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  • *drawlogic » reflections - web, mobile, game + interactive development » reflections » reflections
    TV Apps Games Controlled with Phones Tablets and Handhelds Unity 4 1 Apple TV AirPlay and the New Consoles Unity 4 Live Unity 4 Public Beta Cocos2d x C Port of Cocos2d for iOS Android Desktop Unity 3 5 Available Awesome Flash Export NaCL Export Needed Pipeline Improvements Unity 3 5 Preview Available Includes Unity to Flash Stage3D Export HTML5 Market Ready A Gift to html5 Web Developers and Web Users from Microsoft Silent Automatic IE Updates Onward Unreal Engine 3 Exporting to Flash 11 Stage3D Unity Exporting to Flash 3D Molehill now called Stage3D Preview Hardware Acceleration on the Web The Next Interactive Web is Materializing Microsoft s Answer to WebGL Silverlight 5 3D Hardware Acceleration XNA RageSpline for Unity 2D Spline Vector Tool cocos2d Now 1 0 and New Project cocos3d WebGL Spec 1 0 Now Final From Khronos Adobe AIR and Flash 3D API Molehill Preview Released Unity Building In Flash 3D Molehill Export Support Cocos2D Javascript Javascript Port of Cocos2D Game Engine Firefox 4 WebGL enabled Hardware Acceleration Faster Javascript WebConsole Adobe Flash Vs Unity The Near Future Of Hardware Accelerated Web Games EaselJS html5 Flash like Javascript Library by Grant Skinner WebGL Will Be Part of Chrome 9 Regular Releases WebSockets Now Available Across iOS Devices with 4 2 Update Adobe Illustrator AI to Canvas Exporter for html5 Adobe Demos Flash to HTML5 Conversion Tool Is Silverlight Done Microsoft Shift in Strategy to html5 Adobe Finally Hardware Accelerating Flash for 3D Impact Javascript Game Engine Demo for iOS Archives March 2014 2 December 2013 1 November 2013 1 July 2013 1 June 2013 1 March 2013 1 November 2012 2 May 2012 1 February 2012 1 December 2011 2 October 2011 1 September 2011 1 July 2011 1 May 2011 1 April 2011 2 March

    Original URL path: http://drawlogic.com/tag/reflections/ (2016-02-09)
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  • *drawlogic » AS3 New Tween Animation Engine Called gTween from Grant Skinner - web, mobile, game + interactive development » AS3 New Tween Animation Engine Called gTween from Grant Skinner » AS3 New Tween Animation Engine Called gTween from Grant Skinner
    responses to this entry through the RSS 2 0 feed Both comments and pings are currently closed saeedashor thanks for the info http Kozer u Kozer Ой благодарю Recent Posts Unity 5 WebGL and the Plugin pocalypse Lime OpenFL Haxe Cross Platform Development Breakouts Comparison of JavaScript Game Engines via Breakout Snap svg SVG Vector Javascript Library Unity 4 2 Includes New Platforms Features Windows Phone New Micro Game Consoles TV Apps Games Controlled with Phones Tablets and Handhelds Unity 4 1 Apple TV AirPlay and the New Consoles Unity 4 Live Unity 4 Public Beta Cocos2d x C Port of Cocos2d for iOS Android Desktop Unity 3 5 Available Awesome Flash Export NaCL Export Needed Pipeline Improvements Unity 3 5 Preview Available Includes Unity to Flash Stage3D Export HTML5 Market Ready A Gift to html5 Web Developers and Web Users from Microsoft Silent Automatic IE Updates Onward Unreal Engine 3 Exporting to Flash 11 Stage3D Unity Exporting to Flash 3D Molehill now called Stage3D Preview Hardware Acceleration on the Web The Next Interactive Web is Materializing Microsoft s Answer to WebGL Silverlight 5 3D Hardware Acceleration XNA RageSpline for Unity 2D Spline Vector Tool cocos2d Now 1 0 and New Project cocos3d WebGL Spec 1 0 Now Final From Khronos Adobe AIR and Flash 3D API Molehill Preview Released Unity Building In Flash 3D Molehill Export Support Cocos2D Javascript Javascript Port of Cocos2D Game Engine Firefox 4 WebGL enabled Hardware Acceleration Faster Javascript WebConsole Adobe Flash Vs Unity The Near Future Of Hardware Accelerated Web Games EaselJS html5 Flash like Javascript Library by Grant Skinner WebGL Will Be Part of Chrome 9 Regular Releases WebSockets Now Available Across iOS Devices with 4 2 Update Adobe Illustrator AI to Canvas Exporter for html5 Adobe Demos Flash to HTML5 Conversion Tool

