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  • *drawlogic » fms - web, mobile, game + interactive development » fms » fms
    OpenFL Haxe Cross Platform Development Breakouts Comparison of JavaScript Game Engines via Breakout Snap svg SVG Vector Javascript Library Unity 4 2 Includes New Platforms Features Windows Phone New Micro Game Consoles TV Apps Games Controlled with Phones Tablets and Handhelds Unity 4 1 Apple TV AirPlay and the New Consoles Unity 4 Live Unity 4 Public Beta Cocos2d x C Port of Cocos2d for iOS Android Desktop Unity 3 5 Available Awesome Flash Export NaCL Export Needed Pipeline Improvements Unity 3 5 Preview Available Includes Unity to Flash Stage3D Export HTML5 Market Ready A Gift to html5 Web Developers and Web Users from Microsoft Silent Automatic IE Updates Onward Unreal Engine 3 Exporting to Flash 11 Stage3D Unity Exporting to Flash 3D Molehill now called Stage3D Preview Hardware Acceleration on the Web The Next Interactive Web is Materializing Microsoft s Answer to WebGL Silverlight 5 3D Hardware Acceleration XNA RageSpline for Unity 2D Spline Vector Tool cocos2d Now 1 0 and New Project cocos3d WebGL Spec 1 0 Now Final From Khronos Adobe AIR and Flash 3D API Molehill Preview Released Unity Building In Flash 3D Molehill Export Support Cocos2D Javascript Javascript Port of Cocos2D Game Engine Firefox 4 WebGL enabled Hardware Acceleration Faster Javascript WebConsole Adobe Flash Vs Unity The Near Future Of Hardware Accelerated Web Games EaselJS html5 Flash like Javascript Library by Grant Skinner WebGL Will Be Part of Chrome 9 Regular Releases WebSockets Now Available Across iOS Devices with 4 2 Update Adobe Illustrator AI to Canvas Exporter for html5 Adobe Demos Flash to HTML5 Conversion Tool Is Silverlight Done Microsoft Shift in Strategy to html5 Adobe Finally Hardware Accelerating Flash for 3D Impact Javascript Game Engine Demo for iOS Archives March 2014 2 December 2013 1 November 2013 1 July 2013 1 June 2013

    Original URL path: http://drawlogic.com/tag/fms/ (2016-02-09)
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  • *drawlogic » RED5 - web, mobile, game + interactive development » RED5 » RED5
    not have well particularly in the easier control of objects and importing all types of files such as ASE WRL and 3ds in addition to COLLADA which other 3d engines like PV3d and Away3d support although it has been slower in the past 3 0 may change that Sandy 3D engine main features are Flash player 7 to 9 compatibility Both MTASC and Macromedia compilers compliant for AS2 and Flash CS3 and FlexBuilder for AS3 versions Several 3D primitives allowing fast and parameterized object creation without any 3D modelisation knowledge Advanced and easy object management allowing some fantastic possibilities during your creations scaling rotation translation tween etc Advanced camera management rotation motion on linear or bezier curve path movements etc Complex object loading thanks to the ASE and WRL files parser but also Collada and 3DS files for AS3 files generated by several 3D object modeling packages such as 3D Studio Max or Blender Material system to easily change your objects appearance Several material are available allowing to create transparent faces bitmap texture and video texture as webcam video stream Managment of Flash filters bringing some very nice visual effects Red5 is the best multi user media server out there right now and it is built with Java The cool and probably most interesting part is Sandy combined with Red5 to create multi user environments in 3d for flash There have been experiments with this and many attempts at this and is being done but an open source kit that does this is very helpful and these are two great flash toolkits in Sandy and Red5 Download Sandy Sandy 3 0 announcement post Introduction to the RedSandy project and SVN Installing the Red5 Engine application Security Considerations Sandy 3 0 Technotes Get your game on Getting started video with Sandy 3 0 with a wise robot youtube http www youtube com watch v vPz4VwIlrQg Posted in 3d 3D ENGINES 3DSMAX ACTIONSCRIPT ACTIONSCRIPT3 APPLICATIONS ARCHITECT AS2 AS3 BASEPLANE BEST OF CODE DEVELOPMENT ENGINE FLASH FLEX GAMEDEV GAMES LIBRARIES MARKET MULTI USER NEWS OPEN SOURCE PAPERVISION PROGRAMMING RED5 RIA SANDY TECHNOLOGY TOOLS VIDEO 6 Comments Open Source Flash Conference attend online Thursday June 14th 2007 Open