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  • *drawlogic » Pixel Bender Assembler and haXe Tools For Reading and Writing PBJ Files - web, mobile, game + interactive development » Pixel Bender Assembler and haXe Tools For Reading and Writing PBJ Files » Pixel Bender Assembler and haXe Tools For Reading and Writing PBJ Files
    Game Engines via Breakout Snap svg SVG Vector Javascript Library Unity 4 2 Includes New Platforms Features Windows Phone New Micro Game Consoles TV Apps Games Controlled with Phones Tablets and Handhelds Unity 4 1 Apple TV AirPlay and the New Consoles Unity 4 Live Unity 4 Public Beta Cocos2d x C Port of Cocos2d for iOS Android Desktop Unity 3 5 Available Awesome Flash Export NaCL Export Needed Pipeline Improvements Unity 3 5 Preview Available Includes Unity to Flash Stage3D Export HTML5 Market Ready A Gift to html5 Web Developers and Web Users from Microsoft Silent Automatic IE Updates Onward Unreal Engine 3 Exporting to Flash 11 Stage3D Unity Exporting to Flash 3D Molehill now called Stage3D Preview Hardware Acceleration on the Web The Next Interactive Web is Materializing Microsoft s Answer to WebGL Silverlight 5 3D Hardware Acceleration XNA RageSpline for Unity 2D Spline Vector Tool cocos2d Now 1 0 and New Project cocos3d WebGL Spec 1 0 Now Final From Khronos Adobe AIR and Flash 3D API Molehill Preview Released Unity Building In Flash 3D Molehill Export Support Cocos2D Javascript Javascript Port of Cocos2D Game Engine Firefox 4 WebGL enabled Hardware Acceleration Faster Javascript WebConsole Adobe Flash Vs Unity The Near Future Of Hardware Accelerated Web Games EaselJS html5 Flash like Javascript Library by Grant Skinner WebGL Will Be Part of Chrome 9 Regular Releases WebSockets Now Available Across iOS Devices with 4 2 Update Adobe Illustrator AI to Canvas Exporter for html5 Adobe Demos Flash to HTML5 Conversion Tool Is Silverlight Done Microsoft Shift in Strategy to html5 Adobe Finally Hardware Accelerating Flash for 3D Impact Javascript Game Engine Demo for iOS Archives March 2014 2 December 2013 1 November 2013 1 July 2013 1 June 2013 1 March 2013 1 November 2012 2 May 2012

    Original URL path: http://drawlogic.com/2008/12/04/pixel-bender-assembler-and-haxe-tools-for-reading-and-writing-pbj-files/ (2016-02-09)
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  • *drawlogic » VIRTUAL MACHINES - web, mobile, game + interactive development » VIRTUAL MACHINES » VIRTUAL MACHINES
    2005 Tags AS3 avm avm2 cycle elastic FLASH FLEX PERFORMANCE racetrack render tick Posted in ACTIONSCRIPT ACTIONSCRIPT3 APPLICATIONS ARCHITECT AS3 DEBUGGING DEVELOPMENT ENGINE FLASH FLEX GAMEDEV PERFORMANCE PROGRAMMING RENDERING STANDARDS TECHNOLOGY VIRTUAL MACHINES VISUALIZATION 3 Comments Recent Posts Unity 5 WebGL and the Plugin pocalypse Lime OpenFL Haxe Cross Platform Development Breakouts Comparison of JavaScript Game Engines via Breakout Snap svg SVG Vector Javascript Library Unity 4 2 Includes New Platforms Features Windows Phone New Micro Game Consoles TV Apps Games Controlled with Phones Tablets and Handhelds Unity 4 1 Apple TV AirPlay and the New Consoles Unity 4 Live Unity 4 Public Beta Cocos2d x C Port of Cocos2d for iOS Android Desktop Unity 3 5 Available Awesome Flash Export NaCL Export Needed Pipeline Improvements Unity 3 5 Preview Available Includes Unity to Flash Stage3D Export HTML5 Market Ready A Gift to html5 Web Developers and Web Users from Microsoft Silent Automatic IE Updates Onward Unreal Engine 3 Exporting to Flash 11 Stage3D Unity Exporting to Flash 3D Molehill now called Stage3D Preview Hardware Acceleration on the Web The Next Interactive Web is Materializing Microsoft s Answer to WebGL Silverlight 5 3D Hardware Acceleration XNA RageSpline for Unity 2D Spline Vector Tool cocos2d Now 1 0 and New Project cocos3d WebGL Spec 1 0 Now Final From Khronos Adobe AIR and Flash 3D API Molehill Preview Released Unity Building In Flash 3D Molehill Export Support Cocos2D Javascript Javascript Port of Cocos2D Game Engine Firefox 4 WebGL enabled Hardware Acceleration Faster Javascript WebConsole Adobe Flash Vs Unity The Near Future Of Hardware Accelerated Web Games EaselJS html5 Flash like Javascript Library by Grant Skinner WebGL Will Be Part of Chrome 9 Regular Releases WebSockets Now Available Across iOS Devices with 4 2 Update Adobe Illustrator AI to Canvas Exporter for

    Original URL path: http://drawlogic.com/category/virtual-machines/ (2016-02-09)
