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  • *drawlogic » bones - web, mobile, game + interactive development » bones » bones
    to Flash Stage3D Export HTML5 Market Ready A Gift to html5 Web Developers and Web Users from Microsoft Silent Automatic IE Updates Onward Unreal Engine 3 Exporting to Flash 11 Stage3D Unity Exporting to Flash 3D Molehill now called Stage3D Preview Hardware Acceleration on the Web The Next Interactive Web is Materializing Microsoft s Answer to WebGL Silverlight 5 3D Hardware Acceleration XNA RageSpline for Unity 2D Spline Vector Tool cocos2d Now 1 0 and New Project cocos3d WebGL Spec 1 0 Now Final From Khronos Adobe AIR and Flash 3D API Molehill Preview Released Unity Building In Flash 3D Molehill Export Support Cocos2D Javascript Javascript Port of Cocos2D Game Engine Firefox 4 WebGL enabled Hardware Acceleration Faster Javascript WebConsole Adobe Flash Vs Unity The Near Future Of Hardware Accelerated Web Games EaselJS html5 Flash like Javascript Library by Grant Skinner WebGL Will Be Part of Chrome 9 Regular Releases WebSockets Now Available Across iOS Devices with 4 2 Update Adobe Illustrator AI to Canvas Exporter for html5 Adobe Demos Flash to HTML5 Conversion Tool Is Silverlight Done Microsoft Shift in Strategy to html5 Adobe Finally Hardware Accelerating Flash for 3D Impact Javascript Game Engine Demo for iOS Archives March 2014 2 December 2013 1 November 2013 1 July 2013 1 June 2013 1 March 2013 1 November 2012 2 May 2012 1 February 2012 1 December 2011 2 October 2011 1 September 2011 1 July 2011 1 May 2011 1 April 2011 2 March 2011 1 February 2011 2 January 2011 3 December 2010 2 November 2010 1 October 2010 5 September 2010 3 August 2010 2 July 2010 5 June 2010 1 May 2010 1 April 2010 2 March 2010 3 February 2010 1 January 2010 2 December 2009 3 October 2009 3 September 2009 2 August 2009

    Original URL path: http://drawlogic.com/tag/bones/ (2016-02-09)
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  • *drawlogic » Papervision 3D 2.0 Breaking Changes on Object yaw, roll, pitch - web, mobile, game + interactive development » Papervision 3D 2.0 Breaking Changes on Object yaw, roll, pitch » Papervision 3D 2.0 Breaking Changes on Object yaw, roll, pitch
    also get not just set Before it was just a set method like yaw amount So really it is the same functionality just now you can get the values more easily Also for control clockwise vs counterclockwise you just do positive and negative values local to the object that you are manipulating Also with the absolute vs relative situation this seems a bit easier as absolute as you know better where the values are at It shouldn t affect anyone too bad but just a more precise way to do things Alto Let s say there is a for loop for var i int 0 i 90 i some3DObject yaw 1 If the values are absolute does this mean that the object will not turn 90 degrees but instead stays at 1 How is this different from rotationX Y and Z Tim Knip Hi all Due to much confusion we decided to revert back to yaw pitch and roll methods again Added are now new getter setters localRotationX localRotationY and localRotationZ One has to understand this rotationX rotationY and rotationZ are defining the global rotation of an object they are Euler angles The initial orientation of the object in space pitch yaw roll localRotationX Y Z however rotate the object relative to the rotation as set thru rotationX rotationY and rotationZ http drawlogic com drawk Hey Tim Wow that much backlash I thought it was a decent change Ah well give the people what they want I guess The new getters and setters are great for localRotation I guess that makes people the most happy and supports all the current code out there And yaw pitch and roll are easy and are really helpers that mod those properties but don t be afraid to do a breaking change to prevent bloat or legacy build up http tl9 ru Матрешкин Мне понравилось keith Thanks for taking my thoughts into consideration Tim I think it will be great to have both for now http porehoto ru Тиран незнаю мне всё нравится Alex I have Papervision GW 2 0alpha