE (Open Dynamics Engine) 3D Physics Engine Running on Flash Player Using Alchemy » ODE (Open Dynamics Engine) 3D Physics Engine Running on Flash Player Using Alchemy
    Flash Platform Alchemy brings the power of high performance C and C libraries to Web applications with minimal degradation on AVM2 The C C code is compiled to ActionScript 3 0 as a SWF or SWC that runs on Adobe Flash Player 10 or Adobe AIR 1 5 Alchemy is based on the LLVM Low Level Virtual Machine that allows new levels of code translation Maybe this can lead to more effective and performing code to run on the iPhone with flash player 10 Or some type of system that allows flash developers to code in AS3 or take projects and get them ready to run on the iPhone much like some of the Java to Cocoa compilation systems and Unity3D using mono to compile down to iPhone capable code Tags ALCHEMY AS3 C ENGINE FLASH flash10 FLEX llvm ode PHYSICS This entry was posted on Saturday February 28th 2009 at 7 11 am and is filed under ACTIONSCRIPT ACTIONSCRIPT3 ADOBE ALCHEMY APPLICATIONS ARCHITECT AS3 DEVELOPMENT FLASH GAMEDEV GAMES LIBRARIES PAPERVISION PERFORMANCE PHYSICS PROGRAMMING RENDERING TECHNOLOGY You can follow any responses to this entry through the RSS 2 0 feed Both comments and pings are currently closed Comments are closed Recent Posts Unity 5 WebGL and the Plugin pocalypse Lime OpenFL Haxe Cross Platform Development Breakouts Comparison of JavaScript Game Engines via Breakout Snap svg SVG Vector Javascript Library Unity 4 2 Includes New Platforms Features Windows Phone New Micro Game Consoles TV Apps Games Controlled with Phones Tablets and Handhelds Unity 4 1 Apple TV AirPlay and the New Consoles Unity 4 Live Unity 4 Public Beta Cocos2d x C Port of Cocos2d for iOS Android Desktop Unity 3 5 Available Awesome Flash Export NaCL Export Needed Pipeline Improvements Unity 3 5 Preview Available Includes Unity to Flash Stage3D Export HTML5 Market Ready A Gift to html5 Web Developers and Web Users from Microsoft Silent Automatic IE Updates Onward Unreal Engine 3 Exporting to Flash 11 Stage3D Unity Exporting to Flash 3D Molehill now called Stage3D Preview Hardware Acceleration on the Web The Next Interactive Web is Materializing Microsoft s Answer to WebGL Silverlight 5 3D Hardware Acceleration XNA RageSpline for Unity 2D Spline Vector Tool cocos2d Now 1 0 and New Project cocos3d WebGL Spec 1 0 Now Final From Khronos Adobe AIR and Flash 3D API Molehill Preview Released Unity Building In Flash 3D Molehill Export Support Cocos2D Javascript Javascript Port of Cocos2D Game Engine Firefox 4 WebGL enabled Hardware Acceleration Faster Javascript WebConsole Adobe Flash Vs Unity The Near Future Of Hardware Accelerated Web Games EaselJS html5 Flash like Javascript Library by Grant Skinner WebGL Will Be Part of Chrome 9 Regular Releases WebSockets Now Available Across iOS Devices with 4 2 Update Adobe Illustrator AI to Canvas Exporter for html5 Adobe Demos Flash to HTML5 Conversion Tool Is Silverlight Done Microsoft Shift in Strategy to html5 Adobe Finally Hardware Accelerating Flash for 3D Impact Javascript Game Engine Demo for iOS Archives March 2014 2 December

    Original URL path: http://drawlogic.com/2009/02/28/ode-open-dynamic-engine-3d-physics-engine-running-on-flash-player-using-alchemy/ (2016-02-09)
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  • *drawlogic » ALCHEMY - web, mobile, game + interactive development » ALCHEMY » ALCHEMY