Source Flash Conference June 15th UPDATE Change In Time The second Open Source Flash Conference will be held on June 15th The conference will start by 11 00 am Eastern Time This conference is completely free and to attend you only need a computer the internet and flash installed on your computer http osflash org blog 2007 06 12 open source flash conference june 15th Recorded Sessions Aral Balkan Keynote Speech https breeze itap purdue edu p53406718 Ralph Hauwert Papervision 3D https breeze itap purdue edu p83105421 Aral Balkan SWX https breeze itap purdue edu p62103321 Nicolas Cannasse Haxe Programming Language https breeze itap purdue edu p22188329 Firdosh Tangri ASWing Component Framework https breeze itap purdue edu p20838194 John Grden The Red5 Project https breeze itap purdue edu p20388149 Igor Costa Flex Applications using Flex 2

    Original URL path: http://drawlogic.com/category/red5/ (2016-02-09)
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  • *drawlogic » AS3 SoundManager Class for Flash Updated for Tweener - web, mobile, game + interactive development » AS3 SoundManager Class for Flash Updated for Tweener » AS3 SoundManager Class for Flash Updated for Tweener
    same as they appear on http evolve reintroducing com 2008 07 15 news as3 soundmanager so the impatient can repair the relevant code from there Also What is the license on this file http drawk com drawk ok fixed sorry about that the parser clipped it at http evolve reintroducing com Matt Przybylski Thanks for posting this drawlogic Kirth Feel free to use it however you want hell you could wipe your butt with it if you so desire http hejamartin se Martin I got a few comments 1 could you have a function that fades sets the GLOBAL volume sometimes you have this mute button doesn t stop music just fades it down to zero or volume slider on a site Would be nice to have that in this class 2 one question can you play the same sound twice at the same time In games and interactions you often needs that In case in a game where you are shooting or whatever you want to have multiple sounds playing of the same sound Damn I hope you understand Thanks for reading this http blog natejc com Nate Chatellier Thanks Ryan Handy Andreas Ricci Hello and thank you for releasing this class I am getting an error while trying to use this class All information is below import com Classes SoundManager I changed the package definition in SoundManager as to fit var manageSound SoundManager SoundManager getInstance manageSound addLibrarySound basicBulletSoundClass basicBulletSound manageSound addLibrarySound blitzBulletSoundClass blitzBulletSound manageSound addLibrarySound giantBulletSoundClass giantBulletSound And I get the error TypeError Error 1007 Instantiation attempted on a non constructor at com Classes SoundManager addLibrarySound at TurretResistance fla MainTimeline frame2 Any ideas http drawk com drawk martin you could cycle all loaded sounds and then trigger a fade Also you can play the sound twice I will try to put up a small sample in the next day or two from the last time I used this It highlighted nearly all uses of the manager I used it because without a sound manager sounds sometimes get lost or keep playing on occasion randomly on one game I was working on Might be a lost reference but it is all checked using a soundmanager solved that Pingback Flash Speaks ActionScript Community Blog Archive AS3 SoundManager Class for Flash Pingback Metodología actionscript 3 0 Mi configuración blog arturoparacuellos com Jason Hi The SoundManager is a perfect fit for my project thanks However I am having problems getting sounds to play consistently it seems when I play small mp3 files anything less than 256kb the sound plays in the IDE but does not play in the browser I have tried FF3 IE7 and IE8 larger Mp3 343Kb files work perfectly This is very bizarre and doing my head in Can anyone throw me a lifeline am I missing some browser plugin are the mp3 s too small to load and play Recent Posts Unity 5 WebGL and the Plugin pocalypse Lime OpenFL Haxe Cross Platform Development Breakouts Comparison of JavaScript

    Original URL path: http://drawlogic.com/2009/01/16/as3-soundmanager-class-for-flash-updated-for-tweener/ (2016-02-09)
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  • *drawlogic » manager - web, mobile, game + interactive development » manager » manager