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  • *drawlogic » AS3 YouTube Chromeless Player in Flash/Flex - web, mobile, game + interactive development » AS3 YouTube Chromeless Player in Flash/Flex » AS3 YouTube Chromeless Player in Flash/Flex
    javascript at all For example what if the only media is the swf file and you cannot use ExternalInterface Can you play youtube just with flash http drawk com drawk Yeh this library lets you play youtube with just flash without the controls and with javascript Either way you can choose Bobby I don t understand your answer Is it possible to play with only an swf and no specialized youtube javascript at all I e is it possible to play from inside flash without external interface 1 Pingback leg med nye medier Eller noget http lozanro flextribe com Laurenţiu Lozan Been experiencing a very strange problem for a couple of days When loading the YouTubeLoader and an FLVPlayback or VideoPlayer in the same project it works one time out of ten In Debug mode where the youtubeLoader doesn t work obviously the runtime error does not occur while in Run mode the FLVPlayback VideoPlayer refuses to play anything after the Youtube player has played smth and throws the following error ArgumentError Error 2126 NetConnection object must be connected at flash net NetStream construct at flash net NetStream at fl video VideoPlayer http www adobe com 2007 flash flvplayback internal createStream fl video VideoPlayer as 3980 at fl video VideoPlayer http www adobe com 2007 flash flvplayback internal load fl video VideoPlayer as 1215 at fl video VideoPlayer play fl video VideoPlayer as 971 I can t even start it by overring the NetConnection that s used in the VideoPlayer load method I declare a new NC connect it to null for http streaming and still the same error Probably a Flash Player problem with the NetConnection http gadgetguild com syed shams i have no words for this EXCELLENT Paul The only problem I have it doesn t work I tried my best and spent do days to make it work but it didn t Can you provide more examples That I just can open in my Flex Builder and see that the library works Pingback Google and Video Playing Technology Beyond Search http none kevin herrod all i want to do is display a youtube video on a flash as3 website that I am creating Nothing fancy just make it 50 size and position in lower right corner and play when clicked Can I do that with AS3 or do I have to back to AS2 for that Pingback www perkstoveland com Using multiple AS2 YouTube Chromeless players in AS3 http www ChadAndrewDrobish com ChadAndrewDrobish So I would like to use this API but there are few things that is holding me back I understand youtubes securities but it would be great to get data like formats HQ HD etc as well as flv meta data which can be acquired from a NetStreams client obj in As3 Any thoughts if it would be possible to obtain that through the API Been looking through all the APIs out there for the last week nothing yet except getting a token and

    Original URL path: http://drawlogic.com/2008/11/08/as3-youtube-chromeless-player-in-flashflex/ (2016-02-09)
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  • *drawlogic » chromeless - web, mobile, game + interactive development » chromeless » chromeless
    volume of the currently cued loaded video player mute void Stores the current volume and changes the volume of the currently cued loaded video to 0 player unmute void Returns the volume of the currently cued loaded video to the last stored value when muted player getEmbedCode String Returns the current YouTube embed code of the currently cued loaded video player getVideoUrl String Returns the current YouTube video url of the currently cued loaded video Events YouTubeLoaderEvent LOADED Fired once the Chromeless Player has successfully completed loading and is ready to accept operations calls YouTubeLoaderEvent STATE CHANGE Fired whenever the player s state changes The YouTubeLoader class translates the JavaScript API numbers to their related string values the YouTubeLoaderEvent class stores the current event in a variable called state Possible values are unstarted ended playing paused buffering video cued When the SWF is first loaded it will broadcast an unstarted event When the video is cued and ready to play it will broadcast a video cued event YouTubeLoaderEvent IO ERROR Fired when an error in the player occurs There are two error codes possible 100 is broadcasted when the video requested is not found This occurs when a video has been removed for any reason or it has been marked as private 101 is broadcasted when the video requested