    player 10 Or some type of system that allows flash developers to code in AS3 or take projects and get them ready to run on the iPhone much like some of the Java to Cocoa compilation systems and Unity3D using mono to compile down to iPhone capable code Tags ALCHEMY AS3 C ENGINE FLASH flash10 FLEX llvm ode PHYSICS Posted in ACTIONSCRIPT ACTIONSCRIPT3 ADOBE ALCHEMY APPLICATIONS ARCHITECT AS3 DEVELOPMENT FLASH GAMEDEV GAMES LIBRARIES PAPERVISION PERFORMANCE PHYSICS PROGRAMMING RENDERING TECHNOLOGY Comments Off Pixel Bender Assembler and haXe Tools For Reading and Writing PBJ Files Thursday December 4th 2008 Nicolas Cannasse is at it again This time with a PBJ Pixel Bender File binary file reader and writer in haXe and Pixel Bender Assembler tools What this can do is create and decompile PBJ files with haXe the possibilities are limitless to how this is used including dynamic pbj file creation The latest haXe file format library contains complete support to read and write PBJ file enabling you to write Pixel Bender assembler directly in haXe then compile it on the fly into PBJ bytes which can then be saved on disk or loaded directly in Flash I plan to have much more on Pixel Bender shaders in flash and Adobe Alchemy compile other languages to which is a very cool technology that involves LLVM that Nicolas also has lots of great input on Tags ACTIONSCRIPT ADOBE ALCHEMY AS3 bender PIXEL Posted in ACTIONSCRIPT ACTIONSCRIPT3 ADOBE ALCHEMY APPLICATIONS ARCHITECT AS3 EFFECTS ENGINE OPEN SOURCE PERFORMANCE PIXEL PIXEL BENDER PROGRAMMING TECHNOLOGY TOOLS VIRTUAL MACHINES Comments Off Recent Posts Unity 5 WebGL and the Plugin pocalypse Lime OpenFL Haxe Cross Platform Development Breakouts Comparison of JavaScript Game Engines via Breakout Snap svg SVG Vector Javascript Library Unity 4 2 Includes New Platforms Features Windows Phone New Micro Game Consoles TV Apps Games Controlled with Phones Tablets and Handhelds Unity 4 1 Apple TV AirPlay and the New Consoles Unity 4 Live Unity 4 Public Beta Cocos2d x C Port of Cocos2d for iOS Android Desktop Unity 3 5 Available Awesome Flash Export NaCL Export Needed Pipeline Improvements Unity 3 5 Preview Available Includes Unity to Flash Stage3D Export HTML5 Market Ready A Gift to html5 Web Developers and Web Users from Microsoft Silent Automatic IE Updates Onward Unreal Engine 3 Exporting to Flash 11 Stage3D Unity Exporting to Flash 3D Molehill now called Stage3D Preview Hardware Acceleration on the Web The Next Interactive Web is Materializing Microsoft s Answer to WebGL Silverlight 5 3D Hardware Acceleration XNA RageSpline for Unity 2D Spline Vector Tool cocos2d Now 1 0 and New Project cocos3d WebGL Spec 1 0 Now Final From Khronos Adobe AIR and Flash 3D API Molehill Preview Released Unity Building In Flash 3D Molehill Export Support Cocos2D Javascript Javascript Port of Cocos2D Game Engine Firefox 4 WebGL enabled Hardware Acceleration Faster Javascript WebConsole Adobe Flash Vs Unity The Near Future Of Hardware Accelerated Web Games EaselJS html5 Flash like Javascript Library by Grant

    Original URL path: http://drawlogic.com/tag/alchemy/ (2016-02-09)
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  • *drawlogic » ode - web, mobile, game + interactive development » ode » ode