and using localRotationX gives me an undefined property error in DisplayObject3D Why is that Recent Posts Unity 5 WebGL and the Plugin pocalypse Lime OpenFL Haxe Cross Platform Development Breakouts Comparison of JavaScript Game Engines via Breakout Snap svg SVG Vector Javascript Library Unity 4 2 Includes New Platforms Features Windows Phone New Micro Game Consoles TV Apps Games Controlled with Phones Tablets and Handhelds Unity 4 1 Apple TV AirPlay and the New Consoles Unity 4 Live Unity 4 Public Beta Cocos2d x C Port of Cocos2d for iOS Android Desktop Unity 3 5 Available Awesome Flash Export NaCL Export Needed Pipeline Improvements Unity 3 5 Preview Available Includes Unity to Flash Stage3D Export HTML5 Market Ready A Gift to html5 Web Developers and Web Users from Microsoft Silent Automatic IE Updates Onward Unreal Engine 3 Exporting to Flash 11 Stage3D Unity Exporting to Flash 3D Molehill now called Stage3D Preview Hardware Acceleration

    Original URL path: http://drawlogic.com/2008/07/17/papervision-3d-20-breaking-changes/ (2016-02-09)
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  • *drawlogic » change - web, mobile, game + interactive development » change » change
    3D ENGINES ACTIONSCRIPT ACTIONSCRIPT3 ARCHITECT AS3 DEVELOPMENT ENGINE FLASH FLEX GAMEDEV PAPERVISION PROGRAMMING RENDERING TECHNOLOGY 9 Comments Recent Posts Unity 5 WebGL and the Plugin pocalypse Lime OpenFL Haxe Cross Platform Development Breakouts Comparison of JavaScript Game Engines via Breakout Snap svg SVG Vector Javascript Library Unity 4 2 Includes New Platforms Features Windows Phone New Micro Game Consoles TV Apps Games Controlled with Phones Tablets and Handhelds Unity 4 1 Apple TV AirPlay and the New Consoles Unity 4 Live Unity 4 Public Beta Cocos2d x C Port of Cocos2d for iOS Android Desktop Unity 3 5 Available Awesome Flash Export NaCL Export Needed Pipeline Improvements Unity 3 5 Preview Available Includes Unity to Flash Stage3D Export HTML5 Market Ready A Gift to html5 Web Developers and Web Users from Microsoft Silent Automatic IE Updates Onward Unreal Engine 3 Exporting to Flash 11 Stage3D Unity Exporting to Flash 3D Molehill now called Stage3D Preview Hardware Acceleration on the Web The Next Interactive Web is Materializing Microsoft s Answer to WebGL Silverlight 5 3D Hardware Acceleration XNA RageSpline for Unity 2D Spline Vector Tool cocos2d Now 1 0 and New Project cocos3d WebGL Spec 1 0 Now Final From Khronos Adobe AIR and Flash 3D API Molehill Preview Released Unity Building In Flash 3D Molehill Export Support Cocos2D Javascript Javascript Port of Cocos2D Game Engine Firefox 4 WebGL enabled Hardware Acceleration Faster Javascript WebConsole Adobe Flash Vs Unity The Near Future Of Hardware Accelerated Web Games EaselJS html5 Flash like Javascript Library by Grant Skinner WebGL Will Be Part of Chrome 9 Regular Releases WebSockets Now Available Across iOS Devices with 4 2 Update Adobe Illustrator AI to Canvas Exporter for html5 Adobe Demos Flash to HTML5 Conversion Tool Is Silverlight Done Microsoft Shift in Strategy to html5 Adobe Finally

    Original URL path: http://drawlogic.com/tag/change/ (2016-02-09)
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  • *drawlogic » AS3 Remoting and Push Options for Open Source Red5 and BlazeDS - web, mobile, game + interactive development » AS3 Remoting and Push Options for Open Source Red5 and BlazeDS » AS3 Remoting and Push Options for Open Source Red5 and BlazeDS
    a pretty robust back end as well I use PyAMF for Python and Flourine for NET as well as the usual AMFPHP but the need to push and have more optimization than a basic object socket connection might be in order Tags ACTIONSCRIPT AMF AS3 blazeds comet FLASH JAVA push remote remoting This entry was posted on Thursday June 26th 2008 at 11 40 pm and is filed under ACTIONSCRIPT ACTIONSCRIPT3 ARCHITECT AS3 DEVELOPMENT FLASH FLEX GAMEDEV PROGRAMMING TECHNOLOGY You can follow any responses to this entry through the RSS 2 0 feed Both comments and pings are currently closed http www wadearnold com blog Wade Arnold Very awesome work guys