    Original URL path: http://drawlogic.com/2008/08/19/as3-new-tween-engine-gtween-from-grant-skinner/ (2016-02-09)
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  • *drawlogic » ES4 Javascript is now ES3.1, ES4 “is no more”, Merges with ES3 Spec - web, mobile, game + interactive development » ES4 Javascript is now ES3.1, ES4 “is no more”, Merges with ES3 Spec » ES4 Javascript is now ES3.1, ES4 “is no more”, Merges with ES3 Spec
    5 WebGL and the Plugin pocalypse Lime OpenFL Haxe Cross Platform Development Breakouts Comparison of JavaScript Game Engines via Breakout Snap svg SVG Vector Javascript Library Unity 4 2 Includes New Platforms Features Windows Phone New Micro Game Consoles TV Apps Games Controlled with Phones Tablets and Handhelds Unity 4 1 Apple TV AirPlay and the New Consoles Unity 4 Live Unity 4 Public Beta Cocos2d x C Port of Cocos2d for iOS Android Desktop Unity 3 5 Available Awesome Flash Export NaCL Export Needed Pipeline Improvements Unity 3 5 Preview Available Includes Unity to Flash Stage3D Export HTML5 Market Ready A Gift to html5 Web Developers and Web Users from Microsoft Silent Automatic IE Updates Onward Unreal Engine 3 Exporting to Flash 11 Stage3D Unity Exporting to Flash 3D Molehill now called Stage3D Preview Hardware Acceleration on the Web The Next Interactive Web is Materializing Microsoft s Answer to WebGL Silverlight 5 3D Hardware Acceleration XNA RageSpline for Unity 2D Spline Vector Tool cocos2d Now 1 0 and New Project cocos3d WebGL Spec 1 0 Now Final From Khronos Adobe AIR and Flash 3D API Molehill Preview Released Unity Building In Flash 3D Molehill Export Support Cocos2D Javascript Javascript Port of Cocos2D Game Engine Firefox 4 WebGL enabled Hardware Acceleration Faster Javascript WebConsole Adobe Flash Vs Unity The Near Future Of Hardware Accelerated Web Games EaselJS html5 Flash like Javascript Library by Grant Skinner WebGL Will Be Part of Chrome 9 Regular Releases WebSockets Now Available Across iOS Devices with 4 2 Update Adobe Illustrator AI to Canvas Exporter for html5 Adobe Demos Flash to HTML5 Conversion Tool Is Silverlight Done Microsoft Shift in Strategy to html5 Adobe Finally Hardware Accelerating Flash for 3D Impact Javascript Game Engine Demo for iOS Archives March 2014 2 December 2013 1 November

    Original URL path: http://drawlogic.com/2008/08/14/es4-is-now-es31-es4-is-no-more-merges-with-es3-spec/ (2016-02-09)
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  • *drawlogic » es3 - web, mobile, game + interactive development » es3 » es3
    Games Controlled with Phones Tablets and Handhelds Unity 4 1 Apple TV AirPlay and the New Consoles Unity 4 Live Unity 4 Public Beta Cocos2d x C Port of Cocos2d for iOS Android Desktop Unity 3 5 Available Awesome Flash Export NaCL Export Needed Pipeline Improvements Unity 3 5 Preview Available Includes Unity to Flash Stage3D Export HTML5 Market Ready A Gift to html5 Web Developers and Web Users from Microsoft Silent Automatic IE Updates Onward Unreal Engine 3 Exporting to Flash 11 Stage3D Unity Exporting to Flash 3D Molehill now called Stage3D Preview Hardware Acceleration on the Web The Next Interactive Web is Materializing Microsoft s Answer to WebGL Silverlight 5 3D Hardware Acceleration XNA RageSpline for Unity 2D Spline Vector Tool cocos2d Now 1 0 and New Project cocos3d WebGL Spec 1 0 Now Final From Khronos Adobe AIR and Flash 3D API Molehill Preview Released Unity Building In Flash 3D Molehill Export Support Cocos2D Javascript Javascript Port of Cocos2D Game Engine Firefox 4 WebGL enabled Hardware Acceleration Faster Javascript WebConsole Adobe Flash Vs Unity The Near Future Of Hardware Accelerated Web Games EaselJS html5 Flash like Javascript Library by Grant Skinner WebGL Will Be Part of Chrome 9 Regular Releases WebSockets Now Available Across iOS Devices with 4 2 Update Adobe Illustrator AI to Canvas Exporter for html5 Adobe Demos Flash to HTML5 Conversion Tool Is Silverlight Done Microsoft Shift in Strategy to html5 Adobe Finally Hardware Accelerating Flash for 3D Impact Javascript Game Engine Demo for iOS Archives March 2014 2 December 2013 1 November 2013 1 July 2013 1 June 2013 1 March 2013 1 November 2012 2 May 2012 1 February 2012 1 December 2011 2 October 2011 1 September 2011 1 July 2011 1 May 2011 1 April 2011 2 March 2011 1