    flash developers to code in AS3 or take projects and get them ready to run on the iPhone much like some of the Java to Cocoa compilation systems and Unity3D using mono to compile down to iPhone capable code Tags ALCHEMY AS3 C ENGINE FLASH flash10 FLEX llvm ode PHYSICS Posted in ACTIONSCRIPT ACTIONSCRIPT3 ADOBE ALCHEMY APPLICATIONS ARCHITECT AS3 DEVELOPMENT FLASH GAMEDEV GAMES LIBRARIES PAPERVISION PERFORMANCE PHYSICS PROGRAMMING RENDERING TECHNOLOGY Comments Off Recent Posts Unity 5 WebGL and the Plugin pocalypse Lime OpenFL Haxe Cross Platform Development Breakouts Comparison of JavaScript Game Engines via Breakout Snap svg SVG Vector Javascript Library Unity 4 2 Includes New Platforms Features Windows Phone New Micro Game Consoles TV Apps Games Controlled with Phones Tablets and Handhelds Unity 4 1 Apple TV AirPlay and the New Consoles Unity 4 Live Unity 4 Public Beta Cocos2d x C Port of Cocos2d for iOS Android Desktop Unity 3 5 Available Awesome Flash Export NaCL Export Needed Pipeline Improvements Unity 3 5 Preview Available Includes Unity to Flash Stage3D Export HTML5 Market Ready A Gift to html5 Web Developers and Web Users from Microsoft Silent Automatic IE Updates Onward Unreal Engine 3 Exporting to Flash 11 Stage3D Unity Exporting to Flash 3D Molehill now called Stage3D Preview Hardware Acceleration on the Web The Next Interactive Web is Materializing Microsoft s Answer to WebGL Silverlight 5 3D Hardware Acceleration XNA RageSpline for Unity 2D Spline Vector Tool cocos2d Now 1 0 and New Project cocos3d WebGL Spec 1 0 Now Final From Khronos Adobe AIR and Flash 3D API Molehill Preview Released Unity Building In Flash 3D Molehill Export Support Cocos2D Javascript Javascript Port of Cocos2D Game Engine Firefox 4 WebGL enabled Hardware Acceleration Faster Javascript WebConsole Adobe Flash Vs Unity The Near Future Of Hardware Accelerated Web

    Original URL path: http://drawlogic.com/tag/ode/ (2016-02-09)
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  • *drawlogic » Mini Javascript Version of Papervision3D-like Engine with Canvas (Pseudo 3d with 2d) - web, mobile, game + interactive development » Mini Javascript Version of Papervision3D-like Engine with Canvas (Pseudo 3d with 2d) » Mini Javascript Version of Papervision3D-like Engine with Canvas (Pseudo 3d with 2d)
    product 0 if vAd 0 vCd 1 vAd 1 vCd 0 culling 0 continue if color polygon g fillStyle uv 0u g beginPath g moveTo poss 0 x poss 0 y g lineTo poss 1 x poss 1 y g lineTo poss 2 x poss 2 y g fill continue var vA uv 1u uv 0u uv 1v uv 0v var vB uv 2u uv 0u uv 2v uv 0v vA 0 w vA 1 h vB 0 w vB 1 h m 11 vA 0 m 12 vA 1 m 21 vB 0 m 22 vB 1 var im m getInvert if im continue var a im 11 vAd 0 im 12 vBd 0 var b im 21 vAd 0 im 22 vBd 0 var c im 11 vAd 1 im 12 vBd 1 var d im 21 vAd 1 im 22 vBd 1 var wu uv 0u w var hv uv 0v h var du wu a hv b var dv wu c hv d g save g beginPath g moveTo poss 0 x poss 0 y g lineTo poss 1 x poss 1 y g lineTo poss 2 x poss 2 y g clip g transform a c b d poss 0 x du poss 0 y dv bounds var bx wu wu vA 0 wu vB 0 var by hv hv vA 1 hv vB 1 bx sort P3D num cmp by sort P3D num cmp var bw bx 2 bx 0 var bh by 2 by 0 if bx 0 bw w 1 bw if by 0 bh h 1 bh if bx 0 1 bx 0 bw if by 0 1 by 0 bh g drawImage this texture bx 0 by 0 bw bh bx 0 by 0 bw bh if shade clr g fillStyle shade clr g fillRect bx 0 by 0 bw bh g restore function Vec3 x y z this x x 0 this y y 0 this z z 0 Vec3 prototype zero function this x this y this z 0 sub function v this x v x this y v y this z v z return this add function v this x v x this y v y this z v z return this copyFrom function v this x v x this y v y this z v z return this norm function return Math sqrt this x this x this y this y this z this z normalize function var nrm Math sqrt this x this x this y this y this z this z if nrm 0 this x nrm this y nrm this z nrm return this smul function k this x k this y k this z k return this dpWith function v return this x v x this y v y this z v z cp function v w this x w y v z w z v y this y w