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  • *drawlogic » u3dobject - web, mobile, game + interactive development » u3dobject » u3dobject
    JAVASCRIPT LIBRARIES OPEN SOURCE PROGRAMMING TECHNOLOGY Uncategorized unity3d 6 Comments Recent Posts Unity 5 WebGL and the Plugin pocalypse Lime OpenFL Haxe Cross Platform Development Breakouts Comparison of JavaScript Game Engines via Breakout Snap svg SVG Vector Javascript Library Unity 4 2 Includes New Platforms Features Windows Phone New Micro Game Consoles TV Apps Games Controlled with Phones Tablets and Handhelds Unity 4 1 Apple TV AirPlay and the New Consoles Unity 4 Live Unity 4 Public Beta Cocos2d x C Port of Cocos2d for iOS Android Desktop Unity 3 5 Available Awesome Flash Export NaCL Export Needed Pipeline Improvements Unity 3 5 Preview Available Includes Unity to Flash Stage3D Export HTML5 Market Ready A Gift to html5 Web Developers and Web Users from Microsoft Silent Automatic IE Updates Onward Unreal Engine 3 Exporting to Flash 11 Stage3D Unity Exporting to Flash 3D Molehill now called Stage3D Preview Hardware Acceleration on the Web The Next Interactive Web is Materializing Microsoft s Answer to WebGL Silverlight 5 3D Hardware Acceleration XNA RageSpline for Unity 2D Spline Vector Tool cocos2d Now 1 0 and New Project cocos3d WebGL Spec 1 0 Now Final From Khronos Adobe AIR and Flash 3D API Molehill Preview Released Unity Building In Flash 3D Molehill Export Support Cocos2D Javascript Javascript Port of Cocos2D Game Engine Firefox 4 WebGL enabled Hardware Acceleration Faster Javascript WebConsole Adobe Flash Vs Unity The Near Future Of Hardware Accelerated Web Games EaselJS html5 Flash like Javascript Library by Grant Skinner WebGL Will Be Part of Chrome 9 Regular Releases WebSockets Now Available Across iOS Devices with 4 2 Update Adobe Illustrator AI to Canvas Exporter for html5 Adobe Demos Flash to HTML5 Conversion Tool Is Silverlight Done Microsoft Shift in Strategy to html5 Adobe Finally Hardware Accelerating Flash for 3D Impact Javascript

    Original URL path: http://drawlogic.com/tag/u3dobject/ (2016-02-09)
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  • *drawlogic » HOWTO - web, mobile, game + interactive development » HOWTO » HOWTO
    output border true output background true Save button saveBtn new Sprite addChild saveBtn saveBtn x 190 saveBtn y 10 saveBtn useHandCursor true saveBtn graphics lineStyle 1 saveBtn graphics beginFill 0xcccccc saveBtn graphics drawRoundRect 0 0 30 20 5 5 var saveLbl TextField new TextField saveBtn addChild saveLbl saveLbl text Save saveLbl selectable false Clear button clearBtn new Sprite addChild clearBtn clearBtn x 230 clearBtn y 10 clearBtn useHandCursor true clearBtn graphics lineStyle 1 clearBtn graphics beginFill 0xcccccc clearBtn graphics drawRoundRect 0 0 30 20 5 5 var clearLbl TextField new TextField clearBtn addChild clearLbl clearLbl text Clear clearLbl selectable false Posted in NET ACTIONSCRIPT ACTIONSCRIPT3 AMF APPLICATIONS ARCHITECT C CODE DATA GAMEDEV GAMES HOWTO OPEN SOURCE PROGRAMMING SNIPPETS STATE TECHNOLOGY TUTORIAL 7 Comments Motion Detection In Flash AS2 and AS3 and C Wednesday October 17th 2007 Currently working on some motion detection with flash c and webcams right now Here s a basic overview of some motion detection source files and tricks Most motion detection is based on snapshots and finding brightness of a pixel with all combined colors then comparing that to previous snapshots to detect enough variance and thus movement If you have a webcam hooked up this sample in Flash AS3 highlights this well showing the camera on the left then the brightness snapshots on the right It also has an indicator to the amount of movement due to much brightness C Here is a nice example of motion detection using various motion detection algorithms in C This is built on the very slick AForge NET Computer Imaging Library If you ever wanted your own motion detection or recording it is all possible with the basics of checking brightness and snapshots in the most simple form checking how much change or variance their was to bright pixels or the count of bright pixels compared to previous snapshots Calculate white pixels private int CalculateWhitePixels Bitmap image int count 0 lock difference image BitmapData data image LockBits new Rectangle 0 0 width height ImageLockMode ReadOnly PixelFormat Format8bppIndexed int offset data Stride width unsafe byte ptr byte data Scan0 ToPointer for int y 0 y 7 ptr offset unlock image image UnlockBits data return count Flash AS2 In Flash this is also possible here is a good