http funfik ru Фанат По моему неплохо cease Hey quick question I haven t really been able to find a really good write up on why to go with blazeDS over red 5 and vice versa As far as I can see red 5 provides everything Blazeds does except action script 3 support that is coming Could you write me back or provide a write up thanks http drawlogic com drawk blazeds is more for remoting to backend red5 has remoting and multiuser video audio shared objects Pingback Recent Links Tagged With red5 JabberTags javaflashamfblazeds If interested in blazeDS to flash cs3 integration example rpc call see at http programmaremobile blogspot com 2009 10 j javaflashamfblazeds If interested in blazeDS to flash cs3 integration example rpc call see at http programmaremobile blogspot com 2009 10 j Recent Posts Unity 5 WebGL and the Plugin pocalypse Lime OpenFL Haxe Cross Platform Development Breakouts Comparison of JavaScript Game Engines via Breakout Snap svg SVG Vector Javascript Library Unity 4 2 Includes New Platforms Features Windows Phone New Micro Game Consoles TV Apps Games Controlled with Phones Tablets and Handhelds Unity 4 1 Apple TV AirPlay and the New Consoles Unity 4 Live Unity 4 Public Beta Cocos2d x C Port of Cocos2d for iOS Android Desktop Unity 3 5 Available Awesome Flash Export NaCL Export Needed Pipeline Improvements Unity 3 5 Preview Available Includes Unity to Flash Stage3D Export HTML5 Market Ready A Gift to html5 Web Developers and Web Users from Microsoft Silent Automatic IE Updates Onward Unreal Engine 3 Exporting to Flash 11 Stage3D Unity Exporting to Flash 3D Molehill now called Stage3D Preview Hardware Acceleration on the Web The Next Interactive Web is Materializing Microsoft s Answer to WebGL Silverlight 5 3D Hardware Acceleration XNA RageSpline for Unity 2D Spline Vector Tool cocos2d Now 1 0 and New Project cocos3d WebGL Spec 1 0 Now Final From Khronos Adobe AIR and Flash 3D API Molehill Preview Released Unity Building In Flash 3D Molehill Export Support Cocos2D Javascript Javascript Port of Cocos2D Game Engine Firefox 4 WebGL enabled Hardware Acceleration Faster Javascript WebConsole Adobe Flash Vs Unity The Near Future Of Hardware Accelerated Web Games EaselJS html5 Flash like Javascript Library by Grant Skinner WebGL Will Be Part of Chrome 9 Regular Releases WebSockets Now Available Across iOS Devices

    Original URL path: http://drawlogic.com/2008/06/26/as3-remoting-and-push-options-for-open-source-red5-and-blazeds/ (2016-02-09)
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  • *drawlogic » blazeds - web, mobile, game + interactive development » blazeds » blazeds
    as well as the usual AMFPHP but the need to push and have more optimization than a basic object socket connection might be in order Tags ACTIONSCRIPT AMF AS3 blazeds comet FLASH JAVA push remote remoting Posted in ACTIONSCRIPT ACTIONSCRIPT3 ARCHITECT AS3 DEVELOPMENT FLASH FLEX GAMEDEV PROGRAMMING TECHNOLOGY 7 Comments Recent Posts Unity 5 WebGL and the Plugin pocalypse Lime OpenFL Haxe Cross Platform Development Breakouts Comparison of JavaScript Game Engines via Breakout Snap svg SVG Vector Javascript Library Unity 4 2 Includes New Platforms Features Windows Phone New Micro Game Consoles TV Apps Games Controlled with Phones Tablets and Handhelds Unity 4 1 Apple TV AirPlay and the New Consoles Unity 4 Live Unity 4 Public Beta Cocos2d x C Port of Cocos2d for iOS Android Desktop Unity 3 5 Available Awesome Flash Export NaCL Export Needed Pipeline Improvements Unity 3 5 Preview Available Includes Unity to Flash Stage3D Export HTML5 Market Ready A Gift to html5 Web Developers and Web Users from Microsoft Silent Automatic IE Updates Onward Unreal Engine 3 Exporting to Flash 11 Stage3D Unity Exporting to Flash 3D Molehill now called Stage3D Preview Hardware Acceleration on the Web The Next Interactive Web is Materializing Microsoft s Answer to WebGL Silverlight 5 3D Hardware Acceleration XNA RageSpline for Unity 2D Spline Vector Tool cocos2d Now 1 0 and New Project cocos3d WebGL Spec 1 0 Now Final From Khronos Adobe AIR and Flash 3D API Molehill Preview Released Unity Building In Flash 3D Molehill Export Support Cocos2D Javascript Javascript Port of Cocos2D Game Engine Firefox 4 WebGL enabled Hardware Acceleration Faster Javascript WebConsole Adobe Flash Vs Unity The Near Future Of Hardware Accelerated Web Games EaselJS html5 Flash like Javascript Library by Grant Skinner WebGL Will Be Part of Chrome 9 Regular Releases WebSockets Now Available