z v x w x v z this z w x v y w y v x return this toString function return this x this y this z function M44 cpy if cpy this copyFrom cpy else this ident M44 prototype ident function this 12 this 13 this 14 0 this 21 this 23 this 24 0 this 31 this 32 this 34 0 this 41 this 42 this 43 0 this 11 this 22 this 33 this 44 1 return this copyFrom function m this 11 m 11 this 12 m 12 this 13 m 13 this 14 m 14 this 21 m 21 this 22 m 22 this 23 m 23 this 24 m 24 this 31 m 31 this 32 m 32 this 33 m 33 this 34 m 34 this 41 m 41 this 42 m 42 this 43 m 43 this 44 m 44 return this transVec3 function out x y z out 0 x this 11 y this 21 z this 31 this 41 out 1 x this 12 y this 22 z this 32 this 42 out 2 x this 13 y this 23 z this 33 this 43 out 3 x this 14 y this 24 z this 34 this 44 transVec3Rot function out x y z out 0 x this 11 y this 21 z this 31 out 1 x this 12 y this 22 z this 32 out 2 x this 13 y this 23 z this 33 perspectiveLH function vw vh z near z far this 11 2 0 z near vw this 12 0 this 13 0 this 14 0 this 21 0 this 22 2 z near vh this 23 0 this 24 0 this 31 0 this 32 0 this 33 z far z far z near this 34 1 this 41 0 this 42 0 this 43 z near z far z near z far this 44 0 return this lookAtLH function aUp aFrom aAt var aX new Vec3 var aY new Vec3 var aZ new Vec3 aAt x aAt y aAt z aZ sub aFrom normalize aX cp aUp aZ normalize aY cp aZ aX this 11 aX x this 12 aY x this 13 aZ x this 14 0 this 21 aX y this 22 aY y this 23 aZ y this 24 0 this 31 aX z this 32 aY z this 33 aZ z this 34 0 this 41 aFrom dpWith aX this 42 aFrom dpWith aY this 43 aFrom dpWith aZ this 44 1 return this mul function A B this 11 A 11 B 11 A 12 B 21 A 13 B 31 A 14 B 41 this 12 A 11 B 12 A 12 B 22 A 13 B 32 A 14 B 42 this 13 A 11 B 13 A 12 B 23 A 13 B 33 A 14 B 43 this 14 A 11 B 14 A 12 B 24 A 13 B 34 A 14 B 44 this 21 A 21 B 11 A 22 B 21

    Original URL path: http://drawlogic.com/2009/02/18/mini-javascript-version-of-papervision3d-with-canvas-pseudo-3d-with-2d/ (2016-02-09)
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  • *drawlogic » japan - web, mobile, game + interactive development » japan » japan
    Plugin pocalypse Lime OpenFL Haxe Cross Platform Development Breakouts Comparison of JavaScript Game Engines via Breakout Snap svg SVG Vector Javascript Library Unity 4 2 Includes New Platforms Features Windows Phone New Micro Game Consoles TV Apps Games Controlled with Phones Tablets and Handhelds Unity 4 1 Apple TV AirPlay and the New Consoles Unity 4 Live Unity 4 Public Beta Cocos2d x C Port of Cocos2d for iOS Android Desktop Unity 3 5 Available Awesome Flash Export NaCL Export Needed Pipeline Improvements Unity 3 5 Preview Available Includes Unity to Flash Stage3D Export HTML5 Market Ready A Gift to html5 Web Developers and Web Users from Microsoft Silent Automatic IE Updates Onward Unreal Engine 3 Exporting to Flash 11 Stage3D Unity Exporting to Flash 3D Molehill now called Stage3D Preview Hardware Acceleration on the Web The Next Interactive Web is Materializing Microsoft s Answer to WebGL Silverlight 5 3D Hardware Acceleration XNA RageSpline for Unity 2D Spline Vector Tool cocos2d Now 1 0 and New Project cocos3d WebGL Spec 1 0 Now Final From Khronos Adobe AIR and Flash 3D API Molehill Preview Released Unity Building In Flash 3D Molehill Export Support Cocos2D Javascript Javascript Port of Cocos2D Game Engine Firefox 4 WebGL enabled Hardware Acceleration Faster Javascript WebConsole Adobe Flash Vs Unity The Near Future Of Hardware Accelerated Web Games EaselJS html5 Flash like Javascript Library by Grant Skinner WebGL Will Be Part of Chrome 9 Regular Releases WebSockets Now Available Across iOS Devices with 4 2 Update Adobe Illustrator AI to Canvas Exporter for html5 Adobe Demos Flash to HTML5 Conversion Tool Is Silverlight Done Microsoft Shift in Strategy to html5 Adobe Finally Hardware Accelerating Flash for 3D Impact Javascript Game Engine Demo for iOS Archives March 2014 2 December 2013 1 November 2013 1 July 2013