article from Flash8 that explains cycling through each pixel to compare the image data and implement motion detection from a webcam For instance the basics here show how you can compare each pixel and the change in the brightness for each pixel accuracy tolerance 10 color of the current pixel in the current snapshot nc now getPixel x y red channel nr nc 16 green channel ng nc 8 blue channel nb nc brightness nl Math sqrt nr nr ng ng nb nb color of the same pixel in the previous snapshot bc before getPixel x y red channel br bc 16 green channel bg bc 8 blue channel bb bc brightness bl Math sqrt br br bg bg bb bb difference in brightness between now and before d Math round Math abs bl nl if d tolerance there was a change in this pixel Flash AS3 Here is a link to grab a conversion of the AS2 Flash motion detection above to AS3 Source of AS3 motion detection here Grant Skinner has done some interesting things with motion detection with Flash and webcams in the past in the incomplet gallery C or other hardware accelerated capable kits are faster but AS3 and Flash with the new AVM2 virtual machine should be about 10 times faster than AS2 as much of the improvement in performance and the virtual machine is on iteration speed increases such as loops i e pixel loop Posted in NET ACTIONSCRIPT ACTIONSCRIPT3 ADOBE ALGORITHM AS2 AS3 C DEVELOPMENT DYNAMIC FLASH FLEX GAMEDEV GAMES HOWTO MOTION PROGRAMMING TECHNOLOGY VISUALIZATION Comments Off 3D Flash Perlin Noise Terrains with AS3 and Sandy Sunday July 15th 2007 Rafajafar posted a great tutorial on 3D Flash Perlin Noise dynamic terrain generations with AS3 and Sandy Sandy is a flash 3d engine that has been out just a little longer than Papervision3D The code for Sandy is very clear and it is a great engine I have experimented with it and found it to be a bit slower it seems that papervision but it has great tools including an extra 3ds file importer in addition to the Collada and ASE formats that most flash 3d engines support Using Perlin Noise is very common in 3d engines to draw large terrains and realistic terrains for 3d games or simulations This technique makes it very easy to make dynamic terrains or randomly generated terrains water effects fire clouds whatever your need The demo has terrain generation class that can be used to build the dynamic terrain generation and the perlin noise material movement Water Gentle Hills Smooth Hills Mountanous Samples using the TerrainCreator class to make different terrains This could be used to also make level editors and other components of the game making pipeline in flash 3d Water ter new TerrainCreator MyTerrain 1000000 128 9 6000 6000 10 60 60 false false 15 BitmapDataChannel BLUE false Gentle Hills ter new TerrainCreator MyTerrain 10 128 9 6000 6000 10 120 120 false false 15 7 true Smooth Hills ter new TerrainCreator MyTerrain 10 128 9 6000 6000 10 120 120 true true 30 7 true Mountainous ter new TerrainCreator MyTerrain 30 128 3 6000 6000 15 100 100 false false 10 7 true Click here for the full tutorial and source files on 3D Flash Perlin Noise dynamic terrain generations with AS3 and Sandy Now if we could just fast forward 2 3 years on processor power and speed or get hardware acceleration for Flash Posted in 3d ALGORITHM ANIMATION AS3 FLASH FLEX HOWTO PIXEL PROGRAMMING SANDY TUTORIAL Comments Off HOWTO Using the ContextMenu in AS3 with FullScreen Mode As a Sample Tuesday June 12th 2007 Right clicking and other mouse support in flash is not really a shining star but in AS2 AS3 you can stuff the context menu with items You can clear out all but Settings and About from the menu and stuff in other items that may pertain to a selected movieclip or the entire app you are building This can be good when adding multiple functions into applications and for extra functions that you want to make available from a quick location such as full screen selecting an item etc To enable a context menu for full screen capabilities take this example 1 Make your document class of your AS3 Flash CS3 file to the class below package import flash display import flash errors import flash events import flash filters import flash geom import flash net import flash media import flash ui import flash utils import flash xml public class FullScreenTest extends MovieClip public function FullScreenTest create the context menu remove the built in items and add our custom items var fullscreenCM ContextMenu new ContextMenu fullscreenCM addEventListener ContextMenuEvent MENU SELECT onContextMenuHandler fullscreenCM hideBuiltInItems var fs ContextMenuItem new ContextMenuItem Show