    Original URL path: http://drawlogic.com/tag/es3/ (2016-02-09)
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  • *drawlogic » More Creative Flash AS3 Papervision 3D Games - web, mobile, game + interactive development » More Creative Flash AS3 Papervision 3D Games » More Creative Flash AS3 Papervision 3D Games
    of JavaScript Game Engines via Breakout Snap svg SVG Vector Javascript Library Unity 4 2 Includes New Platforms Features Windows Phone New Micro Game Consoles TV Apps Games Controlled with Phones Tablets and Handhelds Unity 4 1 Apple TV AirPlay and the New Consoles Unity 4 Live Unity 4 Public Beta Cocos2d x C Port of Cocos2d for iOS Android Desktop Unity 3 5 Available Awesome Flash Export NaCL Export Needed Pipeline Improvements Unity 3 5 Preview Available Includes Unity to Flash Stage3D Export HTML5 Market Ready A Gift to html5 Web Developers and Web Users from Microsoft Silent Automatic IE Updates Onward Unreal Engine 3 Exporting to Flash 11 Stage3D Unity Exporting to Flash 3D Molehill now called Stage3D Preview Hardware Acceleration on the Web The Next Interactive Web is Materializing Microsoft s Answer to WebGL Silverlight 5 3D Hardware Acceleration XNA RageSpline for Unity 2D Spline Vector Tool cocos2d Now 1 0 and New Project cocos3d WebGL Spec 1 0 Now Final From Khronos Adobe AIR and Flash 3D API Molehill Preview Released Unity Building In Flash 3D Molehill Export Support Cocos2D Javascript Javascript Port of Cocos2D Game Engine Firefox 4 WebGL enabled Hardware Acceleration Faster Javascript WebConsole Adobe Flash Vs Unity The Near Future Of Hardware Accelerated Web Games EaselJS html5 Flash like Javascript Library by Grant Skinner WebGL Will Be Part of Chrome 9 Regular Releases WebSockets Now Available Across iOS Devices with 4 2 Update Adobe Illustrator AI to Canvas Exporter for html5 Adobe Demos Flash to HTML5 Conversion Tool Is Silverlight Done Microsoft Shift in Strategy to html5 Adobe Finally Hardware Accelerating Flash for 3D Impact Javascript Game Engine Demo for iOS Archives March 2014 2 December 2013 1 November 2013 1 July 2013 1 June 2013 1 March 2013 1 November 2012 2

    Original URL path: http://drawlogic.com/2008/08/05/more-creative-flash-as3-papervision-3d-games/ (2016-02-09)
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  • *drawlogic » branch - web, mobile, game + interactive development » branch » branch
    Android Desktop Unity 3 5 Available Awesome Flash Export NaCL Export Needed Pipeline Improvements Unity 3 5 Preview Available Includes Unity to Flash Stage3D Export HTML5 Market Ready A Gift to html5 Web Developers and Web Users from Microsoft Silent Automatic IE Updates Onward Unreal Engine 3 Exporting to Flash 11 Stage3D Unity Exporting to Flash 3D Molehill now called Stage3D Preview Hardware Acceleration on the Web The Next Interactive Web is Materializing Microsoft s Answer to WebGL Silverlight 5 3D Hardware Acceleration XNA RageSpline for Unity 2D Spline Vector Tool cocos2d Now 1 0 and New Project cocos3d WebGL Spec 1 0 Now Final From Khronos Adobe AIR and Flash 3D API Molehill Preview Released Unity Building In Flash 3D Molehill Export Support Cocos2D Javascript Javascript Port of Cocos2D Game Engine Firefox 4 WebGL enabled Hardware Acceleration Faster Javascript WebConsole Adobe Flash Vs Unity The Near Future Of Hardware Accelerated Web Games EaselJS html5 Flash like Javascript Library by Grant Skinner WebGL Will Be Part of Chrome 9 Regular Releases WebSockets Now Available Across iOS Devices with 4 2 Update Adobe Illustrator AI to Canvas Exporter for html5 Adobe Demos Flash to HTML5 Conversion Tool Is Silverlight Done Microsoft Shift in Strategy to html5 Adobe Finally Hardware Accelerating Flash for 3D Impact Javascript Game Engine Demo for iOS Archives March 2014 2 December 2013 1 November 2013 1 July 2013 1 June 2013 1 March 2013 1 November 2012 2 May 2012 1 February 2012 1 December 2011 2 October 2011 1 September 2011 1 July 2011 1 May 2011 1 April 2011 2 March 2011 1 February 2011 2 January 2011 3 December 2010 2 November 2010 1 October 2010 5 September 2010 3 August 2010 2 July 2010 5 June 2010 1 May 2010 1 April 2010