    Original URL path: http://drawlogic.com/tag/japan/ (2016-02-09)
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  • *drawlogic » papervision3d - web, mobile, game + interactive development » papervision3d » papervision3d
    fluid like for research a snapshot of the state of fluid and water effects in 3d in flash Ralph Hauwert of course one of the original pv3d team members posted some great samples on water effects on 3d objects in Papervision 3D Of course the papervision list spawned this discussion from another great post on water simulation in papervision and away3d by Exey Panteleev Also some other water like effects from Fabrice Closier and the notorious mrdoob Ralph s Water Effect Demos Water Ball Experiment 1 Water Ball 2 cpu burner alert Hey look the water ball is smiling at you Exey Panteleev s Water Simulation PV3D Simulation source Away3D Simulation source Some other Water Like Fluid Effects mrdoob fluid visualisation effect like wata away3d temple fabrice Water is hard in flash Fluid dynamics will probably have to be cheated but it is still looking pretty good The amount of processor usage depends on how real you want it to look If you are looking to make some agua with x the y AND the z in Flash or Flex these are a good place to start Tags 3d ACTIONSCRIPT ACTIONSCRIPT3 AS3 AWAY3D FLASH PAPERVISION papervision3d sandy3d water Posted in 3d 3D ENGINES ACTIONSCRIPT ACTIONSCRIPT3 AS3 AWAY3D EFFECTS ENGINE FLASH FLEX GAMEDEV MOTION OPEN SOURCE PAPERVISION PIXEL PROGRAMMING RENDERING TECHNOLOGY VISUALIZATION 6 Comments Recent Posts Unity 5 WebGL and the Plugin pocalypse Lime OpenFL Haxe Cross Platform Development Breakouts Comparison of JavaScript Game Engines via Breakout Snap svg SVG Vector Javascript Library Unity 4 2 Includes New Platforms Features Windows Phone New Micro Game Consoles TV Apps Games Controlled with Phones Tablets and Handhelds Unity 4 1 Apple TV AirPlay and the New Consoles Unity 4 Live Unity 4 Public Beta Cocos2d x C Port of Cocos2d for iOS Android Desktop Unity 3 5 Available Awesome Flash Export NaCL Export Needed Pipeline Improvements Unity 3 5 Preview Available Includes Unity to Flash Stage3D Export HTML5 Market Ready A Gift to html5 Web Developers and Web Users from Microsoft Silent Automatic IE Updates Onward Unreal Engine 3 Exporting to Flash 11 Stage3D Unity Exporting to Flash 3D Molehill now called Stage3D Preview Hardware Acceleration on the Web The Next Interactive Web is Materializing Microsoft s Answer to WebGL Silverlight 5 3D Hardware Acceleration XNA RageSpline for Unity 2D Spline Vector Tool cocos2d Now 1 0 and New Project cocos3d WebGL Spec 1 0 Now Final From Khronos Adobe AIR and Flash 3D API Molehill Preview Released Unity Building In Flash 3D Molehill Export Support Cocos2D Javascript Javascript Port of Cocos2D Game Engine Firefox 4 WebGL enabled Hardware Acceleration Faster Javascript WebConsole Adobe Flash Vs Unity The Near Future Of Hardware Accelerated Web Games EaselJS html5 Flash like Javascript Library by Grant Skinner WebGL Will Be Part of Chrome 9 Regular Releases WebSockets Now Available Across iOS Devices with 4 2 Update Adobe Illustrator AI to Canvas Exporter for html5 Adobe Demos Flash to HTML5 Conversion Tool Is Silverlight Done Microsoft Shift