Full Screen fs addEventListener ContextMenuEvent MENU ITEM SELECT onShowFullScreen fullscreenCM customItems push fs var xfs ContextMenuItem new ContextMenuItem Exit Full Screen xfs addEventListener ContextMenuEvent MENU ITEM SELECT onShowNormalScreen fullscreenCM customItems push xfs THIS ASSUMES YOU HAVE A MOVIECLIP IN THE LIBRARY THAT IS SET TO A CLASS NAMED mc that inherits from MovieClip var m MovieClip new mc m contextMenu fullscreenCM addChild m functions to enter and leave full screen mode function onShowFullScreen event ContextMenuEvent void stage displayState StageDisplayState FULL SCREEN function onShowNormalScreen event ContextMenuEvent void stage displayState StageDisplayState NORMAL function to enable and disable the context menu items based on what mode we are in function onContextMenuHandler event ContextMenuEvent void if stage displayState StageDisplayState NORMAL event target customItems 0 enabled true show full screen button event target customItems 1 enabled false hide normal screen button else event target customItems 0 enabled false hide full screen button event target customItems 1 enabled true shoe normal screen button 2 Now Export to HTML and be sure to change the exported parameters in the HTML file to allowFullScreen true for the fullscreen effect and menu true for the ability to add in context menu items to whatever library you use for embedding flash menu true allowFullScreen true OR if using HTML parameters param name allowFullScreen value true param name menu value true You can view a sample here right click on the movie clip and show full screen then hide full screen You can download a sample FlashCS3 AS3 version here If you want more information on fullscreen check here and here downloadable sample and component Posted in ACTIONSCRIPT APPLICATIONS ARCHITECT AS3 CODE FLASH FLEX HOWTO INTERFACE PROGRAMMING TUTORIAL 15 Comments AS3 Mouse Events No More Invisible Buttons Wednesday May 16th 2007 Here is a small tutorial on scripting and its great changes in AS3 from AS2 AS1 thinking we are focusing on mouse events currently The great thing about Flash9 and specifically AS3 Actionscript3 is that it is starting to become a real programming platform and losing many of the silly hacks that is used to have This is a good thing Old hacks like tellTarget are finally gone Pixel level manipulation is possible and even faster Real frameworks excellent structured animation kits and even 3d engines are being built everyday And invisible buttons are not needed anymore Like when people migrated from desktop to web or VB6 to NET or OO to functional we tend to try to reimplement the same solutions in new platforms even if there are better options because it worked before How to make movieclip buttons without invisible buttons via AS3 script Anything can be clickable and a button in AS3 Link a class to an object in a movie dynamicly drawn asset or external asset and you are ready to make it a button Take for instance package draw logic tests import flash display import flash events public class GamePlayButton extends MovieClip public function GamePlayButton this addEventListener MouseEvent CLICK onMouseClickEvent function onMouseClickEvent event Event void trace mouse clicked on me You will note the addition of the event to the movie clip which makes it clickable this addEventListener MouseEvent CLICK onMouseClickEvent This again makes the movieclip clickable by listenting for the MouseEvent CLICK event This sample class can be linked to a movieclip for instance from the FLA library by going to Library Properties then linking the class which would be draw logic tests GamePlayButton in the above sample Great so we have a button now on the MouseEvent CLICK we are going to go to trace a message All done right Nope if you will notice the button does not get the linkable hand Make the Button Show the Mouse Cursor Hand Well in old skool AS we might just slap an invisible button on there or make it a button type Better yet let s just set the this buttonMode true in code which makes it a clickable button listens to the click event and get the hand to notify the user that it is a clickable item Sample script for a play button package draw logic tests import flash display import flash events public class GamePlayButton extends MovieClip public function GamePlayButton this buttonMode true this addEventListener MouseEvent CLICK onMouseClickEvent function onMouseClickEvent event Event void parent gotoAndPlay game Good Architecture and Design In the past most items could be moved to as files but you would have this mix of people that