    for AS param name The string identifier of the sound to be used when calling other methods on the sound return Boolean A boolean value representing if the sound was added successfully public function addLibrarySound linkageID name String Boolean for var i int 0 i Tags ACTIONSCRIPT AS3 GAMES manager sound tweener tweenlite Posted in ACTIONSCRIPT ACTIONSCRIPT3 ARCHITECT AS3 AUDIO DEVELOPMENT FLASH FLEX GAMEDEV GAMES OPEN SOURCE PROGRAMMING TECHNOLOGY 12 Comments Recent Posts Unity 5 WebGL and the Plugin pocalypse Lime OpenFL Haxe Cross Platform Development Breakouts Comparison of JavaScript Game Engines via Breakout Snap svg SVG Vector Javascript Library Unity 4 2 Includes New Platforms Features Windows Phone New Micro Game Consoles TV Apps Games Controlled with Phones Tablets and Handhelds Unity 4 1 Apple TV AirPlay and the New Consoles Unity 4 Live Unity 4 Public Beta Cocos2d x C Port of Cocos2d for iOS Android Desktop Unity 3 5 Available Awesome Flash Export NaCL Export Needed Pipeline Improvements Unity 3 5 Preview Available Includes Unity to Flash Stage3D Export HTML5 Market Ready A Gift to html5 Web Developers and Web Users from Microsoft Silent Automatic IE Updates Onward Unreal Engine 3 Exporting to Flash 11 Stage3D Unity Exporting to Flash 3D Molehill now called Stage3D Preview Hardware Acceleration on the Web The Next Interactive Web is Materializing Microsoft s Answer to WebGL Silverlight 5 3D Hardware Acceleration XNA RageSpline for Unity 2D Spline Vector Tool cocos2d Now 1 0 and New Project cocos3d WebGL Spec 1 0 Now Final From Khronos Adobe AIR and Flash 3D API Molehill Preview Released Unity Building In Flash 3D Molehill Export Support Cocos2D Javascript Javascript Port of Cocos2D Game Engine Firefox 4 WebGL enabled Hardware Acceleration Faster Javascript WebConsole Adobe Flash Vs Unity The Near Future Of Hardware Accelerated Web Games

    Original URL path: http://drawlogic.com/tag/manager/ (2016-02-09)
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  • *drawlogic » AS3 Flash/Flex 3D Physics Engine JiglibFlash Based on JigLib C++ 3D Physics Engine - web, mobile, game + interactive development » AS3 Flash/Flex 3D Physics Engine JiglibFlash Based on JigLib C++ 3D Physics Engine » AS3 Flash/Flex 3D Physics Engine JiglibFlash Based on JigLib C++ 3D Physics Engine
    flash 3d physics engine html happy new year http www flashbookmarks com Flashbookmarks Happy new year and thanks for making this post Nice work katopz Pingback Facial detection PV3D JigLibFlash blog arturoparacuellos com Recent Posts Unity 5 WebGL and the Plugin pocalypse Lime OpenFL Haxe Cross Platform Development Breakouts Comparison of JavaScript Game Engines via Breakout Snap svg SVG Vector Javascript Library Unity 4 2 Includes New Platforms Features Windows Phone New Micro Game Consoles TV Apps Games Controlled with Phones Tablets and Handhelds Unity 4 1 Apple TV AirPlay and the New Consoles Unity 4 Live Unity 4 Public Beta Cocos2d x C Port of Cocos2d for iOS Android Desktop Unity 3 5 Available Awesome Flash Export NaCL Export Needed Pipeline Improvements Unity 3 5 Preview Available Includes Unity to Flash Stage3D Export HTML5 Market Ready A Gift to html5 Web Developers and Web Users from Microsoft Silent Automatic IE Updates Onward Unreal Engine 3 Exporting to Flash 11 Stage3D Unity Exporting to Flash 3D Molehill now called Stage3D Preview Hardware Acceleration on the Web The Next Interactive Web is Materializing Microsoft s Answer to WebGL Silverlight 5 3D Hardware Acceleration XNA RageSpline for Unity 2D Spline Vector Tool cocos2d Now 1 0 and New Project cocos3d WebGL Spec 1 0 Now Final From Khronos Adobe AIR and Flash 3D API Molehill Preview Released Unity Building In Flash 3D Molehill Export Support Cocos2D Javascript Javascript Port of Cocos2D Game Engine Firefox 4 WebGL enabled Hardware Acceleration Faster Javascript WebConsole Adobe Flash Vs Unity The Near Future Of Hardware Accelerated Web Games EaselJS html5 Flash like Javascript Library by Grant Skinner WebGL Will Be Part of Chrome 9 Regular Releases WebSockets Now Available Across iOS Devices with 4 2 Update Adobe Illustrator AI to Canvas Exporter for html5 Adobe Demos

    Original URL path: http://drawlogic.com/2009/01/12/as3-flashflex-3d-physics-engine-jiglibflash-based-on-jiglib-c-3d-physics-engine/ (2016-02-09)