    Original URL path: http://drawlogic.com/tag/papervision3d/ (2016-02-09)
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  • *drawlogic » Box2D based Javascript 2D Physics Engine called Box2DJS - web, mobile, game + interactive development » Box2D based Javascript 2D Physics Engine called Box2DJS » Box2D based Javascript 2D Physics Engine called Box2DJS
    recommended to copy the header part of this file or index html including the downloaded zip file Utilizing Box2D APIs simulate the newton world as you like The Box2DJS APIs are completely same as those of Box2DFlashAS3 Please refer information about it Also the speed of your javascript engine makes a big difference just like the AS2 AVM1 to the AS3 AVM2 virtual machines Chrome is much faster than FF3 Video of Box2DJS in Chrome Video of Box2DJS in FF3 Tags 2d AS3 FLASH JAVASCRIPT PHYSICS prototype web This entry was posted on Wednesday February 18th 2009 at 1 31 pm and is filed under ANIMATION DEVELOPMENT ENGINE GAMEDEV GAMES JAVASCRIPT LIBRARIES OPEN SOURCE PHYSICS TECHNOLOGY You can follow any responses to this entry through the RSS 2 0 feed Both comments and pings are currently closed http mrdoob com Mr doob I ve been working with it for a month I m awaiting for my experiments to be released S As soon as they get released I ll bring an improvement of it to the table http drawk com drawk mrdoob sweet I cannot wait to see what you can make with it It is definitely still slower and more lethargic than as3 versions but definitely nice in Chrome and maybe possible of some cool creations Pingback 2D Physics Engine called Box2DJS JigishThakar com Recent Posts Unity 5 WebGL and the Plugin pocalypse Lime OpenFL Haxe Cross Platform Development Breakouts Comparison of JavaScript Game Engines via Breakout Snap svg SVG Vector Javascript Library Unity 4 2 Includes New Platforms Features Windows Phone New Micro Game Consoles TV Apps Games Controlled with Phones Tablets and Handhelds Unity 4 1 Apple TV AirPlay and the New Consoles Unity 4 Live Unity 4 Public Beta Cocos2d x C Port of Cocos2d for iOS Android Desktop Unity 3 5 Available Awesome Flash Export NaCL Export Needed Pipeline Improvements Unity 3 5 Preview Available Includes Unity to Flash Stage3D Export HTML5 Market Ready A Gift to html5 Web Developers and Web Users from Microsoft Silent Automatic IE Updates Onward Unreal Engine 3 Exporting to Flash 11 Stage3D Unity Exporting to Flash 3D Molehill now called Stage3D Preview Hardware Acceleration on the Web The Next Interactive Web is Materializing Microsoft s Answer to WebGL Silverlight 5 3D Hardware Acceleration XNA RageSpline for Unity 2D Spline Vector Tool cocos2d Now 1 0 and New Project cocos3d WebGL Spec 1 0 Now Final From Khronos Adobe AIR and Flash 3D API Molehill Preview Released Unity Building In Flash 3D Molehill Export Support Cocos2D Javascript Javascript Port of Cocos2D Game Engine Firefox 4 WebGL enabled Hardware Acceleration Faster Javascript WebConsole Adobe Flash Vs Unity The Near Future Of Hardware Accelerated Web Games EaselJS html5 Flash like Javascript Library by Grant Skinner WebGL Will Be Part of Chrome 9 Regular Releases WebSockets Now Available Across iOS Devices with 4 2 Update Adobe Illustrator AI to Canvas Exporter for html5 Adobe Demos Flash to HTML5 Conversion Tool Is Silverlight Done

    Original URL path: http://drawlogic.com/2009/02/18/box2d-based-javascript-2d-physics-engine-called-box2djs/ (2016-02-09)
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