still put onEnterFrames or button click on release code in the FLA itself AS3 I think finally makes it fully possible to remove code entirely from the FLA with only stop scripts for different frames A nice way to be is to have all script in external libraries and files removing all script from the FLA if possible The script for buttons to the script for the main document class The FLA is essentially just needed for library movieclips and AS3 real forces this separation That combined with its general better structure makes this a much better platform than AS2 and Flash8 stop wasting your time developing in that and get to AS3 take a gander at the better structured libraries in this migration link Best part of AS3 is the new clean event model the basis on Javascript 2 spec and the clearer separation of code and assets for flash More on the Mouse and Event model in AS3 and Timers Loaders and more coming soon Posted in ACTIONSCRIPT AS3 FLASH HOWTO 33 Comments HOWTO Using the MouseWheel Event in AS3 Sunday May 13th 2007 Mousewheel usage has been increasing now that almost everyone has a mouse with a wheel on it Flash and specifically AS3 has capabilities to get lots of information about the mouse wheel movement and mouse movements in general In AS3 you wire up events like this stage addEventListener Event RESIZE onResizeEvent For mouse events you wire them up using the Mouse pseudo static enumeration MouseEvent stage addEventListener MouseEvent MOUSE WHEEL onMouseWheelEvent Inside of our flash class that we are wiring up events for we need to put the event function that we pass as an argument function onMouseWheelEvent event Event void trace onMouseWheelEvent trace event delta As you can see the method passes the object in the event Here we are getting the delta property of the object returned for the mousewheel event You can get any of these properties that return you can see this if you trace out the object MouseEvent type mouseWheel bubbles true cancelable false eventPhase 2 localX 261 localY 241 stageX 261 stageY 241 relatedObject null ctrlKey false altKey false shiftKey false delta 6 MouseEvent type mouseWheel bubbles true cancelable false eventPhase 2 localX 261 localY 241 stageX 261 stageY 241 relatedObject null ctrlKey false altKey false shiftKey false delta 6 The delta property is the amount and direction that the mouse wheel was moved up or down If the delta is a positive integer then the mouse wheel was moved up if negative it was moved down On my computer I have scrolling set to pages so it sets to 6 or 6 on all movements Others that have different mouse customizations might only move 1 or 2 in either direction mine moves six This is important to note for game development or browsing with zoomable applications Not all mousewheels are the same You can also see that there is a ctrlKey property and an altKey and shiftKey property to check if the user also has these down This could be beneficial for navigation like in a 3d program or map where if you hold down shift or ctrl the application does different actions with the mouse wheel The mouse positions are also passed so you could check if what to scroll specifically or zoom These mouse positional properties are available in other mouse events as well you can always trace event to the passed event to see what it contains You can also attach these events inside individual classes so that they only reacte to their own mouse wheel events rather than on the main stage SAMPLE MouseWheel script test file make a new file and set this to the document class package import flash display import flash events import flash ui public class MouseWheelMain extends MovieClip public function MouseWheelMain stage addEventListener MouseEvent MOUSE WHEEL onMouseWheelEvent function onMouseWheelEvent event Event void trace onMouseWheelEvent trace event trace event delta amount mouse wheel moved could do something like movieToMove x event delta 6 or any property like scaleX scaleY y depth etc More on Mouse Events in AS3 Flash9 Flex here Posted in ACTIONSCRIPT AS3 CODE FLASH HOWTO INTERFACE 29 Comments HOWTO Setup Orthographic Camera in Maya Sunday May 6th 2007 We recently had a tutorial on making isometric assets for 3dsmax but this is the same tutorial for Maya Orthographic cameras are again an isometric rendering that has no correct perspective all edges are parallel there is no vanishing point This is great for gaming or maps where you need the items at the bottom of the screen to be the same size as the items in the distance Many popular RTS or strategy games use this technique What it does is