archive-com.com » COM » D » DRAWLOGIC.COM

Total: 771

Choose link from "Titles, links and description words view":

Or switch to "Titles and links view".
  • *drawlogic » MICROSOFT - web, mobile, game + interactive development » MICROSOFT » MICROSOFT
    this helps soon Ryan Gavin Microsoft s senior director for Internet Explorer pointed out several benefits The overall security of the Windows user community will be improved as outdated browsers are replaced developers can focus their attention on building sites using modern web code and those who surf with IE will be able to enjoy the full Beauty of the Web Browsers that silently update like Chrome are the best model but automatic software updates are also good html5 is on soon when this kicks in across the world it seems Microsoft plans to do this at different times around the world And so from now on Internet Explorer will quietly update itself just as Windows does Starting in January users in Australia and Brazil will be the begin receiving automatic IE updates Microsoft will then gradually extend coverage to other parts of the world as time goes on This news comes on the same day that Chrome 15 is now the most used browser in the world IE9 could take the top spot for a while if all IE versions move to IE9 as IE is still 40 of the world share in browsers for all versions Ship it html5 has entered the arena officially And so it begins source from geek com microsoft Tags browser html html5 ie ie9 MICROSOFT TECHNOLOGY Posted in STANDARDS TECHNOLOGY 4 Comments Hardware Acceleration on the Web The Next Interactive Web is Materializing Saturday July 2nd 2011 Interactive on the web is changing at a rapid clip The path of the next wave of ineractive and gaming on the web is beginning to materialize WebGL Canvas grouped with html5 are final and providing new landscapes to draw on and new ways to make levels to beat Most browsers and platforms are supporting this technology Tools like Three js make that very fun Mozilla Firefox Chrome and Safari are including WebGL canvas and mostly hardware accelerated making Javascript an even more powerful glue of the web Adobe is going low level with Flash Molehill 3D and hardware acceleration platform that companies like Unity will be including as an export target Microsoft has finally laid out their plans Silverlight is alive with Silverlight 5 3D powered by XNA any surprise guess it isn t dead and hardware acceleration throughout Internet Explorer this appears to be Microsoft s version of the future Plugins like Flash Unity Silverlight others will continue to push the bounds cross platform where standards cement the technology behind it for a platform to reach the next innovative step Mobile has blown up the scene with native and low level focus causing web platforms to also go low level for more performance thanks to Apple and now Android Native languages like C C and Objective C came roaring back as the hardware was reset a bit back to late 90s early 2000s processor and graphics power However with mobile and cpu cost on platform as service system native will stay more over the coming years Games interactive and entertainment projects and apps are going to be even more fun New opportunities all over the place Game on Tags 3d acceleration ADOBE browser canvas chrome firefox GAMEDEV GAMES hardware acceleration html5 MICROSOFT SILVERLIGHT three js unity web webgl xna Posted in INTERACTIVE TECHNOLOGY 1 Comment Microsoft s Answer to WebGL Silverlight 5 3D Hardware Acceleration XNA Wednesday May 18th 2011 Microsoft has finally laid out their plans Silverlight is alive with Silverlight 5 3D powered by XNA any surprise guess it isn t dead and hardware acceleration throughout Internet Explorer for canvas html5 focus apparently aloongside Silverlight for deeper graphical needs or changes It was originally outlined back in April at MIX 2011 but it shows their path and answer to WebGL Canvas and standards for interactive and game development on the web plus I have been busy on two titles one for iOS and one for both iOS and Android gotta say it is nice to see how fast your app gets posted to Android store compared to iOS There are some nice examples of toolkits being developed such as Balder 3D and JigLibX pulled from this experiment Pick it up and try Silverlight 5 with 3D XNA out Silverlight 5 Beta Developer Runtime for Windows Silverlight 5 Beta Developer Runtime for Mac Silverlight 5 Beta SDK WCF RIA Services for Silverlight 5 Beta We might have to wait a while for Moonlight to catch up on this one guess that would take an OpenGL rendering layer like WebGL Tags 3d INTERACTIVE MICROSOFT SILVERLIGHT web Posted in 3D ENGINES INTERACTIVE TECHNOLOGY 3 Comments Is Silverlight Done Microsoft Shift in Strategy to html5 Friday October 29th 2010 Silverlight launched in 2007 to compete with Flash as a rich media and internet app toolkit Microsoft had failed before with Liquid Motion competing with Flash back in late 90 s early 2000 s Now over 10 years later Silverlight might be dying as a technology that was another competitor to Flash due to poor timing and lack of committment Now Microsoft has all but confirmed that Silverlight is losing steam I asked Bob Muglia the Microsoft President in charge of the company s server and tools business that very question and got what I consider to be the clearest answer yet about how Microsoft is evolving its Silverlight strategy Silverlight is our development platform for Windows Phone he said Silverlight also has some sweet spots in media and line of business applications he said But when it comes to touting Silverlight as Microsoft s vehicle for delivering a cross platform runtime our strategy has shifted Muglia told me Silverlight will continue to be a cross platform solution working on a variety of operating system browser platforms going forward he said But HTML is the only true cross platform solution for everything including Apple s iOS platform Muglia said Silverlight was launched as a competitor to the Flash Flex framework and competing with Flash video most of all This was before the H 264 battles right when the mobile scene blew up and changed the game immensely It was actually nice when it launched because it pushed Adobe on Flash and Flex Flex was even later merged into the Flash brand to help it be more consistent like Silverlight This was good for the whole interactive space Microsoft is now going with an HTML5 strategy The odd thing is that the Windows Phone is entirely Silverlight driven no html5 support So is Microsoft going to leave their new mobile platfform high and dry due to this change in strategy It just seems so short sighted and reactionary over at MSFT that everything is wavering Who s developing just silverlight for just Windows Phone The timing of them stating this couldn t be worse for Windows Phone Microsoft s html5 strategy is hardware accelerated something that Silverlight only partially has like Flash though Adobe is changing that It is apparent that mobile has changed even the rich internet applications game as well as gaming in that we are back to multiplatform native apps and non browser plugins for web content mobile devices support no web browser plugins at all let alone Flash or Silverlight Still for the next 2 3 years limitations in hardware on mobile devices prevents anything software rendered to be fast including html5 canvas and svg if there is no hardware acceleration and due to this slowness not able to compare compete to compiled native apps that do have hardware access This has forced Adobe and now Microsoft to change their strategies to get through it We may see a resurgence of Flash and Silverlight like plugins on mobile browsers but not for years The only real place we see Silverlight is over at Netflix maybe they will go html5 video or Flash video and on Microsoft shop client apps It appears with no support from Microsoft it will fall out of favor faster Microsoft developers are usually forced to go with what Microsoft is recommending as much of it is sold through a business channel rather than developers now It is good html5 and standards will be more prevalent in that ecosystem as long as they don t start marginalizing it to proprietary elements But if you step back and see the rumors a week ago that Microsoft might be interested in Adobe the mobile surge and strategy shifts at Microsoft it seems to send out a clarion call that Silverlight is over or the credits are about to roll The mobile surge standards native hardware acceleration and cross platform aims of current market leaders we have the new game again It doesn t appear like Silverlight was or will be a success Tags acceleration ADOBE FLASH hardware html5 MICROSOFT phone SILVERLIGHT windows Posted in NET ADOBE APPLICATIONS MICROSOFT TECHNOLOGY 7 Comments Silverlight 3 Beta Released With 3D Planes Pixel Shader Effects Hardware Acceleration and More Wednesday March 18th 2009 The interactive space is blowing up with releases of really good iterations of software Just this week the iPhone 3 0 SDK was announced and available for download for developers Unity3D 2 5 was released with a windows development capability was previously mac only and now Silverlight 3 is making some waves as