does not allow playback in the embedded players Tags ACTIONSCRIPT ACTIONSCRIPT3 API AS3 canvas chromeless flv player VIDEO youtube Posted in ACTIONSCRIPT ACTIONSCRIPT3 ARCHITECT AS3 DEVELOPMENT FLASH FLEX JAVASCRIPT OPEN SOURCE PROGRAMMING TECHNOLOGY USER EXPERIENCE VIDEO 13 Comments Recent Posts Unity 5 WebGL and the Plugin pocalypse Lime OpenFL Haxe Cross Platform Development Breakouts Comparison of JavaScript Game Engines via Breakout Snap svg SVG Vector Javascript Library Unity 4 2 Includes New Platforms Features Windows Phone New Micro Game Consoles TV Apps Games Controlled with Phones Tablets and Handhelds Unity 4 1 Apple TV AirPlay and the New Consoles Unity 4 Live Unity 4 Public Beta Cocos2d x C Port of Cocos2d for iOS Android Desktop Unity 3 5 Available Awesome Flash Export NaCL Export Needed Pipeline Improvements Unity 3 5 Preview Available Includes Unity to Flash Stage3D Export HTML5 Market Ready A Gift to html5 Web Developers and Web Users from Microsoft Silent Automatic IE Updates Onward Unreal Engine 3 Exporting to Flash 11 Stage3D Unity Exporting to Flash 3D Molehill now called Stage3D Preview Hardware Acceleration on the Web The Next Interactive Web is Materializing Microsoft s Answer to WebGL Silverlight 5 3D Hardware Acceleration XNA RageSpline for Unity 2D Spline Vector Tool cocos2d Now 1 0 and New Project cocos3d WebGL Spec 1 0 Now Final From Khronos Adobe AIR and Flash 3D API Molehill Preview Released Unity Building In Flash 3D Molehill Export Support Cocos2D Javascript Javascript Port of Cocos2D Game Engine Firefox 4 WebGL enabled Hardware Acceleration Faster Javascript WebConsole Adobe Flash Vs Unity The Near Future Of Hardware Accelerated Web Games EaselJS html5 Flash like Javascript Library by Grant Skinner WebGL Will Be Part of

    Original URL path: http://drawlogic.com/tag/chromeless/ (2016-02-09)
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  • *drawlogic » flv - web, mobile, game + interactive development » flv » flv
    files it is pretty clear that Adobe and Flash will see a large uptick in the mindshare As well as looking to create a broader mobile platform for the flash player The Open Screen Project will address potential technology fragmentation by enabling the runtime technology to be updated seamlessly over the air on mobile devices The consistent runtime environment is intended to provide optimal performance across a variety of operating systems and devices and ultimately provide the best experience to consumers To support this mission and as part of Adobe s ongoing commitment to enable Web innovation Adobe will continue to open access to Adobe Flash technology accelerating the deployment of content and rich Internet applications RIAs This work will include Removing restrictions on use of the SWF and FLV F4V specifications Publishing the device porting layer APIs for Adobe Flash Player Publishing the Adobe Flash Cast protocol and the AMF protocol for robust data services Removing licensing fees making next major releases of Adobe Flash Player and Adobe AIR for devices free This is big It has mutiple prongs Adobe would like to make Flash a common mobile standard hrm no Apple on this list it is probably a slight move there against that Adobe would also like to continue their lead of web video And they finally are recognizing the closed format of SWF is not as desirable as an open one there is still considerable control for Adobe over the player But they get insights and contributions from many large companies to help make it work on their platform engraining the format further The providers especially mobile and internet tv will want to provide good user experiences to compete with the iPhone and regular T V respectively Flash being open helps both of those markets Adobe is also moving further to open source key formats and technologies like the recent Flex 3 SDK and now the AMF format which was a roadblock This is probably good news for servers like Red5 and also many other media servers and remoting services in many more place AMF is particularly nice because it is a binary extremely compact and limited bloat format Without it being open it loses much of its benefit as a standard Being open and a further crunching from the XML bloat services this can be very good for many reasons such as throughput and faster services apps and games with remote data Another reason is the desktop market They want Flash to work flawlessly on Linux but they don t have the manpower for a 2 market share So this is a very smart move for the desktop players AIR and Linux Flash The only thing that partially makes it scary is the line up Sony Verizon etc As long as these are contributors and not partners in DRM crime then we have something Hopefully they are in it to make better entertainment and mobile platforms cheaper Being able to peer into the code and a