make it possible to create assets that can be exported and placed all over the game without the need to render at different distances Here s the HOWTO to make Maya orthographic views for isometric gaming assets Open your file in Maya here is a great free one from turboquid com You will usually be in persp or perspective view If not go to Panels Perspective persp Create a new camera by going to Create Cameras Create Camera and Aim this creates a target camera rather than a free camera Position the camera not the camera aim by using the move tool on the camera to get it at a 45 degree angle at the corner Then make sure the camera aim is at the base of the object if you places it at 0 0 0 then it should be all set Select the Camera Now go to Panels Cameras View through Selected You are now viewing through the camera Usually you have to adjust it a bit here so get it so that the camera is pointed at the corner of the building with the move tools on the selected camera Since this is a camera with aim you only have to move the camera and not worry about rotation and aim I have my aim set to the bottom of the building After you get the view right you can manually set the angle at 45 degrees up and to the side or aim it manually jump into the camera by selecting it with the list then clicking Panels View though Selected To make it orthographic in the properties select the Orthographic panel then check Orthographic At this point it will proabably zoom in so you need

    Original URL path: http://drawlogic.com/category/howto/ (2016-02-09)
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  • *drawlogic » List of 2008 Unity3D Games and Recently Launched Minotaur China Shop by Flashbang Studios - web, mobile, game + interactive development » List of 2008 Unity3D Games and Recently Launched Minotaur China Shop by Flashbang Studios » List of 2008 Unity3D Games and Recently Launched Minotaur China Shop by Flashbang Studios
    Play it Provide Feedback Lander Commander Play it Mac OS Provide Feedback Lies and Seductions Play it Mac OS Universal Provide Feedback Manta Play it Provide Feedback Mars Explorer Play it Provide Feedback Nuddz Play it Provide Feedback Oddball Play it Mac OS Provide Feedback Off Road Velociraptor Safari Play it Outpost Play it Pirates n Dragons Play it Provide Feedback Project Cloudwitch Play it Provide Feedback RastaMonkey Play it Provide Feedback Seamulator Play it Mac OS Provide Feedback Sperm Racer Play it Provide Feedback Sphaira Play it Provide Feedback Super Splashdown Play it Provide Feedback Super Volei Brasil Play it Provide Feedback Tag Ball Play it Provide Feedback Traces of Illumination Play it Provide Feedback Tumbledrop Play it Provide Feedback Turret Master Play it Mac OS Provide Feedback Turtle Trap Play it Provide Feedback Vimto Jetski Play it Provide Feedback Widget TD Play it Provide Feedback source Tags best GAMEDEV GAMES gaming unity unity3d web This entry was posted on Sunday December 14th 2008 at 8 55 pm and is filed under 3d 3D ENGINES BEST OF GAMEDEV GAMES MARKET PROGRAMMING TECHNOLOGY Uncategorized unity3d You can follow any responses to this entry through the RSS 2 0 feed Both comments and pings are currently closed Pingback the laboratory Blog Archive Unity3d Flash HTML Integration Pingback Unity3D vs Flash Or Not diamondTearz Pingback Unity bringing digital platforms together The Digital Stew http www titidirectonline co uk Dual Sim Phones nice http www titidirectonline co uk mobile phones Dual Sim mobile phones nice Recent Posts Unity 5 WebGL and the Plugin pocalypse Lime OpenFL Haxe Cross Platform Development Breakouts Comparison of JavaScript Game Engines via Breakout Snap svg SVG Vector Javascript Library Unity 4 2 Includes New Platforms Features Windows Phone New Micro Game Consoles TV Apps Games Controlled with Phones Tablets and Handhelds Unity 4 1 Apple TV AirPlay and the New Consoles Unity 4 Live Unity 4 Public Beta Cocos2d x C Port of Cocos2d for iOS Android Desktop Unity 3 5 Available Awesome Flash Export NaCL Export Needed Pipeline Improvements Unity 3 5 Preview Available Includes Unity to Flash Stage3D Export HTML5 Market Ready A Gift to html5 Web Developers and Web Users from Microsoft Silent Automatic IE Updates Onward Unreal Engine 3 Exporting to Flash 11 Stage3D Unity Exporting to Flash 3D Molehill now called Stage3D Preview Hardware Acceleration on the Web The Next Interactive Web is Materializing Microsoft s Answer to WebGL Silverlight 5 3D Hardware Acceleration XNA RageSpline for Unity 2D Spline Vector Tool cocos2d Now 1 0 and New Project cocos3d WebGL Spec 1 0 Now Final From Khronos Adobe AIR and Flash 3D API Molehill Preview Released Unity Building In Flash 3D Molehill Export Support Cocos2D Javascript Javascript Port of Cocos2D Game Engine Firefox 4 WebGL enabled Hardware Acceleration Faster Javascript WebConsole Adobe Flash Vs Unity The Near Future Of Hardware Accelerated Web Games EaselJS html5 Flash like Javascript Library by Grant Skinner WebGL Will Be Part of Chrome 9 Regular Releases WebSockets