it was released at MIX09 with the Moonlight open source mono version hopefully not too far behind There are a few things that piqued my interest in Silverlight 3 beta notes and that is hardware acceleration on video 3d canvas and pixel effects unclear if these are hardware accelerated like shaders or pixel bender similar to filters and with the possibility to write effects similar to shaders or Adobe s Pixel Bender pbx shaders Support for Higher Quality Video Audio With support for native H 264 Advanced Audio Coding AAC Audio live and on demand IIS7 Smooth Streaming full HD 720p playback and an extensible decoder pipeline Silverlight 3 brings rich full screen stutter free media experiences to the desktop New and enhanced media features in Silverlight 3 include Live and on demand true HD 720p Smooth Streaming IIS Media Services formerly IIS Media Pack an integrated HTTP media delivery platform features Smooth Streaming which dynamically detects and seamlessly switches in real time the video quality of a media file delivered to Silverlight based on local bandwidth and CPU conditions More format choice In addition to native support for VC 1 WMA Silverlight 3 now offers users native support for MPEG 4 based H 264 AAC Audio enabling content distributors to deliver high quality content to a wide variety of computers and devices True HD playback in full screen Leveraging graphics processor unit GPU hardware acceleration Silverlight experiences can now be delivered in true full screen HD 720p Extensible media format support With the new Raw AV pipeline Silverlight can easily support a wide variety of third party codecs Audio and video can be decoded outside the runtime and rendered in Silverlight extending format support beyond the native codecs Industry leading content protection Silverlight DRM Powered by PlayReady Content Protection enables protected in browser experiences using AES encryption or Windows Media DRM Empowering Richer Experiences Silverlight 3 contains new 3D graphics animation features hardware accelerated effects and text improvements that enable designers and developers to create next generation Web visuals Additional features include Perspective 3D Graphics Silverlight 3 allows developers and designers to apply content to a 3D plane Users can rotate or scale live content in space without writing any additional code Other effects include creating a queue in 3D and transitions Pixel Shader effects These software based effects include blur and drop shadow In addition you can also write your own effect Effects can be applied to any graphical content An example would be to make a button appear depressed on rollover you could use a drop shadow effect on the pressed visual state Bitmap Caching Silverlight 3 dramatically improves the rendering performance of applications by allowing users to cache vector content text and controls into bitmaps This feature is useful for background content and for content which needs to scale without making changes to its internal appearance New Bitmap API With Silverlight 3 developers can now write pixels to a bitmap Thus they can build a photo editor to do red eye correction perform edits on scanned documents or create specials effects for cached bitmaps from elements on the screen Themed application support Developers can now theme applications by applying styles to their Silverlight 3 applications and changing them at runtime Additionally developers can cascade styles by basing them on each other Animation Effects Silverlight 3 provides new effects such as spring and bounce These make animation more natural Developers can also now develop their own mathematical functions to describe an animation Enhanced control skinning Silverlight 3 provides easier skinning capabilities by keeping a common set of controls external from an application This allows the sharing of styles and control skins between different applications Improved text rendering font support Silverlight 3 allows far more efficient rendering and rapid animation of text Applications also load faster by enabling the use of local fonts Improving Rich Internet Application Productivity New features include 60 controls with source code Silverlight 3 is packed with over 60 high quality fully skinnable and customizable out of the box controls such as charting and media new layout containers such as dock and viewbox and controls such as autocomplete treeview and datagrid The controls come with nine professional designed themes and the source code can be modified recompiled or utilized as is Other additions include multiple selection in listbox controls file save dialog making it easier to write files and support for multiple page applications with navigation Deep Linking Silverlight 3 includes support for deep linking which enables bookmarking a page within a RIA Search Engine Optimization SEO Silverlight 3 enables users to solve the SEO related challenges posed by RIAs By utilizing business objects on the server together with ASP NET controls and site maps users can automatically mirror database driven RIA content into HTML that is easily indexed by the leading search engines Enhanced Data Support Silverlight 3 delivers Element to Element binding UI designers use binding between two UI properties to create compelling UI experiences Silverlight now enables property binding to CLR objects and other UI components via XAML for instance binding a slider value to the volume control of a media player Data Forms The Data Form control provides support for layout of fields validation updating and paging through data New features for data validation which automatically catch incorrect input and warn the user with built in validation controls Support for business objects on both client and server with n Tier data support Easily load sort filter and page data with added support for working with data Includes a new built in CollectionView to perform a set of complex operations against server side data A new set of NET RIA services supports these features on the server Improved performance through Application library caching which reduces the size of applications by caching framework on the client in order to improve rendering performance Enhanced Deep Zoom allows users to fluidly navigate through larger image collections by zooming Binary XML allows communication with the server to be compressed greatly increasing the speed at which data can be exchanged Local Connection This feature allows communication between two Silverlight applications on the client side without incurring a server roundtrip for instance a chart in one control can communicate with a datagrid in another Advanced Accessibility Features Silverlight 3 is the first browser plug in to provide access to all system colors allowing partially sighted people to make changes such as high contrast color schemes for ease of readability by using familiar operating system controls Out of Browser Capabilities The new out of browser experience in Silverlight 3 enables users to place their favorite Silverlight applications directly onto their PC and Mac with links on the desktop and start menu all without the need to download an additional runtime or browser plug in Further the new experience enables Silverlight applications to work whether the computer is connected to the Internet or not a radical improvement to the traditional Web experience Features include Life outside the browser Silverlight applications can now be installed to and run from the desktop as lightweight web companions Thus users can take their favorite Web applications with them regardless of whether they are connected to the Internet or not Desktop shortcuts and start menu support Silverlight applications can be stored on any PC or Mac computer s desktop with links in the start menu and applications folder and so are available with one click access Safe and secure Leveraging the security features of the NET Framework Silverlight applications run inside a secure sandbox with persistent isolated storage These applications have most of the same security restrictions as traditional web apps and so can be trusted without security warnings or prompts minimizing user interruptions Smooth installation Because Silverlight applications are stored in a local cache and do not require extra privileges to run the installation process is quick and efficient Auto update Upon launch Silverlight applications can check for new versions on the server and automatically update if one is found Internet connectivity detection Silverlight applications can now detect whether they have Internet connectivity and can react intelligently including caching a users data until their connection is restored The great news is we have all major companies about software mobile and the web are focused on interactive development If you are an interactive developer with programming skills and design skills this is the time Adobe Microsoft Apple even Google with Chrome javascript engine ineteractive focused and others are all on development that suits needs and requires skills of people that know the interactive and web platforms and are able to develop the best solution with the best technology for that solution The programming depth is