    Original URL path: http://drawlogic.com/tag/branch/ (2016-02-09)
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  • *drawlogic » DESIGN - web, mobile, game + interactive development » DESIGN » DESIGN
    lines of OO gibberish lazyness will eventually win you over If art directors can draw and place the walls and lights an floors and enemies and see them appearing onscreen you have more chances of reaching your deadline Flash has built in drawing and animation tools You should be able to take advantage of them All this is important because in reality projects depend on limited resources Resources are money and time but also the enthusiasm of indie developers or single individuals doing stuff for fun in their bedrooms Projects specially the for fun ones have more chances of completion if the production process is gratifying to some degree Here s a list of highlited features One engine capable of handling several isometric scenes of different complexities Create scenes from human readable XML definitions allowing easy edition of the scene s topology and contents Graphic media can be split into several external resources and loaded when an scene needs them Flat textures Paint your grahics directly into flash Walls floors and celings are edited as 2D graphics and projected by the engine Elements and animated characters can be animated via flash timeline no need for complex programming Dynamic lighting global lighting real time shadow projection Multiple lights from multiple sources affecting the same objects Bump mapped surfaces Still somehow buggy and a serious performance killer but already there An extendable material interface MovieClip materials autotiled materials procedural materials Automatic zSorting of all surfaces and objects Built in collision detection No need to program complex coordinate comparisions simple listen to COLLISION events generated by the engine Basic AI API helpers such as is character A visible from character B s position I plan to make the engine open source but I ll wait until I have a release solid and documented enough I am looking forward to more updates and to find out more about the author We have some great engines underway in 08 for AS3 and it looks to be a very fun year in that aspect Because it is an isometric engine is is not true 3d but sprite based animation However with planes and objects other isometric 3d objects can be built such as walls boxes buildings cubes etc I wonder if there are any toolkits being used or if this is all custom built Keep your eye on this space It is very similar to the Alternative Engine Here are all the Demos Example 1 Example 2 Example 3 And some docs on the architecture Documentation 1 Design 2 Usage Material How To Object How to XML Definitions XML Scenes 3 API Check it out Tags AS3 ENGINE FLASH FLEX game GAMEDEV isometric Posted in 3d 3D ENGINES ACTIONSCRIPT ACTIONSCRIPT3 ARCHITECT AS3 BEST OF DESIGN DEVELOPMENT ENGINE FLASH FLEX GAMEDEV GAMES isometric MARKET OPEN SOURCE PAPERVISION PROGRAMMING RENDERING TECHNOLOGY 39 Comments Degrafa for Flex Looking Pretty Sweet AS3 and Commonizing Paths Graphics Pipeline for Silverlight and Flex Monday January 14th 2008 Just recently through the holidays Degrafa has made some great strides as a very cool SVG pathing and designers toolkit for Flex I have to say some recent Flex apps have really looked good like Picnik and Buzzword but this kit looks to clean up the lack of design and default style itis that has plagued most common Flex Apps This so far looking like a pretty strong kit for bringing the designer pipeline into Flex to provide some really nice looking web styled apps It has a direct crossover to Silverlight and Path objects that are largely just a series of data created in Expression or exported from Illustrator into XAML The one benefit of Flex Flash is it compiles to a very small SWF where with Silverlight you have to package the XAML in a zip and