    Original URL path: http://drawlogic.com/2008/12/14/list-of-2008-unity3d-games-and-recently-launched-minotaur-china-shop-by-flashbang-studios/ (2016-02-09)
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  • *drawlogic » best - web, mobile, game + interactive development » best » best
    Feedback Flip Sorter Play it Provide Feedback Hordes of Orcs Play it Provide Feedback IndieRiffs Play it Intel Mac OS Provide Feedback Jeecheereen1 Play it Provide Feedback Jetpack Brontosaurus Play it Laka Game Show Play it Provide Feedback Lander Commander Play it Mac OS Provide Feedback Lies and Seductions Play it Mac OS Universal Provide Feedback Manta Play it Provide Feedback Mars Explorer Play it Provide Feedback Nuddz Play it Provide Feedback Oddball Play it Mac OS Provide Feedback Off Road Velociraptor Safari Play it Outpost Play it Pirates n Dragons Play it Provide Feedback Project Cloudwitch Play it Provide Feedback RastaMonkey Play it Provide Feedback Seamulator Play it Mac OS Provide Feedback Sperm Racer Play it Provide Feedback Sphaira Play it Provide Feedback Super Splashdown Play it Provide Feedback Super Volei Brasil Play it Provide Feedback Tag Ball Play it Provide Feedback Traces of Illumination Play it Provide Feedback Tumbledrop Play it Provide Feedback Turret Master Play it Mac OS Provide Feedback Turtle Trap Play it Provide Feedback Vimto Jetski Play it Provide Feedback Widget TD Play it Provide Feedback source Tags best GAMEDEV GAMES gaming unity unity3d web Posted in 3d 3D ENGINES BEST OF GAMEDEV GAMES MARKET PROGRAMMING TECHNOLOGY Uncategorized unity3d 5 Comments Recent Posts Unity 5 WebGL and the Plugin pocalypse Lime OpenFL Haxe Cross Platform Development Breakouts Comparison of JavaScript Game Engines via Breakout Snap svg SVG Vector Javascript Library Unity 4 2 Includes New Platforms Features Windows Phone New Micro Game Consoles TV Apps Games Controlled with Phones Tablets and Handhelds Unity 4 1 Apple TV AirPlay and the New Consoles Unity 4 Live Unity 4 Public Beta Cocos2d x C Port of Cocos2d for iOS Android Desktop Unity 3 5 Available Awesome Flash Export NaCL Export Needed Pipeline Improvements Unity 3 5 Preview Available Includes Unity to Flash Stage3D Export HTML5 Market Ready A Gift to html5 Web Developers and Web Users from Microsoft Silent Automatic IE Updates Onward Unreal Engine 3 Exporting to Flash 11 Stage3D Unity Exporting to Flash 3D Molehill now called Stage3D Preview Hardware Acceleration on the Web The Next Interactive Web is Materializing Microsoft s Answer to WebGL Silverlight 5 3D Hardware Acceleration XNA RageSpline for Unity 2D Spline Vector Tool cocos2d Now 1 0 and New Project cocos3d WebGL Spec 1 0 Now Final From Khronos Adobe AIR and Flash 3D API Molehill Preview Released Unity Building In Flash 3D Molehill Export Support Cocos2D Javascript Javascript Port of Cocos2D Game Engine Firefox 4 WebGL enabled Hardware Acceleration Faster Javascript WebConsole Adobe Flash Vs Unity The Near Future Of Hardware Accelerated Web Games EaselJS html5 Flash like Javascript Library by Grant Skinner WebGL Will Be Part of Chrome 9 Regular Releases WebSockets Now Available Across iOS Devices with 4 2 Update Adobe Illustrator AI to Canvas Exporter for html5 Adobe Demos Flash to HTML5 Conversion Tool Is Silverlight Done Microsoft Shift in Strategy to html5 Adobe Finally Hardware Accelerating Flash for 3D Impact Javascript Game Engine Demo for

    Original URL path: http://drawlogic.com/tag/best/ (2016-02-09)
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  • *drawlogic » Mono .NET Moonlight (Silverlight for multiplatform mono) Running as Material in Ogre3D - web, mobile, game + interactive development » Mono .NET Moonlight (Silverlight for multiplatform mono) Running as Material in Ogre3D » Mono .NET Moonlight (Silverlight for multiplatform mono) Running as Material in Ogre3D