    Original URL path: http://drawlogic.com/tag/microsoft/ (2016-02-09)
    Open archived version from archive

  • *drawlogic » ouya - web, mobile, game + interactive development » ouya » ouya
    the New Consoles Thursday March 14th 2013 Unity 4 1 is out Although this blog appears to have become a release watch for Unity it is because Unity has been nailing it Apple TV AirPlay This 4 1 update that brings AirPlay to Unity games is a big leap in the new consoles allowing many more games to easily stream to the big screen AirPlay support Unity 4 1 brings you full multi screen AirPlay support iOS device users running version 4 3 or later can use AirPlay to stream content direct to their HDTV What s more with AirPlay they can use their iPad or iPhone as a game controller running and controlling the game from their iOS handheld device whilst watching the action unfold on the big screen Read more about Unity for iOS here Apple TV and AirPlay streaming Ouya Steambox buzz and probably a Play device soon chromebox or buy up Oyua and more are bringing a big change to the openness of console tv game development Everywhere games you take with you and new consoles really This is a huge change in that sea Native apps on the devices will also improve this new perception a s soon as Apple TV SDK is updated for apps the other important part of this system it will be a game changer for tv apps games Apple is allegedly planning a special event for March that could introduce a software development kit SDK for the Apple TV according to a research note to investors from Jefferies analyst Peter Misek Basically an SDK would allow developers to start submitting applications that would be optimized for your television screen and available for purchase via Apple TV It could be the start of a whole new era of TV and even gaming by some predictions Just like chronically incorrect Piper Jaffray analyst Gene Munster Misek is under the assumption that Apple will eventually release a television set which is what the SDK would pave the way for He also expects the fabled Apple television set will have a screen size in the range of 42 inches to 55 inches that costs about 1 500 And while Misek doesn t expect Apple to mention the TV set at the rumored March event he does anticipate that the Apple TV SDK will be available in September or October of this year Read more at http venturebeat com 2013 02 13 apple tv sdk launch date lXSIOTAYkr3qb6G8 99 AirPlay has always been possible and TV Out on Apple devices since they added it but Airplay for apps and games is a big change for consoles Having that easily accessible for many game developers Regarding apps on the actual Apple TV device h opefully Apple does launch the SDK this year and it isn t false hope like before but when Unity3D adds support for AirPlay it gets interesting Lots of other games have this but it will be more common Gaming in your living

    Original URL path: http://drawlogic.com/tag/ouya/ (2016-02-09)
    Open archived version from archive

  • *drawlogic » ps4 - web, mobile, game + interactive development » ps4 » ps4
    The new big consoles in Sony PS4 Nintendo WiiU and the XBox One are also launching this year or have launched WiiU The smart ones are allowing self publishing as that will grow their games and fun factor by allowing indies small and medium sized companies to play again So far Microsoft is the only company not embracing the open self publish model that will sell more hardware and software strange considering they are about developers developers developers and were one of the first to allow indies on the platform albeit in a flawed way Both Apple Microsoft and possibly Google are the only companies that really have the hardware software OS and the ability to publish games to handheld phones pods tablets desktop OS OSX Windows and now consoles soon Apple TV and XBox But only Apple is embracing openness across all Google will also hopefully not duplicating the Google games limited market debacle Let s hope Microsoft changes tune again on XBox One and allows self publishing instead of only approved developers and let the market decide on good games Old Skool Arcade Fun Pure Play The best part of all this is game creation and playing is going back to the fun factor times of arcade and early web games where experimentation and fun factor is the main goal Even John Carmack agrees mobile focuses on pure play I was really happy that when mobile came along with the more pure games they didn t have to be a 50 game that had man centuries in them Carmack tells Ars Technica You can have these small things that cost people a couple bucks I don t have a lot of free time and I don t have 50 hours for Skyrim That s not to take anything away from the massive titles but it s great to have this broad spectrum of gaming Carmack added Tags appletv consoles GAMEDEV google MICROSOFT ouya ps4 sony TECHNOLOGY xboxone Posted in GAMEDEV TECHNOLOGY Comments Off Recent Posts Unity 5 WebGL and the Plugin pocalypse Lime OpenFL Haxe Cross Platform Development Breakouts Comparison of JavaScript Game Engines via Breakout Snap svg SVG Vector Javascript Library Unity 4 2 Includes New Platforms Features Windows Phone New Micro Game Consoles TV Apps Games Controlled with Phones Tablets and Handhelds Unity 4 1 Apple TV AirPlay and the New Consoles Unity 4 Live Unity 4 Public Beta Cocos2d x C Port of Cocos2d for iOS Android Desktop Unity 3 5 Available Awesome Flash Export NaCL Export Needed Pipeline Improvements Unity 3 5 Preview Available Includes Unity to Flash Stage3D Export HTML5 Market Ready A Gift to html5 Web Developers and Web Users from Microsoft Silent Automatic IE Updates Onward Unreal Engine 3 Exporting to Flash 11 Stage3D Unity Exporting to Flash 3D Molehill now called Stage3D Preview Hardware Acceleration on the Web The Next Interactive Web is Materializing Microsoft s Answer to WebGL Silverlight 5 3D Hardware Acceleration XNA RageSpline for Unity 2D Spline