use the downloader object to extract it out These XAML files and Paths can get massive as I am sure the ones for Degrafa will for Flex but the compile option is nice as it is compressed heavily All about Degrafa Degrafa Samples Degrafa at Google Code Announcement of Code Availability 1 4 08 Yes the launch includes shiny buttons Sphere Sample right click for source Also it appears it is a way to bridge the pathing and pipeline for flash or Silverlight At one of the contributors blogs they mention this We have lot of interesting features planned for the coming releases There is also a converter app that will be made available for converting the juicy Degrafa graphics to XAML Degrafa has gone live Developing Posted in ACTIONSCRIPT ACTIONSCRIPT3 APPLICATIONS ARCHITECT AS3 DESIGN DEVELOPMENT ENGINE FLASH FLEX INTERFACE LIBRARIES MARKET MXML OPEN SOURCE PROGRAMMING RENDERING SILVERLIGHT STANDARDS TECHNOLOGY TOOLS VECTOR VISUALIZATION WPF XAML Comments Off AS3 HTML to Flash Conversion Library htmlwrapper Friday January 11th 2008 Interesting library for html to flash front end Basically this runs off the HTML in your page to draw the same in Flash I am sure there are great pitfalls in this but when controlled this could be very key in a flash add on to CMS or CMS content Might be useful for many things Wrapper is a cross browser compliant HTML CSS rendering engine written in ActionScript that sits on top of your standards compliant HTML page Wrapper eliminates cross browser issues and makes integrating ActionScript and HTML CSS projects possible without needing to compile Wrappers strives to answer the most common problems web designers face without forcing them to learn too many new things Most web sites can be created in HTML or CSS then when you need to extend Wrapper s capabilities you can either use JSON to call functions within ActionScript or you can load compiled plug ins Wrapper also has built in methods within CSS to load custom fonts display elements as any shape and fill them with linear or radial gradient background colors ActionScript s event model is also implemented within Wrapper s HTML Wrapper s best features are the ones that you get for free because of how it is set up It s like getting all the great features of the Flash Player without needing to deal with compiling and being able to create your content the same way any HTML page would be created Wrapper is fully accessible to the search engines and integrates well with any back end technology Wrapper is currently released as a fully functional open source beta for Flash Player 9 Wrapper is set up as a pre compiled plug in but can easily be integrated into any Flex or AIR applications or even as an ActionScript framework for creation of compiled projects Documentation can be found in the wiki and news about this project can be found at http motionandcolor com Examples can be found in the downloads http code google com p htmlwrapper downloads list Source is for everything is in svn http code google com p htmlwrapper source I checked it out and it looks pretty well done most of the time HTML to Flash or vice versa has to be a semi controlled environment in terms of the markup This and FlashML which is only AS2 I am using a partially converted to AS3 are part of my rotation for HTML Flash content challenges for research right now Usually most CMS in Flash has content loaded into the flash and then an alternate sometimes similar representation here this is trying to merge the two which has it s challenges Try out a demo view source EDIT Title dyslexia Posted in ACTIONSCRIPT ACTIONSCRIPT3 AJAX APPLICATIONS ARCHITECT AS3 CODE CSS DESIGN DEVELOPMENT ENGINE FLASH FLEX INTERFACE JAVASCRIPT LIBRARIES MOTION OPEN SOURCE PROGRAMMING RENDERING TECHNOLOGY TOOLS Comments Off Flash App Photo Editor Picnik Integrated with Flickr Wednesday December 5th 2007 Picnik is an excellent application that makes believers out of RIA skeptics made with Flash Flex Today Picnik is now integrated with Flickr bringing user friendly photoshop essentially to the masses This is a pretty interesting market direction as more photo companies like