    Original URL path: http://drawlogic.com/tag/flv/ (2016-02-09)
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  • *drawlogic » youtube - web, mobile, game + interactive development » youtube » youtube
    Flash Deep Linking and the YouTubeAPI with SWFAddress Sunday March 16th 2008 Rostislav added a sample for his excellent SWFAddress kit using the new YouTubeAPI and deep linking to parts of the video Part of the YouTubeAPI is by Geoff Stearns the creator of SWFObject who works at YouTube now and allows much more script control and embedding of the youtube player chromeless with just the video canvas The sample Rostislav at Asual has shows how you can incorporate SWFAddress now that the youtube player can be embedded by script and thus how it can have deep linking to sections of the video from the url So today I spent some time trying to integrate SWFAddress with the sample YouTube video and the result is now available online There were some tricky parts and probably the code can be encapsulated better but overall I m satisfied with the result Every pause action or significant jump in the playback produces a deep link which will definitely make sense for long videos or specific scenarios If you want to automatically start the video from the second verve just try this deep link For this case I decided that it will be better to disable the generation of browser history and the SWFAddress strict mode The sample is available in the SWFAddress repository and will become a part of the upcoming 2 1 release The cool part about all this is is makes it extremely easy to add commenting at moments in time throughout youtube videos enables deep linking allows snapshots of not just the flash application but also the video that might be playing in that chapter This is done on services like viddler and others but now you can do it for youtube videos and this will also possibly start a standard way to do this across media players so that a platform of video commenting emerges The integration of SWFAddress is simple on the normal onSWFAddressChange you just pass in the value to the seekTo call function onSWFAddressChange event time seek parseInt event value ytplayer document getElementById myytplayer ytplayer seekTo time true Google video always had jump to time params like http video google com videoplay docid 5830318882717959520 01m30s this is a classic hilarious Erlang video but this is not very workable with the google video player also you can always add this to other players but having this ability for youtube is a great leap in allowing a more integrated commenting chapter and community like feel to video Since youtube is so big finally having some more control with the YouTubeAPI will allow much more great additions to the capabilities of using youtube video in many more ways and integration of more great javascript kits like SWFAddress The YouTube API is really quite useful Here are some links of interest Sample Javascript Chromeless Player Actionscript Sample Code Loading Chromeless Player Tags chapter dvd swfaddress swfobject VIDEO video commenting video state youtube youtubeapi Posted in ACTIONSCRIPT ACTIONSCRIPT3 AJAX API APPLICATIONS

    Original URL path: http://drawlogic.com/tag/youtube/ (2016-02-09)
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  • *drawlogic » Google Now in the Casual Game Ads Market - web, mobile, game + interactive development » Google Now in the Casual Game Ads Market » Google Now in the Casual Game Ads Market
    advertisement interest due to consumers using and buying the content So online gaming is just another one of those entertainment industries and it will grow further with this news Tags advertisement AS3 entertainment FLASH GAMES MARKET MARKETING unity3d This entry was posted on Thursday October 9th 2008 at 7 26 am and is filed under COMMERCIAL DEVELOPMENT FLASH GAMEDEV GAMES MARKET MARKETING PROGRAMMING TECHNOLOGY USER EXPERIENCE You can follow any responses to this entry through the RSS 2 0 feed Both comments and pings are currently closed http www flashframeless com FabioTNT It s Cool With this the game area win a more space Nice post s Grant MochiAds has pulled it off where the ads are usually advertising other games