    Original URL path: http://drawlogic.com/tag/ps4/ (2016-02-09)
    Open archived version from archive

  • *drawlogic » sony - web, mobile, game + interactive development » sony » sony
    The new big consoles in Sony PS4 Nintendo WiiU and the XBox One are also launching this year or have launched WiiU The smart ones are allowing self publishing as that will grow their games and fun factor by allowing indies small and medium sized companies to play again So far Microsoft is the only company not embracing the open self publish model that will sell more hardware and software strange considering they are about developers developers developers and were one of the first to allow indies on the platform albeit in a flawed way Both Apple Microsoft and possibly Google are the only companies that really have the hardware software OS and the ability to publish games to handheld phones pods tablets desktop OS OSX Windows and now consoles soon Apple TV and XBox But only Apple is embracing openness across all Google will also hopefully not duplicating the Google games limited market debacle Let s hope Microsoft changes tune again on XBox One and allows self publishing instead of only approved developers and let the market decide on good games Old Skool Arcade Fun Pure Play The best part of all this is game creation and playing is going back to the fun factor times of arcade and early web games where experimentation and fun factor is the main goal Even John Carmack agrees mobile focuses on pure play I was really happy that when mobile came along with the more pure games they didn t have to be a 50 game that had man centuries in them Carmack tells Ars Technica You can have these small things that cost people a couple bucks I don t have a lot of free time and I don t have 50 hours for Skyrim That s not to take anything away from the massive titles but it s great to have this broad spectrum of gaming Carmack added Tags appletv consoles GAMEDEV google MICROSOFT ouya ps4 sony TECHNOLOGY xboxone Posted in GAMEDEV TECHNOLOGY Comments Off Recent Posts Unity 5 WebGL and the Plugin pocalypse Lime OpenFL Haxe Cross Platform Development Breakouts Comparison of JavaScript Game Engines via Breakout Snap svg SVG Vector Javascript Library Unity 4 2 Includes New Platforms Features Windows Phone New Micro Game Consoles TV Apps Games Controlled with Phones Tablets and Handhelds Unity 4 1 Apple TV AirPlay and the New Consoles Unity 4 Live Unity 4 Public Beta Cocos2d x C Port of Cocos2d for iOS Android Desktop Unity 3 5 Available Awesome Flash Export NaCL Export Needed Pipeline Improvements Unity 3 5 Preview Available Includes Unity to Flash Stage3D Export HTML5 Market Ready A Gift to html5 Web Developers and Web Users from Microsoft Silent Automatic IE Updates Onward Unreal Engine 3 Exporting to Flash 11 Stage3D Unity Exporting to Flash 3D Molehill now called Stage3D Preview Hardware Acceleration on the Web The Next Interactive Web is Materializing Microsoft s Answer to WebGL Silverlight 5 3D Hardware Acceleration XNA RageSpline for Unity 2D Spline

    Original URL path: http://drawlogic.com/tag/sony/ (2016-02-09)
    Open archived version from archive