photobucket and flickr add to the competition for photo editing As flash based uploads photo editors word processors presentation creators conference systems office apps planning apps and many others all over the web does this mean the services model is really here and RIA is not just a fad The model of software is changing again The one competitive edge that web applications and specifically RIA apps have over desktop is that many desktop apps are bloated have legacy evolution that caused heavy busy interfaces and absolutely no abstraction of the possible user level in many cases Web applications are for a broad audience so these applications will see many benefits in making simplified versions of applications for lower skilled users and then for advanced users more features The model is entirely different They also have the ability to embed in sites like flickr photobucket social networks office product offerings small business servers etc They could even compete on these sites The install base will not be millions of client computers but networks and clusters of users at online places and services This was a dream with ASP applications and software as a service The problem was before RIA some of the limits of the web were preventing web apps from overtaking and beating out the features of desktop apps RIAs and the web web services user controlled environments are changing the way software is used is We aren t entirely there yet but RIAs are reviewing their schematics late at night and are slowly taking over the software world and changing the model Like a ninja is Picnik Regarding Picnik I can t say enough about the simplicity clean design that they have pulled off here The website and application have an identical brand The application is extremely responsive and acts like html sites would when it comes to text and forms The integration of services webcam all filters in flash on and on They really have a great team and it seems like they are both a great product team but also have the right quality The new market is extremely agile the paradigm is shifting Posted in ACTIONSCRIPT ACTIONSCRIPT3 APPLICATIONS AS3 BEST OF COMMERCIAL DESIGN DESKTOP DEVELOPMENT FLASH FLEX INTERFACE TECHNOLOGY TOOLS Comments Off AS3 Papervision 2 0 Alpha GreatWhite Tuesday December 4th 2007 Only a year after release Papervision is getting a major update to 2 0 Get it while it is hot from the SVN server on google code http papervision3d googlecode com svn trunk branches GreatWhite Papervision3D launched a year ago really sparked the AS3 and flash flex world and inspired every flash guru I know into working on this code There have been some great tools made and some fwa s won but it is only the beginning I am mostly looking forward to performance enhancements ascollada integration culling and Andy Zupko s 2d bitmap effects on 3d New features Faster ShadeMaterials Shaders ASCollada animation support Frustrum Culling Multiple Viewports 3d editor anyone Render to Scene and more SVN server and branch http papervision3d googlecode com svn trunk branches GreatWhite We do indeed like to ride the racecars Posted in 3d 3D ENGINES ACTIONSCRIPT ACTIONSCRIPT3 ARCHITECT AS3 BEST OF CODE DESIGN DEVELOPMENT EFFECTS ENGINE FLASH FLEX GAMEDEV GAMES LIBRARIES MOTION OPEN SOURCE PAPERVISION PERFORMANCE PROGRAMMING RENDERING TECHNOLOGY TOOLS Comments Off AS3 BulkLoader Useful Flash Asset Loading Kit by Arthur Debert Tuesday November 27th 2007 Found via Zeh this great bulk loading kit for AS3 from Arthur Debert AS3 Loaders are very useful but when you have large projects there is always a pause and focus on loading scenarios and architecture needed for your loading scenarios sometimes this can literally eat days and entirely change performance with wrong moves BulkLoader is a well written kit from Authur Debert that makes loading scenarios or using BulkLoader as a base to your loading situations a great pluggable piece of code that has many excellent features Some of the calls like BulkLoader getLoader main site getContent bg a re also very similar to Silverlight s downloader object that can be queued like this All in all