or interesting things and it monetizes game development for Flash Unity3D Director and others which is a win Above implies that MochiAds works with Unity3D I just checked their site and they say Flash only did I miss some thing i really hope so because I would like to use MochiAds in Unity http drawcode com Ryan Grant shockwave com and some other sites are using a flash splash that has ads then the unity 3d game So it is isn t totally integrated but it is being used not in unity3d itself but in the loader logic that wraps the game Recent Posts Unity 5 WebGL and the Plugin pocalypse Lime OpenFL Haxe Cross Platform Development Breakouts Comparison of JavaScript Game Engines via Breakout Snap svg SVG Vector Javascript Library Unity 4 2 Includes New Platforms Features Windows Phone New Micro Game Consoles TV Apps Games Controlled with Phones Tablets and Handhelds Unity 4 1 Apple TV AirPlay and the New Consoles Unity 4 Live Unity 4 Public Beta Cocos2d x C Port of Cocos2d for iOS Android Desktop Unity 3 5 Available Awesome Flash Export NaCL Export Needed Pipeline Improvements Unity 3 5 Preview Available Includes Unity to Flash Stage3D Export HTML5 Market Ready A Gift to html5 Web Developers and Web Users from Microsoft Silent Automatic IE Updates Onward Unreal Engine 3 Exporting to Flash 11 Stage3D Unity Exporting to Flash 3D Molehill now called Stage3D Preview Hardware Acceleration on the Web The Next Interactive Web is Materializing Microsoft s Answer to WebGL Silverlight 5 3D Hardware Acceleration XNA RageSpline for Unity 2D Spline Vector Tool cocos2d Now 1 0 and New Project cocos3d WebGL Spec 1 0 Now Final From Khronos Adobe AIR and Flash 3D API Molehill Preview Released Unity Building In Flash 3D Molehill Export Support Cocos2D Javascript Javascript Port of Cocos2D Game Engine Firefox 4 WebGL enabled Hardware Acceleration Faster Javascript WebConsole Adobe Flash Vs Unity The Near Future Of Hardware Accelerated Web Games EaselJS html5 Flash like Javascript Library by Grant Skinner WebGL Will Be Part of Chrome 9 Regular Releases WebSockets Now Available Across iOS Devices with 4 2 Update Adobe Illustrator AI to Canvas Exporter for html5 Adobe Demos Flash to HTML5 Conversion Tool Is Silverlight Done Microsoft Shift

    Original URL path: http://drawlogic.com/2008/10/09/google-now-in-the-casual-game-ads-market/ (2016-02-09)
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  • *drawlogic » advertisement - web, mobile, game + interactive development » advertisement » advertisement
    entertainment industries and it will grow further with this news Tags advertisement AS3 entertainment FLASH GAMES MARKET MARKETING unity3d Posted in COMMERCIAL DEVELOPMENT FLASH GAMEDEV GAMES MARKET MARKETING PROGRAMMING TECHNOLOGY USER EXPERIENCE 3 Comments Recent Posts Unity 5 WebGL and the Plugin pocalypse Lime OpenFL Haxe Cross Platform Development Breakouts Comparison of JavaScript Game Engines via Breakout Snap svg SVG Vector Javascript Library Unity 4 2 Includes New Platforms Features Windows Phone New Micro Game Consoles TV Apps Games Controlled with Phones Tablets and Handhelds Unity 4 1 Apple TV AirPlay and the New Consoles Unity 4 Live Unity 4 Public Beta Cocos2d x C Port of Cocos2d for iOS Android Desktop Unity 3 5 Available Awesome Flash Export NaCL Export Needed Pipeline Improvements Unity 3 5 Preview Available Includes Unity to Flash Stage3D Export HTML5 Market Ready A Gift to html5 Web Developers and Web Users from Microsoft Silent Automatic IE Updates Onward Unreal Engine 3 Exporting to Flash 11 Stage3D Unity Exporting to Flash 3D Molehill now called Stage3D Preview Hardware Acceleration on the Web The Next Interactive Web is Materializing Microsoft s Answer to WebGL Silverlight 5 3D Hardware Acceleration XNA RageSpline for Unity 2D Spline Vector Tool cocos2d Now 1 0 and New Project cocos3d WebGL Spec 1 0 Now Final From Khronos Adobe AIR and Flash 3D API Molehill Preview Released Unity Building In Flash 3D Molehill Export Support Cocos2D Javascript Javascript Port of Cocos2D Game Engine Firefox 4 WebGL enabled Hardware Acceleration Faster Javascript WebConsole Adobe Flash Vs Unity The Near Future Of Hardware Accelerated Web Games EaselJS html5 Flash like Javascript Library by Grant Skinner WebGL Will Be Part of Chrome 9 Regular Releases WebSockets Now Available Across iOS Devices with 4 2 Update Adobe Illustrator AI to Canvas Exporter for html5 Adobe

    Original URL path: http://drawlogic.com/tag/advertisement/ (2016-02-09)
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