  • *drawlogic » TECHNOLOGY - web, mobile, game + interactive development » TECHNOLOGY » TECHNOLOGY
    objects to improve performance and memory management Culling of 3D objects outside of the camera frustum is automatic based on pluggable customizable object bounding volumes Automatic ordering and grouping of 3D objects minimizes OpenGL state changes and improves rendering performance Pluggable sorters allow easy customization of object sorting ordering and grouping for optimal application performance Automatic OpenGL state machine shadowing means that the OpenGL functions are invoked only when a state really has changed thereby reducing OpenGL engine calls and increasing OpenGL throughput Sophisticated math library eliminates the need to use OpenGL ES function calls for matrix mathematics Fully documented API written entirely in familiar Objective C No need to switch to C or C to work with 3D artifacts Extensive logging framework to trace program execution including all OpenGL ES function calls Includes demo applications and Xcode templates to get you up and running quickly Learn cocos3d You can learn more about writing 3D iOS applications using cocos3d by referring to cocos3d homepage cocos3d Programming Guide cocos3d API Demo applications in the Demos folder in your cocos3d distribution cocos3d Development Roadmap cocos3d Forum cocos3d Importing Converting COLLADA to POD Tags cocos2d cocos3d GAMEDEV ios mac objective c TECHNOLOGY Posted in 3D ENGINES GAMEDEV GAMES Comments Off EA Using Unity 3D for Tiger Woods Online Saturday September 26th 2009 Electronic Arts is using Unity 3D to develop Tiger Woods Online The game is currently in beta It was announced that they were using the engine in June on their blog but only on the reposted version here not the original post where the engine was just deemed new technology This is a major shift in the game industry and how it is being expanded into online properties that rival or better the console and desktop versions through online communities Quake Live from id software uses their own system that wraps existing games originally developed by Gaim Theory then bought by id Software and instant action technology from garage games that runs instant action All these systems have provided us browser based triple AAA style gaming fun It looks like that movement will continue as more and more game companies and publishers see the valid capabilities of Unity 3D to deliver when you need really deeply immersive 3d experiences in the browser Also other systems like Torque 3D Quake Live technology and more will be seeing this trend continue when it comes to games online It is also becoming a choice for online web based 3d MMOs such as Fusion Fall and Marvel Super Hero Squad Shogun Gamer interview with EA about Unity3D EA Blog Post About Tiger Woods Online Unity 3D blog post about this Tags based browser DEVELOPMENT ea experience game GAMEDEV instant action live online quake TECHNOLOGY tiger torque unity unity 3d unity3d woods Posted in 3d 3D ENGINES 14 Comments Silverlight 3 Beta Released With 3D Planes Pixel Shader Effects Hardware Acceleration and More Wednesday March 18th 2009 The interactive space is blowing up with releases of really good iterations of software Just this week the iPhone 3 0 SDK was announced and available for download for developers Unity3D 2 5 was released with a windows development capability was previously mac only and now Silverlight 3 is making some waves as it was released at MIX09 with the Moonlight open source mono version hopefully not too far behind There are a few things that piqued my interest in Silverlight 3 beta notes and that is hardware acceleration on video 3d canvas and pixel effects unclear if these are hardware accelerated like shaders or pixel bender similar to filters and with the possibility to write effects similar to shaders or Adobe s Pixel Bender pbx shaders Support for Higher Quality Video Audio With support for native H 264 Advanced Audio Coding AAC Audio live and on demand IIS7 Smooth Streaming full HD 720p playback and an extensible decoder pipeline Silverlight 3 brings rich full screen stutter free media experiences to the desktop New and enhanced media features in Silverlight 3 include Live and on demand true HD 720p Smooth Streaming IIS Media Services formerly IIS Media Pack an integrated HTTP media delivery platform features Smooth Streaming which dynamically detects and seamlessly switches in real time the video quality of a media file delivered to Silverlight based on local bandwidth and CPU conditions More format choice In addition to native support for VC 1 WMA Silverlight 3 now offers users native support for MPEG 4 based H 264 AAC Audio enabling content distributors to deliver high quality content to a wide variety of computers and devices True HD playback in full screen Leveraging graphics processor unit GPU hardware acceleration Silverlight experiences can now be delivered in true full screen HD 720p Extensible media format support With the new Raw AV pipeline Silverlight can easily support a wide variety of third party codecs Audio and video can be decoded outside the runtime and rendered in Silverlight extending format support beyond the native codecs Industry leading content protection Silverlight DRM Powered by PlayReady Content Protection enables protected in browser experiences using AES encryption or Windows Media DRM Empowering Richer Experiences Silverlight 3 contains new 3D graphics animation features hardware accelerated effects and text improvements that enable designers and developers to create next generation Web visuals Additional features include Perspective 3D Graphics Silverlight 3 allows developers and designers to apply content to a 3D plane Users can rotate or scale live content in space without writing any additional code Other effects include creating a queue in 3D and transitions Pixel Shader effects These software based effects include blur and drop shadow In addition you can also write your own effect Effects can be applied to any graphical content An example would be to make a button appear depressed on rollover you could use a drop shadow effect on the pressed visual state Bitmap Caching Silverlight 3 dramatically improves the rendering performance of applications by allowing users to cache vector content text and

    Original URL path: http://drawlogic.com/tag/technology/ (2016-02-09)
    Open archived version from archive

  • *drawlogic » xboxone - web, mobile, game + interactive development » xboxone » xboxone
    The new big consoles in Sony PS4 Nintendo WiiU and the XBox One are also launching this year or have launched WiiU The smart ones are allowing self publishing as that will grow their games and fun factor by allowing indies small and medium sized companies to play again So far Microsoft is the only company not embracing the open self publish model that will sell more hardware and software strange considering they are about developers developers developers and were one of the first to allow indies on the platform albeit in a flawed way Both Apple Microsoft and possibly Google are the only companies that really have the hardware software OS and the ability to publish games to handheld phones pods tablets desktop OS OSX Windows and now consoles soon Apple TV and XBox But only Apple is embracing openness across all Google will also hopefully not duplicating the Google games limited market debacle Let s hope Microsoft changes tune again on XBox One and allows self publishing instead of only approved developers and let the market decide on good games Old Skool Arcade Fun Pure Play The best part of all this is game creation and playing is going back to the fun factor times of arcade and early web games where experimentation and fun factor is the main goal Even John Carmack agrees mobile focuses on pure play I was really happy that when mobile came along with the more pure games they didn t have to be a 50 game that had man centuries in them Carmack tells Ars Technica You can have these small things that cost people a couple bucks I don t have a lot of free time and I don t have 50 hours for Skyrim That s not to take anything away from the massive titles but it s great to have this broad spectrum of gaming Carmack added Tags appletv consoles GAMEDEV google MICROSOFT ouya ps4 sony TECHNOLOGY xboxone Posted in GAMEDEV TECHNOLOGY Comments Off Recent Posts Unity 5 WebGL and the Plugin pocalypse Lime OpenFL Haxe Cross Platform Development Breakouts Comparison of JavaScript Game Engines via Breakout Snap svg SVG Vector Javascript Library Unity 4 2 Includes New Platforms Features Windows Phone New Micro Game Consoles TV Apps Games Controlled with Phones Tablets and Handhelds Unity 4 1 Apple TV AirPlay and the New Consoles Unity 4 Live Unity 4 Public Beta Cocos2d x C Port of Cocos2d for iOS Android Desktop Unity 3 5 Available Awesome Flash Export NaCL Export Needed Pipeline Improvements Unity 3 5 Preview Available Includes Unity to Flash Stage3D Export HTML5 Market Ready A Gift to html5 Web Developers and Web Users from Microsoft Silent Automatic IE Updates Onward Unreal Engine 3 Exporting to Flash 11 Stage3D Unity Exporting to Flash 3D Molehill now called Stage3D Preview Hardware Acceleration on the Web The Next Interactive Web is Materializing Microsoft s Answer to WebGL Silverlight 5 3D Hardware Acceleration XNA RageSpline for Unity 2D Spline