a kit that is very useful that I have already put to work and will help teams standardize on bulk loading for those killer flash apps BulkLoader at Google Code Credits DeveloperGuide GettingStarted ProjectStatus Creating a BulkLoader instance creates a BulkLoader instance with a name of main site that can be used to retrieve items without having a reference to this instance var loader BulkLoader new BulkLoader main site Add urls to load simplest case loader add logo png use an id so the item can be retrieved later without a reference to the url loader add background jpg id bg since the url by itself can t tell us what the filetype is use the type property to let BulkLoader know what to do loader add some web services size Large type image add an item that should be loaded first higher priority loader add data config xml priority 20 add a max try number defaults to 3 loader add unreliable web services xml maxTries 6 you can also use a URLRequest object this will load from a POST request var postRequest URLRequest new URLRequest save prefs php postRequest method POST var postData URLVariables new URLVariables myPostDataObject postRequest data postData loader add postRequest id settings of course all options can be combined loader add the sound webservices name maintrack id soundtrack type sound maxTries 1 priority 100 Listening for events simplest case loader add logo png use an id so the item can be retrieved later without a reference to the url loader add background jpg id bg since the url by itself can t tell us what the filetype is use the type property to let BulkLoader know what to do loader add some web services size Large type image add an item that should be loaded first higher priority loader add data config xml priority 20 add a max trie number defaults to 3 loader add unreliable web services xml maxTries 6 you can also use a URLRequest object this will load from a POST request var postRequest URLRequest new URLRequest save prefs php postRequest method POST var postData URLVariables new URLVariables myPostDataObject postRequest data postData loader add postRequest id settings of course all options can be combined loader add the sound webservices name maintrack id soundtrack type sound maxTries 1 priority 100 Listening for events attaching events to all items this will fire once all items have been loaded loader addEventListener BulkLoader COMPLETE onAllLoaded this will fire on progress for any item the event BulkProgress is a subclass of ProgressEvent with extra information loader addEventListener BulkLoader PROGRESS onAllProgress this will fire if any item fails to load the event is BulkErrorEvent and holds an array errors with all failed LoadingItem instances loader addEventListener BulkLoader ERROR onAllError you can also listen to events in individual items this will fire as soon as the item registred with the id of bg is done loading even if there are other items to load loader get bg addEventListener Event COMPLETE onBackgroundLoaded this will only trigged if the config xml loading fails loader get data config xml addEventListener BulkLoader ERROR onXMLFailed Starting the loading operation BulkLoader will only begin loading once you call the start method loader start Retrieving content var theBgBitmap Bitmap loader getContent bg as Bitmap you don t need to keep a reference to the loader intance you can get it by name var theBgBitmap Bitmap BulkLoader getLoader main site getContent bg as Bitmap you can also use the conviniece methods to get a typed object var theBgBitmap Bitmap loader getBitmap bg grab a BitmapData directly var theBgBitmap Bitmap loader getBitmapData bg Other convenience functions getXML getText getNetStream getSound getMovieClip getNetStreamMetaData You can retrieve an item using it s id it s url as a String or as the URLRequest object if the item was created with an URLRequest Arthur also has experience on Tweener so making simplified calls and minimalist code to make a library successful is very clear in the notes goals on the project and the resulting code BulkLoader is a minimal library written in Actionscript 3 AS3 that aims to make loading