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  • *drawlogic » AS3 First Open Source 3d Flash Physics Engine Released – WOWEngine - web, mobile, game + interactive development » AS3 First Open Source 3d Flash Physics Engine Released – WOWEngine » AS3 First Open Source 3d Flash Physics Engine Released – WOWEngine
    not implemented im sure its going to be really cool demos very soon http drawlogic com drawk Yeh it is not really a complete physics engine without collisions but to get it out there and others thinking of 3d physics engines and allowing people to play I think this can be good to influence more and others to take a look at it to bring the features dave no collision detection no wow sorry Recent Posts Unity 5 WebGL and the Plugin pocalypse Lime OpenFL Haxe Cross Platform Development Breakouts Comparison of JavaScript Game Engines via Breakout Snap svg SVG Vector Javascript Library Unity 4 2 Includes New Platforms Features Windows Phone New Micro Game Consoles TV Apps Games Controlled with Phones Tablets and Handhelds Unity 4 1 Apple TV AirPlay and the New Consoles Unity 4 Live Unity 4 Public Beta Cocos2d x C Port of Cocos2d for iOS Android Desktop Unity 3 5 Available Awesome Flash Export NaCL Export Needed Pipeline Improvements Unity 3 5 Preview Available Includes Unity to Flash Stage3D Export HTML5 Market Ready A Gift to html5 Web Developers and Web Users from Microsoft Silent Automatic IE Updates Onward Unreal Engine 3 Exporting to Flash 11 Stage3D Unity Exporting to Flash 3D Molehill now called Stage3D Preview Hardware Acceleration on the Web The Next Interactive Web is Materializing Microsoft s Answer to WebGL Silverlight 5 3D Hardware Acceleration XNA RageSpline for Unity 2D Spline Vector Tool cocos2d Now 1 0 and New Project cocos3d WebGL Spec 1 0 Now Final From Khronos Adobe AIR and Flash 3D API Molehill Preview Released Unity Building In Flash 3D Molehill Export Support Cocos2D Javascript Javascript Port of Cocos2D Game Engine Firefox 4 WebGL enabled Hardware Acceleration Faster Javascript WebConsole Adobe Flash Vs Unity The Near Future Of Hardware

    Original URL path: http://drawlogic.com/2008/01/22/as3-first-open-source-3d-flash-physics-engine-released-wowengine/ (2016-02-09)
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  • *drawlogic » More Flash Unity3D Communication – u3dObject at Google Code - web, mobile, game + interactive development » More Flash Unity3D Communication – u3dObject at Google Code » More Flash Unity3D Communication – u3dObject at Google Code
    requesting features too We based most of the features on our needs But it s nice to receive new ideas http drawk com drawk Eduardo Thanks for the toolkit Hopefully these type of things become more standard like SWFObject and SWFAddress for flash Makes for a nice architectural platform to use and takes the tedium out of production and let s the developers focus on the project at hand Plus when stuff like this used maintaining it from developer to developer is easier So this is always welcome for stuff like this Thanks http www thelaborat org Eduardo Sure it is I think these kind of project optimizer are extremely necessary With some projects done It s clear that a lot of work is repetead in various parts of a site or AS3 project Tools like SWFAddress Tween Classes 3d APIs SWFObject are the next step in matters of web development Thanks for sharing space Patrick Nice work Can the two sides also exchange bitmapdata Flash texture Unity3D http www thelaborat org Eduardo Only if it s encoded in a String bytes cannot be passed in JS calls I think But if you convert all pixels channels in chars it s possible to pass just avoidin the channels that are 0 Yet it would just slow down your application the overhead in sending this kind of data per frame is too high Vewexpoto url http members ebay fr ws eBayISAPI dll ViewUserPage userid 1euro viagra acheter viagra url Les prix les plus bas acheter viagra en linge sans presription Bon Marche viagra url http members ebay fr ws eBayISAPI dll ViewUserPage userid 1euro viagra viagra canada le plus bon marche url achat viagra canada discret url http members ebay fr ws eBayISAPI dll ViewUserPage userid 1euro viagra pharmacie en ligne en France url Recent Posts Unity 5 WebGL and the Plugin pocalypse Lime OpenFL Haxe Cross Platform Development Breakouts Comparison of JavaScript Game Engines via Breakout Snap svg SVG Vector Javascript Library Unity 4 2 Includes New Platforms Features