    Original URL path: http://drawlogic.com/tag/xboxone/ (2016-02-09)
    Open archived version from archive

  • *drawlogic » GAMEDEV - web, mobile, game + interactive development » GAMEDEV » GAMEDEV
    2011 Recently cocos2d iphone reached version 1 0 and they have started a new cocos3d project cocos2d is a great objective c engine for iOS development and Mac development It has it s limitations but for small 2d based games with physics or platformers with sprites it rocks It has made it to 1 0 and many games are made with it on the Appstore Unity and Cocos2D make up a good portion of the games in terms of engines used on the Apple Appstore for small to midsize game studios and indies 2500 games are made with cocos2d cocos3d cocos2d is getting a 3d extension in cocos3d for using 3d mesh models etc Currently it only imports POD models but this could be good for smaller isometric 3d games or 2d using 3d models It is early so this will take some time to mature but good news for improving engine performance needed to handle 3d This could easily become the most popular used 3d engine made with objective c as cocos2d has done with 2d there aren t many pure objective c game engines The one downfall is multi platform even though Objective C is fun Unless it is solely a iOS or Mac title then going with a multi platform engine or a custom C engine and using Android NDK and an Objective C wrapper on iOS is best for port economics and performance That can also be used as desktop and other platforms this way But for iOS development cocos2D is great cocos3d Features Some of the key features of cocos3d are highlighted in the following list Seamless integration with cocos2d Rendering of all 3D model objects occurs within a special cocos2d layer which fits seamlessly into the cocos2d node hierarchy allowing 2D nodes such as controls labels and health bars to be drawn under over or beside 3D model objects Pluggable loading framework for 3D models exported from familiar 3D editors such as Blender 3ds Max or Cheetah3D or through industry standard 3D object files such as Collada or PowerVR POD or even from your own customized object file formats Imported 3D models can include animation sequences 3D model objects can be arranged in sophisticated structural assemblies allowing child objects to be moved and oriented relative to their parent structure 3D models cameras and lighting can be manipulated and animated using familiar cocos2d CCActions allowing you to quickly and easily control the dynamics of your 3D world in a familiar and easy to use programming paradigm 3D objects can be covered with dynamic materials and textures to create rich realistic imagery Mesh data can be shared between 3D objects thereby saving precious device memory Mesh data can freely and automatically use OpenGL vertex buffer objects to improve performance and memory management Culling of 3D objects outside of the camera frustum is automatic based on pluggable customizable object bounding volumes Automatic ordering and grouping of 3D objects minimizes OpenGL state changes and improves rendering performance Pluggable sorters allow easy customization of object sorting ordering and grouping for optimal application performance Automatic OpenGL state machine shadowing means that the OpenGL functions are invoked only when a state really has changed thereby reducing OpenGL engine calls and increasing OpenGL throughput Sophisticated math library eliminates the need to use OpenGL ES function calls for matrix mathematics Fully documented API written entirely in familiar Objective C No need to switch to C or C to work with 3D artifacts Extensive logging framework to trace program execution including all OpenGL ES function calls Includes demo applications and Xcode templates to get you up and running quickly Learn cocos3d You can learn more about writing 3D iOS applications using cocos3d by referring to cocos3d homepage cocos3d Programming Guide cocos3d API Demo applications in the Demos folder in your cocos3d distribution cocos3d Development Roadmap cocos3d Forum cocos3d Importing Converting COLLADA to POD Tags cocos2d cocos3d GAMEDEV ios mac objective c TECHNOLOGY Posted in 3D ENGINES GAMEDEV GAMES Comments Off Cocos2D Javascript Javascript Port of Cocos2D Game Engine Sunday January 16th 2011 Cocos2D has been ported to run in javascript and called cocos2d javascript by Ryan Williams Cocos2D is a game engine similar to Flash in that it is a 2d engine but it natively renders to OpenGL ES Cocos2D iphone was originally a port of Cocos2D a python game engine But the similarities to Flash and DisplayObjects Nodes Sprites Scenes Layers etc This helps to port games over fairly quickly or start in productive in cocos2D Having this in javascript is a great thing It runs on html5 canvas javascript What is cocos2d javascript Cocos2d javascript is a 2D game graphics engine based on cocos2d iphone but designed to run in the web browser It uses the latest features available in HTML 5 allowing real time rendering of 2D graphics without the need for plug ins such as Adobe Flash While HTML 5 is still new and not fully supported across all browsers it won t be long before the vast majority of web users are able to enjoy all that it offers When this time comes cocos2d javascript will be an excellent way to develop games and applications To see a small sample of what is on offer please check out the demo section cocos2d engines are now available on almost all platforms so if you are building a 2d game and need a 2d engine typically with Box2D physics cocos2d offers lots of ways to get the game out there with some porting work cocos2d javascript web c ocos2D javascript site cocos2d javascript at github cocos2d javascript docs demos Sprites Tile Maps Jump n Run Mario demo Breakout demo cocos2d iphone mobile cocos2d iphone site objective c cocos2d android 1 java cocos2d android java cocos2d original python desktop cocos2d site cocos2d python download cocos2d other cocos2d x c C port for win iphone android ndk Similar to cocos2d andengine android java Tags canvas cocos2d cocos2d iphone cocos2d javascript GAMEDEV html5 JAVASCRIPT Posted in GAMEDEV TECHNOLOGY 4 Comments Handheld and Console Gaming is Changing How Apple is Changing It Wednesday September 1st 2010 Apple and other mobile platforms like Android might change the big three in gaming consoles faster than people think Gamasutra has an article about Apple s assault on the gaming industry Besides recently becoming the most popular configuration in the entire iPod lineup the iPod Touch has become the most popular portable game player in the world Jobs chimed The iPod Touch outsells Nintendo and Sony portable game players combined It has over 50 percent market share for both the U S and worldwide Small caveat is that the DS still has the most units but that will only last for a month or two more DS 125m iOS devices 120m PSP 62m Game sales DS 718m games sold PSP 252m iOS games 1 5B games and entertainment But as far as devices Apple will surpass Nintendo this quarter as Apple handily beats them each month currently source I believe that the Apple TV is also a notch in the future to console gaming replacing the console with a thin client that can be controlled by handheld devices such as iOS devices This may or may not happen but I think it will and it may be an Apple TV feature in the next year or two The Apple TV is an iOS device However as Mike Capps commented to Gamasutra in our interview immediately following the event Right now I can display from my iPad to my Apple TV on a big screen TV How far away are we from That s my game console and it s displaying wirelessly to my television set It s not far away What will that mean What form will it take How soon will it come All unanswerable But Sony Nintendo and even Microsoft are all officially on notice as of today Do consoles anchored to a TV suddenly seem like the old way To the argument that the Appstore is full of bad games it is but it is also the secret to their success Apple built a platform and let indies in Apple was very critisized about their approval process but Playstation XBOX Nintendo Wii Nintendo DS Sony PSP all have more harsh approval processes and dont even let indies begin developing until they approve The result is higher quality games on the latter devices however it is the same problem the web brought I think that was Nintendo and Sony s downfall in that they didn t jump on the downloadable store AND allow indies in There are lots of fart apps that come with allowing almost everything but you also get stuff like Angry Birds Monster Dash Real Racing 2XL Gameloft etc I d rather let everything in and let the charts decide what is best rather than it be a closed