    Original URL path: http://drawlogic.com/tag/blazeds/ (2016-02-09)
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  • *drawlogic » Google Tech Talk: Simple interactive 3D modeling for all – VideoTrace - web, mobile, game + interactive development » Google Tech Talk: Simple interactive 3D modeling for all – VideoTrace » Google Tech Talk: Simple interactive 3D modeling for all – VideoTrace
    Breakout Snap svg SVG Vector Javascript Library Unity 4 2 Includes New Platforms Features Windows Phone New Micro Game Consoles TV Apps Games Controlled with Phones Tablets and Handhelds Unity 4 1 Apple TV AirPlay and the New Consoles Unity 4 Live Unity 4 Public Beta Cocos2d x C Port of Cocos2d for iOS Android Desktop Unity 3 5 Available Awesome Flash Export NaCL Export Needed Pipeline Improvements Unity 3 5 Preview Available Includes Unity to Flash Stage3D Export HTML5 Market Ready A Gift to html5 Web Developers and Web Users from Microsoft Silent Automatic IE Updates Onward Unreal Engine 3 Exporting to Flash 11 Stage3D Unity Exporting to Flash 3D Molehill now called Stage3D Preview Hardware Acceleration on the Web The Next Interactive Web is Materializing Microsoft s Answer to WebGL Silverlight 5 3D Hardware Acceleration XNA RageSpline for Unity 2D Spline Vector Tool cocos2d Now 1 0 and New Project cocos3d WebGL Spec 1 0 Now Final From Khronos Adobe AIR and Flash 3D API Molehill Preview Released Unity Building In Flash 3D Molehill Export Support Cocos2D Javascript Javascript Port of Cocos2D Game Engine Firefox 4 WebGL enabled Hardware Acceleration Faster Javascript WebConsole Adobe Flash Vs Unity The Near Future Of Hardware Accelerated Web Games EaselJS html5 Flash like Javascript Library by Grant Skinner WebGL Will Be Part of Chrome 9 Regular Releases WebSockets Now Available Across iOS Devices with 4 2 Update Adobe Illustrator AI to Canvas Exporter for html5 Adobe Demos Flash to HTML5 Conversion Tool Is Silverlight Done Microsoft Shift in Strategy to html5 Adobe Finally Hardware Accelerating Flash for 3D Impact Javascript Game Engine Demo for iOS Archives March 2014 2 December 2013 1 November 2013 1 July 2013 1 June 2013 1 March 2013 1 November 2012 2 May 2012 1 February 2012

    Original URL path: http://drawlogic.com/2008/06/21/google-tech-talk-simple-interactive-3d-modeling-for-all/ (2016-02-09)
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  • *drawlogic » camera - web, mobile, game + interactive development » camera » camera
    Available Awesome Flash Export NaCL Export Needed Pipeline Improvements Unity 3 5 Preview Available Includes Unity to Flash Stage3D Export HTML5 Market Ready A Gift to html5 Web Developers and Web Users from Microsoft Silent Automatic IE Updates Onward Unreal Engine 3 Exporting to Flash 11 Stage3D Unity Exporting to Flash 3D Molehill now called Stage3D Preview Hardware Acceleration on the Web The Next Interactive Web is Materializing Microsoft s Answer to WebGL Silverlight 5 3D Hardware Acceleration XNA RageSpline for Unity 2D Spline Vector Tool cocos2d Now 1 0 and New Project cocos3d WebGL Spec 1 0 Now Final From Khronos Adobe AIR and Flash 3D API Molehill Preview Released Unity Building In Flash 3D Molehill Export Support Cocos2D Javascript Javascript Port of Cocos2D Game Engine Firefox 4 WebGL enabled Hardware Acceleration Faster Javascript WebConsole Adobe Flash Vs Unity The Near Future Of Hardware Accelerated Web Games EaselJS html5 Flash like Javascript Library by Grant Skinner WebGL Will Be Part of Chrome 9 Regular Releases WebSockets Now Available Across iOS Devices with 4 2 Update Adobe Illustrator AI to Canvas Exporter for html5 Adobe Demos Flash to HTML5 Conversion Tool Is Silverlight Done Microsoft Shift in Strategy to html5 Adobe Finally Hardware Accelerating Flash for 3D Impact Javascript Game Engine Demo for iOS Archives March 2014 2 December 2013 1 November 2013 1 July 2013 1 June 2013 1 March 2013 1 November 2012 2 May 2012 1 February 2012 1 December 2011 2 October 2011 1 September 2011 1 July 2011 1 May 2011 1 April 2011 2 March 2011 1 February 2011 2 January 2011 3 December 2010 2 November 2010 1 October 2010 5 September 2010 3 August 2010 2 July 2010 5 June 2010 1 May 2010 1 April 2010 2 March 2010 3 February