Windows Phone New Micro Game Consoles TV Apps Games Controlled with Phones Tablets and Handhelds Unity 4 1 Apple TV AirPlay and the New Consoles Unity 4 Live Unity 4 Public Beta Cocos2d x C Port of Cocos2d for iOS Android Desktop Unity 3 5 Available Awesome Flash Export NaCL Export Needed Pipeline Improvements Unity 3 5 Preview Available Includes Unity to Flash Stage3D Export HTML5 Market Ready A Gift to html5 Web Developers and Web Users from Microsoft Silent Automatic IE Updates Onward Unreal Engine 3 Exporting to Flash 11 Stage3D Unity Exporting to Flash 3D Molehill now called Stage3D Preview Hardware Acceleration on the Web The Next Interactive Web is Materializing Microsoft s Answer to WebGL Silverlight 5 3D Hardware Acceleration XNA RageSpline for Unity 2D Spline Vector Tool cocos2d Now 1 0 and New Project cocos3d WebGL Spec 1 0 Now Final From Khronos Adobe AIR and Flash 3D API Molehill Preview Released Unity Building In Flash 3D

    Original URL path: http://drawlogic.com/2008/12/23/more-flash-unity3d-communication-u3dobject-at-google-code/ (2016-02-09)
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  • *drawlogic » swfobject - web, mobile, game + interactive development » swfobject » swfobject
    with the result Every pause action or significant jump in the playback produces a deep link which will definitely make sense for long videos or specific scenarios If you want to automatically start the video from the second verve just try this deep link For this case I decided that it will be better to disable the generation of browser history and the SWFAddress strict mode The sample is available in the SWFAddress repository and will become a part of the upcoming 2 1 release The cool part about all this is is makes it extremely easy to add commenting at moments in time throughout youtube videos enables deep linking allows snapshots of not just the flash application but also the video that might be playing in that chapter This is done on services like viddler and others but now you can do it for youtube videos and this will also possibly start a standard way to do this across media players so that a platform of video commenting emerges The integration of SWFAddress is simple on the normal onSWFAddressChange you just pass in the value to the seekTo call function onSWFAddressChange event time seek parseInt event value ytplayer document getElementById myytplayer ytplayer seekTo time true Google video always had jump to time params like http video google com videoplay docid 5830318882717959520 01m30s this is a classic hilarious Erlang video but this is not very workable with the google video player also you can always add this to other players but having this ability for youtube is a great leap in allowing a more integrated commenting chapter and community like feel to video Since youtube is so big finally having some more control with the YouTubeAPI will allow much more great additions to the capabilities of using youtube video in many more ways and integration of more great javascript kits like SWFAddress The YouTube API is really quite useful Here are some links of interest Sample Javascript Chromeless Player Actionscript Sample Code Loading Chromeless Player Tags chapter dvd swfaddress swfobject VIDEO video commenting video state youtube youtubeapi Posted in ACTIONSCRIPT ACTIONSCRIPT3 AJAX API APPLICATIONS AS3 FLASH FLEX JAVASCRIPT LIBRARIES MARKET PROGRAMMING SYNDICATION TECHNOLOGY USER EXPERIENCE Comments Off Recent Posts Unity 5 WebGL and the Plugin pocalypse Lime OpenFL Haxe Cross Platform Development Breakouts Comparison of JavaScript Game Engines via Breakout Snap svg SVG Vector Javascript Library Unity 4 2 Includes New Platforms Features Windows Phone New Micro Game Consoles TV Apps Games Controlled with Phones Tablets and Handhelds Unity 4 1 Apple TV AirPlay and the New Consoles Unity 4 Live Unity 4 Public Beta Cocos2d x C Port of Cocos2d for iOS Android Desktop Unity 3 5 Available Awesome Flash Export NaCL Export Needed Pipeline Improvements Unity 3 5 Preview Available Includes Unity to Flash Stage3D Export HTML5 Market Ready A Gift to html5 Web Developers and Web Users from Microsoft Silent Automatic IE Updates Onward Unreal Engine 3 Exporting to Flash 11 Stage3D Unity Exporting to Flash 3D

    Original URL path: http://drawlogic.com/tag/swfobject/ (2016-02-09)
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