market to indies from even trying But that comes with lower quality games for the most part except those standouts that might have been rejected on Nintendo or Sony platforms 99 of the Appstore is crap but 1 is awesome that 1 might be bigger than the quality games that make it to the PSP or DS Tags apple appletv console ds GAMEDEV GAMES gaming handheld psp Posted in 3d GAMEDEV MARKET PROGRAMMING RENDERING 6 Comments Chromium to Hardware Accelerate Rendering Using GPU including WebGL Canvas and the Last Mile Final Pass Friday August 27th 2010 Chromium is moving to GPU hardware accelerate rendering all types of web content as much as possibly with their latest efforts For some time now there s been a lot of work going on to overhaul Chromium s graphics system New APIs and markup like WebGL and 3D CSS transforms are a major motivation for this work but it also lets Chromium begin to take advantage of the GPU to speed up its entire drawing model including many common 2D operations such as compositing and image scaling As a lot of that work has been landing in tip of tree Chromium lately we figured it was time for a primer The primer they are looking at is not just rendering the content made in WebGL CSS3 3d transformations and more but the entire final pass of the output This leads to some very interesting years ahead in browsers With Chromium IE9 Firefox and Safari all now with aspects of hardware rendering and acceleration via the GPU anyone not doing GPU acceleration is seemingly behind the curve that seemed to start in 2007ish to a culmination of today s latest browsers After these layers are rendered there s still a crucial last step to blend them all onto a single page as quickly as possible Performing this last step on the CPU would have erased most of the performance gains achieved by accelerating individual layers so Chromium now composites layers on the GPU when run with the enable accelerated compositing flag Web content will get really interesting over the next couple years Even basic computers now have a GPU and bottom of 32MB video memory Why aren t we using those GPUs as much as possible for web content and web games The time of software rendering might be coming to an end now that processors seem to have topped out and the bottom level computer is capable of handling a decent amount of video memory It will be easier to justify useful graphics acceleration with a better user experience when we can take advantage of all the computer device has to offer Chromium Blog post about this development Differences between Chrome and Chromium the project behind Chrome Tags acceleration browser chrome chromium google gpu hardware Posted in 3d 3D ENGINES DEVELOPMENT ENGINE GAMEDEV GAMES PERFORMANCE PIXEL PROGRAMMING RENDERING STANDARDS TECHNOLOGY USER EXPERIENCE Comments Off Google Talking To Game Devs About Creating Facebook Competitor and Interesting Comment by Mark DeLoura from Google Thursday July 29th 2010 On the web based gaming front Google looks to be making a gaming site to compete with Facebook only kicking the gaming up a notch By the comment from Mark DeLoura head of developer advocate for Google gaming it appears they he also favor going 3d or native client with WebGL or Unity wrapped in the native client Check the comment by Mark DeLoura on the gamasutra post regarding the rumored Google Me Facebook like gaming social site I think Flash will continue to be a very viable platform The Flash toolset is pretty frickin amazing and there are a ton of happy Flash developers out there and great games galore I would like to see higher fidelity 3D content on the web though It s been a dream of many people going back to VRML days WebGL and Native Client are two solutions to this that will be integrated into the Chrome browser At Google I O we talked about Unity running inside of Native Client which combines the hardware acceleration and security of Native Client with the fantastic toolset and runtime from Unity It s peanut butter and chocolate well for me This is a platform I m really excited about for 3D web games Indeed peanut butter and chocolate is mighty tasty Tags facebook FLASH game GAMEDEV google native client unity web webgl Posted in 3D ENGINES GAMEDEV GAMES MARKET TECHNOLOGY Comments Off andengine Android 2D Open GL ES Game Engine Similar to cocos2d iphone for iOS Saturday July 24th 2010 A sweet engine for getting started with Android game development is the andengine 2D OpenGL ES engine This is very simple and compares with cocos2d iphone for iOS development in 2D with OpenGL ES They both support a wide range of 2d techniques with an OpenGL renderer Some great videos are posted on the andengine google code page showing a box2D example multiplayer example and more Mobile games are on slower hardware similar to later 90 s computers so native is a great way to go for 3d and 2d game development because of this limitation at the current time and well into the next few years Take this time to learn you some native gamedev andengine isn t native directly as it is Java based but compiled with the Dalvik JIT virtual machine Another way to go native on Android is the Android NDK which allows C and C andengine download at google code andengine examples at google code andengine blog Mercurial repository at google code cocos2d android port of cocos2d iphone with BSD license rokon android is another BSD licensed android game engine The engine also has extensions that can be easily added and some great ones exist already AndEngine Live Wallpaper Extension AndEngine MOD Player Extension AndEngine Multiplayer Extension AndEngine MultiTouch Extension AndEngine Physics Box2D Extension AndEngine Augmented Reality Extension Tags 2d andengine android cocos2d cocos2d iphone ENGINE GAMEDEV ios OPENGL opengl es Posted in 3D ENGINES GAMEDEV MOBILE OPEN SOURCE PROGRAMMING TECHNOLOGY 1 Comment Torque 3D Released Saturday October 3rd 2009 Torque 3D is out of beta and officially released to the world Torque was one of the first indie affordable game engines and they continue that work at Garage Games with a web enabled Torque 3D output much like the Unity 3D player The pipeline is not yet as streamlined as as Unity 3D as Torque has many legacy formats and components such as DTS models DIF interiors and DSQ animation files that are specific to the Torque Engine But they have added support for COLLADA models and the community is strong for Torque 3D Also since Torque 3D is built on an older engine but updated for modern uses the file formats and loading is streamlined for low poly and web based games that need small asset sizes but still have quality Like Unity 3D there are many paths to truly get your game published and available to many platforms from desktop on Windows and Mac to web players in all major browsers and iPhone Wii and XBox with more This is an amazing time in game development When I initially got into heavier game development in early 2003 after moving from Half life to Unreal and then the affordable Torque there were two major things missing a web player export and a good editor with intellisense Torque 3D provides the web player export and Torsion is a great IDE for TorqueScript beyond using Visual Studio or XCode for C source editing Some really nice tools include the River Editor and Road and Path editor that complement the great terrain editor and scene and asset editors that make production fairly quick in the Torque tool chain Road and Path Editor Road and Path Editor Torque 3D from TorquePowered on Vimeo River Editor River Editor Torque 3D from TorquePowered on Vimeo The good news is there is now two quality toolsets in Unity 3D and Torque that for about 1500 you can get a good pipeline and engine that will enable you to create great immersive games for many platforms and the web If you got the skills the platforms are there to get your game out to the world whichever platform you choose Similarly to the Flash vs Silverlight vs Canvas progress with competition in this area it will keep both platforms innovating and supporting developers needs first For more immersive games that require hardware rendering beyond Flash capabilities Unity 3D and Torque 3D are now here for your creations Tags 3d GAMEDEV torque TORQUE 3D unity unity 3d unity3d Posted in 3d 3D ENGINES GAMEDEV GAMES 5 Comments WebGL Announced Javascript Controlled OpenGL Standard is Now Official at Khronos Group Who Runs OpenGL OpenVG OpenGL ES Saturday August 8th 2009 So many cool and useful technologies are unveiled at SIGGRAPH every year this year at SIGGRAPH 2009 was no different Khronos Group behind the new guidance of OpenGL OpenGL ES OpenCL OpenVG COLLADA etc came another big announcement about hardware rendering within the