    Original URL path: http://drawlogic.com/tag/camera/ (2016-02-09)
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  • *drawlogic » Andre Michelle Brings It with Audiotools and Re-Makes Rebirth Alive and Better with AS3 Flash and Java - web, mobile, game + interactive development » Andre Michelle Brings It with Audiotools and Re-Makes Rebirth Alive and Better with AS3 Flash and Java » Andre Michelle Brings It with Audiotools and Re-Makes Rebirth Alive and Better with AS3 Flash and Java
    ACTIONSCRIPT ACTIONSCRIPT3 APPLICATIONS ARCHITECT AS3 AUDIO BEST OF DEVELOPMENT FLASH FLEX GAMEDEV INTERFACE PROGRAMMING TECHNOLOGY You can follow any responses to this entry through the RSS 2 0 feed Both comments and pings are currently closed http www hobnox com David Hi Drawk thanks a lot for the post about the Audiotool glad you like it We really appreciate the support I ll keep you posted about the updates that will be rolled out in the summer Cheers David Hobnox http instantaction com Jason Frasier How do you get the sound to output http drawlogic com drawk Sound output you hit play and then take an out audio port and put it into the 16 track mixer at the top in an in port Try with the 303s with the beat and then on the upper right of the device click and drag the cord to the in on the 16 track mixer then jam out http drawlogic com drawk np David looking forward to more features save remixing maybe other devices etc http www hobnox com David Drawk We re set New version of the Audiotool is online now recording your tracks is finally possible http www hobnox com audiotool We recommend the Drum n Bass preset All the details about the new version in our blog http tinyurl com 4wzydy Can t wait to hear what you think Cheers David Recent Posts Unity 5 WebGL and the Plugin pocalypse Lime OpenFL Haxe Cross Platform Development Breakouts Comparison of JavaScript Game Engines via Breakout Snap svg SVG Vector Javascript Library Unity 4 2 Includes New Platforms Features Windows Phone New Micro Game Consoles TV Apps Games Controlled with Phones Tablets and Handhelds Unity 4 1 Apple TV AirPlay and the New Consoles Unity 4 Live Unity 4 Public Beta Cocos2d x C Port of Cocos2d for iOS Android Desktop Unity 3 5 Available Awesome Flash Export NaCL Export Needed Pipeline Improvements Unity 3 5 Preview Available Includes Unity to Flash Stage3D Export HTML5 Market Ready A Gift to html5 Web Developers and Web Users from Microsoft Silent Automatic IE Updates Onward Unreal Engine 3 Exporting to Flash 11 Stage3D Unity Exporting to Flash 3D Molehill now called Stage3D Preview Hardware Acceleration on the Web The Next Interactive Web is Materializing Microsoft s Answer to WebGL Silverlight 5 3D Hardware Acceleration XNA RageSpline for Unity 2D Spline Vector Tool cocos2d Now 1 0 and New Project cocos3d WebGL Spec 1 0 Now Final From Khronos Adobe AIR and Flash 3D API Molehill Preview Released Unity Building In Flash 3D Molehill Export Support Cocos2D Javascript Javascript Port of Cocos2D Game Engine Firefox 4 WebGL enabled Hardware Acceleration Faster Javascript WebConsole Adobe Flash Vs Unity The Near Future Of Hardware Accelerated Web Games EaselJS html5 Flash like Javascript Library by Grant Skinner WebGL Will Be Part of Chrome 9 Regular Releases WebSockets Now Available Across iOS Devices with 4 2 Update Adobe Illustrator AI to Canvas Exporter for html5 Adobe Demos Flash

    Original URL path: http://drawlogic.com/2008/06/15/andre-michelle-brings-it-with-audiotools-and-makes-rebirth-alive-and-better/ (2016-02-09)
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