    I think this is reasonable though since moonlight is a young project and their specific goal is to implement silverlight for nix systems The downside is that it reduces its flexibility e g in order to inject keyboard mouse events I will have to create and pass to it GDK events or make heavy patches to it Hopefully there will be more push in the future to get the nix dependencies abstracted away from the core moonlight engine The Moonlight Calculator Example Miguel s post about this Original post about the technique from the author Tags 3d material mono moonlight ogre3d renderer SILVERLIGHT This entry was posted on Saturday December 13th 2008 at 4 20 pm and is filed under NET 3d 3D ENGINES ARCHITECT DEVELOPMENT GAMEDEV mono moonlight OPEN SOURCE OPENGL PROGRAMMING RENDERING SILVERLIGHT TECHNOLOGY VECTOR XAML You can follow any responses to this entry through the RSS 2 0 feed Both comments and pings are currently closed http www onlinegamesdirectory co uk Paul This could be the next big thing It looks rather futuristic Recent Posts Unity 5 WebGL and the Plugin pocalypse Lime OpenFL Haxe Cross Platform Development Breakouts Comparison of JavaScript Game Engines via Breakout Snap svg SVG Vector Javascript Library Unity 4 2 Includes New Platforms Features Windows Phone New Micro Game Consoles TV Apps Games Controlled with Phones Tablets and Handhelds Unity 4 1 Apple TV AirPlay and the New Consoles Unity 4 Live Unity 4 Public Beta Cocos2d x C Port of Cocos2d for iOS Android Desktop Unity 3 5 Available Awesome Flash Export NaCL Export Needed Pipeline Improvements Unity 3 5 Preview Available Includes Unity to Flash Stage3D Export HTML5 Market Ready A Gift to html5 Web Developers and Web Users from Microsoft Silent Automatic IE Updates Onward Unreal Engine 3 Exporting to Flash 11 Stage3D Unity Exporting to Flash 3D Molehill now called Stage3D Preview Hardware Acceleration on the Web The Next Interactive Web is Materializing Microsoft s Answer to WebGL Silverlight 5 3D Hardware Acceleration XNA RageSpline for Unity 2D Spline Vector Tool cocos2d Now 1 0 and New Project cocos3d WebGL Spec 1 0 Now Final From Khronos Adobe AIR and Flash 3D API Molehill Preview Released Unity Building In Flash 3D Molehill Export Support Cocos2D Javascript Javascript Port of Cocos2D Game Engine Firefox 4 WebGL enabled Hardware Acceleration Faster Javascript WebConsole Adobe Flash Vs Unity The Near Future Of Hardware Accelerated Web Games EaselJS html5 Flash like Javascript Library by Grant Skinner WebGL Will Be Part of Chrome 9 Regular Releases WebSockets Now Available Across iOS Devices with 4 2 Update Adobe Illustrator AI to Canvas Exporter for html5 Adobe Demos Flash to HTML5 Conversion Tool Is Silverlight Done Microsoft Shift in Strategy to html5 Adobe Finally Hardware Accelerating Flash for 3D Impact Javascript Game Engine Demo for iOS Archives March 2014 2 December 2013 1 November 2013 1 July 2013 1 June 2013 1 March 2013 1 November 2012 2 May 2012 1 February 2012 1 December

    Original URL path: http://drawlogic.com/2008/12/13/mono-net-moonlight-silverlight-for-multiplatform-mono-running-as-material-in-ogre3d/ (2016-02-09)
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  • *drawlogic » material - web, mobile, game + interactive development » material » material
    s post about this Original post about the technique from the author Tags 3d material mono moonlight ogre3d renderer SILVERLIGHT Posted in NET 3d 3D ENGINES ARCHITECT DEVELOPMENT GAMEDEV mono moonlight OPEN SOURCE OPENGL PROGRAMMING RENDERING SILVERLIGHT TECHNOLOGY VECTOR XAML 1 Comment Recent Posts Unity 5 WebGL and the Plugin pocalypse Lime OpenFL Haxe Cross Platform Development Breakouts Comparison of JavaScript Game Engines via Breakout Snap svg SVG Vector Javascript Library Unity 4 2 Includes New Platforms Features Windows Phone New Micro Game Consoles TV Apps Games Controlled with Phones Tablets and Handhelds Unity 4 1 Apple TV AirPlay and the New Consoles Unity 4 Live Unity 4 Public Beta Cocos2d x C Port of Cocos2d for iOS Android Desktop Unity 3 5 Available Awesome Flash Export NaCL Export Needed Pipeline Improvements Unity 3 5 Preview Available Includes Unity to Flash Stage3D Export HTML5 Market Ready A Gift to html5 Web Developers and Web Users from Microsoft Silent Automatic IE Updates Onward Unreal Engine 3 Exporting to Flash 11 Stage3D Unity Exporting to Flash 3D Molehill now called Stage3D Preview Hardware Acceleration on the Web The Next Interactive Web is Materializing Microsoft s Answer to WebGL Silverlight 5 3D Hardware Acceleration XNA RageSpline for Unity 2D Spline Vector Tool cocos2d Now 1 0 and New Project cocos3d WebGL Spec 1 0 Now Final From Khronos Adobe AIR and Flash 3D API Molehill Preview Released Unity Building In Flash 3D Molehill Export Support Cocos2D Javascript Javascript Port of Cocos2D Game Engine Firefox 4 WebGL enabled Hardware Acceleration Faster Javascript WebConsole Adobe Flash Vs Unity The Near Future Of Hardware Accelerated Web Games EaselJS html5 Flash like Javascript Library by Grant Skinner WebGL Will Be Part of Chrome 9 Regular Releases WebSockets Now Available Across iOS Devices with 4 2 Update Adobe