    Original URL path: http://drawlogic.com/category/gamedev/ (2016-02-09)
    Open archived version from archive

  • *drawlogic » Unity 4.1, Apple TV, AirPlay and the New Consoles - web, mobile, game + interactive development » Unity 4.1, Apple TV, AirPlay and the New Consoles » Unity 4.1, Apple TV, AirPlay and the New Consoles
    Apple TV SDK will be available in September or October of this year Read more at http venturebeat com 2013 02 13 apple tv sdk launch date lXSIOTAYkr3qb6G8 99 AirPlay has always been possible and TV Out on Apple devices since they added it but Airplay for apps and games is a big change for consoles Having that easily accessible for many game developers Regarding apps on the actual Apple TV device h opefully Apple does launch the SDK this year and it isn t false hope like before but when Unity3D adds support for AirPlay it gets interesting Lots of other games have this but it will be more common Gaming in your living room with tablets essentially the WiiU is becoming more a reality Lots of fun ideas for multiplayer switching airplay streams for spectating and more Yes tablets and pads might be more expensive but the game markets are entirely different and tablets phones pods etc are all challenging both traditional console markets and traditional handheld markets and their pricing Get started in Unity 4 1 with some help from AngryAnt AngryAnt s DeviceDisplay sample on porting screen out to AirPlay in unity gist Unity also updated the Memory Profiler which is excellent the profiling tools are getting better and in combination with XCode Profiling embedded is getting easier to iterate on Developers more than ever need to make multiplatform games and support iOS Android possibly Windows Phone new console markets and the web html5 webgl unity flash and desktop Win Mac that exist and are still quite large Lots of opportunity ahead in disruption Unity is in the apex Tags AirPlay apple Apple TV consoles ouya sdk tv unity unity3d This entry was posted on Thursday March 14th 2013 at 4 14 pm and is filed under 3D ENGINES TECHNOLOGY You can follow any responses to this entry through the RSS 2 0 feed Both comments and pings are currently closed Comments are closed Recent Posts Unity 5 WebGL and the Plugin pocalypse Lime OpenFL Haxe Cross Platform Development Breakouts Comparison of JavaScript Game Engines via Breakout Snap svg SVG Vector Javascript Library Unity 4 2 Includes New Platforms Features Windows Phone New Micro Game Consoles TV Apps Games Controlled with Phones Tablets and Handhelds Unity 4 1 Apple TV AirPlay and the New Consoles Unity 4 Live Unity 4 Public Beta Cocos2d x C Port of Cocos2d for iOS Android Desktop Unity 3 5 Available Awesome Flash Export NaCL Export Needed Pipeline Improvements Unity 3 5 Preview Available Includes Unity to Flash Stage3D Export HTML5 Market Ready A Gift to html5 Web Developers and Web Users from Microsoft Silent Automatic IE Updates Onward Unreal Engine 3 Exporting to Flash 11 Stage3D Unity Exporting to Flash 3D Molehill now called Stage3D Preview Hardware Acceleration on the Web The Next Interactive Web is Materializing Microsoft s Answer to WebGL Silverlight 5 3D Hardware Acceleration XNA RageSpline for Unity 2D Spline Vector Tool cocos2d Now 1 0 and

    Original URL path: http://drawlogic.com/2013/03/14/unity-4-1-apple-tv-airplay-and-the-new-consoles/ (2016-02-09)
    Open archived version from archive



  •