and managing complex loading requirements easier and faster BulkLoader takes a more dynamic less architecture heavy aproach Few imports and making heavy use of AS3 s dynamic capabilities BulkLoader has a one liner feel that doesn t get your way BulkLoader tries to hide the complexity of loading many data types in AS3 providing a unified interface for loading accessing and events notification for different types of content This library is licensed under an open source MIT license Features Connection pooling Unified interface for different loading types Unified progress notification Events for individual items and as groups Priority Stop and resuming individually as well as in bulk Cache managing Statistics about loading latency speed average speed Multiple kinds on progress indication ratio items loaded items to load bytes and weighted percentage Multiple number of retries Configurable logging Design goals Minimal imports Few method to learn Dynamic nature items can be added by specifying a url as a String or a URLRequest Items can be assigned an identifier key to be used on retrieval Only one class to learn use BulkLoader tries to gracefully handle progress notification in these use cases Few connections to open bytes total can be used instantly Many connections opened progress by ratio Many connections opened for data of widely varying sizes progress by weight Check out and download AS3 BulkLoader This is quite a contribution to the flash community and is a perfect candidate for the base of your loading assets projects and scenarios Thanks Arthur Posted in ACTIONSCRIPT ACTIONSCRIPT3 APPLICATIONS ARCHITECT AS3 CODE DESIGN ENGINE FLASH FLEX GAMEDEV GAMES INTERFACE LIBRARIES OPEN SOURCE PERFORMANCE PROGRAMMING TECHNOLOGY TOOLS USER EXPERIENCE 13 Comments New AS3 2D Physics Engine Box2DFlashAS3 Based

    Original URL path: http://drawlogic.com/category/design/ (2016-02-09)
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  • *drawlogic » AS3 3D Physics, Cloth and Bones Demos by Roxik - web, mobile, game + interactive development » AS3 3D Physics, Cloth and Bones Demos by Roxik » AS3 3D Physics, Cloth and Bones Demos by Roxik
    Game Engines via Breakout Snap svg SVG Vector Javascript Library Unity 4 2 Includes New Platforms Features Windows Phone New Micro Game Consoles TV Apps Games Controlled with Phones Tablets and Handhelds Unity 4 1 Apple TV AirPlay and the New Consoles Unity 4 Live Unity 4 Public Beta Cocos2d x C Port of Cocos2d for iOS Android Desktop Unity 3 5 Available Awesome Flash Export NaCL Export Needed Pipeline Improvements Unity 3 5 Preview Available Includes Unity to Flash Stage3D Export HTML5 Market Ready A Gift to html5 Web Developers and Web Users from Microsoft Silent Automatic IE Updates Onward Unreal Engine 3 Exporting to Flash 11 Stage3D Unity Exporting to Flash 3D Molehill now called Stage3D Preview Hardware Acceleration on the Web The Next Interactive Web is Materializing Microsoft s Answer to WebGL Silverlight 5 3D Hardware Acceleration XNA RageSpline for Unity 2D Spline Vector Tool cocos2d Now 1 0 and New Project cocos3d WebGL Spec 1 0 Now Final From Khronos Adobe AIR and Flash 3D API Molehill Preview Released Unity Building In Flash 3D Molehill Export Support Cocos2D Javascript Javascript Port of Cocos2D Game Engine Firefox 4 WebGL enabled Hardware Acceleration Faster Javascript WebConsole Adobe Flash Vs Unity The Near Future Of Hardware Accelerated Web Games EaselJS html5 Flash like Javascript Library by Grant Skinner WebGL Will Be Part of Chrome 9 Regular Releases WebSockets Now Available Across iOS Devices with 4 2 Update Adobe Illustrator AI to Canvas Exporter for html5 Adobe Demos Flash to HTML5 Conversion Tool Is Silverlight Done Microsoft Shift in Strategy to html5 Adobe Finally Hardware Accelerating Flash for 3D Impact Javascript Game Engine Demo for iOS Archives March 2014 2 December 2013 1 November 2013 1 July 2013 1 June 2013 1 March 2013 1 November 2012 2 May 2012

    Original URL path: http://drawlogic.com/2008/07/26/as3-3d-physics-cloth-and-bones-demos-by-roxik/ (2016-02-09)
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