    Original URL path: http://drawlogic.com/tag/material/ (2016-02-09)
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  • *drawlogic » Adobe Research Sneak Peeks – MAX 2008 Milan – Shai Avidan’s Infinite Images - web, mobile, game + interactive development » Adobe Research Sneak Peeks – MAX 2008 Milan – Shai Avidan’s Infinite Images » Adobe Research Sneak Peeks – MAX 2008 Milan – Shai Avidan’s Infinite Images
    feed Both comments and pings are currently closed Comments are closed Recent Posts Unity 5 WebGL and the Plugin pocalypse Lime OpenFL Haxe Cross Platform Development Breakouts Comparison of JavaScript Game Engines via Breakout Snap svg SVG Vector Javascript Library Unity 4 2 Includes New Platforms Features Windows Phone New Micro Game Consoles TV Apps Games Controlled with Phones Tablets and Handhelds Unity 4 1 Apple TV AirPlay and the New Consoles Unity 4 Live Unity 4 Public Beta Cocos2d x C Port of Cocos2d for iOS Android Desktop Unity 3 5 Available Awesome Flash Export NaCL Export Needed Pipeline Improvements Unity 3 5 Preview Available Includes Unity to Flash Stage3D Export HTML5 Market Ready A Gift to html5 Web Developers and Web Users from Microsoft Silent Automatic IE Updates Onward Unreal Engine 3 Exporting to Flash 11 Stage3D Unity Exporting to Flash 3D Molehill now called Stage3D Preview Hardware Acceleration on the Web The Next Interactive Web is Materializing Microsoft s Answer to WebGL Silverlight 5 3D Hardware Acceleration XNA RageSpline for Unity 2D Spline Vector Tool cocos2d Now 1 0 and New Project cocos3d WebGL Spec 1 0 Now Final From Khronos Adobe AIR and Flash 3D API Molehill Preview Released Unity Building In Flash 3D Molehill Export Support Cocos2D Javascript Javascript Port of Cocos2D Game Engine Firefox 4 WebGL enabled Hardware Acceleration Faster Javascript WebConsole Adobe Flash Vs Unity The Near Future Of Hardware Accelerated Web Games EaselJS html5 Flash like Javascript Library by Grant Skinner WebGL Will Be Part of Chrome 9 Regular Releases WebSockets Now Available Across iOS Devices with 4 2 Update Adobe Illustrator AI to Canvas Exporter for html5 Adobe Demos Flash to HTML5 Conversion Tool Is Silverlight Done Microsoft Shift in Strategy to html5 Adobe Finally Hardware Accelerating Flash for 3D Impact

    Original URL path: http://drawlogic.com/2008/12/11/adobe-research-sneak-peeks-max-2008-milan-shai-avidans-infinite-images/ (2016-02-09)
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  • *drawlogic » graphics - web, mobile, game + interactive development » graphics » graphics
    Unreal Engine 3 Exporting to Flash 11 Stage3D Unity Exporting to Flash 3D Molehill now called Stage3D Preview Hardware Acceleration on the Web The Next Interactive Web is Materializing Microsoft s Answer to WebGL Silverlight 5 3D Hardware Acceleration XNA RageSpline for Unity 2D Spline Vector Tool cocos2d Now 1 0 and New Project cocos3d WebGL Spec 1 0 Now Final From Khronos Adobe AIR and Flash 3D API Molehill Preview Released Unity Building In Flash 3D Molehill Export Support Cocos2D Javascript Javascript Port of Cocos2D Game Engine Firefox 4 WebGL enabled Hardware Acceleration Faster Javascript WebConsole Adobe Flash Vs Unity The Near Future Of Hardware Accelerated Web Games EaselJS html5 Flash like Javascript Library by Grant Skinner WebGL Will Be Part of Chrome 9 Regular Releases WebSockets Now Available Across iOS Devices with 4 2 Update Adobe Illustrator AI to Canvas Exporter for html5 Adobe Demos Flash to HTML5 Conversion Tool Is Silverlight Done Microsoft Shift in Strategy to html5 Adobe Finally Hardware Accelerating Flash for 3D Impact Javascript Game Engine Demo for iOS Archives March 2014 2 December 2013 1 November 2013 1 July 2013 1 June 2013 1 March 2013 1 November 2012 2 May 2012 1 February 2012 1 December 2011 2 October 2011 1 September 2011 1 July 2011 1 May 2011 1 April 2011 2 March 2011 1 February 2011 2 January 2011 3 December 2010 2 November 2010 1 October 2010 5 September 2010 3 August 2010 2 July 2010 5 June 2010 1 May 2010 1 April 2010 2 March 2010 3 February 2010 1 January 2010 2 December 2009 3 October 2009 3 September 2009 2 August 2009 2 July 2009 3 June 2009 3 May 2009 2 April 2009 9 March 2009 9 February 2009 6 January 2009 4 December

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